Ainol Novo 9 Spark - Miscellaneous Android Development

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Main features:
OS: Android 4.1.1
CPU: Allwinner A31 Quad Core CPU
GPU: Power VR SGX544MP2
RAM 2GB,DDR3 Dual-Channel DDR3 64bit
Storage 16GB
Screen: Capacitive Touchscreen, 2048*1536 High-resolution Retina IPS Screen
Size: 9.7 inch
PPI:264
Visible Angle: 178°
HDMI:Support
Camera: Dual camera Front 2.0 MP, back 5.0 MP Autofocus
WIFI Yes, 802.11 b/g/n
Latest firmwares from Ainol available HERE
Tip!
Ainol-tablet.com recommends using channel 11 on your wi-fi router for best signal.(source)
New firmware is in the works.
Many have reported that replacing the stock Launcher with Nova Launcher, GO Launcher or other has improved system perfomance,
as well as replacing the stock keyboard with Swiftkey, Swype or other. I am using Swype and Nova.

Game support
Angry Birds *All* - Very Good
Asphalt 7 - Very good
Bad Piggies HD - Very Good
Beach Buggy Blitz - Very good
Cut The Rope - Very Good (Video Bug is present in starting animation as in Youtube app)
Doodle Jump - Very Good
Dragon Slayer (glu) - Very good
Dead Trigger - Very good on medium setting, may occasionally lag at higher.
Downhill Xtreme - Very good
GTA III (sideloaded with SGX files) - Very good @ highest resolution, and about 40% drawing distance.
Jetpack Joyride - Very Good
Pinball Arcade - Very good
Riptide GT - Very good
Real Racing 3 - Very good - on mine, though some have reported minor lag
Six Guns - Good, sometimes a bit low FPS
SSG 2 - Good Some Bugs
Temple Run 2- Very good
The Dark Knigt Rises - Decent, but may lag at times
The Sims FreePlay - Error 5002. Will not start.
The Simpsons Tapped out - Very good
Zen Pinball HD - Very good
Zombiewood - Zombies in LA! Runs smooth, but character and Zombies are invisible in game!

Latest Firmware and Customs ROMs
Current official Firmware is: 20130422-V1
Date: 2013.05.07
Software Size: 336.51 MB
Applicable: NOVO9 FireWire quad-core
After the upgrade version number: Novo9-Spark-LX-20130422v1
This version of firmware major improvements:
Change shutdown charging current 1.8A
(2) to change the default URL: www.ainol.com
Google input method before the change individual font but with no success
4. Updating System slow
5 Change the camera Huaping
6 Change 2.0 firmware Login QQ machine will restart
Pre-upgrade considerations:
1: If the machine does not use exceptions, do not recommend users to easily upgrade
2: inside the machine before upgrading the audio and video files and backup apk, the upgrade process will machine everything inside the empty (Note: the pea pods backup can not save game progress)
3: user downloaded firmware package name and the figure below some of the file name is inconsistent
4: The first time you start to the system interface to unlock the lock screen too fast may not be able to unlock a little wait for the unlock (probably in about 10 seconds)
1: If the machine does not appear to use exception, not the user is free to upgrade
2: set the inside of the machine before upgrading the audio and video files and apk for backup, the upgrade process will machine all the things Empty (Note: the pea pods backup can not save game progress)
3: The name of the user to download the firmware package may be inconsistent and file name shown below
4: The first time you start the system interface to the lock screen unlock operation too fast and may not be able to unlock little wait unlock (time is about 10 seconds or so)
Download link: http://ainol.com/plugin.php?identifier=ainol&module=download&action=info&downloadid=133
Step 1. Download and install PhoenixSuit
Step 2. Download firmware image from above link for your tablet and load it in PhoenixSuit. If you receive error in PhoenixSuit, you can try moving the firmware file to desktop. That worked for me.
Step 3. Enable USB debug in tablet's developer settings and connect to computer. PhoenixSuit will inform you of this and then it's just follow the instructions on screen.
Alternative Step 3. If this normal procedure does not work and/or your tablet is a little soft bricked. You can try the following:
-Unplug USB-cable from computer.
-Power off your tablet. (Holding the power button for approx 10 seconds if the tablet is locked/black screen after boot)
-Press and hold the Home-button on the tablet, and plug in the USB cable.
-Continue to keep the home-button pressed and click on the Power button very shortly (about 0,5 seconds) about 10 times.
You should see a new dialog box appear in PhoenixSuit asking you to perform a "Mandatory format"
- Select "yes" to enter the format upgrade mode.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Folk ROM based on V1.35 modded by lifeyu available HERE
Google translated information
* Based official v1.35 produced
* direct card by the official recovery brush upgrade
* streamline and integrate several utility most applications
* Integrated update Google applications
* Practical camera JB + replacement comes with the camera application
* the play shops compatibility improved Google
* touch and system parameters to optimize
* increase in notification bar wifi switch
* state bar volume buttons
* Fixed lock screen, lock screen is still rotating
* repair part The built-in storage software can not read and write
* increase the full-screen function, can be switched by the application of full-screen switch
update method:
* download the zip firmware file is placed into the built-in storage, reboot into recovery update
* recommendations Brush wipe operation
mak1975 @slatedroid said:
Some info on "how to" flash this one, copy the zip file to the internal memory (not the external micro-sd card), reboot in recovery mode, wipe data, cache, etc and flash the zip file, do the 3 wipes again and reboot...
Click to expand...
Click to collapse
Some have reported bugs and touchscreen malfunction from this firmware.

thanks mate. :good:

Sure wish we get more of an interest here. With all the knowledgeable people in this community this tablet would surely show its potential.

wow so I am ready to make one order for this tablet hopefully by 6 days i can do a mini review,
anyone bought this already?

