iP4 vs Nexus S(HD games) - Nexus S Q&A, Help & Troubleshooting

hi guys,
before i got my nexus s, i've been playing on my brother's iP4 a lot of games, especially HD games. Now that i got my nexus s, first games that i installed to it is the asphalt 6. unfortunately, i was a bit disappointed cause the iP4 has a better graphics on it. i expected that they would have equal graphics but definitely not(in my opinion)
i would like to ask if the game(asphalt 6) that i played in my NS has only one version or has more version that can match the graphics like on the iP4. do the game versions released by gameloft varies on graphics also or only in the phone model compatibility? maybe i only got the version with a cheaper graphics?
PS: i downloaded the game for free

iPhone 4 has a retina display, so it will look more crisp than any Android phone out there. Feelsbadman

The iPhone 4 has a higher resolution display but TBH I don't think it really makes that much of a difference.
Ironically the Nexus S's GPU is at least twice as fast as the iPhone 4's, it also runs at a slight lower but still respectable resolution so things should be running even better. The issue with Android games is that they are designed to work on a bunch of different phones with varying levels of specs so they probably make some sacrifices to save time and level performance on lower spec'd phones. On the other hand developers can pretty much push the iPhone's hardware to the limit because there's only a handful of models they have to support.
PS: if people like you stopped pirating games and started buying them, maybe the developers would spend more resources to improve the quality of Android games.

yeah..and the also the screen size of nexus s is bigger compared to iphone, thus, making nexus s graphics a little bit worse i just made xure that there is only one graphics quality version of the game

Award Tour said:
The iPhone 4 has a higher resolution display but TBH I don't think it really makes that much of a difference.
Ironically the Nexus S's GPU is at least twice as fast as the iPhone 4's, it also runs at a slight lower but still respectable resolution so things should be running even better. The issue with Android games is that they are designed to work on a bunch of different phones with varying levels of specs so they probably make some sacrifices to save time and level performance on lower spec'd phones. On the other hand developers can pretty much push the iPhone's hardware to the limit because there's only a handful of models they have to support.
PS: if people like you stopped pirating games and started buying them, maybe the developers would spend more resources to improve the quality of Android games.
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very well said

Related

Windows Phone 7 games less fps?

Anyone else notice this? Doodle jump and fruit ninja have less frame rate than in IOS. It may be not much of a big deal for you guys but for a mobile/console gamer like me it is.
yea I noticed that too...
I never played either of these games on iOS so I can't say, but for me the fps is fine even for PES2011. Ive played the same games on Android and don't see a noticeable fps difference.
I just hope they get rid of the random lags in games come Mango, cause that's a serious issue that deters from the overall smoothness of WP7.
Hi, I own a HTC Mozart and a 3rd gen Ipod Touch (same hardware as IPhone 3GS), and this was one of the first things I noticed when playing games on my new WP7 phone.
Simple games like Doodle Jump, Angry Birds and Fruit Ninja all run fine but at a noticeably lower framerate. If you haven't played both it doesn't really matter, but when comparing wow the iOS versions are so much smoother!
A more demanding game is "I Love Katamari". This uses simple textures but pushes alot of polygons and has alot of objects in the world - enough to make it totally unplayable on 1st and 2nd gen IPhones. Comparing the game on both systems, again iOS runs it significantly smoother, and also has a better font and transitions in the menus. The HTC is obviously rendering at a higher resolution, as there are alot less polygon "jaggys".
What worries me is the 3rd gen IPhone is now 2 years old, which is an absolutely lifetime when i comes to mobile hardware, and has an almost 50% slower CPU. Yet it still outperforms the latest WP7!
It can't be a hardware issue, so maybe its the OS - can anyone offer any insight?
please use your brain!
iphone 3g screen resolution: 480 x 320
WP 7 screen resolution: 480 × 800
clear now?
Turkishflavor said:
please use your brain!
iphone 3g screen resolution: 480 x 320
WP 7 screen resolution: 480 × 800
clear now?
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Click to collapse
Not really.
Doodle Jump is a very simple 2D game, yet it suffers the most obvious framerate drop. Are you saying it's just not possible to produce 30FPS on a WVGA screen with the 1st generation of WP7 hardware? If so that's a pity.
Resolution hasn't got too much to do about this, I think. Best bet is that the framework used on wp7 is more high level and if you want to squeeze more fps you have to work the plumbing.
If you look at games like The Harvest, it's damn smooth even compared to a piss-poor 2D game like Doodle Jump. There are Doodle Jump clones in the market which have better framerate.
Overall, I would say it's just the platform which is new.
The fact that half xbox titles are just bad and some are totally buggy, but many others are excellent, tells you that it's feasible. Maybe people need to familiarize a bit more with the platform.
Just lazy ports.
mickfarr said:
Just lazy ports.
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I just love when people say what I wanted to say with 1/100 words
The current version of WP7 (NoDo) limits 30 fps in their games. Mango will up the FPS limit to 60 fps. I read somewhere that Doodle Jump will get this treatment and will be as smooth as a babies behind once mango is released..along with a number of other games I guess.
In order to stabilize, ms limit fps

Will the Nexus Prime smash the SGS2?

