Honor 6 Games - Honor 6, 6 Plus Q&A, Help & Troubleshooting

Hi, what games do you play on your Honor 6 and what settings ?

Blescik said:
Hi, what games do you play on your Honor 6 and what settings ?
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https://pay.reddit.com/r/hearthstone/comments/2pj2q6/much_simpler_way_to_install_hs_on_your_android/
I tried this and works awsome . The loading time is heavy but the game runs great.

And how is the readability of the cards? isn't it too small on a 5" screen?

I've been recently playing some Conker's Bad Fur Day on my H60-L02 using the mupen64plus core of RetroArch.
With sound disabled, and at 1280x960 resolution it's quite playable, but it really doesn't go full speed most of the time. Turns out the Honor 6 isn't fast enough yet. Maybe if someone discovers how to overclock it, it'll be a bit better.
I can still recommend it though, and I guess other games for that platform should go at real speed, because most of them weren't as demanding as the Conker.
Less demanding cores, such as Picodrive, Snes9x, Nestopia, all run at stable 60 fps, but that's not a surprise because these systems were much more simple than Nintendo 64.

Related

Windows Phone 7 games less fps?

Anyone else notice this? Doodle jump and fruit ninja have less frame rate than in IOS. It may be not much of a big deal for you guys but for a mobile/console gamer like me it is.
yea I noticed that too...
I never played either of these games on iOS so I can't say, but for me the fps is fine even for PES2011. Ive played the same games on Android and don't see a noticeable fps difference.
I just hope they get rid of the random lags in games come Mango, cause that's a serious issue that deters from the overall smoothness of WP7.
Hi, I own a HTC Mozart and a 3rd gen Ipod Touch (same hardware as IPhone 3GS), and this was one of the first things I noticed when playing games on my new WP7 phone.
Simple games like Doodle Jump, Angry Birds and Fruit Ninja all run fine but at a noticeably lower framerate. If you haven't played both it doesn't really matter, but when comparing wow the iOS versions are so much smoother!
A more demanding game is "I Love Katamari". This uses simple textures but pushes alot of polygons and has alot of objects in the world - enough to make it totally unplayable on 1st and 2nd gen IPhones. Comparing the game on both systems, again iOS runs it significantly smoother, and also has a better font and transitions in the menus. The HTC is obviously rendering at a higher resolution, as there are alot less polygon "jaggys".
What worries me is the 3rd gen IPhone is now 2 years old, which is an absolutely lifetime when i comes to mobile hardware, and has an almost 50% slower CPU. Yet it still outperforms the latest WP7!
It can't be a hardware issue, so maybe its the OS - can anyone offer any insight?
please use your brain!
iphone 3g screen resolution: 480 x 320
WP 7 screen resolution: 480 × 800
clear now?
Turkishflavor said:
please use your brain!
iphone 3g screen resolution: 480 x 320
WP 7 screen resolution: 480 × 800
clear now?
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Not really.
Doodle Jump is a very simple 2D game, yet it suffers the most obvious framerate drop. Are you saying it's just not possible to produce 30FPS on a WVGA screen with the 1st generation of WP7 hardware? If so that's a pity.
Resolution hasn't got too much to do about this, I think. Best bet is that the framework used on wp7 is more high level and if you want to squeeze more fps you have to work the plumbing.
If you look at games like The Harvest, it's damn smooth even compared to a piss-poor 2D game like Doodle Jump. There are Doodle Jump clones in the market which have better framerate.
Overall, I would say it's just the platform which is new.
The fact that half xbox titles are just bad and some are totally buggy, but many others are excellent, tells you that it's feasible. Maybe people need to familiarize a bit more with the platform.
Just lazy ports.
mickfarr said:
Just lazy ports.
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I just love when people say what I wanted to say with 1/100 words
The current version of WP7 (NoDo) limits 30 fps in their games. Mango will up the FPS limit to 60 fps. I read somewhere that Doodle Jump will get this treatment and will be as smooth as a babies behind once mango is released..along with a number of other games I guess.
In order to stabilize, ms limit fps

Surface Pro 128 GB heat issues while playing MineSweeper.

