Idol 3 4.7 (slow) Jerky Scrolling? - Onetouch Idol 3 Q&A, Help & Troubleshooting

So I have been playing around with my new 4.7 and immediately noticed that, in comparison to my Samsung S3, slow scrolling with the
thumb on the display causes jerky movement, like a couple of pixels at the time. This looks horrible in comparison to the S3 where every
motion seems perfectly fluid. Has anyone else noticed this and why isn't it implemented the right way? Seems to be an easy fix.
Does the 5.5 suffer from this issue as well?
Note: It's not lag. It's like there aren't enough frames for it to look smooth. This happens during scrolling in webpages and settings etc.
It seems they totally turned off this little project from back in the day:
http://www.webopedia.com/TERM/G/google_project_butter.html
"Google Project Butter accomplished its “buttery smooth” responsiveness and “speed infusion” improvements via three main additions: triple buffering, which improves coordination and animation synchronization between the CPU, GPU and display; VSync, which improves graphical performance and increases frame rates to 60fps (frames per second); and touch responsiveness, which predicts a user’s upcoming actions of the screen in order to improve load times for those actions.:

No one willing to test?
Okay :good:

Mine does the same (4.7). But is not something that bother me. It is a cheap device after all.

tudy88 said:
Mine does the same (4.7). But is not something that bother me. It is a cheap device after all.
Click to expand...
Click to collapse
Thanks for your input. Whether or not the device is relatively 'cheap' shouldn't really matter, as it's a matter of frame rate and could
be easily tweaked through a software change.
Any input from 5.5 owners?

Related

[Q] Why do Android tablets lag so heavily?

(bear in mind that I own an iPhone 3GS, iPad 3, Nexus S as my main phone and HD2)
Every time I try Android tablets somewhere, on a roadshow of the manufacturer or at a department store, they lag and stutter heavily at simple tasks or just flicking around the app drawer. No matter what brand they are, be it a Sony, Toshiba, Acer, on Honeycomb or ICS, they just lag. Even the newest Tabs from Samsung suffer from lag too, while the iPad flies.
How can they ever sell if the user experience is so laggy at the first try, in regards to normal users' perspective - they just care whether it's smooth unlike us gizmos - and why are they so laggy despite having dual-core processors and a ton of RAM inside while phones with lower specs run like butter?
I don't know why.. all I know is that I currently use a Samsung Galaxy Tab 2 10.1 that was laggy on 4.0.3 until I installed Cyanogenmod 10 preview which put it at 4.1.1 ..
Buttery smooothh now :good:
Also I've seen some good reviews on the experience with the upcoming Samsung Note 10.1
bcoz android is eating heavy ram so it lags
Try any of the Asus transformer tablets, they are fast.
Sent from my SGH-T959 using xda app-developers app
Gam3boy said:
bcoz android is eating heavy ram so it lags
Click to expand...
Click to collapse
So tell me why phones run without lag? Android is not the reason why it lags, he was asking specifically about tablets.
I'm not a genius, but it might have to do with the size of the screen coupled with screen resolution. I've tried out some galaxy tab 10.1s and noticed the lag you're talking about
Sent from my MB508 using xda premium
Lag compare with what? Phone? Another OS? Widget and multitasking has a lot to take into consideration too. I am sure Android will be a lot faster if it doesn't have true multitasking
demonoflust said:
Lag compare with what? Phone? Another OS? Widget and multitasking has a lot to take into consideration too. I am sure Android will be a lot faster if it doesn't have true multitasking
Click to expand...
Click to collapse
I don't think this is the root cause, the root cause is something to do with android's coding as it was never intended to Handel hardware gpu acceleration across the board with gpu and this is where lag occurs.
Gpu and CPU wasn't coded to work together so when google released 4.0, it's way a bit of a jerky mess as the os would lag for a few seconds and continuous lag when doing slow scrolling. It can also be seen with contacts list where a lot of the photos appear. The gpu only seems to render a few layers of the os while CPU struggles to load picture image at once so contact list lag was still present and that same goes with the browser.
Project butter was designed to aggressively ramp up cpu to maximum speed when users touched their finger on it hence smoother pinch to zooms as CPU tries to process information I.e. content while the gpu renders graphical side of it hence less lag compared to ics, it can be seen with pinch to zoom.
Notice how 4.0s zooms are pitch, lag, pinch, lag, pinch lag while 4.1's pinches has a relatively smaller lag between actually pinching and lagging?
It's more to do with reducing legacy between gpu and CPU response time. Which is googles approach to fixing lag while still keeping developers apps unbroken.
Ios and windows 8 for arm renders it differently, it's more to do with framework linking the two integrations together. CPU and gpu works together like bus link I,e. reducing legacy while accessing each others resources hence virtually no lag (not 100%, but maybe 97% of the time).
That is why ios runs fairly smooths even on a 412mhz device while android suffers more hick ups even on a 1.8 ghz quad core device with hideously large amounts of ram.
No I don't think cm 10.1 offers a so called "buttery smooth" performance even on the nexus 7 which has a tiny wee bit of hick ups and scroll lag.
Yes I over clocked my old n7 to 1.8ghz

