[GAME] Touch Drummer Demo -- Now with Multi-Touch - Android Apps and Games

Hey guys. I'm a poster from the HTC Vogue (Touch) Android forums here. I've been working on writing this drum game for a few months now and I wanted let you all know about it so you can enjoy playing it like I do.
You may have seen a post a few weeks ago on the home portal about "Matt's Drum Game," well I added a few cool features, renamed it "Touch Drummer Demo" and uploaded that to the market as well. Basically it's a game where you get to tap on a drumset and it plays the sounds. You can also go into the Tempo menu and set the bass drum to loop to any beats per minute from 30-240, or even change the soundset.
Version 1.3
Updated 6/11/10
This version brings the most requested feature, multi-touch. The sounds have been changed a bit, and the menus have been reworked. You can get it from the Market now, or download the .apk from here:
http://www.mediafire.com/?ne3jmdnlmjo
Just uploaded a new version (5/8/10) that reworks the whole app. Now you can slide from drum to drum, or click and hold one drum to repeat that sound. Menu allows for fullscreen drumset, or switch to techno sounding drums. Visually sizes correctly on all screens now.
Well I'd love to hear from you guys on what you think about the game. So go download "Touch Drummer Demo" and rate and comment. I promise that it is a ton of fun, especially for a drummer like myself.
Recent updates added new animated menus, "techno" sounds, support for all screen sizes, and runs on Cupcake 1.5 too now. I'm getting a lot of feedback now, since there have been over 10,000 downloads of "Touch Drummer", and I'm adding some new features, mainly multi-touch support.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}

I have an Xperia X10 with the stock donut 1.6 rom.

HunteronX said:
I have an Xperia X10 with the stock donut 1.6 rom.
Click to expand...
Click to collapse
That's odd. That phone has one of the new capacative screens, doesn't it? The ones that are super-sensitive to a finger but not to a stylus? I didn't think that the two presses would work on a phone like that, but quick alternating presses should work great. I've been testing my next multi-touch version on my dad's HTC Incredible, but that has 2.1 and you need that for true multi-touch.

Updated first post with new version, and put download link in case people don't have Market access.

It wont let me touch two things at once on the desire.
IE, im banging away on the hi hat, and to hear the base drum the hi hat has to stop sounding.
Fon22

Fon22 said:
It wont let me touch two things at once on the desire.
IE, im banging away on the hi hat, and to hear the base drum the hi hat has to stop sounding.
Fon22
Click to expand...
Click to collapse
I will add multitouch to the next version. I can get it working, but I think I would have to recompile a new version just for Android 2.1. Unless, does anyone here know how I can keep 1.6 as the minimum system but add features from 2.1 if the phone supports it?

Updated first post with new apk.
I still don't know how to make one app that will support multi-touch features if the phone has 2.1 and is multitouch capable, but the app does not require it and will run also on 1.6. Anyone know about this? Or do I just have to put two different versions, one for 1.6 and one with multitouch for 2.1?

drkow19 said:
Updated first post with new apk.
I still don't know how to make one app that will support multi-touch features if the phone has 2.1 and is multitouch capable, but the app does not require it and will run also on 1.6. Anyone know about this? Or do I just have to put two different versions, one for 1.6 and one with multitouch for 2.1?
Click to expand...
Click to collapse
I found out the solution to this problem, thanks to this page:
http://stackoverflow.com/questions/...zoom-functionality-for-images/2632722#2632722
You put android sdk target to 7, but min sdk to 3 or whatever you would like to support. The code from that webpage will catch the error if a phone that doesn't do multitouch tries to run the app. Then, you can code accordingly from that point. I'm putting this optimization in version 1.3 of Touch Drummer Demo, so the same version of the game will support multitouch in Android 2.0+, and will also work fine without multi-touch on devices all the way back to Cupcake 1.5. The new version should be on the market in the next few days. I'll update the first post when it gets uploaded.
Also, so anyone can try out the multi-touch part of my game, I will add multi-touch to the demo version and release the update sometime after the pro version has been released.

Updated first post with new version and .apk file for download.

Related

Yardie V4 Rom.....What ch'all want???