Just got it a couple days ago. I am not really a gamer but wanted to see what's available on MS app store and downloaded Minesweeper for Metro UI (published by Microsoft).
Minesweeper just doesn't seem to be an app that would tax a CPU (at least desktop version on my Windows 7 laptop doesn't) but on Surface after 5-10 minutes of playing it got much warmer and fan got so loud that I just had to stop the game and several minutes later fan got quiet again.
Is this considered "normal"? I never had any other tablet of that type to compare it with. I am thinking maybe even though game doesn't look 3-D under the hood it does use graphics chip in 3D mode and refreshes the screen 60 times/second.
I don't really play computer games but this temperature increase seemed excessive considering the game complexity.
The new Minesweeper game is horribly inefficient and far more demanding of system resources than any of the previous ones, even the Vista/Win7 version that used fancier graphical effects than the classic (XP and earlier) versions.
From a complexity standpoint, Minesweeper can easily be played on a 386.
JoeSchmoe007 said:
Just got it a couple days ago. I am not really a gamer but wanted to see what's available on MS app store and downloaded Minesweeper for Metro UI (published by Microsoft).
Minesweeper just doesn't seem to be an app that would tax a CPU (at least desktop version on my Windows 7 laptop doesn't) but on Surface after 5-10 minutes of playing it got much warmer and fan got so loud that I just had to stop the game and several minutes later fan got quiet again.
Is this considered "normal"? I never had any other tablet of that type to compare it with. I am thinking maybe even though game doesn't look 3-D under the hood it does use graphics chip in 3D mode and refreshes the screen 60 times/second.
I don't really play computer games but this temperature increase seemed excessive considering the game complexity.
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It seems like Metro UI games tax the CPU/GPU on the surface pro more than necessary. The RT can run the same games fine yet the surface pro seems to require significantly more processing power to run the same game which makes me think the pro is inefficient at metro apps at the moment. No idea if microsoft is going to fix this. Playing a light metro game has the same battery drain as playing starcraft 2 or something... quite sad.
dinan said:
It seems like Metro UI games tax the CPU/GPU on the surface pro more than necessary. The RT can run the same games fine yet the surface pro seems to require significantly more processing power to run the same game which makes me think the pro is inefficient at metro apps at the moment. No idea if microsoft is going to fix this. Playing a light metro game has the same battery drain as playing starcraft 2 or something... quite sad.
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Same, I have the Surface RT and played the game before. It doesn't really seems to be CPU intensive, except for slow loading times.
Other than that, there's no heat issue or battery drain.
I actually noticed this playing Drag Racing and Pinball for almost an hour. Now both were on a custom profile based on power saver with maximized settings for graphics and passive cooling on battery and max cpu @ 25%. This could be the reason for the heat. Maybe changing to active cooling might lover the temps some.
Gonna give it a try.

