Hi to all.
After almost 3 months of sleepless nights, AVION Checkpoint is finally on Google Play.
Link: https://play.google.com/store/apps/details?id=com.Company.CrazyPlane
In last version you will find new "SURVIVAL MODE" where you can fly airplane in endless level with much improved graphics.
- Steer airplane swiping up and down, hit gates in right order and avoid enemy planes and missiles.
- Double tap shoots missile on enemies
- Two fingers on screen puts airplane into automatic looping mode (you can choose in options whether to use second finger position to loop up or down or just to loop up no meter where the second finger is)
What do you think? Any ideas? Suggestions?
Thanks in advance, Ivan
Images:
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Find out more about game at:
http://www.avion-checkpoint.com
Web player version (Unity3d player required):
http://www.avion-checkpoint.com/avion
Game version for older devices (Android 2.3+):
http://www.avion-checkpoint.com/avion.apk
New feature: automatic inside loop
imandic said:
Hi to all.
After almost 3 months of sleepless nights, AVION Checkpoint is finally on Google Play.
I'm not allowed to link directly to Google Play, you can find game easily by searching "Avion Checkpoint". Developer is "re:Spot".
play.google.com/store/apps/details?id=com.Company.CrazyPlane
Click to expand...
Click to collapse
There is a new update on Google Play.
Features:
Two finger touch anywhere on screen activates automatic airplane loop (if you need to find missed gate).
Gates on level 1 have a solid frame, so, it's much easier for newcomers to figure out what to do first.
With regards,
Ivan
Chages in new version
I have made a few changes in new version:
- explosions when airplane hits another plane
- new effect when airplane collects package
- status line (lives, checkpoints, time) is revamped
- new enemy airplane models
- new enemy generating script
- slower missiles on level 12
Can you please try game and send me what you think? I'm open to all suggestions and critics.
Please rate game if you like it and help me build new levels, airplane air-to-air missiles, bombs, dog-fight mod, kamikaze mod...
Thanks, Ivan
Youtube game videos: youtube.com/user/imandic/videos
Google Play link: play.google.com/store/apps/details?id=com.Company.CrazyPlane
NEW Version (lot's of new features)
I have uploaded new game version on Google Play.
List of changes:
- new script for controlling enemy airplanes
- new script for controlling missiles (both air-to-air and ground-to-air)
- added music on status screens (main menu, screen between levels) (thanks [email protected])
- changed status on top (lives are represented with small airplane sprites, level time is on left side, not so important information is under)
If you have few minutes, test game and alert me if something is wrong, I have made big changes in code.
And please, if you like game, press on Google+ Like button on Google Play, or write review. It means lot to me (and game ranking).
Link: play.google.com/store/apps/d...any.CrazyPlane
Update 2.0
New version (2.0):
- Fixed status line (time is represented with clock icon)
- Fixed menu script (now menu should look nice on all display resolutions, including HD and FullHD)
- Added inner and outer looping mode for airplane. Second touch over first one will force airplane to outer loop, secon touch under first one will force airplane to inner loop. Second touch should be over or under control touch, but anywhere on screen (even with second hand on other part of the screen)
- Changed menu music
- Changed missile sound
Next update will bring firing missiles with double touch.
Good job on the game . It fun to play and very interesting
Cool game! felt your style
Thanks guys,
I'm working hard to make this game even better.
In new version I'm planning to add achievements and online statistics (basted on device ID so you will always have info if there's someone better and faster than you are).
With regards,
Ivan, Serbia
Air to air missiles
New version (2.0.2):
Double tap anywhere on screen fires missile from airplane.
Now you can kill ugly enemies and their rockets
Rate or share info if you like game and help me develop more levels, new airplanes, more features...
AVION Checkpoint website
Find out more about game at:
www.avion-checkpoint.com
Web player version:
www.avion-checkpoint.com/avion
Game version for older devices (Android 2.3+):
www.avion-checkpoint.com/avion.apk
Online Score system
New major update: Online Score system
After finished level, you will be able to see top 10 players score and your position (if you are in top 10).
nice game mate, the controls are pretty intuitive and easy to use.
I had a problem (but maybe is my phone, which has been a bit crappy lately) when quitting....the game stopped but didn't completely quit, it remained at a black screen and i had to force the termination.
dariobrun said:
nice game mate, the controls are pretty intuitive and easy to use.
