Hi everyone,
I've been working on a multiplayer game for a little while now and it's about to the point where I need to get some more people using it. It's called Navy Wars and it's a turn based game where you try to take out your opponents fleet.
Here are a few screen shots:
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The game is a work in progress, so there will be bugs and there will be changes. It was developed on a Nexus S, a Nexus One and a Nook Color. It hasn't had much exposure on other devices yet, so this should be a good test. If you run into any crashes, please email as much detail as you can to [email protected] and also use the built in crash reporter being as detailed as you can be when submitting a report.
I think the game is pretty straight forward to play. If you register, post your username here so others can challenge you.
A few notes:
Just a heads up before you install the game, take note that it does use Google Analytics to collect anonymous usage data as well it can also send anonymous error reports to the server if an unexpected error occurs.
Also, this being a beta, there will be a reset of stats before the game goes public.
The final version will have a few undecided limitations with the option of purchasing the full game.
The beta version requires permissions to access your logs in the case of a crash!
Where to download
Live in Android Market
https://market.android.com/details?id=com.boots.betelgeuse
Edit: The game requires at least Android 2.2
Edit: Follow on twitter for updates! - http://twitter.com/#!/navywars
I just published a new build that fixed a situation where your device may not receive notifications
any issues yet?
This looks like Battleship. I'll try it out!
Mentioned some things in game chat, but another would be possibly some kind of fix so you can spin a ship if it's on the edge of the board.
My name is Boots in the game if anyone is looking for a match. I'll try and play as many games as I can
pizzaforbreakfast said:
Mentioned some things in game chat, but another would be possibly some kind of fix so you can spin a ship if it's on the edge of the board.
Click to expand...
Click to collapse
You can drag it to "open water" and rotate it
It is kind of funny that BootsSiR tried really hard not to mention that it's Battleship (well sort of).
You don't have to worry really, the game has never been properly patented (Hasbro own the board-game though).
Just Don't call it Battle Ships (Easy enough). Cool thing it's the same turn based style like words with friends and Wordfeud,
you are definitely onto something here, wish I could test and try it on my tablet (Honeycomb) but the link seems to be down .
EDIT: tried link via my 3G and it worked.
EDIT 2: Can't create Account. It doesn't matter what username I want to use, It's never available and won't let me
continue creating an account
Blou_Aap said:
It is kind of funny that BootsSiR tried really hard not to mention that it's Battleship (well sort of).
You don't have to worry really, the game has never been properly patented (Hasbro own the board-game though).
Just Don't call it Battle Ships (Easy enough). Cool thing it's the same turn based style like words with friends and Wordfeud,
you are definitely onto something here, wish I could test and try it on my tablet (Honeycomb) but the link seems to be down .
EDIT: tried link via my 3G and it worked.
EDIT 2: Can't create Account. It doesn't matter what username I want to use, It's never available and won't let me
continue creating an account
Click to expand...
Click to collapse
Make sure your username is at least two characters long and is only letters and numbers. Let me know if that works
Received a few good detailed error reports but a lot of ones with no user comments. Please leave as much detail as you can!
Just published a new build (R190)
The app now sends a brief logcat capture when you submit a crash report. This code will be gone in the final version but it'll help me troubleshoot problems.
pizzaforbreakfast said:
Mentioned some things in game chat, but another would be possibly some kind of fix so you can spin a ship if it's on the edge of the board.
Click to expand...
Click to collapse
Ships will now turn red if you try to move them and they can't move.
Trying now. Looks like a lotta fun!
DROID Incredible
OMFGB
Chads beta 8
Fcuk Apple. Nuff said.
Thanks for the testing. Getting lots of good bug reports
I gave this a try last night and played a game with Wayne.
Really liked the game and love the idea, I did however find some issues as I was playing.
One suggestion I would like to add is the ability to play against a computer if you are pressed for time or some place where you don't have good Wifi/Data coverage. I also noticed there is no way to disable to sounds, I generally like to do that on most games I play. I did figure out I could turn down the media volume but then need to remember to turn it back up later for anything that needs it.
I was playing this on my rooted HTC Legend running CM7. First thing I noticed was that when I was adding a friend to attack. The box for the name and buttons were being cut off, see screenshot attached.
The other thing I noticed was that it didn't show me the 'Enemy Accuracy' / 'Fleet Strength' / 'Accuracy' / 'Hits' levels for some reason.
Other than that it was really good and I enjoyed it. Going to try playing some more to identify issues.
Crash1912 said:
I gave this a try last night and played a game with Wayne.
Really liked the game and love the idea, I did however find some issues as I was playing.
