Hi
I have installed the new game star blitz. But i have very low fps. How about you?
Good preformance but game is very boring. Much better is GunBross.... this is the same game but space looks poor .
Well in my case game is laggy. It has not more than 15fps. Gun bros runs perfect...
Yup, it's not smooth, maybe 25fps. By the way the game is boooring.
Well anyway right now the game is not playable
try zoom to fit the screen (HC 3.2) if it's available, should boost your fps (in any games).
zoom is not aviable. Well it is bad optimilisation so we will have to wait for a patch
i dont understand how everyone always knows what their FPS are. are you guessing? or do you have an app that allows you to see your current FPS somewhere on your screen?
i know there are benchmark apps that show you your FPS in that benchmark but in specific games where people magically know they get 15 FPS, how do you see those numbers?
there is nothing to understand. Below 20 fps you can feel that the game is not smooth. I wrote 15 fps just as an example to show that the game is not smooth enough. I do not know maybe it is 16 or 18. Anyway it is not the way it should be.
Related
Anyone else notice this? Doodle jump and fruit ninja have less frame rate than in IOS. It may be not much of a big deal for you guys but for a mobile/console gamer like me it is.
yea I noticed that too...
I never played either of these games on iOS so I can't say, but for me the fps is fine even for PES2011. Ive played the same games on Android and don't see a noticeable fps difference.
I just hope they get rid of the random lags in games come Mango, cause that's a serious issue that deters from the overall smoothness of WP7.
Hi, I own a HTC Mozart and a 3rd gen Ipod Touch (same hardware as IPhone 3GS), and this was one of the first things I noticed when playing games on my new WP7 phone.
Simple games like Doodle Jump, Angry Birds and Fruit Ninja all run fine but at a noticeably lower framerate. If you haven't played both it doesn't really matter, but when comparing wow the iOS versions are so much smoother!
A more demanding game is "I Love Katamari". This uses simple textures but pushes alot of polygons and has alot of objects in the world - enough to make it totally unplayable on 1st and 2nd gen IPhones. Comparing the game on both systems, again iOS runs it significantly smoother, and also has a better font and transitions in the menus. The HTC is obviously rendering at a higher resolution, as there are alot less polygon "jaggys".
What worries me is the 3rd gen IPhone is now 2 years old, which is an absolutely lifetime when i comes to mobile hardware, and has an almost 50% slower CPU. Yet it still outperforms the latest WP7!
It can't be a hardware issue, so maybe its the OS - can anyone offer any insight?
please use your brain!
iphone 3g screen resolution: 480 x 320
WP 7 screen resolution: 480 × 800
clear now?
Turkishflavor said:
please use your brain!
iphone 3g screen resolution: 480 x 320
WP 7 screen resolution: 480 × 800
clear now?
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Not really.
Doodle Jump is a very simple 2D game, yet it suffers the most obvious framerate drop. Are you saying it's just not possible to produce 30FPS on a WVGA screen with the 1st generation of WP7 hardware? If so that's a pity.
Resolution hasn't got too much to do about this, I think. Best bet is that the framework used on wp7 is more high level and if you want to squeeze more fps you have to work the plumbing.
If you look at games like The Harvest, it's damn smooth even compared to a piss-poor 2D game like Doodle Jump. There are Doodle Jump clones in the market which have better framerate.
Overall, I would say it's just the platform which is new.
The fact that half xbox titles are just bad and some are totally buggy, but many others are excellent, tells you that it's feasible. Maybe people need to familiarize a bit more with the platform.
Just lazy ports.
mickfarr said:
Just lazy ports.
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I just love when people say what I wanted to say with 1/100 words
The current version of WP7 (NoDo) limits 30 fps in their games. Mango will up the FPS limit to 60 fps. I read somewhere that Doodle Jump will get this treatment and will be as smooth as a babies behind once mango is released..along with a number of other games I guess.
In order to stabilize, ms limit fps
just want to clear things out,
can u guys check with me about graphic issues,
like in NOVA3, Batman: dark knight rises graphics are like low end phone! no dynamic lighting, no motion blur, all the reflection are gone
compare to GS2 and Gnote, my sensation is like running in very low graphics
Because in modern combat 3, our sensation runs smoothly with all the nice enhancements(motion blur..etc), this shows that our phone can handle it.
Is the problem lies with gameloft or our phone??
Mali-400MP vs adreno 220
this really piss me off paying for the game, but having a very low graphic especially our phone is on par with GS2
example :
http://forum.gameloft.com/index.php/topic,56753.0.html
No it's the way the apps are built. Some phones get the full effect, while others get the short end of the stick. I'm not sure how gameloft chooses which devices get all effects. You have to edit the game files to get better graphics, here is a example.. http://www.jayceooi.com/2012/07/05/how-to-enable-dead-trigger-tegra-3-extended-effects-on-non-tegra-3-device/
It's out!
https://play.google.com/store/apps/details?id=com.gameloft.android.ANMP.GloftRAHM
Good-bye Real Racing 3, maybe? We'll see
It's downloading to my Xperia Play as we speak, check this place for updates.
UPDATE: So, the game is XPO and shows in the launcher.
I have a mixed feeling about the performance though. You can pick one of the three settings : BEST VISUALS/BEST PERFORMANCE/OPTIMAL. The game defaulted to OPTIMAL but I was shocked how bad the frame rate was, so I changed to BEST PERFORMANCE but it's still not very good. But I am on stock ROM with no overclock so... They are trying to force this horrible free to play model down you throat, always bugging you to spend that precious green currency to upgrade you car and stuff like that .
As for visuals and the 'driving feel', Real Racing 3 is still the king, even without support for XP controls.
