Please visit http://www.reiti.net/robo-miner/blog to view recent changes and update news!
Well guys! After some days with heavenly coding to make the game ready for a release - it's finally done!
The first version of Robo Miner is out!
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You all know these games where you dig down to find treasures, ores and gems? Well, here's another one!
You are controlling a robot which digs for you. Simply tap in the direction the robot should go and he will do that - if there is a block in the way the robot will dig through it. That only works on mud-blocks - stones cannot be digged but if you dig away the mud underneath a stone block, the stone block will fall down and maybe crash you, if you are not fast enough to run away or place a support bar!
Your target is to find the ultimate gem at the bottom end of each mine. Once found, you can approach to the next, even deeper mine! On your journy you will find many different money-bringing things, like ore and gems.
To master all the challenges, you can buy upgrades for your robot. More battery, a fast drill, more storage or better sensors, to see more fields around you!
The game autosaves itself, so don't worry to lose your progress
I hope you have a good time playing this game
The game is available on android market, slideme, amazon and getjar .. some of them need some time to approve the upload so be patient
Great job. Super addicting.
Sent from my GT-I9000 using XDA App
Update 1.1 is out!
Recently we added support for Keyboard Dock - so you can use the arrow keys to navigate and spacebar to set a pillar.
Also new in 1.1 are "Mystery Fields" - you can find money in them, ladders, pillars - even free upgrades can be found (but rare)
Hope you enjoy the game!
ooook Update v1.2 is out!
This is a bigger one - the game now features an inventory where your robot can carry special items he find on his journey.
The first findable items are - of course - Dynamite!! In 2 different types. You can find this items in Question-Block (with some luck)
Well, Dynamite destroys simple everything - except the robot, which is a bug *g* I will fix that tomorrow.
Everything else gets destroyed: stones, mud, ladders, pillars, questions .. ok, the Ultimate Diamond is Dynamite-Proof (I think diamonds are?) but you need to watch out where you use dynamite.
You will not gather anything from bombed fields - so if you blow up some ore, you will not get it - same for question marks. Also every rock field above the bomb area will come down.
If you lose your robot, your inventory is gone too - so be careful with your little robo ;-)
I tested this new features very long, so I hope everything works how it is supposed to work.
Have Fun with the new Version!
Update v1.2.1
From now on the Robo has an Auto-Climb Feature.
While standing on a ladder, just tap and hold in the desired direction and the robo will follow the ladder until its end.
Finally that feature is in, so with the use of dynamite you can now build really deep shafts and use the Auto-Climb Feature to get fast around.
Hope you enjoy it, have fun!
Update v1.2.2
from now on, you can view the recent changes ingame, when a new version arrived.
also some changes in balance on item-finding - you can now find multiple items in one qustion mark field.
Update v1.3
Yes, it's done - v1.3 is out!
Biggest change this time is the ability to use different save slots. You have one slot on your phone and 2 extra slots on your sd card.
Feel free to transfer your savegames over different devices - it should(!) not be any problem with that.
Please be aware, that we made huge changes in the code, so it is possibly that something will not work as expected - be kind and report any issue, so we can solve it as fast as possible.
We also switched the buttons for ladders and pillars - just because on very small devices the advertisement is too big and players were not able to push the pillar button which is very annoying.
We will surely come up with a better solution for this problem in the future, hopefully this first change help most of you out
Update v1.3.1
small bugfix:
force close when clicking between slots on new game screen
Really awesome work! Congratulations!
btw, which language was used to develop this game?
does anyone ever remember the game Crystal Mines for the original NES?? these two games are a lot alike. i miss that game. i used to play it for hours and the levels seemed endless! someone needs to port that game over!
Isn't this just an copy of the game gem miner?
Just with another character
Sent from my GT-I9000 using Tapatalk
This game is written in java and uses libgdx (libgdx ftw!) as graphics engine so it would run also on desktop if I would release it
and please it's not a copy of Gem Miner (which is a good game too!), like android is not a copy of iOS. This game was inspired by multiple other games and I am sure there exists many other games which have a similar gameplay. Maybe some of you remember Boulder Dash? C64? Or Motherload? Even Minecraft or Terraria
I also made "Minesweeper: Unlimited!" - yea, you guess it, I copied Microsoft!
Currently I am developing an RTS and I bet, when it's finished, some will say it's a copy of Black&White or whatsoever
I appreciate the work of others a lot but please don't depreciate the work of building up something out of an idea by calling it a copy.
Robo Miner has no clear ending (each mine is even deeper than the mine before) it is very simplistic - I am pretty sure, that there are very different feelings about the gameplay. Personally I aim for building the perfect shaft until I find the diamond. You need to think in advance when using Dynamite and so on. FYI: At the beginning of development Robo Miner had hexagonal fields.. but that wasn't ideal for such a game.. (I love hexagons)
I am thinking of new features for Robo Miner too - in the future I want to integrate more statistics, how much fields digged, max depth, diamonds found and such things and set up a little highscore server by myself where someone can compare his progress with others - maybe there will be unlockable features like a jetpack (sort of jump) or increased fall-down capability - who knows, nothing sure until now.
