[APP][WIP]prBoomX - Doom for the X - Droid X Themes and Apps

Hey all!
ClarkDawg of prboom4android - Project Hosting on Google Code (or Doom4Android from awhile back)
Made a working Doom emulator that uses Freedoom (other wads can be applied, just not downloaded from the app). Unfortunately the version supplied on the project site has no way of shooting, strafing, etc, with touch only devices.
I downloaded the source yesterday and have successfully added controls to the app, so now it IS playable!
Install Instructions:
- Download App
- Click Install Wad's (if it errors, hit cleanup, then quit and re-open, then try again)
- Click Install Sounds (leave, re-open)
- Check Fullscreen (or not)
- Check Virtual DPad (will activate dpad and buttons)
Changelog:
1.1 Beta - Built off of 1.0Beta of prBoom4Android
- Has fire, use, strafe, enter, options and map buttons
- Strafe is a modifier, mean click it to turn on, and click to turn off
1.2 Alpha - Built off of 1.0Beta of prBoom4Android
- Has multi-touch controls!
- Higher resolution (640 x 400)
1.0 Beta of PrBoomX
- Multi-touch fixes
- Lower resolution to help lag issues (still pretty bad).
Known Issues:
- Kinda laggy at new res
- Controls are pretttty sensitive
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Questions/Comments?
twitter/gmail: phimuskapsi
Site + APK:
GO TO SITE!

DOOM DOOOOOOOM DOOOOOOOOOOOOOM AHHHHHHH I ****ING LOVE DOOOOOOOOOOOOOOOOOOM
Sent from my DROIDX using XDA App

Droid x Everything installed great but i cant get past new game, load/save/quit. Seems like the "enter" button doesn't work. Any ideas? All i have is the D-pad no other control buttons

Really? Hmmm....
EDIT: You are using the one from my site right?
EDIT2: I just cleared data, uninstalled and re-downloaded/installed and it works...
Let me know!

This isnt proper doom monsters are different and u still cant shoot or nething doesnt even work wiv zeemote maps look different aswell i used ur instructions

I downloaded it from google code under featured download. Is that the correct one? I will try clearing data and re-downloading it again. I also see someone else is having the same problem with this on their Droid X its under issues at Google code.
EDIT: Nevermind I grabbed it fromyour sight not google this time. Worked perfec
phimuskapsi said:
Really? Hmmm....
EDIT: You are using the one from my site right?
EDIT2: I just cleared data, uninstalled and re-downloaded/installed and it works...
Let me know!
Click to expand...
Click to collapse

How do i change weapons?

Weapon switching is coming later today.
Yeah have to use MY file. The project is the original project, my file is the modified one. As for the monsters being different, this is because the wad is 'freedoom'. Google kept pulling the version with the Doom 1 wad, even the shareware version.
If you have the wads I can tell you how to put them on to play the normal version.

Its not doom if the games different neway i took it of ur site this time but the wad doesnt download java io error something like tht

IT Supports DOOM. YOU need to provide the wads. The shareware version is out there free. Just drop it in your doom folder on the sdcard. Then select it before running.
If you are getting the error
- clear data
- close
- re-open
- install wads
- install sounds
- close
- re-open.

So how would I update it download the updated file download the file from your website?

Yeah, when I update it I'll put the latest on my site. I'm looking into Google Submission, since, with my next build this will be so different from the original source that I can probably release separately.
1.2 is coming...(look for it tonight!)
-Dual Sticks (one is strafe, move up/down; the other is turn)
-Sticks have a 'center press' event (move = use, turn = fire)
-Cleaned up screen
-Upped Resolution to 640x400
-Added in Weapon Selector 1-7
(Chainsaw/Fists, Pistol, Shotty, Coach Shotty, Chaingun, Rocket, Plasma, BFG)
-No more strafe modifier.
Currently Being Researched, Tested
- OpenGL Support
- Hi-Res WAD's (graphic packs, Doom 1, Doom 2 support only for right now)
Planned but not implemented/researched yet.
- Resolution Selector
- Better menu system
- Higher res design (current development res = 320x240, want to bring this to 854 x 480)
- Fix the wad selector
- Save/Load 'States'
- Fix game interruptions (right now alarms/calls exit the game, and no way to continue).
- And any more suggestions you all may have!