Getting Jelly Bean Buttery Smooth on the Infinity

Hi All,
Having owned a Galaxy Nexus, and getting Jelly Bean some time ago, I was expecting a lot more from Jelly Bean on the Infinity when it came to interface fluidity. My Galaxy Nexus was a lot smoother - transitions and the notification menu especially.
But then I started to notice - in apps - the notification menu is actually very smooth, but not at the home screen. All transitions were still very slow however.
I had quite a bit of a play around and nothing seemed to improve the performance. Then I think I found something, and I want some people to sanity check me. I use Apex launcher (performance was still just as slow with the default launcher). In it's options, you can disable wallpaper completely (which you cannot do on the default launcher).
When I do this...I finally get the greatly improved fluidity I was expecting. It's not perfect, but the difference is huge.
Is anyone else able to confirm this? It seems strange. I was not using live wallpapers...just a static wallpaper. How much difference can a wallpaper make?
High resolution wallpaper can slow down performances due to pictures taking space on the RAM. Thus high definition pictures can take quite a bit of data ~10MB. Though that doesn't seem to be a lot...
Well I have tried using a smaller image, but I expect Android is up-scaling it to full resolution. The anmation was much less smooth. Once I disabled the wallpaper again, animations were smooth again.
Does anyone else use Apex, or a launcher that can disable the wallpaper to test this?
I just use a 1x1 pixel of black, pretty much "removes" the need to draw the wallpaper.
androidxen said:
I just use a 1x1 pixel of black, pretty much "removes" the need to draw the wallpaper.
Click to expand...
Click to collapse
Did you notice a perceivable improvement in performance as a result of using that wallpaper? It seems likely that Android will stretch that 1x1 pixel out to fill a large canvas of black, which may not give any performance increase so I would be interested to know.
I would also like to know if I am the only one noticing this difference? Maybe no one else really cares about it except for me!
I use Apex Launcher Pro. I notice no difference whether I'm using wallpaper or not. Everything seems nice and smooth to me.
I would say you shouldn't expect to much from the Infinity. The Nexus 7, being a Nexus device, will always be faster than any other devices out there. The Infinity with it lousy flash storage and a full HD screen will never be able to catch up with the Galaxy Nexus and Nexus 7 in terms of speed and fluidity.
huy_lonewolf said:
I would say you shouldn't expect to much from the Infinity. The Nexus 7, being a Nexus device, will always be faster than any other devices out there. The Infinity with it lousy flash storage and a full HD screen will never be able to catch up with the Galaxy Nexus and Nexus 7 in terms of speed and fluidity.
Click to expand...
Click to collapse
I somewhat agree...it is certainly pushing a lot of pixels. So my expectations have not been too high. In fact, I have really been pleasantly surprised. However - for the most part - I don't believe the I/O limitations should be affecting this tablet that much. Obviously there will be some effect...the same issues I was seeing before are still present...but I still do expect some improvement from JB.
That said...I am actually seeing it...but only with the wallpaper disabled. This is what strikes me as odd...it is just a static background image...and it feels like a bug.
Maybe I should just keep it off and wait until Key Lime Pie?
Disabling unused apps and clearing their data helps a lot. If you cannot disable see if you can "uninstall updates" first after that you should be able to. If you're rooted like me you can disable even more stuff using Titanium BU.
The difference? Everything is loaded immediately on startup (i.e. no calender widget that takes 5 sec to show). Balanced mode feels like performance mode, I can go on.
rikc said:
Disabling unused apps and clearing their data helps a lot. If you cannot disable see if you can "uninstall updates" first after that you should be able to. If you're rooted like me you can disable even more stuff using Titanium BU.
The difference? Everything is loaded immediately on startup (i.e. no calender widget that takes 5 sec to show). Balanced mode feels like performance mode, I can go on.
