[Q] Is the Captivate FPS locked? - Captivate General

On Quadrant it sticks at 61 fps and jumps back down and on Quake 3 it will hit 63fps and then jitter between 54 to 56fps like its trying to go higher. So, is the Captivate FPS locked? As I know we have a more powerful GPU then the iPhone 4 and Droid X.

I'm pretty sure it isn't, just most things are designed nowadays to be run at about 60 FPS. TV is shot at 24 FPS and when shows are shot at 60 FPS, many people comment it looks fake (even though it's closer to how things look in real life, we're just conditioned to 24 FPS).
There's a whole debate/discussion in the HDTV world about refresh rates versus FPS and how each thing affects the other and yada yada. I don't truly follow or understand it because I don't notice much of a different.
I wouldn't be surprised if they capped it at 60 FPS, but you honestly couldn't NOTICE anything beyond that. 60 FPS would be the "target" for most of these benchmarks because that gives it the truest motion for the baseline render. So it may not be the Captivate's hardware that's locked, but the software it's running.

Does the game have vsync options? If the display is running at around 60fps then its possible the game or OS is designed to run max at the same to prevent graphical tearing.

Yes, it's locked at 56FPS. Limitation of the S-AMOLED refresh rate. It could probably go higher if it were LCD, but then it wouldn't look so nice.
56FPS is a lot, especially on a 4" screen.

Android or target UI is 60 fps stated by Google for all UI elements and scrolling etc. So I don't think Samsung is limiting fps, its just the OS doing its thing.

Related

[Q] Adjust FPS on Video Recording

I've searched for this in the past, and I've read the associated threads that come up when I typed in my topic name, but none of them seem to address the issue directly (either it's not what I'm looking for, or nobody answered, and they're all for different devices).
Is there a way to adjust (permanently or otherwise) the fps at which the video recorder records video?
I ask this because I'm looking at my golf swing and I'd like to have as many frames as possible to step between so I can see where I need to improve. 30 fps is good, but it means pretty big gaps for fast motion.
As the Captivate has access to a 720p camera, I'm just curious if there is a hardware limitation that prevents it from exceeding 30 fps. If this is a no-go situation, that's ok, I'd just like to not keep wondering if it is possible.
Thanks for any information.
jmtheiss said:
I've searched for this in the past, and I've read the associated threads that come up when I typed in my topic name, but none of them seem to address the issue directly (either it's not what I'm looking for, or nobody answered, and they're all for different devices).
Is there a way to adjust (permanently or otherwise) the fps at which the video recorder records video?
I ask this because I'm looking at my golf swing and I'd like to have as many frames as possible to step between so I can see where I need to improve. 30 fps is good, but it means pretty big gaps for fast motion.
As the Captivate has access to a 720p camera, I'm just curious if there is a hardware limitation that prevents it from exceeding 30 fps. If this is a no-go situation, that's ok, I'd just like to not keep wondering if it is possible.
Thanks for any information.
Click to expand...
Click to collapse
I don't know much about it but wouldn't you make it better by unlocking your phone's fps (locked at 56fps I believe)?
Just a though.
BWolf56 said:
I don't know much about it but wouldn't you make it better by unlocking your phone's fps (locked at 56fps I believe)?
Just a though.
Click to expand...
Click to collapse
From my understanding our phone is capped at 56 fps if you see only 30fps on 720p video file that's sure a big file and resolution to handle and hardware wise that is only our phones gpu can offer even if you uncapped 56fps you will still see lower fps(30fps) in 720p video so it is a hardware limitation, for lesser resolution you may see higher fps.
gorgy76 said:
From my understanding our phone is capped at 56 fps if you see only 30fps on 720p video file that's sure a big file and resolution to handle and hardware wise that is only our phones gpu can offer even if you uncapped 56fps you will still see lower fps(30fps) in 720p video so it is a hardware limitation, for lesser resolution you may see higher fps.
Click to expand...
Click to collapse
Makes sence, thanks for the correction
Ok, thanks. It sounds like something said in the other thread - I can have higher fps at the cost of higher resolution, or higher resolution at the cost of fps.
Not ideal, but until a physics-bending hack comes along to allow both at the same time, I'll work with what is available.

Windows Phone 7 games less fps?