One suggestion I would like to add is the ability to play against a computer if you are pressed for time or some place where you don't have good Wifi/Data coverage. I also noticed there is no way to disable to sounds, I generally like to do that on most games I play. I did figure out I could turn down the media volume but then need to remember to turn it back up later for anything that needs it.
I was playing this on my rooted HTC Legend running CM7. First thing I noticed was that when I was adding a friend to attack. The box for the name and buttons were being cut off, see screenshot attached.
The other thing I noticed was that it didn't show me the 'Enemy Accuracy' / 'Fleet Strength' / 'Accuracy' / 'Hits' levels for some reason.
Other than that it was really good and I enjoyed it. Going to try playing some more to identify issues.
Click to expand...
Click to collapse
There is an options screen in the works to control volume/notifications. I'll have to look into why the buttons are cut off on that screen like that. Single player will also come in a future version! I appreciate the feedback!
Anytime, great game and great work. Keep it coming!
1.00-R197 build published. Update your devices!
1.00-R198 just published. There is now a preferences screen under menu on the player home screen. You can toggle sound and/or notifications.
I have a question that is more technical. How did you decide to implement the multiplayer? I am researching the best way to implement turn based multiplayer for my game and any help would be appreciated
Related
Some of you might remember the free windows mobile game Shift. It was really easy to play, but extremely addictive.
I waited for an android port for more than a year, and finally when i didn't see it ported i decided to do it myself So, no matter if you spent long hours with this game, of if you never heard of it before, here's a chance to play it on your phone/tablet/ereader/microvave oven or other android device
The game mechanics and scoring system are identical to windows mobile version, however the graphics and coding were redone from scratch since i didn't have sources for the original shift anymore.
I don't have an android market account and it's not likely i'll be getting one any time soon, so grab it here:
http://slideme.org/en/application/shift
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Or in the post attachment.
And some screenies:
One day, i'll have to make a youtube video of the game, but i didn't get around to this so far.
Initially, i developed it for myself, but now that i'm satisfied with the results i see no reason not to share it. After all we all love and use freeware apps
It's my first android app and i was learning java, android api and the engine i was using as i went, so it might not be exactly perfectly optimized. But it does work smoothly on a G1, and the graphics turned out rather nice. It also scales properly to other screen sizes (though graphics won't be as crisp of course): I tested it on a motorola milestone and the android emulator with a few other screen resolutions.
I don't really plan to develop it much further, since i'm rather satisfied with it. Sure, i have a few ideas on how to make it work even better an some tricks i learned along the way, but that would probably take a complete rewrite and right now i'm not really in the mood for that So the game is provided as-is, but i might try to fix any really serious bugs.
If you feel like buying me a beer (or helping me get an android market account), the donation button is right above my avatar
By the way, if you think about trying to write your own android game, don't forget to check out andengine. That's a really powerful, and yet easy to use 2D game engine.
I'm getting an Access Denied message when clicking on the link.
Yes, me too.
And I really like this game too. Was playing it while it's available for WM6.1 QVGA screen. It didn't work on my WVGA HD2 last time. So, happy that it's coming to Android..
nijnvy said:
I'm getting an Access Denied message when clicking on the link.
Click to expand...
Click to collapse
Oops, sorry about that. It seems that the link worked for me only because i was logged into SlideMe. I'll fix that later, and meanwhile i uploaded the game as an attachment to the fist post.
[EDIT]
It turned out that the app wasn't visible publicly until it got approved by slideMe. The link should work now.
[/EDIT]
Very cool game! Thanks for sharing!
Nicely made game. Thanks!
great port! i'll try it later. thank you!
btw, you should really put this in the market, or it might get stolen.
http://forum.xda-developers.com/showthread.php?t=900923
Thanks! Pretty fun game!
The Link for the WM version its very old! i want to try in my tp2! the version WM, you can upload the wm too pls!??
nice game.... works great on MyTouch4G
Very cool interface. Enjoyable with a high chance of replay.
I second the other member's notion to place this into the market. Your current version is AOK for release.
Perhaps there's another reason why you wont?
this game is fantastic!!! it runs amazingly on my hero, and I love trying to get huge combos!! 5 stars!!!
Sent from my HERO200 using XDA App
EDIT : there seems to be a bug in the app. sometimes when I switch to another app via homescreen or long holding the home button, the gray bar underneath the notification bar that tells the name of the app doesn't go away. and you should put this on the market so we could get the updates.
!!!!!!!
If I'm not mistaken I remember this from my last WM phone (samsung omni) This is a fun game!
Excellent remake.