Click to expand...
Click to collapse
What benefit is clearing a disabled app's data? My typical method for disabling something is to "freeze" it with TiBU and skip the OS menus altogether. Is there some additional benefit I could gain by clearing the frozen app's data too?
I was one of the people having slowness issues with their device but a couple of days later i figured it out. I went into the settings - apps - running and cached apps list. My ram was down to 100MB at some points. The 1GB of ram doesnt seem to be enough but we need to make due with what we got. So i installed Autostarts and disabled all the startup apps and any other apps i dont need when i change wifi state and all that other useless stuff. Google+ would run almost every 2 seconds, Maps aswell. So i disabled those apps from running at bootup and such. Now my available RAM is at 400MB constantly and it is running crazy fast. Opening the recent apps list and clearing those apps is super fast now. Also disabled some of the animation effects that jelly bean puts in. I personally am more concerned with performance then quality.
I noticed every app has notifications turned on by default (settings/apps). I don't know if it matters but I've been turning it off on everything I don't use notifications with.
+1
GregAndo said:
I somewhat agree...it is certainly pushing a lot of pixels. So my expectations have not been too high. In fact, I have really been pleasantly surprised. However - for the most part - I don't believe the I/O limitations should be affecting this tablet that much. Obviously there will be some effect...the same issues I was seeing before are still present...but I still do expect some improvement from JB.
That said...I am actually seeing it...but only with the wallpaper disabled. This is what strikes me as odd...it is just a static background image...and it feels like a bug.
Maybe I should just keep it off and wait until Key Lime Pie?
Click to expand...
Click to collapse
I kinda laugh when I hear that it is pushing a lot of pixels so that's why it isn't smooth.... take the iPad 3 for example higher resolution, crappier specs and crappy iOS but it runs so smooth that it makes me want to trade in my infinite for it. I will have to jailbrake it to be able to do what I like but the experience will be better.... was just playing around with my friends iPad 3 and **** did I get me tinking.....
Sent from my ASUS Transformer Pad TF700T using XDA Premium HD app
hit173 said:
I kinda laugh when I hear that it is pushing a lot of pixels so that's why it isn't smooth.... take the iPad 3 for example higher resolution, crappier specs and crappy iOS but it runs so smooth that it makes me want to trade in my infinite for it. I will have to jailbrake it to be able to do what I like but the experience will be better.... was just playing around with my friends iPad 3 and **** did I get me tinking.....
Sent from my ASUS Transformer Pad TF700T using XDA Premium HD app
Click to expand...
Click to collapse
Dude, you should seriously do some homework on Anandtech to say that the iPad 3 has crappier specs. In term of SoCs and graphic performance, the A5X chip in the iPad 3 is the most powerful SoC on a tablet right now, even the upcoming Snapdragon S4 Pro is unable to compete with it. I don't have much love for Apple, but we need to consider facts. If you consider raw computing power, Tegra 3 is even behind the iPad 2. In order to drive that many pixels on the iPad 3, Apple had to include a humongous SoC as well as much bigger battery, which explains why the iPad 3 is thicker and takes longer to charge. For your information, Tegra 3 is still stuck with single-channel memory while the rest of the industry have moved on to dual-channel memory early this year (look at Snapdragon S4, Exynos 4, OMAP 4)
As much as I dislike the current situation, there is not much of a competition going on right now with SoC. Currently, on the tablet front, Apple has the most powerful SoC on the market (A5X). On the phone side, the A6 chip is also the most powerful SoC on a phone as well. I am severely disappointed at Qualcomm and nVidia for failing behind Apple so far on this front. Not much is known about Tegra 4, but they'd better bring some Kepler to it, otherwise nVidia will become irrelevant.

