Hey guys, below is my first 100% complete game created with Unity. Really hope you guys enjoy it. Feedback is much appreciated.
Thanks,
A New, Exciting, and Beautiful Endless Runner!
Immerse yourself in the latest addition to the gaming universe.
Spoil yourself with features including:
-Unique material design and graphics
-Simple controls seamlessly tailored to perfection
-Beautiful skins to fit your personality
-Active high score to show off your skills
-And many more
Are you ready to flip your way to the top?
https://www.youtube.com/watch?v=Vbi57pAkl18
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Available in the Android Play Store
BUMP
I find quite difficult to play this game, it's not that simple
canhohanoi said:
I find quite difficult to play this game, it's not that simple
Click to expand...
Click to collapse
If you are referring to the actual game play, It was my goal to make it difficult at first. The game requires increase in skill to master it. I speak from first hand experiences that everyone who plays the game says its hard, lol. But after a few times, they get the hang of it. If you are referring to actual controls of the game, I would really like to get some more feed back on that so I know what to improve.
Thanks,
Hey there, thanks for the app!
Yeah, it actually seems rather hard at first but then I get used to it! However, you should bear in mind that the first impression counts greatly. So if the user plays your game for the first few seconds and realize it's too hard to play, this user will most likely close your game, because it seems too hard to make any progress. Perhaps you might want to make the first session of the game easier to see more user engagement and appreciation. Does your analytics data show that everything is fine with retention D1? or the 1st session of the game?
I also like the angle of the gameplay - an unconventional one for platformer games like this.
Will there be other backgrounds? Are you planning to release it on iOS?
AdoreGames said:
Hey there, thanks for the app!
Yeah, it actually seems rather hard at first but then I get used to it! However, you should bear in mind that the first impression counts greatly. So if the user plays your game for the first few seconds and realize it's too hard to play, this user will most likely close your game, because it seems too hard to make any progress. Perhaps you might want to make the first session of the game easier to see more user engagement and appreciation. Does your analytics data show that everything is fine with retention D1? or the 1st session of the game?
I also like the angle of the gameplay - an unconventional one for platformer games like this.
Will there be other backgrounds? Are you planning to release it on iOS?
Click to expand...
Click to collapse
Hey, thanks so much for playing. I will definitely take your advice about making the beginning easier to play. I don't think I have enough data in my analytics to tell if that is an issue. I plan to release it to iOS soon, just been very busy planning out my next project. Hopefully we can get new features built into the game as well.
Thanks,
Hello, just tried your game. Had the same problem: controls are not very intuitive and responsive. Also, reduce the time between fail and starting new game to a minimum, users will appreciate that.
Rathamon said:
Hello, just tried your game. Had the same problem: controls are not very intuitive and responsive. Also, reduce the time between fail and starting new game to a minimum, users will appreciate that.
Click to expand...
Click to collapse
Hello, thanks for your reply. Given feedback from a lot of people, I am currently working on making the controls more informative and responsive before users play the game. I will also take a look at that wait time after losing as well.
Thanks,
New Update:
-New Tutorial page
-Shorter Wait time after death.
-New color theme (Yellow)
-Slight increase in jump distance.
More feedback much appreciated!
Also new YouTube video. Check it out.
Thanks,
Bump
BUMP
BUMP
ultrav33 said:
If you are referring to the actual game play, It was my goal to make it difficult at first. The game requires increase in skill to master it. I speak from first hand experiences that everyone who plays the game says its hard, lol. But after a few times, they get the hang of it. If you are referring to actual controls of the game, I would really like to get some more feed back on that so I know what to improve.
Thanks,
Click to expand...
Click to collapse
Yes, I find it hard to control on its features. I think you give me a link Youtube tutorial, I'll learn there. Thank u
Very challenging time killer! :good:
SkyHex said:
Very challenging time killer! :good:
Click to expand...
Click to collapse
All because your passion. For me it is entertainment in my spare time
good game
Related
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.