I'm very glad that this is coming along so nicely and quickly as well. I'll test out the new version tonight and let you know of any extra things that would be nice to have.
Thank you for letting me play my favorite game on the go.
Sent from my DROIDX using XDA App

My pleasure. I've been waiting and waiting for a working Doom client for awhile, ever since they got pulled from the Market last year. They got pulled because of the wad's it was packaged with (apparently iD/GOOGLE had a problem with hosting Doom Shareware).
Then when I got the new one I was so mad to see the controls just not really even exist. Now, I'm not a Java developer (professionally), but I can read enough and determine enough to make changes.
I'm gonna actually branch this though, call it prBoomX, especially since I've heavily edited the GNU source.
I'm also looking into possibly using another Doom 'engine' from open source. prBoom is cool, but prBoom Plus is better (allows mouse look up/down, and more features). There are a bunch of open source engines like doomsday, zdoom, etc.
We'll see what the future brings, but for now I just want to get the controls perfect, then I can spend more time on the engine itself as it has (currently) numerous other bugs than just the controls (ex. Music cuts out after EP1M1 for Ultimate Doom, no grunt on use against a wall, reload sound for shotty, etc)

Any ETA for the update?
Sent from my DROIDX using XDA App

Ran into some bugs with the multi-touch code, and seeing as that's the most important part, I'm taking my time. Should be done in a few hours though

Ok =) don't rush it I'd rather it be good than fast.
Sent from my DROIDX using XDA App

Can't wait!

It is coming. Tomorrow. I promise. (gf was over and code takes a backseat sometimes). Also still stomping bugs, enhancing and cleaning up stuff too.
Here's some shots to get you salivating. (I'll even post the shareware wad on my site, as it's shareware, when I post the new APK)
EDIT:
As of 1.2 devices under 854x480 resolution will probably not work anymore until I code for multiple devices (and ultimately more resolution choices). I'm also really hoping to integrate with OpenGL ES with prBoom (built with OpenGL Enabled). That's still a dream right now, but after releasing the controls update it will be really be delved into.

Outstanding! Looking forward to the next update!

Related

[GAME] Touch Drummer Demo -- Now with Multi-Touch

Hey guys. I'm a poster from the HTC Vogue (Touch) Android forums here. I've been working on writing this drum game for a few months now and I wanted let you all know about it so you can enjoy playing it like I do.
You may have seen a post a few weeks ago on the home portal about "Matt's Drum Game," well I added a few cool features, renamed it "Touch Drummer Demo" and uploaded that to the market as well. Basically it's a game where you get to tap on a drumset and it plays the sounds. You can also go into the Tempo menu and set the bass drum to loop to any beats per minute from 30-240, or even change the soundset.
Version 1.3
Updated 6/11/10
This version brings the most requested feature, multi-touch. The sounds have been changed a bit, and the menus have been reworked. You can get it from the Market now, or download the .apk from here:
http://www.mediafire.com/?ne3jmdnlmjo
Just uploaded a new version (5/8/10) that reworks the whole app. Now you can slide from drum to drum, or click and hold one drum to repeat that sound. Menu allows for fullscreen drumset, or switch to techno sounding drums. Visually sizes correctly on all screens now.
Well I'd love to hear from you guys on what you think about the game. So go download "Touch Drummer Demo" and rate and comment. I promise that it is a ton of fun, especially for a drummer like myself.
Recent updates added new animated menus, "techno" sounds, support for all screen sizes, and runs on Cupcake 1.5 too now. I'm getting a lot of feedback now, since there have been over 10,000 downloads of "Touch Drummer", and I'm adding some new features, mainly multi-touch support.
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I have an Xperia X10 with the stock donut 1.6 rom.
HunteronX said:
I have an Xperia X10 with the stock donut 1.6 rom.
Click to expand...
Click to collapse
That's odd. That phone has one of the new capacative screens, doesn't it? The ones that are super-sensitive to a finger but not to a stylus? I didn't think that the two presses would work on a phone like that, but quick alternating presses should work great. I've been testing my next multi-touch version on my dad's HTC Incredible, but that has 2.1 and you need that for true multi-touch.
Updated first post with new version, and put download link in case people don't have Market access.
It wont let me touch two things at once on the desire.
IE, im banging away on the hi hat, and to hear the base drum the hi hat has to stop sounding.
Fon22
Fon22 said:
It wont let me touch two things at once on the desire.
IE, im banging away on the hi hat, and to hear the base drum the hi hat has to stop sounding.
Fon22
Click to expand...
Click to collapse
I will add multitouch to the next version. I can get it working, but I think I would have to recompile a new version just for Android 2.1. Unless, does anyone here know how I can keep 1.6 as the minimum system but add features from 2.1 if the phone supports it?
Updated first post with new apk.
I still don't know how to make one app that will support multi-touch features if the phone has 2.1 and is multitouch capable, but the app does not require it and will run also on 1.6. Anyone know about this? Or do I just have to put two different versions, one for 1.6 and one with multitouch for 2.1?
drkow19 said:
Updated first post with new apk.
I still don't know how to make one app that will support multi-touch features if the phone has 2.1 and is multitouch capable, but the app does not require it and will run also on 1.6. Anyone know about this? Or do I just have to put two different versions, one for 1.6 and one with multitouch for 2.1?
Click to expand...
Click to collapse
I found out the solution to this problem, thanks to this page:
http://stackoverflow.com/questions/...zoom-functionality-for-images/2632722#2632722
You put android sdk target to 7, but min sdk to 3 or whatever you would like to support. The code from that webpage will catch the error if a phone that doesn't do multitouch tries to run the app. Then, you can code accordingly from that point. I'm putting this optimization in version 1.3 of Touch Drummer Demo, so the same version of the game will support multitouch in Android 2.0+, and will also work fine without multi-touch on devices all the way back to Cupcake 1.5. The new version should be on the market in the next few days. I'll update the first post when it gets uploaded.
Also, so anyone can try out the multi-touch part of my game, I will add multi-touch to the demo version and release the update sometime after the pro version has been released.
Updated first post with new version and .apk file for download.

