[App][Game][FREE] Flash Game Player - Play ANY Flash Game & Set Your OWN Controls - Android Apps and Games

Would Deeply Appreciate Any Feedback, Suggestions...Thank you.
Credits:
Original Flash Base & Multi-Touch Buttons: Anderdroid
Update History:
2/6/2011: Version 9/10 (1.8/1.9)
1. Added Enter, Shift Left/Right, Page Up/Down Controls
2. Flash Setting Options in Android Menu (Compatibility Options) - OnTouchMove, Haptic, Key RapidFire
2/4/2011: Version 8 (1.7)
1. Keyboard Open Fix (Prevents Crashes When Open Keyboard)
2/4/2011: Version 7 (1.6)
1. Added Submit Games to Database Function.
2. Submitted Games Are Automatically Viewable.
2/3/2011: Version 6 (1.5)
1. To Load to SD Card Option. Copy to /sdcard/flashgames/
2. Minor Button Parsing Problems on New Game Loading
3. New Feature - Load Flash Game Indirectly Through Site.
Scanner
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Download URL:
http://2dtsunami.com/beta/Flash%20Game%20Player.apk
Market URL:
market://details?id=com.kazeari.flashgameplayer
Description:
- PLAY ANY FLASH GAMES, SET YOUR OWN CONTROLS!! -
!!==MUST Have Adobe Flash 10.1 for Android==!!
!!==High End Android Device Recommended==!!
Ever loaded a flash game only to find out that you don't have the controls to play it? You don't have to wait for a developer to port it for you. PORT IT YOURSELF. Now you can load any flash game on your SD card, online URL, or from the 2D Tsunami Database.
==Load ANY Flash Game (.swf)==
> Load Game from SD Card (SD Card Required)
> Online Download to your SD Card (Offline Playing Anytime)
> Directly Online (For Flash Games URL Domain Blocking)
> Load From 2D Tsunami Database (Will Be Updated Weekly)
==Set Your Own Controls For Your Flash Game==
> Controls Are Saved and Associated With Your Game Name
> Game Library Stores All Games You Played For Easy Access
> Set Game Quality For Your Device (to Optimize Speed)
Basic Instructions:
- Menu Button to Launch Game/Set Controls
- Back Button to Exit Application

ANyone try this? This is my fix for playing N+!!!!

aegentirony said:
ANyone try this? This is my fix for playing N+!!!!
Click to expand...
Click to collapse
Please let me know how it works out, as well as any suggestions and problems.
It will be my motivation to keep it updated.
Thank you.

Anyone use this (or any other method) to play Farmville?
Sent from my LogicPD Zoom2 using XDA App

lol why did you comment on your own app in the market with the same name you use here?

msndroid said:
lol why did you comment on your own app in the market with the same name you use here?
Click to expand...
Click to collapse
lol he even docked himself a star to make it look like a real review.
Anyway, still waiting to hear real feedback. Not really a flash game player, but may start if it's good.

orlandojumpoff said:
lol he even docked himself a star to make it look like a real review.
Anyway, still waiting to hear real feedback. Not really a flash game player, but may start if it's good.
Click to expand...
Click to collapse
msndroid said:
lol why did you comment on your own app in the market with the same name you use here?
Click to expand...
Click to collapse
Yes, that is my review on the application. (obviously, since you can see the name matches, not trying to hide it or would of changed the name). I am pretty new to the marketplace and android world, so I am sorry if that is a rule. Is there a rule about not being able to review my own application? If so, I will remove the review, not to sure about that, if I am not suppose rate Google would of disabled it for you? Just like Google disables purchasing your own application from the market. Let me know, thank you. =)
On the other note, please let me know how the application turns out. I'm running it on a Galaxy S phone and it's been working fine on it. Although due to CPU limits load down the game, such as some games lag on my phone but run just fine at normal speed when I run it on a Tegra 2 tablet.

im not trying to disrespect you or anything i just thought it was funny because ive never seen that before. i checked it out to see how it compared to kongregate. im sure your app will get noticed soon enough. good luck.

Great, but the adverts cut off the bottom half - leaving the game play ruined
nice idea though! I've been looking for something like this
Finally, I don't have to cry because Ninja Kiwi wont port zombie trailer park to android!

There has been an update that allows the users to indirectly port the android game through the site for those flash games that even do HTTP Header Referral check.

alexluckett said:
Great, but the adverts cut off the bottom half - leaving the game play ruined
nice idea though! I've been looking for something like this
Finally, I don't have to cry because Ninja Kiwi wont port zombie trailer park to android!
Click to expand...
Click to collapse
Glad you like the idea, we plan to release an ad-free version in the future.