Android Market: https://market.android.com/details?id=de.andlabs.gravitywins
Appbrain: http://www.appbrain.com/app/gravity-wins/de.andlabs.gravitywins
App Description
Connect 4 is an enjoyable classic, but now, thanks to Android technology, you can enjoy Connect 4 with an interesting twist. Gravity Wins is based on the two-player game, however every few rounds, the board rotates changing the physics, allowing the pieces to fall into new positions depending on the gravity orientation. Now that can be a game changer.
To win, you need four of your stones in a line. The line can be horizontal, vertical, or diagonal. The active or winning player is highlighted at the top of the screen. The number in the upper-right hand corner tells you how many rounds are left until the next field spin.
Currently, two people play on one Android or one person against a AI-Player
All Permissions are because of Ad Support
Product Features
App to SD enabled
Enjoy the classic game, Connect 4, but now with a twist
Try to line up 4 of your stones while alternating turns with your opponent
Watch the board rotate every few rounds creating a shift in stones
Play against a Friend or against a Computer Player
another Video Review: by PlayAndroid.com
[IMGhttp://imageshack.us/a/img716/5268/tutorialg.png[/IMG]
Tricky-Design said:
Very fun game to kill some time with. Unique version of 4 in a row!
Works great on my Creative ZiiO 7, so well programmed. A lot of apps don't work with 480x800 MDPI screen properly. Great job!!
Click to expand...
Click to collapse
Check it out, its available for free
Android Market: https://market.android.com/details?id=de.andlabs.gravitywins
Appbrain: http://www.appbrain.com/app/gravity-wins/de.andlabs.gravitywins5133
Thanks for the post!! It's an fun game to play with nice affects!!
Amazing Concept!
I'll go try it now..
It's a pretty neat and uniguq game-mechanic. that gravity-twist that you give every four turns (is the time period fixed?). Maybe, you could randomize it and pump up the AI to make it more challenging.
Nice Game, though!
Good Work!
Thanks guys for your feedback
It's a pretty neat and uniguq game-mechanic. that gravity-twist that you give every four turns (is the time period fixed?).
Click to expand...
Click to collapse
No its not fixed, you can change it in the Settings.
...pump up the AI to make it more challenging.
Click to expand...
Click to collapse
We definetly will do that in coming updates.
Also we going to implement an Online Multiplayer as soon as we have enough players. So spread the word!
Very fun game to kill some time with. Unique version of 4 in a row!
Works great on my Creative ZiiO 7, so well programmed. A lot of apps don't work with 480x800 MDPI screen properly. Great job!!
Update 1.8
Hey Folks, new Update is out again
this time we added more AI-Levels to the game to make it a little bit more challenging.
Also we added a Poll about a question concerning the multiplayer.
You can also always comment here about that.
Also check out the new review from Android Police
34 Best New Android Games From The Last 2 Weeks (8/17/11 - 9/4/11)
Really good job on that game.
Why does the multiplayer take so long? Cant wait to join online matches
l_Estat said:
Really good job on that game.
Why does the multiplayer take so long? Cant wait to join online matches
Click to expand...
Click to collapse
Thank you.
For the matter of the online multiplayer mode, please see the Poll in the Settings of the game. We try to decide what would be the way to integrate it.
very nice game, quite fun but the ai is way too easy imo over all nice fun game and good to pass the time. good job
dude, this game is sick. awesome idea and fantastic work.
I would love to try it, but it says my device is not compatible. Currently running HD2 with ACA (CM7)
Very nice game. It's a great time killer
Phoenix65420 said:
I would love to try it, but it says my device is not compatible. Currently running HD2 with ACA (CM7)
Click to expand...
Click to collapse
does the android market tell you that? because we already tested Gravity Wins on a HD2. We are not really sure how we can tell the market that it should allow the installation on any device, because the engine can scale on any screen.
If you like I can send you the APK directly. Just PM me
mcmb03 said:
dude, this game is sick. awesome idea and fantastic work.
Click to expand...
Click to collapse
necrotalis said:
Very nice game. It's a great time killer
Click to expand...
Click to collapse
Thanks Guys. We will keep the updates up. Please participate in the Poll inside the Game Settings.
Update 1.9
New Update is out!
This time besides all the bugfixes we did with the help of your feedback
we also added HeyZap to Gravity Wins
So check it out and in.