[APP][1.3 - updated 16/10/10] Dust Beta - Version 1.3

Hi guys/gals
I've just got my first Android game to a reasonably stable state, though this assumption is based mostly on emulator work. I only own a N1, so I have no idea whether this app will even run smoothly on older hardware. I'd love to hear some feedback, here's a market link and apk, enjoy!
Description:
Herd little particles of dust off my desk, racing against the clock. Either battle for high scores in time trial mode, or try and tackle 5 mazes (more coming!) in three levels of difficulty.
Changelog:
1.3:
New bonuses, black hole and bomb!
Updated Instructions
Minor Fixes
1.2:
Fixed Rotation Bug
Added ability to share scores
1.15:
WORKING on Samsung Galaxy S!
1.1:
Added bonuses (time bonus or freeze bomb!) on Time Trial mode
Fixed sound levels
Minor bug fixes
1.01:
Fixed crash on finishing level 5
Fixed back button
Fixed typos
Screenshots:
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YouTube:
Great job!
Searching for it Market gives me:
Code:
There are no matches in Android Market for the search: [B]pname:tommedley.android.game[/B]
Also, downloading the APK provided, installing it on my Android OS 1.5 on my Motorola Backflip, I get the error:
Code:
C:\android-sdk-windows\tools>adb install dust.apk
283 KB/s (1876582 bytes in 6.475s)
pkg: /data/local/tmp/dust.apk
Failure [INSTALL_FAILED_OLDER_SDK]
Very nice game. It runs smooth on my HD2. You may want to put up a screenshot or two and give a little description of what the game is.
I made an article for it, which will go live soon. This should provide you with enough feedback.
Tried to install on x10 but fail
XaviorPenguin said:
Searching for it Market gives me:
Code:
There are no matches in Android Market for the search: [B]pname:tommedley.android.game[/B]
Also, downloading the APK provided, installing it on my Android OS 1.5 on my Motorola Backflip, I get the error:
Code:
C:\android-sdk-windows\tools>adb install dust.apk
283 KB/s (1876582 bytes in 6.475s)
pkg: /data/local/tmp/dust.apk
Failure [INSTALL_FAILED_OLDER_SDK]
Click to expand...
Click to collapse
I have only compiled against 2.0 for now (and as a result there are some incompatibilities). In the future I will get around to making it work for 1.5+. This would also be why it didn't show up in the market for you, sorry.
Tom
jingkailim said:
Tried to install on x10 but fail
Click to expand...
Click to collapse
Did it Force Close? What version of Android are you running?
Just test it : great app that run smooth too on my HD2 under Froyo
egzthunder1 said:
Very nice game. It runs smooth on my HD2. You may want to put up a screenshot or two and give a little description of what the game is.
I made an article for it, which will go live soon. This should provide you with enough feedback.
Click to expand...
Click to collapse
Thanks! Screenshot+Description added, should have done it last night, but I was very tired...
fredley said:
Hi guys/gals
I've just got my first Android game to a reasonably stable state, though this assumption is based mostly on emulator work. I only own a N1, so I have no idea whether this app will even run smoothly on older hardware. I'd love to hear some feedback, here's a market link and apk, enjoy!
Description:
Herd little particles of dust off my desk, racing against the clock. Either battle for high scores in time trial mode, or try and tackle 5 mazes (more coming!) in three levels of difficulty.
Click to expand...
Click to collapse
I haven't tried the game yet but the instructions has a spelling error. You wrote "Normal - not to bad" when it should be "too." Just a heads up. Going to try the game now.
AndroidAppCritic said:
I haven't tried the game yet but the instructions has a spelling error. You wrote "Normal - not to bad" when it should be "too." Just a heads up. Going to try the game now.
Click to expand...
Click to collapse
Thanks! I've also noticed the target image is wrong too...
Nice game aside from the spelling error, you can't exit with the back button in the main menu...
Runs fine on my Magic 32B, with Eclair
Galaxy S
I just tried the Market-version on my Galaxy S but no matter what game or level I choose I only see a blank desktop, nothing else. Home/pause buttons work fine though.
nice game!
Gnopps said:
I just tried the Market-version on my Galaxy S but no matter what game or level I choose I only see a blank desktop, nothing else. Home/pause buttons work fine though.
Click to expand...
Click to collapse
That's very interesting. Are you handy with logcat? Would you give me a hand if I sent you a debuggable apk? I'm afraid all I can give in return is kudos
Game works great on my evo (froyo). Same for me with not being able to exit the game with the back button. Home will close it though.
PPCUserT said:
Game works great on my evo (froyo). Same for me with not being able to exit the game with the back button. Home will close it though.
Click to expand...
Click to collapse
This would be due to me catching and ignoring all back presses . The reason I do this awful thing, is that if you go back from the menus, it will go back to the game, which has finished, and crash the app. (The game itself happens in a separate activity). If anyone can give me a tip on how to avoid this that'd be grand...
Looks fun, I have a Galaxy S so look forward to it's support.
Any chance of helping me debug? I don't know anyone personally with a Galaxy S, so it's going to be impossible to fix otherwise!
fredley said:
Any chance of helping me debug? I don't know anyone personally with a Galaxy S, so it's going to be impossible to fix otherwise!
Click to expand...
Click to collapse
I could yes. Right now during the day I don't have a usb cable, but if I can do it all on the phone using terminal if needed that's fine. Later I could hook up if needed. PM me what you need. I'll download the app now.