I had a problem (but maybe is my phone, which has been a bit crappy lately) when quitting....the game stopped but didn't completely quit, it remained at a black screen and i had to force the termination.
Click to expand...
Click to collapse
I'm working hard to make this game even better...Will check issue about quitting.
Thanks dariobrun.
Score board server is online...
Sorry for inconvenience, HDD broke and needed replacement (and raid1 resync)...
Highly original game dude. Excellent, possibly worth the nights you spent.
Very interesting game )
cool game!
carbonpeople said:
Highly original game dude. Excellent, possibly worth the nights you spent.
Click to expand...
Click to collapse
My dream was to make my own game...So, 3 months or 3 years, doesn't matter...Enjoying every minute programming and designing...
BTW, I got my first computer (Spectrum) 30 years ago, so, it's a long dream
Dude this is actually pretty cool it runs so smooth on my Note 3 overall I think it is a good concept and very fun for quick sessions I like the graphical style you went with! What game engine did you use and how long did it take you to make??
Arbiter7 said:
Dude this is actually pretty cool it runs so smooth on my Note 3 overall I think it is a good concept and very fun for quick sessions I like the graphical style you went with! What game engine did you use and how long did it take you to make??
Click to expand...
Click to collapse
Thanks Arbiter7.
I'm using Unity3D, some Blender for 3D shapes.
I have spent about 3 months on this game, doing 3-4 hours par day (from tutorials to actual programming), mostly at night (I have regular job, after work I'm with kids, and only spare time is when they are in bed). This is my first game, I have lots of ideas, just need to find time and resources, sky is the limit
I'm planning more features soon (like dog fight, kamikaze mod, more airplane models and handling based on model, fuel management...).
With regards, Ivan
Interesting game! I love to play this kind of game. Good luck for your app!
Related
Please visit http://www.reiti.net/robo-miner/blog to view recent changes and update news!
Well guys! After some days with heavenly coding to make the game ready for a release - it's finally done!
The first version of Robo Miner is out!
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You all know these games where you dig down to find treasures, ores and gems? Well, here's another one!
You are controlling a robot which digs for you. Simply tap in the direction the robot should go and he will do that - if there is a block in the way the robot will dig through it. That only works on mud-blocks - stones cannot be digged but if you dig away the mud underneath a stone block, the stone block will fall down and maybe crash you, if you are not fast enough to run away or place a support bar!
Your target is to find the ultimate gem at the bottom end of each mine. Once found, you can approach to the next, even deeper mine! On your journy you will find many different money-bringing things, like ore and gems.
To master all the challenges, you can buy upgrades for your robot. More battery, a fast drill, more storage or better sensors, to see more fields around you!
The game autosaves itself, so don't worry to lose your progress
I hope you have a good time playing this game
The game is available on android market, slideme, amazon and getjar .. some of them need some time to approve the upload so be patient
Great job. Super addicting.
Sent from my GT-I9000 using XDA App
Update 1.1 is out!
Recently we added support for Keyboard Dock - so you can use the arrow keys to navigate and spacebar to set a pillar.
Also new in 1.1 are "Mystery Fields" - you can find money in them, ladders, pillars - even free upgrades can be found (but rare)
Hope you enjoy the game!
ooook Update v1.2 is out!
This is a bigger one - the game now features an inventory where your robot can carry special items he find on his journey.
The first findable items are - of course - Dynamite!! In 2 different types. You can find this items in Question-Block (with some luck)
Well, Dynamite destroys simple everything - except the robot, which is a bug *g* I will fix that tomorrow.
Everything else gets destroyed: stones, mud, ladders, pillars, questions .. ok, the Ultimate Diamond is Dynamite-Proof (I think diamonds are?) but you need to watch out where you use dynamite.
You will not gather anything from bombed fields - so if you blow up some ore, you will not get it - same for question marks. Also every rock field above the bomb area will come down.
If you lose your robot, your inventory is gone too - so be careful with your little robo ;-)
I tested this new features very long, so I hope everything works how it is supposed to work.
Have Fun with the new Version!
Update v1.2.1
From now on the Robo has an Auto-Climb Feature.
While standing on a ladder, just tap and hold in the desired direction and the robo will follow the ladder until its end.
Finally that feature is in, so with the use of dynamite you can now build really deep shafts and use the Auto-Climb Feature to get fast around.