It looks very similar to Apple's Ipad.
Could I use an Ipad casing with this tablet?
All the casings I can find on eBay for this 'Spark' are very ugly.

jcagara08 said:
wow so I am ready to make one order for this tablet hopefully by 6 days i can do a mini review,
anyone bought this already?
Click to expand...
Click to collapse
I have this and have had it for about a month now. I'm very pleased with it.
itaysp said:
It looks very similar to Apple's Ipad.
Could I use an Ipad casing with this tablet?
All the casings I can find on eBay for this 'Spark' are very ugly.
Click to expand...
Click to collapse
It depends on the casing. If it's one of those that's "clipped on" the back, it won't fit. This does not have the same rounded off edges as the ipad.
Other types should work just fine.
I have this Universal 9.7 Inch Leather Smart Case

yes i'm talking about those with the magnetic clips that covers the front of the Ipad.. I hoped I could use them

itaysp said:
yes i'm talking about those with the magnetic clips that covers the front of the Ipad.. I hoped I could use them
Click to expand...
Click to collapse
Okay, those who are only attached on the side by magnet? Not sure about that one. Considering all the available space and ease of removing the back cover, I think it would be possible to make the side magnetic, if it isn't already. Then adopting the cover, if needed. Hopefully something similar will come to other tablet's with different edge than that of the ipad.
The plastic ones that goes one-in-one with the back was the one I was aiming at that won't fit. Like this

Thank You, but i'm looking for more elegant case.
"Cheese" are making a nice case for the "Ainol Hero".. Maybe I will buy the "Hero 2" instead of the "Spark" (just ordered it yesterday but I assume I can still regret)

Mine just arrived today. So far so good, the screen is awesome. The bad thing is of course the soc, but still usable
Sent from my novo9-Spark using XDA Premium HD app

How is the battery life? and the wifi?

I will report the battery life later as it just arrived today. Wifi so far so good when I change the channel to 11. Btw I use wifi from tethering my one x.
Sent from my HTC One X using xda app-developers app

Well I tried to cancel my order of this 'Spark' but the seller already shipped it.
I'm looking for about 8 hours of battery life with browsering and reading PDF's, so I think the best choice for me now, after reading a lot of reviews, would be the first 'Hero' (dual core model)m but i'm stuck with this 'Spark'.

itaysp said:
Well I tried to cancel my order of this 'Spark' but the seller already shipped it.
I'm looking for about 8 hours of battery life with browsering and reading PDF's, so I think the best choice for me now, after reading a lot of reviews, would be the first 'Hero' (dual core model)m but i'm stuck with this 'Spark'.
Click to expand...
Click to collapse
Well if you don't mind the price different I think it okay for the spark as it has higher resolution display. Full gaming battery is about 5 hours
Sent from my novo9-Spark using XDA Premium HD app

I don't mind about the price, but in the reviews it gets a bad ranking in battery time because of its high res screen (takes more power)
I would be happy to hear about your experience with the battery.

itaysp said:
I don't mind about the price, but in the reviews it gets a bad ranking in battery time because of its high res screen (takes more power)
I would be happy to hear about your experience with the battery.
Click to expand...
Click to collapse
In general it's about 4-5 hours when gaming with wi-fi on (The Simpsons Tapped out).
Somewhat better when watching music videos and wi-fi off. Approx 5-6 hours (full HD videos).

thank you.. I think I'll sell it and buy the hero.
Sent from my GT-I9300 using Tapatalk 2

build-prop tweaks anyone?
Has anyone tried any build.prop tweaks?
I've changed manufacturer and model description to immitate Motorola Xyboard/Xoom 2 as it also uses SGX chipset. This went fine, it worked for some things, but still error 5002 on the Sims FreePlay. Most likely due to no support for the Spark's DPI. I tried setting it to 160 DPI (or perhaps it was 140, not 100 % sure). This caused a soft brick, but I was able to get it working again with the mandatory upgrade with phoenixsuit.
Has anyone had any luck changing dpi?
Edit:
I also changed the XML files as described HERE. It gave me acces to more apps in Google Play than emulating the Xyboard/Xoom 2. Still no luck on the Sims though.

