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On Quadrant it sticks at 61 fps and jumps back down and on Quake 3 it will hit 63fps and then jitter between 54 to 56fps like its trying to go higher. So, is the Captivate FPS locked? As I know we have a more powerful GPU then the iPhone 4 and Droid X.
I'm pretty sure it isn't, just most things are designed nowadays to be run at about 60 FPS. TV is shot at 24 FPS and when shows are shot at 60 FPS, many people comment it looks fake (even though it's closer to how things look in real life, we're just conditioned to 24 FPS).
There's a whole debate/discussion in the HDTV world about refresh rates versus FPS and how each thing affects the other and yada yada. I don't truly follow or understand it because I don't notice much of a different.
I wouldn't be surprised if they capped it at 60 FPS, but you honestly couldn't NOTICE anything beyond that. 60 FPS would be the "target" for most of these benchmarks because that gives it the truest motion for the baseline render. So it may not be the Captivate's hardware that's locked, but the software it's running.
Does the game have vsync options? If the display is running at around 60fps then its possible the game or OS is designed to run max at the same to prevent graphical tearing.
Yes, it's locked at 56FPS. Limitation of the S-AMOLED refresh rate. It could probably go higher if it were LCD, but then it wouldn't look so nice.
56FPS is a lot, especially on a 4" screen.
Android or target UI is 60 fps stated by Google for all UI elements and scrolling etc. So I don't think Samsung is limiting fps, its just the OS doing its thing.
Anyone notice that some graphic intensive games stutter? I'm not talking about framerate. This also happens on my Z2 tablet.
Running the games side by side my LG G2, The G2 is noticeably smoother. Running benchmarks side by side, The G2 is smoother again, but The Z3 scores higher.
Current games I'm playing are:
Riptide GP 2
Dead trigger 2
Slingshot Braves
Update 07/09/2016: I'm now using a Z5 and experiencing the same. My old LG G2 is smoother.
shilent said:
Anyone notice that some graphic intensive games stutter? I'm not talking about framerate. This also happens on my Z2 tablet.
Running the games side by side my LG G2, The G2 is noticeably smoother. Running benchmarks side by side, The G2 is smoother again, but The Z3 scores higher.
Current games I'm playing are:
Riptide GP 2
Dead trigger 2
Slingshot Braves
Sent from my D6616 using XDA Free mobile app
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Click to collapse
I havnt had any prolems so far. Ive play asphault 8, modern combat and GTA pretty flawlessly. Are you using heavy launchers? I also use a taskmanager to close everything prior to gaming. (ive done this with all my devices not just my z3)
I'm using the default launcher.
I'll Try Asphalt 8 later today.
Thanks.
Sent from my D6616 using XDA Free mobile app
Must say I have not noticed stuttering like you mention, I will also try Asphalt 8 and see how it fairs.
My bench marks 3d is smooth, and my device on Antutu tops the 3d default scores.
I have though made a couple of tweaks.
Here they are and see if it helps;
Go to settings, click about phone 10 times (or until you become a developer)
Go into developer options
Go down to Hardware-Accelerated rendering
Tick force GPU rendering
And Disable HW overlays.
See how you go after that.
danw_oz said:
Must say I have not noticed stuttering like you mention, I will also try Asphalt 8 and see how it fairs.
My bench marks 3d is smooth, and my device on Antutu tops the 3d default scores.
I have though made a couple of tweaks.
Here they are and see if it helps;
Go to settings, click about phone 10 times (or until you become a developer)
Go into developer options
Go down to Hardware-Accelerated rendering
Tick force GPU rendering
And Disable HW overlays.
See how you go after that.
Click to expand...
Click to collapse
Force GPU rendering and Disabling HW overlays did not make a difference.
I just tried Asphalt 8 on my Z3, Z2 tablet, and my fiance's Z3 compact, and it stutters like crazy. Much more than Riptide GP 2. Don't get me wrong, the games are playable, but much more enjoyable on my older LG G2.
Sent from my SGP511 using XDA Free mobile app
It could be heat or game related, My LG G2 never stuttered either and the Z3 for me has stuttered only in PlayStore of all places but a restart fixed that.