Hope you enjoy it, have fun!
Update v1.2.2
from now on, you can view the recent changes ingame, when a new version arrived.
also some changes in balance on item-finding - you can now find multiple items in one qustion mark field.
Update v1.3
Yes, it's done - v1.3 is out!
Biggest change this time is the ability to use different save slots. You have one slot on your phone and 2 extra slots on your sd card.
Feel free to transfer your savegames over different devices - it should(!) not be any problem with that.
Please be aware, that we made huge changes in the code, so it is possibly that something will not work as expected - be kind and report any issue, so we can solve it as fast as possible.
We also switched the buttons for ladders and pillars - just because on very small devices the advertisement is too big and players were not able to push the pillar button which is very annoying.
We will surely come up with a better solution for this problem in the future, hopefully this first change help most of you out
Update v1.3.1
small bugfix:
force close when clicking between slots on new game screen
Really awesome work! Congratulations!
btw, which language was used to develop this game?
does anyone ever remember the game Crystal Mines for the original NES?? these two games are a lot alike. i miss that game. i used to play it for hours and the levels seemed endless! someone needs to port that game over!
Isn't this just an copy of the game gem miner?
Just with another character
Sent from my GT-I9000 using Tapatalk
This game is written in java and uses libgdx (libgdx ftw!) as graphics engine so it would run also on desktop if I would release it
and please it's not a copy of Gem Miner (which is a good game too!), like android is not a copy of iOS. This game was inspired by multiple other games and I am sure there exists many other games which have a similar gameplay. Maybe some of you remember Boulder Dash? C64? Or Motherload? Even Minecraft or Terraria
I also made "Minesweeper: Unlimited!" - yea, you guess it, I copied Microsoft!
Currently I am developing an RTS and I bet, when it's finished, some will say it's a copy of Black&White or whatsoever
I appreciate the work of others a lot but please don't depreciate the work of building up something out of an idea by calling it a copy.
Robo Miner has no clear ending (each mine is even deeper than the mine before) it is very simplistic - I am pretty sure, that there are very different feelings about the gameplay. Personally I aim for building the perfect shaft until I find the diamond. You need to think in advance when using Dynamite and so on. FYI: At the beginning of development Robo Miner had hexagonal fields.. but that wasn't ideal for such a game.. (I love hexagons)
I am thinking of new features for Robo Miner too - in the future I want to integrate more statistics, how much fields digged, max depth, diamonds found and such things and set up a little highscore server by myself where someone can compare his progress with others - maybe there will be unlockable features like a jetpack (sort of jump) or increased fall-down capability - who knows, nothing sure until now.
By the way: I want to thank Jase Glenn for writing a review of Robo Miner
It looks very nice, which game engine that you are using?
Sent from my GT-P7510 using xda premium
I use libgdx as graphics engine
Fun game, frustrating sometimes... but fun
Great work, hopefully you'll add more features soon
sorry if this has been reported.
if you are in the middle of doing something in the game and you lock your device, when you unlock it, the game is not in pause mode, but it loads your last saved game :| i find that kind of frustrating.
great game otherwise
(plz never be sorry about reporting an error, I am happy to get know of it )
but yes, this error was reported yesterday already - the game gets restarted when your devices gets locked and you unlock it again.
I cannot do much about it (libgdx recreates itself) but I could stop the device from going to sleep mode - would need 1 more permission to do that. So the game would tell android to not shut down CPU and/or screen (still trying to find the best solution).
I am not sure what happens, when a call gets in - anyone tried that? game should(!) pause properly (it does when clicking home button)
reiti.net said:
(plz never be sorry about reporting an error, I am happy to get know of it )
but yes, this error was reported yesterday already - the game gets restarted when your devices gets locked and you unlock it again.
I cannot do much about it (libgdx recreates itself) but I could stop the device from going to sleep mode - would need 1 more permission to do that. So the game would tell android to not shut down CPU and/or screen (still trying to find the best solution).
I am not sure what happens, when a call gets in - anyone tried that? game should(!) pause properly (it does when clicking home button)
Click to expand...
Click to collapse
when call comes in game loads latest save game... At least on my phone... Htc sensation.....4.0.3....
But game is wicked.... I am playing it all day... Its perfection in its simplicity... When my GF asked me what am I doing... I just said... Digging... Digging and more digging ;-)...