[Game] Shift: one of the best WinMo puzzle games now on android device near you

Some of you might remember the free windows mobile game Shift. It was really easy to play, but extremely addictive.
I waited for an android port for more than a year, and finally when i didn't see it ported i decided to do it myself So, no matter if you spent long hours with this game, of if you never heard of it before, here's a chance to play it on your phone/tablet/ereader/microvave oven or other android device
The game mechanics and scoring system are identical to windows mobile version, however the graphics and coding were redone from scratch since i didn't have sources for the original shift anymore.
I don't have an android market account and it's not likely i'll be getting one any time soon, so grab it here:
http://slideme.org/en/application/shift
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Or in the post attachment.
And some screenies:
One day, i'll have to make a youtube video of the game, but i didn't get around to this so far.
Initially, i developed it for myself, but now that i'm satisfied with the results i see no reason not to share it. After all we all love and use freeware apps
It's my first android app and i was learning java, android api and the engine i was using as i went, so it might not be exactly perfectly optimized. But it does work smoothly on a G1, and the graphics turned out rather nice. It also scales properly to other screen sizes (though graphics won't be as crisp of course): I tested it on a motorola milestone and the android emulator with a few other screen resolutions.
I don't really plan to develop it much further, since i'm rather satisfied with it. Sure, i have a few ideas on how to make it work even better an some tricks i learned along the way, but that would probably take a complete rewrite and right now i'm not really in the mood for that So the game is provided as-is, but i might try to fix any really serious bugs.
If you feel like buying me a beer (or helping me get an android market account), the donation button is right above my avatar
By the way, if you think about trying to write your own android game, don't forget to check out andengine. That's a really powerful, and yet easy to use 2D game engine.
I'm getting an Access Denied message when clicking on the link.
Yes, me too.
And I really like this game too. Was playing it while it's available for WM6.1 QVGA screen. It didn't work on my WVGA HD2 last time. So, happy that it's coming to Android..
nijnvy said:
I'm getting an Access Denied message when clicking on the link.
Click to expand...
Click to collapse
Oops, sorry about that. It seems that the link worked for me only because i was logged into SlideMe. I'll fix that later, and meanwhile i uploaded the game as an attachment to the fist post.
[EDIT]
It turned out that the app wasn't visible publicly until it got approved by slideMe. The link should work now.
[/EDIT]
Very cool game! Thanks for sharing!
Nicely made game. Thanks!
great port! i'll try it later. thank you!
btw, you should really put this in the market, or it might get stolen.
http://forum.xda-developers.com/showthread.php?t=900923
Thanks! Pretty fun game!
The Link for the WM version its very old! i want to try in my tp2! the version WM, you can upload the wm too pls!??
nice game.... works great on MyTouch4G
Very cool interface. Enjoyable with a high chance of replay.
I second the other member's notion to place this into the market. Your current version is AOK for release.
Perhaps there's another reason why you wont?
this game is fantastic!!! it runs amazingly on my hero, and I love trying to get huge combos!! 5 stars!!!
Sent from my HERO200 using XDA App
EDIT : there seems to be a bug in the app. sometimes when I switch to another app via homescreen or long holding the home button, the gray bar underneath the notification bar that tells the name of the app doesn't go away. and you should put this on the market so we could get the updates.
!!!!!!!
If I'm not mistaken I remember this from my last WM phone (samsung omni) This is a fun game!