From all the rumours floating around at the moment the Nexus Prime sounds like a beast. Samsung made, 1.5gHz exynos chip, Amoled 720p screen. 5mp rear camera w/1080p and a front facing 1mp camera. No physical buttons and Android 4.0.
But when the SGS2 gets Android 4.0, other than the 720p screen will it be pushed to 2nd in the awesome stakes? After all we have an very nice camera and and awesome chipset. Just like the Nexus S was a google branded SGS1, will the Prime be a google branded SGS2?
Any thoughts?
http://www.fonehome.co.uk/2011/07/18/google-nexus-prime-10-things-we-want-to-see/
robt772000 said:
From all the rumours floating around at the moment the Nexus Prime sounds like a beast. Samsung made, 1.5gHz exynos chip, Amoled 720p screen. 5mp rear camera w/1080p and a front facing 1mp camera. No physical buttons and Android 4.0.
But when the SGS2 gets Android 4.0, other than the 720p screen will it be pushed to 2nd in the awesome stakes? After all we have an very nice camera and and awesome chipset. Just like the Nexus S was a google branded SGS1, will the Prime be a google branded SGS2?
Any thoughts?
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It depends on how it all comes together. A higher quality 5mp camera could produce better results that our 8mp camera so that doesn't scare me. More power is always good. A pure Google phone is always good from a latest and greatest perspective. It's also guaranteed to have NFC which is good.
The screen kind of scares me. My SGS2 screen (an early build) is great but there have been lots of reported QC issues, wide variations in color temperature, the gradient issue, and the left side banding issue. Pushing even more pixels to get to 720p is going to be tough to pull off based on the challenges they experienced in the jump from SAMOLED to SAMOLED+.
The radio's important and I wouldn't go back to something lower than 21MB HSPA+. I doubt it'll support any form of LTE because there are too many frequencies to contend with.
So count me as a "maybe."
Thanks for responding. I am not so sure either. That's why a discussion is a great place to start. Hopefully it will smash the new Iphone.
http://www.fonehome.co.uk/2011/07/22/google-nexus-prime-processor-detailed/
It all seems over the edge to me. From looking at the previous releases of google phones starting from Nexus One which consisted similar specs to the desire, and the nexus S which again has the similar specs to the Galaxy S, infact they shared the same chipsets. I'm not implying that the prime would indeed carry the similarities of the GS2 on that behalf but maybe not too far off.
An improved build of the AMOLED+ screen with all the banding issue and etc gone (I doubt it'll be 720p either). I'd say yes to dual core and maybe 1.5ghz (why not?). 5mp camera, (really?) I doubt they'd go anything below an 8mp due to competitvity and yes yes we all know that the cmos sensor makes all the difference but most people prefer figures rather than facts which is where the target audience usually lies (consider iphone 5 being the biggest role in competitiveness here).
All in all any specs that surpasses the GS2 is a path to the right direction although it's too early to judge since quad core is only around the corner, so time will tell. I personally wouldn't buy a google phone; my list of reasons would stuff this whole thread.
Next Nexus will also be google with bare basic OS , that means no awesome Samsung media codecs.
Also Nexus S had no external sdcard only 16gigs build in.
Only time will show how crippled its gonna be, sure certain aspects might be better depending who is gonna make it, CPU/GPU might be better , 720p AMOLED screen would be nice or at very least some decked out IPS panel.
Generally nexus devices never been better then some alternatives , but its subjective everyone has different needs. I am more interested in next Galaxy successor !
Yes the galaxy 3 will be a huge step. I think that all the codec support on this device is amazing. The nexus s was OK but destroyed by the s2. The next nexus probably won't beat the s2 when you look at the previous steps taken.
Samsungs software this year has been excellent. It's one of the few devices with duel core being optimised well. Will vanilla android be optimised? Probably not.
nexus s will be interesting, and will be worth a look at if it boasts a 720p display.
EDIT: haah i meant nexus prime , thanks robt772000
blickmanic said:
nexus s will be interesting, and will be worth a look at if it boasts a 720p display.
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Nexus Prime
tl;dr
Nexus "Prime" will be a very good phone (atleast I can hope so!). But even if it smashes GS2, no shame in that. By all accounts, Prime would be released 6+ months after GS2, so it would be a shame if it can't beat GS2.
I am worried about few other points which you guys might have better knowledge:
1. How would be the application support for Ice cream? Will it be compatible with 2.x application?
2. What would be native/suggested resolution and form factor of displays? I assume that it's 480*800 for 2.x models. Is that going to change with Ice cream?
3. What would happen to Honeycomb? Ice cream is supposed to be across both tablets and phones? So, it appears to me that HC was just a stop-gap arrangement to allow android foot-hold in the tablet market.
4. What sort of processors are they going to support? My assumption was that HC was typically made compatible with Tegra2 and the primary reason why it sucked initially. I would bet that if HC ran on Exynos with Samsung optimized drivers, it would be much better than what it is now.
Most people tend think the battle would be with iOS, my idea is that the biggest threat for Ice cream will be from Microsoft!
Remember Windows 8 - it's being optimized for both tablets and notebook/desktops. Will be running both on x86 and ARM processors. And from initial views, that looks simply awesome. MS is going to have same platform running for phone, tablets and notebooks. I can't help and appreciate how much it would attract the developers. You develop for 1 platform which could run the application on any of the devices. And the customer base - everyone running Windows PC. That is huge. As much as I hated Microsoft, I can say with no shame that I simply love Win 7. I believe I had no BSOD over 1-1.5 years of using Win 7. Ice cream need to step up and has to bring something really useful to be a successful.
My only real concern is the screen quality, the SAMOLED plus is inferior to the regular SAMOLED due to its massive banding and QC issues, for day to day use theres basically no difference between both, For pictures the SAMOLED made some pictures prettier because it was not able to display the flaws/image compression artifacts, color is better on the Plus though. All in all it boils down to the screen quality for me.
robt772000 said:
From all the rumours floating around at the moment the Nexus Prime sounds like a beast. Samsung made, 1.5gHz exynos chip, Amoled 720p screen. 5mp rear camera w/1080p and a front facing 1mp camera. No physical buttons and Android 4.0.
