I am a 17 year old programmer from London, UK and I just released my first Android game called 'Tough Squares'
LINK: https://play.google.com/store/apps/details?id=ayskii.ts
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Description
Levels Mode - Tap the plain squares to score certain points for each levels before time ends, avoid tapping squares with x on them otherwise you will fail.
Endless Mode - Tap the plain squares to score as many points as you can.
Follow us on Twitter
https://twitter.com/Ayskii
or
https://twitter.com/brandonifeanyi
Follow us on Google +
http://goo.gl/7vqimv
or
http://goo.gl/LqITcT
Please leave feedbacks of what you lot think
Impressive game for a 17 year old. It's quite hard though, maybe add a easy mode?
Freddy_Five said:
Impressive game for a 17 year old. It's quite hard though, maybe add a easy mode?
Click to expand...
Click to collapse
Thanks for the feedback, I am already working on that
please rate the game 5 star if you like it
Congratulations to your game - it's fun! Comments:
1) The popup advertisements block the whole screen. This would not be a problem but the timer goes on when they are displayed, so you loose important time while clicking them away! Since the difficulty is extremely high, it is frustrating to loose a round just due to an advertisement popup.
2) Some boxes in the early levels seem extremely fast and thus unclickable for me. However, that's my subjective impression. Maybe this game is also much easier on tablets than on phones.
Entangled Multiverse said:
Congratulations to your game - it's fun! Comments:
1) The popup advertisements block the whole screen. This would not be a problem but the timer goes on when they are displayed, so you loose important time while clicking them away! Since the difficulty is extremely high, it is frustrating to loose a round just due to an advertisement popup.
2) Some boxes in the early levels seem extremely fast and thus unclickable for me. However, that's my subjective impression. Maybe this game is also much easier on tablets than on phones.
Click to expand...
Click to collapse
Thanks for your feedback, I will fix the problem with the ads as soon as possible
looks simple. in a good way
you should have gameplay trailer doe
Nice game. Keep it up! World need young programmers
Thanks alot for all the feedbacks
HillPiggy said:
you should have gameplay trailer doe
Click to expand...
Click to collapse
thanks and do you mean like a youtube video of how to play the game
paggames said:
Nice game. Keep it up! World need young programmers
Click to expand...
Click to collapse
Thanks a lot, rate it in Play Store please
Version 1.0.6 has been submitted to Play Store with icon tweak and minor bug fixes https://play.google.com/store/apps/details?id=ayskii.ts
Ayskii said:
thanks and do you mean like a youtube video of how to play the game
Click to expand...
Click to collapse
Yes something like the one on https://play.google.com/store/apps/details?id=me.HillPiggy.HillPiggyme
I made that one by myself. It surely isn't the best one but still helps a lot. When I as normal user come and look for a game I don't pay much attention unless it has something like it.
HillPiggy said:
Yes something like the one on https://play.google.com/store/apps/details?id=me.HillPiggy.HillPiggyme
I made that one by myself. It surely isn't the best one but still helps a lot. When I as normal user come and look for a game I don't pay much attention unless it has something like it.
Click to expand...
Click to collapse
Great video, I will try something like this then:good:
Rate the thread please
The game seems colorful and interesting, need to try this, congratulations.
EDIT: played. You should lower the difficulty a bit, because it's already hard on a second level. Also, the "clicking" sounds in the main menu is too loud (maybe it's just for me). But the game seems ok
Congrats on release, and the game is quite hard already at level 2... Nice
Could you look into reducing the size of the app?
cool
yes this game deserve 5 stars.Nice work developer.Have a bright carrier ahead.
SkyMidnight said:
The game seems colorful and interesting, need to try this, congratulations.
EDIT: played. You should lower the difficulty a bit, because it's already hard on a second level. Also, the "clicking" sounds in the main menu is too loud (maybe it's just for me). But the game seems ok
Click to expand...
Click to collapse
Thanks for the feedback and I will lower the difficulty a bit
Related
Ore Miner is an addictive clicking game where you mine ores to craft new picks and equipment to increase your ore income! Upgrade your miner by spending ores and talent points, get yourself some epic pickaxes and rare gear, drink a potion or two and start this marvellous adventure!
How to play:
• Start mining to gather ores by clicking on the rock,
• Get special loot (materials, rare drops) while mining for ores,
• Craft/Upgrade your gear with your resources,
• Spend talent points to enhance your miner,
• Complete various achievements,
• Unlock new picks/gear/materials/potions with each new level
Can you find legendary items hidden within the game? Lets begin with the fun!