GT Racing 2: The Real Car Experience

It's out!
https://play.google.com/store/apps/details?id=com.gameloft.android.ANMP.GloftRAHM
Good-bye Real Racing 3, maybe? We'll see
It's downloading to my Xperia Play as we speak, check this place for updates.
UPDATE: So, the game is XPO and shows in the launcher.
I have a mixed feeling about the performance though. You can pick one of the three settings : BEST VISUALS/BEST PERFORMANCE/OPTIMAL. The game defaulted to OPTIMAL but I was shocked how bad the frame rate was, so I changed to BEST PERFORMANCE but it's still not very good. But I am on stock ROM with no overclock so... They are trying to force this horrible free to play model down you throat, always bugging you to spend that precious green currency to upgrade you car and stuff like that .
As for visuals and the 'driving feel', Real Racing 3 is still the king, even without support for XP controls.
This game is not bad, but doesn't seem so addictive that I'd be investing countless hours into it like I've been with RR3.
Also, music is horrible but that's something I've got used to with Gameloft.
I'd recommend this game only if your device can play it fluently, as mine can't.
It looks so nice
Im actually playing Real Racing 3 so i'll try that alternative
It also have low framerate on ICS rom, even on perfomance settings (on stock speed, i didn't test it with overclock).
But it's XPO, touchpads also work. Not so memory-hungry as real racing 3, so it should work on heavy ics/jb roms.
Sent from my R800i using xda app-developers app
Where is the settings for graphics? I'm on GB (Gin2Kittkat) and there is nothing to set, so the framerate is terrible even with OC to 1,4GHz (my XP can't get higher cause freezing). I downloaded this game yesterday, must set controls to wheel+pedals (XP controller didn't show up) otherwise there was damn auto accel. It looks funny but unplayable on Xperia Play.
Using RAM Manager Pro at Hard Gaming somehow helps with the framerates. Running debloated Gin2JB v2.5.2, stock kernel.
Frame rate is atrocious on this game when other cars are on the screen, even on best performance.
I'll try it at 2.3ghz later when I reinstall extreme kernel! It runs smooth on max settings on my jxd so it cant be massively demanding!
Sent from my R800i using Tapatalk 2
BensJammin said:
Frame rate is atrocious on this game when other cars are on the screen, even on best performance.
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Indeed. When on the lead, meaning no other cars on the screen, it runs fine. Also, lags are noticeable in areas where there are many buildings.
Dang, what's the point in making it XP controls-optimized but not ancient-chip-optimized? Oh, GL...
Miichaell said:
Where is the settings for graphics? I'm on GB (Gin2Kittkat) and there is nothing to set, so the framerate is terrible even with OC to 1,4GHz (my XP can't get higher cause freezing). I downloaded this game yesterday, must set controls to wheel+pedals (XP controller didn't show up) otherwise there was damn auto accel. It looks funny but unplayable on Xperia Play.
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You can choose Best perfomance or Best graphics.. just that
I set the game on Best Perfomance on Gin2KitKat (1.2Ghz OC) and its unplayable!

