UPDATE
I'm currently working on a greatly enhanced edition of The Tower of Egbert for both Android and iOS. If you're interested please continue to my latest post in this thread. I've just started the final beta testing phase, it’s open to anyone!
/UPDATE
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A very short gameplay description:
“The Tower of Egbert” is a physics-based tower building game with a magic twist*.
Unlike in all the other building games I know of, you’re not restricted to using only a few elements to create a rather unspectacular building. Instead you may use several thousand blocks (bricks, arcs, roofs, deco items, …) to build quite impressive towers and discover interesting areas as you grow it towards the endless vastness of space.
You’ll have to fight gravity, winds, falling rocks, and other dangers on your way up.
Build the greatest tower ever and see if your tower can stand the test of time!
*you can build freely until you reach a certain height and activate the physics simulation. After a few seconds Egbert the Sorcerer will come to your aid and enchant/fix all the blocks built so far to ensure you can continue building safely
For more information please check out:
Facebook: https://www.facebook.com/Giggly-Mill-Productions-741725465944666
Twitter: https://twitter.com/GigglyMill
Homepage: www.gigglymill.com
I really hope you’ll enjoy the game!
Cheers,
Habakuk
Requested [emoji106] [emoji106]
Thanks for your interest in the game, you've been added to the list of testers!
I've edited the original post to reflect the game's transition from the Alpha- to the open Beta-testing state (no need for joining requests anymore) so that I don't have to create a new thread for the same topic.
As stated above, the game is fully functional already, I just want to see if people are enjoying it.
hm, got the message
"We're sorry, the requested URL was not found on this server." when try to open googla play page
what's going wrong?
DooDaaPlay said:
hm, got the message
"We're sorry, the requested URL was not found on this server." when try to open googla play page
what's going wrong?
Click to expand...
Click to collapse
Hi, in my experience it can take some time for the Google servers to recognize you as a tester. Hopefully it should work by now, could you please try again?
i want to try this ...
I've tested this game on Nexus 5 with Marshmallow with high quality graphics - in this case I would be glad to see a bit more fluent animations. Another suggestion might be support for gesture navigation in menu - like changing the worlds with a swipe, not just buttons. But I have to admit, these are just tiny negatives that don't hurt overall great experience and the whole idea. Thanks for The Tower of Egbert, it has become one of the three games on my phone
Habakuk II said:
Hi, in my experience it can take some time for the Google servers to recognize you as a tester. Hopefully it should work by now, could you please try again?
Click to expand...
Click to collapse
oh, ok, thanks
i'll try it tomorrow, no enough time today,
@jett_daryl nice to hear that - do you have any problems downloading it?
Salkrikaltor said:
I've tested this game on Nexus 5 with Marshmallow with high quality graphics - in this case I would be glad to see a bit more fluent animations. Another suggestion might be support for gesture navigation in menu - like changing the worlds with a swipe, not just buttons. But I have to admit, these are just tiny negatives that don't hurt overall great experience and the whole idea. Thanks for The Tower of Egbert, it has become one of the three games on my phone
Click to expand...
Click to collapse
A big thank you for trying my game and for the feedback also! I'm glad you like it and I hope it can live up to your expectations and earn a permanent spot on your phone I know the game is a little demanding (unfortunately) performance-wise. That is mainly a result of the high resolution textures I had to use to allow for a huge zooming range.
Habakuk II said:
@jett_daryl nice to hear that - do you have any problems downloading it?
Click to expand...
Click to collapse
no problem in downloading and installing ..
easy to download and install ..
Hi,
it's interesting game, thanks ang gl
i've tested it on Xperia Arc s lt18i.
everything was ok, as for gameplay only one thing was not convenient for me - "brick type" buttons looks too small, and sometimes when i tried to change brick type - new brick appears and falling down so, i guess it make sense to enlarge buttons and avoid space between them
DooDaaPlay said:
Hi,
it's interesting game, thanks ang gl
i've tested it on Xperia Arc s lt18i.
everything was ok, as for gameplay only one thing was not convenient for me - "brick type" buttons looks too small, and sometimes when i tried to change brick type - new brick appears and falling down so, i guess it make sense to enlarge buttons and avoid space between them
Click to expand...