OK, so thanks to all who have tried my ROMs and left me feedback and an especially big thank you to those of you who have donated to my beer fund!!!! But what i wanna do now is throw it open to y'all! Lots of people have asked for this and that adding or removing, it's been impossible to keep up with! So what i want, is for y'all to use this thread to tell me what tweaks/programs etc you all want, please do not ask for radios though as obviously they all work different around the world, my Rom will ship with whatever radio i feel is best for my locality and battery life! Also DO NOT ASK FOR ANYTHING THAT INFRINGES COPYRIGHT.......It will be a waste of your time!!!!!
My initial thoughts are to drop the D3D drivers for now as they slow down the screen rotate too much, other thoughts are to drop TCPMP for you tube player and add music ID, possibly a couple more coffee break games. Would also like to add manilla 2D(But a couple of issues to sort with it first!)
So let me know!!!
Add-on for Yardie Rom
I would like to cast a vote for the Raphael Keyboard (unless there is a working version of the Opal Keyboard released before the Rom is made.)
Thanks!!!
jholton said:
I would like to cast a vote for the Raphael Keyboard (unless there is a working version of the Opal Keyboard released before the Rom is made.)
Thanks!!!
Click to expand...
Click to collapse
i agree with the raphael keyboard, haven't seen the opal keyboard. SJ's HyperDragon PRO Manilla 2D runs flawless so I would like to see that in the ROM. Also, the youtube application is the best i've used hands down. BeeJive compatability is a must but other than that i can't think of anything else.
Hi yardie,
Ive been a big fan of your roms. Just wanted to add somethings id love to see in them.
1 - The action/quick menu tab in place of the calender tab on the bottom left soft button.
2 - The long press keys for power/send/end
3 - Not a big deal, but a few new games would be nice
4 - Not sure if you would be able to because its only beta, but adding in skyfire browser, or if not maybe opera, as PIE is terrible and slow.
I personally like a real full rom, the more programs on it the better, as long as you can maintain good speed.
As long as you can add some of the recommendations, but still keep up the speed as you have done, I will be sold!
Thanks again.
IMHO I like more a very light and clear merged ROM (Kaiser/Raphael), newest build with so less as possible apps. Contains only essential apps as:
- Standard WM (eg Office, Outlook, QuickGPS, Camera, Symbol Pad)
- 3D drivers of Samsung Omnia
- Flash 3.1
- MS_NETCF
- MS_SQL_CE_MOBILE
- ESMERTEC_JBED
- Hou Ming FileExplorer extension is handy but not necessary
The rest should be installable by users. Changed icons are nice, but not too blinky or full change. It looks not clear and I've been in the situation I couldn't find the apps immediately, I had to look twice.
Standard theme: I like the looks of your previous ROM
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
hey yardie,
Here's my input:
1. Stick with the media versions, I personally prefer these (DiamondMedia lol), and love yours.
2. Stick with 3.29, it's very stable and I've never had your ROM crash on me
3. Manila2D is cool, but so is HTC Home IMHO. I'm fine with either one.
4. For Beejive compatiblity, you might want to take a look at this:
http://forum.xda-developers.com/showpost.php?p=2581946&postcount=1
5. I prefer YouTubePlay over the new Youtube application, for speed and stability, and its extremely lightweight and has more options
6. I suggest taking a peek at AdvanedConfig 3.2's .xml files, it has some VERY useful Registry edits
7. I prefer 19588 and some newer builds rather than the standard shipped one
8. Please keep your current theme, I love it!
9. For me, I like light ROMs, but also like ROMs that are completely functional out-of-the-box. This means that I really like to keep the base clean, but I also don't like to have the user add millions of .cabs to get it the way they want it
10. In case you are deciding to place opera in the ROM, I would highly NOT recommend it. It takes up about 10 MB cooked in and around 4-5MB in .cab form
That's about it,
good luck on your next release man
EDIT: Please elaborate further on this "slowing the screen rotation down too much" because I'm not having many problems with a ported XIP and SYS with the Samsung Omnia drivers, but would like to hear your input on the subject