I was hoping this can help me load
apps.facebook.com/restaurantcity
but also failed =l

BryanChung said:
I was hoping this can help me load
apps.facebook.com/restaurantcity
but also failed =l
Click to expand...
Click to collapse
Did you try New Game -> URL Address -> Indirect Loading?
Edit: I tried loading http://apps.facebook.com/restaurantcity/ through my facebook account in the app and it seems like its an android flash limitation that does not make it load past (Loading -> Initializing Screen).
http://console-cdn.playfish.com/code/2_3_1_13_fp10/console.swf Loads around 10 other .swfs and android flash finally gives up.

Updated Game with Additional Keys and Flash Options.
Would Appreciate any Feedback, thank you.

Been trying Canabalt, and the lower quality version works, but there's a fair delay from pressing the jump button to the guy actually jumping. The high quality one I can't get it started, it asks for X or C to start the game, but it doesn't seem to register any key presses.

Nexus S
Will this work on the Nexus S (considering, that the device does not have an SD Card)?

works great on my dell streak running StreakDroid 1.7.0 i just wish their was a portrait mode

This is my base source code that my business buddy Kazeari wasn't supposed to share. Thanks a lot man!
Future reference: Never help anyone again.

sw5273652 said:
Will this work on the Nexus S (considering, that the device does not have an SD Card)?
Click to expand...
Click to collapse
Yes, it should work on the internal SD.
captaingohan said:
works great on my dell streak running StreakDroid 1.7.0 i just wish their was a portrait mode
Click to expand...
Click to collapse
I will be building a portrait mode for it soon for portrait flash games.
Anderdroid said:
This is my base source code that my business buddy Kazeari wasn't supposed to share. Thanks a lot man!
Future reference: Never help anyone again.
Click to expand...
Click to collapse
Yes, the main basic source originates from my business partner, Anderdroid, he definitely gets lots of credit for the base (horizontal, buttons and flash view). I've built off, improved, fixed aspects of it. And also added features that made it the Flash Game Player today. What we agreed on was not to share the source, I mentioned to Anderdroid multiple times when I was building off of it. So there was miscommunication between us. Anyhow, we will be resolving this via MSN.

Cool works well slightly, cause i was trying to play a game that i downloaded off miniclip and it didnt load also after the first level of monster truck, it goes to a blank grey screen with like a play button in the middle and then the program crashes.
Worked ok for one level o nmoster truck needs work, but this is an awesome app 4 out of stars from me, just need it to work on more flash sites and not crash.
Thanks for the awesome app!!