Click to collapse
Sorry, I somehow missed your reply Thanks for your feedback! As for the buttons: they are actually larger than they appear (transparent background) and they are almost adjacent to each other so I guess you must have been unlucky hitting exactly the tiny gap between the buttons.
"The Tower of Egbert" has officially been released! I simply edited the original post instead of creating a new thread.
For those of you that have already tried the game during the Alpha/Beta: a lot has changed since then (and the game got a lot easier - only 2 seconds instead of 5 for the timer), so you might wan't to give it another shot It's also possible to rate the game now, I would be glad if you supported me once more!
Interesting
Very interesting and original gameplay, nice work.
kalabazan said:
Very interesting and original gameplay, nice work.
Click to expand...
Click to collapse
Thanks, I'm glad that you like the gameplay - and not only the looks
Loved your game. Nice game design and gameplay.
Really good work!
Thanks again for all the support! If you're looking for something interesting to do this week and want to win some nice stuff - I've started the first “Tower of the Week” challenge!
Whoever uploads a picture of his or her tower to my homepage (Upload Tower | Giggly Mill Productions) has a chance to win 1 out of 5 keys for the “Unlimited Deco Item” package in the game - it doesn't matter how your tower looks, don't be shy.
Also there will be one single tower that will be announced the “Tower of the Week”.
It will be displayed permanently in the Hall of Fame (Hall of Fame | Giggly Mill Productions). Additionally the winner can choose between a key for the premium version of the game (ads away, unlimited deco, and all worlds unlocked) and a letter with 36 handmade magnetic blocks that can be used on magnetic surfaces (I use them as fridge magnets as you can see on the photos).
This first challenge will stop on Sunday the 28th of February 23:59 CET. I will announce the winners on the day after - if there are some entries of course
Have fun!
Cool game. Like it.
Related
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JQ Soft presents our first game - Magic Point.
Magic Point is an interesting test-game for your brain.
Test your logic, show to your friends and compare who is the best.
The goal of game is to continue certain sequence.
Version: 1.1.0
What's new in 1.1.0:
- Wakelock has added
- Russian UI has added
- Some bugs on QVGA-devices were fixed
Android Market Link
For the people who like QR codes, like me
I shall post my comments later on today.
[edit] Sorry I checked the QR code before I'd post it. But here is a link to the free version Magic Point Lite [/edit]
I love this style of game! I'm going to try this out for you ASAP.
Personally I prefer desktop market links. I can click on install on my PC and have it on my phone before I even pick it up!
Edit: I just beat all 10 levels. Needs moar challenge (or a timer to see who can finish them fastest!)
As far as presentation goes I'm giving you a 9/10. Fantastic job on the minimalist design. Gameplay could be made more interesting if you only flashed the images on screen for a second each. That would be a memory challenge as well. Still I'd give you a 8/10 in that category. Content is a little limited, I don't know if it's expended in the full version. Thanks for sharing!
Comments
I've reviewed the free version.
I agree with k4p741nkrunch.
The levels are a bit too easy. They don't become much harder during the first 10 levels.
A timer or something to compete with others would be a addition to the game.
Please enable the wakelock, so the phone doens't falls back to the lockscreen when you're not paying attention to the game.
I like the design, maybe it would be nice if the user could select the preferred color.
The game play is also good, very simple an smooth.
Tricky-Design said:
For the people who like QR codes, like me
Click to expand...
Click to collapse
thanks for adding QR
Thanks a lot for your opinion and for your suggestions
k4p741nkrunch said:
I love this style of game! I'm going to try this out for you ASAP.
Personally I prefer desktop market links. I can click on install on my PC and have it on my phone before I even pick it up!
Edit: I just beat all 10 levels. Needs moar challenge (or a timer to see who can finish them fastest!)
As far as presentation goes I'm giving you a 9/10. Fantastic job on the minimalist design. Gameplay could be made more interesting if you only flashed the images on screen for a second each. That would be a memory challenge as well. Still I'd give you a 8/10 in that category. Content is a little limited, I don't know if it's expended in the full version. Thanks for sharing!