Good job on those updates!
And this HeyZap thing is actually kinda nice, also for other games.
l_Estat said:
Good job on those updates!
And this HeyZap thing is actually kinda nice, also for other games.
Click to expand...
Click to collapse
Yes but many people missunderstand heyzap as ads in the notification bar.
I really liked, respect ...
denkacn said:
I really liked, respect ...
Click to expand...
Click to collapse
Thanks man, btw new update is out. But just some fixes
Can you report any problems you might have with our Game?
Recently some people started complaining without giving details.
Completely reworked
It took a while but now a major update is released.
The complete Design was redone and the AI CPU Opponent is much stronger now (Try on Level "Insane" :silly: )
Would love to know what you guys think of the new version
[FREE][GAME][Brain & Puzzle][2.2+] Pick Lock FREE
Hi guys,
Here is my new brain game Pick Lock.
Google Play link:
https://play.google.com/store/apps/details?id=air.co.uk.dotstudio.PickLockFREE
The goal of this game is to match the target pattern using two actions - translation and rotation. The levels are generated randomly, so the player will face different challenges every time the game is started. The player needs to think ahead like in a game of chess. There is always a 'Key' button available, which shows a possible solution. Please read the 'Rules'. If the players hit wrong button there is an 'Undo' button, which goes one move back, and 'Init' button that clears the board. The 'Key' button is available only when the board is clear. The game features an original background music composed by Yordan Velichkov. The game does not have any competitive goals, but offers a relaxing atmosphere for players that want to exercise their minds. The free version features 30 levels with solutions starting from 1 to 4 moves.
Online web version of the game:
Play Pick Lock
A short YouTube game play movie:
http://www.youtube.com/watch?v=jZi3dYaoOJM
And some screenshots:
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Any feedback will be great appreciated!!!
This app is looking great but isn't the logic behind the game too simple ?
hi man,
thanks for feedback. yes the logic is simple in terms of user input. the resulted combinations are hundreds of thousands and that feature pleases me - simple input with complex results.
New update (1.0.2) is available now. The rules are described better, as suggested.
guys, are the levels too easy or too difficult? i was thinking about unlocking the moderate difficulty button and present 30 more random levels with 5 moves solutions.
downloaded the game and played a bit. lots of fun!
Hi guys,
I just decided to unlock all levels of the game and released version 1.0.3. Now 90 levels that are generated randomly every time you start the game are available. I hope that will bring more fun and downloads.
Thanks for the encouragement!
Love this game
Hi @dotstudio,
First impression - I love this game.
It's pretty, and clever.
The 1st few levels look too easy, but then when I tried medium I was confused by the puzzle...
So I went back to the beginning, and started moving through the levels quicker.
After finding that the 1st concept is introduced really slowly, I'm enjoying the way new concepts are introduced after that.
Totally love this game. :cyclops:
Thanks for giving it to us
Thanks @Hotfingers,
I was thinking of a reward system, where the user will have 1 key at the begining which can be used once to reveal a solution of one level and then will disappear. A new key will be obtained if the user solves a level with the exact or less number of moves the solution requires. So one can obtain 90 keys for all levels + 1 key that is given initially for total of 91 keys max. Of course that means that I need to also keep score and introduce some competitive goals...
Btw, thanks XDAdevelopers for the review of my game!!!
The game sound like fun but unfortunatley it does not work on my OneX with CM10.
I get to the loading screen but the the app closes down.
Graphic is incredible! Great work!
@Geggan I hope i will have more experience in the future to solve that kind of issues. If you still want to try the game it has a web version http://www.dotstudio.co.uk/game/
The graphics is amazing!
Really a great game! I like it! If the game would remember the last level I played it would be perfect.
kansu_makugen said:
Really a great game! I like it! If the game would remember the last level I played it would be perfect.
Click to expand...
Click to collapse
Thanks!
I plan to make Save Game, Load Game and New Game, where New Game will generated new levels and Load/Save will be able to store one/current game.
awsome app Dot! thank you for having done it
took me few minutes to figure out the way to control the board, since i havent initially read the rules but its all great now and my brain's enjoying the app
one more thanks for for your time and work!!!!