By the way: I want to thank Jase Glenn for writing a review of Robo Miner
It looks very nice, which game engine that you are using?
Sent from my GT-P7510 using xda premium
I use libgdx as graphics engine
Fun game, frustrating sometimes... but fun
Great work, hopefully you'll add more features soon
sorry if this has been reported.
if you are in the middle of doing something in the game and you lock your device, when you unlock it, the game is not in pause mode, but it loads your last saved game :| i find that kind of frustrating.
great game otherwise
(plz never be sorry about reporting an error, I am happy to get know of it )
but yes, this error was reported yesterday already - the game gets restarted when your devices gets locked and you unlock it again.
I cannot do much about it (libgdx recreates itself) but I could stop the device from going to sleep mode - would need 1 more permission to do that. So the game would tell android to not shut down CPU and/or screen (still trying to find the best solution).
I am not sure what happens, when a call gets in - anyone tried that? game should(!) pause properly (it does when clicking home button)
reiti.net said:
(plz never be sorry about reporting an error, I am happy to get know of it )
but yes, this error was reported yesterday already - the game gets restarted when your devices gets locked and you unlock it again.
I cannot do much about it (libgdx recreates itself) but I could stop the device from going to sleep mode - would need 1 more permission to do that. So the game would tell android to not shut down CPU and/or screen (still trying to find the best solution).
I am not sure what happens, when a call gets in - anyone tried that? game should(!) pause properly (it does when clicking home button)
Click to expand...
Click to collapse
when call comes in game loads latest save game... At least on my phone... Htc sensation.....4.0.3....
But game is wicked.... I am playing it all day... Its perfection in its simplicity... When my GF asked me what am I doing... I just said... Digging... Digging and more digging ;-)...
Keep up the good work...
Sent from my HTC Sensation
I have to fix that - it's not tolerable to lose game progress, because a call comes in. I also dont want to block incoming calls.
But give me some time because I need to do some testing for this, especially finding out what exactly happens
I played this for about 5 hours last night!! keep up the good work dude
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/!\ Important
This game HAS BEEN STOLEN by an other developer.
I just published a new version of the game and desactivate the actual version (you can't make fights or add contact anymore).
Please update from the link below to have the new version.
Sorry for inconvenience.
He unpublished the game from his account but androlib already referenced it. So I may have to change the name of the game.
Today I would like to share my last 6 month of developpement !
This new game mixes arcade, strategy and social.
This game is about Building, Teaching, Training and Betting on your Iron Soldier
You customise whats on your iron soldier, you choose what to teach him and choose how he fights...
Its only the first test of several and there is content missing but we need your help to improve this game, there is information in the game missing but i would to know if you can understand the interface and concept of the game we have created so far
You can find the APK file here :
http://vuxia.com/ironsoldiers.apk
After the creation of your robot, you could go in the account tab and change the group from "beginners" to "XDA", so we could make the first XDA team
This game is free and will integrate some paid content soon (like new weapons, credits) But for everybody who helps test this beta version,
I will remember you and give you the paid content for free
The first tournament is scheduled on Saturday, at noon, in London.
Enjoy and leave comments !
Things I would like your opinions on :
Do you think I should ask the email at the account creation ?
It could be used to send email notifications of finised challenges.
Every update will be done by replacing the apk by a newer, with the same name on my server.
I will notify here, by editing this first post.
Day 1 (6 december)
2613 views of this post (Wow !)
375 accounts created !
98 bug reports... gulps
Points to improve :
-98 bugfix
-game play of the mini games
-contact finder to improve
-the player don't know yet wich robot he is in the fight (I will make 2 colors, put the avatars...)
Later
-extend the game by adding more battle fields and weapon
-improve artificial intelligence
Day 3 (8 december)
57984 views of this post (!)
751 accounts created !
so much bug reports...
I updated the game on the server !
Here is the changelog :
- contact finder improved, but the next week if will be much better
- the tab bar icon at the bottom of the main screen works better
- new notifications available : updates of the game, missing email, missing avatar can be notified
- loading of a fight (test tactic, minifight, challenge) don't stop anymore at 60%, so you should not have problem anymore
- update button on the minifight, challenge and tournament screen in the title bar
- fight improved : the robots have colors (red and blue), you see your avatar here so now you know who you are
- lot of bugfix for more stability
Day 6 (11 december)
10 072 views of this post
1300 accounts created !
1350 fights
New update
For the last time, you will have something to do to keep using your account. After it will be automatic.
You can update from the link on this thread.
Once updated, open the game and click "transfer my account..."
In the new page, in the "Second step", type your old nickname as password and it will work
Sorry for this process, I developped a solution so the next time you will not have to do it again.
Here is the changelog :
-bug fixed (but not all, sorry, and thank you for your reports!)