Click to expand...
Click to collapse
Thanks for your suggestions )) I will add wakelock in next version. Thanks
Tricky-Design said:
I've reviewed the free version.
I agree with k4p741nkrunch.
The levels are a bit too easy. They don't become much harder during the first 10 levels.
A timer or something to compete with others would be a addition to the game.
Please enable the wakelock, so the phone doens't falls back to the lockscreen when you're not paying attention to the game.
I like the design, maybe it would be nice if the user could select the preferred color.
The game play is also good, very simple an smooth.
Click to expand...
Click to collapse
Any suggestions?
tum0rc0re said:
Any suggestions?
Click to expand...
Click to collapse
Yes, it doesn't work that well on QVGA(Wildfire) devices. I can press one of them, and it'll come with a toast. But if it's correct, I can't press the Next Level button(at least, i guess it tries to tell me "Next Level")
That's what I can see on my wildfire, I can't press the text, and those dots need to be a little bit higher(I discovered that is for next/previous level).
Also I'd like auto-advance to the next level when it's correct.
fifarunnerr, thanks for feedback. I will fix it soon.
Very short game...finished within 2 minutes
lilhaiti said:
Very short game...finished within 2 minutes
Click to expand...
Click to collapse
you're very clever I will think about new hardest levels
We have released new version 1.1.0.
What's new:
- Wakelock has added
- Russian UI has added
- Some bugs on QVGA-devices were fixed
I got the paid version. 10 levels is too short (I imagine it'll expand). It took me about 2 minutes to finish (I got 8 of them right on the first try).
It would be awesome if in later levels it also included abstract reasoning questions beyond those dots. Spatial reasoning questions would also be great.
I Agree with Tricky-Design, custom color background would be awesome, specially if there is true black for those of us with OLED screens (SGS).
Looking forward for further updates
PS I also expected for the game to automatically forward me to the next level after I successfully complete a puzzle. It's a bit weird to have to tap the arrow.
Thanks for your suggestions We will add more levels in next version.
NolFito said:
I got the paid version. 10 levels is too short (I imagine it'll expand). It took me about 2 minutes to finish (I got 8 of them right on the first try).
It would be awesome if in later levels it also included abstract reasoning questions beyond those dots. Spatial reasoning questions would also be great.
I Agree with Tricky-Design, custom color background would be awesome, specially if there is true black for those of us with OLED screens (SGS).
Looking forward for further updates
PS I also expected for the game to automatically forward me to the next level after I successfully complete a puzzle. It's a bit weird to have to tap the arrow.
Click to expand...
Click to collapse
I could only get the Lite version, but I enjoyed it. I would also love to see harder levels as the game progresses, and I too was expecting it to advance me to the next level already, but it's a very good start to a cool game. My only suggestion would be to have a scoring system of some sort, maybe based on the amount of tries(and/or time) it takes to solve the puzzle.
I did not encounter any bugs or glitches with this game, if it helps. Played on a rooted Droid Eris running Gingerbread 2.3.4 (GSB3.5).
prsguitaruser, thanks I already think about new levels. Automatic next level will be in next version, thanks for this suggestion.
I have released new version 1.2.0:
- New 10 levels
- Auto-run of next level after a completion of previous level
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.
Android Market: https://market.android.com/details?id=de.andlabs.gravitywins
Appbrain: http://www.appbrain.com/app/gravity-wins/de.andlabs.gravitywins
App Description
Connect 4 is an enjoyable classic, but now, thanks to Android technology, you can enjoy Connect 4 with an interesting twist. Gravity Wins is based on the two-player game, however every few rounds, the board rotates changing the physics, allowing the pieces to fall into new positions depending on the gravity orientation. Now that can be a game changer.
To win, you need four of your stones in a line. The line can be horizontal, vertical, or diagonal. The active or winning player is highlighted at the top of the screen. The number in the upper-right hand corner tells you how many rounds are left until the next field spin.
