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On Quadrant it sticks at 61 fps and jumps back down and on Quake 3 it will hit 63fps and then jitter between 54 to 56fps like its trying to go higher. So, is the Captivate FPS locked? As I know we have a more powerful GPU then the iPhone 4 and Droid X.
I'm pretty sure it isn't, just most things are designed nowadays to be run at about 60 FPS. TV is shot at 24 FPS and when shows are shot at 60 FPS, many people comment it looks fake (even though it's closer to how things look in real life, we're just conditioned to 24 FPS).
There's a whole debate/discussion in the HDTV world about refresh rates versus FPS and how each thing affects the other and yada yada. I don't truly follow or understand it because I don't notice much of a different.
I wouldn't be surprised if they capped it at 60 FPS, but you honestly couldn't NOTICE anything beyond that. 60 FPS would be the "target" for most of these benchmarks because that gives it the truest motion for the baseline render. So it may not be the Captivate's hardware that's locked, but the software it's running.
Does the game have vsync options? If the display is running at around 60fps then its possible the game or OS is designed to run max at the same to prevent graphical tearing.
Yes, it's locked at 56FPS. Limitation of the S-AMOLED refresh rate. It could probably go higher if it were LCD, but then it wouldn't look so nice.
56FPS is a lot, especially on a 4" screen.
Android or target UI is 60 fps stated by Google for all UI elements and scrolling etc. So I don't think Samsung is limiting fps, its just the OS doing its thing.
Im working on the camera, but the driver seems to be "limited" to 30FPS so if i set 60FPS on the apk will not work, due kernel override it.
I need a kernel developer to look deep into this, please can anyone send me a PM i think can be cool have working QHD or HD at 60 FPS for better experience.
See you!
Yes you would have a better experience because your eye´s can see 25.5 frames per second .....
thats why movies are so bad because they only have 25 frames per second .. they are so ugly to see
xtcislove said:
Yes you would have a better experience because your eye´s can see 25.5 frames per second .....
thats why movies are so bad because they only have 25 frames per second .. they are so ugly to see
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such BS.. eyes can see a lot more then 25.5 frames a second..
But you will never notice a difference...
You can always play 60fps video with 25fps and have smooth slowmotion
xtcislove said:
But you will never notice a difference...
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of course you see a difference.. did you try to play an egoshooter locked up to 25fps.. its complete ****.. even between 40fps and 60fps there is a huge difference
also movies in cinema wich are 25fps have frames in between to make it more smoothly so you actually see 25 different frames in a second but in reality you see 75 frames ( depending on an actions equence and stuff)
Jur1nator said:
of course you see a difference.. did you try to play an egoshooter locked up to 25fps.. its complete ****.. even between 40fps and 60fps there is a huge difference
also movies in cinema wich are 25fps have frames in between to make it more smoothly so you actually see 25 different frames in a second but in reality you see 75 frames ( depending on an actions equence and stuff)
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The fact is that the human eye perceives the typical cinema film motion as being fluid at about 18fps, because of its blurring.
But definetly you can apreciate diference bewten 30 and 60FPS ( this last more nitid cleear and smooth
Compare this, and then tell me if you see diference...
youtube reconverts at 30FPS so, you need to see the second one ( slowmo ) you se the second video is more fluid.
If you pause the video in movement, at 30FPS the image is blurry at 60FPS NOT....
So i think 60FPS is a good point to develop, maybe not for you but for me, and skaters, or other people doing high speed sports, this can be awesome.
Excuse my bad english.
|ErosizeD| said:
The fact is that the human eye perceives the typical cinema film motion as being fluid at about 18fps, because of its blurring.
But definetly you can apreciate diference bewten 30 and 60FPS ( this last more nitid cleear and smooth
Compare this, and then tell me if you see diference...
youtube reconverts at 30FPS so, you need to see the second one ( slowmo ) you se the second video is more fluid.
If you pause the video in movement, at 30FPS the image is blurry at 60FPS NOT....
So i think 60FPS is a good point to develop, maybe not for you but for me, and skaters, or other people doing high speed sports, this can be awesome.
Excuse my bad english.
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I can totally see the difference. this would be a great addition to your mod.
I can see it as well. I can only hope that one of the kernel developers can help out with this. Could be a great addition to our devices.
Why are all of these Sticks stuck at 30fps don't most HDTV's do 1080P 60fps?
I get confused a little with all the fps and all the Hz?
FPS source dependent
mc_365 said:
Why are all of these Sticks stuck at 30fps don't most HDTV's do 1080P 60fps?