Hi, i'm running CM10 and this app just force closes. any advise ?
alexx_za said:
Hi, i'm running CM10 and this app just force closes. any advise ?
Click to expand...
Click to collapse
Hi alexx,
Also running CM10 and the app works OK. I think it depends on your handset.
The few CM10 versions I know are still "under development" - so maybe you can hold out a bit until yours gets a bit more stable..?
(I know CM10 is so fast compared to CM9 that no-one wants to go back after tasting 10)
Also you can try different kernels to see which ones make your phone more stable..?
Finally you can ask your CM10 team if they will test this app for you to see what's going wrong. If your CM10 is still under development this should not upset the team too much.
good luck
alexx_za said:
Hi, i'm running CM10 and this app just force closes. any advise ?
Click to expand...
Click to collapse
I still dont have the experience to give any advise on that issue. Since you are the second one that reports issues with CM10 I guess I have to put that in the app description.
[Awesome
cant wait to try it.
I am a 17 year old programmer from London, UK and I just released my first Android game called 'Tough Squares'
LINK: https://play.google.com/store/apps/details?id=ayskii.ts
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Description
Levels Mode - Tap the plain squares to score certain points for each levels before time ends, avoid tapping squares with x on them otherwise you will fail.
Endless Mode - Tap the plain squares to score as many points as you can.
Follow us on Twitter
https://twitter.com/Ayskii
or
https://twitter.com/brandonifeanyi
Follow us on Google +
http://goo.gl/7vqimv
or
http://goo.gl/LqITcT
Please leave feedbacks of what you lot think
Impressive game for a 17 year old. It's quite hard though, maybe add a easy mode?
Freddy_Five said:
Impressive game for a 17 year old. It's quite hard though, maybe add a easy mode?
Click to expand...
Click to collapse
Thanks for the feedback, I am already working on that
please rate the game 5 star if you like it
Congratulations to your game - it's fun! Comments:
1) The popup advertisements block the whole screen. This would not be a problem but the timer goes on when they are displayed, so you loose important time while clicking them away! Since the difficulty is extremely high, it is frustrating to loose a round just due to an advertisement popup.
2) Some boxes in the early levels seem extremely fast and thus unclickable for me. However, that's my subjective impression. Maybe this game is also much easier on tablets than on phones.
Entangled Multiverse said:
Congratulations to your game - it's fun! Comments:
1) The popup advertisements block the whole screen. This would not be a problem but the timer goes on when they are displayed, so you loose important time while clicking them away! Since the difficulty is extremely high, it is frustrating to loose a round just due to an advertisement popup.
2) Some boxes in the early levels seem extremely fast and thus unclickable for me. However, that's my subjective impression. Maybe this game is also much easier on tablets than on phones.
Click to expand...
Click to collapse
Thanks for your feedback, I will fix the problem with the ads as soon as possible
looks simple. in a good way
you should have gameplay trailer doe
Nice game. Keep it up! World need young programmers
Thanks alot for all the feedbacks
HillPiggy said:
you should have gameplay trailer doe
Click to expand...
Click to collapse
thanks and do you mean like a youtube video of how to play the game
paggames said:
Nice game. Keep it up! World need young programmers
Click to expand...
Click to collapse
Thanks a lot, rate it in Play Store please
Version 1.0.6 has been submitted to Play Store with icon tweak and minor bug fixes https://play.google.com/store/apps/details?id=ayskii.ts
Ayskii said:
thanks and do you mean like a youtube video of how to play the game
Click to expand...
Click to collapse
Yes something like the one on https://play.google.com/store/apps/details?id=me.HillPiggy.HillPiggyme
I made that one by myself. It surely isn't the best one but still helps a lot. When I as normal user come and look for a game I don't pay much attention unless it has something like it.
HillPiggy said:
Yes something like the one on https://play.google.com/store/apps/details?id=me.HillPiggy.HillPiggyme
I made that one by myself. It surely isn't the best one but still helps a lot. When I as normal user come and look for a game I don't pay much attention unless it has something like it.
Click to expand...