-some countries added to the list
-credits are updated automatically after a challenge and displayed on the phone
-I'm curious to know how it work on BIG screens, I worked on the compatibility for tablets
-more notifications availables : I can send you notifications for votes. So I can ask you a question and by clicking "yes" or "no" I can see the trend of the community.
You will have notifications also for updates and a direct link to download.
- contacts : you can find friends easier, look for new peoples, most active peoples... and for each of them you have : their number of fights and the last time they played.
So you will not challenge anymore a guy who created an account just for 10 minutes.
-we created more battlefield. they will be available tomorow and you will not have to do anything to see them.
-I'm still working on artificial intelligence and a lot of stuff so... be patient. The work is not over !
I read every reply of this thread, I glad you like it
Day 29 (4 january)
19 550 view of this post
2550 accounts created
And, yesterday the game has been stolen
A thief, took the apk, replaced the signature (this is actualy not too hard), and put the game on the market under his name, as a paid app !
I had to desactivate the actual version because of that. In the actual version, you will have a notification saying that you have to update. You can't create nor answer a fight, and can't add contact anymore.
In uploaded a new version on my server (0.9.4), it's registered on the google market, but not visible. So this guy will not be able to steal a second time the apk.
To avoid misunderstanding, the actual name (iron soldiers) will be replaced for the official launch.
Anyway, the version 0.9.4 does correct a lot a bugs and I hope it will work better on your phones
Every update will be done by replacing the apk by a newer, with the same name on my server.
I will notify here, by editing this first post.
Thank you everybody
Sounds like an awesome idea for a game. Grabbing it now, will definitely leave you feedback
Sent from my Desire HD with LeeDrOiD HD loaded goodness
Actually I would like to improve the artificial intelligence part.
I want to do something more graphic, step by step, and easy.
I have an idea... I should do it this week
Guys, how would you see it ?
Oh looks interesting, gonna try it now..
Sent via destiny's stargate using my DHD...
Downloaded and installed will try it when i've finshed work it looks sweet
Sent from my Desire HD using XDA App
Merged both of your threads and placed it under Android Apps and Games.
Been trying and has potential to be pretty cool.
incredible rooted with latest CM nightly, s-off
Nice game.
so i have played it but it has crashed on me three times
set my tactics and done a simulation version.
one thing maybe i have slow reflexes but its pretty hard to get a high score in shoot reflex?
seems a prettly interesting game though.
have not played against anyone but i have sent a challenge so i am waiting to see how i stand up against one of the creators hehe!
@Sunjhoon
You dismissed my challenge !
The crashes you had are very interesting for me. Don't forget to send me automatic reports.
I will see them tomorow at work and fix them.
cyberniko said:
@Sunjhoon
You dismissed my challenge !
The crashes you had are very interesting for me. Don't forget to send me automatic reports.
I will see them tomorow at work and fix them.
Click to expand...
Click to collapse
Sorry i thought the challenge was for now but i read its for the saturday right?
i won't be in the country however if you fancy a challenge now then game on !
I also tested the game, and it looks fun. The graphics are nice, the GUI is good.
However, the short games to train the robot are a bit boring.
It's impossible to get scores higher than 700 in the reflex game without luck. The time frame is too narrow. Better increase the time frame and let the target appear on random places.
The concept is pretty nice, but the possibilities get very fast very limited.
However, it's in the beginning, so you'll probably add a lot of additional gadgets and items in the future.
But I also have to agree, it's very unstable, and crashes very often.
UpSpin said:
I also tested the game, and it looks fun. The graphics are nice, the GUI is good.
However, the short games to train the robot are a bit boring.
It's impossible to get scores higher than 700 in the reflex game without luck. The time frame is too narrow. Better increase the time frame and let the target appear on random places.
The concept is pretty nice, but the possibilities get very fast very limited.
However, it's in the beginning, so you'll probably add a lot of additional gadgets and items in the future.
But I also have to agree, it's very unstable, and crashes very often.
Click to expand...
Click to collapse
I think what you said is spot on
I have to agree on the reflex part it was pure chance that i got over 700.
I think that as it is a new game a lot of the options are limited currently as they are currently in development but it is an interesting game and the i have enjoyed playing it so far
One thing i will mention though is that i do like the fact that you have to choose a form of strategy to play. it will interesting when/if more people play how your own strategy works against others.
@UpSpin and Sunjhoon
Thank you for your constructive feedback.
This game is limited right now because it's only a frame. After you will have weapons, goodies, more battlefields...
I have a ton of idea like :
- a magnetic bomb who paralize the ennemy 5 secs, so he is vulnerable to anything
- an oil bomb... so the ennemy loose control
- a nuclear bomb who make both of the player loosing 20 health points
....
(if you have some ideas, you can share )
But I need time to do it and first, I have to get rid of the bugs (and it's a pretty hard challenge for me !).
just downloaded the apk. i am going to check it out, looks promissing. keep up the hard work
I just downloaded too. I will send reports.
If you have a problem talk to my butt. Cause he is the only one that gives a crap!