Currently, two people play on one Android or one person against a AI-Player
All Permissions are because of Ad Support
Product Features
App to SD enabled
Enjoy the classic game, Connect 4, but now with a twist
Try to line up 4 of your stones while alternating turns with your opponent
Watch the board rotate every few rounds creating a shift in stones
Play against a Friend or against a Computer Player
another Video Review: by PlayAndroid.com
[IMGhttp://imageshack.us/a/img716/5268/tutorialg.png[/IMG]
Tricky-Design said:
Very fun game to kill some time with. Unique version of 4 in a row!
Works great on my Creative ZiiO 7, so well programmed. A lot of apps don't work with 480x800 MDPI screen properly. Great job!!
Click to expand...
Click to collapse
Check it out, its available for free
Android Market: https://market.android.com/details?id=de.andlabs.gravitywins
Appbrain: http://www.appbrain.com/app/gravity-wins/de.andlabs.gravitywins5133
Thanks for the post!! It's an fun game to play with nice affects!!
Amazing Concept!
I'll go try it now..
It's a pretty neat and uniguq game-mechanic. that gravity-twist that you give every four turns (is the time period fixed?). Maybe, you could randomize it and pump up the AI to make it more challenging.
Nice Game, though!
Good Work!
Thanks guys for your feedback
It's a pretty neat and uniguq game-mechanic. that gravity-twist that you give every four turns (is the time period fixed?).
Click to expand...
Click to collapse
No its not fixed, you can change it in the Settings.
...pump up the AI to make it more challenging.
Click to expand...
Click to collapse
We definetly will do that in coming updates.
Also we going to implement an Online Multiplayer as soon as we have enough players. So spread the word!
Very fun game to kill some time with. Unique version of 4 in a row!
Works great on my Creative ZiiO 7, so well programmed. A lot of apps don't work with 480x800 MDPI screen properly. Great job!!
Update 1.8
Hey Folks, new Update is out again
this time we added more AI-Levels to the game to make it a little bit more challenging.
Also we added a Poll about a question concerning the multiplayer.
You can also always comment here about that.
Also check out the new review from Android Police
34 Best New Android Games From The Last 2 Weeks (8/17/11 - 9/4/11)
Really good job on that game.
Why does the multiplayer take so long? Cant wait to join online matches
l_Estat said:
Really good job on that game.
Why does the multiplayer take so long? Cant wait to join online matches
Click to expand...
Click to collapse
Thank you.
For the matter of the online multiplayer mode, please see the Poll in the Settings of the game. We try to decide what would be the way to integrate it.
very nice game, quite fun but the ai is way too easy imo over all nice fun game and good to pass the time. good job
dude, this game is sick. awesome idea and fantastic work.
I would love to try it, but it says my device is not compatible. Currently running HD2 with ACA (CM7)
Very nice game. It's a great time killer
Phoenix65420 said:
I would love to try it, but it says my device is not compatible. Currently running HD2 with ACA (CM7)
Click to expand...
Click to collapse
does the android market tell you that? because we already tested Gravity Wins on a HD2. We are not really sure how we can tell the market that it should allow the installation on any device, because the engine can scale on any screen.
If you like I can send you the APK directly. Just PM me
mcmb03 said:
dude, this game is sick. awesome idea and fantastic work.
Click to expand...
Click to collapse
necrotalis said:
Very nice game. It's a great time killer
Click to expand...
Click to collapse
Thanks Guys. We will keep the updates up. Please participate in the Poll inside the Game Settings.
Update 1.9
New Update is out!
This time besides all the bugfixes we did with the help of your feedback
we also added HeyZap to Gravity Wins
So check it out and in.
Good job on those updates!
And this HeyZap thing is actually kinda nice, also for other games.
l_Estat said:
Good job on those updates!
And this HeyZap thing is actually kinda nice, also for other games.
Click to expand...
Click to collapse
Yes but many people missunderstand heyzap as ads in the notification bar.
I really liked, respect ...
denkacn said:
I really liked, respect ...
Click to expand...
Click to collapse
Thanks man, btw new update is out. But just some fixes
Can you report any problems you might have with our Game?
Recently some people started complaining without giving details.