Click to collapse
Great video, I will try something like this then:good:
Rate the thread please
The game seems colorful and interesting, need to try this, congratulations.
EDIT: played. You should lower the difficulty a bit, because it's already hard on a second level. Also, the "clicking" sounds in the main menu is too loud (maybe it's just for me). But the game seems ok
Congrats on release, and the game is quite hard already at level 2... Nice
Could you look into reducing the size of the app?
cool
yes this game deserve 5 stars.Nice work developer.Have a bright carrier ahead.
SkyMidnight said:
The game seems colorful and interesting, need to try this, congratulations.
EDIT: played. You should lower the difficulty a bit, because it's already hard on a second level. Also, the "clicking" sounds in the main menu is too loud (maybe it's just for me). But the game seems ok
Click to expand...
Click to collapse
Thanks for the feedback and I will lower the difficulty a bit
Hi guys! My name is Daniel, I am part of an small (two man) indie game dev team called DJantel Ware.
We released our first game two weeks ago and wanted to present it to you. Any kind of feedback is highly appreciated!
So to the game:
Nightmare Defender is (kind of) a tower defense game, but it brings some fresh ideas into the genre! The main idea here is that you are defending your castle against waves of monsters. Your main weapon to do so is your bow. There are quite a few attributes you can put your gold and experience points into to get stronger or be able to cast mighty magic spells. The biggest difference to other defender games is that you have guards. Guards are creatures that help you against your endless battle. Share your experience points with them and they will get stronger and evolve. All guards have unique skills, some of them act on their own (attacking and casting spells), others will wait for your commands.
You can get it for free in the play store:
https://play.google.com/store/apps/details?id=com.djantelware.nightmaredefender
Here is a trailer:
A screenshot:
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For the ones who care: We used AndEngine as our game engine. All graphics are made by me (using Inkscape), almost all sounds as well (two or three public domain ones are also there). Music was made by Kevin MacLeod.
We also have a facebook page:
https://www.facebook.com/nightmareDefender
And a landing page
https://sites.google.com/site/nightmaredefender/
If you want to read what reviewers wrote about us:
http://indiegamemag.com/igm-forum-f...r-gives-a-boost-to-traditional-tower-defense/
http://www.techulator.com/resources/14031-Nightmare-Defender-Towser-defense-game-review.aspx
A real gameplay video:
I would really appreciate it if you gave it a try! Thank you .
*bump*
Omg, buried on second page already.
Hm, so really nobody wants to try it? It would be also very great and helpful feedback if you told me why you do not feel like trying it? Something about the screenshots? Description? Bad video?
I played few rounds of this. Core gameplay was quite nice and fluid. Aiming atleast with the bow was semi accurate but could definetly be better.
While I liked the UI ingame a lot, I think it was clean and fluid, but in the menu before the game the UI was.. confusing to say the least. I got lost in the menu for a minute untill I figured what to do.
TLDR; A lot better gameplay than some games on playstore that have millions of downloads, but the menu was too "2.3 or Gingerbreadish" for me.
inSaN1Ty_X said:
I played few rounds of this. Core gameplay was quite nice and fluid. Aiming atleast with the bow was semi accurate but could definetly be better.
While I liked the UI ingame a lot, I think it was clean and fluid, but in the menu before the game the UI was.. confusing to say the least. I got lost in the menu for a minute untill I figured what to do.
TLDR; A lot better gameplay than some games on playstore that have millions of downloads, but the menu was too "2.3 or Gingerbreadish" for me.
Click to expand...
Click to collapse
Hi inSaN1Ty_X,
thanks alot for trying our game and your feedback!
@aiming
This heavily depends on the speed of the arrows. You will be able to hit monsters a lot better when you increase the speed attribute. We build it like that so you have this feeling of your bow getting better all the time .
@menu
Oh, ok. What menu do you mean exactly? The one at the very beginning or the one with the attributes and all this stuff?
Again, thanks a lot for your feedback !
DJantel Ware said:
Hi inSaN1Ty_X,
thanks alot for trying our game and your feedback!
@aiming
This heavily depends on the speed of the arrows. You will be able to hit monsters a lot better when you increase the speed attribute. We build it like that so you have this feeling of your bow getting better all the time .