Related

[Game] Shift: one of the best WinMo puzzle games now on android device near you

Some of you might remember the free windows mobile game Shift. It was really easy to play, but extremely addictive.
I waited for an android port for more than a year, and finally when i didn't see it ported i decided to do it myself So, no matter if you spent long hours with this game, of if you never heard of it before, here's a chance to play it on your phone/tablet/ereader/microvave oven or other android device
The game mechanics and scoring system are identical to windows mobile version, however the graphics and coding were redone from scratch since i didn't have sources for the original shift anymore.
I don't have an android market account and it's not likely i'll be getting one any time soon, so grab it here:
http://slideme.org/en/application/shift
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Or in the post attachment.
And some screenies:
One day, i'll have to make a youtube video of the game, but i didn't get around to this so far.
Initially, i developed it for myself, but now that i'm satisfied with the results i see no reason not to share it. After all we all love and use freeware apps
It's my first android app and i was learning java, android api and the engine i was using as i went, so it might not be exactly perfectly optimized. But it does work smoothly on a G1, and the graphics turned out rather nice. It also scales properly to other screen sizes (though graphics won't be as crisp of course): I tested it on a motorola milestone and the android emulator with a few other screen resolutions.
I don't really plan to develop it much further, since i'm rather satisfied with it. Sure, i have a few ideas on how to make it work even better an some tricks i learned along the way, but that would probably take a complete rewrite and right now i'm not really in the mood for that So the game is provided as-is, but i might try to fix any really serious bugs.
If you feel like buying me a beer (or helping me get an android market account), the donation button is right above my avatar
By the way, if you think about trying to write your own android game, don't forget to check out andengine. That's a really powerful, and yet easy to use 2D game engine.
I'm getting an Access Denied message when clicking on the link.
Yes, me too.
And I really like this game too. Was playing it while it's available for WM6.1 QVGA screen. It didn't work on my WVGA HD2 last time. So, happy that it's coming to Android..
nijnvy said:
I'm getting an Access Denied message when clicking on the link.
Click to expand...
Click to collapse
Oops, sorry about that. It seems that the link worked for me only because i was logged into SlideMe. I'll fix that later, and meanwhile i uploaded the game as an attachment to the fist post.
[EDIT]
It turned out that the app wasn't visible publicly until it got approved by slideMe. The link should work now.
[/EDIT]
Very cool game! Thanks for sharing!
Nicely made game. Thanks!
great port! i'll try it later. thank you!
btw, you should really put this in the market, or it might get stolen.
http://forum.xda-developers.com/showthread.php?t=900923
Thanks! Pretty fun game!
The Link for the WM version its very old! i want to try in my tp2! the version WM, you can upload the wm too pls!??
nice game.... works great on MyTouch4G
Very cool interface. Enjoyable with a high chance of replay.
I second the other member's notion to place this into the market. Your current version is AOK for release.
Perhaps there's another reason why you wont?
this game is fantastic!!! it runs amazingly on my hero, and I love trying to get huge combos!! 5 stars!!!
Sent from my HERO200 using XDA App
EDIT : there seems to be a bug in the app. sometimes when I switch to another app via homescreen or long holding the home button, the gray bar underneath the notification bar that tells the name of the app doesn't go away. and you should put this on the market so we could get the updates.
!!!!!!!
If I'm not mistaken I remember this from my last WM phone (samsung omni) This is a fun game!
