I just got my Mi A1 and am loving it so far. Im coming form a 2013 Nexus 5 that's battery was soo worn it only held 1500mAh on a good day. So everything about this phone has been solid till I launched GTA:SA from the app store. The game runs significantly better than it did on my Nexus 5 in terms of frame rate consistency and overall headroom to bump up settings but I'm noticing some serious graphic artifact issues regardless of what settings I use. They seem to appear as polygons get stretched and over large portions of the screen. I've seen similar things happen on PC graphics chips when overheating / poor traces however this is a new phone and seems to be software related as other games don't seem to reproduce the issue.
(intended on posting photo's but Im new to XDA forums and am unable to have links)
My goal in making this thread is to find out if anyone else is experiencing a similar issue with this specific title (official off playstore) or worst case; in other games. I tested Real Racing 3 and Simple Planes and PUBG (all full 3D titles) and all ran exceptionally well without any graphic artifacts. I don't believe this is an isolated case as the few video's that exist on youtube of GTA:SA played on this device seem to show similar visual glitches that were not present on my weaker and older Nexus 5. In addition, could it be the OREO 8.0 update that causes these issues? The only other clues I have found are a small handful of device-specifc reviews saying their games crash on missions and like one review complaining about the artifacting. Any information / advice on settings would be helpful!
Thanks all!
This problem is not happening on our device only fyi. From what I've seen, although I may be wrong for not researching enough, it happens on any device running Nougat or newer.
First thing first gta sa is not android platform game it's a console game I don't know about how much its in size but I guess it's almost 5GB maybe. Rockstar did compressed game for provide it on android (I'm not a fan of this game) I seen that game when my fiends playing and noticed some hiccups on ps2 console too those are the graphics hiccups so you can aspect them on android too, because it's ported not developed for android.
Talking about android gaming it's smooth (on mi a1) android games developer provide their best, for example need for speed Hot Pursuit is created from scratch not ported by EA Games and on android there some GPU limitations (console vs potable device gaming) thats why we are not able to play every single game on our devices when we redirect from any web browser to playstore so playstore said that game is not for your device etc. (resident evil 5)
As I can see that game is updated last in 2015 and its not optimized for newer android with newest drivers. When I compare my mi a1 gaming and Samsung galaxy s2 (almost 5 year older device) in gaming performance there is no change (on stock ROMs) like real racing 3, plants vs zombies 2, clash of clan, asphalt 8,dead trigger 2 whereas both devices are not same on software and hardware level but they run smooth.
What a shame.
gougous3 said:
This problem is not happening on our device only fyi. From what I've seen, although I may be wrong for not researching enough, it happens on any device running Nougat or newer.
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Yeah this seems to be the case from what im seeing too. Welp, thats a shame. I mean it ran fine prior. I tried to adjust some visual settings to try my best to minimize the issue. In addition i read that multiple iOS users have had similar issues. Here are hopes that some android updates and or driver related updates do some good for this game. It's a fantastic title and amazing to have on the go. Runs at a solid framerate too on the MiA1 regardless of graphic settings so here are hopes that it gets resolved in the future.
It's not only Mi A1 problem and even not only Snapdragon/Adreno. I experience exactly same artifacts on Honor V10 with Mali GPU. Also it sometimes just crashes after few minutes of gaming.
I've faced the same issue on both on and off playstore. Had to return the game because of it
The game runs well enough, but the glitches make it look _very_ unappealing. Strangely, the glitching increases when I drop down the settings. When I max out the settings, the glitches are less frequent, but it lags and stutters a bit (maybe it needs an 8xx processor for fluid gameplay in Ultra.)
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Just got it a couple days ago. I am not really a gamer but wanted to see what's available on MS app store and downloaded Minesweeper for Metro UI (published by Microsoft).
Minesweeper just doesn't seem to be an app that would tax a CPU (at least desktop version on my Windows 7 laptop doesn't) but on Surface after 5-10 minutes of playing it got much warmer and fan got so loud that I just had to stop the game and several minutes later fan got quiet again.