DETAILED COMPARISON: HTC Desire HD, Samsung GS i9000, Samsung GS+ i9001

To be honest, I don't know where to put this thread, let me know If it's needed to be moved to somewhere else.
Detailed real-life comparison: HTC Desire HD vs Samsung Galaxy S I9000 vs Samsung Galaxy S Plus I9001.
Since I was unable to find a proper comparison of HTC Desire HD, Samsung i9001 Galaxy S Plus and Samsung Galaxy S i9000 anywhere at the internet, I've made my own review for other users which have a dilemma which phone should they buy. And yes, these phones are quite old, but their price is still pretty high and feaures are pretty decent even nowadays.
Unlike other reviews, this is a review with a different approach. This review is based entirely on the real-life experiences, not the benchmarks and other stuff for geeks usually seen in reviews. The specs won't be mentioned here as that's something that can be found at any mobile phone website.
So, here goes the comparison between:
- HTC Desire HD (further noted as DHD) – Official Android 2.3.5.
- Samsung Galaxy S Plus i9001 (further noted as SGS+) - Official Android 2.3.5.
- Samsung Galaxy S i9001 (further noted as SGS) - Official Android 2.3.5.
You may note that SGS and SGS+ are for most of the time mentioned together, since they share most of their internal components.
IN SHORT:
There are a lot of areas where one phone has an advantage over the other two.
If you want a good 720p HD video clip, front camera, AMOLED screen and a loud loudspeaker, avoid DHD.
If you want a camera flash, lots of RAM, good Wi-Fi range and flawless GPS, avoid SGS and SGS+ . Essentially, SGS+ is an SGS with faster processor, effectively a tad more RAM and a weaker GPU.
KEEP READING FOR A DETAILED COMPARISON
SYSTEM PERFORMANCE
Generally, all three behave well and fast if used properly.
SGS+ is generally the fastest when it comes to interface because of its superior 1.4 GHz processor but sometimes there is a noticeable lag in animations, browsing and other stuff since it doesn't have much RAM for its screen resolution (screen res. 800x480, 512 MB overall, 352 MB user accessible, average of 180 MB can get free). Also, for some reason, after pressing the lock button (or home button), the phone doesn't awake instantly, there is a 1 second gap. Also, sudden closes of apps can be experienced, and home screen reloads frequently after an exit from a heavy app due to low RAM.
SGS is the fastest when it comes to heavy graphical stuff because of its PowerVR SGX540 GPU, like live wallpapers, animations, 3D rendering etc, but sometimes there is a noticeable lag when it comes to loading heavy content in browser (like Flash), or a RAM-heavy application because effectively, SGS has a tad less RAM than SGS+ even though they are the same according to specs (screen res. 800x480, 512 MB overall, 329 MB user accessible, average of 160 MB can get free). Also, sudden closes of apps can be experienced, and home screen reloads frequently after an exit from a heavy app due to low RAM.
DHD is the most stable of the three overall, because it has a lot of RAM (screen res. 800x480, 768 MB overall, 600 MB user accessible, average of 350 MB can get free). It lags the least out of three, and it's the least buggy. SGS+ has more bugs, but SGS has the most.
BUILD QUALITY
DHD body is almost entirely made of metal, except the two covers (battery and cards covers/lids) and LED flash cover which are made of plastic with a pleasant rubber finish, so the overall quality is very good. The bad part of this is the aforementioned two lids. The cards lid at the bottom of the phone (SIM card and memory card lid) has small metal connectors for mobile network on it, which act as a connection between it and the motherboard. If you remove the lid while the phone is turned on, network signal will decrease dramatically. The same thing goes for the battery lid, it also has mettal connectors (I think it's for battery) which acts as a connection between it and motherboard. It's highly advised to proceed gentle (no need to be too gentle, though) when removing these lids as they could get wiggly with time (although if that happens, it can be fixed quite easily with no extra expenses).
SGS and SGS+ share effectively the same shell, so they are reviewed i the same paragraph. The only difference between them is that the chrome is a a tad brighter on SGS+, the Google mark at the back cover is gone on SGS+ and the dot pattern at the back cover is little different. Despite it's entirely made out of plastic, SGS and SGS+ are well built phones and far sturdier than the look might suggest. These phones can survive quite a few falls (well, not as DHD though, but it's still good) The bad thing about it is that the chrome part peels off quite easily with the use and in order to avoid that, the additional carrying pouch or some other kind of protection is necessary. Another thing that some people might mind is that the whole glossy body is a fingerprint magnet.
DISPLAY
SGS and SGS+ have the same Super AMOLED (or SAMOLED) screen, while DHD has an LCD. Both of them have their pros and cons.
Super AMOLED has a lively and a bit oversaturated (and unrealistic) colors, as well as infinitely deep blacks. People who prefer that will consider SAMOLED as a gift from the sky, since it's capable to make the most washed out image look like a beauty. However, this type of screen has a few waknesses that crawl out after quite some time of use. First, it generally shows traces of wear before an LCD. It is made of organic matters, every pixel is for itself, so every pixel 'gets older' for itself, which sometimes result in some incossintencies regarding the color shades, and a burn-in. Let's stop at a burn-in part for a bit. Burn-in only happens after about 1,5 or 2 years of usage (this can vary a lot). If someone doesn't know what burn-in is, then just Google it. In short, it is an image persistency. For example, if you try to play some full-screen game, you could be able to notice a ghost of a notification bar (because notification bar is on the screen for most of the time). In other words, if some pixels are showing the same content most of the time, it'll get burned in. In order to avoid this, try not to get the notification bar to be on the screen all time. Sunlight legibility is commendable, even though it uses weaker light than LCD, its low reflectiveness more than makes up for that. Viewing angles are incredible and there is almost no color shifting except at most extreme angles.