Excellent remake.
Makes me wonder though that what this game would be like if it had a mode with accelerometer enabled "physics". Tiles would fall freely to the tilted direction (only one direction at a time in tetris-like fashion) Angle of the tilt would off course relate to falling speed.
It would be the core mechanic with a little bit of action and accuracy.
I tested your game out and it is really good (never played the original), all I can say is make sure you put it on the market as XDA devs have had their apps uploaded to the market by someone else trying to make some quick $$
Cool thanks.
Thanks for the feedback, i'm glad it works on your phones and you like it
As for the accelerometer control, i thought about it, but i'm afraid it would be just something you try and disable, as it will get in the way of the gameplay instead of enhancing it. But if i ever get around to rewriting this game to properly support high-res screens i might try implementing something like that. For now i think gestures control is easy enough. And just in case you didn't notice, the gesture can be performed anywhere on the screen and doesn't have to be long - only the width of a single block is enough.
hecthork said:
The Link for the WM version its very old! i want to try in my tp2! the version WM, you can upload the wm too pls!??
Click to expand...
Click to collapse
Yeah, i know the project website is down, but it's still easy to find. However i'm afraid it might not work well with VGA or higher res screen. At least the winMo version didn't work on a HTC Diamond. But i guess there's no hurt in trying.
KLBrey said:
Very cool interface. Enjoyable with a high chance of replay.
I second the other member's notion to place this into the market. Your current version is AOK for release.
Perhaps there's another reason why you wont?
Click to expand...
Click to collapse
Yeah, i'm aware of that a**hole stealing other people's work. But right now i don't feel like paying 25 bucks registration fee without even a potential way of getting the money back - google doesn't allow selling apps from my country (yet).
Hi
I remember Shift very well (played it on Ipaq h3970)
Unfortunately I can't run it on Samsung Spica (i5700)- FC right after starting, logcat attached.
Phone config:
-Samdroid 1.3.1(deodexed Eclair, info)
-kernel- Xmister's STD Eclair (info)
-graphic drivers- mixed files from other devices v3 (info, as one of developers I've tested those drivers on everything I could and there were no problems with other apps)
gen_scheisskopf said:
Hi
I remember Shift very well (played it on Ipaq h3970)
Unfortunately I can't run it on Samsung Spica (i5700)- FC right after starting, logcat attached.
Phone config:
-Samdroid 1.3.1(deodexed Eclair, info)
-kernel- Xmister's STD Eclair (info)
-graphic drivers- mixed files from other devices v3 (info, as one of developers I've tested those drivers on everything I could and there were no problems with other apps)
Click to expand...
Click to collapse
I'm afraid it might be a problem between the engine i used and your device. Could you try running the following app and one attached to this post?
http://www.appbrain.com/app/andengine-examples/org.anddev.andengine.examples
The one above is a demo of the engine's capabilities, and should be compiled against the latest engine version. The attached app is just some random quick test i was doing but it uses the same lib version as shift. So if one works and the other doesn't it will mean that compiling with newer engine version might fix the problem. It will take some time but it's possible. However if none of these work, then i won't really be able to do anyting about it
mr_deimos said:
Could you try running the following app and one attached to this post?
Click to expand...
Click to collapse
The one from AppBrain- always FC when starting ShapeModifiers and Irregular ShapeModifiers (both demo and benchmark):
Code:
W/dalvikvm( 8065): threadid=3: thread exiting with uncaught exception (group=0x4001b180)
Rest of tests works fine.
Attached apk- works fine

[GAME] Navy Wars (now in the Market)