Makes me wonder though that what this game would be like if it had a mode with accelerometer enabled "physics". Tiles would fall freely to the tilted direction (only one direction at a time in tetris-like fashion) Angle of the tilt would off course relate to falling speed.
It would be the core mechanic with a little bit of action and accuracy.
I tested your game out and it is really good (never played the original), all I can say is make sure you put it on the market as XDA devs have had their apps uploaded to the market by someone else trying to make some quick $$
Cool thanks.
Thanks for the feedback, i'm glad it works on your phones and you like it
As for the accelerometer control, i thought about it, but i'm afraid it would be just something you try and disable, as it will get in the way of the gameplay instead of enhancing it. But if i ever get around to rewriting this game to properly support high-res screens i might try implementing something like that. For now i think gestures control is easy enough. And just in case you didn't notice, the gesture can be performed anywhere on the screen and doesn't have to be long - only the width of a single block is enough.
hecthork said:
The Link for the WM version its very old! i want to try in my tp2! the version WM, you can upload the wm too pls!??
Click to expand...
Click to collapse
Yeah, i know the project website is down, but it's still easy to find. However i'm afraid it might not work well with VGA or higher res screen. At least the winMo version didn't work on a HTC Diamond. But i guess there's no hurt in trying.
KLBrey said:
Very cool interface. Enjoyable with a high chance of replay.
I second the other member's notion to place this into the market. Your current version is AOK for release.
Perhaps there's another reason why you wont?
Click to expand...
Click to collapse
Yeah, i'm aware of that a**hole stealing other people's work. But right now i don't feel like paying 25 bucks registration fee without even a potential way of getting the money back - google doesn't allow selling apps from my country (yet).
Hi
I remember Shift very well (played it on Ipaq h3970)
Unfortunately I can't run it on Samsung Spica (i5700)- FC right after starting, logcat attached.
Phone config:
-Samdroid 1.3.1(deodexed Eclair, info)
-kernel- Xmister's STD Eclair (info)
-graphic drivers- mixed files from other devices v3 (info, as one of developers I've tested those drivers on everything I could and there were no problems with other apps)
gen_scheisskopf said:
Hi
I remember Shift very well (played it on Ipaq h3970)
Unfortunately I can't run it on Samsung Spica (i5700)- FC right after starting, logcat attached.
Phone config:
-Samdroid 1.3.1(deodexed Eclair, info)
-kernel- Xmister's STD Eclair (info)
-graphic drivers- mixed files from other devices v3 (info, as one of developers I've tested those drivers on everything I could and there were no problems with other apps)
Click to expand...
Click to collapse
I'm afraid it might be a problem between the engine i used and your device. Could you try running the following app and one attached to this post?
http://www.appbrain.com/app/andengine-examples/org.anddev.andengine.examples
The one above is a demo of the engine's capabilities, and should be compiled against the latest engine version. The attached app is just some random quick test i was doing but it uses the same lib version as shift. So if one works and the other doesn't it will mean that compiling with newer engine version might fix the problem. It will take some time but it's possible. However if none of these work, then i won't really be able to do anyting about it
mr_deimos said:
Could you try running the following app and one attached to this post?
Click to expand...
Click to collapse
The one from AppBrain- always FC when starting ShapeModifiers and Irregular ShapeModifiers (both demo and benchmark):
Code:
W/dalvikvm( 8065): threadid=3: thread exiting with uncaught exception (group=0x4001b180)
Rest of tests works fine.
Attached apk- works fine
Please visit http://www.reiti.net/robo-miner/blog to view recent changes and update news!
Well guys! After some days with heavenly coding to make the game ready for a release - it's finally done!
The first version of Robo Miner is out!
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You all know these games where you dig down to find treasures, ores and gems? Well, here's another one!
You are controlling a robot which digs for you. Simply tap in the direction the robot should go and he will do that - if there is a block in the way the robot will dig through it. That only works on mud-blocks - stones cannot be digged but if you dig away the mud underneath a stone block, the stone block will fall down and maybe crash you, if you are not fast enough to run away or place a support bar!
Your target is to find the ultimate gem at the bottom end of each mine. Once found, you can approach to the next, even deeper mine! On your journy you will find many different money-bringing things, like ore and gems.
To master all the challenges, you can buy upgrades for your robot. More battery, a fast drill, more storage or better sensors, to see more fields around you!
The game autosaves itself, so don't worry to lose your progress
I hope you have a good time playing this game
The game is available on android market, slideme, amazon and getjar .. some of them need some time to approve the upload so be patient
Great job. Super addicting.
