Hello,
Sorry if the question is a bit too specific. I know Brawl Stars can run at 120fps on “selected devices”, but not all devices with 120Hz screens are supported and in some of them the game is still capped at 60fps.
I wanted to know at which framerate Brawl Stars tends to run on this phone, and even if it's not capped and reaching 120fps is possible, I'd like to know if there are too many frame drops, and what's the average framerate.
Would love to hear from people who have measured their FPS during their gameplay, but answers based on your perceptions are okay too.
Thanks!
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On Quadrant it sticks at 61 fps and jumps back down and on Quake 3 it will hit 63fps and then jitter between 54 to 56fps like its trying to go higher. So, is the Captivate FPS locked? As I know we have a more powerful GPU then the iPhone 4 and Droid X.
I'm pretty sure it isn't, just most things are designed nowadays to be run at about 60 FPS. TV is shot at 24 FPS and when shows are shot at 60 FPS, many people comment it looks fake (even though it's closer to how things look in real life, we're just conditioned to 24 FPS).
There's a whole debate/discussion in the HDTV world about refresh rates versus FPS and how each thing affects the other and yada yada. I don't truly follow or understand it because I don't notice much of a different.
I wouldn't be surprised if they capped it at 60 FPS, but you honestly couldn't NOTICE anything beyond that. 60 FPS would be the "target" for most of these benchmarks because that gives it the truest motion for the baseline render. So it may not be the Captivate's hardware that's locked, but the software it's running.
Does the game have vsync options? If the display is running at around 60fps then its possible the game or OS is designed to run max at the same to prevent graphical tearing.
Yes, it's locked at 56FPS. Limitation of the S-AMOLED refresh rate. It could probably go higher if it were LCD, but then it wouldn't look so nice.
56FPS is a lot, especially on a 4" screen.
Android or target UI is 60 fps stated by Google for all UI elements and scrolling etc. So I don't think Samsung is limiting fps, its just the OS doing its thing.
Anyone else notice this? Doodle jump and fruit ninja have less frame rate than in IOS. It may be not much of a big deal for you guys but for a mobile/console gamer like me it is.
yea I noticed that too...
I never played either of these games on iOS so I can't say, but for me the fps is fine even for PES2011. Ive played the same games on Android and don't see a noticeable fps difference.
I just hope they get rid of the random lags in games come Mango, cause that's a serious issue that deters from the overall smoothness of WP7.
Hi, I own a HTC Mozart and a 3rd gen Ipod Touch (same hardware as IPhone 3GS), and this was one of the first things I noticed when playing games on my new WP7 phone.
Simple games like Doodle Jump, Angry Birds and Fruit Ninja all run fine but at a noticeably lower framerate. If you haven't played both it doesn't really matter, but when comparing wow the iOS versions are so much smoother!
A more demanding game is "I Love Katamari". This uses simple textures but pushes alot of polygons and has alot of objects in the world - enough to make it totally unplayable on 1st and 2nd gen IPhones. Comparing the game on both systems, again iOS runs it significantly smoother, and also has a better font and transitions in the menus. The HTC is obviously rendering at a higher resolution, as there are alot less polygon "jaggys".
What worries me is the 3rd gen IPhone is now 2 years old, which is an absolutely lifetime when i comes to mobile hardware, and has an almost 50% slower CPU. Yet it still outperforms the latest WP7!
It can't be a hardware issue, so maybe its the OS - can anyone offer any insight?
please use your brain!
iphone 3g screen resolution: 480 x 320
WP 7 screen resolution: 480 × 800
clear now?
Turkishflavor said:
please use your brain!
iphone 3g screen resolution: 480 x 320
WP 7 screen resolution: 480 × 800
clear now?
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Not really.
Doodle Jump is a very simple 2D game, yet it suffers the most obvious framerate drop. Are you saying it's just not possible to produce 30FPS on a WVGA screen with the 1st generation of WP7 hardware? If so that's a pity.
Resolution hasn't got too much to do about this, I think. Best bet is that the framework used on wp7 is more high level and if you want to squeeze more fps you have to work the plumbing.
If you look at games like The Harvest, it's damn smooth even compared to a piss-poor 2D game like Doodle Jump. There are Doodle Jump clones in the market which have better framerate.
Overall, I would say it's just the platform which is new.
The fact that half xbox titles are just bad and some are totally buggy, but many others are excellent, tells you that it's feasible. Maybe people need to familiarize a bit more with the platform.
Just lazy ports.
mickfarr said:
Just lazy ports.
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I just love when people say what I wanted to say with 1/100 words
The current version of WP7 (NoDo) limits 30 fps in their games. Mango will up the FPS limit to 60 fps. I read somewhere that Doodle Jump will get this treatment and will be as smooth as a babies behind once mango is released..along with a number of other games I guess.