But when the SGS2 gets Android 4.0, other than the 720p screen will it be pushed to 2nd in the awesome stakes? After all we have an very nice camera and and awesome chipset. Just like the Nexus S was a google branded SGS1, will the Prime be a google branded SGS2?
Any thoughts?
http://www.fonehome.co.uk/2011/07/18/google-nexus-prime-10-things-we-want-to-see/
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All that and probably no micro sd card slot again.
Most definitely. It's the Big G's OFFICIAL phone. And should it have this epic HD-high-resolution 4.0" or 4.3" display. It'll blow the GS2 away. Not to mention whatever minor processor improvements there will be.
Also it'll be rocking 4.0 - K.O - Game Set Match.
Anyhows, I'm just happy they're continuing the Nexus range, because it really is something that showcases Android and combats iOS and that really brings the best of the best to the table. (well so far it has)........well not really with the Nexus S, but that is still a damn good phone. But this Nexus Prime looks like it's going to be another Nexus One, ground-breaking.
rd_nest said:
Remember Windows 8 - it's being optimized for both tablets and notebook/desktops. Will be running both on x86 and ARM processors. And from initial views, that looks simply awesome. MS is going to have same platform running for phone, tablets and notebooks. I can't help and appreciate how much it would attract the developers. You develop for 1 platform which could run the application on any of the devices. And the customer base - everyone running Windows PC. That is huge. As much as I hated Microsoft, I can say with no shame that I simply love Win 7. I believe I had no BSOD over 1-1.5 years of using Win 7. Ice cream need to step up and has to bring something really useful to be a successful.
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hmmm I agree with you. Microsoft are really stepping up their game. (ABOUT TIME!!) But I think while Apple and Microsoft are trying to unify the desktop and mobile experience into ONE, those two will compete a lot more. I think Android will take a beating in the coming years...but I also think that people (like myself) enjoy a change.
I for one, would HATE to be working on my Mac, or windows...then go out and switch to my mobile and then have the exact same/a VERY similar experience on my phone. I actually like the change in OS, the change in apps...but then again, I suppose most people just want everything to be exactly the same because it's more "simple" :/
daivik said:
hmmm I agree with you. Microsoft are really stepping up their game. (ABOUT TIME!!) But I think while Apple and Microsoft are trying to unify the desktop and mobile experience into ONE, those two will compete a lot more. I think Android will take a beating in the coming years...but I also think that people (like myself) enjoy a change.
I for one, would HATE to be working on my Mac, or windows...then go out and switch to my mobile and then have the exact same/a VERY similar experience on my phone. I actually like the change in OS, the change in apps...but then again, I suppose most people just want everything to be exactly the same because it's more "simple" :/
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Click to collapse
Yes, both MS and Apple are trying to unify the platforms. My view is that Apple will again try to keep that niche segment and their loyal user base. MS, like Google will license their software to other vendors. The whole scenario sounds similar to what happened in the desktop space 20 years back. History repeating itself - we have Apple on one side and MS/Google with a different approach on other. Players like IBM and Compaq making way for present day vendors like Samsung/Nokia etc.,
Ho well, I won't be surprised if in a year from now, with dual core 2ghz ARMs and 1+ gig of ram in phones we will see windows 8 running on smartphones with metro UI on top... If it runs on a tab, it'll run on a smartpone. Hell the SGS2 is crushing any tablet currently, it's just sad that all the SGS are always given unused potential (remember the sgx540 on sgs1, and now exynos mali400 on sgs2). But hey that's what makes them future proof, we'll still see SGS1 running new games and apps in a year or two.
I liked android for the customization and liberty it gave me, but I pretty much ran around it both on tablet (transformer) and phone (SGS1 &2) and I think that my next gen of devices will be wp7.5 mango (if the WP7 SGS2 ever comes out!) and then wp8 stuff late 2012.
Honestly I think the current tab market is just ****ting his pants at windows 8's arrival, because frankly, no iOS or honeycomb can rival win8's functionalities, if it runs smooth of course... (win 8 transformer 2 ).
Standing from here I really see MS as the big winner of following years. Android had 2 years to evolve into something really productive, yet it didn't really came there and still has a lesser quality catalog compared to the app store. But who knows what ICS will bring ? we can only wait.
Just a quick thing I've been thinking about...
If the Nexus Prime does have a 720p display and that's what games are played on, the experience most likely would not be as smooth as the SGS2 as the difference is pixels of the two devices is very drastic. Even qHD hurts game performance. Also, isn't retina display the most pixels needed for a 3.5" screen? I have a hard time believing there would be ANY noticeable difference between a 720p screen and qHD.
It depends on what hardware it will have.
If it will boast a Qualcomm Krait, then it will blow it away. If it uses anything else, then no, it might be slightly faster performance wise, but that's all. The only thing going for it will be the 720p screen, but we still don't know the size of the display or what type it will be.
L Eric said:
Just a quick thing I've been thinking about...
If the Nexus Prime does have a 720p display and that's what games are played on, the experience most likely would not be as smooth as the SGS2 as the difference is pixels of the two devices is very drastic. Even qHD hurts game performance. Also, isn't retina display the most pixels needed for a 3.5" screen? I have a hard time believing there would be ANY noticeable difference between a 720p screen and qHD.
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It's supposed to have a ginormous screen, so think bigger than 4.3" of the SGS2. I don't think it will surpass the DPI of the retina display even at 720p or at that screen size.
If it doesn't surpass SII in every spec then it will be just another SII. You will have to make compromises between a lower mp camera or no card slot, etc. If it beats SII in every section then yes, it will blow it away.
Samsung Nexus for Me
Winner is
Around 2.5x higher resolution screen, 1280x720 vs 800x480
Around 50% crisper display of text, images and video, 315 PPI vs 217 PPI
More than 10% larger screen, 4.6" vs 4.3"
i will go for Nexus !!