LCD screen of DHD has quite clean, crisp and realistic-looking colors. It doesn't posess blacks even nearly as deep as SAMOLED but it's still good enough. Viewing angles are above average. Color gradients are much more consistent than on SAMOLED. Sunlight legibility is good, not as SAMOLED, but still good since its stronger light makes up for higher reflectiveness. This kind of screen has a weakness, after quite some time of use, 1-2 green pixels closer to sides can appear, but that's still not something that could be a deal breaker.
BATTERY LIFE
Even though the DHD has the largest screen and the weakest battery here (4.3“ LCD ,1230mAh), compared to SGS (4“ Super AMOLED, 1500 mAh) and SGS+ (4“ Super AMOLED, 1650 mAh, not too noticeable difference of SGS), the average battery life of all three is about equal. The reason of that is mostly in the the screens. Even though it's mentioned that Super AMOLED display consumes less energy than an LCD , that works only if there is mostly black color on the screen for most of the time. In most other cases, Super AMOLED consumes the battery faster than an LCD, especially when the browsing is involved because of the white color. That's why the batteries of SGS and SGS+ last about the same as DHD.
TELEPHONY
All three phones had trouble-free signal reception, and overall all three are quite close. While all three are quite loud, DHD has just a tad cleaner in-call sound at than SGS and SGS+.
AUDIO
As far as loudspeakers are concerned, SGS and SGS+ have an identical loudspeaker which is miles ahead of one in DHD.
Loudspeaker of SGS and SGS+ is quite loud, clean and deep, so missing a call is highly unlikely.
On the other hand, the one in DHD is a disappointment (this is a weak spot of almost all other HTC phones as well), too high pitched and quiet, bass is literally non-existent, and It can happen that you miss a call.
When a pair of earphones is plugged in, all three devices are on par. The sound is excellent for the most of users, but if you're a demanding audiophile, you should look elsewhere.
WLAN (Wi-Fi)
All three devices are fast when they're close to the router, but if they are a bit away from the router, the differences can be clearly seen. Needless, to say, speed decreases accordingly with increase of Wi-Fi range.
Wi-Fi range is a weak spot of SGS and SGS+. SGS has just a hair better wi-fi range than SGS+, but overall, both of them are below average in that aspect.
On the other hand, DHD had no issues with Wi-Fi range, where SGS and SGS+ had only one bar, DHD had 2 bars (even 3 sometimes) with no problems. Where DHD has only 1 bar, SGS and SGS+ can't even get the signal in most of cases, even if they do get it, opening any page is almost impossible. However, DHD isn't perfect, but it's very close to it. The reason for it is the death grip when you put your finger on a certain place around the battery lid, but that shouldn't be something to be worried about since the death grip can be easily avoided. While in death grip, wi-fi signal drops by 1 or 2 bars but even at that, it's still better than on SGS ans SGS+.
GPS
DHD takes an absolute victory here. GPS lock was relatively fast and the phone was ready to go in short time frame. SGS and SGS+ have shown bad performance here.
While SGS+ is slightly faster (or less slow) at locking than SGS, both of them fared poor here. Locking the GPS is very slow on bith devices, it takes an eternity and it can be done only by driving in a vehicle for a while (while on foot, it's almost always impossible to get a lock). Good side of the coin here is, when it finally locks the GPS signal, it's quite accurate, consistent and signal doesn't get dropped.
CAMERA
In short, DHD makes better photos, SGS and SGS+ make better videos.
Camera of DHD captures an average details for an 8 Mpix and on the faraway shots (e.q. landscape) there is a bit of blurring at the left side of image, while the right side is fine. Shots with objects closer than that are better and blurr-free. DHD is also equipped with Dual-LED flash, and it quite helps out with nightshots.
SGS and SGS+ have the same camera unit, so their results are literally the same. It captures the images of 5 Mpix and it doesn't have an LED flash. Shots are solid for a 5 Mpix unit, but still wouldn't rank near the top of 5 Mpix league.
As for the video recording, SGS and SGS+ can record 720p videos of a high quality and low noise levels, with a consistent 30 fps. The only bad thing is that they don't have an autofocus of any sort in video mode. Unlike DHD, these two both have front camera too.
DHD can also record 720p videos, but the result is way worse than what SGS and SGS+ put up. The main issue here is the framerate, it greatly depends on amount of light. The camera can achieve the specified 30 fps only if there is a lot of daylight. If you move even slightly out of good light you'll notice a considerable drop in framerate, to even 12 fps at times. This can be partially fixed if ISO is set to 800, contrast to -2 and exposure to -2. LED flash works in video mode too. The only thing that goes for DHD in this comparison is the presence of autofocus in video mode.
GAMING
Desire HD excells at games that require a lot of RAM, alhtough there could be some hiccups with newest games because of old GPU and low processor clockspeed. SGS+ with the same GPU somewhat makes up for it with faster processor, although there could be some hiccups with newer games because it has relatively low RAM memory. On the other hand, SGS is a lot better than SGS+ and DHD at games that have high graphic requirements, although there could be some hiccups with newer games because it has relatively low RAM memory.