Keep up the good work...
Sent from my HTC Sensation
I have to fix that - it's not tolerable to lose game progress, because a call comes in. I also dont want to block incoming calls.
But give me some time because I need to do some testing for this, especially finding out what exactly happens
I played this for about 5 hours last night!! keep up the good work dude
*** UPDATE: AN ENTIRE NEW EPISODE ***
I finally finished it. It's only published on Google Play for now as I need to make slight changes for other stores. Expect it in the next few days.
What's new:
* drive through an infested cave
* 11 challenging levels
3 new vehicles (a beetle, a jeep and a construction vehicle) with a new upgrade;
upgrade your battery to prevent your lights going out in the dark cave
lots of new obstacles (explosives, piles of wood, earthquakes, vulcanoes, ground changes, crystals, mine carts, bones and more undead!
A teaser and a few screenshots below.
Hi!
Here's something I've been working on for the last five months.
It's a "drive through a zombie apocalypse" type of game. You can buy and upgrade your vehicles to be able to drive over several obstacles, smash crates and explosives and hit more and more zombies.
The game play changes a bit in the last few levels, but I won't reveal everything here.
It might seem a bit slow at the beginning and it's probably why I got some bad reviews already.
UPDATE: speed and acceleration of the first vehicle is now improved.
Check the link and the video+screenshots below.
Thanks for trying it out guys.
Google play: https://play.google.com/store/apps/details?id=com.xantgames.runemover
GetJar: http://www.getjar.com/mobile/775265/Run-em-over
SlideME: http://slideme.org/application/run-em-over
Paid (ad-free) version on Amazon: http://www.amazon.com/gp/product/B00CTWG5YC
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I've made some changes based on the comments and emails I received so far:
* first vehicle is now a bit faster and with more fuel by default
* breaking of crates and explosions are less cpu intensive
* rating button hides itself after posting a review
* fixed vehicle wheels (which looked like they weren't touching the ground)
* vehicle won't stop if you accidentally hit the left side of the display while accelerating
funny physics
which framework do you use?
AndEngine for game development, Box2D for physics.
Got another request.
Instructions can now be viewed before starting a level.
Bump. Anyone else tried the game? I'd really like to hear your opinion.
Tried it, it's really simple and relaxing, I'm enjoying it a lot
Btw i didn't understand the "tap on the right side when trying to climb a hill or driving over an obstacle", when i tap it seems to do nothing special. I'm stuck on the 4th level, but i think it's a skill problem
_MirageX_ said:
Tried it, it's really simple and relaxing, I'm enjoying it a lot
Btw i didn't understand the "tap on the right side when trying to climb a hill or driving over an obstacle", when i tap it seems to do nothing special. I'm stuck on the 4th level, but i think it's a skill problem
Click to expand...
Click to collapse
Hi _MirageX_!
I'm glad someone here is playing my game! Thanks!
You can tap quickly on the right side to give your vehicle a little push when you're stuck on a rock or just about to climb on the top of a hill.
It won't help you always if your car is not upgraded enough, but might make a difference in some situations.
You can also tap left a little first to push it in the opposite direction.
your advice worked perfectly, would be nice to have some other levels, cause the idea is awesome.
Oh, and different soundtracks any X levels, but those are just advices
_MirageX_,
I'll be adding more levels soon. Keep tight
Thanks!
New update!
Added an intro stage for first time players.
After almost three weeks, most of the complaints I got were about the speed of the first vehicle.
The speed is now increased, plus some of the upgrades are already applied.
In addition to that, there's a short level as I mentioned in the previous post.
new update!
v1.0.10
* fixed memory leaks
* fixed increasing lag after playing several stages
* fixed first vehicle upgrades getting reset to second grade
* added more in-game tips
* smaller rock in second stage to make it easier
* fixed a medium sized rock in third stage
* fixed wrong score counting in last stage
* fixed button for replaying intro stage after failing
Now also available on GetJar! http://www.getjar.com/mobile/775265/Run-em-over
and SlideME!
http://slideme.org/application/run-em-over
Hey, checked your game today,
Love it ! Although the idea not too much of a unique one, but the way physics are implemented gave it a new twist, especially the squeaking : ) suspensions
I love the graphics and the music, two suggestions:
- You might want to have some dynamic movement in the background, parallax or something.