Related

[APP][WIP]prBoomX - Doom for the X

Hey all!
ClarkDawg of prboom4android - Project Hosting on Google Code (or Doom4Android from awhile back)
Made a working Doom emulator that uses Freedoom (other wads can be applied, just not downloaded from the app). Unfortunately the version supplied on the project site has no way of shooting, strafing, etc, with touch only devices.
I downloaded the source yesterday and have successfully added controls to the app, so now it IS playable!
Install Instructions:
- Download App
- Click Install Wad's (if it errors, hit cleanup, then quit and re-open, then try again)
- Click Install Sounds (leave, re-open)
- Check Fullscreen (or not)
- Check Virtual DPad (will activate dpad and buttons)
Changelog:
1.1 Beta - Built off of 1.0Beta of prBoom4Android
- Has fire, use, strafe, enter, options and map buttons
- Strafe is a modifier, mean click it to turn on, and click to turn off
1.2 Alpha - Built off of 1.0Beta of prBoom4Android
- Has multi-touch controls!
- Higher resolution (640 x 400)
1.0 Beta of PrBoomX
- Multi-touch fixes
- Lower resolution to help lag issues (still pretty bad).
Known Issues:
- Kinda laggy at new res
- Controls are pretttty sensitive
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Questions/Comments?
twitter/gmail: phimuskapsi
Site + APK:
GO TO SITE!
DOOM DOOOOOOOM DOOOOOOOOOOOOOM AHHHHHHH I ****ING LOVE DOOOOOOOOOOOOOOOOOOM
Sent from my DROIDX using XDA App
Droid x Everything installed great but i cant get past new game, load/save/quit. Seems like the "enter" button doesn't work. Any ideas? All i have is the D-pad no other control buttons
Really? Hmmm....
EDIT: You are using the one from my site right?
EDIT2: I just cleared data, uninstalled and re-downloaded/installed and it works...
Let me know!
This isnt proper doom monsters are different and u still cant shoot or nething doesnt even work wiv zeemote maps look different aswell i used ur instructions
I downloaded it from google code under featured download. Is that the correct one? I will try clearing data and re-downloading it again. I also see someone else is having the same problem with this on their Droid X its under issues at Google code.
EDIT: Nevermind I grabbed it fromyour sight not google this time. Worked perfec
phimuskapsi said:
Really? Hmmm....
EDIT: You are using the one from my site right?
EDIT2: I just cleared data, uninstalled and re-downloaded/installed and it works...
Let me know!
Click to expand...
Click to collapse
How do i change weapons?
Weapon switching is coming later today.
Yeah have to use MY file. The project is the original project, my file is the modified one. As for the monsters being different, this is because the wad is 'freedoom'. Google kept pulling the version with the Doom 1 wad, even the shareware version.
If you have the wads I can tell you how to put them on to play the normal version.
Its not doom if the games different neway i took it of ur site this time but the wad doesnt download java io error something like tht
IT Supports DOOM. YOU need to provide the wads. The shareware version is out there free. Just drop it in your doom folder on the sdcard. Then select it before running.
If you are getting the error
- clear data
- close
- re-open
- install wads
- install sounds
- close
- re-open.
So how would I update it download the updated file download the file from your website?
Yeah, when I update it I'll put the latest on my site. I'm looking into Google Submission, since, with my next build this will be so different from the original source that I can probably release separately.
1.2 is coming...(look for it tonight!)
-Dual Sticks (one is strafe, move up/down; the other is turn)
-Sticks have a 'center press' event (move = use, turn = fire)
-Cleaned up screen
-Upped Resolution to 640x400
-Added in Weapon Selector 1-7
(Chainsaw/Fists, Pistol, Shotty, Coach Shotty, Chaingun, Rocket, Plasma, BFG)
-No more strafe modifier.
Currently Being Researched, Tested
- OpenGL Support
- Hi-Res WAD's (graphic packs, Doom 1, Doom 2 support only for right now)
Planned but not implemented/researched yet.
- Resolution Selector
- Better menu system
- Higher res design (current development res = 320x240, want to bring this to 854 x 480)
- Fix the wad selector
- Save/Load 'States'
- Fix game interruptions (right now alarms/calls exit the game, and no way to continue).
- And any more suggestions you all may have!
I'm very glad that this is coming along so nicely and quickly as well. I'll test out the new version tonight and let you know of any extra things that would be nice to have.
Thank you for letting me play my favorite game on the go.
Sent from my DROIDX using XDA App
My pleasure. I've been waiting and waiting for a working Doom client for awhile, ever since they got pulled from the Market last year. They got pulled because of the wad's it was packaged with (apparently iD/GOOGLE had a problem with hosting Doom Shareware).
Then when I got the new one I was so mad to see the controls just not really even exist. Now, I'm not a Java developer (professionally), but I can read enough and determine enough to make changes.
I'm gonna actually branch this though, call it prBoomX, especially since I've heavily edited the GNU source.
I'm also looking into possibly using another Doom 'engine' from open source. prBoom is cool, but prBoom Plus is better (allows mouse look up/down, and more features). There are a bunch of open source engines like doomsday, zdoom, etc.
We'll see what the future brings, but for now I just want to get the controls perfect, then I can spend more time on the engine itself as it has (currently) numerous other bugs than just the controls (ex. Music cuts out after EP1M1 for Ultimate Doom, no grunt on use against a wall, reload sound for shotty, etc)
Any ETA for the update?
Sent from my DROIDX using XDA App
Ran into some bugs with the multi-touch code, and seeing as that's the most important part, I'm taking my time. Should be done in a few hours though
Ok =) don't rush it I'd rather it be good than fast.
Sent from my DROIDX using XDA App
Can't wait!
It is coming. Tomorrow. I promise. (gf was over and code takes a backseat sometimes). Also still stomping bugs, enhancing and cleaning up stuff too.
Here's some shots to get you salivating. (I'll even post the shareware wad on my site, as it's shareware, when I post the new APK)
EDIT:
As of 1.2 devices under 854x480 resolution will probably not work anymore until I code for multiple devices (and ultimately more resolution choices). I'm also really hoping to integrate with OpenGL ES with prBoom (built with OpenGL Enabled). That's still a dream right now, but after releasing the controls update it will be really be delved into.
Outstanding! Looking forward to the next update!