Hey mate i have been scouring the net for an answer to exactly the same problem you are having. Virtually every game has some intermittent stuttering which is pretty consistently occuring every few seconds so as you say games are very playable but dont feel smooth.
I have tried asphalt 8, zen pinball, Pinball Arcade , real racing 3 and none feel completely smooth. I thought maybe that real racing 3 may have been too graphically intense for the z3 but after reading so many reports from other z3 users on how good the game played on their phones it made me start looking for a solution. Pinball arcade and zen really sealed the deal for me about maybe something wasnt quite right though as these 2 games should pose absolutely no problem for any modern device (my vita vetsion side by side looks much smoother) but the ball will stutter every so often too.
If you find a solution i would really like to know what you did as i am new to android and everything ive read to try hasnt helped.
thedaz3000 said:
Hey mate i have been scouring the net for an answer to exactly the same problem you are having. Virtually every game has some intermittent stuttering which is pretty consistently occuring every few seconds so as you say games are very playable but dont feel smooth.
I have tried asphalt 8, zen pinball, Pinball Arcade , real racing 3 and none feel completely smooth. I thought maybe that real racing 3 may have been too graphically intense for the z3 but after reading so many reports from other z3 users on how good the game played on their phones it made me start looking for a solution. Pinball arcade and zen really sealed the deal for me about maybe something wasnt quite right though as these 2 games should pose absolutely no problem for any modern device (my vita vetsion side by side looks much smoother) but the ball will stutter every so often too.
If you find a solution i would really like to know what you did as i am new to android and everything ive read to try hasnt helped.
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Possibly it's related to the resolution. The Z3 has 1080 x 1920, whereas the ps vita is only 960 × 544; around a quarter of the size. I do think it's a weakness of modern phones; I'd be a lot happier with a lower resolution. It's not as if the S3 had any problems with its 720 x 1280. I think it's a bit like the megapixel race on DSLRs; bigger is better, and damn the other problems (noise, image size on cameras; speed, battery, asset storage space on phones).
Doesn't seem to be related to resolution, as the same happens on my fiancé's Z3 compact. Also, the same games runs smooth on my LG G2.
I'm pretty sure it has to do With Sony's ROM since it's happening on my Z3, Z2 tablet, and Z3 compact. The people that report no stuttering is probably not as sensitive to it as some of us are.
Sent from my D6616 using XDA Free mobile app
shilent said:
Doesn't seem to be related to resolution, as the same happens on my fiancé's Z3 compact. Also, the same games runs smooth on my LG G2.
I'm pretty sure it has to do With Sony's ROM since it's happening on my Z3, Z2 tablet, and Z3 compact. The people that report no stuttering is probably not as sensitive to it as some of us are.
Sent from my D6616 using XDA Free mobile app
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Click to collapse
I think the Sony ROM is running a more conservative setting or something because everything seems to be a little slow on the Z3. Battery saving method on Sony's part I assume.
Probably the kernel tuning. I've noticed it too.
Maybe Sony is more aggressive than LG with the thermal protection in the kernel. Even on the LG G2 if you disabled thermal protection it got rid of any stutters that were there, though not safe in the long run.
Guys do you think they will solve it by android L relase?
It will probably improve a bit because the new OS will be more efficient, and also better battery life.
shilent said:
Doesn't seem to be related to resolution, as the same happens on my fiancé's Z3 compact. Also, the same games runs smooth on my LG G2.
I'm pretty sure it has to do With Sony's ROM since it's happening on my Z3, Z2 tablet, and Z3 compact. The people that report no stuttering is probably not as sensitive to it as some of us are.
Click to expand...
Click to collapse
Feel free to chuck up a video of the problem; I'm writing a game, so perhaps I could reproduce it if I had some idea what's causing it.
I remember having this problem with my Droid DNA when the Moto X rocking the same processor was smooth, regardless of framerate. Definitely firmware/video driver/kernel related. It can be most easily witnessed in games with a lot of scrolling or fluid motion, looking like a hitch or frame drop.
poldie said:
Feel free to chuck up a video of the problem; I'm writing a game, so perhaps I could reproduce it if I had some idea what's causing it.