- For the music, maybe add another background music with a different guitar riffs and switch between them, just in case users get bored with the same riff.
Again Very Nice game, run without much Jitter : ) left you a comment on GP
Test device: galaxy gio
hope you find it usefull
Thanks for the review and the rating on google play eli.r.
I really appreciate it.
The background actually already is a parallax, but it's one layer only. I aimed for better performance and tried to use the resources where it matter most.
I might be adding more music as I'm working on a new level pack right now.
will this work in my galaxy y duos gingerbread unrooted phone??
Sent from my GT-S6102 using xda app-developers app
arunasok3, actually it doesn't support small screens. Not because it wouldn't work, but because you would cover a substantial part of the screen with your thumbs.
You can PM me though and I'll share you the apk so you can try for yourself.
installed, first impression
the in game music quality is very bad (before ignition) please do something about (i know zombies can't work very well, but talk them in )
and please check the speedometer, the car slows down, but the needle in the speedo moves just a tad
Buttons and Scissors
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Hi everybody! It's my third logic game for Android!
Cut off the sewing buttons in the logic game Buttons and Scissors! To cut off the buttons, select two or more buttons of the same color. You can select buttons only on the same horizontal, vertical or diagonal line. You cannot cut off a single button, so plan your strategy in advance! Cut off all the buttons from the scrap of denim to complete the level. Try to complete each level in the shortest time possible to get a better score. Below is how to complete a simple level 5x5:
When you begin playing the game for the first time, there will be a tutorial level. You will be presented with a scrap of denim and a number of different colored buttons. Each current move will be displayed as a white arrow. Touch the first button and move your finger to the last button of the same color you wish to select in that line, and then release your finger. All selected buttons will then be cut off with a scissors, if selected correctly.
Main features:
Realistic sewing buttons and scissors
5x5, 6x6 and 7x7 levels
Unlimited Undo
HD graphics
Leaderboard
Cloud Save
Solutions for levels
The game supports all screen resolutions from the smallest 240x320 up to 1920x1200 and higher!
Google Play: http://play.google.com/store/apps/details?id=com.kyworks.buttonsandscissors.inapp
I would like to hear your opinion about the game. I'm also happy to answer any questions about the development process.
IMPORTANT: No real buttons were cut off in the making of this game!
Buttons and Scissors v1.2 released!
I added two free solutions (if you got stuck with some level), so now there are 3 solutions available in the game
Also, bug fixed: rare crashing on undo
Please let me know what do you think about my game! Thanks!
Nice game.Good work
Buttons and Scissors
Google Play:
http://play.google.com/store/apps/details?id=com.kyworks.buttonsandscissors.inapp
NOTE: If you do not have access to Google Play, then you can download attached apk. But I would recommend to download from Google Play, because it always contain the latest version!
makes fun :good:
Unable to download from Google Play on my SGSII.
javycb said:
Unable to download from Google Play on my SGSII.
Click to expand...
Click to collapse
Sorry man, I removed SGSII (GT-I9100) from the list of supported devices on Google Play. In the last weeks, there were four reports for this device that game is crashing after each level. I googled the forums, and it seems that there is a bug in audio drivers on those devices, but only if it runs original Android version (2.2?). So I9100 is the only device which is unsupported. You can download attached apk, the game probably should work if you are using Android 4.0+.
Great job, knutson! It's very addictive and entertaining. It runs seamlessly on my Xperia S. At first I thought that 1000 levels are a bit too much, but I already completed about 200. Great time killer!
alex.sg said:
Great job, knutson! It's very addictive and entertaining. It runs seamlessly on my Xperia S. At first I thought that 1000 levels are a bit too much, but I already completed about 200. Great time killer!
Click to expand...
Click to collapse
The first 200 levels are 5x5, and yes they are simple. 6x6 and 7x7 are harder! Thank you for feedback!
Hey there,
Tried your game today and it is xly a great, polished to the max game. Here's what I like the most:
- The game is localized professionally to french
- The fact that you don;t have to wait for the scissors to finish cutting the current line so that you start the second
- It runs extremely well on low end devices
Didn't encounter any bug
Again excellent development, Left you a comment on the play store : )
eli.r said:
Hey there,
Tried your game today and it is xly a great, polished to the max game. Here's what I like the most:
- The game is localized professionally to french
- The fact that you don;t have to wait for the scissors to finish cutting the current line so that you start the second
- It runs extremely well on low end devices
Click to expand...