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Download on Google Play:
https://play.google.com/store/apps/details?id=com.geometricaltudios.oreminer
Updated game now holds over 300 items to acquire!
Fun game so far, the only complaint I have is that I can tap my screen faster then the game seems to be able to recognize that its doing it...I know its not a limitation of the phone since I've played similar games. Is there a limit on how fast you can tap or is that something that needs to be adjusted?
Thanks, and keep up the great work!
Update: Never mind...I didn't notice I had to click the actual picture and not anywhere in the window at first.
subarct1c said:
Fun game so far, the only complaint I have is that I can tap my screen faster then the game seems to be able to recognize that its doing it...I know its not a limitation of the phone since I've played similar games. Is there a limit on how fast you can tap or is that something that needs to be adjusted?
Thanks, and keep up the great work!
Update: Never mind...I didn't notice I had to click the actual picture and not anywhere in the window at first.
Click to expand...
Click to collapse
As you found out there are no limitations. The only limitation you can occur is the lag between taps since the game is doing heavy math in the background but I think that won't be a problem for nowadays mobile phones. Thank you for commenting, enjoy your game!
Cool, very addictive game!! However, I wondered why I get no XP first, because I was collecting the first 1000 (!) ore without tool. It would be great to give a hint that you have to equip a tool to get XP, or to give at least 1 XP / ore if you have no tool. Also, my ore/second display always stayed at 0, even though I clearly had much more
Entangled Multiverse said:
Cool, very addictive game!! However, I wondered why I get no XP first, because I was collecting the first 1000 (!) ore without tool. It would be great to give a hint that you have to equip a tool to get XP, or to give at least 1 XP / ore if you have no tool. Also, my ore/second display always stayed at 0, even though I clearly had much more
Click to expand...
Click to collapse
Thanks for your feedback. As I am testing further I have encountered the same problems, I just fixed them and an updated .apk is awaing Google Market. Again, thanks for your feedback!
Game is updated to 1.0.3. Now with better experience with gathering the required materials, some performance improvements and new items! Hop on into the game!
Tried it, something went wrong, and i got teally gret axe. Now im max level in less than 5min. So, fix would be great. Also, achievement integration with google play is needed.
epic loot is epic
unnamedXD said:
epic loot is epic
Click to expand...
Click to collapse
Wow thanks for pointing that out, was a glitch where you get an epic high level item straight away. Fixed it in the new build. Thanks mate
Moribus said:
Tried it, something went wrong, and i got teally gret axe. Now im max level in less than 5min. So, fix would be great. Also, achievement integration with google play is needed.
Click to expand...
Click to collapse
Hey, thanks for finding that. I fixed it in the new update, also achievement integration and leaderboard is comming in the next release. I love how people give feedbacks like yours, I really appreciate it kind sir!
The game doesnt seem to recognize my rare components for making the epic equipment, so I am stuck with at the most rare equipments.
Also, is there any way to get an audio on/off option?
Haha, g8 time waster.
TRAILER
Link download:
Android: http://goo.gl/yH6tYa
IOS: http://goo.gl/bb41Ia
UPWARD is a simple but addictive jumping action game!
Jump the character as high as you can to beat your friends score! Avoid all the obstacles and achieve the highest score.
Features:
• Cute characters.
• One-Touch Gameplay.
• Endless Arcade Game.
• Free to play.
• Minimalistic Art.
• Challenge your friends around you and through Game Center.
Very well done! I really liked it. Just some minor improvements based on my first impressions.
The first traps may be too hard to begin with. It is disappointing for players to lose with score 0, or trying many times to get through the first points. Some traps on the beginning should not appear for their difficulty, or at least make them slower to allow the players to play without failing on the first second, as it's frustrating.
Also, the upper buttons were very hard to find for the first time (no need to make them totally white but increase contrast).
A nice implementation for the skins is to unlock them as a reward to players for their high scores, so they become more willing to play the game to get new styles.
Congrats for the game! Hope it pays off in the following months. It seems to be very polished, and the moments I played it were very enjoyable. Keep on!
randomlabs said:
Very well done! I really liked it. Just some minor improvements based on my first impressions.
The first traps may be too hard to begin with. It is disappointing for players to lose with score 0, or trying many times to get through the first points. Some traps on the beginning should not appear for their difficulty, or at least make them slower to allow the players to play without failing on the first second, as it's frustrating.
Also, the upper buttons were very hard to find for the first time (no need to make them totally white but increase contrast).
