just want to clear things out,
can u guys check with me about graphic issues,
like in NOVA3, Batman: dark knight rises graphics are like low end phone! no dynamic lighting, no motion blur, all the reflection are gone
compare to GS2 and Gnote, my sensation is like running in very low graphics
Because in modern combat 3, our sensation runs smoothly with all the nice enhancements(motion blur..etc), this shows that our phone can handle it.
Is the problem lies with gameloft or our phone??
Mali-400MP vs adreno 220
this really piss me off paying for the game, but having a very low graphic especially our phone is on par with GS2
example :
http://forum.gameloft.com/index.php/topic,56753.0.html
No it's the way the apps are built. Some phones get the full effect, while others get the short end of the stick. I'm not sure how gameloft chooses which devices get all effects. You have to edit the game files to get better graphics, here is a example.. http://www.jayceooi.com/2012/07/05/how-to-enable-dead-trigger-tegra-3-extended-effects-on-non-tegra-3-device/
Related
Anyone else notice this? Doodle jump and fruit ninja have less frame rate than in IOS. It may be not much of a big deal for you guys but for a mobile/console gamer like me it is.
yea I noticed that too...
I never played either of these games on iOS so I can't say, but for me the fps is fine even for PES2011. Ive played the same games on Android and don't see a noticeable fps difference.
I just hope they get rid of the random lags in games come Mango, cause that's a serious issue that deters from the overall smoothness of WP7.
Hi, I own a HTC Mozart and a 3rd gen Ipod Touch (same hardware as IPhone 3GS), and this was one of the first things I noticed when playing games on my new WP7 phone.
Simple games like Doodle Jump, Angry Birds and Fruit Ninja all run fine but at a noticeably lower framerate. If you haven't played both it doesn't really matter, but when comparing wow the iOS versions are so much smoother!
A more demanding game is "I Love Katamari". This uses simple textures but pushes alot of polygons and has alot of objects in the world - enough to make it totally unplayable on 1st and 2nd gen IPhones. Comparing the game on both systems, again iOS runs it significantly smoother, and also has a better font and transitions in the menus. The HTC is obviously rendering at a higher resolution, as there are alot less polygon "jaggys".
What worries me is the 3rd gen IPhone is now 2 years old, which is an absolutely lifetime when i comes to mobile hardware, and has an almost 50% slower CPU. Yet it still outperforms the latest WP7!
It can't be a hardware issue, so maybe its the OS - can anyone offer any insight?
please use your brain!
iphone 3g screen resolution: 480 x 320
WP 7 screen resolution: 480 × 800
clear now?
Turkishflavor said:
please use your brain!
iphone 3g screen resolution: 480 x 320
WP 7 screen resolution: 480 × 800
clear now?
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Not really.
Doodle Jump is a very simple 2D game, yet it suffers the most obvious framerate drop. Are you saying it's just not possible to produce 30FPS on a WVGA screen with the 1st generation of WP7 hardware? If so that's a pity.
Resolution hasn't got too much to do about this, I think. Best bet is that the framework used on wp7 is more high level and if you want to squeeze more fps you have to work the plumbing.
If you look at games like The Harvest, it's damn smooth even compared to a piss-poor 2D game like Doodle Jump. There are Doodle Jump clones in the market which have better framerate.
Overall, I would say it's just the platform which is new.
The fact that half xbox titles are just bad and some are totally buggy, but many others are excellent, tells you that it's feasible. Maybe people need to familiarize a bit more with the platform.
Just lazy ports.
mickfarr said:
Just lazy ports.
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I just love when people say what I wanted to say with 1/100 words
The current version of WP7 (NoDo) limits 30 fps in their games. Mango will up the FPS limit to 60 fps. I read somewhere that Doodle Jump will get this treatment and will be as smooth as a babies behind once mango is released..along with a number of other games I guess.
In order to stabilize, ms limit fps
Hi
I have installed the new game star blitz. But i have very low fps. How about you?
Good preformance but game is very boring. Much better is GunBross.... this is the same game but space looks poor .
Well in my case game is laggy. It has not more than 15fps. Gun bros runs perfect...
Yup, it's not smooth, maybe 25fps. By the way the game is boooring.