Excellent remake.
Makes me wonder though that what this game would be like if it had a mode with accelerometer enabled "physics". Tiles would fall freely to the tilted direction (only one direction at a time in tetris-like fashion) Angle of the tilt would off course relate to falling speed.
It would be the core mechanic with a little bit of action and accuracy.
I tested your game out and it is really good (never played the original), all I can say is make sure you put it on the market as XDA devs have had their apps uploaded to the market by someone else trying to make some quick $$
Cool thanks.
Thanks for the feedback, i'm glad it works on your phones and you like it
As for the accelerometer control, i thought about it, but i'm afraid it would be just something you try and disable, as it will get in the way of the gameplay instead of enhancing it. But if i ever get around to rewriting this game to properly support high-res screens i might try implementing something like that. For now i think gestures control is easy enough. And just in case you didn't notice, the gesture can be performed anywhere on the screen and doesn't have to be long - only the width of a single block is enough.
hecthork said:
The Link for the WM version its very old! i want to try in my tp2! the version WM, you can upload the wm too pls!??
Click to expand...
Click to collapse
Yeah, i know the project website is down, but it's still easy to find. However i'm afraid it might not work well with VGA or higher res screen. At least the winMo version didn't work on a HTC Diamond. But i guess there's no hurt in trying.
KLBrey said:
Very cool interface. Enjoyable with a high chance of replay.
I second the other member's notion to place this into the market. Your current version is AOK for release.
Perhaps there's another reason why you wont?
Click to expand...
Click to collapse
Yeah, i'm aware of that a**hole stealing other people's work. But right now i don't feel like paying 25 bucks registration fee without even a potential way of getting the money back - google doesn't allow selling apps from my country (yet).
Hi
I remember Shift very well (played it on Ipaq h3970)
Unfortunately I can't run it on Samsung Spica (i5700)- FC right after starting, logcat attached.
Phone config:
-Samdroid 1.3.1(deodexed Eclair, info)
-kernel- Xmister's STD Eclair (info)
-graphic drivers- mixed files from other devices v3 (info, as one of developers I've tested those drivers on everything I could and there were no problems with other apps)
gen_scheisskopf said:
Hi
I remember Shift very well (played it on Ipaq h3970)
Unfortunately I can't run it on Samsung Spica (i5700)- FC right after starting, logcat attached.
Phone config:
-Samdroid 1.3.1(deodexed Eclair, info)
-kernel- Xmister's STD Eclair (info)
-graphic drivers- mixed files from other devices v3 (info, as one of developers I've tested those drivers on everything I could and there were no problems with other apps)
Click to expand...
Click to collapse
I'm afraid it might be a problem between the engine i used and your device. Could you try running the following app and one attached to this post?
http://www.appbrain.com/app/andengine-examples/org.anddev.andengine.examples
The one above is a demo of the engine's capabilities, and should be compiled against the latest engine version. The attached app is just some random quick test i was doing but it uses the same lib version as shift. So if one works and the other doesn't it will mean that compiling with newer engine version might fix the problem. It will take some time but it's possible. However if none of these work, then i won't really be able to do anyting about it
mr_deimos said:
Could you try running the following app and one attached to this post?
Click to expand...
Click to collapse
The one from AppBrain- always FC when starting ShapeModifiers and Irregular ShapeModifiers (both demo and benchmark):
Code:
W/dalvikvm( 8065): threadid=3: thread exiting with uncaught exception (group=0x4001b180)
Rest of tests works fine.
Attached apk- works fine

