[APP][4.0 +]BuilDota2 (v1.3) best free Dota 2 encyclopedia and calculator - Android Apps and Games

Dota 2, or Defense of The Ancients is one of the most popular games today, with at least ten million players playing it online around the globe. The sheer complexity of the game with over one hundred hero characters to play and hundreds of special abilities and items to enhance the heroes' skill, is what makes it so fun.
Link to GooglePlay - https://play.google.com/store/apps/details?id=com.buildota2.android.lite
And also so frustrating because, unless you already devoted a considerable amount of energy and time to play Dota 2, you won't really know what your hero will be when he will be stronger, what skills to invest in and what special items to hoard to make your hero the strongest and the most interesting for YOU to play.
YouTube Promo video - https://www.youtube.com/watch?v=iXuIPJ1SbX4
Enter BuilDota2 Lite by A.G.A.T which was made just with this purpose in mind, to let the player see how his or her character will evolve, or what character to select to be able to enjoy the game as much as possible.
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BuilDota2 Lite allows you the unique option to selecting a hero, trying out different item and skill combinations and finding out how his complete stats will be under a combination. BuilDota2 Lite allows the player to tinker with his combinations in order to see how to let his character evolve to become what the play wishes for, instead of blindly trying out things.
Of course, knowing in advance what hero to select, items to hoard and skills to develop will allow the player to reach the hero he wanted in the shortest and easiest way possible, allowing the Dota 2 player to concentrate on the most important thing, the carnage.
To sum it up, BuilDota2 Lite with its always updated hero info, item combination selection, hero evolution slider, Dota 2 like interface and actual hero animation and sounds is the thing that separates the casual Dota 2 players from the serious, professional ones. There's just no other way to look at this.

Added hero bios and tips!
You should know that now you can find bio and tips for any hero by simple avatar tap

Attribute icons updated.
Hi folks. I am happy to announce that we have updated the attribute icons. Better later than never
And also we are going to provide full calculations of Invoker abilities very soon, so if you like this mad caster - get our app!

Maybe a link would be useful.

Magissia said:
Maybe a link would be useful.
Click to expand...
Click to collapse
Stupid me
Yeah, added link to app, promo video and screens!

Okay, are you affiliated with the developer ? If yes,
since you're at showing guides, is it possible to include access to popular online guides too ?
Thanks for sharing, the app looks okay on small screen, good point.

Magissia said:
Okay, are you affiliated with the developer ? If yes,
since you're at showing guides, is it possible to include access to popular online guides too ?
Thanks for sharing, the app looks okay on small screen, good point.
Click to expand...
Click to collapse
Yes, I am one of the small developers gang. Lesser than a full Dota 2 Team
Regarding guides - it is a good idea and we are going to provide it as we finish with the core functionality - hero builder.
There is the Invoker left unhandled and we focus on this specific hero, because a lot of people told that they need him.
Thank you for your answer. If you have any other complains or suggestions - please share them with me.
Kind regards.

DPS calculations added to BuilDota 2 for Dota 2
Recently we got a suggestion: "Keep improving. You could add a damage calculator for example. How much damage can the hero deal in an amount of time etc."
And decided to provide dps calculations immediately. Now you have it and can find it at the parameters tooltip (with damage and armor data). It allows you to make reasonable choise between items like "Gloves of Haste" or like "Blades of Attack".
Have fun!

We decided that since the Dota 2 client does not provide clear data regarding hero EHP and DPS - we should provide it to all players who interested in improving their skills and knowledge.
Dota 2 community deserves the best - so get it!
Now you can find out immediately what is better for EHP - one more Bracer or Chainmail. You can check easily which hero has the highest start and final EHP and so on...
Have fun!

Next update is going to bring the Techies!

You should know that the new hero Techies has already been added to the App

I am happy to inform you that we have provided new updates:
- Convenient buttons for changing the hero level.
- New option to email the developer directly from the app.
Have fun!

We continue improving our application and now introduce display of roles for all the heroes with detailed descriptions of each role.
Hope you will like it!

Since the new 6.82 patch was announced we will focus on updating the app with considering all the changes.

We have made some street magic and the application size has been reduced by 2 times!
Enjoy!