A nice implementation for the skins is to unlock them as a reward to players for their high scores, so they become more willing to play the game to get new styles.
Congrats for the game! Hope it pays off in the following months. It seems to be very polished, and the moments I played it were very enjoyable. Keep on!
Click to expand...
Click to collapse
I'm very glad when read your feed back. Thank you very much @randomlabs.
I will change upper buttons color to highlight color, and change some obstacles become easy for everyone .
Keep it and get update in this week .
Thank you again.
How use android studio etc ?
Dissambler said:
How use android studio etc ?
Click to expand...
Click to collapse
I used Cocos2d and packed APK file by Eclipse
Digit88Games said:
Nice game
Click to expand...
Click to collapse
Thank your very much @Digit88Games
aytynapp said:
Thank your very much @Digit88Games
Click to expand...
Click to collapse
Please pm?
Dissambler said:
Please pm?
Click to expand...
Click to collapse
What do you want to know?
Probably not your fault but Cocos' or Eclipse, but I noticed that whenever I install an app, Upward crashes in my device. It also happens when I update an app. Does it happen to anyone else?
randomlabs said:
Probably not your fault but Cocos' or Eclipse, but I noticed that whenever I install an app, Upward crashes in my device. It also happens when I update an app. Does it happen to anyone else?
Click to expand...
Click to collapse
Thank you @randomlabs, we will fix this bug soon.
How you did the game? what motor?
arkhampy said:
How you did the game? what motor?
Click to expand...
Click to collapse
I can not understand what you said.
randomlabs said:
Probably not your fault but Cocos' or Eclipse, but I noticed that whenever I install an app, Upward crashes in my device. It also happens when I update an app. Does it happen to anyone else?
Click to expand...
Click to collapse
We have fixed this bug in new update. Thanks for your love to our game :highfive:
ha! sorry I mean what game engine you use?
arkhampy said:
ha! sorry I mean what game engine you use?
Click to expand...
Click to collapse
I want to tell you what engine i used, but my company do not allow me do that, sorry for this.
DON'T THROW YOUR PHONE BECAUSE OUR GAME
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This is my high score. Can you beat me?
New update.
• Improve performance.
• Fixed some bugs.
• Change UI.
Play an Fun
Well done, it looks very promising.
Update new version.
• More levels.
• New UI.
• Performance improvements.
• Fixed some bugs.
Hey guys, below is my first 100% complete game created with Unity. Really hope you guys enjoy it. Feedback is much appreciated.
Thanks,
A New, Exciting, and Beautiful Endless Runner!
Immerse yourself in the latest addition to the gaming universe.
Spoil yourself with features including:
-Unique material design and graphics
-Simple controls seamlessly tailored to perfection
-Beautiful skins to fit your personality
-Active high score to show off your skills
-And many more
Are you ready to flip your way to the top?
https://www.youtube.com/watch?v=Vbi57pAkl18
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Available in the Android Play Store
BUMP
I find quite difficult to play this game, it's not that simple
canhohanoi said:
I find quite difficult to play this game, it's not that simple
Click to expand...
Click to collapse
If you are referring to the actual game play, It was my goal to make it difficult at first. The game requires increase in skill to master it. I speak from first hand experiences that everyone who plays the game says its hard, lol. But after a few times, they get the hang of it. If you are referring to actual controls of the game, I would really like to get some more feed back on that so I know what to improve.
Thanks,
Hey there, thanks for the app!
Yeah, it actually seems rather hard at first but then I get used to it! However, you should bear in mind that the first impression counts greatly. So if the user plays your game for the first few seconds and realize it's too hard to play, this user will most likely close your game, because it seems too hard to make any progress. Perhaps you might want to make the first session of the game easier to see more user engagement and appreciation. Does your analytics data show that everything is fine with retention D1? or the 1st session of the game?
I also like the angle of the gameplay - an unconventional one for platformer games like this.
Will there be other backgrounds? Are you planning to release it on iOS?
AdoreGames said:
Hey there, thanks for the app!
Yeah, it actually seems rather hard at first but then I get used to it! However, you should bear in mind that the first impression counts greatly. So if the user plays your game for the first few seconds and realize it's too hard to play, this user will most likely close your game, because it seems too hard to make any progress. Perhaps you might want to make the first session of the game easier to see more user engagement and appreciation. Does your analytics data show that everything is fine with retention D1? or the 1st session of the game?
I also like the angle of the gameplay - an unconventional one for platformer games like this.
Will there be other backgrounds? Are you planning to release it on iOS?