OK. I just downloaded this and Im installing now. My username is the same as my name here. Sk17z0 (thats a zero)
I downloaded and will try it out later and my name will be the same as this one
If you want to see a lot of people, go in the contact section,
+ add a contact
change "nickname" to "group"
type beginner
search
because by default everybody is in this group.
It's 1am for me now. Tomorow morning I will update the game and fix some bugs !
See you guys
ill post feedback also, android needs some cool games
besdies angry birds
Hey everyone.
We're currently working on a cool little game, first version is already out in the market. It's called 'Horror Run!' (name is a bit meh, but it works..).
There are a lot of ideas floating around to improve the game and we'd like your help for more ideas!
You can read about the game in our blog, or download it from the market to try it out (it's free).
Let me know what you think, any comments and criticism are welcome, and the negative are surely better put here and not in the market itself
We're especially looking for ways to make it more addictive and a bit more versatile. Right now a global high score system is our first priority for next version
But any idea is welcome, and if you like the game and think something is missing don't hesitate to post
Thanks!
========================
UPDATE: An update was just released to the market. It adds OpenFeint support for global leaderboards - we feel that was the most sought after feature so we used the (very) little time we had to work on that and it's finally done.
Again we're like to thank everyone here at XDA for supporting us and downloading the game, as well as providing invaluable feedback. keep it up
========================
This is our blog
Some screenshots:
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300 views and not a single reply?
Some feedback could really help us improve and let us start and keep a stream of quality material into the market....
i'll check it out at the market and i'll get back to you later on...
downloading now will report back.
Downloading and will try..
Really fun game!
G2 Rules!
I cant figure out the controls it wont allow me to jump over the "demons" ive looked at the tutorial twice and still no luck
jonny68 said:
I cant figure out the controls it wont allow me to jump over the "demons" ive looked at the tutorial twice and still no luck
Click to expand...
Click to collapse
u can actually do double jump by press jump twice.. or jump+roll to make it dash while jumping.. u can also try double jump and roll which usually result in suicide..
nitzanj said:
300 views and not a single reply?
Some feedback could really help us improve and let us start and keep a stream of quality material into the market....
Click to expand...
Click to collapse
it's an okay game.. definitely not 1st of its kind but the added graphic makes it nicer than some others similar game.. but the problem is its getting pretty boring after awhile... maybe u could give more type of obstacle like consecutive "double demons" or add obstacle that needed to be double-jumped to get through. or u can make a combo obstacle that won't allow the player to relax (after roll then the player must quickly jump then follow by double jump or whatsoever). of course it should be after a while the game started to added more difficulty...
i'm thinking an extra dash button would be nice to add.. adding more possible gameplay. so jump+dash would replace jump+roll.. jump + roll could be another action (such as immediately roll after jump). well, i'll leave it to ur imagination =p...
Great graphics but gets tiresome for me cause I keep dying
One touch and dead from a bat is a little harsh but the game is very challenging, lol. Really good job though just not my preferred type of game.
Downloading it now on my Galaxy S!
Awesome game, has a lot of potential. Runs great on my phone and graphics are good, only thing i'd change is the Menu graphics, make it a bit more pro .
But still, for a first release i'm impressed. I would change the 1 hit 1 die rule too, and add more levels/maps/objectives etc.
It's so fast I keep dying so quick lol
Fun game - good graphics.
Took me just 2 tries to figure out the controls. Not the most obvious icons, but they are in a obvious location ;-)
Looks awesome i will try it
Similar to Free Running (search Market) but more challenging and has more features. Also like Robot Unicorn Attack (see Facebook/Adultswim, I'm addicted to this game) in terms of game play.
Suggestions: background sound, sound effects, balance the game a bit (in terms of difficulty, sizes of enemies)
Downloaded the game.
First impression was nice graphics !
Personally i think the gameplay is to quick, i keep dieing, maybe a easy - normal - advanced setting ?
Your Game is ok but noting pretty special but it runs pretty fast on my Milestone 2.
Besides what about adding items e.g run faster or invisible.....
looks great and runs nice, im sure you will work out the little things, i wish i could program in java, my games would run much smoother, lol ive been using appinventor, i can get them to look pretty god, but gameplay sucks balls
Downloading now will report back soon
Phew, lots of comments after the nothingness of the first couple of days
Thanks for all the replies, great feedback, this is just what we need!
To the actual points:
I didn't realize it was that diffucult, I guess when you're the one making the game things seem easier
And Of course I'm well aware that the thing is repetitive to the point of being almost mundane - This is indeed a first version and a form to 'test the water' sort of speak. There are several ideas cooking to make it a bit more diverse.
Some things that will definitely make it into future versions:
1) Multiple lives before game over (already working)
2) Make the starting speed a tad slower (already working).
2) Add an easier difficulty level (probably main/only difference will be the starting speed to be even slower).
3) global highscore system using Feint or the likes, to make it a bit more social (Probably separate board for easy/hard).