We have added recipes for items(long click on an item to see it). Full navigation between components.
Happy response:
BEST APP EVER 8/5/2014, INITIAL: The only thing I feel it lacks is when you view an item, it should show the ingredients of that item. 10/8/2014, UPDATE: ☆☆☆☆☆☆ WOW I HAVE NEVER SEEN SUCH AMAZING RESPONSE FROM AN APP COMPANY. You guys are awsome and this app is already so great, and you just keep making it better. 10/8/2014: REQUEST: so I don't know if this is doable but if you could add written guides and suggested builds to your app it would be ALL IN ONE APP!!!!!!!
Challenge accepted

What's New
- Updated avatar for Venomancer.
- Fixed descriptions for some abilities.
- Added description for Necronomicon Warriors.

I love dota and this app thanks c: ... but i cant download data my internet connection is ok.
Sent from my GT-S5830i using XDA Free mobile app

Aptony said:
I love dota and this app thanks c: ... but i cant download data my internet connection is ok.
Sent from my GT-S5830i using XDA Free mobile app
Click to expand...
Click to collapse
Greetings, Aptony. I can suggest to use Wi-Fi connection, because it is needed to download data. If it would not help, please try to reinstall the app, it should help.

Sacred_Prophet said:
Greetings, Aptony. I can suggest to use Wi-Fi connection, because it is needed to download data. If it would not help, please try to reinstall the app, it should help.
Click to expand...
Click to collapse
Thank u for reply ,
The issue persist, and my wifi connection is really good whitout firewalls or something like thaht

Related

[GAME][1.6 + ] War of The Words - Online Word game

Here are the latest screenshots from the game War of The Words!
One of the top ten in the Best Word Games of 2011 category at BestAppEver.com.
This word game contains hundreds of levels with increasing difficulty. As the game progress you are
constantly notified of how many points you need to beat the next player in the highscore list!
The idea is very simple, remember each word in the correct order and after they've been shuffled your
mission is to restore them in the correct order. You also need enough concentration to swat flies, ufo's and birds as
they will reward you with plenty of bonus points!
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Supported languages: English, Swedish.
https://market.android.com/details?id=org.droidstop.wow.free
Thank you for your time.
[edit]removed, post not applicable anymore[/edit]
I've just played the first three levels, but holy crap that was addictive
Danke
Thanks for trying, much appreciated!
Just wondering, is the time limit ok, or is it far too easy?
Sent from my HTC Sensation Z710e using XDA App
Version 1.5 released.
Edited first post to fit the game as it evolved too much from the original game.
Enjoy.
Cool, thanks Nice work with the new look.
Danke
I'm thinking of perhaps getting rid of the Facebook integration, anyone have any objections against that?
I think it's a nice addition, but it appears as most users simply doesn't use it.
I've also noticed that quite a few players have cleared more than 20 levels, while
some stops at level one with zero in score, I'm just wondering if the initial Facebook popup is to blame for that?
There's not too many players who have stopped playing before level 10, which should indicate that the game is at least somewhat addictive, or is it really?
Perhaps it was not a smart move to have the Facebook checkbox checked by default?
Just thinking out loud, if anyone cares to share their thoughts on this, please do
Version 1.6 is out
- You can now setup a profile before playing.
- The top panel continuously displays your progress, and how much you need to score to beat the person above you!
- As before you can still press pause to view your stats and exakt position in the score list.
Enjoy!
MetalDroid said:
Version 1.6 is out
- You can now setup a profile before playing.
- The top panel continuously displays your progress, and how much you need to score to beat the person above you!
- As before you can still press pause to view your stats and exakt position in the score list.
Enjoy!
Click to expand...
Click to collapse
Hey again! Just a quick heads up, I tried the update and all seems to work fine. I love being able to see all the people I'm better than
You have any plans to include a German translation?
I love this kind of games
/Danke
Thanks...again
I have no current plans for any other language, but if anyone is interested in helping me with translation I'd be more than happy to include it..
G'night
Sent from my HTC Sensation Z710e using XDA App
Version 1.7
It came to my attention that the game crashed on resuming after the game had been
interrupted by a call or similar. FYI. I just released a quick fix for this.
Version 1.75 is out!
I hope you enjoy it.
I just released 1.76.
Been hunting for memory leaks and optimized the whole game!
I am kind of desperate for input as I've heard that in some rare cases the game fc's at startup!
If you try it, please let me know your phone model and wether you get a force close or not at startup or anywhere else..
Thank you very much!
greaaaaaat go on
Thanks for trying!
Checking the database I saw that the number of people quiting the game before having any points (perhaps due to a fc or maybe out of boredom?) lessen. But still, 1 out of 4 shows as not getting any points or reaching even level 2 which is incredibly simple.
Right, I'll leave it at that and go work on my platform game instead.
No crashes for me. Had one forced close once when my battery was about to run out of juice.
Danke
I'm happy to report that the game got nominated in the top ten at bestappever.com in the Best Word Game of 2011.. Not that I've heard of that page before, but still
Anyway if anyone of you happens to have an Xperia Arc or ZTE-Blade in their possession and would like to verify that the game runs, I would appreciate it a lot! Really, alot since I've had reports of the dreadful "bitmap size exceeds VM budget" appearing on those devices!
(Also just released a new version with a few more levels available)
Thank you!
Released yet another fix!
Version 1.79 is out. The game should run fine on most devices now.
FYI! Using the emulator and adjusting the max heap size to only 16 Mb I could reproduce the problem with FC's. It turned out not to be a memory leak after all, my game actually did use up to much resources. doh!
Cheers
1.8 is out.
- Removed Facebook integration
- Removed unused resources
- Increased quality of background images
- Increased quality of some other graphics
- Made the game instructions clearer.
- Made sure buttons don't get outside the playable area
- Now all you have to do to get more levels is to click the
ad in the bottom and install the free game or app. Your
available levels will be refilled automatically.