[Q] Question about benchmark tests?

I am having a hard time understanding why the iPhone 4s does so well on these benchmark test compared to the HOX. I also can't seem to find anywhere that explains what these tests mean. I assume it is screen and 3d rendering, but I am lost. An apple fanboy showed me this and while I am not any kind of fanboy myself I do find him and others annoying. I would like to offer a little shut up juice, but I do not understand these tests. Any help would be greatly appreciated.
http://www.anandtech.com/show/6126/glbenchmark-25-performance-on-ios-and-android-devices/2
No expert at benchmarks, by any means. But my take: some benchmarks are dependent on native screen resolution, and the resolution of the iPhone 4s is much lower than just about every flagship Android phone around. Just like with PC graphical benchmarks, if you want to jack up the scores, just reduce the screen resolution. Looks like the benchmarks (in your link) that have resolutions next to each phone, are resolution dependent. This being the case, you are nowhere near comparing apples to apples. Take the first benchmark, it suggests the Galaxy S2 is much faster than our One X, if you don't take resolution into account. No f-ing way is that true. Where the benchmarks that render off-screen are all defaulted to 1080p, you see the iPhone 4 getting beat up in most of the tests.
The fact that the iPhone 4 is barely holding its own in some of the resolution-dependent benchmarks, despite having a much lower screen resolution, suggests to me its GPU power is actually pretty weak compared to the newer higher resolution devices. Hence, the conclusion at the bottom of the article where it says the iPhone 4s "shows its age".
Your Apple fanboy simply doesn't know what he is looking at, and further more didn't bother to read the conclusion at the end of the article.
Similar reasons as to why the "inferior" One S beats the One X in many benchmarks. Lower screen resolution. It's like having a corvette engine push a Bently (One X) and the same engine push a smart car (One S/iPhone). The Smart car will be faster, but you still want the Bentley.
Not trying to say the other phones are bad or cheap, just making an analogy as far as benchmark testing is concerned.
Makes sense, thank you both.

