[GAME][2.3+] Flat Frenzy
Information
This is a game I've been working with on my free time for a couple of months and I've just released it on Play! It's a fast paced game consisting of a chain of minigames which increase in speed as you progress. The minigames are 3-5 seconds long and have very simple goals. After three wins the speed goes up, and it gets very challenging after a while! It's heavily inspired by the WarioWare series but adapted for touchscreens and with a simplistic, flat design. There are built in Google Play Leaderboards so you can compete against your friends and the rest of the world!
The game is free on Google Play and can be downloaded here. If you want to get the latest updates before anyone else and also help me developing the game, consider joining the Flat Frenzy Alpha group on Google+. This will enable you to get the alpha builds of the game and test out new features before anyone else.
More minigames and features are planned and will be released soon. However, don't hesitate to come with your own suggestions for new minigames or features, I want all the feedback I can get! Please also report any bugs in this thread or in an email to [email protected]
Screenshots
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Links
Link to Google Play page: https://play.google.com/store/apps/details?id=com.nalsnag.flatfrenzy
Link to alpha group: https://plus.google.com/communities/101491524557551009886
Email to developer: [email protected]
New version uploaded! This version brings a new minigame called "Pound". It should be live for everyone in a few hours.
Forgot to publish the leaderboards so they only worked for alpha testers. They have been published now though and should work for everyone!
I like it. But I thinks the graphics could look better. Shinier colors for example. And the shadow doesn't match with the flat design.
I think it has good potential and it feels like one of those game which makes you keep playing for longer than you had originally planned. It gets you frustrated when you lose (in a good way). I'm looking forward to more competition from more people in the leaderboards.
nick9090 said:
I like it. But I thinks the graphics could look better. Shinier colors for example. And the shadow doesn't match with the flat design.
Click to expand...
Click to collapse
Thank you! The style is supposed to be kinda flat and papery. I might change the colors a bit though and maybe make some new lighting effects.
colapro said:
I think it has good potential and it feels like one of those game which makes you keep playing for longer than you had originally planned. It gets you frustrated when you lose (in a good way). I'm looking forward to more competition from more people in the leaderboards.
Click to expand...
Click to collapse
Thank you! Yeah, I agree it has the "I know I can do better, just one more time" feel to it. The number of people on the leaderboards is slowly increasing, and they're getting better and better scores too
New version!
Lots of sounds added! Sound effects for every minigame and arcade background music. These can be toggled in the settings. Also added a "Relax" minigame which will show up every now and then. It has no objective, you simply win automatically after 4 seconds. It's used for getting a small break mid-game where you can breathe or adjust your posture or something without having to pause.
Also fixed two bugs, one where the game would crash on some devices when entering settings, and one where the game would crash when pressing home button or switching to another application.
Please tell me what you think and what you'd like to see in the future! I'm open to all suggestions
Very nice game! Reminds me of Dumb Ways to Die, but the minigames show even more variety! One bug I encountered: when I click on Leaderboards, nothing happens.
Entangled Multiverse said:
Very nice game! Reminds me of Dumb Ways to Die, but the minigames show even more variety! One bug I encountered: when I click on Leaderboards, nothing happens.
Click to expand...
Click to collapse
Thank you! Haven't played Dumb Ways to Die before but I tried it out now and I agree, it's the same sort of genre.
I had that leaderboard bug before on my N7 and it was really weird. I believe it's a bug in the Google Play API because everything in my code was working fine. It was like the "connect" method of the Google Play API didn't do anything, no errors either, it was just like the function instantly returned. Anyway, I fixed it by rebooting my device and then it worked again which is even stranger!
Very fun, fast paced game so need to pay attention. Quite addicting
New version!
Changelog:
- New main menu!
- Added "Stats" button which shows your stats for all minigames.
- Added new minigame "Trap".
- Added more text to "About" section.
- Added a simple tutorial first time you play.
- Added an "are you sure?" dialog when "Main menu" button is pressed in pause menu.
- Fixed "Relax" not resetting between new games.
If you try it out, please let me know what you think! I see a lot more people on the leaderboards now which is awesome!
New version!
There is now a proper tutorial in the game. I also added symbols to give you a better hint on what to do for each minigame!