Sent from my GT-I9000 using XDA App
Update 1.1 is out!
Recently we added support for Keyboard Dock - so you can use the arrow keys to navigate and spacebar to set a pillar.
Also new in 1.1 are "Mystery Fields" - you can find money in them, ladders, pillars - even free upgrades can be found (but rare)
Hope you enjoy the game!
ooook Update v1.2 is out!
This is a bigger one - the game now features an inventory where your robot can carry special items he find on his journey.
The first findable items are - of course - Dynamite!! In 2 different types. You can find this items in Question-Block (with some luck)
Well, Dynamite destroys simple everything - except the robot, which is a bug *g* I will fix that tomorrow.
Everything else gets destroyed: stones, mud, ladders, pillars, questions .. ok, the Ultimate Diamond is Dynamite-Proof (I think diamonds are?) but you need to watch out where you use dynamite.
You will not gather anything from bombed fields - so if you blow up some ore, you will not get it - same for question marks. Also every rock field above the bomb area will come down.
If you lose your robot, your inventory is gone too - so be careful with your little robo ;-)
I tested this new features very long, so I hope everything works how it is supposed to work.
Have Fun with the new Version!
Update v1.2.1
From now on the Robo has an Auto-Climb Feature.
While standing on a ladder, just tap and hold in the desired direction and the robo will follow the ladder until its end.
Finally that feature is in, so with the use of dynamite you can now build really deep shafts and use the Auto-Climb Feature to get fast around.
Hope you enjoy it, have fun!
Update v1.2.2
from now on, you can view the recent changes ingame, when a new version arrived.
also some changes in balance on item-finding - you can now find multiple items in one qustion mark field.
Update v1.3
Yes, it's done - v1.3 is out!
Biggest change this time is the ability to use different save slots. You have one slot on your phone and 2 extra slots on your sd card.
Feel free to transfer your savegames over different devices - it should(!) not be any problem with that.
Please be aware, that we made huge changes in the code, so it is possibly that something will not work as expected - be kind and report any issue, so we can solve it as fast as possible.
We also switched the buttons for ladders and pillars - just because on very small devices the advertisement is too big and players were not able to push the pillar button which is very annoying.
We will surely come up with a better solution for this problem in the future, hopefully this first change help most of you out
Update v1.3.1
small bugfix:
force close when clicking between slots on new game screen
Really awesome work! Congratulations!
btw, which language was used to develop this game?
does anyone ever remember the game Crystal Mines for the original NES?? these two games are a lot alike. i miss that game. i used to play it for hours and the levels seemed endless! someone needs to port that game over!
Isn't this just an copy of the game gem miner?
Just with another character
Sent from my GT-I9000 using Tapatalk
This game is written in java and uses libgdx (libgdx ftw!) as graphics engine so it would run also on desktop if I would release it
and please it's not a copy of Gem Miner (which is a good game too!), like android is not a copy of iOS. This game was inspired by multiple other games and I am sure there exists many other games which have a similar gameplay. Maybe some of you remember Boulder Dash? C64? Or Motherload? Even Minecraft or Terraria
I also made "Minesweeper: Unlimited!" - yea, you guess it, I copied Microsoft!
Currently I am developing an RTS and I bet, when it's finished, some will say it's a copy of Black&White or whatsoever
I appreciate the work of others a lot but please don't depreciate the work of building up something out of an idea by calling it a copy.
Robo Miner has no clear ending (each mine is even deeper than the mine before) it is very simplistic - I am pretty sure, that there are very different feelings about the gameplay. Personally I aim for building the perfect shaft until I find the diamond. You need to think in advance when using Dynamite and so on. FYI: At the beginning of development Robo Miner had hexagonal fields.. but that wasn't ideal for such a game.. (I love hexagons)
I am thinking of new features for Robo Miner too - in the future I want to integrate more statistics, how much fields digged, max depth, diamonds found and such things and set up a little highscore server by myself where someone can compare his progress with others - maybe there will be unlockable features like a jetpack (sort of jump) or increased fall-down capability - who knows, nothing sure until now.
By the way: I want to thank Jase Glenn for writing a review of Robo Miner
It looks very nice, which game engine that you are using?
Sent from my GT-P7510 using xda premium
I use libgdx as graphics engine
Fun game, frustrating sometimes... but fun
Great work, hopefully you'll add more features soon
sorry if this has been reported.
if you are in the middle of doing something in the game and you lock your device, when you unlock it, the game is not in pause mode, but it loads your last saved game :| i find that kind of frustrating.
great game otherwise
(plz never be sorry about reporting an error, I am happy to get know of it )
but yes, this error was reported yesterday already - the game gets restarted when your devices gets locked and you unlock it again.