Click to collapse
Yes, the game was localized to French by professional translator. (you can also try my other games, they all were also localized to French!). And yes, there are multiple scissors available It may be boring to wait until all animations will complete, so I added multiple scissors. Thank you for your comment! :good:
Fun casual games... Nicely done. Amd free... Thanks for it.. I have tried it a little bit and I think I will have to recommend your game to my mum....
She is an avid player who likes that type of games.... Im pretty sure she will enjoy yours..
obeguin said:
Fun casual games... Nicely done. Amd free... Thanks for it.. I have tried it a little bit and I think I will have to recommend your game to my mum....
She is an avid player who likes that type of games.... Im pretty sure she will enjoy yours..
Click to expand...
Click to collapse
I'm sure your mom will like the Buttons and Scissors! At least, I can confirm that my mom and sister like it
Nice game, good work.
mathias06 said:
Nice game, good work.
Click to expand...
Click to collapse
Thanks! Does anybody tried to synchronize game with Cloud Save? I'm very interested if it is working properly, especially on old devices. Please feedback!
Really nice and addictive game. Both my wife and I play it a lot - just a level or five - or maybe ten - before bedtime
Michael B.N. said:
Really nice and addictive game. Both my wife and I play it a lot - just a level or five - or maybe ten - before bedtime
Click to expand...
Click to collapse
Since there are 1200 levels in the game, then you can play it for months
knutson said:
Sorry man, I removed SGSII (GT-I9100) from the list of supported devices on Google Play. In the last weeks, there were four reports for this device that game is crashing after each level. I googled the forums, and it seems that there is a bug in audio drivers on those devices, but only if it runs original Android version (2.2?). So I9100 is the only device which is unsupported. You can download attached apk, the game probably should work if you are using Android 4.0+.
Click to expand...
Click to collapse
I have a SGSII with Android 4.2.2 (CyanogenMod 10.1). The first times I played your game everything was fine. Yesterday and again today I experienced what you've mentioned - that the games crached after each level. I started again, played another level, and the game crashed again. But then suddenly, maybe after 10 levels and 10 restarts, sometimes after 5 and other times after 15, the game works out of nothing... I haven't done anything else than starting the game again after a crash...
If I can do anything to help with solving this, just let me know...
Michael B.N. said:
I have a SGSII with Android 4.2.2 (CyanogenMod 10.1). The first times I played your game everything was fine. Yesterday and again today I experienced what you've mentioned - that the games crached after each level. I started again, played another level, and the game crashed again. But then suddenly, maybe after 10 levels and 10 restarts, sometimes after 5 and other times after 15, the game works out of nothing... I haven't done anything else than starting the game again after a crash...
If I can do anything to help with solving this, just let me know...
Click to expand...
Click to collapse
I did not receive any crash reports regarding this issue so far, so it will be very helpful if you can send me a log containing crash report. If you are running Windows and android SDK is installed and ADB is configured, then you can simply run android-sdk\tools\ddms.bat to see the log.
If ddms is not available, you can use adb directly:
/android-sdk/platform-tools/adb logcat >logs.txt
I don't know much about Android SDK, generating logs etc, but I've tried... If it's not correct, I need you to tell me a little more detailed what I have to do
The log file is uploaded here.
[GAME][2.3+] Flat Frenzy
Information
This is a game I've been working with on my free time for a couple of months and I've just released it on Play! It's a fast paced game consisting of a chain of minigames which increase in speed as you progress. The minigames are 3-5 seconds long and have very simple goals. After three wins the speed goes up, and it gets very challenging after a while! It's heavily inspired by the WarioWare series but adapted for touchscreens and with a simplistic, flat design. There are built in Google Play Leaderboards so you can compete against your friends and the rest of the world!
The game is free on Google Play and can be downloaded here. If you want to get the latest updates before anyone else and also help me developing the game, consider joining the Flat Frenzy Alpha group on Google+. This will enable you to get the alpha builds of the game and test out new features before anyone else.