[GAME][2.1+] Total Pool

Pool is a touchscreen pool game for Android, with loads of features and extremely polished physics and graphics. I believe it's the best pool game on the market. Feedback is hugely welcome.
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http://dl.dropbox.com/u/13593420/TotalPoolFree.apk
Cheers!
I love playing pool!
I'll check it out tonight and let you know about my findings
Linked to Play Store for you.
i would love to play it but market tells me its incompatible with galaxy nexus.
what an awesome game!
Easily the best pool game on the market, absolutely love the interface. Very smooth, stylish and accurate gameplay. You have my thanks and approval
It is lacking a Player v Comp, though I'm sure one is in the works. The challenges are great, too. Anyone who plays pool on their phone at all would love this.
Hey cheers guys, your very own friendly monster here. Great to see this thread didn't die an instant death as I am planning on supporting this game heavily and really appreciate a forum such as this to be able to communicate with the players.
Thanks for the great feedback. After hearing about how many people want to see an ai opponent to play this is my number one priority for the game. The signs are good so far and I hope we will all be playing against a believable, fun, computer player soon.
The Friendly Monster said:
Hey cheers guys, your very own friendly monster here. Great to see this thread didn't die an instant death as I am planning on supporting this game heavily and really appreciate a forum such as this to be able to communicate with the players.
Thanks for the great feedback. After hearing about how many people want to see an ai opponent to play this is my number one priority for the game. The signs are good so far and I hope we will all be playing against a believable, fun, computer player soon.
Click to expand...
Click to collapse
Great news there, can't wait!
After a couple of posts around the place it'd be a good idea to throw in a couple of screenshots and the market description (and link) in the first post. It just seems a little empty right now.
great pool game, can't wait to play against CPU or maybe multiplayer online game or WIFI would be nice addition
The UI looks great but all the pop ups keep shaking eg. where you select the elevation and the spin, and even the settings just keep flashing.
All screenshot are down to me...but I'll head to Play Store to try this game. Thanks.
parker09 said:
The UI looks great but all the pop ups keep shaking eg. where you select the elevation and the spin, and even the settings just keep flashing.
Click to expand...
Click to collapse
This sounds like it is down to me switching off rendering for battery saving, I don't do it in the cleanest way though. I will look for a better solution. Thanks for the feedback.
Simply the best pool game available for Android. Simple interface, excellent physics, and beautiful graphics.
The tutorials are also very easy to understand. Touch responsiveness is great. I have no problems with this game unlike any other pool game for Android.
Great job on this one.
Tried it quickly on my Xoom tablet running ICS. Ran through the tutorial and couple of challenges. Seems very slick and I like it lots. Only two items missing:
1) AI player - Would be cool if there was some AI to play against with some different levels of skill. Icing on the cake would be if there was some kind of tournament play where you play against different levels as you progress.
2) Online mode - Again would be cool to play against other people across the internet. Icing on the cake for this mode would be some kind of ranking mechanism.
Maybe with the online mode there could be opportunities to add some revenue streams.
Nice game
Great job dude. You did good w/this. Keep up the good work man.
HTC-Gunge said:
Tried it quickly on my Xoom tablet running ICS. Ran through the tutorial and couple of challenges. Seems very slick and I like it lots. Only two items missing:
1) AI player - Would be cool if there was some AI to play against with some different levels of skill. Icing on the cake would be if there was some kind of tournament play where you play against different levels as you progress.
2) Online mode - Again would be cool to play against other people across the internet. Icing on the cake for this mode would be some kind of ranking mechanism.
Maybe with the online mode there could be opportunities to add some revenue streams.
Click to expand...
Click to collapse
Thanks a lot, I totally agree with you. The ai is coming next.
I would love to do network play too, but as it's pretty far out of my comfort zone there's no way I can promise anything in this regard.
It may be that network play would have additional cost overhead with servers so would only be a feature in the paid version of the game.
gaily said:
Great job dude. You did good w/this. Keep up the good work man.
Click to expand...
Click to collapse
Thanks a lot.
Before cracking back on with a.i. there seem to be a couple of issues with the game, I will try and get a fix out for these today.
In the meantime here are some facts for you all I originally wrote up on my G+ page.
Six things you may not know about Total Pool
- The rules for the type of game you are currently in are shown in the stats page (the little podium thing)
- You can edit the names of the players by tapping on the name in the pre-match screen
- Replays can be watched for a whole rack/frame, in slow and fast motion
- In a match the two players have individual options for their controls
- The orientation of the screen can be set to rotate with the orientation of the device in options > graphics (the cog)
- Menu items can be swiped or tapped to switch options, a tap on the central item will select it and confirm
great game..
love it..
What a start to XDA
Fantastic game, great physics one of the best pool games on the market.
Requests as mentioned before, A.I. and online mode will be like a cherry on top for Total Pool.
DLVxDA said:
great game..
love it..
Click to expand...
Click to collapse
sushigeezer said:
What a start to XDA
Fantastic game, great physics one of the best pool games on the market.
Click to expand...
Click to collapse
Thanks a lot. It's great to get it into people's hands finally.
I've just submitted an update to the market it should filter through to you soon
1.0.5
- fixed rendering issues on some hardware
- "Pass to " button now includes player's name
- electing to rerack, replace cue ball, push out or pass play to the opponent are now counted as a separate shot
- it is no longer possible to pause at an inappropriate moment between shots
cool pool keep it up!