I cannot do much about it (libgdx recreates itself) but I could stop the device from going to sleep mode - would need 1 more permission to do that. So the game would tell android to not shut down CPU and/or screen (still trying to find the best solution).
I am not sure what happens, when a call gets in - anyone tried that? game should(!) pause properly (it does when clicking home button)
reiti.net said:
(plz never be sorry about reporting an error, I am happy to get know of it )
but yes, this error was reported yesterday already - the game gets restarted when your devices gets locked and you unlock it again.
I cannot do much about it (libgdx recreates itself) but I could stop the device from going to sleep mode - would need 1 more permission to do that. So the game would tell android to not shut down CPU and/or screen (still trying to find the best solution).
I am not sure what happens, when a call gets in - anyone tried that? game should(!) pause properly (it does when clicking home button)
Click to expand...
Click to collapse
when call comes in game loads latest save game... At least on my phone... Htc sensation.....4.0.3....
But game is wicked.... I am playing it all day... Its perfection in its simplicity... When my GF asked me what am I doing... I just said... Digging... Digging and more digging ;-)...
Keep up the good work...
Sent from my HTC Sensation
I have to fix that - it's not tolerable to lose game progress, because a call comes in. I also dont want to block incoming calls.
But give me some time because I need to do some testing for this, especially finding out what exactly happens
I played this for about 5 hours last night!! keep up the good work dude
-update-
Ringi should now work on all android devices!
-/update-
Hi everyone!
I finally have my first android game up to a point where I can show it to the world I've always wanted to make games, and have been making them in my spare time for a while, but this is the first real, complete one I'm showing to the world. I'm a bit proud (everything 100% done by me), but also apprehensive considering all the different devices out there and what can go wrong So you guys are the first to see it in action! Where else but the place where I got into mobile phones in the first place?
Anyway, the game's called Ringi and you have to rotate rings using your fingers to bounce a ladybug off flowers and ensure the ladybug doesn't go outside of the rings. Some flowers slow you down, others speed you up and others do different things, so use them wisely
I think it's quite fun and addictive (in a kind of teris/breakout/puzzle bobble-y way), but I'd love to hear what XDA thinks about it.
Anyway, here's what it looks like:
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There's two modes to play with (leveled and continuous) and three styles to choose from (although I like the default best ).
You can iplay the full game, with a level/time limit (mods, let me know if this is OK to post in this section!) .... but seeing as I'm asking for feedback, it's free unlockers all 'round! Well, I'll make a selection of the posters here and email/send via pm a free unlocker! I don't have a limit in mind, we'll just see if there's any interest to begin with
Anyway, here's the link:
https://play.google.com/store/apps/details?id=com.LifeBoat.Ringi
If you like it, let me know, but more importantly, if you don't, please let me know why not! I'm open to ANY suggestions
And if you find any errors, I don't want to know about it. But tell me anyway, 'cause it means I've screwed up somewhere
-edit 04/09/12-
I've reworked memory management again so now tablets and phones with large screens (>800x480) and lower heap memory should run the game too! Google Play should soon be updating to v1.1.0!
-edit 17/8/12-
v1.0.11: it appears all bugs and FCs have been fixed! Thank you, everyone who stuck with the game for so long!
-edit 13/8/12-
OOPS! Made a dumb mistake in packaging v1.0.8. Please pretend it never happened Nine is the new eight
-edit 12/8/12-
For some strange reason a bitmap which should have been created as mutable wasn't on some devices/android builds. This is now fixed (or at least ensured not to happen). OutOfMemory issues were fixed in the previous update, so now Ringi should work for everyone!
-edit 11/8/12-
Did a large rewrite on the rendering code and on the way bitmaps are created and cleaned up. As a result, Ringi now uses a lot less memory and runs better. Devices with lower heap memory should now be able to start and actually play the game, and do so with better fps.
As usual, PM me your email adress for a free unlocker!
Guys, almost 250 views and not one download? Or even a comment?
Dr, I don't who you are, but pm me your email adress and I'll send you an unlocker! Thanks!
Might be good.
Will test it out on my tablet when I get home
Sent from my HTC Wildfire using xda premium
Lesicnik1, check your PMs
Really fun! great work
I would support you but I don't have a credit card!
Sent from my HTC EVO 3D X515m using Tapatalk 2
I like this game a lot!