In order to stabilize, ms limit fps
Hi
I have installed the new game star blitz. But i have very low fps. How about you?
Good preformance but game is very boring. Much better is GunBross.... this is the same game but space looks poor .
Well in my case game is laggy. It has not more than 15fps. Gun bros runs perfect...
Yup, it's not smooth, maybe 25fps. By the way the game is boooring.
Well anyway right now the game is not playable
try zoom to fit the screen (HC 3.2) if it's available, should boost your fps (in any games).
zoom is not aviable. Well it is bad optimilisation so we will have to wait for a patch
i dont understand how everyone always knows what their FPS are. are you guessing? or do you have an app that allows you to see your current FPS somewhere on your screen?
i know there are benchmark apps that show you your FPS in that benchmark but in specific games where people magically know they get 15 FPS, how do you see those numbers?
there is nothing to understand. Below 20 fps you can feel that the game is not smooth. I wrote 15 fps just as an example to show that the game is not smooth enough. I do not know maybe it is 16 or 18. Anyway it is not the way it should be.
The reason I want to do this is because Pokémon GO Takes the fps you should have and cuts it in half. Extremely stupid feature. You can try it yourself by capping the fps below 60 through Game Tuner and it will always be half of what it should be.
My theory is that if the frame rate can hit 120fps it will be 60fps.
orkavaneger said:
The reason I want to do this is because Pokémon GO Takes the fps you should have and cuts it in half. Extremely stupid feature. You can try it yourself by capping the fps below 60 through Game Tuner and it will always be half of what it should be.
My theory is that if the frame rate can hit 120fps it will be 60fps.
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That would indeed be great. Because im getting bored of the 30fps in games
Has anyone found 120fps to work on anything? Even in games that could run at 120fps on S20 Ultra, they seem to be capped at 60fps on the Fold 2. CPU/GPU / temperature stats all seem low so i don't think they're throttled.
Zell Dinch said:
Has anyone found 120fps to work on anything? Even in games that could run at 120fps on S20 Ultra, they seem to be capped at 60fps on the Fold 2. CPU/GPU / temperature stats all seem low so i don't think they're throttled.
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You might have already checked, under settings, display, motion smoothness, it needs to be set to adaptive. My unlocked was on adaptive out of the box. I have seen vids of carrier versions being set on standard out of the box.
I'm having the same experience. I've had a few phones with 120hz and the games that are supposedly able to run at 120fps don't seem to actually be running at that rate. the s20 ultra had certain games that ran and some that didn't. even fewer with my note 20 ultra and fold 2. I wonder what the trick to get the to work is. I've tried all the recommendations from people on these forums but nothing works. Some games will go 120fps, but they seem to be few are far between. And i'm not going to play a game just cause of the 120fps possibility but it would be nice that the ones that I do play that advertise that rate, would actually play at that rate.
Go to battery and pick high performance mode.insted of the balance
120fps here... You can see it at top of my screen shoits
i went to a random site that tests refresh rate and im running 120. screenshot...
txtmikhail said:
120fps here... You can see it at top of my screen shoits
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What game is that?
xavierxxx2p said:
What game is that?
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https://play.google.com/store/apps/details?id=pl.idreams.SkyForceReloaded2016
txtmikhail said:
120fps here... You can see it at top of my screen shoits
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Ahhh, Skyforce, do you play with your finger or a soft stylus?
Skyforce I can get to play at 120fps. But not subway surfer or brawl stars (90 fps). Wish there was a solution to the inconsistency.
ROE_HUNTER said:
Ahhh, Skyforce, do you play with your finger or a soft stylus?
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I play with both fingers and stylus... All depends on my mood
chetly968 said:
Skyforce I can get to play at 120fps. But not subway surfer or brawl stars (90 fps). Wish there was a solution to the inconsistency.
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Got 60fps for both games
txtmikhail said:
Got 60fps for both games
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When I had my s20 I could get subway surfers to 120 fps and it was glorious, lol. It really does help with gameplay. But my Note 20 ultra and fold sit at 60. Oh, and my OnePlus 8 pro plays surfers at 120 fps too.
I'm confused. Aren't FPS and refresh rate in MHz different things?
nrfitchett4 said:
I'm confused. Aren't FPS and refresh rate in MHz different things?
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Theoretically yes. Number of frames displayed per second depends on multiple different factor e.g processing / rendering speed and refresh rate of the screen. Bottleneck doesn't seem to be gpu/cpu so its capped by software and can't utilise the full processing power / refresh rate of the screen.