Things I want to add if I overcome some obstacles (silly pun intended ):
1) More enemies and background pictures. Currently I'm having some memory and performance issues, trying to work it out. Might switch to OpenGL
2) Achievements, using Feint system probably - things like get 10K points without rolling a single time, get 10K points w/o collecting a single treasure item, get 10K points while collecting every single treasure item etc.
3) Bonus with special effects. Right now I'm thinking a shield and a special fly mode, but we'll see...
I'll try to professionalize the menu, but it's not easy when graphics it's not your profession
I'll release partial updates in the following weeks (at least the lives and easy mode are already mostly implemented so they could easily make it).
Hopefully the part time job and being a full time student won't hinder the progress too much and I'll be able to get some more meaningful updates soon after the exams are over (i.e. near the end of February).
Thanks again for all the input!
Really like the game, really addictive to break your own score, currently at 5030.
Works very well and stable, doesn't lag at all!
really like the sounds in the game.
Maybe an online scoreboard would be a nice feature?
I'm also wondering in what language this is programmed, just in Java with like a game development SDK?
Keep the games coming!!
Buttons and Scissors
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Hi everybody! It's my third logic game for Android!
Cut off the sewing buttons in the logic game Buttons and Scissors! To cut off the buttons, select two or more buttons of the same color. You can select buttons only on the same horizontal, vertical or diagonal line. You cannot cut off a single button, so plan your strategy in advance! Cut off all the buttons from the scrap of denim to complete the level. Try to complete each level in the shortest time possible to get a better score. Below is how to complete a simple level 5x5:
When you begin playing the game for the first time, there will be a tutorial level. You will be presented with a scrap of denim and a number of different colored buttons. Each current move will be displayed as a white arrow. Touch the first button and move your finger to the last button of the same color you wish to select in that line, and then release your finger. All selected buttons will then be cut off with a scissors, if selected correctly.
Main features:
Realistic sewing buttons and scissors
5x5, 6x6 and 7x7 levels
Unlimited Undo
HD graphics
Leaderboard
Cloud Save
Solutions for levels
The game supports all screen resolutions from the smallest 240x320 up to 1920x1200 and higher!
Google Play: http://play.google.com/store/apps/details?id=com.kyworks.buttonsandscissors.inapp
I would like to hear your opinion about the game. I'm also happy to answer any questions about the development process.
IMPORTANT: No real buttons were cut off in the making of this game!
Buttons and Scissors v1.2 released!
I added two free solutions (if you got stuck with some level), so now there are 3 solutions available in the game
Also, bug fixed: rare crashing on undo
Please let me know what do you think about my game! Thanks!
Nice game.Good work
Buttons and Scissors
Google Play:
http://play.google.com/store/apps/details?id=com.kyworks.buttonsandscissors.inapp
NOTE: If you do not have access to Google Play, then you can download attached apk. But I would recommend to download from Google Play, because it always contain the latest version!
makes fun :good:
Unable to download from Google Play on my SGSII.
javycb said:
Unable to download from Google Play on my SGSII.
Click to expand...
Click to collapse
Sorry man, I removed SGSII (GT-I9100) from the list of supported devices on Google Play. In the last weeks, there were four reports for this device that game is crashing after each level. I googled the forums, and it seems that there is a bug in audio drivers on those devices, but only if it runs original Android version (2.2?). So I9100 is the only device which is unsupported. You can download attached apk, the game probably should work if you are using Android 4.0+.
Great job, knutson! It's very addictive and entertaining. It runs seamlessly on my Xperia S. At first I thought that 1000 levels are a bit too much, but I already completed about 200. Great time killer!
alex.sg said:
Great job, knutson! It's very addictive and entertaining. It runs seamlessly on my Xperia S. At first I thought that 1000 levels are a bit too much, but I already completed about 200. Great time killer!
Click to expand...
Click to collapse
The first 200 levels are 5x5, and yes they are simple. 6x6 and 7x7 are harder! Thank you for feedback!
Hey there,
Tried your game today and it is xly a great, polished to the max game. Here's what I like the most:
- The game is localized professionally to french
- The fact that you don;t have to wait for the scissors to finish cutting the current line so that you start the second
- It runs extremely well on low end devices
Didn't encounter any bug
Again excellent development, Left you a comment on the play store : )
eli.r said:
Hey there,
Tried your game today and it is xly a great, polished to the max game. Here's what I like the most:
- The game is localized professionally to french
- The fact that you don;t have to wait for the scissors to finish cutting the current line so that you start the second
- It runs extremely well on low end devices
Click to expand...
Click to collapse
Yes, the game was localized to French by professional translator. (you can also try my other games, they all were also localized to French!). And yes, there are multiple scissors available It may be boring to wait until all animations will complete, so I added multiple scissors. Thank you for your comment! :good:
Fun casual games... Nicely done. Amd free... Thanks for it.. I have tried it a little bit and I think I will have to recommend your game to my mum....