I get confused a little with all the fps and all the Hz?
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Standard NTSC and PAL videos are recorded at 30fps (29.97 actually) and Film is recorded at 24fps. Human eye doesn't distinguish frame rates higher than 30. Sticks are not hardware limited to 30fps, but they are hardware limited to high bitrates at high resolution. 60fps at 320x240 is not an issue.
That would be an interesting experiment. Play a 1080p clip at 24fps, 30fps and 60fps and see if you can tell the difference? Let use know if you find a 24/30/60fps video clip so we can try it also. Also HDTV sets under 40 inches look the same in 720 and 1080 due to pixel density.
mc_365 said:
Why are all of these Sticks stuck at 30fps don't most HDTV's do 1080P 60fps?
I get confused a little with all the fps and all the Hz?
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The difference between fps and hz can be confusing especially in different contexts. I'll see if I can explain the TV/movie context a little.
fps is "frames per second" and is the measure of quantity. Most movies aren't more than 30fps. As cesar33 said you'll get 30fps, 29.97fps or 24fps. However some newer movies are coming out (at least to cinemas) with higher frame rates.
hz is "hertz" and can be thought of as updates per second. The reason TVs do 60hz (or even 120hz) is either for 3D (needs two times 30fps, one for each eye) or for smoothing algorithms. The smoothing is to make fast motion less jumpy, so the TV creates new frames to make a 30fps movie look like 60fps.
Like cesar33 said, 30fps is the acceptable minimum for motion so there's not much reason to make these Android sticks twice as expensive (exaggeration maybe?) by pushing out 60fps.
PS. some film buffs hate anything higher than 24fps because it looks less "magical" in the cinema... true story, Google it
Hey is it true OPO doesn't support sound in 60 FPS or 120 FPS video mode?
i dont think any phone or camera does sound in slow motion.
60 FPS is no slow motion. Other flagships support sound in 60 FPS - SGS 5, Sony Xperia Z2, LG G3, ect.
OPO seems NOT which is huge minus, making camera useless.
60fps is slow motion. its 24 or 30 fps which is normal speed.
Since when recording [email protected] and playing it is slow motion? Have you seen videos @60FPS and understand purpose of recording in this speed over 30?
Jack is right
Guys, it seems you don't know the purpose of 60 FPS over 30 FPS. OK, no problem.
So I explain it to you - 60 FPS give you smooth movies - yes. 30 frames is too low (often) and 60 give you full smoothness.
OPO doesn't record sound in this mod which is ridicolus, so is useless.
Burgscheinkerkdeiktraast said:
Guys, it seems you don't know the purpose of 60 FPS over 30 FPS. OK, no problem.
So I explain it to you - 60 FPS give you smooth movies - yes. 30 frames is too low (often) and 60 give you full smoothness.
OPO doesn't record sound in this mod which is ridicolus, so is useless.
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dude. shut up. 60 fps is half speed slow motion. move on.
I adise you reading some articles about FPS and impact of movie smoothness, then talking.
Once again for YOU: OTHER flagships DOES SUPPORT sound in @60 FPS mode. So if THEY CAN, why OPO CAN'T it seems.
This is not about slow motion but typical recording.
Flagship killer? BUAHAHAHAH. End of story.
you dont even have the phone. and it sounds like you dont want it either. you dont have anything to add here. just go away.
Listen. You guys aren't understanding each other, you're both kind of right.
If you record at 30fps and play back at 30fps, that is normal, and standard.
If you record at 60fps and play back and 30fps that is HALF SPEED, a type of slow motion.
But if you record at 60fps and play back at 60fps, that is a newer type of smooth playing STANDARD SPEED playback. Less jitters, choppy etc.
Same goes for 120fps etc. It doesn't matter how many fps you record in, it matters how you fast you play it back.
So 60fps recording, played back at 60fps, should have audio.
Let's all just relax here
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It's been a while and there has been at least one update... Does anyone know if they do 1080*1920 @60FPS now on the OnePlus One?
I just ordered one a couple of days ago, and am hoping for the best when it comes to camera video updates... I plan on recording in 4K mostly, and downscaling to 1080P to see if that improves the sharpness. 60FPS in full HD might be a tempting alternative though.(Often down-scaling is better than taking an original shot at your target resolution.)
stevenswall said:
It's been a while and there has been at least one update... Does anyone know if they do 1080*1920 @60FPS now on the OnePlus One?