Completely reworked
It took a while but now a major update is released.
The complete Design was redone and the AI CPU Opponent is much stronger now (Try on Level "Insane" :silly: )
Would love to know what you guys think of the new version
Jack N' Jill is a retro one button platformer. Help Jack find his way to Jill in 60 levels spanning over 3 different landscapes.
You control Jack only by tapping the screen and performing moves like jumps and wall jumps. The game has retro music and monochrome pixel art graphics which were a characteristic of the class gameboy era games. So if you enjoy those kind of games, you will like Jack N' Jill too.
Screenshots:
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Google Play Store link: https://play.google.com/store/apps/details?id=rnarang.android.games.jacknjill
Hope you all enjoy playing the game! Thanks!
Here's a video of the game:
Just downloaded this and its great have you thought about adding a tiny bit colour to it on certain things like the coins etc and I thought it would be an easy game but I was surprised how tricky it got a few levels in lol great work this should do good I think also rated it on gplay too
Sent from my Nexus 4
Thanks! I am glad you liked the game!
I did get that suggestion from 2 - 3 other people too, but I decided not to because I thought it might end up making the game look a bit odd.
Started playing and next thing I know, BAM, I'm at world 2. Loving this little game, it's well done and the retro style is well emulated.
There's a few annoying little quirks though, such as when there's let's say a block then right after a forward pointing spike in the same row (ground level), if you barely walk over the spike you die, even though more than half of the character is still touching the solid safe block (and thus technically you aren't touching the spike, since you can't fall because you are on the block).
The coins and points you rack up seem somewhat useless too. There's no incentive to collect the bigger coins over the smaller ones if only for the good feeling of getting more points that give nothing down the road.
Overall I hope there will be even more levels, I could play these type of games forever.
Thanks for playing the game and the feedback!
Your criticisms are completely valid. The issue with the spikes you described is because I am using a simple rectangle to rectangle collision detection. Hopefully I can figure out a better approximation for it. The coins don't really serve much of a purpose as you pointed out. Maybe if I invest some time into implementing a leaderboard and/or an achievements systems, there could be a better reason to collect them.
EDIT: World 2 and 3 are more challenging, so I don't think you might breeze through them as easily as world 1
The_R said:
Thanks for playing the game and the feedback!
Your criticisms are completely valid. The issue with the spikes you described is because I am using a simple rectangle to rectangle collision detection. Hopefully I can figure out a better approximation for it. The coins don't really serve much of a purpose as you pointed out. Maybe if I invest some time into implementing a leaderboard and/or an achievements systems, there could be a better reason to collect them.
EDIT: World 2 and 3 are more challenging, so I don't think you might breeze through them as easily as world 1
Click to expand...
Click to collapse
I'm done already, so I think you got the wrong impression about my retro platform games playing skills!
As I said, can't get enough levels of it.
polobunny said:
I'm done already, so I think you got the wrong impression about my retro platform games playing skills!
As I said, can't get enough levels of it.
Click to expand...
Click to collapse
Me too I need more levels
Sent from my Nexus 4
polobunny said:
I'm done already, so I think you got the wrong impression about my retro platform games playing skills!
As I said, can't get enough levels of it.
Click to expand...
Click to collapse
brewy said:
Me too I need more levels
Click to expand...
Click to collapse
I have to say thats really quick! I did not see that coming
I'll start working on new levels as soon as possible. Thanks again!
This game is really sweet I love the pixel art/retro style and the gameplay as well.
Which engine did you used to create this little piece of art?
Thanks!
Its my own little game framework, written in C++
Updated the game to v1.0.1
- Fixed a bug that causes a crash while exiting the game in some cases
- Tweaked the audio
- Message prompts don't reappear on restarts
The_R said:
Updated the game to v1.0.1
- Fixed a bug that causes a crash while exiting the game in some cases
- Tweaked the audio
- Message prompts don't reappear on restarts
Click to expand...
Click to collapse
Is this pushed automatically or manual update ? what's next with your future updates, maybe new powerups baddies etc ?