[Discussion]All modern Andro phones are so big and bulky

I was wondering why they made Android smartphones so big? For me the display size above 4.5 inches are useless. Who wants so big dimensions in his pocket? I had Note for a week. It was so uncomfortable. I even prefer 4.3 inch display instead 4.5 one. But these with small dimensions doesn't have good hardware.
Now according to my criteria there are only three phones with MONSTER hardware - Xiaomi MI-2 . MI-2S and Meizu MX-4
So I don't know what to buy.
What do you think? With this temp the displays will be 6 inches, which is ridiculous and ..... If I want tablet I will buy tablet.
It's a matter of opinion.
I went from a HD2 (4.3) to a SGS3 (4.8), and more and more I find even the size of my SGS3's screen to be too small. I watch a lot of films, play a lot of games and use my phone as an Ereader. Below 5" is too small for my taste. I'm actually happily anticipating the Note 3's potential 6" screen.
If all you do is the occasional casual game, post on a forum, read some webpages and do other, non-big things (More commonly referred to as 'the activities of the average iSheep'), a 4.5+" screen will probably feel bulky, yes.
Why would a small screen need heavy hardware? It's not as if it has to push a lot of pixels... . In fact, the hardware will be completely wasted as there is nothing one does that requires the processing power.
ShadowLea said:
It's a matter of opinion.
I went from a HD2 (4.3) to a SGS3 (4.8), and more and more I find even the size of my SGS3's screen to be too small. I watch a lot of films, play a lot of games and use my phone as an Ereader. Below 5" is too small for my taste. I'm actually happily anticipating the Note 3's potential 6" screen.
If all you do is the occasional casual game, post on a forum, read some webpages and do other, non-big things (More commonly referred to as 'the activities of the average iSheep'), a 4.5+" screen will probably feel bulky, yes.
Why would a small screen need heavy hardware? It's not as if it has to push a lot of pixels... . In fact, the hardware will be completely wasted as there is nothing one does that requires the processing power.
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This lady knows. Listen to her. Lmao 5in is too small. Mines alot bigger. Yes I was referring to the Note II. But also the other way too
Sent from my Samsung Galaxy Note II GT-N7100 using XDA Premium HD
Sorry , but I am not iSheep. I hate very very much Apple iPhone!
I don't play games or if I play they are very simple. I am using it for some special thins in my daylife. Android can be programmed to do specific tasks in specific time. This is very useful. But I want a bit little size of the displays.
s1xkill3r said:
Sorry , but I am not iSheep. I hate very very much Apple iPhone!
I don't play games or if I play they are very simple. I am using it for some special thins in my daylife. Android can be programmed to do specific tasks in specific time. This is very useful. But I want a bit little size of the displays.
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Just get a HTC One S. Great phone, getting Sense 5 soon. Krait processor. Very slim and small. Perfect. Job done
Sent from my Samsung Galaxy Note II GT-N7100 using XDA Premium HD
The three options according to GSMarena.com phone finder searching tool were Xiaomi Mi-2 , Xiaomi Mi-2S and Meizu MX-4.
I am really looking for Xiaomi. It is something great , but in this forum here people don't like it. And I know the reason.
The other variants are HTC One S , HTC First or Galaxy 4. (The last is big , but not enough to be compared to S4 , One and Xperia Z).
I guess it depends on what you do with your phone. What do you do that requires "monster" hardware and if it really does, how are you able to deal with the tiny screen size ?
I have the Galaxy S3 and the screen size is too "small" for the tasks that actually use the hardware to any great extent. Temple Run is okay, but many games are hard to play on such a small screen. I've watched Netflix on it quite a few times but it's never a really pleasant experience - my 10" tablet allows for video to be immersive, but the 4.8" screen is to small to really focus in on. It's too small to navigate most web-sites on without annoyance.
Is there a special program you use that needs high-end hardware ? Are you just not bothered by the tiny screen when it comes to the above tasks ?
I don't consider the S3 to be particularly "big" or "bulky" as I can fit it in my pocket and now that I'm using only bumpers for protection (along with screen protector and phone skin) it's really quite thin - so hardly bulky at all. If it can comfortably fit in my pocket I guess I don't find it that big. I can use it one handed, too.
Yes , the usage is the most important thing.
About the games - I don't play games often. I don't like FPS or somthing like that , cause now I am too old for this kind of games. And the experience is not as good as the one on the PCs. I have played only racing games. Especially Need for Speed Series and Asphalt.
Now on my phone (Galaxy W) I have only Temple Run 2 , Scrabble , Simple Chess. Temple Run 2 lags sometimes.
For films. I don't watch films on my phone. Even if I would have 5 inch phonblet. I watch sometimes only Youtube.
So maybe it isn't necessary to buy quad core phone. Dual is enough.
But for the RAM. Maybe it should be 2 GB.
s1xkill3r said:
Yes , the usage is the most important thing.
About the games - I don't play games often. I don't like FPS or somthing like that , cause now I am too old for this kind of games. And the experience is not as good as the one on the PCs. I have played only racing games. Especially Need for Speed Series and Asphalt.