If this is one of your "early" games, I can't wait to see what you'll come up with in a years time
cwillison94, check your pm
And, Lesicnik1, thank you; I have "plans" Oh, man, do I have some cool ideas ... and I say that as a gamer. Three fully fleshed out, too ... just gimme a sound guy, one or two artists, a pr dude and some money (and with enough money, a finance geek would be nice, too)
It's just that I was laid off last week (they lost an account, LIFO, plus job didn't really fit with my capabilities, so don't be too sad) and I still have to pay rent and food ... so don't expect those games just yet
I'm looking for people with a Galaxy Nexus running Jelly Bean and /or a HTC EVO 4G LTE who also have aLogCat installed. Apparently there's a problem with Ringi on these devices, but I'm not getting any error reports sent in via the Google Play dev console. So if someone with those device could post their aLogcat log here, you'd be doing me a huge favour!
I know it's bad form to self bump, but is there truly no-one who wants to help out? Just a quick aLogcat, really!
Tested it for you. I'm running aokp milestone 6 on HTC Sensation.
Seems a bit laggy. The sound works fine. Under the tutorial the "done" bubble/cloud is placed over the actual instructions so you can't read all of it, maybe make it smaller and put it in a lower corner maybe.
MyAwesomeSignatureYoe
Looks Good, Wish I could play it. I get a FC when I "Tap To Play". Running Sony Tablet S with stock ICS.
Thank you, Cj, for upping a crashreport from the game! Hopefully the OutOfMemory issue is fixed now!
Thanks i really like this game,
But when i open the toturial i get this:
Im using a sony xperia ray with ics 4.0.4
HAAAAAAX!!!
Ah...that's not exactly what I was going for! Thank you for taking the trouble of taking a screenshot; that really helps!
I'll go see if I can't fix that
I just downloaded the game for my sgs3 using cm9 and everything worked until I tapped the center to start at which point it did a force close. This happens every time.
Update: The game works if I set style to Segments. Flowers or Neon force closes. Nice game.
That's really strange ... could you report the error from the game, or maybe even install aLogcat and paste the error here (it's in red in aLogcat). I don't really understand why it would work in segments mode and not with the flowers ... I mean, I could understand if it didn't work in flower mode, but did in Segments and Neon, but not working in Flowers and Neon?
Well, I'll check it out, but a crash log would REALLY help
OK, I've added some fixes; hopefully the game should work on more devices now!
Do you have a direct download, the market is showing an error, possibly because I've changed my dpi from stock?
Sent from my Desire HD using Tapatalk 2
It could be because I just updated the game ... give it another try. If it still doesn't work, shoot me a PM with your email and I'll send it to you.
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App Link: https://play.google.com/store/apps/details?id=com.jmr.circles
Were you looking for a casual on-the-go app? This is the game that you have been looking for. Circles is a game of skill. Using hand eye coordination you must pop as many circles are you can before they disappear! Keep a watchful eye out for the rare Rainbow Circle and make sure you stay away from the Black Circle otherwise you'll find yourself out of lives!
View your friends best scores through the leader boards and play the same game mode to try and beat them! There are a large number of achievements which you can try to get by playing the 3 different game modes. You'll never run out of things to do!
If you want to get ahead of your friends and get higher scores there is also the option of a few power ups which you can find in the in-game shop!
Features:
Different game modes
Leader boards and numerous amounts of achievements
Endless game play
A new experience each time
Hours of fun
Lots of time spent at the game over screen
In-game shop
App Link: https://play.google.com/store/apps/details?id=com.jmr.circles
Screenshots:
App Link: https://play.google.com/store/apps/details?id=com.jmr.circles
Just tried it, I like it, it's challenging, but the game crashes when you lose if you don't connect to google play games or if the internet is turned off.
96andrei said:
Just tried it, I like it, it's challenging, but the game crashes when you lose if you don't connect to google play games or if the internet is turned off.
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Click to collapse
Damn ill have to fix that. Thanks for letting me know.
Screenshot looks awesome bro. Will try this on my Tipo.
baseball4355 said:
Damn ill have to fix that. Thanks for letting me know.
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I tried it on a Vodafone Smart 3 975, if that helps you in any way.
96andrei said:
I tried it on a Vodafone Smart 3 975, if that helps you in any way.
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Click to collapse
No problem man I actually just finished fixing it and uploaded the new version to Google Play. You should see the fix update come out within the next few hours :victory: If you wouldnt mind rating the App that'd be great guys
baseball4355 said:
No problem man I actually just finished fixing it and uploaded the new version to Google Play. You should see the fix update come out within the next few hours :victory: If you wouldnt mind rating the App that'd be great guys
Click to expand...
Click to collapse
I'll rate it once I get the updated version .