Click to expand...
Click to collapse
Hey, thanks so much for playing. I will definitely take your advice about making the beginning easier to play. I don't think I have enough data in my analytics to tell if that is an issue. I plan to release it to iOS soon, just been very busy planning out my next project. Hopefully we can get new features built into the game as well.
Thanks,
Hello, just tried your game. Had the same problem: controls are not very intuitive and responsive. Also, reduce the time between fail and starting new game to a minimum, users will appreciate that.
Rathamon said:
Hello, just tried your game. Had the same problem: controls are not very intuitive and responsive. Also, reduce the time between fail and starting new game to a minimum, users will appreciate that.
Click to expand...
Click to collapse
Hello, thanks for your reply. Given feedback from a lot of people, I am currently working on making the controls more informative and responsive before users play the game. I will also take a look at that wait time after losing as well.
Thanks,
New Update:
-New Tutorial page
-Shorter Wait time after death.
-New color theme (Yellow)
-Slight increase in jump distance.
More feedback much appreciated!
Also new YouTube video. Check it out.
Thanks,
Bump
BUMP
BUMP
ultrav33 said:
If you are referring to the actual game play, It was my goal to make it difficult at first. The game requires increase in skill to master it. I speak from first hand experiences that everyone who plays the game says its hard, lol. But after a few times, they get the hang of it. If you are referring to actual controls of the game, I would really like to get some more feed back on that so I know what to improve.
Thanks,
Click to expand...
Click to collapse
Yes, I find it hard to control on its features. I think you give me a link Youtube tutorial, I'll learn there. Thank u
Very challenging time killer! :good:
SkyHex said:
Very challenging time killer! :good:
Click to expand...
Click to collapse
All because your passion. For me it is entertainment in my spare time
good game
I worked on this for a while its not a long game but I paid attention to every detail. You play as Agent Mason who starts out trapped with fellow survivors underground. Each level has a cut scene that gets deep and deeper into the storyline. Its really fun with plot twist. At the core of itis a 2D shooting game with storytelling.
Android download
https://play.google.com/store/apps/details?id=com.operation.undead
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Hehehe this is cool and retro, I liek it.
Calenislija said:
Hehehe this is cool and retro, I liek it.
Click to expand...
Click to collapse
Thanks you so much for the feedback, I really worked on this game to have the fun factor in it.
I'am trying to think what should I do for an update. Should I make an endless part or more levels.
Alright guys its slowly moving up the charts. You can be part of history knowing you helped a indie developer get a real game with no IAP to the top of the charts. Here is were I'am at now
Lets say yes to free games without IAP!!
Awesome game, good background score and really enjoyable storyline. Would love to see more awesome work from you in the future.
Cheers! Keep up the good work!
P.S. Loved the catchy Abbreviations of the agent 'codenames'
Awesome!
WickedCool19 said:
Awesome game, good background score and really enjoyable storyline. Would love to see more awesome work from you in the future.
Cheers! Keep up the good work!
P.S. Loved the catchy Abbreviations of the agent 'codenames'
Click to expand...
Click to collapse
Haha I was hoping someone would catch those codenames !! Yeah I put that there just to see if gamers catch it and your the 1st!!
Mr.HB said:
Haha I was hoping someone would catch those codenames !! Yeah I put that there just to see if gamers catch it and your the 1st!!
Click to expand...
Click to collapse
Dirty minds, huh?
AsgardCurse said:
Awesome!
Click to expand...
Click to collapse
Thanks I'am glad you liked it!! I hope everyone loves being Agent Mason!!
The game is going back and forth between 220-240 on the US charts in top new free adventure. I'am praying on a breakout moment , hoping operation undead picks up a little more steam and pushes upwards.
Totally crazy game, I wish you climb those charts quickly!
This graphic !
I like engine and ads ( yep, i like ads because do not disturb ) But the graphics are poor, reaaaly poor. And if you press left or right move button and spam A you shoot faster and animation breaks.
But the game is playable but with the bug on the shooting is terribly easy.
Calenislija said:
Totally crazy game, I wish you climb those charts quickly!
Click to expand...
Click to collapse
Thank you so much I really appreciate that. I worked hard to make the game memorable and fun.
Papasanbaba said:
This graphic !
I like engine and ads ( yep, i like ads because do not disturb ) But the graphics are poor, reaaaly poor. And if you press left or right move button and spam A you shoot faster and animation breaks.
But the game is playable but with the bug on the shooting is terribly easy.
Click to expand...