Changelog
- Added minigame "Jump!"
- Added arrows and tap symbols to all minigames to make the objective easier to understand.
- Added a tutorial the first time you hit "Play" which explains the new symbols (users that updated from an older version wont see this, please clear the data for the app if you wish to see the tutorial).
- Added an arrow to clearly show when the game speeds up.
- Made the pointer in "Set clock" easier to grab.
- Enabled anti-aliasing on text.
- Miscellaneous bug fixes.
Related
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JQ Soft presents our first game - Magic Point.
Magic Point is an interesting test-game for your brain.
Test your logic, show to your friends and compare who is the best.
The goal of game is to continue certain sequence.
Version: 1.1.0
What's new in 1.1.0:
- Wakelock has added
- Russian UI has added
- Some bugs on QVGA-devices were fixed
Android Market Link
For the people who like QR codes, like me
I shall post my comments later on today.
[edit] Sorry I checked the QR code before I'd post it. But here is a link to the free version Magic Point Lite [/edit]
I love this style of game! I'm going to try this out for you ASAP.
Personally I prefer desktop market links. I can click on install on my PC and have it on my phone before I even pick it up!
Edit: I just beat all 10 levels. Needs moar challenge (or a timer to see who can finish them fastest!)
As far as presentation goes I'm giving you a 9/10. Fantastic job on the minimalist design. Gameplay could be made more interesting if you only flashed the images on screen for a second each. That would be a memory challenge as well. Still I'd give you a 8/10 in that category. Content is a little limited, I don't know if it's expended in the full version. Thanks for sharing!
Comments
I've reviewed the free version.
I agree with k4p741nkrunch.
The levels are a bit too easy. They don't become much harder during the first 10 levels.
A timer or something to compete with others would be a addition to the game.
Please enable the wakelock, so the phone doens't falls back to the lockscreen when you're not paying attention to the game.
I like the design, maybe it would be nice if the user could select the preferred color.
The game play is also good, very simple an smooth.
Tricky-Design said:
For the people who like QR codes, like me
Click to expand...
Click to collapse
thanks for adding QR
Thanks a lot for your opinion and for your suggestions
k4p741nkrunch said:
I love this style of game! I'm going to try this out for you ASAP.
Personally I prefer desktop market links. I can click on install on my PC and have it on my phone before I even pick it up!
Edit: I just beat all 10 levels. Needs moar challenge (or a timer to see who can finish them fastest!)
As far as presentation goes I'm giving you a 9/10. Fantastic job on the minimalist design. Gameplay could be made more interesting if you only flashed the images on screen for a second each. That would be a memory challenge as well. Still I'd give you a 8/10 in that category. Content is a little limited, I don't know if it's expended in the full version. Thanks for sharing!
Click to expand...
Click to collapse
Thanks for your suggestions )) I will add wakelock in next version. Thanks
Tricky-Design said:
I've reviewed the free version.
I agree with k4p741nkrunch.
The levels are a bit too easy. They don't become much harder during the first 10 levels.
A timer or something to compete with others would be a addition to the game.
Please enable the wakelock, so the phone doens't falls back to the lockscreen when you're not paying attention to the game.
I like the design, maybe it would be nice if the user could select the preferred color.
The game play is also good, very simple an smooth.
Click to expand...
Click to collapse
Any suggestions?
tum0rc0re said:
Any suggestions?
Click to expand...
Click to collapse
Yes, it doesn't work that well on QVGA(Wildfire) devices. I can press one of them, and it'll come with a toast. But if it's correct, I can't press the Next Level button(at least, i guess it tries to tell me "Next Level")
That's what I can see on my wildfire, I can't press the text, and those dots need to be a little bit higher(I discovered that is for next/previous level).
Also I'd like auto-advance to the next level when it's correct.
fifarunnerr, thanks for feedback. I will fix it soon.
Very short game...finished within 2 minutes
lilhaiti said:
Very short game...finished within 2 minutes
Click to expand...
Click to collapse
you're very clever I will think about new hardest levels
We have released new version 1.1.0.