Got the update. No more crashes.
I've done some testing and I've noticed that if you start the game with an internet connection and during the game you turn it off or if you just lose the signal, you'll receive a dialog saying that internet is not available everytime you play a game. I think that this dialog should appear only once, it can be annoying to close it every single game.
This doesn't happen if you start the game without an internet connection.
96andrei said:
Got the update. No more crashes.
I've done some testing and I've noticed that if you start the game with an internet connection and during the game you turn it off or if you just lose the signal, you'll receive a dialog saying that internet is not available everytime you play a game. I think that this dialog should appear only once, it can be annoying to close it every single game.
This doesn't happen if you start the game without an internet connection.
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Ill have to fix this as well! I'll get on that soon.
baseball4355 said:
Ill have to fix this as well! I'll get on that soon.
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Nice game dude quick and fun runs great no problems on my note 3 keep it up dude that last update fixed it! WIll be reviewing soon.
Arbiter7 said:
Nice game dude quick and fun runs great no problems on my note 3 keep it up dude that last update fixed it! WIll be reviewing soon.
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Awesome let me know when you post the review! New updates will be out soon.
Game play is quite nice. It is far more challenging that it seems. One thing that I would like to point out is the ad placement. They are inside of the game's play zone. I have clicked no less than 3 times on ads while trying to get a circle. Try to think of a better location for it (mind you, I don't mind the ads... so as long as they don't interfere with basic functionality).
Also, one more suggestions... add some kind of effect when you lose a life. Think of a flash grenade effect (small flash on the screen, a vibration... anything that lets the user know that a life has just been lost.
Other than that, good game...
Should be up in the Portal soon
Great game but I think having the add banner at the bottom when the game is going on is bad. Because the circles pop behind it and you can't tap it.
Perhaps you could figure out another way of implementing adds instead of having it when the game is ongoing. Maybe in the menu or something? Anyways its fun, will be keeping it.
The game is still crashing if you don't connect to Google Play Games or whatever it's called. If you cancel the dialog that asks you to connect, it'll pop up a dialog that says "Unknown error," and then when you lose a game, or pause the game, the app crashes.
Very cool game but you need to fix this :highfive:
What engine do you use?
Magicman500 said:
The game is still crashing if you don't connect to Google Play Games or whatever it's called. If you cancel the dialog that asks you to connect, it'll pop up a dialog that says "Unknown error," and then when you lose a game, or pause the game, the app crashes.
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I have te same problem on LG Optimus 2X with Android 4.0.4. I start the game, cancel the dialogs, than play, when I finish playing, the game crashes. But it is nice game, I really like it, so I hope the dev will fix this
nice, works fine on my Nexus4
I second (third, actually) the sentiment... Ads get in the way. Either they need to be moved or the screen height has to cut off at the ad banner. Can't pop behind the ad, and it incurs accidental clicks. This is a big deal for me.
Great looking game, though. Would love to try it again if the ad issue is fixed.
Sent from my secret lair in an undisclosed mountainside.
It would be nice if the menu buttons etc. could move somewhat faster, because it takes so long to start a new game after you died.
Example: When I click play, first all the buttons move out of view, then slowly, the play screen fades in. Could you make that somewhat faster?
UPDATE
I'm currently working on a greatly enhanced edition of The Tower of Egbert for both Android and iOS. If you're interested please continue to my latest post in this thread. I've just started the final beta testing phase, it’s open to anyone!
/UPDATE
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A very short gameplay description:
“The Tower of Egbert” is a physics-based tower building game with a magic twist*.
Unlike in all the other building games I know of, you’re not restricted to using only a few elements to create a rather unspectacular building. Instead you may use several thousand blocks (bricks, arcs, roofs, deco items, …) to build quite impressive towers and discover interesting areas as you grow it towards the endless vastness of space.
You’ll have to fight gravity, winds, falling rocks, and other dangers on your way up.
Build the greatest tower ever and see if your tower can stand the test of time!
*you can build freely until you reach a certain height and activate the physics simulation. After a few seconds Egbert the Sorcerer will come to your aid and enchant/fix all the blocks built so far to ensure you can continue building safely
For more information please check out:
Facebook: https://www.facebook.com/Giggly-Mill-Productions-741725465944666
Twitter: https://twitter.com/GigglyMill
Homepage: www.gigglymill.com
I really hope you’ll enjoy the game!
Cheers,
Habakuk
Requested [emoji106] [emoji106]
Thanks for your interest in the game, you've been added to the list of testers!
I've edited the original post to reflect the game's transition from the Alpha- to the open Beta-testing state (no need for joining requests anymore) so that I don't have to create a new thread for the same topic.