[FREE][GAME][Brain & Puzzle][2.2+] Pick Lock FREE

[FREE][GAME][Brain & Puzzle][2.2+] Pick Lock FREE
Hi guys,
Here is my new brain game Pick Lock.
Google Play link:
https://play.google.com/store/apps/details?id=air.co.uk.dotstudio.PickLockFREE
The goal of this game is to match the target pattern using two actions - translation and rotation. The levels are generated randomly, so the player will face different challenges every time the game is started. The player needs to think ahead like in a game of chess. There is always a 'Key' button available, which shows a possible solution. Please read the 'Rules'. If the players hit wrong button there is an 'Undo' button, which goes one move back, and 'Init' button that clears the board. The 'Key' button is available only when the board is clear. The game features an original background music composed by Yordan Velichkov. The game does not have any competitive goals, but offers a relaxing atmosphere for players that want to exercise their minds. The free version features 30 levels with solutions starting from 1 to 4 moves.
Online web version of the game:
Play Pick Lock
A short YouTube game play movie:
http://www.youtube.com/watch?v=jZi3dYaoOJM
And some screenshots:
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Any feedback will be great appreciated!!!
This app is looking great but isn't the logic behind the game too simple ?
hi man,
thanks for feedback. yes the logic is simple in terms of user input. the resulted combinations are hundreds of thousands and that feature pleases me - simple input with complex results.
New update (1.0.2) is available now. The rules are described better, as suggested.
guys, are the levels too easy or too difficult? i was thinking about unlocking the moderate difficulty button and present 30 more random levels with 5 moves solutions.
downloaded the game and played a bit. lots of fun!
Hi guys,
I just decided to unlock all levels of the game and released version 1.0.3. Now 90 levels that are generated randomly every time you start the game are available. I hope that will bring more fun and downloads.
Thanks for the encouragement!
Love this game
Hi @dotstudio,
First impression - I love this game.
It's pretty, and clever.
The 1st few levels look too easy, but then when I tried medium I was confused by the puzzle...
So I went back to the beginning, and started moving through the levels quicker.
After finding that the 1st concept is introduced really slowly, I'm enjoying the way new concepts are introduced after that.
Totally love this game. :cyclops:
Thanks for giving it to us
Thanks @Hotfingers,
I was thinking of a reward system, where the user will have 1 key at the begining which can be used once to reveal a solution of one level and then will disappear. A new key will be obtained if the user solves a level with the exact or less number of moves the solution requires. So one can obtain 90 keys for all levels + 1 key that is given initially for total of 91 keys max. Of course that means that I need to also keep score and introduce some competitive goals...
Btw, thanks XDAdevelopers for the review of my game!!!
The game sound like fun but unfortunatley it does not work on my OneX with CM10.
I get to the loading screen but the the app closes down.
Graphic is incredible! Great work!
@Geggan I hope i will have more experience in the future to solve that kind of issues. If you still want to try the game it has a web version http://www.dotstudio.co.uk/game/
The graphics is amazing!
Really a great game! I like it! If the game would remember the last level I played it would be perfect.
kansu_makugen said:
Really a great game! I like it! If the game would remember the last level I played it would be perfect.
Click to expand...
Click to collapse
Thanks!
I plan to make Save Game, Load Game and New Game, where New Game will generated new levels and Load/Save will be able to store one/current game.
awsome app Dot! thank you for having done it
took me few minutes to figure out the way to control the board, since i havent initially read the rules but its all great now and my brain's enjoying the app
one more thanks for for your time and work!!!!
Hi, i'm running CM10 and this app just force closes. any advise ?
alexx_za said:
Hi, i'm running CM10 and this app just force closes. any advise ?
Click to expand...
Click to collapse
Hi alexx,
Also running CM10 and the app works OK. I think it depends on your handset.
The few CM10 versions I know are still "under development" - so maybe you can hold out a bit until yours gets a bit more stable..?
(I know CM10 is so fast compared to CM9 that no-one wants to go back after tasting 10)
Also you can try different kernels to see which ones make your phone more stable..?
Finally you can ask your CM10 team if they will test this app for you to see what's going wrong. If your CM10 is still under development this should not upset the team too much.
good luck
alexx_za said:
Hi, i'm running CM10 and this app just force closes. any advise ?
Click to expand...
Click to collapse
I still dont have the experience to give any advise on that issue. Since you are the second one that reports issues with CM10 I guess I have to put that in the app description.
[Awesome
cant wait to try it.