Click to collapse
Thanks for the feedback I will use it to make sure my next games are better.
Thanks for all the support so far guys, I really did my best to make a great game but the journey continues. I'am still on the charts around 200-300 area for last couple of days I can't seem to crack any higher. But thats ok I'am working on another game now. Here is the chart position I'am in now
That does indeed look very funny. How is it going?
Edit: I just saw the graphic you posted. Where do you get this from?
indieplexus said:
That does indeed look very funny. How is it going?
Edit: I just saw the graphic you posted. Where do you get this from?
Click to expand...
Click to collapse
I use appbrain to track my chart position. It gives you good stats but is always around 2-3 days behind but catches up after a week.
I had a bit fun the other day...
Any idea what may cause this? Using some "strange" advertising provider or?
Of course I tapped "ignore"
AsgardCurse said:
I had a bit fun the other day...
Any idea what may cause this? Using some "strange" advertising provider or?
Of course I tapped "ignore"
Click to expand...
Click to collapse
Yes I got that too I checked with Norton , they said Airpush Ads is the reason. I sent email why Norton said something to the effect of Ads on device itself i.e. notification Ads in device tray where you recieved regular notifications. I said I just used the banner ADs feature but Norton says it doesn't matter all airpush Ads get same warning. So its a generic warning since I don't use notification ADs.
Hi,
We are an indie games developer, Solid Games Studio and would like to share with you our Android game, Three Defenders 2 - Ranger.
We have spent 2 years developing and updating this game, but it has not reached much audience. Any idea what is not good in this game? Your feedback would be much appreciated.
Google Play Store: We are not yet allowed to post a link, search in Google Play Store: Three Defenders 2 - Ranger
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First impressions: The icon is really cool. All the buttons on the main screen (except FB, Twitter, Achievements) seem really small and hard to click for most people. Tutorial is done pretty nicely, I could do with less text but overall I think you did well so far. I really wish there was an indication as to when I can shoot my bow next.. I tend to click 2-3 times on my target before an actual shot is fired, this may be because I haven't upgraded my bow yet.. but still. Just beat level 2, I wish i was fighting a variety of creatures and not just goblins so far. The spells are cool, and I'm glad you have added another troop for me to fight against on level 3, I was bored of the same goblin.
I'll play some more later if you want more feedback, but this is what I have came up with so far, hope it helps!
Matt
EternalGameStudio said:
First impressions: The icon is really cool. All the buttons on the main screen (except FB, Twitter, Achievements) seem really small and hard to click for most people. Tutorial is done pretty nicely, I could do with less text but overall I think you did well so far. I really wish there was an indication as to when I can shoot my bow next.. I tend to click 2-3 times on my target before an actual shot is fired, this may be because I haven't upgraded my bow yet.. but still. Just beat level 2, I wish i was fighting a variety of creatures and not just goblins so far. The spells are cool, and I'm glad you have added another troop for me to fight against on level 3, I was bored of the same goblin.
I'll play some more later if you want more feedback, but this is what I have came up with so far, hope it helps!
Matt
Click to expand...
Click to collapse
Hi Matt,
Thank you for your valuable feedback.
"Tutorial is done pretty nicely, I could do with less text but overall I think you did well so far"
Tutorial dialogs are also a part of the story, hence they may appear to be lengthy.
"I really wish there was an indication as to when I can shoot my bow next"
Ranger character needs to reload the arrow, before it can shoot, observe Ranger's animation.
"this may be because I haven't upgraded my bow yet"
"Haste" skill reduces the reload time and makes the Ranger shoot faster.
" I wish i was fighting a variety of creatures and not just goblins so far"
Later in the game there are more different enemies. In the first world there are mainly goblins, but in other worlds there are different enemies , for example shamans, bugs, ents, skeletons.
However, your point is good! We wish we could invest into more enemies, but we ran out of funds. One day maybe game will be more popular and we will be able to add more enemies!
"I'll play some more later if you want more feedback, but this is what I have came up with so far, hope it helps!"
Yes! Thank you, more feedback is much appreciated!
I just noticed that images were broken, fixed that.
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Cool!
Which engine or framework did you use?
Wignorbo said:
Cool!
Which engine or framework did you use?
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Hi, we have used Unity3D.
The game looks fine. But I think you should increase the speed of enemies. Probable this will require to change a balance in the game.
digectsoft said:
The game looks fine. But I think you should increase the speed of enemies. Probable this will require to change a balance in the game.
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Thank you for your feedback. Game gradually becomes harder. Enemies gradually move faster and deal more damage.