Anyone else notice this? Doodle jump and fruit ninja have less frame rate than in IOS. It may be not much of a big deal for you guys but for a mobile/console gamer like me it is.
yea I noticed that too...
I never played either of these games on iOS so I can't say, but for me the fps is fine even for PES2011. Ive played the same games on Android and don't see a noticeable fps difference.
I just hope they get rid of the random lags in games come Mango, cause that's a serious issue that deters from the overall smoothness of WP7.
Hi, I own a HTC Mozart and a 3rd gen Ipod Touch (same hardware as IPhone 3GS), and this was one of the first things I noticed when playing games on my new WP7 phone.
Simple games like Doodle Jump, Angry Birds and Fruit Ninja all run fine but at a noticeably lower framerate. If you haven't played both it doesn't really matter, but when comparing wow the iOS versions are so much smoother!
A more demanding game is "I Love Katamari". This uses simple textures but pushes alot of polygons and has alot of objects in the world - enough to make it totally unplayable on 1st and 2nd gen IPhones. Comparing the game on both systems, again iOS runs it significantly smoother, and also has a better font and transitions in the menus. The HTC is obviously rendering at a higher resolution, as there are alot less polygon "jaggys".
What worries me is the 3rd gen IPhone is now 2 years old, which is an absolutely lifetime when i comes to mobile hardware, and has an almost 50% slower CPU. Yet it still outperforms the latest WP7!
It can't be a hardware issue, so maybe its the OS - can anyone offer any insight?
please use your brain!
iphone 3g screen resolution: 480 x 320
WP 7 screen resolution: 480 × 800
clear now?
Turkishflavor said:
please use your brain!
iphone 3g screen resolution: 480 x 320
WP 7 screen resolution: 480 × 800
clear now?
Click to expand...
Click to collapse
Not really.
Doodle Jump is a very simple 2D game, yet it suffers the most obvious framerate drop. Are you saying it's just not possible to produce 30FPS on a WVGA screen with the 1st generation of WP7 hardware? If so that's a pity.
Resolution hasn't got too much to do about this, I think. Best bet is that the framework used on wp7 is more high level and if you want to squeeze more fps you have to work the plumbing.
If you look at games like The Harvest, it's damn smooth even compared to a piss-poor 2D game like Doodle Jump. There are Doodle Jump clones in the market which have better framerate.
Overall, I would say it's just the platform which is new.
The fact that half xbox titles are just bad and some are totally buggy, but many others are excellent, tells you that it's feasible. Maybe people need to familiarize a bit more with the platform.
Just lazy ports.
mickfarr said:
Just lazy ports.
Click to expand...
Click to collapse
I just love when people say what I wanted to say with 1/100 words
The current version of WP7 (NoDo) limits 30 fps in their games. Mango will up the FPS limit to 60 fps. I read somewhere that Doodle Jump will get this treatment and will be as smooth as a babies behind once mango is released..along with a number of other games I guess.
In order to stabilize, ms limit fps

1080p smartphones and 60fps plausibility?

I dont see a lot of chatter about 60fps recording on the latest batch of 720/1080p recording smart phones.. Is it even possible or just a matter of hardware limitations? Im just curious if we could see a future hack enabling 60fps or do we wait for manufacturers to offer it. thanks!
That would be SICK... But I don't think it'd be possible due to the size of the camera sensor in most mobile phones.
i just know that the HTC Bass (Runnymede) will be able to do 720p recording at 60fps.
afaik, there are no known phones that can do [email protected] currently.
socalwrx said:
I dont see a lot of chatter about 60fps recording on the latest batch of 720/1080p recording smart phones.. Is it even possible or just a matter of hardware limitations? Im just curious if we could see a future hack enabling 60fps or do we wait for manufacturers to offer it. thanks!
Click to expand...
Click to collapse