What's new:
- Wakelock has added
- Russian UI has added
- Some bugs on QVGA-devices were fixed
I got the paid version. 10 levels is too short (I imagine it'll expand). It took me about 2 minutes to finish (I got 8 of them right on the first try).
It would be awesome if in later levels it also included abstract reasoning questions beyond those dots. Spatial reasoning questions would also be great.
I Agree with Tricky-Design, custom color background would be awesome, specially if there is true black for those of us with OLED screens (SGS).
Looking forward for further updates
PS I also expected for the game to automatically forward me to the next level after I successfully complete a puzzle. It's a bit weird to have to tap the arrow.
Thanks for your suggestions We will add more levels in next version.
NolFito said:
I got the paid version. 10 levels is too short (I imagine it'll expand). It took me about 2 minutes to finish (I got 8 of them right on the first try).
It would be awesome if in later levels it also included abstract reasoning questions beyond those dots. Spatial reasoning questions would also be great.
I Agree with Tricky-Design, custom color background would be awesome, specially if there is true black for those of us with OLED screens (SGS).
Looking forward for further updates
PS I also expected for the game to automatically forward me to the next level after I successfully complete a puzzle. It's a bit weird to have to tap the arrow.
Click to expand...
Click to collapse
I could only get the Lite version, but I enjoyed it. I would also love to see harder levels as the game progresses, and I too was expecting it to advance me to the next level already, but it's a very good start to a cool game. My only suggestion would be to have a scoring system of some sort, maybe based on the amount of tries(and/or time) it takes to solve the puzzle.
I did not encounter any bugs or glitches with this game, if it helps. Played on a rooted Droid Eris running Gingerbread 2.3.4 (GSB3.5).
prsguitaruser, thanks I already think about new levels. Automatic next level will be in next version, thanks for this suggestion.
I have released new version 1.2.0:
- New 10 levels
- Auto-run of next level after a completion of previous level
Hi All!
LaBee games team presents their first released game - Shining stars. Current version is 1.2.
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Shining stars is an addictive puzzle game where the player is to solve a level with stars, each of them is switched off at first. The goal is to shine all the stars in the level by tapping them.
Shining stars features:
1. 120 interesting and challenging levels.
2. Beautiful graphics.
3. Nice background music and sounds.
4. Localized into English and Russian.
5. Available on Android phones and tablets (with different screen sizes).
Direct apk (v1.2).
Hope you will enjoy the game!
A new version v1.1. is available!
What's new:
1. A new possibility to choose background music between calm and more upbeat.
Anyway, a player may turn off the game music and listen to the favorite songs on a phone or a tablet.
Hello!
Tried your game and I have a few suggestions for you:
1. Learning curve is too fast. The levels get too hard too fast. make like 10+ very easy levels so that the players get more engaged with the game.
2. The buttons for completed levels look very similar to the locked ones, make them more distinguishable.
3. Maybe add a short ingame tutorial at the beginning, like just 3 start and an arrow pointing where to press.
Anyway, good luck, and post if you decide to make any of the changes)
Удачи
---------- Post added at 11:15 AM ---------- Previous post was at 11:09 AM ----------
Btw great game, rated 5 stars Keep it up!)
Juvas Cheev said:
Hello!
Tried your game and I have a few suggestions for you:
1. Learning curve is too fast. The levels get too hard too fast. make like 10+ very easy levels so that the players get more engaged with the game.
2. The buttons for completed levels look very similar to the locked ones, make them more distinguishable.
3. Maybe add a short ingame tutorial at the beginning, like just 3 start and an arrow pointing where to press.
Anyway, good luck, and post if you decide to make any of the changes)
Удачи
---------- Post added at 11:15 AM ---------- Previous post was at 11:09 AM ----------
Btw great game, rated 5 stars Keep it up!)
Click to expand...
Click to collapse
Thanks for you reply and 5 stars!
As for your suggestions:
1. Frankly, I really though hard about this and I solved my first levels many times to make this curve more easy for the players. Maybe it's just the matter of tastes. And the levels (in most cases) are according to the field size (2x2, 3x3, 4x4 etc). First 15-20 levels are pretty easy.
2. As for me, they are pretty different. Some time ago the locked button was with gray border, but I thought it was boring and replaced the gray with the orange. I saw such samples in Angry Birds, Cut the Rope etc, and I don't know how else I can differ them...