[APP] AlcDroid Blood Alcohol Tester

[APP] AlcoTrack: BAC Calculator & Alcohol Tracker
» AlcDroid Alcohol Tester on Google Play.
» Demo Video.
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BACKGROUND
Hi,
more than 6 years ago (I was 18 to that time) I developed my first Android app which happened to be a blood alcohol calculator, because to that time I personally saw the need for a proper app for that matter, LOL (I'm a German, you know...). This project has grown over the while, and after I've had quite a long pause from working on this project (more than two years), I now refocused on it and brought my app into the year 2018.
AlcDroid is more or less popular in Germany, occasionally getting name-dropped in some German articles from newspaper media or whatever, especially now when it comes to Christmas and New Year and everybody's about to drink a ****-ton of alcohol. And even though Germany is not the only place where there's party at Christmas and New Year and stuff, it is less popular in other parts of the world though, so I would love to read what for example the English-speaking community has to say. This may sound a bit naive, since an alcohol testing app might be considered as rather simple and universal, but there are some things I do not know too much about, like units (fluid ounces and stuff), and while I have implemented those features in theory, I am not too confident about how they turn out in "real life".
So let's get to the fancy part of feature lists, download links and landing pages.
FEATURES
* intuitive, slick interface following Material Design guidelines
* day / night mode (dark and light theme)
* notification widget
* line chart showing blood alcohol content metabolism
* detailed stats (weeks, months, years)
* takes many individual factors like age, gender, height and weight into account
* supports presets for a fast and intuitive usage
* can be used immediately, no lengthy configuration needed
* supports different units in size, weight, drink volume etc.
* drinking history (keep earlier dates)
DOWNLOAD
* Find AlcDroid Alcohol Tester on Google Play.
* Find the app website here.
Cool! Gonna try this out today
Sent from my PG86100 using xda premium
Looks great!
Problem that I found is that I can't enter fractions into the percent field, and sometimes when adding drinks, the graph isn't updated, just when I try to zoom it.
Some suggestions:
The graph could be automatically sized, when changes made to the inputs, to be entirely visible, not to start in the middle, and actually see the end of it too. And it seems that the vertical axis has problems too. (after testing big values, it doesn't seem to reset to smaller scale)
On my display (SGS, 4", 480x800) the graph screen isn't displayed entirely, so it is scrollable. This way it's a little hard to pinch&zoom the graph.
Maybe moment of calculation should be movable by scrolling the graph horizontally.
The interface is nice, but could you make a dark version too? (for AMOLED screens you know)
Thanks for your replies.
I will add "fraction support" in the next version. I wanted to prevent the user from inserting higher numbers than 99 and thus limited the field to a maximum length of 2 digits - but now I also think that this is kinda unnecesarry and being able to insert fractions seems to be more important to me now as well. I can also make use of a InputFilter, though I think that this is not that relevant.
The graph yet is only vertically auto-sized (y-axis). I think of adding such a "auto-sizing"-function to the x-axis as well. However, the graph's main task is to give a rough overview of the "time management" in AlcDroid - to inform the user where the day "starts" and "ends" and to visualize where one can add drinks.
When adding big values the y-scale actually should go up to a maximum of 6‰. On my device this seems to work flawlessly. Can you make a screenshot of the bug on your device?
And are you serious? You are able to scroll through and zoom into the graph? Actually I thought that I disabled those features... well, I'll have a look on it again.
Adding a dark interface shouldn't be such a big problem as well, I will think of adding this sooner or later.
Thanks again for the feedback and the suggestions!
Actually I was considering the max 6‰ of the Y axis an error. I entered a vast amount of alcohol for testing. The calculated value went up to 32.72‰, but the maximum of the curve was still at 6. As it does on your screenshot as well. But I guess that's not a real use case Considering that according to the description, even 4 can cause death.