Stuttering in games

Anyone notice that some graphic intensive games stutter? I'm not talking about framerate. This also happens on my Z2 tablet.
Running the games side by side my LG G2, The G2 is noticeably smoother. Running benchmarks side by side, The G2 is smoother again, but The Z3 scores higher.
Current games I'm playing are:
Riptide GP 2
Dead trigger 2
Slingshot Braves
Update 07/09/2016: I'm now using a Z5 and experiencing the same. My old LG G2 is smoother.
shilent said:
Anyone notice that some graphic intensive games stutter? I'm not talking about framerate. This also happens on my Z2 tablet.
Running the games side by side my LG G2, The G2 is noticeably smoother. Running benchmarks side by side, The G2 is smoother again, but The Z3 scores higher.
Current games I'm playing are:
Riptide GP 2
Dead trigger 2
Slingshot Braves
Sent from my D6616 using XDA Free mobile app
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I havnt had any prolems so far. Ive play asphault 8, modern combat and GTA pretty flawlessly. Are you using heavy launchers? I also use a taskmanager to close everything prior to gaming. (ive done this with all my devices not just my z3)
I'm using the default launcher.
I'll Try Asphalt 8 later today.
Thanks.
Sent from my D6616 using XDA Free mobile app
Must say I have not noticed stuttering like you mention, I will also try Asphalt 8 and see how it fairs.
My bench marks 3d is smooth, and my device on Antutu tops the 3d default scores.
I have though made a couple of tweaks.
Here they are and see if it helps;
Go to settings, click about phone 10 times (or until you become a developer)
Go into developer options
Go down to Hardware-Accelerated rendering
Tick force GPU rendering
And Disable HW overlays.
See how you go after that.
danw_oz said:
Must say I have not noticed stuttering like you mention, I will also try Asphalt 8 and see how it fairs.
My bench marks 3d is smooth, and my device on Antutu tops the 3d default scores.
I have though made a couple of tweaks.
Here they are and see if it helps;
Go to settings, click about phone 10 times (or until you become a developer)
Go into developer options
Go down to Hardware-Accelerated rendering
Tick force GPU rendering
And Disable HW overlays.
See how you go after that.
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Force GPU rendering and Disabling HW overlays did not make a difference.
I just tried Asphalt 8 on my Z3, Z2 tablet, and my fiance's Z3 compact, and it stutters like crazy. Much more than Riptide GP 2. Don't get me wrong, the games are playable, but much more enjoyable on my older LG G2.
Sent from my SGP511 using XDA Free mobile app
It could be heat or game related, My LG G2 never stuttered either and the Z3 for me has stuttered only in PlayStore of all places but a restart fixed that.
Hey mate i have been scouring the net for an answer to exactly the same problem you are having. Virtually every game has some intermittent stuttering which is pretty consistently occuring every few seconds so as you say games are very playable but dont feel smooth.
I have tried asphalt 8, zen pinball, Pinball Arcade , real racing 3 and none feel completely smooth. I thought maybe that real racing 3 may have been too graphically intense for the z3 but after reading so many reports from other z3 users on how good the game played on their phones it made me start looking for a solution. Pinball arcade and zen really sealed the deal for me about maybe something wasnt quite right though as these 2 games should pose absolutely no problem for any modern device (my vita vetsion side by side looks much smoother) but the ball will stutter every so often too.
If you find a solution i would really like to know what you did as i am new to android and everything ive read to try hasnt helped.
thedaz3000 said:
Hey mate i have been scouring the net for an answer to exactly the same problem you are having. Virtually every game has some intermittent stuttering which is pretty consistently occuring every few seconds so as you say games are very playable but dont feel smooth.
I have tried asphalt 8, zen pinball, Pinball Arcade , real racing 3 and none feel completely smooth. I thought maybe that real racing 3 may have been too graphically intense for the z3 but after reading so many reports from other z3 users on how good the game played on their phones it made me start looking for a solution. Pinball arcade and zen really sealed the deal for me about maybe something wasnt quite right though as these 2 games should pose absolutely no problem for any modern device (my vita vetsion side by side looks much smoother) but the ball will stutter every so often too.
If you find a solution i would really like to know what you did as i am new to android and everything ive read to try hasnt helped.
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Possibly it's related to the resolution. The Z3 has 1080 x 1920, whereas the ps vita is only 960 × 544; around a quarter of the size. I do think it's a weakness of modern phones; I'd be a lot happier with a lower resolution. It's not as if the S3 had any problems with its 720 x 1280. I think it's a bit like the megapixel race on DSLRs; bigger is better, and damn the other problems (noise, image size on cameras; speed, battery, asset storage space on phones).
Doesn't seem to be related to resolution, as the same happens on my fiancé's Z3 compact. Also, the same games runs smooth on my LG G2.
I'm pretty sure it has to do With Sony's ROM since it's happening on my Z3, Z2 tablet, and Z3 compact. The people that report no stuttering is probably not as sensitive to it as some of us are.
Sent from my D6616 using XDA Free mobile app
shilent said:
Doesn't seem to be related to resolution, as the same happens on my fiancé's Z3 compact. Also, the same games runs smooth on my LG G2.
I'm pretty sure it has to do With Sony's ROM since it's happening on my Z3, Z2 tablet, and Z3 compact. The people that report no stuttering is probably not as sensitive to it as some of us are.
Sent from my D6616 using XDA Free mobile app
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I think the Sony ROM is running a more conservative setting or something because everything seems to be a little slow on the Z3. Battery saving method on Sony's part I assume.
Probably the kernel tuning. I've noticed it too.
Maybe Sony is more aggressive than LG with the thermal protection in the kernel. Even on the LG G2 if you disabled thermal protection it got rid of any stutters that were there, though not safe in the long run.
Guys do you think they will solve it by android L relase?
It will probably improve a bit because the new OS will be more efficient, and also better battery life.
shilent said:
Doesn't seem to be related to resolution, as the same happens on my fiancé's Z3 compact. Also, the same games runs smooth on my LG G2.
I'm pretty sure it has to do With Sony's ROM since it's happening on my Z3, Z2 tablet, and Z3 compact. The people that report no stuttering is probably not as sensitive to it as some of us are.
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Feel free to chuck up a video of the problem; I'm writing a game, so perhaps I could reproduce it if I had some idea what's causing it.
I remember having this problem with my Droid DNA when the Moto X rocking the same processor was smooth, regardless of framerate. Definitely firmware/video driver/kernel related. It can be most easily witnessed in games with a lot of scrolling or fluid motion, looking like a hitch or frame drop.
poldie said:
Feel free to chuck up a video of the problem; I'm writing a game, so perhaps I could reproduce it if I had some idea what's causing it.
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Thanks. I'll get a video of the Z3 and G2 side by side running Riptide GP2 tonight.
Sent from my LG-D800 using XDA Free mobile app
Ahh yes, i play asphalt 8 quite a bit, and while it doesn't lag, it definitely stutters a ton. I'm coming from an ascend mate 2 and even that runs it a bit better! i'm sure it all comes down to the heat/kernel settings. what's odd is when im playing need for speed, it's extremely smooth, but the phone definitely gets way hotter than it does when i play asphalt 8.
Sorry for the delay. My Canon camera crapped out on me. I ended up having to use my GoPro Hero3. Sorry for the image quality, GoPro sucks bad on everything except outdoor activities.
Top is LG G2 and bottom is Z3.
Edit: Youtube is horrible. I suggest downloading via Dropbox link.
http://youtu.be/8nyAUWBgpoM
Original file via Dropbox: https://dl.dropboxusercontent.com/u/73364340/Riptide.mp4
In the LG G2 you could disable the Thermal throttling and manually set clock speed for thermal states in Trickster Kernel settings app. I suppose you could do the same here.