More minigames and features are planned and will be released soon. However, don't hesitate to come with your own suggestions for new minigames or features, I want all the feedback I can get! Please also report any bugs in this thread or in an email to [email protected]
Screenshots
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Links
Link to Google Play page: https://play.google.com/store/apps/details?id=com.nalsnag.flatfrenzy
Link to alpha group: https://plus.google.com/communities/101491524557551009886
Email to developer: [email protected]
New version uploaded! This version brings a new minigame called "Pound". It should be live for everyone in a few hours.
Forgot to publish the leaderboards so they only worked for alpha testers. They have been published now though and should work for everyone!
I like it. But I thinks the graphics could look better. Shinier colors for example. And the shadow doesn't match with the flat design.
I think it has good potential and it feels like one of those game which makes you keep playing for longer than you had originally planned. It gets you frustrated when you lose (in a good way). I'm looking forward to more competition from more people in the leaderboards.
nick9090 said:
I like it. But I thinks the graphics could look better. Shinier colors for example. And the shadow doesn't match with the flat design.
Click to expand...
Click to collapse
Thank you! The style is supposed to be kinda flat and papery. I might change the colors a bit though and maybe make some new lighting effects.
colapro said:
I think it has good potential and it feels like one of those game which makes you keep playing for longer than you had originally planned. It gets you frustrated when you lose (in a good way). I'm looking forward to more competition from more people in the leaderboards.
Click to expand...
Click to collapse
Thank you! Yeah, I agree it has the "I know I can do better, just one more time" feel to it. The number of people on the leaderboards is slowly increasing, and they're getting better and better scores too
New version!
Lots of sounds added! Sound effects for every minigame and arcade background music. These can be toggled in the settings. Also added a "Relax" minigame which will show up every now and then. It has no objective, you simply win automatically after 4 seconds. It's used for getting a small break mid-game where you can breathe or adjust your posture or something without having to pause.
Also fixed two bugs, one where the game would crash on some devices when entering settings, and one where the game would crash when pressing home button or switching to another application.
Please tell me what you think and what you'd like to see in the future! I'm open to all suggestions
Very nice game! Reminds me of Dumb Ways to Die, but the minigames show even more variety! One bug I encountered: when I click on Leaderboards, nothing happens.
Entangled Multiverse said:
Very nice game! Reminds me of Dumb Ways to Die, but the minigames show even more variety! One bug I encountered: when I click on Leaderboards, nothing happens.
Click to expand...
Click to collapse
Thank you! Haven't played Dumb Ways to Die before but I tried it out now and I agree, it's the same sort of genre.
I had that leaderboard bug before on my N7 and it was really weird. I believe it's a bug in the Google Play API because everything in my code was working fine. It was like the "connect" method of the Google Play API didn't do anything, no errors either, it was just like the function instantly returned. Anyway, I fixed it by rebooting my device and then it worked again which is even stranger!
Very fun, fast paced game so need to pay attention. Quite addicting
New version!
Changelog:
- New main menu!
- Added "Stats" button which shows your stats for all minigames.
- Added new minigame "Trap".
- Added more text to "About" section.
- Added a simple tutorial first time you play.
- Added an "are you sure?" dialog when "Main menu" button is pressed in pause menu.
- Fixed "Relax" not resetting between new games.
If you try it out, please let me know what you think! I see a lot more people on the leaderboards now which is awesome!
New version!
There is now a proper tutorial in the game. I also added symbols to give you a better hint on what to do for each minigame!
Changelog
- Added minigame "Jump!"
- Added arrows and tap symbols to all minigames to make the objective easier to understand.
- Added a tutorial the first time you hit "Play" which explains the new symbols (users that updated from an older version wont see this, please clear the data for the app if you wish to see the tutorial).
- Added an arrow to clearly show when the game speeds up.
- Made the pointer in "Set clock" easier to grab.
- Enabled anti-aliasing on text.
- Miscellaneous bug fixes.
Hi. Here's a game i've been working on (and actually playing myself): Atomic. It's a space themed micromanagement tapping gaming. I took the basic fun game mechanics from the classic adventure capitalist experience, but gave the overall game some purpose and random events that shake things up. The goal is to attain the most atoms in your multi-verse.
Features:
- Space micromanagement
- Achievements
- Global Ranking
- Universe badge completely unique to your multi-verse
- Multi-platform (start on mobile, continue on PC or vice-versa)
- 100% optional in-app purchases
- Black holes...because they mix everything up!
Screenshots:
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More Screenshots:
*NOTE* - You can play the entire game without spending any money on in-app purchases. They are completely optional and are only included to speed up development of your universe (and also help development of the game).