Well anyway right now the game is not playable
try zoom to fit the screen (HC 3.2) if it's available, should boost your fps (in any games).
zoom is not aviable. Well it is bad optimilisation so we will have to wait for a patch
i dont understand how everyone always knows what their FPS are. are you guessing? or do you have an app that allows you to see your current FPS somewhere on your screen?
i know there are benchmark apps that show you your FPS in that benchmark but in specific games where people magically know they get 15 FPS, how do you see those numbers?
there is nothing to understand. Below 20 fps you can feel that the game is not smooth. I wrote 15 fps just as an example to show that the game is not smooth enough. I do not know maybe it is 16 or 18. Anyway it is not the way it should be.
hi guys,
before i got my nexus s, i've been playing on my brother's iP4 a lot of games, especially HD games. Now that i got my nexus s, first games that i installed to it is the asphalt 6. unfortunately, i was a bit disappointed cause the iP4 has a better graphics on it. i expected that they would have equal graphics but definitely not(in my opinion)
i would like to ask if the game(asphalt 6) that i played in my NS has only one version or has more version that can match the graphics like on the iP4. do the game versions released by gameloft varies on graphics also or only in the phone model compatibility? maybe i only got the version with a cheaper graphics?
PS: i downloaded the game for free
iPhone 4 has a retina display, so it will look more crisp than any Android phone out there. Feelsbadman
The iPhone 4 has a higher resolution display but TBH I don't think it really makes that much of a difference.
Ironically the Nexus S's GPU is at least twice as fast as the iPhone 4's, it also runs at a slight lower but still respectable resolution so things should be running even better. The issue with Android games is that they are designed to work on a bunch of different phones with varying levels of specs so they probably make some sacrifices to save time and level performance on lower spec'd phones. On the other hand developers can pretty much push the iPhone's hardware to the limit because there's only a handful of models they have to support.
PS: if people like you stopped pirating games and started buying them, maybe the developers would spend more resources to improve the quality of Android games.
yeah..and the also the screen size of nexus s is bigger compared to iphone, thus, making nexus s graphics a little bit worse i just made xure that there is only one graphics quality version of the game
Award Tour said:
The iPhone 4 has a higher resolution display but TBH I don't think it really makes that much of a difference.
Ironically the Nexus S's GPU is at least twice as fast as the iPhone 4's, it also runs at a slight lower but still respectable resolution so things should be running even better. The issue with Android games is that they are designed to work on a bunch of different phones with varying levels of specs so they probably make some sacrifices to save time and level performance on lower spec'd phones. On the other hand developers can pretty much push the iPhone's hardware to the limit because there's only a handful of models they have to support.
PS: if people like you stopped pirating games and started buying them, maybe the developers would spend more resources to improve the quality of Android games.
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very well said
It's out!
https://play.google.com/store/apps/details?id=com.gameloft.android.ANMP.GloftRAHM
Good-bye Real Racing 3, maybe? We'll see
It's downloading to my Xperia Play as we speak, check this place for updates.
UPDATE: So, the game is XPO and shows in the launcher.
I have a mixed feeling about the performance though. You can pick one of the three settings : BEST VISUALS/BEST PERFORMANCE/OPTIMAL. The game defaulted to OPTIMAL but I was shocked how bad the frame rate was, so I changed to BEST PERFORMANCE but it's still not very good. But I am on stock ROM with no overclock so... They are trying to force this horrible free to play model down you throat, always bugging you to spend that precious green currency to upgrade you car and stuff like that .
As for visuals and the 'driving feel', Real Racing 3 is still the king, even without support for XP controls.
This game is not bad, but doesn't seem so addictive that I'd be investing countless hours into it like I've been with RR3.
Also, music is horrible but that's something I've got used to with Gameloft.
I'd recommend this game only if your device can play it fluently, as mine can't.
It looks so nice
Im actually playing Real Racing 3 so i'll try that alternative
It also have low framerate on ICS rom, even on perfomance settings (on stock speed, i didn't test it with overclock).
But it's XPO, touchpads also work. Not so memory-hungry as real racing 3, so it should work on heavy ics/jb roms.
Sent from my R800i using xda app-developers app
Where is the settings for graphics? I'm on GB (Gin2Kittkat) and there is nothing to set, so the framerate is terrible even with OC to 1,4GHz (my XP can't get higher cause freezing). I downloaded this game yesterday, must set controls to wheel+pedals (XP controller didn't show up) otherwise there was damn auto accel. It looks funny but unplayable on Xperia Play.
Using RAM Manager Pro at Hard Gaming somehow helps with the framerates. Running debloated Gin2JB v2.5.2, stock kernel.
Frame rate is atrocious on this game when other cars are on the screen, even on best performance.
I'll try it at 2.3ghz later when I reinstall extreme kernel! It runs smooth on max settings on my jxd so it cant be massively demanding!