Sounds like James Cameron's dream phone, to me. Cameron is pushing for the movie industry to adopt a minimum 60fp/s for movies.
is 60fps the limit? cant it go any higher?
Really isn't much benefit in going higher except for Video/Sports analysis, TBH. For just watching stuff, 60 FPS is good enough.
I understand that for general recording/watching 30fps is plenty. 24fps even.. Id just be interested for some cool slo-mo effects. even if it were capped at a short time due to the size of the file. Im just wondering if its hardware limitations (video encoding of the chipset, size of the sensor as previously mentioned) or just a matter of software tweaking; forcing the phone to record/encode @ 60fps.
I had an older LG phone that had a slo-mo effect that looked cool but quality took a big hit.
socalwrx said:
I understand that for general recording/watching 30fps is plenty. 24fps even.. Id just be interested for some cool slo-mo effects. even if it were capped at a short time due to the size of the file. Im just wondering if its hardware limitations (video encoding of the chipset, size of the sensor as previously mentioned) or just a matter of software tweaking; forcing the phone to record/encode @ 60fps.
I had an older LG phone that had a slo-mo effect that looked cool but quality took a big hit.
Click to expand...
Click to collapse
agree
even if games / videos were made to run 60 fps, it's a waste of power
there's no point pushing more than 30 frames when human eyes can barely keep up with less than that
AllGamer said:
agree
even if games / videos were made to run 60 fps, it's a waste of power
there's no point pushing more than 30 frames when human eyes can barely keep up with less than that
Click to expand...
Click to collapse
Don't agree at all. The difference is big and is easily proven. Seems to be some kind of urban legend that eyes cannot perceive faster movement than around 24-30fps
Check for example these example videos (using a modern browser on a modern PC).
http://www.boallen.com/fps-compare.html
tjtj4444 said:
Don't agree at all. The difference is big and is easily proven. Seems to be some kind of urban legend that eyes cannot perceive faster movement than around 24-30fps
Check for example these example videos (using a modern browser on a modern PC).
http://www.boallen.com/fps-compare.html
Click to expand...
Click to collapse
This is an age old debate and is far more complex than that one example can cover. For video playback where you can't resolve individual frames though, 30 fps is more than enough.
Yes, we all like to see those beautiful bullet time type videos shot with fast cameras, but there are limitations other than processing power. In this case it's optical. The faster you shoot, the better lit the scene needs to be and the better the light gathering ability of the optics. Perfectly easy to overcome when you're lighting the scene and using proper hardware. Not so good when you're using a phone to do the shooting though!
I don't see the point of 1080p/60fps until they can do 1080p/30fps properly
Also better optics before moving onto anything else
DirkGently1 said:
This is an age old debate and is far more complex than that one example can cover. For video playback where you can't resolve individual frames though, 30 fps is more than enough.
Click to expand...
Click to collapse
Sorry but I don't agree at all, and your post doesn't include one single argument for you statement so it doesn't make any change.
30 fps looks ok, but 60fps video looks more fluid. It is very obvious in fast moving videos, e g sports.
I know that movies are made for 24fps and have "motion blur" to remove the problems with low frame rate, and some people prefere this motion blur (i e movie captured with small aperture) but that is a matter of taste and doesn't change what looks more fluid or not.
HTC Vivid [email protected] http://www.gsmarena.com/htc_vivid-4302.php
That all depends on the GPU. Maybe the powervr sgx 543 can, seems the most plausible of all the GPUs available.
So those can shoot @60fps:
-LG G2
-Note 3
-HTC One (720p only)
Does anybody know more devices?
Maybe Nexus 5 after some camera hack...? I would buy if it had 1080p60
Samsung Galaxy S4 and S5 can record 60fps video as well