Hi everyone,
I've been working on a multiplayer game for a little while now and it's about to the point where I need to get some more people using it. It's called Navy Wars and it's a turn based game where you try to take out your opponents fleet.
Here are a few screen shots:
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The game is a work in progress, so there will be bugs and there will be changes. It was developed on a Nexus S, a Nexus One and a Nook Color. It hasn't had much exposure on other devices yet, so this should be a good test. If you run into any crashes, please email as much detail as you can to [email protected] and also use the built in crash reporter being as detailed as you can be when submitting a report.
I think the game is pretty straight forward to play. If you register, post your username here so others can challenge you.
A few notes:
Just a heads up before you install the game, take note that it does use Google Analytics to collect anonymous usage data as well it can also send anonymous error reports to the server if an unexpected error occurs.
Also, this being a beta, there will be a reset of stats before the game goes public.
The final version will have a few undecided limitations with the option of purchasing the full game.
The beta version requires permissions to access your logs in the case of a crash!
Where to download
Live in Android Market
https://market.android.com/details?id=com.boots.betelgeuse
Edit: The game requires at least Android 2.2
Edit: Follow on twitter for updates! - http://twitter.com/#!/navywars
I just published a new build that fixed a situation where your device may not receive notifications
any issues yet?
This looks like Battleship. I'll try it out!
Mentioned some things in game chat, but another would be possibly some kind of fix so you can spin a ship if it's on the edge of the board.
My name is Boots in the game if anyone is looking for a match. I'll try and play as many games as I can
pizzaforbreakfast said:
Mentioned some things in game chat, but another would be possibly some kind of fix so you can spin a ship if it's on the edge of the board.
Click to expand...
Click to collapse
You can drag it to "open water" and rotate it
It is kind of funny that BootsSiR tried really hard not to mention that it's Battleship (well sort of).
You don't have to worry really, the game has never been properly patented (Hasbro own the board-game though).
Just Don't call it Battle Ships (Easy enough). Cool thing it's the same turn based style like words with friends and Wordfeud,
you are definitely onto something here, wish I could test and try it on my tablet (Honeycomb) but the link seems to be down .
EDIT: tried link via my 3G and it worked.
EDIT 2: Can't create Account. It doesn't matter what username I want to use, It's never available and won't let me
continue creating an account
Blou_Aap said:
It is kind of funny that BootsSiR tried really hard not to mention that it's Battleship (well sort of).
You don't have to worry really, the game has never been properly patented (Hasbro own the board-game though).
Just Don't call it Battle Ships (Easy enough). Cool thing it's the same turn based style like words with friends and Wordfeud,
you are definitely onto something here, wish I could test and try it on my tablet (Honeycomb) but the link seems to be down .
EDIT: tried link via my 3G and it worked.
EDIT 2: Can't create Account. It doesn't matter what username I want to use, It's never available and won't let me
continue creating an account
Click to expand...
Click to collapse
Make sure your username is at least two characters long and is only letters and numbers. Let me know if that works
Received a few good detailed error reports but a lot of ones with no user comments. Please leave as much detail as you can!
Just published a new build (R190)
The app now sends a brief logcat capture when you submit a crash report. This code will be gone in the final version but it'll help me troubleshoot problems.
pizzaforbreakfast said:
Mentioned some things in game chat, but another would be possibly some kind of fix so you can spin a ship if it's on the edge of the board.
Click to expand...
Click to collapse
Ships will now turn red if you try to move them and they can't move.
Trying now. Looks like a lotta fun!
DROID Incredible
OMFGB
Chads beta 8
Fcuk Apple. Nuff said.
Thanks for the testing. Getting lots of good bug reports
I gave this a try last night and played a game with Wayne.
Really liked the game and love the idea, I did however find some issues as I was playing.
One suggestion I would like to add is the ability to play against a computer if you are pressed for time or some place where you don't have good Wifi/Data coverage. I also noticed there is no way to disable to sounds, I generally like to do that on most games I play. I did figure out I could turn down the media volume but then need to remember to turn it back up later for anything that needs it.
I was playing this on my rooted HTC Legend running CM7. First thing I noticed was that when I was adding a friend to attack. The box for the name and buttons were being cut off, see screenshot attached.
The other thing I noticed was that it didn't show me the 'Enemy Accuracy' / 'Fleet Strength' / 'Accuracy' / 'Hits' levels for some reason.
Other than that it was really good and I enjoyed it. Going to try playing some more to identify issues.
Crash1912 said:
I gave this a try last night and played a game with Wayne.
Really liked the game and love the idea, I did however find some issues as I was playing.
One suggestion I would like to add is the ability to play against a computer if you are pressed for time or some place where you don't have good Wifi/Data coverage. I also noticed there is no way to disable to sounds, I generally like to do that on most games I play. I did figure out I could turn down the media volume but then need to remember to turn it back up later for anything that needs it.
I was playing this on my rooted HTC Legend running CM7. First thing I noticed was that when I was adding a friend to attack. The box for the name and buttons were being cut off, see screenshot attached.
The other thing I noticed was that it didn't show me the 'Enemy Accuracy' / 'Fleet Strength' / 'Accuracy' / 'Hits' levels for some reason.
Other than that it was really good and I enjoyed it. Going to try playing some more to identify issues.
Click to expand...
Click to collapse
There is an options screen in the works to control volume/notifications. I'll have to look into why the buttons are cut off on that screen like that. Single player will also come in a future version! I appreciate the feedback!
Anytime, great game and great work. Keep it coming!
1.00-R197 build published. Update your devices!
1.00-R198 just published. There is now a preferences screen under menu on the player home screen. You can toggle sound and/or notifications.
I have a question that is more technical. How did you decide to implement the multiplayer? I am researching the best way to implement turn based multiplayer for my game and any help would be appreciated