Is this considered "normal"? I never had any other tablet of that type to compare it with. I am thinking maybe even though game doesn't look 3-D under the hood it does use graphics chip in 3D mode and refreshes the screen 60 times/second.
I don't really play computer games but this temperature increase seemed excessive considering the game complexity.
The new Minesweeper game is horribly inefficient and far more demanding of system resources than any of the previous ones, even the Vista/Win7 version that used fancier graphical effects than the classic (XP and earlier) versions.
From a complexity standpoint, Minesweeper can easily be played on a 386.
JoeSchmoe007 said:
Just got it a couple days ago. I am not really a gamer but wanted to see what's available on MS app store and downloaded Minesweeper for Metro UI (published by Microsoft).
Minesweeper just doesn't seem to be an app that would tax a CPU (at least desktop version on my Windows 7 laptop doesn't) but on Surface after 5-10 minutes of playing it got much warmer and fan got so loud that I just had to stop the game and several minutes later fan got quiet again.
Is this considered "normal"? I never had any other tablet of that type to compare it with. I am thinking maybe even though game doesn't look 3-D under the hood it does use graphics chip in 3D mode and refreshes the screen 60 times/second.
I don't really play computer games but this temperature increase seemed excessive considering the game complexity.
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It seems like Metro UI games tax the CPU/GPU on the surface pro more than necessary. The RT can run the same games fine yet the surface pro seems to require significantly more processing power to run the same game which makes me think the pro is inefficient at metro apps at the moment. No idea if microsoft is going to fix this. Playing a light metro game has the same battery drain as playing starcraft 2 or something... quite sad.
dinan said:
It seems like Metro UI games tax the CPU/GPU on the surface pro more than necessary. The RT can run the same games fine yet the surface pro seems to require significantly more processing power to run the same game which makes me think the pro is inefficient at metro apps at the moment. No idea if microsoft is going to fix this. Playing a light metro game has the same battery drain as playing starcraft 2 or something... quite sad.
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Same, I have the Surface RT and played the game before. It doesn't really seems to be CPU intensive, except for slow loading times.
Other than that, there's no heat issue or battery drain.
I actually noticed this playing Drag Racing and Pinball for almost an hour. Now both were on a custom profile based on power saver with maximized settings for graphics and passive cooling on battery and max cpu @ 25%. This could be the reason for the heat. Maybe changing to active cooling might lover the temps some.
Gonna give it a try.
Anyone notice that some graphic intensive games stutter? I'm not talking about framerate. This also happens on my Z2 tablet.
Running the games side by side my LG G2, The G2 is noticeably smoother. Running benchmarks side by side, The G2 is smoother again, but The Z3 scores higher.
Current games I'm playing are:
Riptide GP 2
Dead trigger 2
Slingshot Braves
Update 07/09/2016: I'm now using a Z5 and experiencing the same. My old LG G2 is smoother.
shilent said:
Anyone notice that some graphic intensive games stutter? I'm not talking about framerate. This also happens on my Z2 tablet.
Running the games side by side my LG G2, The G2 is noticeably smoother. Running benchmarks side by side, The G2 is smoother again, but The Z3 scores higher.
Current games I'm playing are:
Riptide GP 2
Dead trigger 2
Slingshot Braves
Sent from my D6616 using XDA Free mobile app
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I havnt had any prolems so far. Ive play asphault 8, modern combat and GTA pretty flawlessly. Are you using heavy launchers? I also use a taskmanager to close everything prior to gaming. (ive done this with all my devices not just my z3)
I'm using the default launcher.
I'll Try Asphalt 8 later today.
Thanks.
Sent from my D6616 using XDA Free mobile app
Must say I have not noticed stuttering like you mention, I will also try Asphalt 8 and see how it fairs.
My bench marks 3d is smooth, and my device on Antutu tops the 3d default scores.
I have though made a couple of tweaks.
Here they are and see if it helps;
Go to settings, click about phone 10 times (or until you become a developer)
Go into developer options
Go down to Hardware-Accelerated rendering
Tick force GPU rendering
And Disable HW overlays.