Copilot Live 8.0.0.659 HD2 released

This is the official update for the bundled version (can be installed on cooked roms without Copilot too)
heavyhms said:
This is the official update for the bundled version (can be installed on cooked roms without Copilot too)
Click to expand...
Click to collapse
Thanks for noticing. I did totally forget about that upcoming update (that was expected months ago) I eventually get used to the "old" copilot. Didn't check their site anymore. All was good... till now
Did they f ing updated it also with a qwerty keyboard
heavyhms said:
This is the official update for the bundled version (can be installed on cooked roms without Copilot too)
Click to expand...
Click to collapse
You mean the famous update supposed to include "3D Buildings" and "Text to speech"?
That would be cool.
Installed.
Sorry, I don't like it compared to the official "2577" folder I had previously on my HD2.
This version is less complete. It does not include the useful "Quick Menu" for instance....
I think it's actually an old version. Isn't it?
Thanks for the heads up!
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
noooooooooo , still no qwerty keyboard
Don't know if its an older version or not, it seems to include more voicers, and I prefer the colour of it, dunno how you turn off the start up voice which it says u can...
arturobandini said:
Installed.
I think it's actually an old version. Isn't it?
Click to expand...
Click to collapse
The last version (once updated via CoPilot Central) was 8.0.0.557 which suggests that this .659 version is newer, not older I think.
Actually it's the old interface. The one I had cooked in when I bought my HD2.
Since Copilot has totally revamped the interface, including a better menu and also a convenient quick menu which is launched at start up.
the version posted in this thread misses many features. So it is maybe a new version for HD2, but i is old compared to the regular version available on ALK website.
No comparison.
You will find that the quick menu has only been removed as it conflicted with the Navigation Panel and other features on the HD2.
I use the Navi Panel, and before if you clicked HOME on it, it would open Copilot, but thats it. It would stop on the quick menu.
Now it loads up your home favourite, so you can just click go.
ALSO, it now works with Footprints, so you can click on the footprint coordinates and it will give you directions to it. Again, this didnt work before.
Finally, Device screen orientations now works. Before I had to set it, now it rotates to either portrait or landscape.
These are all things that didnt work for ME before.
So in all, there are a few fixes there. I also prefer the black menu, suits the HD2 more.
Thank you for these clarifications.
Never had any issue with the regular version
Text to Speech
Can anyone confirm if Text to Speech and Traffic now work with this version?
Actually, I noticed a bug with this update.
It switches on automatically the bluetooth (and of course doesn't turn it off when I leave Copilot).
Anyone else noticed it?
I spoke to ALK support and they said that the HD2 needs it's own specific update to make TTS and Traffic work.
I am hoping this is the update, but as I'm not due to drive anywhere over the next few days it would be great if someone could confirm it works.
I'll also ask ALK if this is the update they were talking about.
Many thank for the info JetMouse.
I heard that on the Iphone version the TTS was not very good, and also that you have to select a male voice to have it working (don't remember the name)...
Will try tomorrow.
Please, regarding the bluetooth, anyone also has the same problem as me (automatic switch on)?
Thanks
Just had a reply from ALK:
"This version should indeed allow you to use TTS and the Premium Services".
Will be interesting to see if it's any good!
Thanks for the update, tried it and didn't like it.
Was using the latest standard v620 one, TTS and Premium Live Services work great as it does on this current one, but I hate the black theme and I really miss the startup screen which asks me what to do.
Plus I found it to be buggy, tends to randomly crash during startup which the official standard one does not and I found the HD2 version to have very sluggish menu transitions while the standard blue themed one runs silky smooth.
Radeon123 said:
Thanks for the update, tried it and didn't like it.
Was using the latest standard v620 one, TTS and Premium Live Services work great as it does on this current one, but I hate the black theme and I really miss the startup screen which asks me what to do.
Plus I found it to be buggy, tends to randomly crash during startup which the official standard one does not and I found the HD2 version to have very sluggish menu transitions while the standard blue themed one runs silky smooth.
Click to expand...
Click to collapse
I agree with this. Did not like this HD2 version neither.
The interface of the latest standard one is indeed really better....
Also I found some bugs in this new HD2 version (for instance the "More Options" button, which does not work).
Update successfull,everything works fine .
MalekoUK said:
Don't know if its an older version or not, it seems to include more voicers, and I prefer the colour of it, dunno how you turn off the start up voice which it says u can...
Click to expand...
Click to collapse
To do this go into the More Settings and then click on Sound. You should see a tick box where you can now turn off the start up sound and even the button sounds.

quake3droid - Touch Controls!