3. Thanks, I think it's very good advice. I thought about the tutorial during the development, but decided not to make it interactive, so just added a picture on the About screen. Maybe you are right and the interactive tutorial would be perfect. But now I'm on the crossroad - on the one hand, I would like to make another game, but on the other hand the interactive tutorial would be nice for the players and I must think about the players first. I will think hard about this and maybe will make another update.
Спасибо!
FreakoutGames said:
cool one
Click to expand...
Click to collapse
Thanks! Frankly, it's very pleasant to see good opinions about my game. Don't be shocked, I spent more than a year from the development start to the release, because I didn't have spare time or felt sick, but I really made every effort to make the game as interesting and beautiful as I could.
I can't insert a link to my WIP, but you may google "labee games shining stars wip" and you will find it on the official Unity forum. There are some old screenshots and videos, and I think the current game view is just awesome!
Thanks again!
A new version v1.2. is available!
What's new:
1. Change the way to show the splash screen.
2. Bug fixes.
A new version v1.3. is available!
What's new:
1. Fix the progress saving bug.
Absolutely new and remastered Shining seasons version v2.0 is available now!
What's new:
1. Portrait orientation - now you can play this game during your coffee breaks!
2. New game design and graphics with beautiful themes for each year season.
3. Hints will help you to solve the most difficult levels.
4. Integration with social networks. Share your progress with your friends.
5. Beautiful music will help you to plunge into the game atmosphere.
6. 30 new levels. Keep going!
7. Notifications will not let you forget about your progress.
Update right now and get 10 hints!
Stones
Try your hand at a simple and unique arcade game. The aim of the game is catching the stones - grab as much as You can! Gain further levels, collect points and bonuses. Play to uncover all stones - some of them will be helpful, the others do not. The longer You play, the more bonuses You will get - sometimes it may be Your last chance to complete the level!
Game is quite hard and You should be satisfied while beating Your next high score. You can also compete with Your friends through Google Play Games leaderboard.
Follow https://twitter.com/imagomobileapps on Twitter for latest updates!
Main game advantages
no in-app purchases - this game has not and never will have any in-app purchases.
endless gameplay - there is no 'last level', You can play until the time runs out
unique controls - swipe on the bottom to turn the container, tilt Your device to flip already catched stones - all with one
Google Play Games integration - who will rule the leaderboard?
uniqueness - You will never play two identical games
dynamics - You will be literally overhelmed by the stones!hand!
game supports english, german and polish language
Screenshots
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Planned game development
another game mode to choose and play
more and more achievements to unlock
more stone types
Download
https://play.google.com/store/apps/details?id=com.imago.stones
I'll be really satisfied if You enjoy playing Stones. It's my first game ever made, so I'll be happy to hear from You some opinions and suggestions. And if You like it - please rate my game in Google Play Store, and - if You really can - share Stones with Your friends - I'll be very grateful!
Have a good time!
Changelogs1.3.3
- menus redesign
- optimizations for tablets
- optimizations for Android Lollipop
- new stone type (5 points)
- game mechanics improvements
1.2.6
- added german language with possibility to change language in game options
- ads should now appear much less
1.2.2
- some performance bugfixes and tweaks
- many new achievements to unlock
1.2.1
- huge visual improvements
- 12 new achievements to unlock in Google Play Games
Yesterday I've published new version of Stones - there is more than 10 new achievements to unlock and, maybe first of all - new graphics - hope that game now looks like it always should
Have a good time!
It will be really helpful if You can share info about Stones with Your friends, rate it in Google Play. Thanks in advance!
If You have any problems, feel free to write to mailto:[email protected]. Hope I can help You!
Game should work on tablets, but I've not tested it - I've no such device.
Smoother graphics?
Have you ever thought about smoothing the explosion?
Thanks for response. You're talking about the sprite animations?
Big performance update
New version of my game Stones is available - I've made huge performance upgrade. Game runs much smoother!
Guys, I really need some opinions about this... On play store I've received some nice ratings, but Your opinion (especially the other Developers) is very important for me. What about idea? Game mechanics? I'll be greatful for any response.