[App][Game][FREE] Flash Game Player - Play ANY Flash Game & Set Your OWN Controls

Would Deeply Appreciate Any Feedback, Suggestions...Thank you.
Credits:
Original Flash Base & Multi-Touch Buttons: Anderdroid
Update History:
2/6/2011: Version 9/10 (1.8/1.9)
1. Added Enter, Shift Left/Right, Page Up/Down Controls
2. Flash Setting Options in Android Menu (Compatibility Options) - OnTouchMove, Haptic, Key RapidFire
2/4/2011: Version 8 (1.7)
1. Keyboard Open Fix (Prevents Crashes When Open Keyboard)
2/4/2011: Version 7 (1.6)
1. Added Submit Games to Database Function.
2. Submitted Games Are Automatically Viewable.
2/3/2011: Version 6 (1.5)
1. To Load to SD Card Option. Copy to /sdcard/flashgames/
2. Minor Button Parsing Problems on New Game Loading
3. New Feature - Load Flash Game Indirectly Through Site.
Scanner
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Download URL:
http://2dtsunami.com/beta/Flash%20Game%20Player.apk
Market URL:
market://details?id=com.kazeari.flashgameplayer
Description:
- PLAY ANY FLASH GAMES, SET YOUR OWN CONTROLS!! -
!!==MUST Have Adobe Flash 10.1 for Android==!!
!!==High End Android Device Recommended==!!
Ever loaded a flash game only to find out that you don't have the controls to play it? You don't have to wait for a developer to port it for you. PORT IT YOURSELF. Now you can load any flash game on your SD card, online URL, or from the 2D Tsunami Database.
==Load ANY Flash Game (.swf)==
> Load Game from SD Card (SD Card Required)
> Online Download to your SD Card (Offline Playing Anytime)
> Directly Online (For Flash Games URL Domain Blocking)
> Load From 2D Tsunami Database (Will Be Updated Weekly)
==Set Your Own Controls For Your Flash Game==
> Controls Are Saved and Associated With Your Game Name
> Game Library Stores All Games You Played For Easy Access
> Set Game Quality For Your Device (to Optimize Speed)
Basic Instructions:
- Menu Button to Launch Game/Set Controls
- Back Button to Exit Application
ANyone try this? This is my fix for playing N+!!!!
aegentirony said:
ANyone try this? This is my fix for playing N+!!!!
Click to expand...
Click to collapse
Please let me know how it works out, as well as any suggestions and problems.
It will be my motivation to keep it updated.
Thank you.
Anyone use this (or any other method) to play Farmville?
Sent from my LogicPD Zoom2 using XDA App
lol why did you comment on your own app in the market with the same name you use here?
msndroid said:
lol why did you comment on your own app in the market with the same name you use here?
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Click to collapse
lol he even docked himself a star to make it look like a real review.
Anyway, still waiting to hear real feedback. Not really a flash game player, but may start if it's good.
orlandojumpoff said:
lol he even docked himself a star to make it look like a real review.
Anyway, still waiting to hear real feedback. Not really a flash game player, but may start if it's good.
Click to expand...
Click to collapse
msndroid said:
lol why did you comment on your own app in the market with the same name you use here?
Click to expand...
Click to collapse
Yes, that is my review on the application. (obviously, since you can see the name matches, not trying to hide it or would of changed the name). I am pretty new to the marketplace and android world, so I am sorry if that is a rule. Is there a rule about not being able to review my own application? If so, I will remove the review, not to sure about that, if I am not suppose rate Google would of disabled it for you? Just like Google disables purchasing your own application from the market. Let me know, thank you. =)
On the other note, please let me know how the application turns out. I'm running it on a Galaxy S phone and it's been working fine on it. Although due to CPU limits load down the game, such as some games lag on my phone but run just fine at normal speed when I run it on a Tegra 2 tablet.