I just ordered one a couple of days ago, and am hoping for the best when it comes to camera video updates... I plan on recording in 4K mostly, and downscaling to 1080P to see if that improves the sharpness. 60FPS in full HD might be a tempting alternative though.(Often down-scaling is better than taking an original shot at your target resolution.)
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The 60FPS and 120FPS mode in all resolutions are only slow motion still.
I'm also searching for a possibility to record in 60fps.
I really really miss that. Vids look really choppy in 30fps, srsly.
60fps is NOT slow motion. 120fps is NOT slow motion. 10000000 fps is not slow motion.
Recording @ 60fps and playing back at 30fps produces a slowmotion movie, sound cannot be played back this way.
60fps played back @ 60fps produces a (more) fluid experience, without much blend and the brain filling in the missed frames.
30fps played @ 60fps produces a fastmotion movie.
The Jack of Clubs said:
you dont even have the phone. and it sounds like you dont want it either. you dont have anything to add here. just go away.
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Well I have a Oneplus One and I want 1080/720 @ 60FPS. The lack of this feature is my only disappointment with this phone, everything else is totally fantastic.
For people who don't understand why I want 60fps video then here is my explanation:
Recording at 30fps is okay but as soon as you have anything moving quickly, such as a close car passing from left to right or if you pan the camera, the moving objects become a blur, at 60fps fast motion remains clear. For those who have only ever had 30fps experience you won't understand how important this is, but for those who have had a 60fps experience, you cannot go back to seriously filming anything in 30fps.
It should be possible on the Oneplus one, but I get the feeling the phones firmware currently will not allow this option. I have tried various apps and even written my own specifying 720 and 1080 @ 60fps, but I only ever get sound when 30fps or 60fps no sound.
It's a shame as the hardware is quite capable!
Has anyone found 120fps to work on anything? Even in games that could run at 120fps on S20 Ultra, they seem to be capped at 60fps on the Fold 2. CPU/GPU / temperature stats all seem low so i don't think they're throttled.
Zell Dinch said:
Has anyone found 120fps to work on anything? Even in games that could run at 120fps on S20 Ultra, they seem to be capped at 60fps on the Fold 2. CPU/GPU / temperature stats all seem low so i don't think they're throttled.
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You might have already checked, under settings, display, motion smoothness, it needs to be set to adaptive. My unlocked was on adaptive out of the box. I have seen vids of carrier versions being set on standard out of the box.
I'm having the same experience. I've had a few phones with 120hz and the games that are supposedly able to run at 120fps don't seem to actually be running at that rate. the s20 ultra had certain games that ran and some that didn't. even fewer with my note 20 ultra and fold 2. I wonder what the trick to get the to work is. I've tried all the recommendations from people on these forums but nothing works. Some games will go 120fps, but they seem to be few are far between. And i'm not going to play a game just cause of the 120fps possibility but it would be nice that the ones that I do play that advertise that rate, would actually play at that rate.
Go to battery and pick high performance mode.insted of the balance
120fps here... You can see it at top of my screen shoits
i went to a random site that tests refresh rate and im running 120. screenshot...
txtmikhail said:
120fps here... You can see it at top of my screen shoits
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What game is that?
xavierxxx2p said:
What game is that?
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https://play.google.com/store/apps/details?id=pl.idreams.SkyForceReloaded2016
txtmikhail said:
120fps here... You can see it at top of my screen shoits
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Ahhh, Skyforce, do you play with your finger or a soft stylus?
Skyforce I can get to play at 120fps. But not subway surfer or brawl stars (90 fps). Wish there was a solution to the inconsistency.
ROE_HUNTER said:
Ahhh, Skyforce, do you play with your finger or a soft stylus?
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I play with both fingers and stylus... All depends on my mood
chetly968 said:
Skyforce I can get to play at 120fps. But not subway surfer or brawl stars (90 fps). Wish there was a solution to the inconsistency.
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Got 60fps for both games
txtmikhail said:
Got 60fps for both games
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When I had my s20 I could get subway surfers to 120 fps and it was glorious, lol. It really does help with gameplay. But my Note 20 ultra and fold sit at 60. Oh, and my OnePlus 8 pro plays surfers at 120 fps too.
I'm confused. Aren't FPS and refresh rate in MHz different things?
nrfitchett4 said:
I'm confused. Aren't FPS and refresh rate in MHz different things?
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Theoretically yes. Number of frames displayed per second depends on multiple different factor e.g processing / rendering speed and refresh rate of the screen. Bottleneck doesn't seem to be gpu/cpu so its capped by software and can't utilise the full processing power / refresh rate of the screen.