German language is now supported, also I've remove some ads - there was a little bug, which caused ads looping in some cases. Enjoy!
Updated OP
Just updated OP with current screenshots, also changelogs are now up to date. Cheers!
humble graphics but idea seems great
Simple games like this fit well for mobile devices. I think this could have potential. How ever I would add more eye-candy into graphics. Games like Candy Crush Saga were partly so successful because the sounds and graphics are so satisfying. Keep going!
Thanks alot downloaded and a installed
Halkologic said:
Simple games like this fit well for mobile devices. I think this could have potential. How ever I would add more eye-candy into graphics. Games like Candy Crush Saga were partly so successful because the sounds and graphics are so satisfying. Keep going!
Click to expand...
Click to collapse
Graphics is one of my Achilles' heel - I do not know too much on creating a good and eye-candy graphics... I've 3 or 4 ideas before current one, one worse than the other. I'll check this out once again...
bestwaydm said:
Thanks alot downloaded and a installed
Click to expand...
Click to collapse
Waiting for Your feedback!
A new version with completely redesigned menus and dialogs is available to download. Check this out! I've also prepared all game graphics in higher resolution, so the game looks much better now.
Stones are updated couple of times, there are lot of improvements. Also I noticed some nice reviews and ratings in Google Play Store - check it out, maybe You'll find it interesting!
My first try resulted in endless waiting (imago screen). I had to close the app and open again. But after that I found no bugs. The idea is simple and nice. Gratz.
I have no idea, what can goes wrong with 'imago' screen, I haven't such feedback recently. Glad You enjoyed my game Cheers!
UPDATE
I'm currently working on a greatly enhanced edition of The Tower of Egbert for both Android and iOS. If you're interested please continue to my latest post in this thread. I've just started the final beta testing phase, it’s open to anyone!
/UPDATE
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A very short gameplay description:
“The Tower of Egbert” is a physics-based tower building game with a magic twist*.
Unlike in all the other building games I know of, you’re not restricted to using only a few elements to create a rather unspectacular building. Instead you may use several thousand blocks (bricks, arcs, roofs, deco items, …) to build quite impressive towers and discover interesting areas as you grow it towards the endless vastness of space.
You’ll have to fight gravity, winds, falling rocks, and other dangers on your way up.
Build the greatest tower ever and see if your tower can stand the test of time!
*you can build freely until you reach a certain height and activate the physics simulation. After a few seconds Egbert the Sorcerer will come to your aid and enchant/fix all the blocks built so far to ensure you can continue building safely
For more information please check out:
Facebook: https://www.facebook.com/Giggly-Mill-Productions-741725465944666
Twitter: https://twitter.com/GigglyMill
Homepage: www.gigglymill.com
I really hope you’ll enjoy the game!
Cheers,
Habakuk
Requested [emoji106] [emoji106]
Thanks for your interest in the game, you've been added to the list of testers!
I've edited the original post to reflect the game's transition from the Alpha- to the open Beta-testing state (no need for joining requests anymore) so that I don't have to create a new thread for the same topic.
As stated above, the game is fully functional already, I just want to see if people are enjoying it.
hm, got the message
"We're sorry, the requested URL was not found on this server." when try to open googla play page
what's going wrong?
DooDaaPlay said:
hm, got the message
"We're sorry, the requested URL was not found on this server." when try to open googla play page
what's going wrong?
Click to expand...
Click to collapse
Hi, in my experience it can take some time for the Google servers to recognize you as a tester. Hopefully it should work by now, could you please try again?
i want to try this ...
I've tested this game on Nexus 5 with Marshmallow with high quality graphics - in this case I would be glad to see a bit more fluent animations. Another suggestion might be support for gesture navigation in menu - like changing the worlds with a swipe, not just buttons. But I have to admit, these are just tiny negatives that don't hurt overall great experience and the whole idea. Thanks for The Tower of Egbert, it has become one of the three games on my phone
Habakuk II said:
Hi, in my experience it can take some time for the Google servers to recognize you as a tester. Hopefully it should work by now, could you please try again?
Click to expand...
Click to collapse
oh, ok, thanks
i'll try it tomorrow, no enough time today,
@jett_daryl nice to hear that - do you have any problems downloading it?