[PORT] Return to Castle Wolfenstein

Made over at the Russian 4pda.ru forum's this is a sweet port/emulator of the original PC game. Next stop DOOM 3 yay
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ORIGINAL RUSSIAN FORUM THREAD
The developer should be adding Xperia Play Controls but as its an early Beta (Would not of thought it by the quality) is has basic options in the app (game in full of course) you can use USB controllers if know your input event (e.g dev/input/event?). I have tried mapping the buttons on Xperia Play the D-pad works and you can map Cross. If anyone finds a better way of mapping to play please post your findings.
Short Description:
The legendary game id Software on the Quake III engine is now on Android. Description: Return to Castle Wolfenstein - PC game, first person shooter, developed by id Software, Gray Matter Interactive, Nerve Software and published by Activision November 20, 2001 exclusively for personal computers running operating systems Microsoft Windows, Linux and Mac OS. player will have to go in the shoes of Agent-2 from the organization Office of Secret Actions (OSA) named William "BJ" Blazkovich, who was the protagonist of Wolfenstein 3D . by this port - I, native-part of the port based on kwaak3, and JNI + Java part I rewrote again, because I could not live with krivosti kwaak3 (though maybe I'm kind of surpassed it in terms of the curvature). As you know, Return to Castle Wolfenstein under GPL license, source code will be available after publication on Google Play. However, until such time as I am satisfied with the rating on Google Play, I'll be posting the source code only on price support (under license), and the Russian Post ... you get the idea. On HTC One X port is well tolerated (there was only one lag of up to 15 FPS for the whole game) and I was playing on the phone to start the game, you must throw the Main folder from the folder with the game for PC / sdcard/rtcw4a / main I hope you bought the original game (it's worth it), and if so, do not forget to patch to the latest version. Or buy a game on Steam as I am. Please do not embed in my post direct links to pirated versions of the game, it's not good. But links to my posts with links - no problem. All suggestions please leave exclusively here, drugs should not be written, the box is clogged.
Click to expand...
Click to collapse
BUY ORIGINAL GAME (GAME DATA/ROM ONLY) FROM STEAM IF NOT GOT ALREADY
Have included the community developed Apk/Engine/Emulator below (Latest beta from date of this article) as i had issues downloading from the Russian forum myself. Place the Original PC Return to Castle Wolfenstein Files in a folder named (rtcw4a) and place on Root of SD card. For more info/help visit original forum and translate.
Give Thanks to the developer of this application HERE
NOW AVAILABLE FREE ON GOOGLE PLAY-
https://play.google.com/store/apps/details?id=com.n0n3m4.rtcw4a
.
Wow looks cool !
I seriously so want Doom 3 though !
OMG, this is my favorite of iD's work. If this guy gets RTCW working well with the Xperia Play touchpads, I don't know what I'll do! <...probably donate $$>
YES!!!!! Maybe these guys can use similar steps to bring us Jedi Knight 2 next
Awesome!!!!!
Sent from my R800i using xda app-developers app
Hey, thanks for the Upload, i have a question: I want to play this on a mini Android pc for the TV (Rikomagic MK 802 II), so i cant play this with touchscreen, so is there another way to play this game with Keyboard and Mouse without Root? Thanks
Anyone actually tried this with the play yet with any good results?
vincientjames said:
Anyone actually tried this with the play yet with any good results?
Click to expand...
Click to collapse
Yeah. It runs fine can only map cross at mo (and d-pad already works). Great port so far.
Sent from my LT26i using xda premium
Hell yeah ......has any one tried using gamekeyboard on this yet? Only thing is that the game, except for the menu, is all distorted across the screen.
unfortunately, i cant start a game...due to how distorted the game gets i cant tell what is going on ....the only thing that actually woks is the main menu lol
It works perfectly on my nook color though lol....maybe I can find a way to use my play as a controller haah...in combination with gamekeyboard I could use the hardware keys....now to just find an app that let's me so this
Sent from my R800x using xda app-developers app
I tried this on a 7" generic tablet and it works very smooth, control is a lot better if you set "Always run" to OFF, and bump the mouse sensitivity to your liking.
Still, I tried using a mouse through OTG(I checked "Hide onscreen buttons and enable mouse" option before starting the game), and I can see the Android mouse cursor in-game, but I cannot use it to click on "Play", "Options", etc.
If I swipe my finger across the screen I can move the in-game mouse cursor(different than the Android one), but I cannot select anything, as the onscreen buttons are disabled...
is there a way to set in English, whe i press button i can't shot with the gun for example can you help me
zenosteam said:
is there a way to set in English, whe i press button i can't shot with the gun for example can you help me
Click to expand...
Click to collapse
Where did you get the Original game (Sd Data) from? Sounds like you need to delete Language Pak files which are not English. The app is complete English menus in app and in game for me with my version from Steam.
files which are to be put in the folder (rtcw4a)??
I installed the game on my pc and directory (Program Files) I have the folder: Return to Castle Wolfenstein.
And there in a lot of files that weigh a total of 627 MB.
Which of all I have to put those files?
yekasangredevago said:
files which are to be put in the folder (rtcw4a)??
I installed the game on my pc and directory (Program Files) I have the folder: Return to Castle Wolfenstein.
And there in a lot of files that weigh a total of 627 MB.
Which of all I have to put those files?
Click to expand...
Click to collapse
All of them....just copy all the files in the folder to a folder called rtcw4a then put that folder onto the root of the sdcard.
Sent from my R800x using xda app-developers app
@poo-tang thanks for help i have now English lang so i have one problem now i can't shot for example with the gun is there any necessary configuration ?
This port is so awesome...im speechleess!!!! Works like a charm on my sgs3 even with graphic details on max!!! How can i change imput sensivity?? Has anybody got sixaxxis controller working??
Edit: found it!!
S.TA.L.K.E.R is also coming in near future!!
cyraxx84 said:
s.ta.l.k.e.r is also coming in near future!!
Click to expand...
Click to collapse
what the **** tell me more!
BrianChase said:
what the **** tell me more!
Click to expand...
Click to collapse
The same guys from 4pda.ru are porting it. On youtube there must be a prealpha video. Oh and by the way found yesterday in the Internet a apk which is about 50mb. Its a little piece of the game for just showing the gameplay where you can walk around and look at mutants and so on. Must say it looks perfect, smooth as butter( but only touch atm) Believe its called projectS.T.A.L.K.E.R.
So from what i saw this absolutely will be a hit.
Well with the final beta apk the game works fully now. Yay. Now to make a gamekeyboard layout for it. I'll let you know once its ready.
Sent from my R800x using xda app-developers app