And yepp, although it's extra hard because the scrolling of the whole layout, I can zoom vertically and horizontally too. Scrolling was only a suggestion.
I finally could motivate myself to continue working on AlcDroid again. You can now enter float values into the percent fields. And I added a dark design, though this was maybe the most unnecessary feature to add. Maybe TotalD3str4ct can check out out himself if he even reads this. I also fixed a few small bugs and added a new button.
I think I am now going to continue working on this app more frequently again. There are still quite a few things to do.
I made a huuuuuge update today. Check it out. I hope, there are not many bugs left. If so, please help me find them.
Push. Some feedback would be greatly appreciated.
null0R said:
I finally could motivate myself to continue working on AlcDroid again. You can now enter float values into the percent fields. And I added a dark design, though this was maybe the most unnecessary feature to add. Maybe TotalD3str4ct can check out out himself if he even reads this. I also fixed a few small bugs and added a new button.
I think I am now going to continue working on this app more frequently again. There are still quite a few things to do.
Click to expand...
Click to collapse
Dark theme is a necessity to me. I try not to touch apps that don't have one. Plus in the club, the dimmer the screen, the better.
I made a mini update yesterday. Fixed a small bug, improved a few things and finally made a paid ad-free pro version for AlcDroid.
Check it out if you are interested: https://play.google.com/store/apps/details?id=com.felixheller.alcdroid.pro
null0R said:
I made a mini update yesterday. Fixed a small bug, improved a few things and finally made a paid ad-free pro version for AlcDroid.
Check it out if you are interested: https://play.google.com/store/apps/details?id=com.felixheller.alcdroid.pro
Click to expand...
Click to collapse
Do you have plans to make a dark theme version available?
polobunny said:
Do you have plans to make a dark theme version available?
Click to expand...
Click to collapse
No concrete plans, no. But I'll think of it in future releases for sure, yes!
polobunny said:
Do you have plans to make a dark theme version available?
Click to expand...
Click to collapse
Dark theme now available. Test it now.
(Graphic bug from the delete button corners is a Android problem which is fixed since Android 3.0.)
Did a (quite huge) update again.
What's new:
- more accurate: new settings making BAC calculation much more accurate (start time, end time, absorption delay)
- more than one day support: archive and review your drinking history
- more information: see some detailed stats about your drinking history
- more beautiful: improved dark theme
- more up-to-date: notification bar widget
... and more.
Take a look at the new dark theme directly compared to the old from above:
Check it out!
https://play.google.com/store/apps/details?id=com.felixheller.alcdroid
Years later, and I found the time to do quite some work on the app. The interface was adapted to material design guidelines and everything should run and feel more snappy now. Have fun.
2.6.3:
- quick introduction / help
- "drink again" feature
- "peak alcohol level" information in details
- fixed notification widget for Android 8+
- fixed chart view for lower display resolutions
2.6.4:
- new setting: legal blood-alcohol limit
- new setting: per mille / percent unit for BAC
- start time = current time again
- peak level bug fix
- automatic preset conversion when switching volume unit
2.6.5-2.6.9:
- new feature: create backups/export data
- new feature: import backup data (pro only)
- new feature: clear drinking history
- various improvements / bug fixes
2.7.0:
- new feature: daily intake limit goal option
- new feature: comprehensive stat charts with intake per day / week / month, moving average etc.
- improvement: more sophisticated "from / to" drinking time range picker
2.7.1:
- new setting: standard drink (find it under 'Alcohol Unit')
- various UI improvements
2.7.2:
- improvement: reworked metabolism chart (time popups, details, etc.)
2.7.3:
- new feature: fun facts
- improvement: customizable time frame for stats (PRO only)
- new setting: altered drink button behavior (user-requested)
2.7.4:
- new feature: stats bar chart popups
- new feature: swipe input for drink amount, percent and times
Lots of updates recently again.
2.7.8:
- new feature: price tracking
- new feature: bulk-editing drinks that belong to specific presets
2.7.7:
- new feature: new navigation slider showing additional information
- improvement: more detailed bottom bar
- bug fix: metabolism chart fix occurring for short drinks (shots)