im not trying to disrespect you or anything i just thought it was funny because ive never seen that before. i checked it out to see how it compared to kongregate. im sure your app will get noticed soon enough. good luck.
Great, but the adverts cut off the bottom half - leaving the game play ruined
nice idea though! I've been looking for something like this
Finally, I don't have to cry because Ninja Kiwi wont port zombie trailer park to android!
There has been an update that allows the users to indirectly port the android game through the site for those flash games that even do HTTP Header Referral check.
alexluckett said:
Great, but the adverts cut off the bottom half - leaving the game play ruined
nice idea though! I've been looking for something like this
Finally, I don't have to cry because Ninja Kiwi wont port zombie trailer park to android!
Click to expand...
Click to collapse
Glad you like the idea, we plan to release an ad-free version in the future.
I was hoping this can help me load
apps.facebook.com/restaurantcity
but also failed =l
BryanChung said:
I was hoping this can help me load
apps.facebook.com/restaurantcity
but also failed =l
Click to expand...
Click to collapse
Did you try New Game -> URL Address -> Indirect Loading?
Edit: I tried loading http://apps.facebook.com/restaurantcity/ through my facebook account in the app and it seems like its an android flash limitation that does not make it load past (Loading -> Initializing Screen).
http://console-cdn.playfish.com/code/2_3_1_13_fp10/console.swf Loads around 10 other .swfs and android flash finally gives up.
Updated Game with Additional Keys and Flash Options.
Would Appreciate any Feedback, thank you.
Been trying Canabalt, and the lower quality version works, but there's a fair delay from pressing the jump button to the guy actually jumping. The high quality one I can't get it started, it asks for X or C to start the game, but it doesn't seem to register any key presses.
Nexus S
Will this work on the Nexus S (considering, that the device does not have an SD Card)?
works great on my dell streak running StreakDroid 1.7.0 i just wish their was a portrait mode
This is my base source code that my business buddy Kazeari wasn't supposed to share. Thanks a lot man!
Future reference: Never help anyone again.
sw5273652 said:
Will this work on the Nexus S (considering, that the device does not have an SD Card)?
Click to expand...
Click to collapse
Yes, it should work on the internal SD.
captaingohan said:
works great on my dell streak running StreakDroid 1.7.0 i just wish their was a portrait mode
Click to expand...
Click to collapse
I will be building a portrait mode for it soon for portrait flash games.
Anderdroid said:
This is my base source code that my business buddy Kazeari wasn't supposed to share. Thanks a lot man!
Future reference: Never help anyone again.
Click to expand...
Click to collapse
Yes, the main basic source originates from my business partner, Anderdroid, he definitely gets lots of credit for the base (horizontal, buttons and flash view). I've built off, improved, fixed aspects of it. And also added features that made it the Flash Game Player today. What we agreed on was not to share the source, I mentioned to Anderdroid multiple times when I was building off of it. So there was miscommunication between us. Anyhow, we will be resolving this via MSN.
Cool works well slightly, cause i was trying to play a game that i downloaded off miniclip and it didnt load also after the first level of monster truck, it goes to a blank grey screen with like a play button in the middle and then the program crashes.
Worked ok for one level o nmoster truck needs work, but this is an awesome app 4 out of stars from me, just need it to work on more flash sites and not crash.
Thanks for the awesome app!!