[GAME][4.0+] The Tower of Egbert - Enchanted Physics Construction

UPDATE
I'm currently working on a greatly enhanced edition of The Tower of Egbert for both Android and iOS. If you're interested please continue to my latest post in this thread. I've just started the final beta testing phase, it’s open to anyone!
/UPDATE
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A very short gameplay description:
“The Tower of Egbert” is a physics-based tower building game with a magic twist*.
Unlike in all the other building games I know of, you’re not restricted to using only a few elements to create a rather unspectacular building. Instead you may use several thousand blocks (bricks, arcs, roofs, deco items, …) to build quite impressive towers and discover interesting areas as you grow it towards the endless vastness of space.
You’ll have to fight gravity, winds, falling rocks, and other dangers on your way up.
Build the greatest tower ever and see if your tower can stand the test of time!
*you can build freely until you reach a certain height and activate the physics simulation. After a few seconds Egbert the Sorcerer will come to your aid and enchant/fix all the blocks built so far to ensure you can continue building safely
For more information please check out:
Facebook: https://www.facebook.com/Giggly-Mill-Productions-741725465944666
Twitter: https://twitter.com/GigglyMill
Homepage: www.gigglymill.com
I really hope you’ll enjoy the game!
Cheers,
Habakuk
Requested [emoji106] [emoji106]
Thanks for your interest in the game, you've been added to the list of testers!
I've edited the original post to reflect the game's transition from the Alpha- to the open Beta-testing state (no need for joining requests anymore) so that I don't have to create a new thread for the same topic.
As stated above, the game is fully functional already, I just want to see if people are enjoying it.
hm, got the message
"We're sorry, the requested URL was not found on this server." when try to open googla play page
what's going wrong?
DooDaaPlay said:
hm, got the message
"We're sorry, the requested URL was not found on this server." when try to open googla play page
what's going wrong?
Click to expand...
Click to collapse
Hi, in my experience it can take some time for the Google servers to recognize you as a tester. Hopefully it should work by now, could you please try again?
i want to try this ...
I've tested this game on Nexus 5 with Marshmallow with high quality graphics - in this case I would be glad to see a bit more fluent animations. Another suggestion might be support for gesture navigation in menu - like changing the worlds with a swipe, not just buttons. But I have to admit, these are just tiny negatives that don't hurt overall great experience and the whole idea. Thanks for The Tower of Egbert, it has become one of the three games on my phone
Habakuk II said:
Hi, in my experience it can take some time for the Google servers to recognize you as a tester. Hopefully it should work by now, could you please try again?
Click to expand...
Click to collapse
oh, ok, thanks
i'll try it tomorrow, no enough time today,
@jett_daryl nice to hear that - do you have any problems downloading it?
Salkrikaltor said:
I've tested this game on Nexus 5 with Marshmallow with high quality graphics - in this case I would be glad to see a bit more fluent animations. Another suggestion might be support for gesture navigation in menu - like changing the worlds with a swipe, not just buttons. But I have to admit, these are just tiny negatives that don't hurt overall great experience and the whole idea. Thanks for The Tower of Egbert, it has become one of the three games on my phone