Now on my phone (Galaxy W) I have only Temple Run 2 , Scrabble , Simple Chess. Temple Run 2 lags sometimes.
For films. I don't watch films on my phone. Even if I would have 5 inch phonblet. I watch sometimes only Youtube.
So maybe it isn't necessary to buy quad core phone. Dual is enough.
But for the RAM. Maybe it should be 2 GB.
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I agree that the usage is what's important. Some companies do release some small phones, like Sony and Samsung. I'm actually a really big fan of the small android phones like the Xperia Ray, S3 mini, Xperia U... okay maybe they aren't that small compared to the Xperia Minis. but their size fits right in the palm of my hand and they're pretty slim and the hardware is pretty decent for their size (the Ray is amazing, still can't get over it).
The screen size, well it is user dependent, by that i mean it depends on what you do with your phone. Some games actually feel more comfy to play on a small screen (like Cytus, easy to reach the notes but sometimes hit notes by accident.) some are also comfy to play on a bigger screen because the UI might be too small (like Plague Inc. really small map. but you can zoom in if needed. its a hassle though). For me though i prefer watching movies on my Ray because the image looks clearer on smaller screens. which i enjoy.
One comment on screen size. its equally hard to use a full keyboard on a small screen as it would be on a big screen. still press the wrong keys by accident. but that's just me
If you don't want a big phone, don't get one. Pretty simple.
tld88 said:
If you don't want a big phone, don't get one. Pretty simple.
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Normally I'd complain about someone bringing up a year-old thread with such an inane and unhelpful comment, but things have actually changed since this thread was active.
Firstly, I'll address your comment. Small Androids are plentiful, but good small Androids aren't. And small Androids with "flagship" specs are few and far between.
In fact, there's only ONE, the Sony Xperia Z1 Compact. Apart from the 4.3" 720p screen and smaller battery, it's every bit the beast of a phone as its bigger brother. Same processor, same 2GB RAM, same 20.7MP camera, same build quality, same software features, etc. In fact, since it only has a 720p screen instead of a 1080p, the Z1 Compact absolutely screams.
Even better, Sony is about to come out with the Z3 Compact (they skipped the Z2 Compact). Despite being exactly the same height and width, they're cramming a 4.6" screen (some rumors say 720p, some say 1080p) in there, and making it a hair thinner too. Dual front facing speakers, SD801 processor 2 or 3gb RAM (depending on the rumor), and the same software suite and 20.7MP camera as before.
Both are only slightly larger than an iPhone 5s or 5C, and much smaller than the current 5.0-5.5" flagship phones.
Oh, and they're waterproof.
These "Compact" Sonys are a departure from the "Mini" phones the other main manufacturers, like the Galaxy S4 Mini, LG G2 Mini, HTC One Mini(s), etc. which all are neutered spec-wise in many ways. Lower MP cameras, slower processors, less RAM, sub-HD screens, etc. And some are only "mini" in that they're not as huge as their bigger brothers, but could hardly be considered small.
The Droid Mini is a pretty good phone actually - all the specs of the Droid Ultra or Droid Maxx, but only available with Verizon in the US.
The Moto X is small for its largish screen size, and fits the hand (and pocket) nicely. It's substantially smaller than other 4.7" phones like the Nexus 4 or HTC One (M7).
I changed from my HTC Desire S to a Jiayu G3C, and it was a really big change for me. The Desire S was really good for one hand and fits perfectly in the pocket.. But the Jiayu it's really big. I think more than 4" is too much big to be called a "phone", is like I already see those phone as a "phablets"
I agree, many modern phones feel big and bulky. The range of 4-4.5'' is ideal for me.
Yes they're on the bigger side as of late as that trend continues to be in vogue, but holy moly are they lighter than any iPhone I've ever owned and used. I know the 5s is super light, but never owned one. I was used to the iPhone for awhile and never thought twice about its weight but after playing with some friends droid devices, the iPhone has always felt like a brick since then.
Nexus5 fits like a glove!
Personally, I thought the iPhone 4 was the perfect size because I could use everything on the screen comfortably with one hand. Now with my GS4 there are areas in the screen I just cant reach one handed the way I used to.
I think that They designed it for the user who often to play game and watch HD movie on their smartphone. Maybe that's why Samsung have "mini" version like Samsung S3 Mini.
But of course the can't make Galaxy Note smaller. It wouldn't be good.
It seems that soon enough we will have the Galaxy Alpha, which should be a good contender for the Z1 Compact (and it's straight successor, the Z3 Compact).
But I do agree with the OP, phones are getting a little too big for my tastes. Do notice I said "tastes", because it really is a matter of taste.
There are plenty of users willing to carry a larger device and take advantage of the added "screen real-estate".
For me are phones the best around 5-5,5 inch.
But maybe you can try out the HTC one mini or the LG G2 mini or the new Galaxy Alpha
Sent through my Galaxy Note using Tapatalk 4
For me it's the bigger the better, but we need bigger pockets on our clothes soon