Tablified Market HD 4.0 Totally Revamped - New Holo Layout

{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Hey everyone. Today I released a new version of my app, Tablified Market HD and I'd really like for you guys to check it out.
Tablified Market HD is the largest database of Android tablet apps. It is a curated list of apps that have been specifically designed to take advantage of the screen real estate of your tablet.
We've completely revamped this version with a brand new Holo interface. We replaced the aging list view with a beautiful, snappy grid view-similar to what the Google Play store offers. The UI itself was inspired from the Google Now cards.
We add apps constantly. Featured graphics are changes out every couple weeks and apps are added every 1-2 days depending on what we find. Remember, if developers don't make tablet apps, we have nothing to add.
I hope you enjoy my app!
Pictures:
Download:
https://play.google.com/store/apps/details?id=tablifiedapps.tablifiedmarket
I'd like to personally take Elias Manuel for coming up with the original concept!
Even tho you state that this is slow, its a really good app, thanks.
Sent from my Transformer TF101 using Tapatalk
Hey great app! A little slow like you said but seems stable so far.
The site looks great and just downloaded the app so gonna give it a try when I get home. Maybe it could be possible to make notification in the title if an app is free or not.
JHS_NL said:
The site looks great and just downloaded the app so gonna give it a try when I get home. Maybe it could be possible to make notification in the title if an app is free or not.
Click to expand...
Click to collapse
Ya we've been trying to figure out how we can do that. Hopefully its doable.
Sent from my Transformer TF101 using Tapatalk
[APP][BETA] Tablified Market
Hey everyone. In collaboration with XDA developer Appelflap, we've released the official Tablified Market app. If you're familiar with Tablified.com (and like using the site) then you'll want to check out the market app. Its currently in beta and we are constantly working on it to speed up loading times. I hope you'll give it a try and provide feedback.
Features of App & Site:
-Largest Database of Tablet Apps & Games (over 1,100 and counting)
-100% REAL tablet apps, every single one of them
-Accurate search functionality
-Screenshot of Apps & Games actually ON a tablet, not a screenshot of a tablet app on a phone.
-Install button takes you right to the native Android Market app, not the online market site
-Fragmented UI to give a better tablet look & feel as well as efficiency.
Developers, want to add your tablet app or game on our site and app? Fill out this form. Its free!:
http://www.tablified.com/submit/
Changelog:
11-27-11
-FASTER LOADING TIMES! Not perfect but definitely better.
-Keyboard hides after hitting the search button.
-Hide category button is now in the menu option.
-Fixed small progress bar for Asus Transformer & other tablets.
-Progress bar has been relocated. Make sure you stare at it while waiting for pages to load, it actually makes it load faster
-Various bug fixes.
-Now you can submit apps right from within the app.
-There is an exit button to close the app completely (in menu).
-Hitting the back button closes app when there's nothing to backtrack.
-Awesome looking portrait mode and 360 degree rotation!
-Significantly smaller package size (was 2.2MB, now 81kb)
DOWNLOAD TABLIFIED MARKET BETA
Known Issues:
-UI glitch when in portrait mode
-Loading times could be faster
-Pages refresh when switching orientations
App has been updated. Changelog in the first post.
Sent from my Transformer TF101 using Tapatalk
Hi There
Good idea but I can't download on the market for my Samsung Galaxy Tab
Not found in the market .pl. provide apk .
sent from my HTC wildfire s
Of course the app itself requires Honeycomb, since "Tablet app" in Android means Honeycomb (or greater..). Shows up in the market here.
Personally I think if the Android Market or Appbrain app/site could showcase/isolate "tablet" apps it'd be nice.. Problem is it has to be somewhat human-sorted, you can have "tablet" apps that are not written for Honeycomb (Kaiten) or totally non-"tablet" apps written for Honeycomb (ie: newer SDK, but still not utilizing Fragments etc).
omatey said:
Hi There
Good idea but I can't download on the market for my Samsung Galaxy Tab
Click to expand...
Click to collapse
Are you talking about the original Galaxy Tab? Sorry, you need Honeycomb.
idhbar said:
Not found in the market .pl. provide apk .
sent from my HTC wildfire s
Click to expand...
Click to collapse
What device are you trying to install it on?
Sent from my Transformer TF101 using Tapatalk
A lot of new changes since the first beta.
12-28-11
-EVEN FASTER! (we're working on it)
-UI enhancements.
*Featured section has been completely revamped.
*New icons for every category.
*New loading indicator
*Smaller horizontal loading indicator
-Clear cache option found in the menu.
*Having problems loading an app or category? Try clearing the cache.
-Added 'News' section
*If you're interested in writing, please contact me.
-Faster search results
DOWNLOAD TABLIFIED MARKET BETA
There are some tablets out there that run on Gingerbread. Example being the Amazon Kindle Fire. Those users can not use this app.
Takenover83 said:
There are some tablets out there that run on Gingerbread. Example being the Amazon Kindle Fire. Those users can not use this app.
Click to expand...
Click to collapse
People will call anything with a large screen a 'tablet'. That's not what a tablet is IMO. You can't run a modified PHONE OS on a large screen and call it a tablet. A tablet is a large screened device that runs a TABLET OS. Though many of the apps found on Tablified do offer 'support' for those large screened devices, its geared toward tablets running an actual tablet OS. The Kindle Fire, while it has nice features, is not a full fledged tablet and that is why its not supported (unless you want to throw HC or ICS on it).
great idea
OP, any chance you can mark CM9 touchpad as compatible? Or at least post an apk.
Very nice app!
Agree with you
For some reason only the featured tab loads. But it also might be because Im on school wifi. Ill try again at home and report back.
Sent from my Transformer TF101 using Tapatalk
Edit: Works flawlessly. Load times are a bit slow, but that's nothing to complain about.
Thanks for making this app!
works great, a little lag in loading but other than that nice app!

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