@menu
Oh, ok. What menu do you mean exactly? The one at the very beginning or the one with the attributes and all this stuff?
Again, thanks a lot for your feedback !
Click to expand...
Click to collapse
Yes, I guessed the aiming would be something like that, and its ok, I'll just have to play a bit more.
On the menu side I mean the main menu in general is not that systematic, button sizes/locations and color were the ones that hit me most.
But that is just my oppinion ☺ looking forwards for updates!
inSaN1Ty_X said:
Yes, I guessed the aiming would be something like that, and its ok, I'll just have to play a bit more.
On the menu side I mean the main menu in general is not that systematic, button sizes/locations and color were the ones that hit me most.
But that is just my oppinion looking forwards for updates!
Click to expand...
Click to collapse
Ah ok, I see ^^. The main menu was really build (rebuild) as a last step - thus, you are right, it is not exactly systematic with the rest. But the new one looked a lot better than the old one, so we decided to use it for now . We will see if we can improve it.
Thanks again for this valuable input!
*bump*
Add shadows, and your game will look much better:good:
Hi A-Pod, it is a nice idea! We will check out if it is possible. Our concern right now is performance on not high end devices - unfortunately the used engine does not handle "too many sprites at once" too well. But we will check out the possibilities.
What we right now are also thinking about are weather effects like rain or fog.
Thank you very much for your feedback!
*bump*
Of many games of this type it's look good!
Thank you!
I saw the trailer on google play, it looked interesting to say the least.
I'll try and download it today
Hi taptouchart,
we would be glad if you gave it a try . And please rate it if you liked it .
Today a new update is also available. Along with bugfixes and stuff people can not see, we included yet again a new monster (this makes two new monsters after release ).
Up
thunderstorm12345 said:
Up
Click to expand...
Click to collapse
Hehe, thanks for the up! It is crazy how fast things got buried on this forum.
Cool defense game, very motivating! How did you came about with the idea of this weird clown ?
Hi Entangled Multiverse,
we are glad you like it! The idea just popped into our minds. He was supposed to be a more important figure, giving you new bows when you defeat him. Until now it is just a gold bonus. We will see if he receives the glory he was supposed to in future updates .
Engine
What did you created it in?
UPDATE
I'm currently working on a greatly enhanced edition of The Tower of Egbert for both Android and iOS. If you're interested please continue to my latest post in this thread. I've just started the final beta testing phase, it’s open to anyone!
/UPDATE
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A very short gameplay description:
“The Tower of Egbert” is a physics-based tower building game with a magic twist*.
Unlike in all the other building games I know of, you’re not restricted to using only a few elements to create a rather unspectacular building. Instead you may use several thousand blocks (bricks, arcs, roofs, deco items, …) to build quite impressive towers and discover interesting areas as you grow it towards the endless vastness of space.
You’ll have to fight gravity, winds, falling rocks, and other dangers on your way up.
Build the greatest tower ever and see if your tower can stand the test of time!
*you can build freely until you reach a certain height and activate the physics simulation. After a few seconds Egbert the Sorcerer will come to your aid and enchant/fix all the blocks built so far to ensure you can continue building safely
For more information please check out:
Facebook: https://www.facebook.com/Giggly-Mill-Productions-741725465944666
Twitter: https://twitter.com/GigglyMill
Homepage: www.gigglymill.com
I really hope you’ll enjoy the game!
Cheers,
Habakuk
Requested [emoji106] [emoji106]
Thanks for your interest in the game, you've been added to the list of testers!
I've edited the original post to reflect the game's transition from the Alpha- to the open Beta-testing state (no need for joining requests anymore) so that I don't have to create a new thread for the same topic.
As stated above, the game is fully functional already, I just want to see if people are enjoying it.
hm, got the message
"We're sorry, the requested URL was not found on this server." when try to open googla play page
what's going wrong?
DooDaaPlay said:
hm, got the message
"We're sorry, the requested URL was not found on this server." when try to open googla play page
what's going wrong?