Weak graphics performance?

Hi! I'm a bit worried about the Galaxy S6 graphics performance. I'm currently owning an iPhone 6 and I read about benchmark testings where the iPhone 6 and also the HTC One M9 got much better results for graphics intensive tasks. Maybe the S6 has just enough power for current games, but what about in a year's time? So I'm thinking about keeping my iPhone. Any thoughts?
S6 has much higher resolution screen than both of those phones. That is why it may have lower scores on the on screen bench mark portion of the tests.
Anyways benchmarks are garbage and shouldn't be cared about.
http://m.gsmarena.com/samsung_galaxy_s6-review-1227p5.php
any game runs on native 2k res will run slower than your iphone on s6. but games generally run on 1080p so you will barely see any difference cuz s6's gpu can handle 1080p easyly.
http://www.telekom-presse.at/smartp...apdragon_810_im_htc_one_m9_und_a.id.33301.htm
That's what I found. From what I understand, multicore performance is only relevant for some special apps. Regarding graphics performance the S6 seems to be crushed by the iPhone and the HTC One M9. I don't care that the Samsung has a higher resolution. All that counts is that you have good framerates in games. The QHD is overkill anyway.
paranoid2007 said:
http://www.telekom-presse.at/smartp...apdragon_810_im_htc_one_m9_und_a.id.33301.htm
That's what I found. From what I understand, multicore performance is only relevant for some special apps. Regarding graphics performance the S6 seems to be crushed by the iPhone and the HTC One M9. I don't care that the Samsung has a higher resolution. All that counts is that you have good framerates in games. The QHD is overkill anyway.
Click to expand...
Click to collapse
nope. like i said pretty much all games running on 1080p most. so you can just check offscreen test to check which faster. i have exynos note 4 pretty much whole games running around 60 fps.
Firstly Iphone6 is 25 % of the resolution of ss6 or even lower because it is not proper HD 720p. When you buy a suit which one is going fit better, of the shelf or custom tailored? The same is happen in IOS. The benchmarks need to be optimalised for IP even before they are accepted to the Store. The suit is custom tailored .
Secondly I am owning xperia z and most of the games works flawlessly which is 2 years old (gta and nfs which works medium setting). Furthermore most of the games will not be able to utilize full potential of the samsung S6. From the other perspective i own shield tablet which pretty much owns the benchmarks in terms of graphics performance, guess what there are games which still stutter as hell. I would prefer perform a benchmark on lollipop 5.1 because 5.0.2 is kind of s****. Look at the nexus 6 on the 5.1 is much better and faster
In regards to the HTC M9 the question is how sustainable the frame rate is going to be with the throttling , what is going to happen after 3 hours of playing games.
paranoid2007 said:
http://www.telekom-presse.at/smartp...apdragon_810_im_htc_one_m9_und_a.id.33301.htm
That's what I found. From what I understand, multicore performance is only relevant for some special apps. Regarding graphics performance the S6 seems to be crushed by the iPhone and the HTC One M9. I don't care that the Samsung has a higher resolution. All that counts is that you have good framerates in games. The QHD is overkill anyway.
Click to expand...
Click to collapse
Then the S6 isn't for you. Get the HTC One M9 instead.
Vertron said:
Then the S6 isn't for you. Get the HTC One M9 instead.
Click to expand...
Click to collapse
For gaming I have my Nintendo DS, Wii and Tablet. Honestly I don't put much importance on 'weak graphics' . As long as it loads the games that's fine.
I care more about having a fast, stable and responsive phone with a great camera. Gaming is at the very bottom of my list.
.: sent from my 'Android til I die' phone or tablet
paranoid2007 said:
Hi! I'm a bit worried about the Galaxy S6 graphics performance. I'm currently owning an iPhone 6 and I read about benchmark testings where the iPhone 6 and also the HTC One M9 got much better results for graphics intensive tasks. Maybe the S6 has just enough power for current games, but what about in a year's time? So I'm thinking about keeping my iPhone. Any thoughts?
Click to expand...
Click to collapse