90 vs 60 and Resolution

I am using 60Hz refresh rate as well as FHD+
I do not watch high resolution movies on my phone (I prefer an 80" TV for that) but I have tried running the phone at 90HZ and QHD+ and I just do not see, or feel any difference! My scrolling through apps, and pictures, and web pages move just as fast on 60Hz as they do on 90Hz. The screen resolution also does not appear to change at all between FHD and QHD. Don't get me wrong, my phone is on 10 and running like a champ! I do not know if my battery would run out sooner on the higher rates but I just think that this thing is so fast as it is with all the top line hardware that running it at the higher rates would just use more battery with very limited, to no real benefit.
Am I the only one who feels this way?
As someone who uses a 144Hz gaming display and 90Hz OP7Pro daily 60Hz is painfully choppy...
jaseman said:
I am using 60Hz refresh rate as well as FHD+
I do not watch high resolution movies on my phone (I prefer an 80" TV for that) but I have tried running the phone at 90HZ and QHD+ and I just do not see, or feel any difference! My scrolling through apps, and pictures, and web pages move just as fast on 60Hz as they do on 90Hz. The screen resolution also does not appear to change at all between FHD and QHD. Don't get me wrong, my phone is on 10 and running like a champ! I do not know if my battery would run out sooner on the higher rates but I just think that this thing is so fast as it is with all the top line hardware that running it at the higher rates would just use more battery with very limited, to no real benefit.
Am I the only one who feels this way?
Click to expand...
Click to collapse
I would like to know why you bought a 1440p 90hz panel if you wish to use 1080p 60? 1440p is obviously more sharper and cleaner image and higher refreshrate = smoother experience I hate to see these comments "I don't see the difference" I always feel like the user is blind to me the difference is so obvious. But as the comment bellow I also game on a 144hz panel so anything less is choppy to me too. So I guess if you never used a high refresh panel it might be not noticeable to you.
liam_davenport said:
I would like to know why you bought a 1440p 90hz panel if you wish to use 1080p 60? 1440p is obviously more sharper and cleaner image and higher refreshrate = smoother experience I hate to see these comments "I don't see the difference" I always feel like the user is blind to me the difference is so obvious. But as the comment bellow I also game on a 144hz panel so anything less is choppy to me too. So I guess if you never used a high refresh panel it might be not noticeable to you.
Click to expand...
Click to collapse
I do not play games on a phone. I have more important things to do with a $700.00 tool. I see just fine. I do not buy a phone based on screen refresh rate or resolution. 1080p on a 6 inch screen is better than many 55 inch TV's. I buy my phones based on price, battery size, and a few other features. So my perception is not wrong. I have tried multiple combinations of the various settings and there is LITTLE to NO appreciable difference! Maybe it makes a difference for games, but come on, games? Oh well, to each his own!
Liam definitely has a point. Although I never use 1080 I can understand how 1440 might not be a big enough difference that the extra battery is worth it. However the 90hz is much smoother during everyday use than 60hz. I use forced 90 and it hurts scrolling in any other phone. Don't know how much it affects games
jaseman said:
I do not play games on a phone. I have more important things to do with a $700.00 tool. I see just fine. I do not buy a phone based on screen refresh rate or resolution. 1080p on a 6 inch screen is better than many 55 inch TV's. I buy my phones based on price, battery size, and a few other features. So my perception is not wrong. I have tried multiple combinations of the various settings and there is LITTLE to NO appreciable difference! Maybe it makes a difference for games, but come on, games? Oh well, to each his own!
Click to expand...
Click to collapse
I'm pretty sure he was talking about gaming on a 144hz monitor, not on his phone.
So theoretically going from 144hz to 60hz would be a HUGE difference and would definitely be noticeable.
jaseman said:
I do not play games on a phone. I have more important things to do with a $700.00 tool. I see just fine. I do not buy a phone based on screen refresh rate or resolution. 1080p on a 6 inch screen is better than many 55 inch TV's. I buy my phones based on price, battery size, and a few other features. So my perception is not wrong. I have tried multiple combinations of the various settings and there is LITTLE to NO appreciable difference! Maybe it makes a difference for games, but come on, games? Oh well, to each his own!
Click to expand...
Click to collapse
90Hz is not only good for gaming. There's was a time when Google Chrome stopped supporting 90Hz (I think it was a month ago). At the very first second I was using Chrome with 60Hz without knowing I just thought "wtf why is it so laggy". So yeah, the difference between 60Hz and 90Hz is very big. Glad chrome supports 90Hz again.
90Hz ftw!
I guess it all boils down to not only "what" you do on your phone, but also "how" you choose to do it...as in which app(s) you choose to get things done. I keep changing settings and even rebooting between changes just to make sure they really take. And I do not see any appreciable difference! Not trying to make trouble, not disparaging this phone at all because I am enjoying it very much! But for me, the way I use it, and the apps that are important to me..the faster refresh rate as well as the higher resolution are anecdotal at best. The whole purpose of this thread for me was to make sure that my phone was truly working properly when using the higher settings. Evidently it is??? YMMV
This is an age-old battle and it's pointless as this is very subjective and changes over time.
Understand that it is normal for a person not to percieve huge difference between 60 and 90Hz if you are used to 60 and going to 90 short term. Your brain needs time to adjust and "speed up" your perception and it takes weeks or months. After that period of getting used to the fluidity of higher refresh display, going back to 60 should seem like a slideshow. Someone used to 60Hz will not see a huge difference, someone coming from 144Hz will immediatelly feel the screen lag at 60. Another thing is dark mode, dark mode indirectly raises your pixel response times, making movement more blurry and the 90Hz less prominent.
As for resolution on this phone, you can clearly see the small text in browsers is more blurry and causes more eye fatigue.
At the end of the day if you value the battery more than screen clarity, it's better to keep both low before you spoil yourself and there's no going back
we all know that on Android 9, not all the apps runs at 90Hz inclued Chrome, the reason is the battery consumption of course
idk if this still true on Android 10, but Chrome is runing at 90Hz on Android 10
so i guess, 1+ unlock the 90Hz to more apps, still mix it with the 60Hz to optimize the battery, so that is why we kind of dont see any differences
the only method to compare is download the Auto90 app from appstore, force the phone to runs at 90Hz all the time then you'll see there is differences or not
I dont mind about resolution since FHD+ is more than Reasonable with color tuning , but the frame rate is one of the main pros of one plus new line up .
So i force all them 90hz on all apps . Leaving iphone users insecurely baffled
I'm usually on a 240hz monitor. The 90hz screen is very nice feeling and whenever I look at my 6t I want to throw up.
^^LOL, good one's

Question Gaming - Marvel Contest of Champions

I've got a slightly odd one, specifically MCOC (contest of champions)
It's juddery as hell
I've tried locking the refresh rate, marginally better but not a lot
Screen resolution 0 difference
It sits at pretty much 60 fps when playing, smooth as hell when moving through menus, I open up a fight and judder
Rebooted a few times, nothing seems to make a difference
I was using a oneplus 9pro and it was much better.
I suspect it's not the only game with issues so thought I'd ask
EDIT: Turned off smooth display and it's perfect. Dropped to 30 fps and smooth as anything

Categories

Resources