Anyone else notice this? Doodle jump and fruit ninja have less frame rate than in IOS. It may be not much of a big deal for you guys but for a mobile/console gamer like me it is.
yea I noticed that too...
I never played either of these games on iOS so I can't say, but for me the fps is fine even for PES2011. Ive played the same games on Android and don't see a noticeable fps difference.
I just hope they get rid of the random lags in games come Mango, cause that's a serious issue that deters from the overall smoothness of WP7.
Hi, I own a HTC Mozart and a 3rd gen Ipod Touch (same hardware as IPhone 3GS), and this was one of the first things I noticed when playing games on my new WP7 phone.
Simple games like Doodle Jump, Angry Birds and Fruit Ninja all run fine but at a noticeably lower framerate. If you haven't played both it doesn't really matter, but when comparing wow the iOS versions are so much smoother!
A more demanding game is "I Love Katamari". This uses simple textures but pushes alot of polygons and has alot of objects in the world - enough to make it totally unplayable on 1st and 2nd gen IPhones. Comparing the game on both systems, again iOS runs it significantly smoother, and also has a better font and transitions in the menus. The HTC is obviously rendering at a higher resolution, as there are alot less polygon "jaggys".
What worries me is the 3rd gen IPhone is now 2 years old, which is an absolutely lifetime when i comes to mobile hardware, and has an almost 50% slower CPU. Yet it still outperforms the latest WP7!
It can't be a hardware issue, so maybe its the OS - can anyone offer any insight?
please use your brain!
iphone 3g screen resolution: 480 x 320
WP 7 screen resolution: 480 × 800
clear now?
Turkishflavor said:
please use your brain!
iphone 3g screen resolution: 480 x 320
WP 7 screen resolution: 480 × 800
clear now?
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Not really.
Doodle Jump is a very simple 2D game, yet it suffers the most obvious framerate drop. Are you saying it's just not possible to produce 30FPS on a WVGA screen with the 1st generation of WP7 hardware? If so that's a pity.
Resolution hasn't got too much to do about this, I think. Best bet is that the framework used on wp7 is more high level and if you want to squeeze more fps you have to work the plumbing.
If you look at games like The Harvest, it's damn smooth even compared to a piss-poor 2D game like Doodle Jump. There are Doodle Jump clones in the market which have better framerate.
Overall, I would say it's just the platform which is new.
The fact that half xbox titles are just bad and some are totally buggy, but many others are excellent, tells you that it's feasible. Maybe people need to familiarize a bit more with the platform.
Just lazy ports.
mickfarr said:
Just lazy ports.
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I just love when people say what I wanted to say with 1/100 words
The current version of WP7 (NoDo) limits 30 fps in their games. Mango will up the FPS limit to 60 fps. I read somewhere that Doodle Jump will get this treatment and will be as smooth as a babies behind once mango is released..along with a number of other games I guess.
In order to stabilize, ms limit fps
Related
On Quadrant it sticks at 61 fps and jumps back down and on Quake 3 it will hit 63fps and then jitter between 54 to 56fps like its trying to go higher. So, is the Captivate FPS locked? As I know we have a more powerful GPU then the iPhone 4 and Droid X.
I'm pretty sure it isn't, just most things are designed nowadays to be run at about 60 FPS. TV is shot at 24 FPS and when shows are shot at 60 FPS, many people comment it looks fake (even though it's closer to how things look in real life, we're just conditioned to 24 FPS).
There's a whole debate/discussion in the HDTV world about refresh rates versus FPS and how each thing affects the other and yada yada. I don't truly follow or understand it because I don't notice much of a different.
I wouldn't be surprised if they capped it at 60 FPS, but you honestly couldn't NOTICE anything beyond that. 60 FPS would be the "target" for most of these benchmarks because that gives it the truest motion for the baseline render. So it may not be the Captivate's hardware that's locked, but the software it's running.
Does the game have vsync options? If the display is running at around 60fps then its possible the game or OS is designed to run max at the same to prevent graphical tearing.
Yes, it's locked at 56FPS. Limitation of the S-AMOLED refresh rate. It could probably go higher if it were LCD, but then it wouldn't look so nice.
56FPS is a lot, especially on a 4" screen.
Android or target UI is 60 fps stated by Google for all UI elements and scrolling etc. So I don't think Samsung is limiting fps, its just the OS doing its thing.
Hi
I have installed the new game star blitz. But i have very low fps. How about you?
Good preformance but game is very boring. Much better is GunBross.... this is the same game but space looks poor .
Well in my case game is laggy. It has not more than 15fps. Gun bros runs perfect...
Yup, it's not smooth, maybe 25fps. By the way the game is boooring.