90 vs 60 and Resolution

I am using 60Hz refresh rate as well as FHD+
I do not watch high resolution movies on my phone (I prefer an 80" TV for that) but I have tried running the phone at 90HZ and QHD+ and I just do not see, or feel any difference! My scrolling through apps, and pictures, and web pages move just as fast on 60Hz as they do on 90Hz. The screen resolution also does not appear to change at all between FHD and QHD. Don't get me wrong, my phone is on 10 and running like a champ! I do not know if my battery would run out sooner on the higher rates but I just think that this thing is so fast as it is with all the top line hardware that running it at the higher rates would just use more battery with very limited, to no real benefit.
Am I the only one who feels this way?
As someone who uses a 144Hz gaming display and 90Hz OP7Pro daily 60Hz is painfully choppy...
jaseman said:
I am using 60Hz refresh rate as well as FHD+
I do not watch high resolution movies on my phone (I prefer an 80" TV for that) but I have tried running the phone at 90HZ and QHD+ and I just do not see, or feel any difference! My scrolling through apps, and pictures, and web pages move just as fast on 60Hz as they do on 90Hz. The screen resolution also does not appear to change at all between FHD and QHD. Don't get me wrong, my phone is on 10 and running like a champ! I do not know if my battery would run out sooner on the higher rates but I just think that this thing is so fast as it is with all the top line hardware that running it at the higher rates would just use more battery with very limited, to no real benefit.
Am I the only one who feels this way?
Click to expand...
Click to collapse
I would like to know why you bought a 1440p 90hz panel if you wish to use 1080p 60? 1440p is obviously more sharper and cleaner image and higher refreshrate = smoother experience I hate to see these comments "I don't see the difference" I always feel like the user is blind to me the difference is so obvious. But as the comment bellow I also game on a 144hz panel so anything less is choppy to me too. So I guess if you never used a high refresh panel it might be not noticeable to you.
liam_davenport said:
I would like to know why you bought a 1440p 90hz panel if you wish to use 1080p 60? 1440p is obviously more sharper and cleaner image and higher refreshrate = smoother experience I hate to see these comments "I don't see the difference" I always feel like the user is blind to me the difference is so obvious. But as the comment bellow I also game on a 144hz panel so anything less is choppy to me too. So I guess if you never used a high refresh panel it might be not noticeable to you.
Click to expand...
Click to collapse
I do not play games on a phone. I have more important things to do with a $700.00 tool. I see just fine. I do not buy a phone based on screen refresh rate or resolution. 1080p on a 6 inch screen is better than many 55 inch TV's. I buy my phones based on price, battery size, and a few other features. So my perception is not wrong. I have tried multiple combinations of the various settings and there is LITTLE to NO appreciable difference! Maybe it makes a difference for games, but come on, games? Oh well, to each his own!
Liam definitely has a point. Although I never use 1080 I can understand how 1440 might not be a big enough difference that the extra battery is worth it. However the 90hz is much smoother during everyday use than 60hz. I use forced 90 and it hurts scrolling in any other phone. Don't know how much it affects games
jaseman said:
I do not play games on a phone. I have more important things to do with a $700.00 tool. I see just fine. I do not buy a phone based on screen refresh rate or resolution. 1080p on a 6 inch screen is better than many 55 inch TV's. I buy my phones based on price, battery size, and a few other features. So my perception is not wrong. I have tried multiple combinations of the various settings and there is LITTLE to NO appreciable difference! Maybe it makes a difference for games, but come on, games? Oh well, to each his own!
Click to expand...
Click to collapse
I'm pretty sure he was talking about gaming on a 144hz monitor, not on his phone.