Salkrikaltor said:
I've tested this game on Nexus 5 with Marshmallow with high quality graphics - in this case I would be glad to see a bit more fluent animations. Another suggestion might be support for gesture navigation in menu - like changing the worlds with a swipe, not just buttons. But I have to admit, these are just tiny negatives that don't hurt overall great experience and the whole idea. Thanks for The Tower of Egbert, it has become one of the three games on my phone
Click to expand...
Click to collapse
A big thank you for trying my game and for the feedback also! I'm glad you like it and I hope it can live up to your expectations and earn a permanent spot on your phone I know the game is a little demanding (unfortunately) performance-wise. That is mainly a result of the high resolution textures I had to use to allow for a huge zooming range.
Habakuk II said:
@jett_daryl nice to hear that - do you have any problems downloading it?
Click to expand...
Click to collapse
no problem in downloading and installing ..
easy to download and install ..
Hi,
it's interesting game, thanks ang gl
i've tested it on Xperia Arc s lt18i.
everything was ok, as for gameplay only one thing was not convenient for me - "brick type" buttons looks too small, and sometimes when i tried to change brick type - new brick appears and falling down so, i guess it make sense to enlarge buttons and avoid space between them
DooDaaPlay said:
Hi,
it's interesting game, thanks ang gl
i've tested it on Xperia Arc s lt18i.
everything was ok, as for gameplay only one thing was not convenient for me - "brick type" buttons looks too small, and sometimes when i tried to change brick type - new brick appears and falling down so, i guess it make sense to enlarge buttons and avoid space between them
Click to expand...
Click to collapse
Sorry, I somehow missed your reply Thanks for your feedback! As for the buttons: they are actually larger than they appear (transparent background) and they are almost adjacent to each other so I guess you must have been unlucky hitting exactly the tiny gap between the buttons.
"The Tower of Egbert" has officially been released! I simply edited the original post instead of creating a new thread.
For those of you that have already tried the game during the Alpha/Beta: a lot has changed since then (and the game got a lot easier - only 2 seconds instead of 5 for the timer), so you might wan't to give it another shot It's also possible to rate the game now, I would be glad if you supported me once more!
Interesting
Very interesting and original gameplay, nice work.
kalabazan said:
Very interesting and original gameplay, nice work.
Click to expand...
Click to collapse
Thanks, I'm glad that you like the gameplay - and not only the looks
Loved your game. Nice game design and gameplay.
Really good work!
Thanks again for all the support! If you're looking for something interesting to do this week and want to win some nice stuff - I've started the first “Tower of the Week” challenge!
Whoever uploads a picture of his or her tower to my homepage (Upload Tower | Giggly Mill Productions) has a chance to win 1 out of 5 keys for the “Unlimited Deco Item” package in the game - it doesn't matter how your tower looks, don't be shy.
Also there will be one single tower that will be announced the “Tower of the Week”.
It will be displayed permanently in the Hall of Fame (Hall of Fame | Giggly Mill Productions). Additionally the winner can choose between a key for the premium version of the game (ads away, unlimited deco, and all worlds unlocked) and a letter with 36 handmade magnetic blocks that can be used on magnetic surfaces (I use them as fridge magnets as you can see on the photos).
This first challenge will stop on Sunday the 28th of February 23:59 CET. I will announce the winners on the day after - if there are some entries of course
Have fun!
Cool game. Like it.
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Play as Heaven or Hell in this semi-turn-based action-strategy game!
The Forces of Evil once again stole our precious Eden's Nimbus to defeat Angels and seize Heaven. This time it will not be forgiven. Heaven versus Hell. The Last War is coming!
Gather your army, Challenge evil monsters, use magic and collect keys on your way to Victory!
Get it on Google Play: https://play.google.com/store/apps/details?id=com.NEEXGames.HeavenVsHellFull
SEMI-TURN-BASED TACTICS:
Turn-based became more fast and addicting! Manage your units in realtime, but keep in mind their attack timings!
CHOOSE YOUR BEST SET OF UNITS:
Each type of unit has it's own strengths and weaknesses. Find your best combination that will lead you to victory!