Question Gaming performs well on Pixel 7 pro?

I'd like to compare it to the Galaxy S21. Would that seem reasonable? I have no issues on my device as far as gaming goes but my phone is rooted. And I debloat some of the apps. Does that alone make a difference? For games like COD Mobile I experience zero lag even at max settings. I play mainly small games like pocket city and media runs fine on Pixel 7 Pro in my experience.
UltimateGamer83 said:
I'd like to compare it to the Galaxy S21. Would that seem reasonable? I have no issues on my device as far as gaming goes but my phone is rooted. And I debloat some of the apps. Does that alone make a difference? For games like COD Mobile I experience zero lag even at max settings. I play mainly small games like pocket city and media runs fine on Pixel 7 Pro in my experience.
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I just upgraded from s21+ exynos version and it was all worth it. I only played nba 2k20 and Mobile legends, havent encountered issues so far
Gaming performance is somewhere between the SD888. I have notice that the performance at least with COD mobile has changed and seems like is dropping more frames then it used to. This I think is more related to the game then the phone since my other device with a SD888+ has been experiencing the same. Also in regards to COD the max frame rate you will achieve with ultra setting is a low resolution and only 90 fps. My SD888+ can play at medium graphics with 120 fps. this is probably because of the GPU ( I'm guessing here).
The SoC is plenty capable but games have to be optimized for Vulkan to have good performance on Mali GPUs. Every game should work fine out of the box but may lose to Adreno devices when settings are cranked.
The only thing bothers me in gaming part of p7pro is that I can't hear any game sound in Bluetooth headphones while talking over discord or normal phone call.

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