See how you go after that.
danw_oz said:
Must say I have not noticed stuttering like you mention, I will also try Asphalt 8 and see how it fairs.
My bench marks 3d is smooth, and my device on Antutu tops the 3d default scores.
I have though made a couple of tweaks.
Here they are and see if it helps;
Go to settings, click about phone 10 times (or until you become a developer)
Go into developer options
Go down to Hardware-Accelerated rendering
Tick force GPU rendering
And Disable HW overlays.
See how you go after that.
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Force GPU rendering and Disabling HW overlays did not make a difference.
I just tried Asphalt 8 on my Z3, Z2 tablet, and my fiance's Z3 compact, and it stutters like crazy. Much more than Riptide GP 2. Don't get me wrong, the games are playable, but much more enjoyable on my older LG G2.
Sent from my SGP511 using XDA Free mobile app
It could be heat or game related, My LG G2 never stuttered either and the Z3 for me has stuttered only in PlayStore of all places but a restart fixed that.
Hey mate i have been scouring the net for an answer to exactly the same problem you are having. Virtually every game has some intermittent stuttering which is pretty consistently occuring every few seconds so as you say games are very playable but dont feel smooth.
I have tried asphalt 8, zen pinball, Pinball Arcade , real racing 3 and none feel completely smooth. I thought maybe that real racing 3 may have been too graphically intense for the z3 but after reading so many reports from other z3 users on how good the game played on their phones it made me start looking for a solution. Pinball arcade and zen really sealed the deal for me about maybe something wasnt quite right though as these 2 games should pose absolutely no problem for any modern device (my vita vetsion side by side looks much smoother) but the ball will stutter every so often too.
If you find a solution i would really like to know what you did as i am new to android and everything ive read to try hasnt helped.
thedaz3000 said:
Hey mate i have been scouring the net for an answer to exactly the same problem you are having. Virtually every game has some intermittent stuttering which is pretty consistently occuring every few seconds so as you say games are very playable but dont feel smooth.
I have tried asphalt 8, zen pinball, Pinball Arcade , real racing 3 and none feel completely smooth. I thought maybe that real racing 3 may have been too graphically intense for the z3 but after reading so many reports from other z3 users on how good the game played on their phones it made me start looking for a solution. Pinball arcade and zen really sealed the deal for me about maybe something wasnt quite right though as these 2 games should pose absolutely no problem for any modern device (my vita vetsion side by side looks much smoother) but the ball will stutter every so often too.
If you find a solution i would really like to know what you did as i am new to android and everything ive read to try hasnt helped.
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Possibly it's related to the resolution. The Z3 has 1080 x 1920, whereas the ps vita is only 960 × 544; around a quarter of the size. I do think it's a weakness of modern phones; I'd be a lot happier with a lower resolution. It's not as if the S3 had any problems with its 720 x 1280. I think it's a bit like the megapixel race on DSLRs; bigger is better, and damn the other problems (noise, image size on cameras; speed, battery, asset storage space on phones).
Doesn't seem to be related to resolution, as the same happens on my fiancé's Z3 compact. Also, the same games runs smooth on my LG G2.
I'm pretty sure it has to do With Sony's ROM since it's happening on my Z3, Z2 tablet, and Z3 compact. The people that report no stuttering is probably not as sensitive to it as some of us are.
Sent from my D6616 using XDA Free mobile app
shilent said:
Doesn't seem to be related to resolution, as the same happens on my fiancé's Z3 compact. Also, the same games runs smooth on my LG G2.
I'm pretty sure it has to do With Sony's ROM since it's happening on my Z3, Z2 tablet, and Z3 compact. The people that report no stuttering is probably not as sensitive to it as some of us are.
Sent from my D6616 using XDA Free mobile app
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I think the Sony ROM is running a more conservative setting or something because everything seems to be a little slow on the Z3. Battery saving method on Sony's part I assume.
Probably the kernel tuning. I've noticed it too.