Click to expand...
Click to collapse
A big thank you for trying my game and for the feedback also! I'm glad you like it and I hope it can live up to your expectations and earn a permanent spot on your phone I know the game is a little demanding (unfortunately) performance-wise. That is mainly a result of the high resolution textures I had to use to allow for a huge zooming range.
Habakuk II said:
@jett_daryl nice to hear that - do you have any problems downloading it?
Click to expand...
Click to collapse
no problem in downloading and installing ..
easy to download and install ..
Hi,
it's interesting game, thanks ang gl
i've tested it on Xperia Arc s lt18i.
everything was ok, as for gameplay only one thing was not convenient for me - "brick type" buttons looks too small, and sometimes when i tried to change brick type - new brick appears and falling down so, i guess it make sense to enlarge buttons and avoid space between them
DooDaaPlay said:
Hi,
it's interesting game, thanks ang gl
i've tested it on Xperia Arc s lt18i.
everything was ok, as for gameplay only one thing was not convenient for me - "brick type" buttons looks too small, and sometimes when i tried to change brick type - new brick appears and falling down so, i guess it make sense to enlarge buttons and avoid space between them
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Click to collapse
Sorry, I somehow missed your reply Thanks for your feedback! As for the buttons: they are actually larger than they appear (transparent background) and they are almost adjacent to each other so I guess you must have been unlucky hitting exactly the tiny gap between the buttons.
"The Tower of Egbert" has officially been released! I simply edited the original post instead of creating a new thread.
For those of you that have already tried the game during the Alpha/Beta: a lot has changed since then (and the game got a lot easier - only 2 seconds instead of 5 for the timer), so you might wan't to give it another shot It's also possible to rate the game now, I would be glad if you supported me once more!
Interesting
Very interesting and original gameplay, nice work.
kalabazan said:
Very interesting and original gameplay, nice work.
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Click to collapse
Thanks, I'm glad that you like the gameplay - and not only the looks
Loved your game. Nice game design and gameplay.
Really good work!
Thanks again for all the support! If you're looking for something interesting to do this week and want to win some nice stuff - I've started the first “Tower of the Week” challenge!
Whoever uploads a picture of his or her tower to my homepage (Upload Tower | Giggly Mill Productions) has a chance to win 1 out of 5 keys for the “Unlimited Deco Item” package in the game - it doesn't matter how your tower looks, don't be shy.
Also there will be one single tower that will be announced the “Tower of the Week”.
It will be displayed permanently in the Hall of Fame (Hall of Fame | Giggly Mill Productions). Additionally the winner can choose between a key for the premium version of the game (ads away, unlimited deco, and all worlds unlocked) and a letter with 36 handmade magnetic blocks that can be used on magnetic surfaces (I use them as fridge magnets as you can see on the photos).
This first challenge will stop on Sunday the 28th of February 23:59 CET. I will announce the winners on the day after - if there are some entries of course
Have fun!
Cool game. Like it.