As stated above, the game is fully functional already, I just want to see if people are enjoying it.
hm, got the message
"We're sorry, the requested URL was not found on this server." when try to open googla play page
what's going wrong?
DooDaaPlay said:
hm, got the message
"We're sorry, the requested URL was not found on this server." when try to open googla play page
what's going wrong?
Click to expand...
Click to collapse
Hi, in my experience it can take some time for the Google servers to recognize you as a tester. Hopefully it should work by now, could you please try again?
i want to try this ...
I've tested this game on Nexus 5 with Marshmallow with high quality graphics - in this case I would be glad to see a bit more fluent animations. Another suggestion might be support for gesture navigation in menu - like changing the worlds with a swipe, not just buttons. But I have to admit, these are just tiny negatives that don't hurt overall great experience and the whole idea. Thanks for The Tower of Egbert, it has become one of the three games on my phone
Habakuk II said:
Hi, in my experience it can take some time for the Google servers to recognize you as a tester. Hopefully it should work by now, could you please try again?
Click to expand...
Click to collapse
oh, ok, thanks
i'll try it tomorrow, no enough time today,
@jett_daryl nice to hear that - do you have any problems downloading it?
Salkrikaltor said:
I've tested this game on Nexus 5 with Marshmallow with high quality graphics - in this case I would be glad to see a bit more fluent animations. Another suggestion might be support for gesture navigation in menu - like changing the worlds with a swipe, not just buttons. But I have to admit, these are just tiny negatives that don't hurt overall great experience and the whole idea. Thanks for The Tower of Egbert, it has become one of the three games on my phone
Click to expand...
Click to collapse
A big thank you for trying my game and for the feedback also! I'm glad you like it and I hope it can live up to your expectations and earn a permanent spot on your phone I know the game is a little demanding (unfortunately) performance-wise. That is mainly a result of the high resolution textures I had to use to allow for a huge zooming range.
Habakuk II said:
@jett_daryl nice to hear that - do you have any problems downloading it?
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no problem in downloading and installing ..
easy to download and install ..
Hi,
it's interesting game, thanks ang gl
i've tested it on Xperia Arc s lt18i.
everything was ok, as for gameplay only one thing was not convenient for me - "brick type" buttons looks too small, and sometimes when i tried to change brick type - new brick appears and falling down so, i guess it make sense to enlarge buttons and avoid space between them
DooDaaPlay said:
Hi,
it's interesting game, thanks ang gl
i've tested it on Xperia Arc s lt18i.
everything was ok, as for gameplay only one thing was not convenient for me - "brick type" buttons looks too small, and sometimes when i tried to change brick type - new brick appears and falling down so, i guess it make sense to enlarge buttons and avoid space between them
Click to expand...
Click to collapse
Sorry, I somehow missed your reply Thanks for your feedback! As for the buttons: they are actually larger than they appear (transparent background) and they are almost adjacent to each other so I guess you must have been unlucky hitting exactly the tiny gap between the buttons.
"The Tower of Egbert" has officially been released! I simply edited the original post instead of creating a new thread.
For those of you that have already tried the game during the Alpha/Beta: a lot has changed since then (and the game got a lot easier - only 2 seconds instead of 5 for the timer), so you might wan't to give it another shot It's also possible to rate the game now, I would be glad if you supported me once more!
Interesting
Very interesting and original gameplay, nice work.
kalabazan said:
Very interesting and original gameplay, nice work.
Click to expand...
Click to collapse
Thanks, I'm glad that you like the gameplay - and not only the looks
Loved your game. Nice game design and gameplay.
Really good work!
Thanks again for all the support! If you're looking for something interesting to do this week and want to win some nice stuff - I've started the first “Tower of the Week” challenge!
Whoever uploads a picture of his or her tower to my homepage (Upload Tower | Giggly Mill Productions) has a chance to win 1 out of 5 keys for the “Unlimited Deco Item” package in the game - it doesn't matter how your tower looks, don't be shy.
Also there will be one single tower that will be announced the “Tower of the Week”.
It will be displayed permanently in the Hall of Fame (Hall of Fame | Giggly Mill Productions). Additionally the winner can choose between a key for the premium version of the game (ads away, unlimited deco, and all worlds unlocked) and a letter with 36 handmade magnetic blocks that can be used on magnetic surfaces (I use them as fridge magnets as you can see on the photos).
This first challenge will stop on Sunday the 28th of February 23:59 CET. I will announce the winners on the day after - if there are some entries of course
Have fun!
Cool game. Like it.