Well anyway right now the game is not playable
try zoom to fit the screen (HC 3.2) if it's available, should boost your fps (in any games).
zoom is not aviable. Well it is bad optimilisation so we will have to wait for a patch
i dont understand how everyone always knows what their FPS are. are you guessing? or do you have an app that allows you to see your current FPS somewhere on your screen?
i know there are benchmark apps that show you your FPS in that benchmark but in specific games where people magically know they get 15 FPS, how do you see those numbers?
there is nothing to understand. Below 20 fps you can feel that the game is not smooth. I wrote 15 fps just as an example to show that the game is not smooth enough. I do not know maybe it is 16 or 18. Anyway it is not the way it should be.
hi guys,
before i got my nexus s, i've been playing on my brother's iP4 a lot of games, especially HD games. Now that i got my nexus s, first games that i installed to it is the asphalt 6. unfortunately, i was a bit disappointed cause the iP4 has a better graphics on it. i expected that they would have equal graphics but definitely not(in my opinion)
i would like to ask if the game(asphalt 6) that i played in my NS has only one version or has more version that can match the graphics like on the iP4. do the game versions released by gameloft varies on graphics also or only in the phone model compatibility? maybe i only got the version with a cheaper graphics?
PS: i downloaded the game for free
iPhone 4 has a retina display, so it will look more crisp than any Android phone out there. Feelsbadman
The iPhone 4 has a higher resolution display but TBH I don't think it really makes that much of a difference.
Ironically the Nexus S's GPU is at least twice as fast as the iPhone 4's, it also runs at a slight lower but still respectable resolution so things should be running even better. The issue with Android games is that they are designed to work on a bunch of different phones with varying levels of specs so they probably make some sacrifices to save time and level performance on lower spec'd phones. On the other hand developers can pretty much push the iPhone's hardware to the limit because there's only a handful of models they have to support.
PS: if people like you stopped pirating games and started buying them, maybe the developers would spend more resources to improve the quality of Android games.
yeah..and the also the screen size of nexus s is bigger compared to iphone, thus, making nexus s graphics a little bit worse i just made xure that there is only one graphics quality version of the game
Award Tour said:
The iPhone 4 has a higher resolution display but TBH I don't think it really makes that much of a difference.
Ironically the Nexus S's GPU is at least twice as fast as the iPhone 4's, it also runs at a slight lower but still respectable resolution so things should be running even better. The issue with Android games is that they are designed to work on a bunch of different phones with varying levels of specs so they probably make some sacrifices to save time and level performance on lower spec'd phones. On the other hand developers can pretty much push the iPhone's hardware to the limit because there's only a handful of models they have to support.
PS: if people like you stopped pirating games and started buying them, maybe the developers would spend more resources to improve the quality of Android games.
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very well said
just want to clear things out,
can u guys check with me about graphic issues,
like in NOVA3, Batman: dark knight rises graphics are like low end phone! no dynamic lighting, no motion blur, all the reflection are gone
compare to GS2 and Gnote, my sensation is like running in very low graphics
Because in modern combat 3, our sensation runs smoothly with all the nice enhancements(motion blur..etc), this shows that our phone can handle it.
Is the problem lies with gameloft or our phone??
Mali-400MP vs adreno 220
this really piss me off paying for the game, but having a very low graphic especially our phone is on par with GS2
example :
http://forum.gameloft.com/index.php/topic,56753.0.html
No it's the way the apps are built. Some phones get the full effect, while others get the short end of the stick. I'm not sure how gameloft chooses which devices get all effects. You have to edit the game files to get better graphics, here is a example.. http://www.jayceooi.com/2012/07/05/how-to-enable-dead-trigger-tegra-3-extended-effects-on-non-tegra-3-device/
Hi, what games do you play on your Honor 6 and what settings ?
Blescik said:
Hi, what games do you play on your Honor 6 and what settings ?
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https://pay.reddit.com/r/hearthstone/comments/2pj2q6/much_simpler_way_to_install_hs_on_your_android/
I tried this and works awsome . The loading time is heavy but the game runs great.
And how is the readability of the cards? isn't it too small on a 5" screen?
I've been recently playing some Conker's Bad Fur Day on my H60-L02 using the mupen64plus core of RetroArch.
With sound disabled, and at 1280x960 resolution it's quite playable, but it really doesn't go full speed most of the time. Turns out the Honor 6 isn't fast enough yet. Maybe if someone discovers how to overclock it, it'll be a bit better.
I can still recommend it though, and I guess other games for that platform should go at real speed, because most of them weren't as demanding as the Conker.
Less demanding cores, such as Picodrive, Snes9x, Nestopia, all run at stable 60 fps, but that's not a surprise because these systems were much more simple than Nintendo 64.