Sent from my Nexus 4
This version supports auto updates, i.e it doesn't need to be manually updated unless you've chosen that option.
Yeah, I will be adding new content to the game, but I cannot say when. I'll need some time for coming up with new ideas and implementing them.
The_R said:
This version supports auto updates, i.e it doesn't need to be manually updated unless you've chosen that option.
Yeah, I will be adding new content to the game, but I cannot say when. I'll need some time for coming up with new ideas and implementing them.
Click to expand...
Click to collapse
Absolutely Love the game!
Maybe we could use a few more worlds?
Yes, I'll be working on that shortly
Hi guys! My name is Daniel, I am part of an small (two man) indie game dev team called DJantel Ware.
We released our first game two weeks ago and wanted to present it to you. Any kind of feedback is highly appreciated!
So to the game:
Nightmare Defender is (kind of) a tower defense game, but it brings some fresh ideas into the genre! The main idea here is that you are defending your castle against waves of monsters. Your main weapon to do so is your bow. There are quite a few attributes you can put your gold and experience points into to get stronger or be able to cast mighty magic spells. The biggest difference to other defender games is that you have guards. Guards are creatures that help you against your endless battle. Share your experience points with them and they will get stronger and evolve. All guards have unique skills, some of them act on their own (attacking and casting spells), others will wait for your commands.
You can get it for free in the play store:
https://play.google.com/store/apps/details?id=com.djantelware.nightmaredefender
Here is a trailer:
A screenshot:
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For the ones who care: We used AndEngine as our game engine. All graphics are made by me (using Inkscape), almost all sounds as well (two or three public domain ones are also there). Music was made by Kevin MacLeod.
We also have a facebook page:
https://www.facebook.com/nightmareDefender
And a landing page
https://sites.google.com/site/nightmaredefender/
If you want to read what reviewers wrote about us:
http://indiegamemag.com/igm-forum-f...r-gives-a-boost-to-traditional-tower-defense/
http://www.techulator.com/resources/14031-Nightmare-Defender-Towser-defense-game-review.aspx
A real gameplay video:
I would really appreciate it if you gave it a try! Thank you .
*bump*
Omg, buried on second page already.
Hm, so really nobody wants to try it? It would be also very great and helpful feedback if you told me why you do not feel like trying it? Something about the screenshots? Description? Bad video?
I played few rounds of this. Core gameplay was quite nice and fluid. Aiming atleast with the bow was semi accurate but could definetly be better.
While I liked the UI ingame a lot, I think it was clean and fluid, but in the menu before the game the UI was.. confusing to say the least. I got lost in the menu for a minute untill I figured what to do.
TLDR; A lot better gameplay than some games on playstore that have millions of downloads, but the menu was too "2.3 or Gingerbreadish" for me.
inSaN1Ty_X said:
I played few rounds of this. Core gameplay was quite nice and fluid. Aiming atleast with the bow was semi accurate but could definetly be better.
While I liked the UI ingame a lot, I think it was clean and fluid, but in the menu before the game the UI was.. confusing to say the least. I got lost in the menu for a minute untill I figured what to do.
TLDR; A lot better gameplay than some games on playstore that have millions of downloads, but the menu was too "2.3 or Gingerbreadish" for me.
Click to expand...
Click to collapse
Hi inSaN1Ty_X,
thanks alot for trying our game and your feedback!
@aiming
This heavily depends on the speed of the arrows. You will be able to hit monsters a lot better when you increase the speed attribute. We build it like that so you have this feeling of your bow getting better all the time .
@menu
Oh, ok. What menu do you mean exactly? The one at the very beginning or the one with the attributes and all this stuff?
Again, thanks a lot for your feedback !
DJantel Ware said:
Hi inSaN1Ty_X,
thanks alot for trying our game and your feedback!
@aiming
This heavily depends on the speed of the arrows. You will be able to hit monsters a lot better when you increase the speed attribute. We build it like that so you have this feeling of your bow getting better all the time .
@menu
Oh, ok. What menu do you mean exactly? The one at the very beginning or the one with the attributes and all this stuff?
Again, thanks a lot for your feedback !
Click to expand...
