[GAME][2.3+] run 'em over - Android Apps and Games

*** UPDATE: AN ENTIRE NEW EPISODE ***
I finally finished it. It's only published on Google Play for now as I need to make slight changes for other stores. Expect it in the next few days.
What's new:
* drive through an infested cave
* 11 challenging levels
3 new vehicles (a beetle, a jeep and a construction vehicle) with a new upgrade;
upgrade your battery to prevent your lights going out in the dark cave
lots of new obstacles (explosives, piles of wood, earthquakes, vulcanoes, ground changes, crystals, mine carts, bones and more undead!
A teaser and a few screenshots below.
Hi!
Here's something I've been working on for the last five months.
It's a "drive through a zombie apocalypse" type of game. You can buy and upgrade your vehicles to be able to drive over several obstacles, smash crates and explosives and hit more and more zombies.
The game play changes a bit in the last few levels, but I won't reveal everything here.
It might seem a bit slow at the beginning and it's probably why I got some bad reviews already.
UPDATE: speed and acceleration of the first vehicle is now improved.
Check the link and the video+screenshots below.
Thanks for trying it out guys.
Google play: https://play.google.com/store/apps/details?id=com.xantgames.runemover
GetJar: http://www.getjar.com/mobile/775265/Run-em-over
SlideME: http://slideme.org/application/run-em-over
Paid (ad-free) version on Amazon: http://www.amazon.com/gp/product/B00CTWG5YC
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}

I've made some changes based on the comments and emails I received so far:
* first vehicle is now a bit faster and with more fuel by default
* breaking of crates and explosions are less cpu intensive
* rating button hides itself after posting a review
* fixed vehicle wheels (which looked like they weren't touching the ground)
* vehicle won't stop if you accidentally hit the left side of the display while accelerating

funny physics
which framework do you use?

AndEngine for game development, Box2D for physics.

Got another request.
Instructions can now be viewed before starting a level.

Bump. Anyone else tried the game? I'd really like to hear your opinion.

Tried it, it's really simple and relaxing, I'm enjoying it a lot
Btw i didn't understand the "tap on the right side when trying to climb a hill or driving over an obstacle", when i tap it seems to do nothing special. I'm stuck on the 4th level, but i think it's a skill problem

_MirageX_ said:
Tried it, it's really simple and relaxing, I'm enjoying it a lot
Btw i didn't understand the "tap on the right side when trying to climb a hill or driving over an obstacle", when i tap it seems to do nothing special. I'm stuck on the 4th level, but i think it's a skill problem
Click to expand...
Click to collapse
Hi _MirageX_!
I'm glad someone here is playing my game! Thanks!
You can tap quickly on the right side to give your vehicle a little push when you're stuck on a rock or just about to climb on the top of a hill.
It won't help you always if your car is not upgraded enough, but might make a difference in some situations.
You can also tap left a little first to push it in the opposite direction.

your advice worked perfectly, would be nice to have some other levels, cause the idea is awesome.
Oh, and different soundtracks any X levels, but those are just advices

_MirageX_,
I'll be adding more levels soon. Keep tight
Thanks!

New update!
Added an intro stage for first time players.

After almost three weeks, most of the complaints I got were about the speed of the first vehicle.
The speed is now increased, plus some of the upgrades are already applied.
In addition to that, there's a short level as I mentioned in the previous post.

new update!
v1.0.10
* fixed memory leaks
* fixed increasing lag after playing several stages
* fixed first vehicle upgrades getting reset to second grade
* added more in-game tips
* smaller rock in second stage to make it easier
* fixed a medium sized rock in third stage
* fixed wrong score counting in last stage
* fixed button for replaying intro stage after failing

Now also available on GetJar! http://www.getjar.com/mobile/775265/Run-em-over

and SlideME!
http://slideme.org/application/run-em-over

Hey, checked your game today,
Love it ! Although the idea not too much of a unique one, but the way physics are implemented gave it a new twist, especially the squeaking : ) suspensions
I love the graphics and the music, two suggestions:
- You might want to have some dynamic movement in the background, parallax or something.
- For the music, maybe add another background music with a different guitar riffs and switch between them, just in case users get bored with the same riff.
Again Very Nice game, run without much Jitter : ) left you a comment on GP
Test device: galaxy gio
hope you find it usefull

Thanks for the review and the rating on google play eli.r.
I really appreciate it.
The background actually already is a parallax, but it's one layer only. I aimed for better performance and tried to use the resources where it matter most.
I might be adding more music as I'm working on a new level pack right now.