NEW!!! Also, check quake2droid!
Kwaak3 Arena has been renamed to quake3droid and is on the Android Market.
quake3droid UPDATES
1. Revamped Hud (Just like NOVA)
2. Tons of Multi-Touch bug fixes.
3. Zeemote Support.
4. Lag fixes.
5. HVGA support!
6. WQVGA support!
7. Menu brings up on screen keyboard
Click to expand...
Click to collapse
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
OLD videos-
Video so far, slightly buggy, youtube fastforwarded it and effed it up
Newer video on Droid X:
Let me know how it works on your phone !
Good stuff but might want to move this to Android General...might get some flames for this one.
If you, like me live in a country without official google market, you won't find it and you won't be ableto buy it (as it's payed app).
Anderdroid - the older, free version worked on HD2
Not wanting to nitpick - but isn't this illegal?
I mean quake 3, even if open source, remains property of ID Software, and therefore cannot be sold - not to mention it's a DEMO that is sold here. If it was given for free, it would be different, but selling... I may be wrong, but I think that's not allowed.
Just wondering...
Wildcopper said:
Not wanting to nitpick - but isn't this illegal?
I mean quake 3, even if open source, remains property of ID Software, and therefore cannot be sold - not to mention it's a DEMO that is sold here. If it was given for free, it would be different, but selling... I may be wrong, but I think that's not allowed.
Just wondering...
Click to expand...
Click to collapse
agreed i think also porting ok but u cant ask money for open source that just is ported?
and dont say download cuz u have to pay lol
Well the other ports of Quake are on sale and have been for a while... Quake3 is released under the GPL. You're paying for the port of the engine and it 'helps' you get the 'free' Pak files. I'm not selling anything that is proprietary property of ID Software. Even then it's all questionable... We'll see what happens.
Anderdroid said:
Well the other ports of Quake are on sale and have been for a while... Quake3 is released under the GPL. You're paying for the port of the engine and it 'helps' you get the 'free' Pak files. I'm not selling anything that is proprietary property of ID Software. Even then it's all questionable... We'll see what happens.
Click to expand...
Click to collapse
per the GNU license you are allowed to modify any open source software and sell it as your own, but you must release the source code with it, so as long as OP is including the source code for the program then he is fine, and anyone can take that source code and modify it as they want and release it free (or for sale) as they want, but again, must include the source code.
Anderdroid said:
Let me know how it works on the Android port on the HD2! Seems like it'd be sick.
Click to expand...
Click to collapse
Also per this you are looking for some testers on some HD2 Android ports (sense, no-sense, Desire HD sense, MIUI, Eclair, Froyo).
You may entice some of us to test it with a free version provided we give you some useful feedback.
Buying the program for our phones only to realize it doesn't work would suck.
I'd be more than happy to test, I've been using this port when it was Kwaak3
I know someone had my old build of Kwaak3 Arena running on an HD2 and posted a video of it on YouTube.
The source code will be bundled with the app in an update later this week, need to clean it up.
No sound on my HD2. Maybe the version im running? Anyone confirm having sound at all?
Nobody can tell me if their HD2 had sound playing this game or not?
Sent from my HTC HD2 using Tapatalk
The game will not play with sound on my HD2 also. Everything else works great though.
I read a comment on the Android Market listing and it suggested locking and unlocking the phone (like you normally would with the END key) to solve the sound problem, and it worked!
Yes for now you need to lock and then unlock the device after launching the game to get sound to work on some HTC devices, does it on my G2. I will have this fixed asap! Tonight or tomorrow.
Let me just say. This is the ****ing g coolest thing ever.
I showed this to 4 people so far who would know what hey were looking at. 4 were jaws on the floor.
Sent from my PC36100 using XDA App
Does hdmi output work?
Haven't tried HDMI out, good luck with that. I did however try RCA video out on my Vibrant and that worked.
Also, sound has been fully fixed in an update.
@Anderdroid: I'd like to take a look at the source! Could you post a link to it?
Ha-lloooooo?! No one here anymore?