She is an avid player who likes that type of games.... Im pretty sure she will enjoy yours..
obeguin said:
Fun casual games... Nicely done. Amd free... Thanks for it.. I have tried it a little bit and I think I will have to recommend your game to my mum....
She is an avid player who likes that type of games.... Im pretty sure she will enjoy yours..
Click to expand...
Click to collapse
I'm sure your mom will like the Buttons and Scissors! At least, I can confirm that my mom and sister like it
Nice game, good work.
mathias06 said:
Nice game, good work.
Click to expand...
Click to collapse
Thanks! Does anybody tried to synchronize game with Cloud Save? I'm very interested if it is working properly, especially on old devices. Please feedback!
Really nice and addictive game. Both my wife and I play it a lot - just a level or five - or maybe ten - before bedtime
Michael B.N. said:
Really nice and addictive game. Both my wife and I play it a lot - just a level or five - or maybe ten - before bedtime
Click to expand...
Click to collapse
Since there are 1200 levels in the game, then you can play it for months
knutson said:
Sorry man, I removed SGSII (GT-I9100) from the list of supported devices on Google Play. In the last weeks, there were four reports for this device that game is crashing after each level. I googled the forums, and it seems that there is a bug in audio drivers on those devices, but only if it runs original Android version (2.2?). So I9100 is the only device which is unsupported. You can download attached apk, the game probably should work if you are using Android 4.0+.
Click to expand...
Click to collapse
I have a SGSII with Android 4.2.2 (CyanogenMod 10.1). The first times I played your game everything was fine. Yesterday and again today I experienced what you've mentioned - that the games crached after each level. I started again, played another level, and the game crashed again. But then suddenly, maybe after 10 levels and 10 restarts, sometimes after 5 and other times after 15, the game works out of nothing... I haven't done anything else than starting the game again after a crash...
If I can do anything to help with solving this, just let me know...
Michael B.N. said:
I have a SGSII with Android 4.2.2 (CyanogenMod 10.1). The first times I played your game everything was fine. Yesterday and again today I experienced what you've mentioned - that the games crached after each level. I started again, played another level, and the game crashed again. But then suddenly, maybe after 10 levels and 10 restarts, sometimes after 5 and other times after 15, the game works out of nothing... I haven't done anything else than starting the game again after a crash...
If I can do anything to help with solving this, just let me know...
Click to expand...
Click to collapse
I did not receive any crash reports regarding this issue so far, so it will be very helpful if you can send me a log containing crash report. If you are running Windows and android SDK is installed and ADB is configured, then you can simply run android-sdk\tools\ddms.bat to see the log.
If ddms is not available, you can use adb directly:
/android-sdk/platform-tools/adb logcat >logs.txt
I don't know much about Android SDK, generating logs etc, but I've tried... If it's not correct, I need you to tell me a little more detailed what I have to do
The log file is uploaded here.
Hi to all.
After almost 3 months of sleepless nights, AVION Checkpoint is finally on Google Play.
Link: https://play.google.com/store/apps/details?id=com.Company.CrazyPlane
In last version you will find new "SURVIVAL MODE" where you can fly airplane in endless level with much improved graphics.
- Steer airplane swiping up and down, hit gates in right order and avoid enemy planes and missiles.
- Double tap shoots missile on enemies
- Two fingers on screen puts airplane into automatic looping mode (you can choose in options whether to use second finger position to loop up or down or just to loop up no meter where the second finger is)
What do you think? Any ideas? Suggestions?
Thanks in advance, Ivan
Images:
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Find out more about game at:
http://www.avion-checkpoint.com
Web player version (Unity3d player required):
http://www.avion-checkpoint.com/avion
Game version for older devices (Android 2.3+):
http://www.avion-checkpoint.com/avion.apk
New feature: automatic inside loop
imandic said:
Hi to all.
After almost 3 months of sleepless nights, AVION Checkpoint is finally on Google Play.
I'm not allowed to link directly to Google Play, you can find game easily by searching "Avion Checkpoint". Developer is "re:Spot".
play.google.com/store/apps/details?id=com.Company.CrazyPlane
Click to expand...
Click to collapse
There is a new update on Google Play.
Features:
Two finger touch anywhere on screen activates automatic airplane loop (if you need to find missed gate).
Gates on level 1 have a solid frame, so, it's much easier for newcomers to figure out what to do first.
With regards,
Ivan
Chages in new version
I have made a few changes in new version:
- explosions when airplane hits another plane
- new effect when airplane collects package
- status line (lives, checkpoints, time) is revamped
- new enemy airplane models
- new enemy generating script
- slower missiles on level 12
Can you please try game and send me what you think? I'm open to all suggestions and critics.
Please rate game if you like it and help me build new levels, airplane air-to-air missiles, bombs, dog-fight mod, kamikaze mod...
Thanks, Ivan
Youtube game videos: youtube.com/user/imandic/videos
Google Play link: play.google.com/store/apps/details?id=com.Company.CrazyPlane
NEW Version (lot's of new features)
I have uploaded new game version on Google Play.