Click to collapse
Yes, I guessed the aiming would be something like that, and its ok, I'll just have to play a bit more.
On the menu side I mean the main menu in general is not that systematic, button sizes/locations and color were the ones that hit me most.
But that is just my oppinion ☺ looking forwards for updates!
inSaN1Ty_X said:
Yes, I guessed the aiming would be something like that, and its ok, I'll just have to play a bit more.
On the menu side I mean the main menu in general is not that systematic, button sizes/locations and color were the ones that hit me most.
But that is just my oppinion looking forwards for updates!
Click to expand...
Click to collapse
Ah ok, I see ^^. The main menu was really build (rebuild) as a last step - thus, you are right, it is not exactly systematic with the rest. But the new one looked a lot better than the old one, so we decided to use it for now . We will see if we can improve it.
Thanks again for this valuable input!
*bump*
Add shadows, and your game will look much better:good:
Hi A-Pod, it is a nice idea! We will check out if it is possible. Our concern right now is performance on not high end devices - unfortunately the used engine does not handle "too many sprites at once" too well. But we will check out the possibilities.
What we right now are also thinking about are weather effects like rain or fog.
Thank you very much for your feedback!
*bump*
Of many games of this type it's look good!
Thank you!
I saw the trailer on google play, it looked interesting to say the least.
I'll try and download it today
Hi taptouchart,
we would be glad if you gave it a try . And please rate it if you liked it .
Today a new update is also available. Along with bugfixes and stuff people can not see, we included yet again a new monster (this makes two new monsters after release ).
Up
thunderstorm12345 said:
Up
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Hehe, thanks for the up! It is crazy how fast things got buried on this forum.
Cool defense game, very motivating! How did you came about with the idea of this weird clown ?
Hi Entangled Multiverse,
we are glad you like it! The idea just popped into our minds. He was supposed to be a more important figure, giving you new bows when you defeat him. Until now it is just a gold bonus. We will see if he receives the glory he was supposed to in future updates .
Engine
What did you created it in?
Hello guys!!
We are amateur developers from Eastern Europe. We would like to introuce our new game - Ball Dash 3D.
Here's its google play: balldash3d by drazzlook
Description:
Are you bored of slow and easy, not quality dynamic games? If you say "yes" to any of these question, you have to try power game "Ball Dash 3D". This is fast and hard difficulty level game - even first level is hard.
We challange you to a duel with our game level*. When you're done it all, share with us on facebook!
*We have prepared a 10 more level to achieve, but we are waiting for a first competitor whose win this ball battle.
Features
- Free game!
- Beautifull 3D hd Graphics
- Unique control system
- 3 diffrent level world
- 3 game type (normal mode, jump mode, hard mode)
- scoreboard after level – time, atemption, current jump,
- Amazing background music
- and more!
If you saw any problems or have any suggestion, we'd love to hear your advices!
Play store link:
https://play.google.com/store/apps/details?id=com.Drazzlook.BallDash3D
Follow us on our social!
Facebook
fb /pages/Team-Drazzlook/851031698308491?fref=ts
Contact:
Email: [email protected]
facebook: /pages/Team-Drazzlook/851031698308491?fref=ts
Hope you like it,
Best Regreat
Team Drazzlook
This game very funny with many circles color. It so cool . thanks .
Tu Lan said:
This game very funny with many circles color. It so cool . thanks .
Click to expand...
Click to collapse
Thanks you very mutch for your opinion, we're glad that someone is answer our topic. We encourage you to stay with us, soon we will doing some updates for ball dash 3d, dont forget to check our other games, our fanpage on facebook (we are also making something big, and soon we will post it).
p.s what you think about background music, it is okey? or it is distracting?
Best Regards
Team Drazzlook
Hello guys!
We've made an update to ball dash 3d! Update adding
- new map!
- faster menu animation
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
page on google play: play.google.com/store/apps/details?id=com.Drazzlook.BallDash3D
Please share your thoughts about it with us!
All feedback is appreciated as I plan to continue updating and adding new content
Hope you like it,
Best Regards
Team Drazzlook
drazzlook said:
Hello guys!