will this work in my galaxy y duos gingerbread unrooted phone??
Sent from my GT-S6102 using xda app-developers app

arunasok3, actually it doesn't support small screens. Not because it wouldn't work, but because you would cover a substantial part of the screen with your thumbs.
You can PM me though and I'll share you the apk so you can try for yourself.

installed, first impression
the in game music quality is very bad (before ignition) please do something about (i know zombies can't work very well, but talk them in )
and please check the speedometer, the car slows down, but the needle in the speedo moves just a tad

Related

[GAME][2.2+] Jack N' Jill - A retro one button platformer

Jack N' Jill is a retro one button platformer. Help Jack find his way to Jill in 60 levels spanning over 3 different landscapes.
You control Jack only by tapping the screen and performing moves like jumps and wall jumps. The game has retro music and monochrome pixel art graphics which were a characteristic of the class gameboy era games. So if you enjoy those kind of games, you will like Jack N' Jill too.
Screenshots:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Google Play Store link: https://play.google.com/store/apps/details?id=rnarang.android.games.jacknjill
Hope you all enjoy playing the game! Thanks!
Here's a video of the game:
Just downloaded this and its great have you thought about adding a tiny bit colour to it on certain things like the coins etc and I thought it would be an easy game but I was surprised how tricky it got a few levels in lol great work this should do good I think also rated it on gplay too
Sent from my Nexus 4
Thanks! I am glad you liked the game!
I did get that suggestion from 2 - 3 other people too, but I decided not to because I thought it might end up making the game look a bit odd.
Started playing and next thing I know, BAM, I'm at world 2. Loving this little game, it's well done and the retro style is well emulated.
There's a few annoying little quirks though, such as when there's let's say a block then right after a forward pointing spike in the same row (ground level), if you barely walk over the spike you die, even though more than half of the character is still touching the solid safe block (and thus technically you aren't touching the spike, since you can't fall because you are on the block).
The coins and points you rack up seem somewhat useless too. There's no incentive to collect the bigger coins over the smaller ones if only for the good feeling of getting more points that give nothing down the road.
Overall I hope there will be even more levels, I could play these type of games forever.
Thanks for playing the game and the feedback!
Your criticisms are completely valid. The issue with the spikes you described is because I am using a simple rectangle to rectangle collision detection. Hopefully I can figure out a better approximation for it. The coins don't really serve much of a purpose as you pointed out. Maybe if I invest some time into implementing a leaderboard and/or an achievements systems, there could be a better reason to collect them.
EDIT: World 2 and 3 are more challenging, so I don't think you might breeze through them as easily as world 1
The_R said:
Thanks for playing the game and the feedback!
Your criticisms are completely valid. The issue with the spikes you described is because I am using a simple rectangle to rectangle collision detection. Hopefully I can figure out a better approximation for it. The coins don't really serve much of a purpose as you pointed out. Maybe if I invest some time into implementing a leaderboard and/or an achievements systems, there could be a better reason to collect them.
EDIT: World 2 and 3 are more challenging, so I don't think you might breeze through them as easily as world 1
Click to expand...
Click to collapse
I'm done already, so I think you got the wrong impression about my retro platform games playing skills!
As I said, can't get enough levels of it.
polobunny said:
I'm done already, so I think you got the wrong impression about my retro platform games playing skills!
As I said, can't get enough levels of it.
Click to expand...
Click to collapse
Me too I need more levels
Sent from my Nexus 4
polobunny said:
I'm done already, so I think you got the wrong impression about my retro platform games playing skills!
As I said, can't get enough levels of it.
Click to expand...
Click to collapse
brewy said:
Me too I need more levels
Click to expand...
Click to collapse
I have to say thats really quick! I did not see that coming
I'll start working on new levels as soon as possible. Thanks again!
This game is really sweet I love the pixel art/retro style and the gameplay as well.
Which engine did you used to create this little piece of art?
Thanks!
Its my own little game framework, written in C++
Updated the game to v1.0.1
- Fixed a bug that causes a crash while exiting the game in some cases
- Tweaked the audio
- Message prompts don't reappear on restarts
The_R said:
Updated the game to v1.0.1
- Fixed a bug that causes a crash while exiting the game in some cases
- Tweaked the audio
- Message prompts don't reappear on restarts
Click to expand...
Click to collapse
Is this pushed automatically or manual update ? what's next with your future updates, maybe new powerups baddies etc ?
Sent from my Nexus 4
This version supports auto updates, i.e it doesn't need to be manually updated unless you've chosen that option.
Yeah, I will be adding new content to the game, but I cannot say when. I'll need some time for coming up with new ideas and implementing them.
The_R said:
This version supports auto updates, i.e it doesn't need to be manually updated unless you've chosen that option.
Yeah, I will be adding new content to the game, but I cannot say when. I'll need some time for coming up with new ideas and implementing them.
Click to expand...
Click to collapse
Absolutely Love the game!
Maybe we could use a few more worlds?
Yes, I'll be working on that shortly