Download:
Google Play Store
bump
Another bump. Also:
Updated to 1.1 - Looped BGM and added support for Android 2.3 and up.
I installed it, but it is VERY slow and freezes on the 8 word screen. 2 minuites later, Tap this to create atoms popped up over the 8 word screen. then a disclaimer popped up. tapped that and the atom screen came up again minus the opening screen. I tapped the atom and it sat there for a bit. Now my screen says: ATOMS: 1
...and just sits there.
I don't really get the point of this game. I'm pushing the elements but I don't know what I can do with them. Also what's with the dark energy and matter? I can tap the carbon 300 times to get this new thing and then what? And what's with the atoms? What can you do with that? I'm kinda confused
It's a tapping game just like AdVenture Capitalist. Except instead of collecting money, you're collecting Atoms. In this game, you create new levels and elements by making previous ones. More atoms allow more of the elements to be created per tap.
The dark energy is the overall lifespan of your universe. When that runs out, you wont be able to do anything with your universe. So the goal is to keep it from running out, while still being able to collect more Atoms. The Dark Matter is strictly for players who want to speed up the game by buying Dark Matter to convert directly to the elements or other levels (or worm holes). You tap the elements to collect as much as you can, then it unlocks other levels (this game was built for people who knew about the tapping mechanic of AdCap but got bored of it, for people who haven't played with that gaming mechanic before I will providing an in-game tutorial of all the little cute things).
Once you get to black holes, that's when tapping other levels becomes automatic.
ozzyzorda said:
I installed it, but it is VERY slow and freezes on the 8 word screen. 2 minuites later, Tap this to create atoms popped up over the 8 word screen. then a disclaimer popped up. tapped that and the atom screen came up again minus the opening screen. I tapped the atom and it sat there for a bit. Now my screen says: ATOMS: 1
...and just sits there.
Click to expand...
Click to collapse
The only glitch is you tapping ahead before agreeing to the 8 word password screen (in an update i'm going to prevent anyone from being able to make that mistake). Just simply restart, and tap the atoms. Tap the word that says "ATOMS" and keep building them to create and unlock more things.
It's not bad at all. Well done!
qberty said:
It's a tapping game just like AdVenture Capitalist. Except instead of collecting money, you're collecting Atoms. In this game, you create new levels and elements by making previous ones. More atoms allow more of the elements to be created per tap.
The dark energy is the overall lifespan of your universe. When that runs out, you wont be able to do anything with your universe. So the goal is to keep it from running out, while still being able to collect more Atoms. The Dark Matter is strictly for players who want to speed up the game by buying Dark Matter to convert directly to the elements or other levels (or worm holes). You tap the elements to collect as much as you can, then it unlocks other levels (this game was built for people who knew about the tapping mechanic of AdCap but got bored of it, for people who haven't played with that gaming mechanic before I will providing an in-game tutorial of all the little cute things).
Once you get to black holes, that's when tapping other levels becomes automatic.
Click to expand...
Click to collapse
I get it now, pretty nice! I like the design of it btw. But how do you prevent the dark energy from decreasing?
Well, the glitch is that it was taking forever for any new menu to come up. After about 15 mins. of waiting it finally started working properly. I was tapping the ATOM like you said, but nothing was happening.
I like the app. A little slow in progressing for my taste, but it's definitely got promise. I also received an error while trying to back out of the app. When I restore WiFi functionality to my phone, I will post the screenshot here.
ozzyzorda said:
Well, the glitch is that it was taking forever for any new menu to come up. After about 15 mins. of waiting it finally started working properly. I was tapping the ATOM like you said, but nothing was happening.
I like the app. A little slow in progressing for my taste, but it's definitely got promise. I also received an error while trying to back out of the app. When I restore WiFi functionality to my phone, I will post the screenshot here.
Click to expand...
Click to collapse
Yeah the pacing is a bit slow, but for those that keep going, it rewards you for the patience. Backing out makes it attempt to save a backup online in the cloud (so if you're not connected to the internet, than it won't be able to backup your data). The next time you start it up will retry the same thing and back it up.
The speed problem you have is probably because you don't have a valid internet connection (which isn't required, but yeah, blocks some stuff like ranking etc..).
bumpski
bump + updated
last bump before I let this thread get buried.