[GAME] [Android 2.3+] Flip Road by Last Life Studios

Hey guys, below is my first 100% complete game created with Unity. Really hope you guys enjoy it. Feedback is much appreciated.
Thanks,
A New, Exciting, and Beautiful Endless Runner!
Immerse yourself in the latest addition to the gaming universe.
Spoil yourself with features including:
-Unique material design and graphics
-Simple controls seamlessly tailored to perfection
-Beautiful skins to fit your personality
-Active high score to show off your skills
-And many more
Are you ready to flip your way to the top?
https://www.youtube.com/watch?v=Vbi57pAkl18
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Available in the Android Play Store
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I find quite difficult to play this game, it's not that simple
canhohanoi said:
I find quite difficult to play this game, it's not that simple
Click to expand...
Click to collapse
If you are referring to the actual game play, It was my goal to make it difficult at first. The game requires increase in skill to master it. I speak from first hand experiences that everyone who plays the game says its hard, lol. But after a few times, they get the hang of it. If you are referring to actual controls of the game, I would really like to get some more feed back on that so I know what to improve.
Thanks,
Hey there, thanks for the app!
Yeah, it actually seems rather hard at first but then I get used to it! However, you should bear in mind that the first impression counts greatly. So if the user plays your game for the first few seconds and realize it's too hard to play, this user will most likely close your game, because it seems too hard to make any progress. Perhaps you might want to make the first session of the game easier to see more user engagement and appreciation. Does your analytics data show that everything is fine with retention D1? or the 1st session of the game?
I also like the angle of the gameplay - an unconventional one for platformer games like this.
Will there be other backgrounds? Are you planning to release it on iOS?
AdoreGames said:
Hey there, thanks for the app!
Yeah, it actually seems rather hard at first but then I get used to it! However, you should bear in mind that the first impression counts greatly. So if the user plays your game for the first few seconds and realize it's too hard to play, this user will most likely close your game, because it seems too hard to make any progress. Perhaps you might want to make the first session of the game easier to see more user engagement and appreciation. Does your analytics data show that everything is fine with retention D1? or the 1st session of the game?
I also like the angle of the gameplay - an unconventional one for platformer games like this.
Will there be other backgrounds? Are you planning to release it on iOS?
Click to expand...
Click to collapse
Hey, thanks so much for playing. I will definitely take your advice about making the beginning easier to play. I don't think I have enough data in my analytics to tell if that is an issue. I plan to release it to iOS soon, just been very busy planning out my next project. Hopefully we can get new features built into the game as well.
Thanks,
Hello, just tried your game. Had the same problem: controls are not very intuitive and responsive. Also, reduce the time between fail and starting new game to a minimum, users will appreciate that.
Rathamon said:
Hello, just tried your game. Had the same problem: controls are not very intuitive and responsive. Also, reduce the time between fail and starting new game to a minimum, users will appreciate that.
Click to expand...
Click to collapse
Hello, thanks for your reply. Given feedback from a lot of people, I am currently working on making the controls more informative and responsive before users play the game. I will also take a look at that wait time after losing as well.
Thanks,
New Update:
-New Tutorial page
-Shorter Wait time after death.
-New color theme (Yellow)
-Slight increase in jump distance.
More feedback much appreciated!
Also new YouTube video. Check it out.
Thanks,
Bump
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ultrav33 said:
If you are referring to the actual game play, It was my goal to make it difficult at first. The game requires increase in skill to master it. I speak from first hand experiences that everyone who plays the game says its hard, lol. But after a few times, they get the hang of it. If you are referring to actual controls of the game, I would really like to get some more feed back on that so I know what to improve.
Thanks,
Click to expand...
Click to collapse
Yes, I find it hard to control on its features. I think you give me a link Youtube tutorial, I'll learn there. Thank u
Very challenging time killer! :good:
SkyHex said:
Very challenging time killer! :good:
Click to expand...
Click to collapse
All because your passion. For me it is entertainment in my spare time
good game

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