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Click to collapse
Hi, in my experience it can take some time for the Google servers to recognize you as a tester. Hopefully it should work by now, could you please try again?
i want to try this ...
I've tested this game on Nexus 5 with Marshmallow with high quality graphics - in this case I would be glad to see a bit more fluent animations. Another suggestion might be support for gesture navigation in menu - like changing the worlds with a swipe, not just buttons. But I have to admit, these are just tiny negatives that don't hurt overall great experience and the whole idea. Thanks for The Tower of Egbert, it has become one of the three games on my phone
Habakuk II said:
Hi, in my experience it can take some time for the Google servers to recognize you as a tester. Hopefully it should work by now, could you please try again?
Click to expand...
Click to collapse
oh, ok, thanks
i'll try it tomorrow, no enough time today,
@jett_daryl nice to hear that - do you have any problems downloading it?
Salkrikaltor said:
I've tested this game on Nexus 5 with Marshmallow with high quality graphics - in this case I would be glad to see a bit more fluent animations. Another suggestion might be support for gesture navigation in menu - like changing the worlds with a swipe, not just buttons. But I have to admit, these are just tiny negatives that don't hurt overall great experience and the whole idea. Thanks for The Tower of Egbert, it has become one of the three games on my phone
Click to expand...
Click to collapse
A big thank you for trying my game and for the feedback also! I'm glad you like it and I hope it can live up to your expectations and earn a permanent spot on your phone I know the game is a little demanding (unfortunately) performance-wise. That is mainly a result of the high resolution textures I had to use to allow for a huge zooming range.
Habakuk II said:
@jett_daryl nice to hear that - do you have any problems downloading it?
Click to expand...
Click to collapse
no problem in downloading and installing ..
easy to download and install ..
Hi,
it's interesting game, thanks ang gl
i've tested it on Xperia Arc s lt18i.
everything was ok, as for gameplay only one thing was not convenient for me - "brick type" buttons looks too small, and sometimes when i tried to change brick type - new brick appears and falling down so, i guess it make sense to enlarge buttons and avoid space between them
DooDaaPlay said:
Hi,
it's interesting game, thanks ang gl
i've tested it on Xperia Arc s lt18i.
everything was ok, as for gameplay only one thing was not convenient for me - "brick type" buttons looks too small, and sometimes when i tried to change brick type - new brick appears and falling down so, i guess it make sense to enlarge buttons and avoid space between them
Click to expand...
Click to collapse
Sorry, I somehow missed your reply Thanks for your feedback! As for the buttons: they are actually larger than they appear (transparent background) and they are almost adjacent to each other so I guess you must have been unlucky hitting exactly the tiny gap between the buttons.
"The Tower of Egbert" has officially been released! I simply edited the original post instead of creating a new thread.
For those of you that have already tried the game during the Alpha/Beta: a lot has changed since then (and the game got a lot easier - only 2 seconds instead of 5 for the timer), so you might wan't to give it another shot It's also possible to rate the game now, I would be glad if you supported me once more!
Interesting
Very interesting and original gameplay, nice work.
kalabazan said:
Very interesting and original gameplay, nice work.
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Click to collapse
Thanks, I'm glad that you like the gameplay - and not only the looks
Loved your game. Nice game design and gameplay.
Really good work!
Thanks again for all the support! If you're looking for something interesting to do this week and want to win some nice stuff - I've started the first “Tower of the Week” challenge!
Whoever uploads a picture of his or her tower to my homepage (Upload Tower | Giggly Mill Productions) has a chance to win 1 out of 5 keys for the “Unlimited Deco Item” package in the game - it doesn't matter how your tower looks, don't be shy.
Also there will be one single tower that will be announced the “Tower of the Week”.
It will be displayed permanently in the Hall of Fame (Hall of Fame | Giggly Mill Productions). Additionally the winner can choose between a key for the premium version of the game (ads away, unlimited deco, and all worlds unlocked) and a letter with 36 handmade magnetic blocks that can be used on magnetic surfaces (I use them as fridge magnets as you can see on the photos).
This first challenge will stop on Sunday the 28th of February 23:59 CET. I will announce the winners on the day after - if there are some entries of course
Have fun!
Cool game. Like it.