List of changes:
- new script for controlling enemy airplanes
- new script for controlling missiles (both air-to-air and ground-to-air)
- added music on status screens (main menu, screen between levels) (thanks [email protected])
- changed status on top (lives are represented with small airplane sprites, level time is on left side, not so important information is under)
If you have few minutes, test game and alert me if something is wrong, I have made big changes in code.
And please, if you like game, press on Google+ Like button on Google Play, or write review. It means lot to me (and game ranking).
Link: play.google.com/store/apps/d...any.CrazyPlane
Update 2.0
New version (2.0):
- Fixed status line (time is represented with clock icon)
- Fixed menu script (now menu should look nice on all display resolutions, including HD and FullHD)
- Added inner and outer looping mode for airplane. Second touch over first one will force airplane to outer loop, secon touch under first one will force airplane to inner loop. Second touch should be over or under control touch, but anywhere on screen (even with second hand on other part of the screen)
- Changed menu music
- Changed missile sound
Next update will bring firing missiles with double touch.
Good job on the game . It fun to play and very interesting
Cool game! felt your style
Thanks guys,
I'm working hard to make this game even better.
In new version I'm planning to add achievements and online statistics (basted on device ID so you will always have info if there's someone better and faster than you are).
With regards,
Ivan, Serbia
Air to air missiles
New version (2.0.2):
Double tap anywhere on screen fires missile from airplane.
Now you can kill ugly enemies and their rockets
Rate or share info if you like game and help me develop more levels, new airplanes, more features...
AVION Checkpoint website
Find out more about game at:
www.avion-checkpoint.com
Web player version:
www.avion-checkpoint.com/avion
Game version for older devices (Android 2.3+):
www.avion-checkpoint.com/avion.apk
Online Score system
New major update: Online Score system
After finished level, you will be able to see top 10 players score and your position (if you are in top 10).
nice game mate, the controls are pretty intuitive and easy to use.
I had a problem (but maybe is my phone, which has been a bit crappy lately) when quitting....the game stopped but didn't completely quit, it remained at a black screen and i had to force the termination.
dariobrun said:
nice game mate, the controls are pretty intuitive and easy to use.
I had a problem (but maybe is my phone, which has been a bit crappy lately) when quitting....the game stopped but didn't completely quit, it remained at a black screen and i had to force the termination.
Click to expand...
Click to collapse
I'm working hard to make this game even better...Will check issue about quitting.
Thanks dariobrun.
Score board server is online...
Sorry for inconvenience, HDD broke and needed replacement (and raid1 resync)...
Highly original game dude. Excellent, possibly worth the nights you spent.
Very interesting game )
cool game!
carbonpeople said:
Highly original game dude. Excellent, possibly worth the nights you spent.
Click to expand...
Click to collapse
My dream was to make my own game...So, 3 months or 3 years, doesn't matter...Enjoying every minute programming and designing...
BTW, I got my first computer (Spectrum) 30 years ago, so, it's a long dream
Dude this is actually pretty cool it runs so smooth on my Note 3 overall I think it is a good concept and very fun for quick sessions I like the graphical style you went with! What game engine did you use and how long did it take you to make??
Arbiter7 said:
Dude this is actually pretty cool it runs so smooth on my Note 3 overall I think it is a good concept and very fun for quick sessions I like the graphical style you went with! What game engine did you use and how long did it take you to make??
Click to expand...
Click to collapse
Thanks Arbiter7.
I'm using Unity3D, some Blender for 3D shapes.
I have spent about 3 months on this game, doing 3-4 hours par day (from tutorials to actual programming), mostly at night (I have regular job, after work I'm with kids, and only spare time is when they are in bed). This is my first game, I have lots of ideas, just need to find time and resources, sky is the limit
I'm planning more features soon (like dog fight, kamikaze mod, more airplane models and handling based on model, fuel management...).
With regards, Ivan
Interesting game! I love to play this kind of game. Good luck for your app!
UPDATE
I'm currently working on a greatly enhanced edition of The Tower of Egbert for both Android and iOS. If you're interested please continue to my latest post in this thread. I've just started the final beta testing phase, it’s open to anyone!
/UPDATE
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A very short gameplay description:
“The Tower of Egbert” is a physics-based tower building game with a magic twist*.
Unlike in all the other building games I know of, you’re not restricted to using only a few elements to create a rather unspectacular building. Instead you may use several thousand blocks (bricks, arcs, roofs, deco items, …) to build quite impressive towers and discover interesting areas as you grow it towards the endless vastness of space.
You’ll have to fight gravity, winds, falling rocks, and other dangers on your way up.
Build the greatest tower ever and see if your tower can stand the test of time!
*you can build freely until you reach a certain height and activate the physics simulation. After a few seconds Egbert the Sorcerer will come to your aid and enchant/fix all the blocks built so far to ensure you can continue building safely
For more information please check out:
Facebook: https://www.facebook.com/Giggly-Mill-Productions-741725465944666
Twitter: https://twitter.com/GigglyMill
Homepage: www.gigglymill.com
I really hope you’ll enjoy the game!