[APP] TenInchLauncher - Get 10" apps on phone & 7" tablet! [4.2 w/o SU, 4.3 with SU]

[APP] TenInchLauncher - Get 10" apps on phone & 7" tablet! [4.2 w/o SU, 4.3 with SU]
Description
This app allows you to run apps on your phone (experimentally) and 7" tablet as if you have 10" tablet!
No more YouTube without related videos, no more phone-ish Play Store. All you have to do is tap the application shortcut. The display settings will be reverted as soon as the application is closed or hidden. Enjoy!
Also, unlike with all those DPI changers and switchers (such as LCD Density Modder that soft-bricks Jelly Bean devices), no root is required on Android 4.2 (but on 4.3 it is) and no brick can happen. If you experience any issues, just reboot your device and you are good to go.
This was built for Nexus 7 specifically, but should work on any device with Android 4.2+ as well.
Here are some examples (before and after):
YouTube
Google Play Store
Download
On Google Play
Changelog
Code:
1.5:
- New option added to enable 10" mode automatically on device startup
- Added Android 4.3 compatibility for rooted devices. I am terribly sorry, but Google has made some changes and there is no way to do it without root anymore. But do not worry, it is still 100% safe. No brick risk included.
1.4:
- Experimental phone support. Get tablet YouTube on Nexus 4 and others!
- Initial 30% off sale for (not only) phone users
1.3:
- Global 10" mode was improved, so launcher icons should no longer overlap
- Dramatically improved reliability of Quick launch apps and Shortcuts cleanup, so it shouldn't get stuck in 10" mode anymore
1.2:
- Added option for those who have experienced keyboard issues
- Huge first week sale is now on!
1.1:
- Clean-up process improvements
Re: [APP] TenInchLauncher - Get 10" app layouts on your 7" tablet! No root required!
Any way for this to work on a phone, to make it think we're on a 7" or 10" tablet?
Sent from my SCH-I500 using Tapatalk 2
Nic
Thanks
PenguinxEnjoi said:
Any way for this to work on a phone, to make it think we're on a 7" or 10" tablet?
Sent from my SCH-I500 using Tapatalk 2
Click to expand...
Click to collapse
Well, I have no device to test it on, but if you are willing to test, just try it .
Oh, it seems that TenInchLauncher has its first review . Google Translate needed .
AW: [APP] TenInchLauncher - Get 10" app layouts on your 7" tablet! No root required!
Can you explain what this app do?
I mean, what do you modify?
Only the dpi?
Wondering that's not require root.
\\\... send with the Nexus 7 3G ...///
DominatingSystem said:
Can you explain what this app do?
\\\... send with the Nexus 7 3G ...///
Click to expand...
Click to collapse
Well, check the screenshots on the top . Some apps have richer layouts for 10" tablets than they have for 7" ones (I made this mostly because of YouTube, which sucks big time on Nexus 7). My app allows you to use the better layouts on smaller device with almost zero effort. That's it .
AW: [APP] TenInchLauncher - Get 10" app layouts on your 7" tablet! No root required!
Why just for anddoid 4.2
Could you make it for android 4.1
Spatinator said:
Could you make it for android 4.1
Click to expand...
Click to collapse
+1
I would like to use in [email protected] Already have CM10.1/4.2 out but I still prefer 4.1/CM10
Ty.
Unfortunately, the methods I use are only available on Android 4.2. Maybe I can make some root enabled version for older Android, but cannot promise anything.
First update is up!
Changelog
1.2:
- Added option for those who have experienced keyboard issues
- Huge first week sale is now on!
New update is live and kicking! Unlike this thread . Also, last day of huge first week sale is coming up. Don't miss it!
Changelog
1.3:
- Global 10" mode was improved, so launcher icons should no longer overlap
- Dramatically improved reliability of Quick launch apps and Shortcuts cleanup, so it shouldn't get stuck in 10" mode anymore
With the global Setting on the Nexus 7 the status bar is a bit cropped(as you can see on the clock and icons on the top right )
When you open the notifications panel, the statusbar is not cropped anymore because it covers a little whatever app you are
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"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
I hope this can be fixed. Beside this problem the app is magical
I'm still working on this. The status bar is a ***** . As well as the navigation buttons. But I beleive I'll find a way.
Johny_G said:
I'm still working on this. The status bar is a ***** . As well as the navigation buttons. But I beleive I'll find a way.
Click to expand...
Click to collapse
I don't mind the navigations buttons\bar. I like its height
Re: [APP] TenInchLauncher - Get 10" apps on 7" tablet without root! [LAST DAY OF SALE
A pity it don't work in my RAZR Maxx with ICS. It should be of great use when I use it on Webtop 3.0 mode in my TV via hdmi 1080p.
Some apps opens in webtop mode in the same way as it opens in phone mode.
Your app could solve it.
Sent from my XT910 using xda premium
I have finally got myself the Nexus 4, and here is the the result!
Changelog
1.4:
- Experimental phone support. Get tablet YouTube on Nexus 4 and others!
- Initial 30% off sale for (not only) phone users
Not sure if this app requires root, but if it does, there may be a better alternative.
The xposed framework mode has a module for app specific DPI setting which may be a better solution for those of you who want for e.g. the youtube app to always be at the 10" display mode. It is also reversible.
However, I must say this app is great for a myriad of other uses, the most prominent that comes to mind would be for app testing.
lambstone said:
Not sure if this app requires root, but if it does, there may be a better alternative.
The xposed framework mode has a module for app specific DPI setting which may be a better solution for those of you who want for e.g. the youtube app to always be at the 10" display mode. It is also reversible.
However, I must say this app is great for a myriad of other uses, the most prominent that comes to mind would be for app testing.
Click to expand...
Click to collapse
TenInchLauncher does not require root, and is not invasive in any way. That's why I made it. I have previously soft-bricked my tablet multiple times by using root-powered apps, and I just got pissed .
Johny_G said:
I have finally got myself the Nexus 4, and here is the the result!
Changelog
1.4:
- Experimental phone support. Get tablet YouTube on Nexus 4 and others!
- Initial 30% off sale for (not only) phone users
Click to expand...
Click to collapse
interesting. i have a nexus 4, maybe i'll try this out