First you honestly should stop reading AppleInsider, their the epitome of fan-boyism gone wrong. If you look at those benchmarks that were posted you can clearly see that at 1080p the S6 is faster than the iPhone 6 but since the S6 uses a higher resolution it's a little slower. Now when I say a little slower, I mean insignificant and is not enough to affect your overall experience by any measure.. Software has not caught up with the hardware yet. Anything with a Qualcomm 800 or better will be able to play every game listed in the Google Play Store without a single frame drop or lag. The iPhone is a good platform for gaming and media consumption, that's about it. The fact that you can't choose your own default apps, cannot run apps in the background except for iTunes and a few GPS apps, has the worst file-management I have ever seen on any mobile OS including dumb phones that uses a proprietary Java system and horrible inner-app communication I would seriously consider jumping ship. Android, though not perfect is eons better than iOS, especially now that Android 5.11 has been released. Here's the kicker, I don't even use an Android phone, I'm rocking a BlackBerry Passport but I do have a Nexus 9 for office work and an Nvidia Shield for play.
I had an iPhone 6 Plus for about a week, I honestly tried to make it work, installed iFile to hopefully make sense of the chaos from iOS saving files under the app that created them, who does that, but it didn't help much. I tried installing OneDrive and Google Drive because I could have a terebyte of data from both of them for the same price as a single terebyte from iCloud but because what I said above about the horrible inner-app communication none of the apps except those from Microsoft and Google supported saving files directly. I had to open the clients up individually and pray that I could remember which app was used to create the file that I wanted to upload so I didn't have to spend 30 minutes going through 100 apps to find out. This of course is an exaggeration but you get the point. With my Passport all I have to do is go into my Documents folder using the fantastic built in file manager and than wham, there's my files. I can also search every file from a certain date, zip them up and upload them to a cloud storage of my choosing without having to buy another app to do so, all built in. Same thing with my Android tablet's.
I know when I install any app that I will be able to access said app through the Share function of other apps, unlike iOS's apps which uses a pre-programmed list of allowed apps to share with on a per app basis. So I never know which app can share with what, it's a crap shoot and extremely inconsistent. Does it sound like I really dislike iOS, can you blame me. I use a terminal app to keep ties on the applications I write for my clients, at any given time I could be logged in up to 8 different servers performing updates, which means compiling. With both my Passport and Nexus 9 all I have to do is start the compile job and than minimize the terminal app and continue working on other things until completion. With iOS this isn't possible, well it is but I have to keep the terminal app in the foreground because if I minimize it all of processes will be terminated iOS doesn't support full multitasking, what is this, the 90's. To add even more frustration if I have more than 3 connections going at once, even though the terminal app is in the foreground, iOS will start terminating connections. Why, 1GB of memory, yep, in 2015, simply ridiculous on the highest order. iOS's supposedly wonderful memory manegment just goes out the window when faced with such tasks. Here's a simple test you can do now on your phone, start typing up your response to me, do about a paragraph and than switch over to another app for about 5 minutes, just watch a YouTube video to pass the time, when you come back to Safari your work would have been lost, Safari has refreshed the page, why, lack of memory.
Doesn't it piss you off that you can't choose your own default apps, if it doesn't it should. Sure I can install another email client, no problem but what is the point when it isn't listed in any of the apps that I have installed, so something as simple as say, attaching a file while in another program isn't possible because only Apple's email client is ever listed. With my Passport regardless of the app I'm using I can attach a file to any app that is installed and supports the app that I'm sharing from, same thing with Android, any. Do you like Evernote, it's great because you can send files to it from almost every app in iOS, mark my words though, the second Apple releases a cloud note taking app of their own, you will no longer see Evernote listed as possibility to share to.
I can go on and on about the disdain I have for iOS but I think you get the picture. Even if the S6 turns out not to be for you I would still recommend ditching the iPhone. Apple isn't a good company anymore and is hell bent on controlling you, please get out from under their thumb. Even if you don't use the features I described above, I mean just think about what their doing, is it right, don't you think they should allow their users to decide which apps they want to use as defaults, that's just evil man.

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