Click to expand...
Click to collapse
Thanks. I'll get a video of the Z3 and G2 side by side running Riptide GP2 tonight.
Sent from my LG-D800 using XDA Free mobile app
Ahh yes, i play asphalt 8 quite a bit, and while it doesn't lag, it definitely stutters a ton. I'm coming from an ascend mate 2 and even that runs it a bit better! i'm sure it all comes down to the heat/kernel settings. what's odd is when im playing need for speed, it's extremely smooth, but the phone definitely gets way hotter than it does when i play asphalt 8.
Sorry for the delay. My Canon camera crapped out on me. I ended up having to use my GoPro Hero3. Sorry for the image quality, GoPro sucks bad on everything except outdoor activities.
Top is LG G2 and bottom is Z3.
Edit: Youtube is horrible. I suggest downloading via Dropbox link.
http://youtu.be/8nyAUWBgpoM
Original file via Dropbox: https://dl.dropboxusercontent.com/u/73364340/Riptide.mp4
In the LG G2 you could disable the Thermal throttling and manually set clock speed for thermal states in Trickster Kernel settings app. I suppose you could do the same here.
So I have been playing around with my new 4.7 and immediately noticed that, in comparison to my Samsung S3, slow scrolling with the
thumb on the display causes jerky movement, like a couple of pixels at the time. This looks horrible in comparison to the S3 where every
motion seems perfectly fluid. Has anyone else noticed this and why isn't it implemented the right way? Seems to be an easy fix.
Does the 5.5 suffer from this issue as well?
Note: It's not lag. It's like there aren't enough frames for it to look smooth. This happens during scrolling in webpages and settings etc.
It seems they totally turned off this little project from back in the day:
http://www.webopedia.com/TERM/G/google_project_butter.html
"Google Project Butter accomplished its “buttery smooth” responsiveness and “speed infusion” improvements via three main additions: triple buffering, which improves coordination and animation synchronization between the CPU, GPU and display; VSync, which improves graphical performance and increases frame rates to 60fps (frames per second); and touch responsiveness, which predicts a user’s upcoming actions of the screen in order to improve load times for those actions.:
No one willing to test?
Okay :good:
Mine does the same (4.7). But is not something that bother me. It is a cheap device after all.
tudy88 said:
Mine does the same (4.7). But is not something that bother me. It is a cheap device after all.
Click to expand...
Click to collapse
Thanks for your input. Whether or not the device is relatively 'cheap' shouldn't really matter, as it's a matter of frame rate and could
be easily tweaked through a software change.
Any input from 5.5 owners?
What is everyone's performance on GTA San Andreas and Minecraft? For me, Minecraft runs better on the Nexus 6 and GTA San Andreas, while running a lot better than the Nexus 6, crashes after about a minute of gameplay.
I have read that some people experience the same issues, although very few. Even the Messenger basketball game stutters. It ran like this even as soon as it was taken out of the box a couple of days ago, and still nothing has changed. Has anyone else experienced these issues??
gilberts555 said:
What is everyone's performance on GTA San Andreas and Minecraft? For me, Minecraft runs better on the Nexus 6 and GTA San Andreas, while running a lot better than the Nexus 6, crashes after about a minute of gameplay.
I have read that some people experience the same issues, although very few. Even the Messenger basketball game stutters. It ran like this even as soon as it was taken out of the box a couple of days ago, and still nothing has changed. Has anyone else experienced these issues??
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Exactly the same thing on GTASA. Minecraft frame rate is unacceptable. Real Racing 3 stutters a bit, too. I've seen it playing better on an s6 in a Sprint store. Extremely disappointed with overall gaming performance. What the f***, Quallcom?
Exynos S7 user here. Minecraft frame sucks but GTASA runs fine for me. Still a lot laggy with graphics options set to max.
thatfukinguy1 said:
Exactly the same thing on GTASA. Minecraft frame rate is unacceptable. Real Racing 3 stutters a bit, too. I've seen it playing better on an s6 in a Sprint store. Extremely disappointed with overall gaming performance. What the f***, Quallcom?
Click to expand...