[GAME] [2.3+] [June 30] Marble Dash 2.1 - 3D marble platformer

Hi everyone. This is my first release on the play store.
Been working on it on and off for a while.
Play store link:
https://play.google.com/store/apps/details?id=com.hussainb.marbledash
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"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
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Basically you have to move the marble to the finish point in each level while collecting stars.
23 levels (20 main + 1 tutorial + 2 bonus) for now.
WARNING: The controls are not easy. That's why I've put a tutorial level
The UI should scale well on most devices, if not please do tell.
by the way if anyone tries the game on a 1920x1200 device like the 2013 nexus 7, please tell me if the UI scales correctly or not.
Update 2.0 - Dec 18
- NEW: Added Chapter 2 with "forests & castles" themed levels
- NEW: Moving platforms
- NEW: Vertical camera rotation
- Fixed jagged self-shadowing
- Tweaked chapter 1 level 6 lighting
- Improved shadowmap quality for the tutorial level and some chapter one levels
- Updated and polished main menu and in-game UI
- Added sharp high resolution fonts for 1080p devices and above
- Fixed UI scaling on 4:3 displays (tested on Nexus 9)
- Android 4.4+ immersive mode
- Updated icon
- Other tweaks and fixes
Update 2.1 - June 30
- NEW: added bonus level 2 with new boost platforms
- NEW: Replaced main menu static wallpaper with a new 3D scene
- Tweaked checkpoint entity particles
- Fixed and improved jump
- Fixed chapter 1 level 4 pixel crawling glitch on some devices
- Disabled help button flashing in tutorial level
- Clean up options menu
darkchazz said:
Need some feedback
Click to expand...
Click to collapse
Me first ?
OK really nice Game!!
Fits perfectly on my galaxy note 3 screen.
The marble isn't that easy to handle, but could be me and I have to training it like a jedi
TylerDurben said:
Me first ?
OK really nice Game!!
Fits perfectly on my galaxy note 3 screen.
Click to expand...
Click to collapse
Thanks. That's good to hear.
TylerDurben said:
The marble isn't that easy to handle, but could be me and I have to training it like a jedi
Click to expand...
Click to collapse
Yes. it does need time to get used to.
Sorry for bumping a rather old thread.
I just pushed an update with a bonus level and other changes.
This deserves more views.
@llxaot Definitely.
Nice game. Too bad you don't have more action in this thread.
Just discovered this yesterday. It's a really great game! :thumbup:
And I'm also getting used to the controls. Just one exception - in the tutorial level when jumping from platform to platform - it often seems to me the jump button doesn't react - is this my fault? Or happens this maybe already when any part of the marble is no more above on the platform - i.e. not only when the middle of the marble is no more on the platform?
Sent from my Lenovo B6000-F.
Appreciate the support guys! thank you
sunsero said:
in the tutorial level when jumping from platform to platform - it often seems to me the jump button doesn't react - is this my fault? Or happens this maybe already when any part of the marble is no more above on the platform - i.e. not only when the middle of the marble is no more on the platform?
Click to expand...
Click to collapse
That's due to my rather hacky jump code
Hi,
Your game is pretty funny. Did you use Unity to make it ?
Thanks
darkchazz said:
That's due to my rather hacky jump code
Click to expand...
Click to collapse
So another question: Just had to replay level 5 because the game hadn't remembered I already had completed it. Well, was fun anyway
But isn't the stars saved immediately when you complete a level? So, e.g. switching to the home screen and the game being purged from RAM would save the stars permanently right when you finished the level.
Sent from my Lenovo B6000-F using XDA Free mobile app
smarttties said:
Hi,
Your game is pretty funny. Did you use Unity to make it ?
Thanks
Click to expand...
Click to collapse
I used the Proton SDK
Which has a fully functional port of the Irrlicht 3D engine
sunsero said:
So another question: Just had to replay level 5 because the game hadn't remembered I already had completed it. Well, was fun anyway
But isn't the stars saved immediately when you complete a level? So, e.g. switching to the home screen and the game being purged from RAM would save the stars permanently right when you finished the level.
Click to expand...
Click to collapse
Actually.. at the moment, progress is saved to device storage only when pressing the exit button in the main menu.
I got quite a few complaints about this, so will probably change it in the next update.
Thanks! Just another small question: At level 6 it would be handy to be able to move the camera/perspective also vertically not only horizontally. Is there a way to do this or is it part of the challenge to not be able to?
Edit: Everything's fine with the perspective
Sent from my Lenovo B6000-F using XDA Free mobile app
I set an ideal vertical camera alignment individually for each level. So players don't need to worry about that.
Sorry to bump an old thread.
I have released update 2.0
Changelog:
- NEW: Added Chapter 2 with "forests & castles" themed levels
- NEW: Moving platforms
- NEW: Vertical camera rotation
- Fixed jagged self-shadowing
- Tweaked chapter 1 level 6 lighting
- Improved shadowmap quality for the tutorial level and some chapter one levels
- Updated and polished main menu and in-game UI
- Added sharp high resolution fonts for 1080p devices and above
- Fixed UI scaling on 4:3 displays (tested on Nexus 9)
- Android 4.4+ immersive mode
- Updated icon
- Other tweaks and fixes
Pavloidx said:
Nice game!
Click to expand...
Click to collapse
thank you
Good game
I have published update 2.1
link: https://play.google.com/store/apps/details?id=com.hussainb.marbledash
Changelog:
- NEW: added bonus level 2 with new boost platforms
- NEW: Replaced main menu static wallpaper with a new 3D scene
- Tweaked checkpoint entity particles
- Fixed and improved jump
- Fixed chapter 1 level 4 pixel crawling glitch on some devices
- Disabled help button flashing in tutorial level
- Clean up options menu
I got quite a lot of complains about the jump button being unresponsive sometimes. I have completely reworked the jump code, so hopefully there won't be any issues now.

Chuwi Hi8 2015 - NEW Intel Quad Z3736F 2.16GHz + 2GB RAM - 8" WUXGA IPS - Under $90!