[APP][WIP]prBoomX - Doom for the X

Hey all!
ClarkDawg of prboom4android - Project Hosting on Google Code (or Doom4Android from awhile back)
Made a working Doom emulator that uses Freedoom (other wads can be applied, just not downloaded from the app). Unfortunately the version supplied on the project site has no way of shooting, strafing, etc, with touch only devices.
I downloaded the source yesterday and have successfully added controls to the app, so now it IS playable!
Install Instructions:
- Download App
- Click Install Wad's (if it errors, hit cleanup, then quit and re-open, then try again)
- Click Install Sounds (leave, re-open)
- Check Fullscreen (or not)
- Check Virtual DPad (will activate dpad and buttons)
Changelog:
1.1 Beta - Built off of 1.0Beta of prBoom4Android
- Has fire, use, strafe, enter, options and map buttons
- Strafe is a modifier, mean click it to turn on, and click to turn off
1.2 Alpha - Built off of 1.0Beta of prBoom4Android
- Has multi-touch controls!
- Higher resolution (640 x 400)
1.0 Beta of PrBoomX
- Multi-touch fixes
- Lower resolution to help lag issues (still pretty bad).
Known Issues:
- Kinda laggy at new res
- Controls are pretttty sensitive
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Questions/Comments?
twitter/gmail: phimuskapsi
Site + APK:
GO TO SITE!
DOOM DOOOOOOOM DOOOOOOOOOOOOOM AHHHHHHH I ****ING LOVE DOOOOOOOOOOOOOOOOOOM
Sent from my DROIDX using XDA App
Droid x Everything installed great but i cant get past new game, load/save/quit. Seems like the "enter" button doesn't work. Any ideas? All i have is the D-pad no other control buttons
Really? Hmmm....
EDIT: You are using the one from my site right?
EDIT2: I just cleared data, uninstalled and re-downloaded/installed and it works...
Let me know!
This isnt proper doom monsters are different and u still cant shoot or nething doesnt even work wiv zeemote maps look different aswell i used ur instructions
I downloaded it from google code under featured download. Is that the correct one? I will try clearing data and re-downloading it again. I also see someone else is having the same problem with this on their Droid X its under issues at Google code.
EDIT: Nevermind I grabbed it fromyour sight not google this time. Worked perfec
phimuskapsi said:
Really? Hmmm....
EDIT: You are using the one from my site right?
EDIT2: I just cleared data, uninstalled and re-downloaded/installed and it works...
Let me know!
Click to expand...
Click to collapse
How do i change weapons?
Weapon switching is coming later today.
Yeah have to use MY file. The project is the original project, my file is the modified one. As for the monsters being different, this is because the wad is 'freedoom'. Google kept pulling the version with the Doom 1 wad, even the shareware version.
If you have the wads I can tell you how to put them on to play the normal version.
Its not doom if the games different neway i took it of ur site this time but the wad doesnt download java io error something like tht
IT Supports DOOM. YOU need to provide the wads. The shareware version is out there free. Just drop it in your doom folder on the sdcard. Then select it before running.
If you are getting the error
- clear data
- close
- re-open
- install wads
- install sounds
- close
- re-open.
So how would I update it download the updated file download the file from your website?
Yeah, when I update it I'll put the latest on my site. I'm looking into Google Submission, since, with my next build this will be so different from the original source that I can probably release separately.
1.2 is coming...(look for it tonight!)
-Dual Sticks (one is strafe, move up/down; the other is turn)
-Sticks have a 'center press' event (move = use, turn = fire)
-Cleaned up screen
-Upped Resolution to 640x400
-Added in Weapon Selector 1-7
(Chainsaw/Fists, Pistol, Shotty, Coach Shotty, Chaingun, Rocket, Plasma, BFG)
-No more strafe modifier.
Currently Being Researched, Tested
- OpenGL Support
- Hi-Res WAD's (graphic packs, Doom 1, Doom 2 support only for right now)
Planned but not implemented/researched yet.
- Resolution Selector
- Better menu system
- Higher res design (current development res = 320x240, want to bring this to 854 x 480)
- Fix the wad selector
- Save/Load 'States'
- Fix game interruptions (right now alarms/calls exit the game, and no way to continue).
- And any more suggestions you all may have!
I'm very glad that this is coming along so nicely and quickly as well. I'll test out the new version tonight and let you know of any extra things that would be nice to have.
Thank you for letting me play my favorite game on the go.
Sent from my DROIDX using XDA App
My pleasure. I've been waiting and waiting for a working Doom client for awhile, ever since they got pulled from the Market last year. They got pulled because of the wad's it was packaged with (apparently iD/GOOGLE had a problem with hosting Doom Shareware).
Then when I got the new one I was so mad to see the controls just not really even exist. Now, I'm not a Java developer (professionally), but I can read enough and determine enough to make changes.
I'm gonna actually branch this though, call it prBoomX, especially since I've heavily edited the GNU source.
I'm also looking into possibly using another Doom 'engine' from open source. prBoom is cool, but prBoom Plus is better (allows mouse look up/down, and more features). There are a bunch of open source engines like doomsday, zdoom, etc.
We'll see what the future brings, but for now I just want to get the controls perfect, then I can spend more time on the engine itself as it has (currently) numerous other bugs than just the controls (ex. Music cuts out after EP1M1 for Ultimate Doom, no grunt on use against a wall, reload sound for shotty, etc)
Any ETA for the update?
Sent from my DROIDX using XDA App
Ran into some bugs with the multi-touch code, and seeing as that's the most important part, I'm taking my time. Should be done in a few hours though
Ok =) don't rush it I'd rather it be good than fast.
Sent from my DROIDX using XDA App
Can't wait!
It is coming. Tomorrow. I promise. (gf was over and code takes a backseat sometimes). Also still stomping bugs, enhancing and cleaning up stuff too.
Here's some shots to get you salivating. (I'll even post the shareware wad on my site, as it's shareware, when I post the new APK)
EDIT:
As of 1.2 devices under 854x480 resolution will probably not work anymore until I code for multiple devices (and ultimately more resolution choices). I'm also really hoping to integrate with OpenGL ES with prBoom (built with OpenGL Enabled). That's still a dream right now, but after releasing the controls update it will be really be delved into.
Outstanding! Looking forward to the next update!