Click to collapse
I feel like we got a bad batch because very few people have this issue
My sprint s7 just received an update that improves gaming. The game doesn't crash at max anymore, bit still lags due to Rock star's horrible optimization.
Weirdly, the HTC One M9 from 2015 runs the game smooth at max. After calculations, I've found that resolution is the problem. The S7 has a resolution on 2560*1440, while the m9 remains at 1920*1080. When pulling everything, including res to max, it lags. To fix this, keep all else at max except for resolution (keep it at 75%, 3/4 off 2560*1440, also known as 1920*1080, what the m9 has. The game is smoother than the m9 now due to the 820's improved gaming, but as known to all chipsets playing GTA: SA, slight frame drops still occur due to a lack of optimization from Rockstar's side. But it does help tremendously.
magicstick5 said:
My sprint s7 just received an update that improves gaming. The game doesn't crash at max anymore, bit still lags due to Rock star's horrible optimization.
Weirdly, the HTC One M9 from 2015 runs the game smooth at max. After calculations, I've found that resolution is the problem. The S7 has a resolution on 2560*1440, while the m9 remains at 1920*1080. When pulling everything, including res to max, it lags. To fix this, keep all else at max except for resolution (keep it at 75%, 3/4 off 2560*1440, also known as 1920*1080, what the m9 has. The game is smoother than the m9 now due to the 820's improved gaming, but as known to all chipsets playing GTA: SA, slight frame drops still occur due to a lack of optimization from Rockstar's side. But it does help tremendously.
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Click to collapse
What's the build number?
kykint said:
What's the build number?
Click to expand...
Click to collapse
Here it is.
I am using 60Hz refresh rate as well as FHD+
I do not watch high resolution movies on my phone (I prefer an 80" TV for that) but I have tried running the phone at 90HZ and QHD+ and I just do not see, or feel any difference! My scrolling through apps, and pictures, and web pages move just as fast on 60Hz as they do on 90Hz. The screen resolution also does not appear to change at all between FHD and QHD. Don't get me wrong, my phone is on 10 and running like a champ! I do not know if my battery would run out sooner on the higher rates but I just think that this thing is so fast as it is with all the top line hardware that running it at the higher rates would just use more battery with very limited, to no real benefit.
Am I the only one who feels this way?
As someone who uses a 144Hz gaming display and 90Hz OP7Pro daily 60Hz is painfully choppy...
jaseman said:
I am using 60Hz refresh rate as well as FHD+
I do not watch high resolution movies on my phone (I prefer an 80" TV for that) but I have tried running the phone at 90HZ and QHD+ and I just do not see, or feel any difference! My scrolling through apps, and pictures, and web pages move just as fast on 60Hz as they do on 90Hz. The screen resolution also does not appear to change at all between FHD and QHD. Don't get me wrong, my phone is on 10 and running like a champ! I do not know if my battery would run out sooner on the higher rates but I just think that this thing is so fast as it is with all the top line hardware that running it at the higher rates would just use more battery with very limited, to no real benefit.
Am I the only one who feels this way?
Click to expand...
Click to collapse
I would like to know why you bought a 1440p 90hz panel if you wish to use 1080p 60? 1440p is obviously more sharper and cleaner image and higher refreshrate = smoother experience I hate to see these comments "I don't see the difference" I always feel like the user is blind to me the difference is so obvious. But as the comment bellow I also game on a 144hz panel so anything less is choppy to me too. So I guess if you never used a high refresh panel it might be not noticeable to you.
liam_davenport said:
I would like to know why you bought a 1440p 90hz panel if you wish to use 1080p 60? 1440p is obviously more sharper and cleaner image and higher refreshrate = smoother experience I hate to see these comments "I don't see the difference" I always feel like the user is blind to me the difference is so obvious. But as the comment bellow I also game on a 144hz panel so anything less is choppy to me too. So I guess if you never used a high refresh panel it might be not noticeable to you.