[GAME] Sheep jump : 8-bit for Android 2.2+

//IMPORTANT UPDATE
There is a NEW version of the game out, as it has been rebooted Please check the following link
https://play.google.com/store/apps/details?id=co.za.rainisfalling.sheepjump
Hi all,
I just released my first game for Android, and plan on doing multiple updates with new features and levels.
Get it here: (I'm not allowed to post links yet, so search for 'Sheep Jump : 8-bit' or 'RainIsFalling')
Challenge your timing skills against an infinite course of jumps in this FREE 8-bit styled game! Sheep Jump is filled with close shaves and tense moments, and encourages you to compete for your rankings and earn your place on our high score leaderboards.
Your sheep is put against a course of jumps of different sizes. Use different combinations of big and small jumps by tapping the left and right-hand-side of the screen, and hold your breath when the gaps are tight. There is no easy way around and this game leaves little room for error. Additional points are awarded for jumps that cut it exceptionally close.
FEATURES:
•Retro 8-bit graphics
•Infinite amount playtime
•Endless level
•Unpredictable jumps
•Controlled physics
•Global Leaderboard
•Classic 8-bit music
•An adorable jumping sheep!
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Thanks for your support! I'd appreciate any downloads, ratings, reviews, tips and suggestions. Advice would be especially appreciated. I'm 17 years old so I'm really new to mobile development.
-Riptide099
EDIT***********************************************
Thank you for the front page feature! It has helped tremendously.
I am working on some of the issues and suggestions mentioned in this thread.
Twitter: @sheepjump
Facebook /sheepjumpmobile
Available on Google Play
Sheep Jump: 8-bit
hey, this looks cool, could I trouble you with a direct link?
Link doesnt work :banghead:
Sent from my LT26i using xda premium
The link polobunny posted (the badge) works just fine.
great game
it stutters on my gnex when the advertisement changes
what have used for create it ?
cool game!
Doesn't work in Htc One S. The image of the game is too big and I can`t choose user and password. Tested on Xperia Ray and it worked flawlessly. Maybe its a qHD resolution problem in the game.
kurtxcobain said:
Doesn't work in Htc One S. The image of the game is too big and I can`t choose user and password. Tested on Xperia Ray and it worked flawlessly. Maybe its a qHD resolution problem in the game.
Click to expand...
Click to collapse
Same here, qHD seems to be not supported. It's a shame because this game looks really promising.
1st why do we have to register to play ?
2nd would be nice to have a score
3rd my sheep is terminator first I started jumping then I noticed that he could destroy block on his way ...
[edit] it seems that after register the game start without the hud that why I was asking for a score, when you loose the sheep keep running but the score stops.
Hmm.
On my HOX (latest Firmware, stock ROM) the game starts. But as I try to register and begin to type my username I have no chances on getting to the next input box because HTC has removed the "hide keyboard" button...
Any chance to put kind of a "next-button" next to the input boxes ?
Starling Framework on Adobe AIR
clshack said:
what have used for create it ?
Click to expand...
Click to collapse
Hey there! I used the Starling Framework on Adobe AIR. This way I may soon release to the Apple App store without drastic modifications to the code.
Soon
Madchilli said:
great game
it stutters on my gnex when the advertisement changes
Click to expand...
Click to collapse
kurtxcobain said:
Doesn't work in Htc One S. The image of the game is too big and I can`t choose user and password. Tested on Xperia Ray and it worked flawlessly. Maybe its a qHD resolution problem in the game.
Click to expand...
Click to collapse
Piter1225 said:
Same here, qHD seems to be not supported. It's a shame because this game looks really promising.
Click to expand...
Click to collapse
Nerothank said:
Hmm.
On my HOX (latest Firmware, stock ROM) the game starts. But as I try to register and begin to type my username I have no chances on getting to the next input box because HTC has removed the "hide keyboard" button...
Any chance to put kind of a "next-button" next to the input boxes ?
Click to expand...
Click to collapse
I appreciate all your input, and will do my best to work on some of these issues this coming weekend.
Madchilli said:
great game
it stutters on my gnex when the advertisement changes
Click to expand...
Click to collapse
I will try to resolve this very soon
Loving the graphics
hey, awesome game ive been playing it for an hour maybe more lol :good:
just thought id give feedback. the game seems to make my phone run very hott and uses alot of power, idk if it should but i do have games that are more graphic/cpu intensive and those don't get that bad
there's also a small stutter that happens every so often (Using a Htc Rezound btw)
EDIT: The game continues to run at 15% after rebooting. ive rebooted a few times and it still runs by its self
Please fix this
(RESOLVED)
bunchies said:
hey, awesome game ive been playing it for an hour maybe more lol :good:
just thought id give feedback. the game seems to make my phone run very hott and uses alot of power, idk if it should but i do have games that are more graphic/cpu intensive and those don't get that bad
there's also a small stutter that happens every so often (Using a Htc Rezound btw)
EDIT: The game continues to run at 15% after rebooting. ive rebooted a few times and it still runs by its self
Please fix this
Click to expand...
Click to collapse
Wow thanks! Yes I understand that it's cpu intensive. I'm trying to find a way to fix the problem. It's not actually the graphics causing it, as they are simple, but it's the collision detection for the boxes. I have optimized the code a lot already, but I must try and get another way.
And the frame stutter is during every advert change. Also working on this.
Thank you very much for your input
Riptide099 said:
I am working on some of the issues and suggestions mentioned in this thread.
Twitter: @SheepJump
Facebook /sheepjumpmobile
Click to expand...
Click to collapse
More Animals? It works great on the Galaxy Note II, Sensation (XL) not the qHD one and even my little Arm6 ZTE Blade 2. However it stutters for less than a second when opening the app on the Note 2 however it doesnt annoy me anyway so yeah, 5 stars from me XD :highfive::good::good:
Littel slow on Galaxy Ace