Maybe Sony is more aggressive than LG with the thermal protection in the kernel. Even on the LG G2 if you disabled thermal protection it got rid of any stutters that were there, though not safe in the long run.
Guys do you think they will solve it by android L relase?
It will probably improve a bit because the new OS will be more efficient, and also better battery life.
shilent said:
Doesn't seem to be related to resolution, as the same happens on my fiancé's Z3 compact. Also, the same games runs smooth on my LG G2.
I'm pretty sure it has to do With Sony's ROM since it's happening on my Z3, Z2 tablet, and Z3 compact. The people that report no stuttering is probably not as sensitive to it as some of us are.
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Feel free to chuck up a video of the problem; I'm writing a game, so perhaps I could reproduce it if I had some idea what's causing it.
I remember having this problem with my Droid DNA when the Moto X rocking the same processor was smooth, regardless of framerate. Definitely firmware/video driver/kernel related. It can be most easily witnessed in games with a lot of scrolling or fluid motion, looking like a hitch or frame drop.
poldie said:
Feel free to chuck up a video of the problem; I'm writing a game, so perhaps I could reproduce it if I had some idea what's causing it.
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Thanks. I'll get a video of the Z3 and G2 side by side running Riptide GP2 tonight.
Sent from my LG-D800 using XDA Free mobile app
Ahh yes, i play asphalt 8 quite a bit, and while it doesn't lag, it definitely stutters a ton. I'm coming from an ascend mate 2 and even that runs it a bit better! i'm sure it all comes down to the heat/kernel settings. what's odd is when im playing need for speed, it's extremely smooth, but the phone definitely gets way hotter than it does when i play asphalt 8.
Sorry for the delay. My Canon camera crapped out on me. I ended up having to use my GoPro Hero3. Sorry for the image quality, GoPro sucks bad on everything except outdoor activities.
Top is LG G2 and bottom is Z3.
Edit: Youtube is horrible. I suggest downloading via Dropbox link.
http://youtu.be/8nyAUWBgpoM
Original file via Dropbox: https://dl.dropboxusercontent.com/u/73364340/Riptide.mp4
In the LG G2 you could disable the Thermal throttling and manually set clock speed for thermal states in Trickster Kernel settings app. I suppose you could do the same here.
What is everyone's performance on GTA San Andreas and Minecraft? For me, Minecraft runs better on the Nexus 6 and GTA San Andreas, while running a lot better than the Nexus 6, crashes after about a minute of gameplay.
I have read that some people experience the same issues, although very few. Even the Messenger basketball game stutters. It ran like this even as soon as it was taken out of the box a couple of days ago, and still nothing has changed. Has anyone else experienced these issues??
gilberts555 said:
What is everyone's performance on GTA San Andreas and Minecraft? For me, Minecraft runs better on the Nexus 6 and GTA San Andreas, while running a lot better than the Nexus 6, crashes after about a minute of gameplay.
I have read that some people experience the same issues, although very few. Even the Messenger basketball game stutters. It ran like this even as soon as it was taken out of the box a couple of days ago, and still nothing has changed. Has anyone else experienced these issues??
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Exactly the same thing on GTASA. Minecraft frame rate is unacceptable. Real Racing 3 stutters a bit, too. I've seen it playing better on an s6 in a Sprint store. Extremely disappointed with overall gaming performance. What the f***, Quallcom?
Exynos S7 user here. Minecraft frame sucks but GTASA runs fine for me. Still a lot laggy with graphics options set to max.
thatfukinguy1 said:
Exactly the same thing on GTASA. Minecraft frame rate is unacceptable. Real Racing 3 stutters a bit, too. I've seen it playing better on an s6 in a Sprint store. Extremely disappointed with overall gaming performance. What the f***, Quallcom?
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I feel like we got a bad batch because very few people have this issue
My sprint s7 just received an update that improves gaming. The game doesn't crash at max anymore, bit still lags due to Rock star's horrible optimization.