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I do not play games on a phone. I have more important things to do with a $700.00 tool. I see just fine. I do not buy a phone based on screen refresh rate or resolution. 1080p on a 6 inch screen is better than many 55 inch TV's. I buy my phones based on price, battery size, and a few other features. So my perception is not wrong. I have tried multiple combinations of the various settings and there is LITTLE to NO appreciable difference! Maybe it makes a difference for games, but come on, games? Oh well, to each his own!
Liam definitely has a point. Although I never use 1080 I can understand how 1440 might not be a big enough difference that the extra battery is worth it. However the 90hz is much smoother during everyday use than 60hz. I use forced 90 and it hurts scrolling in any other phone. Don't know how much it affects games
jaseman said:
I do not play games on a phone. I have more important things to do with a $700.00 tool. I see just fine. I do not buy a phone based on screen refresh rate or resolution. 1080p on a 6 inch screen is better than many 55 inch TV's. I buy my phones based on price, battery size, and a few other features. So my perception is not wrong. I have tried multiple combinations of the various settings and there is LITTLE to NO appreciable difference! Maybe it makes a difference for games, but come on, games? Oh well, to each his own!
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Click to collapse
I'm pretty sure he was talking about gaming on a 144hz monitor, not on his phone.
So theoretically going from 144hz to 60hz would be a HUGE difference and would definitely be noticeable.
jaseman said:
I do not play games on a phone. I have more important things to do with a $700.00 tool. I see just fine. I do not buy a phone based on screen refresh rate or resolution. 1080p on a 6 inch screen is better than many 55 inch TV's. I buy my phones based on price, battery size, and a few other features. So my perception is not wrong. I have tried multiple combinations of the various settings and there is LITTLE to NO appreciable difference! Maybe it makes a difference for games, but come on, games? Oh well, to each his own!
Click to expand...
Click to collapse
90Hz is not only good for gaming. There's was a time when Google Chrome stopped supporting 90Hz (I think it was a month ago). At the very first second I was using Chrome with 60Hz without knowing I just thought "wtf why is it so laggy". So yeah, the difference between 60Hz and 90Hz is very big. Glad chrome supports 90Hz again.
90Hz ftw!
I guess it all boils down to not only "what" you do on your phone, but also "how" you choose to do it...as in which app(s) you choose to get things done. I keep changing settings and even rebooting between changes just to make sure they really take. And I do not see any appreciable difference! Not trying to make trouble, not disparaging this phone at all because I am enjoying it very much! But for me, the way I use it, and the apps that are important to me..the faster refresh rate as well as the higher resolution are anecdotal at best. The whole purpose of this thread for me was to make sure that my phone was truly working properly when using the higher settings. Evidently it is??? YMMV
This is an age-old battle and it's pointless as this is very subjective and changes over time.
Understand that it is normal for a person not to percieve huge difference between 60 and 90Hz if you are used to 60 and going to 90 short term. Your brain needs time to adjust and "speed up" your perception and it takes weeks or months. After that period of getting used to the fluidity of higher refresh display, going back to 60 should seem like a slideshow. Someone used to 60Hz will not see a huge difference, someone coming from 144Hz will immediatelly feel the screen lag at 60. Another thing is dark mode, dark mode indirectly raises your pixel response times, making movement more blurry and the 90Hz less prominent.
As for resolution on this phone, you can clearly see the small text in browsers is more blurry and causes more eye fatigue.
At the end of the day if you value the battery more than screen clarity, it's better to keep both low before you spoil yourself and there's no going back
we all know that on Android 9, not all the apps runs at 90Hz inclued Chrome, the reason is the battery consumption of course
idk if this still true on Android 10, but Chrome is runing at 90Hz on Android 10
so i guess, 1+ unlock the 90Hz to more apps, still mix it with the 60Hz to optimize the battery, so that is why we kind of dont see any differences
the only method to compare is download the Auto90 app from appstore, force the phone to runs at 90Hz all the time then you'll see there is differences or not
I dont mind about resolution since FHD+ is more than Reasonable with color tuning , but the frame rate is one of the main pros of one plus new line up .
So i force all them 90hz on all apps . Leaving iphone users insecurely baffled
I'm usually on a 240hz monitor. The 90hz screen is very nice feeling and whenever I look at my 6t I want to throw up.
^^LOL, good one's