[GAME][UNITY3D][4.0+] THE GREATEST TOWER DEFENSE

Dear XDA community,
I'm presenting to you my new project on which I have been working for several months using UNITY 3D Game Engine.
This game belongs to classic TD genre. You have four towers with different abilities to stop your enemies and lots of powers to use.
I haven't come with a good title yet (I'm excited about hearing your title propositions ). For now its in early alpha phase, contains many bugs, not the best performance, poor gameplay and some things hasn't been implemented yet, but you can play and test it today.
It is highly recommended to run this game on mid/high-end devices, with dual/quad core cpu.
Game uses about 400-500mb of ram so your phone should have 1GB of RAM (at least ~780mb).
I already tested it on Nexus 4, but I NEED YOUR SUPPORT. Feel free to share with me your thoughts about this game, any bugs, performance issues (please don't forget about posting your device model).
Furthermore, questions, opinions, suggestions, gameplay ideas are more than welcome
If you are more advanced user consider running this command in console(terminal/cmd/whatever): adb logcat -s Unity (if you have ADB). ADB logs in case of any errors maybe very helpful.
KNOWN BUGS / THINGS TO DO:
- levels difficulty is far from perfect
- upgrade screen UI is messed up on some resolutions
- only 7 levels for now (in final version there should be about 16 levels)
- only about 20-25 enemies, final version should have 10-15 more
- power upgrades don't work, upgrading a power won't have any effect
- virtual currencies don't work
- no description for power upgrades
- performance... (not sure how much I can do about it, but I will be trying)
- characters don't have any shadows
- not enough sounds, some characters are completely silent
- 6th level(scene) is not working well, so just tap "quick win" button in order to unlock next level.
I would be happy to place some of you in credits section of my game for helping me with this project
SCREENSHOTS
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
DOWNLOAD
https://play.google.com/store/apps/details?id=com.lephco.empireunderfire
XDA:DevDB Information
AAA TOWER DEFENSE GAME, App for all devices (see above for details)
Contributors
milox22
Version Information
Status: Alpha
Created 2014-07-18
Last Updated 2014-08-31
Currently I'm uploading apk and creating screenshots, it can take a while..
Looks great. Can't wait to try it out! Thanks for developing.
Waiting
Sent from my LG-D950 using XDA Premium 4 mobile app
Waiting x 2
Good work of art you got there.
Thank You
I have just uploaded first version. Be sure to check it out.
can you allow drive mirror???
you can use otixo for faster mirrors.
for me dropbox is too much slow.
ravijani said:
can you allow drive mirror???
you can use otixo for faster mirrors.
for me dropbox is too much slow.
Click to expand...
Click to collapse
Try MEGA mirror.
Shoot, can't play. Nexus 5, Mahdi ROM. I keep getting "Unfortunately Tower Defense has stopped" in the opening tutorial when trying to set up the archer tower. I'll edit with logcat in like an hour or so.
Suggested title: Tower of Power
RoyJ said:
Shoot, can't play. Nexus 5, Mahdi ROM. I keep getting "Unfortunately Tower Defense has stopped" in the opening tutorial when trying to set up the archer tower. I'll edit with logcat in like an hour or so.
Click to expand...
Click to collapse
Thanks for logs.
For now you can try to skip tutorial. Go to upgrades, than tap 'back' -> 'play' -> go to first level -> If something won't work (probably because of unfinished tutorial) tap on 'quick win' button and go to next level. See if you are still getting activity has stopped error.
Thanks for logs.
milox22 said:
Thanks for logs.
For now you can try to skip tutorial. Go to upgrades, than tap 'back' -> 'play' -> go to first level -> If something won't work (probably because of unfinished tutorial) tap on 'quick win' button and go to next level. See if you are still getting activity has stopped error.
Thanks for logs.
Click to expand...
Click to collapse
Can't.
Game force closes immediately after clicking the button. can't press Back before it FC.
RoyJ said:
Can't.
Game force closes immediately after clicking the button. can't press Back before it FC.
Click to expand...
Click to collapse
Ok, I'll try to fix this issue asap. Unfortunetly I can't reproduce this FC on my nexus 4.
Anything useful in the log I sent or not really? I took a look at the code, but I'm not a developer. I couldn't spot any obvious errors, but even if I could I wouldn't know what they mean
I saw sigsegv error which means that I'm referencing to null.
RoyJ said:
Anything useful in the log I sent or not really? I took a look at the code, but I'm not a developer. I couldn't spot any obvious errors, but even if I could I wouldn't know what they mean
Click to expand...
Click to collapse
Lastly, while being in start screen you can try tapping on center of the screen (somewhere behind 'welcome...' popup there is active start button) and go directly to the map.
Let me know if you manage to do this or if you encounter any error.
no fcs here.
worked.
ravijani said:
no fcs here.
worked.
Click to expand...
Click to collapse
No screen issues either?
How have you managed to fix them?
milox22 said:
No screen issues either?
How have you managed to fix them?
Click to expand...
Click to collapse
only black screen right now before going on selecting stages.
as you said i pressed in center of the screen and selected first map.
In maps zooming and navigation is not so good but good for beta.
difficulty is moderate not so hard.
finding our archers and other players is hard.
I think give preview of map so that we can decide where to put archers and barrecks and mages and cannons.
Half time i was confused where did i put my soldiers lol
but great game.
depth is great and powers are good i use it quite often.
I could upgrade all soldiers/weapons to full all time with money i was earning.
Didnt play much after that.
I will review again soon.:good::good::good:
Nice job. Keep it up.
ravijani said:
only black screen right now before going on selecting stages.
as you said i pressed in center of the screen and selected first map.
In maps zooming and navigation is not so good but good for beta.
difficulty is moderate not so hard.
finding our archers and other players is hard.
I think give preview of map so that we can decide where to put archers and barrecks and mages and cannons.
Half time i was confused where did i put my soldiers lol
but great game.
depth is great and powers are good i use it quite often.
I could upgrade all soldiers/weapons to full all time with money i was earning.
Didnt play much after that.
I will review again soon.:good::good::good:
Nice job. Keep it up.
Click to expand...
Click to collapse
I have just uploaded a new version. Black screen and other screen related issues should be gone.
https://mega.co.nz/#!2dEHEARK!9K_7vUShMtrA9CtfofOpR6rjrRZbVv_B6UPfiJE5t7g

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