So theoretically going from 144hz to 60hz would be a HUGE difference and would definitely be noticeable.
jaseman said:
I do not play games on a phone. I have more important things to do with a $700.00 tool. I see just fine. I do not buy a phone based on screen refresh rate or resolution. 1080p on a 6 inch screen is better than many 55 inch TV's. I buy my phones based on price, battery size, and a few other features. So my perception is not wrong. I have tried multiple combinations of the various settings and there is LITTLE to NO appreciable difference! Maybe it makes a difference for games, but come on, games? Oh well, to each his own!
Click to expand...
Click to collapse
90Hz is not only good for gaming. There's was a time when Google Chrome stopped supporting 90Hz (I think it was a month ago). At the very first second I was using Chrome with 60Hz without knowing I just thought "wtf why is it so laggy". So yeah, the difference between 60Hz and 90Hz is very big. Glad chrome supports 90Hz again.
90Hz ftw!
I guess it all boils down to not only "what" you do on your phone, but also "how" you choose to do it...as in which app(s) you choose to get things done. I keep changing settings and even rebooting between changes just to make sure they really take. And I do not see any appreciable difference! Not trying to make trouble, not disparaging this phone at all because I am enjoying it very much! But for me, the way I use it, and the apps that are important to me..the faster refresh rate as well as the higher resolution are anecdotal at best. The whole purpose of this thread for me was to make sure that my phone was truly working properly when using the higher settings. Evidently it is??? YMMV
This is an age-old battle and it's pointless as this is very subjective and changes over time.
Understand that it is normal for a person not to percieve huge difference between 60 and 90Hz if you are used to 60 and going to 90 short term. Your brain needs time to adjust and "speed up" your perception and it takes weeks or months. After that period of getting used to the fluidity of higher refresh display, going back to 60 should seem like a slideshow. Someone used to 60Hz will not see a huge difference, someone coming from 144Hz will immediatelly feel the screen lag at 60. Another thing is dark mode, dark mode indirectly raises your pixel response times, making movement more blurry and the 90Hz less prominent.
As for resolution on this phone, you can clearly see the small text in browsers is more blurry and causes more eye fatigue.
At the end of the day if you value the battery more than screen clarity, it's better to keep both low before you spoil yourself and there's no going back
we all know that on Android 9, not all the apps runs at 90Hz inclued Chrome, the reason is the battery consumption of course
idk if this still true on Android 10, but Chrome is runing at 90Hz on Android 10
so i guess, 1+ unlock the 90Hz to more apps, still mix it with the 60Hz to optimize the battery, so that is why we kind of dont see any differences
the only method to compare is download the Auto90 app from appstore, force the phone to runs at 90Hz all the time then you'll see there is differences or not
I dont mind about resolution since FHD+ is more than Reasonable with color tuning , but the frame rate is one of the main pros of one plus new line up .
So i force all them 90hz on all apps . Leaving iphone users insecurely baffled
I'm usually on a 240hz monitor. The 90hz screen is very nice feeling and whenever I look at my 6t I want to throw up.
^^LOL, good one's

Question Gaming - Marvel Contest of Champions

I've got a slightly odd one, specifically MCOC (contest of champions)
It's juddery as hell
I've tried locking the refresh rate, marginally better but not a lot
Screen resolution 0 difference
It sits at pretty much 60 fps when playing, smooth as hell when moving through menus, I open up a fight and judder
Rebooted a few times, nothing seems to make a difference
I was using a oneplus 9pro and it was much better.
I suspect it's not the only game with issues so thought I'd ask
EDIT: Turned off smooth display and it's perfect. Dropped to 30 fps and smooth as anything

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