We've made an update to ball dash 3d! Update adding
- new map!
- faster menu animation
page on google play: play.google.com/store/apps/details?id=com.Drazzlook.BallDash3D
Please share your thoughts about it with us!
All feedback is appreciated as I plan to continue updating and adding new content
Hope you like it,
Best Regards
Team Drazzlook
Click to expand...
Click to collapse
I added a download link to your original post.
I tried it and liked it!
This game is hard as balls
I enjoy tough games but this one might be just a little too hard for me... Just made it to where the drums start! Gonna try more later and see if I can make it through the first level.
Great visuals and animations. What engine are you using?
Nice 3D game
I find it quite original and challenging.
I find quite difficult to control the ball, buttons feel irresponsive, maybe it is a fault of my mobile (iJoy Eccooqtium)
ibarcasdroid said:
I find it quite original and challenging.
I find quite difficult to control the ball, buttons feel irresponsive, maybe it is a fault of my mobile (iJoy Eccooqtium)
Click to expand...
Click to collapse
Thank you very mutch. When we've decided to make this game(Ball dash 3d), we've also decided that this game going to be tough, but every each of level/map was checked by beta-testers, so i'm sure that you can complete every one of them.
About buttons, If you're talking about buttons in second map/level, i might think there isnt a fault of your mobile phone, it just should be like this. Explanation: there is a portal in this level, that transmog your ball into special mode that change control, when ever you going into this portal you can only use left button .
CuteGame said:
Nice 3D game
Click to expand...
Click to collapse
thank you very much we're really appreciate it. Every each review gives us the strength to create another level/maps and maybe more games .
MrBollo said:
I tried it and liked it!
This game is hard as balls
I enjoy tough games but this one might be just a little too hard for me... Just made it to where the drums start! Gonna try more later and see if I can make it through the first level.
Great visuals and animations. What engine are you using?
Click to expand...
Click to collapse
thank you very much we are really appreciate it. We are using Unity 5 for this game and Blender to animation and graphic.
It just looks hard , but i'm sure that u can get used to it, and make the first level, even the hardest too - it just need practices, we are sure that every level is possible to complete every each level - we checked that, every one of this level was checked by beta-testers.
Magnum_Enforcer said:
I added a download link to your original post.
Click to expand...
Click to collapse
Thanks you very mutch for helping us . I couldn't add link .
Nice idea, I find quite difficult to control the ball too. 3D game are harder to do because the 3D models. Good game =]
Hello,
Nice game! I find the ball a bit hard to control though.
dactou said:
Nice idea, I find quite difficult to control the ball too. 3D game are harder to do because the 3D models. Good game =]
Click to expand...
Click to collapse
Thanks very much for your feedback and comment!
Pyvesb said:
Hello,
Nice game! I find the ball a bit hard to control though.
Click to expand...
Click to collapse
In assumptions we were to make a our game difficult with real physics, but it is possible to get used to it , it just looks hard , some people just reached all of maps .
NEWS:
1)Already we've starting preparation for new update which included new levels with unlock "mode", soon this update will be available. We just need a couple days for our beta-testers to check and make sure that every one of levels are possible to complete.
2) The game is reached 30 downloads, thanks you very very very much for all your support !
Good work, very challenging. Good 3D graphics and the music goes well with it. I would recommend considering the following:
- Instead of having the left and right arrow keys located on the left side of the screen, either move the right arrow key to the right side of the screen OR take the arrow keys out completely (setting it up so if you touch the left side of the screen you move left, right side of the screen moves right).
-When the ball hits the side wall, continue at the same speed
-When the level restarts, restart the physics of the ball. For example, right now if you are moving right when the level ends - the ball will be moving right when the level restarts. I'd have it reset to move directly forward.
Love the game DDD
Awesome game is awesome!!
Good game, good graphics, good work... well done!
Like it! Nice time killer!))
Nice game! The ball a bit hard to control though
very nice game.
Duong Phan said:
very nice game.
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Click to collapse
It's very nice the grapgic I'm agree that a tilt control would be perfect.For the moment it's very good I like it