[APP] G-Alarm 0.2

Good news everyone
We've just released the first public beta version of G-Alarm for Android.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
This version contains some of the most important features and is pretty stable. Nevertheless - as this is still a beta version - we recommend you to set up an additional alarm clock the next couple of days.
Of course some important features are still missing but we'll include them (e.g. Shake/Turn face down to snooze or stop an alarm).
Stay tuned!
This beta version will work until 2011/01/31.
Have fun with it!
Download: http://www.ageye.de/?s=download
Please use the bug report forum to tell us about problems you experience with this app: http://forum.ageye.de/viewforum.php?f=75
[2011/01/05]
Happy new year! Beta 0.2 has been released!
Wow amazing, I was waiting for this app since months, the only one I was missing from my WM phone
Thank you so much, will try it for sure !!!
One of the greatest apps on my WM6 phone now on my android?! I can die happy now.
Thank you ageye!
I was just looking on the market for this yesterday as I am now moving from WM to android
Awesome, going to try this out tonight! I've been trying ElectricSleep and every day it gets worse... Records a few hours, never starts recording, records but doesn't save... and every single update wipes stats and settings.
Cheers
EDIT: Oops, confused.. I did use G-Alarm in WM, but I was thinking of Sleep Sense.. :/
Dev... Please keep a simple free version (with ads) and a paid version for the bells and whistles full release.. I liked the polish of the WM app, but it became a little bloated after many revisions (mazes, turn over mutes, math problems) and other whatnots. I also recall it being a pain to have to refresh my alarms after every ROM change.. Can we have a logfile in SD that remains post flash?
Thanks!
norkoastal said:
Dev... Please keep a simple free version (with ads) and a paid version for the bells and whistles full release.. I liked the polish of the WM app, but it became a little bloated after many revisions (mazes, turn over mutes, math problems) and other whatnots. I also recall it being a pain to have to refresh my alarms after every ROM change.. Can we have a logfile in SD that remains post flash?
Thanks!
Click to expand...
Click to collapse
like the idea of free/paid versions but more so that g alarm is coming to android. it is still my go to alarm for win mobile.
i also never used the mazes or math problems an such but just left them un checked and it can be simple to reload your alarms after a flash...just do a export before flash then a import after
Happy new year!
Beta 0.2 has been released:
http://s.ageye.de/8
http://www.ageye.de/?s=download
I've been using electricsleep (love it!! Never fails to work!). Will G-Alarm include sleep tracking too?
norkoastal said:
Dev... Please keep a simple free version (with ads) and a paid version for the bells and whistles full release.. I liked the polish of the WM app, but it became a little bloated after many revisions (mazes, turn over mutes, math problems) and other whatnots. I also recall it being a pain to have to refresh my alarms after every ROM change.. Can we have a logfile in SD that remains post flash?
Thanks!
Click to expand...
Click to collapse
That's a good idea about the log file. I remember resetting my settings after every flash too, but I think if you get titanium it will back up your settings when you back up and restore the app, although I could be mistaken.
Also, I'd just like to say that I don't care about free/paid versions, because I'm probably going to pay for this. I WANT THIS APP. No other alarm I've tried has even come CLOSE to G-Alarm.
I've recently been a victim of "smarter alarm" which was a terrible failure for me. Go G-Alarm go!
Looks great.
I am running into the issue (reported on the Ageye.de forums) that when I try to open Settings, the app FCs. So a fix for that would be required for the app to really be useful.
Otherwise looking great.
Beta
Was the beta period extended?
locationPLAY said:
Was the beta period extended?
Click to expand...
Click to collapse
guessing so, I just installed this and it has a message that it is Beta and will expire 3/01/2011.
So happy this is coming to Android. LOVEd it on my Touch Pro...

Categories

Resources