Weirdly, the HTC One M9 from 2015 runs the game smooth at max. After calculations, I've found that resolution is the problem. The S7 has a resolution on 2560*1440, while the m9 remains at 1920*1080. When pulling everything, including res to max, it lags. To fix this, keep all else at max except for resolution (keep it at 75%, 3/4 off 2560*1440, also known as 1920*1080, what the m9 has. The game is smoother than the m9 now due to the 820's improved gaming, but as known to all chipsets playing GTA: SA, slight frame drops still occur due to a lack of optimization from Rockstar's side. But it does help tremendously.
magicstick5 said:
My sprint s7 just received an update that improves gaming. The game doesn't crash at max anymore, bit still lags due to Rock star's horrible optimization.
Weirdly, the HTC One M9 from 2015 runs the game smooth at max. After calculations, I've found that resolution is the problem. The S7 has a resolution on 2560*1440, while the m9 remains at 1920*1080. When pulling everything, including res to max, it lags. To fix this, keep all else at max except for resolution (keep it at 75%, 3/4 off 2560*1440, also known as 1920*1080, what the m9 has. The game is smoother than the m9 now due to the 820's improved gaming, but as known to all chipsets playing GTA: SA, slight frame drops still occur due to a lack of optimization from Rockstar's side. But it does help tremendously.
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What's the build number?
kykint said:
What's the build number?
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Here it is.
Hi all,
I am wonder if anything I could do to increase the gaming performance of S8+ Exynos 8895.
As I play the game "Marvel Future Fight", I am encountered serious lag while using Dr. Strange in Alliance battle extreme. It is fine when I am using iphone 6 to play.
I have already used the game launcher and set to high performance, and screen resolution has been lowered to FHD+. I think this shouldnt be the case with such a new phone.
Would S835 perform better for gaming?
not been funny but most be some think up with your phone or game made before s8 come out
cyruslam said:
Hi all,
I am wonder if anything I could do to increase the gaming performance of S8+ Exynos 8895.
As I play the game "Marvel Future Fight", I am encountered serious lag while using Dr. Strange in Alliance battle extreme. It is fine when I am using iphone 6 to play.
I have already used the game launcher and set to high performance, and screen resolution has been lowered to FHD+. I think this shouldnt be the case with such a new phone.
Would S835 perform better for gaming?
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It's aBout the developer not with your phone for example I cant play so good with counter terrorist strike war there is little bit lag with low quality and low storage but with modern combat 5 with 900mb storage and high quality it works great don't worry about that
Yeah, likely just a poor unoptimized port to android. If you're having issues with it on your s8 its probably even worse on other android phones. Dont sweat it bro.
I'd like to compare it to the Galaxy S21. Would that seem reasonable? I have no issues on my device as far as gaming goes but my phone is rooted. And I debloat some of the apps. Does that alone make a difference? For games like COD Mobile I experience zero lag even at max settings. I play mainly small games like pocket city and media runs fine on Pixel 7 Pro in my experience.
UltimateGamer83 said:
I'd like to compare it to the Galaxy S21. Would that seem reasonable? I have no issues on my device as far as gaming goes but my phone is rooted. And I debloat some of the apps. Does that alone make a difference? For games like COD Mobile I experience zero lag even at max settings. I play mainly small games like pocket city and media runs fine on Pixel 7 Pro in my experience.
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I just upgraded from s21+ exynos version and it was all worth it. I only played nba 2k20 and Mobile legends, havent encountered issues so far
Gaming performance is somewhere between the SD888. I have notice that the performance at least with COD mobile has changed and seems like is dropping more frames then it used to. This I think is more related to the game then the phone since my other device with a SD888+ has been experiencing the same. Also in regards to COD the max frame rate you will achieve with ultra setting is a low resolution and only 90 fps. My SD888+ can play at medium graphics with 120 fps. this is probably because of the GPU ( I'm guessing here).
The SoC is plenty capable but games have to be optimized for Vulkan to have good performance on Mali GPUs. Every game should work fine out of the box but may lose to Adreno devices when settings are cranked.
The only thing bothers me in gaming part of p7pro is that I can't hear any game sound in Bluetooth headphones while talking over discord or normal phone call.