Cheers,
Habakuk
Requested [emoji106] [emoji106]
Thanks for your interest in the game, you've been added to the list of testers!
I've edited the original post to reflect the game's transition from the Alpha- to the open Beta-testing state (no need for joining requests anymore) so that I don't have to create a new thread for the same topic.
As stated above, the game is fully functional already, I just want to see if people are enjoying it.
hm, got the message
"We're sorry, the requested URL was not found on this server." when try to open googla play page
what's going wrong?
DooDaaPlay said:
hm, got the message
"We're sorry, the requested URL was not found on this server." when try to open googla play page
what's going wrong?
Click to expand...
Click to collapse
Hi, in my experience it can take some time for the Google servers to recognize you as a tester. Hopefully it should work by now, could you please try again?
i want to try this ...
I've tested this game on Nexus 5 with Marshmallow with high quality graphics - in this case I would be glad to see a bit more fluent animations. Another suggestion might be support for gesture navigation in menu - like changing the worlds with a swipe, not just buttons. But I have to admit, these are just tiny negatives that don't hurt overall great experience and the whole idea. Thanks for The Tower of Egbert, it has become one of the three games on my phone
Habakuk II said:
Hi, in my experience it can take some time for the Google servers to recognize you as a tester. Hopefully it should work by now, could you please try again?
Click to expand...
Click to collapse
oh, ok, thanks
i'll try it tomorrow, no enough time today,
@jett_daryl nice to hear that - do you have any problems downloading it?
Salkrikaltor said:
I've tested this game on Nexus 5 with Marshmallow with high quality graphics - in this case I would be glad to see a bit more fluent animations. Another suggestion might be support for gesture navigation in menu - like changing the worlds with a swipe, not just buttons. But I have to admit, these are just tiny negatives that don't hurt overall great experience and the whole idea. Thanks for The Tower of Egbert, it has become one of the three games on my phone
Click to expand...
Click to collapse
A big thank you for trying my game and for the feedback also! I'm glad you like it and I hope it can live up to your expectations and earn a permanent spot on your phone I know the game is a little demanding (unfortunately) performance-wise. That is mainly a result of the high resolution textures I had to use to allow for a huge zooming range.
Habakuk II said:
@jett_daryl nice to hear that - do you have any problems downloading it?
Click to expand...
Click to collapse
no problem in downloading and installing ..
easy to download and install ..
Hi,
it's interesting game, thanks ang gl
i've tested it on Xperia Arc s lt18i.
everything was ok, as for gameplay only one thing was not convenient for me - "brick type" buttons looks too small, and sometimes when i tried to change brick type - new brick appears and falling down so, i guess it make sense to enlarge buttons and avoid space between them
DooDaaPlay said:
Hi,
it's interesting game, thanks ang gl
i've tested it on Xperia Arc s lt18i.
everything was ok, as for gameplay only one thing was not convenient for me - "brick type" buttons looks too small, and sometimes when i tried to change brick type - new brick appears and falling down so, i guess it make sense to enlarge buttons and avoid space between them
Click to expand...
Click to collapse
Sorry, I somehow missed your reply Thanks for your feedback! As for the buttons: they are actually larger than they appear (transparent background) and they are almost adjacent to each other so I guess you must have been unlucky hitting exactly the tiny gap between the buttons.
"The Tower of Egbert" has officially been released! I simply edited the original post instead of creating a new thread.
For those of you that have already tried the game during the Alpha/Beta: a lot has changed since then (and the game got a lot easier - only 2 seconds instead of 5 for the timer), so you might wan't to give it another shot It's also possible to rate the game now, I would be glad if you supported me once more!
Interesting
Very interesting and original gameplay, nice work.
kalabazan said:
Very interesting and original gameplay, nice work.
Click to expand...
Click to collapse
Thanks, I'm glad that you like the gameplay - and not only the looks
Loved your game. Nice game design and gameplay.
Really good work!
Thanks again for all the support! If you're looking for something interesting to do this week and want to win some nice stuff - I've started the first “Tower of the Week” challenge!
Whoever uploads a picture of his or her tower to my homepage (Upload Tower | Giggly Mill Productions) has a chance to win 1 out of 5 keys for the “Unlimited Deco Item” package in the game - it doesn't matter how your tower looks, don't be shy.
Also there will be one single tower that will be announced the “Tower of the Week”.
It will be displayed permanently in the Hall of Fame (Hall of Fame | Giggly Mill Productions). Additionally the winner can choose between a key for the premium version of the game (ads away, unlimited deco, and all worlds unlocked) and a letter with 36 handmade magnetic blocks that can be used on magnetic surfaces (I use them as fridge magnets as you can see on the photos).
This first challenge will stop on Sunday the 28th of February 23:59 CET. I will announce the winners on the day after - if there are some entries of course
Have fun!
Cool game. Like it.