Chuwi Hi8 2015 - NEW Intel Quad Z3736F 2.16GHz + 2GB RAM - 8" WUXGA IPS - Under $90!
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NEW Chuwi Hi8 with upgraded processor! From Z3735G to Z3736F! 1920x1200 8" Retina Display at affordable $89.
Product Homepage: http://en.chuwi.com/goods/detail/57.htm​
Product Specifications:
2GB RAM + 32GB ROM: Offers ultrafast surfing online, video playing and 3D gaming experience enhanced with DDR3 memory which makes all applications faster. Whether it is needed for work, study or play, it will suit your all needs.
TF/SD Card: Up to 64GB (Not Included)
CPU: Intel Z3736F Quad core 2.16GHz has a better performance, Sixty Percent power consumption reduction and almost half package areas, delivering plenty of power for multitasking and fueling casual games and movies.
GPU: Upgraded from previous Z3735G, GPU offers faster and more smooth gameplay. Supports higher resolution videos!
Bluetooth 4.0 output: Faster and safer than Bluetooth 3.0 on data transmission.
OTG Function: For connecting external peripherals such as keyboards, mice, or extra storage.
8 inch WUXGA Display: 1920 x 1200 IPS MagicColor Panel screen offers good experiences for watching videos, browsing the web, or picture viewing.
4000mAh battery: 4000mAh battery plus Intel processor power management ensures long battery life on charge.
Dual Boot System: One-touch to boot Windows 8.1 or Android 4.4.4
Benchmark for Z3736F Processor:
VS.
BIG improvement!
Product Dimensions and Gallery:
Purchase very cheap (Under $90!):
Mod edit: Commercial links removed
Root tutorial:
Install adb / fastboot drivers for the tablet
– Try this version first . 1.3 – http://forum.xda-developers.com/showthread.php?t=2588979 If it doesnt work . ( Like for me use 1.0) http://adbdriver.com/downloads/. Should work on windows 8.1 and windows 7
– Enable USB debugging and leave tablet on.
– Download SuperSU (http://download.chainfire.eu/supersu)
– Download IntelAndroid-FBRL (https://www.androidfilehost.com/?fid=95897840722644693)
– Copy UPDATE-SuperSU-vX.Xx.zip to the tablet
– Uncompress IntelAndroid-FBRL on your computer
– Launch “launcher.bat” from IntelAndroid-FBRL folder ( Screen will be cyan if good )
– Type “ACCEPT”
– Check if device status and device information are OK, ( Screen should be cyan if ok and red if not. Refresh status by hitting enter. Remember if you get device status as unauthorised then go back to tablet and grant access. Screen will go cyan after if approval is given ) then type “T3″ the script will run . I got a fail at one point but it still booted in CWM.
– The tablet should reboot in fastboot mode, and after another auto-reboot, CWM recovery should show up
– Flash UPDATE-SuperSU-vX.Xx.zip
– Wipe Cache . ( Can take a while be patient. )
– Reboot !
Courtesy of Ishan from Techtablets
thanks for the post, i have heard Lollipop is available - any idea how to get this and from where?
t3rm3y said:
thanks for the post, i have heard Lollipop is available - any idea how to get this and from where?
Click to expand...
Click to collapse
Hi,
Lollipop comes installed on this device
mine came with 4.4.4 , did include windows 10 though
rejectedjs said:
Root tutorial:
Install adb / fastboot drivers for the tablet
– Try this version first . 1.3 – http://forum.xda-developers.com/showthread.php?t=2588979 If it doesnt work . ( Like for me use 1.0) http://adbdriver.com/downloads/. Should work on windows 8.1 and windows 7
– Enable USB debugging and leave tablet on.
– Download SuperSU (http://download.chainfire.eu/supersu)
– Download IntelAndroid-FBRL (https://www.androidfilehost.com/?fid=95897840722644693)
– Copy UPDATE-SuperSU-vX.Xx.zip to the tablet
– Uncompress IntelAndroid-FBRL on your computer
– Launch “launcher.bat” from IntelAndroid-FBRL folder ( Screen will be cyan if good )
– Type “ACCEPT”
– Check if device status and device information are OK, ( Screen should be cyan if ok and red if not. Refresh status by hitting enter. Remember if you get device status as unauthorised then go back to tablet and grant access. Screen will go cyan after if approval is given ) then type “T3″ the script will run . I got a fail at one point but it still booted in CWM.
– The tablet should reboot in fastboot mode, and after another auto-reboot, CWM recovery should show up
– Flash UPDATE-SuperSU-vX.Xx.zip
– Wipe Cache . ( Can take a while be patient. )
– Reboot !
Courtesy of Ishan from Techtablets
Click to expand...
Click to collapse
Thanks for this guide. Is there any alternative to the stock rom? Like Cyanogenmod or Miui? Can you also make a guide to restore to factory conditions? Thank you very much
As of now there isn't any Lollipop build for the device and I don't think it will be.
dany547 said:
As of now there isn't any Lollipop build for the device and I don't think it will be.
Click to expand...
Click to collapse
<Mod Edit by @Darth : Link to commercial selling site removed.>
it exist - some sellers offer it.
No Cyanogen porting for this device?
Sent from mTalk
Chuwi Hi8 support GPS?
Nope, it doesn't.
Sent from my X8 using Tapatalk
dany547 said:
As of now there isn't any Lollipop build for the device and I don't think it will be.
Click to expand...
Click to collapse
What is the reason for no rom? Intel does't released the kernel sources?
Sent from mTalk
Do you have a custom rom for Hi8?
I mean for example RemixOS, MIUI with multi-language.
Hi, my chuwi hi8 does not power ON and charge, etc. It just went down when I let it charge overnight and it does not turn ON anymore? Is there any thing that I did something wrong or maybe it any way that can fix the problem?
I already tried battery reset " remove solder of the red wire, wait and plug in the usb cable to see for direct power but unfornately nothing's happened. Return the red wire again but still no use.
Please help, I love this tablet but it appears to be of no use no more.
Thank you....:crying::crying:

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