Sent from my R800i using Tapatalk 2
BensJammin said:
Frame rate is atrocious on this game when other cars are on the screen, even on best performance.
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Indeed. When on the lead, meaning no other cars on the screen, it runs fine. Also, lags are noticeable in areas where there are many buildings.
Dang, what's the point in making it XP controls-optimized but not ancient-chip-optimized? Oh, GL...
Miichaell said:
Where is the settings for graphics? I'm on GB (Gin2Kittkat) and there is nothing to set, so the framerate is terrible even with OC to 1,4GHz (my XP can't get higher cause freezing). I downloaded this game yesterday, must set controls to wheel+pedals (XP controller didn't show up) otherwise there was damn auto accel. It looks funny but unplayable on Xperia Play.
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You can choose Best perfomance or Best graphics.. just that
I set the game on Best Perfomance on Gin2KitKat (1.2Ghz OC) and its unplayable!
I just got my Mi A1 and am loving it so far. Im coming form a 2013 Nexus 5 that's battery was soo worn it only held 1500mAh on a good day. So everything about this phone has been solid till I launched GTA:SA from the app store. The game runs significantly better than it did on my Nexus 5 in terms of frame rate consistency and overall headroom to bump up settings but I'm noticing some serious graphic artifact issues regardless of what settings I use. They seem to appear as polygons get stretched and over large portions of the screen. I've seen similar things happen on PC graphics chips when overheating / poor traces however this is a new phone and seems to be software related as other games don't seem to reproduce the issue.
(intended on posting photo's but Im new to XDA forums and am unable to have links)
My goal in making this thread is to find out if anyone else is experiencing a similar issue with this specific title (official off playstore) or worst case; in other games. I tested Real Racing 3 and Simple Planes and PUBG (all full 3D titles) and all ran exceptionally well without any graphic artifacts. I don't believe this is an isolated case as the few video's that exist on youtube of GTA:SA played on this device seem to show similar visual glitches that were not present on my weaker and older Nexus 5. In addition, could it be the OREO 8.0 update that causes these issues? The only other clues I have found are a small handful of device-specifc reviews saying their games crash on missions and like one review complaining about the artifacting. Any information / advice on settings would be helpful!
Thanks all!
This problem is not happening on our device only fyi. From what I've seen, although I may be wrong for not researching enough, it happens on any device running Nougat or newer.
First thing first gta sa is not android platform game it's a console game I don't know about how much its in size but I guess it's almost 5GB maybe. Rockstar did compressed game for provide it on android (I'm not a fan of this game) I seen that game when my fiends playing and noticed some hiccups on ps2 console too those are the graphics hiccups so you can aspect them on android too, because it's ported not developed for android.
Talking about android gaming it's smooth (on mi a1) android games developer provide their best, for example need for speed Hot Pursuit is created from scratch not ported by EA Games and on android there some GPU limitations (console vs potable device gaming) thats why we are not able to play every single game on our devices when we redirect from any web browser to playstore so playstore said that game is not for your device etc. (resident evil 5)
As I can see that game is updated last in 2015 and its not optimized for newer android with newest drivers. When I compare my mi a1 gaming and Samsung galaxy s2 (almost 5 year older device) in gaming performance there is no change (on stock ROMs) like real racing 3, plants vs zombies 2, clash of clan, asphalt 8,dead trigger 2 whereas both devices are not same on software and hardware level but they run smooth.
What a shame.
gougous3 said:
This problem is not happening on our device only fyi. From what I've seen, although I may be wrong for not researching enough, it happens on any device running Nougat or newer.
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Yeah this seems to be the case from what im seeing too. Welp, thats a shame. I mean it ran fine prior. I tried to adjust some visual settings to try my best to minimize the issue. In addition i read that multiple iOS users have had similar issues. Here are hopes that some android updates and or driver related updates do some good for this game. It's a fantastic title and amazing to have on the go. Runs at a solid framerate too on the MiA1 regardless of graphic settings so here are hopes that it gets resolved in the future.
It's not only Mi A1 problem and even not only Snapdragon/Adreno. I experience exactly same artifacts on Honor V10 with Mali GPU. Also it sometimes just crashes after few minutes of gaming.
I've faced the same issue on both on and off playstore. Had to return the game because of it
The game runs well enough, but the glitches make it look _very_ unappealing. Strangely, the glitching increases when I drop down the settings. When I max out the settings, the glitches are less frequent, but it lags and stutters a bit (maybe it needs an 8xx processor for fluid gameplay in Ultra.)
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