This game is not bad, but doesn't seem so addictive that I'd be investing countless hours into it like I've been with RR3.
Also, music is horrible but that's something I've got used to with Gameloft.
I'd recommend this game only if your device can play it fluently, as mine can't.
It looks so nice
Im actually playing Real Racing 3 so i'll try that alternative
It also have low framerate on ICS rom, even on perfomance settings (on stock speed, i didn't test it with overclock).
But it's XPO, touchpads also work. Not so memory-hungry as real racing 3, so it should work on heavy ics/jb roms.
Sent from my R800i using xda app-developers app
Where is the settings for graphics? I'm on GB (Gin2Kittkat) and there is nothing to set, so the framerate is terrible even with OC to 1,4GHz (my XP can't get higher cause freezing). I downloaded this game yesterday, must set controls to wheel+pedals (XP controller didn't show up) otherwise there was damn auto accel. It looks funny but unplayable on Xperia Play.
Using RAM Manager Pro at Hard Gaming somehow helps with the framerates. Running debloated Gin2JB v2.5.2, stock kernel.
Frame rate is atrocious on this game when other cars are on the screen, even on best performance.
I'll try it at 2.3ghz later when I reinstall extreme kernel! It runs smooth on max settings on my jxd so it cant be massively demanding!
Sent from my R800i using Tapatalk 2
BensJammin said:
Frame rate is atrocious on this game when other cars are on the screen, even on best performance.
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Indeed. When on the lead, meaning no other cars on the screen, it runs fine. Also, lags are noticeable in areas where there are many buildings.
Dang, what's the point in making it XP controls-optimized but not ancient-chip-optimized? Oh, GL...
Miichaell said:
Where is the settings for graphics? I'm on GB (Gin2Kittkat) and there is nothing to set, so the framerate is terrible even with OC to 1,4GHz (my XP can't get higher cause freezing). I downloaded this game yesterday, must set controls to wheel+pedals (XP controller didn't show up) otherwise there was damn auto accel. It looks funny but unplayable on Xperia Play.
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Click to collapse
You can choose Best perfomance or Best graphics.. just that
I set the game on Best Perfomance on Gin2KitKat (1.2Ghz OC) and its unplayable!
Hi, what games do you play on your Honor 6 and what settings ?
Blescik said:
Hi, what games do you play on your Honor 6 and what settings ?
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https://pay.reddit.com/r/hearthstone/comments/2pj2q6/much_simpler_way_to_install_hs_on_your_android/
I tried this and works awsome . The loading time is heavy but the game runs great.
And how is the readability of the cards? isn't it too small on a 5" screen?
I've been recently playing some Conker's Bad Fur Day on my H60-L02 using the mupen64plus core of RetroArch.
With sound disabled, and at 1280x960 resolution it's quite playable, but it really doesn't go full speed most of the time. Turns out the Honor 6 isn't fast enough yet. Maybe if someone discovers how to overclock it, it'll be a bit better.
I can still recommend it though, and I guess other games for that platform should go at real speed, because most of them weren't as demanding as the Conker.
Less demanding cores, such as Picodrive, Snes9x, Nestopia, all run at stable 60 fps, but that's not a surprise because these systems were much more simple than Nintendo 64.
Hi I seem to be getting very low scores in 3d mark sling shot extreme on my new s8+. I get a scores of about 2600 and it tells me it's a low score for my device.
I have game mode on and max performance in the game launcher selected. No battery saving.
Physics I get great scores it's just the graphics that are low.
I'm I doing anything wrong?
Did you ever get an answer to this?
I know benchmarks are really not a real indication of real world performance, but I am seeing the same results in Slingshot Extreme and would like to know why there is such a discrepancy with what is reported as the average score by futuremark/3dmark.
I have tried it on every possible resolution setting, across all of the gaming mode profiles, with and without the game launcher to try to find the cause for the lower score, but have been unsuccessful.
My main concern is that the performance in gaming is in fact lower across the board, but not noticeable due to it not affecting current generation games FPS.
With Black Desert Mobile coming out in a week or so, I want to make sure that I can play it without issues.
Anyone who has any insight on this feel free to chime in. I suspect it is something that was changed in an OTA update, but I don't know where to start looking.
My device model is:
Samsung Galaxy S8 Plus (AT&T) [SM-G955U]
Snapdragon 835 (MSM8998)
The expected benchmark results are:
---Sling Shot Extreme---
Average score: 3414
Physics score: 2806
Graphics score: 3646
Graphics test 1: 22 FPS
Graphics test 2: 12 FPS
Physics test part 1: 49 FPS
Physics test part 2: 29 FPS
Physics test part 3: 16 FPS
My results:
---Sling Shot Extreme---
Average score: 2549
Physics score: 2733
Graphics score: 2501
Graphics test 1: 17.5 FPS
Graphics test 2: 7.9 FPS
Physics test part 1: 48.9 FPS
Physics test part 2: 28.3 FPS
Physics test part 3: 15.3 FPS
As stated by the OP, Physics scores are fine, but Graphics scores are pretty low.
I have the S8+ Exynos and i get the same score and the app tells me that my score is below average so I'm also confused
Hi,
I think that 3d mark doesn't make a difference in score between "unlimited" and "normal". That's why the score is "bad"
Run 3dmark with the default settings for it, without the "game mode" on. The continuous performance benefits from non-game in Samsung devices(past 6.0?). GPU % is reduced much more compared to CPU. Search SIOP_ARM_MAX, limitCPUFreq, limitGPUFreq in the logcat to check if it's this. Maybe it's to increase the life expectancy of various components (the battery at least), maybe it's because people sometimes complain about the heat, maybe it's to save power.