FIND ALL ARTIFACTS:
Beat your enemies and get special random artifacts! Each one of them has its own special effect - some will give your units more health, some will increase their attack speed.
ANGELS OR DEMONS?
Complete angels compaign and get a chance to play as demons! Do you think it will be easier to play? Let's see!
AND MORE!
Bosses, dungeon, magic spells, and more! Also, soon we will be adding new enemies and playing modes!
Get it on Google Play: https://play.google.com/store/apps/details?id=com.NEEXGames.HeavenVsHellFull
Game is updated to 1.02
- Added "Login to Google Play Services" button.
- New artifact "Pot of Gold" was added.
- Minor bug fixes.
- Balance and localization fixes.
- Still working on implementing Online mode
Installed the game. Colorful graphics. You need to read a lot of text, this is bad. Add Russian language.
Look great
thanks for sharing
Belaruso500 said:
Installed the game. Colorful graphics. You need to read a lot of text, this is bad. Add Russian language.
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Thanks! There is russian language
MarcEteint said:
Look greak
thanks for sharing
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Thank you very much! It meens a lot for me
Game is updated to 1.03.
1) New magic added "Barbed Trap". Places barbed vine on free enemy position and dealing damage when stepped on it.
2) First version of Game Statistics window is added. Open it from Settings menu. Will have more data with further updates.
3) You will get better reward for watching in game "Reward Advertisement" now.
4) Balance and localization fixes.
Game is updated to 1.04.
1) New enemy has arrived - Ghost! Find it on cemetery map or on dungeon levels. Ghost spawns randomly and gives you great amount of crystals after its death! But be careful - his attacks will stun your units!
2) Game statistics window has more options and information now!
3) Angel Maid now can not heal Barricades.
4) Bug and localization fixes.
Game is updated to 1.07!
We are still working hard to add more and more content to our game. You can always be a part of development - share your thoughts about Heaven VS Hell with us!
1) Added "Eternal Feather" artifact. Get it and see what power it has!
2) Dungeon got new design. You can also replay last 10 floors now!
3) You can buy Ads-free version now.
4) Bug fixes.
5) Balance and localization fixes.
This looks very cool. I'll have to give this a go
EDIT: I scratch my head in frustration because I need to find a way to fit this awesome game into my regular rotation. Bravo, developers. You have a hit here
AbidingActsPresents said:
This looks very cool. I'll have to give this a go
EDIT: I scratch my head in frustration because I need to find a way to fit this awesome game into my regular rotation. Bravo, developers. You have a hit here
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Thank you so so much! We really happy to hear such words!
Hello there, Warriors! Heaven vs Hell is updated to 1.08! It's getting really hot out there!
1) Added 3 new artifacts: "Monster Heart", "Spiritual Brew" and "Dragon Suns". Get it and find out what power they have!
2) You can cast up to 4 spells now! Your Magic Book now has four slots!
3) Added 5 new dungeon level. It is 50 in total now! Enemies there are really mad! Try to beat them!
4) Spawn Crab and Spawn Skeleton spells spawn a creature with level 3 now.
5) Balance and localization fixes.
Get it on Google Play for free right now!
Play: https://play.google.com/store/apps/details?id=com.NEEXGames.HeavenVsHellFull
You should rework your German screenshots. They don't make any sense. It is the same with the Store description. If you can't (or don't want to) afford professional translation services you should look at crowd translation services. Often you will have a lot of users who are multi-lingual and happy to help.
Fellhuhn said:
You should rework your German screenshots. They don't make any sense. It is the same with the Store description. If you can't (or don't want to) afford professional translation services you should look at crowd translation services. Often you will have a lot of users who are multi-lingual and happy to help.
Click to expand...
Click to collapse
Thank you very much for your suggestion! We will check this option!
Fighters of Heaven (and Hell for sure)! Heaven vs Hell is updated to 1.10! It's time to get some new level!
1) Added Hero Level system! Now, after every battle you will get XP based on enemies class and level.
2) Reaching level up gives you free artifact!
3) Fixed Healer Maid healing in autoattack mode.
4) Balance and bug fixes.
Get it on Google Play: https://play.google.com/store/apps/details?id=com.NEEXGames.HeavenVsHellFull