[GAME][3.0+] AVION Checkpoint

Hi to all.
After almost 3 months of sleepless nights, AVION Checkpoint is finally on Google Play.
Link: https://play.google.com/store/apps/details?id=com.Company.CrazyPlane
In last version you will find new "SURVIVAL MODE" where you can fly airplane in endless level with much improved graphics.
- Steer airplane swiping up and down, hit gates in right order and avoid enemy planes and missiles.
- Double tap shoots missile on enemies
- Two fingers on screen puts airplane into automatic looping mode (you can choose in options whether to use second finger position to loop up or down or just to loop up no meter where the second finger is)
What do you think? Any ideas? Suggestions?
Thanks in advance, Ivan
Images:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Find out more about game at:
http://www.avion-checkpoint.com
Web player version (Unity3d player required):
http://www.avion-checkpoint.com/avion
Game version for older devices (Android 2.3+):
http://www.avion-checkpoint.com/avion.apk
New feature: automatic inside loop
imandic said:
Hi to all.
After almost 3 months of sleepless nights, AVION Checkpoint is finally on Google Play.
I'm not allowed to link directly to Google Play, you can find game easily by searching "Avion Checkpoint". Developer is "re:Spot".
play.google.com/store/apps/details?id=com.Company.CrazyPlane
Click to expand...
Click to collapse
There is a new update on Google Play.
Features:
Two finger touch anywhere on screen activates automatic airplane loop (if you need to find missed gate).
Gates on level 1 have a solid frame, so, it's much easier for newcomers to figure out what to do first.
With regards,
Ivan
Chages in new version
I have made a few changes in new version:
- explosions when airplane hits another plane
- new effect when airplane collects package
- status line (lives, checkpoints, time) is revamped
- new enemy airplane models
- new enemy generating script
- slower missiles on level 12
Can you please try game and send me what you think? I'm open to all suggestions and critics.
Please rate game if you like it and help me build new levels, airplane air-to-air missiles, bombs, dog-fight mod, kamikaze mod...
Thanks, Ivan
Youtube game videos: youtube.com/user/imandic/videos
Google Play link: play.google.com/store/apps/details?id=com.Company.CrazyPlane
NEW Version (lot's of new features)
I have uploaded new game version on Google Play.
List of changes:
- new script for controlling enemy airplanes
- new script for controlling missiles (both air-to-air and ground-to-air)
- added music on status screens (main menu, screen between levels) (thanks [email protected])
- changed status on top (lives are represented with small airplane sprites, level time is on left side, not so important information is under)
If you have few minutes, test game and alert me if something is wrong, I have made big changes in code.
And please, if you like game, press on Google+ Like button on Google Play, or write review. It means lot to me (and game ranking).
Link: play.google.com/store/apps/d...any.CrazyPlane
Update 2.0
New version (2.0):
- Fixed status line (time is represented with clock icon)
- Fixed menu script (now menu should look nice on all display resolutions, including HD and FullHD)
- Added inner and outer looping mode for airplane. Second touch over first one will force airplane to outer loop, secon touch under first one will force airplane to inner loop. Second touch should be over or under control touch, but anywhere on screen (even with second hand on other part of the screen)
- Changed menu music
- Changed missile sound
Next update will bring firing missiles with double touch.
Good job on the game . It fun to play and very interesting
Cool game! felt your style
Thanks guys,
I'm working hard to make this game even better.
In new version I'm planning to add achievements and online statistics (basted on device ID so you will always have info if there's someone better and faster than you are).
With regards,
Ivan, Serbia
Air to air missiles
New version (2.0.2):
Double tap anywhere on screen fires missile from airplane.
Now you can kill ugly enemies and their rockets
Rate or share info if you like game and help me develop more levels, new airplanes, more features...
AVION Checkpoint website
Find out more about game at:
www.avion-checkpoint.com
Web player version:
www.avion-checkpoint.com/avion
Game version for older devices (Android 2.3+):
www.avion-checkpoint.com/avion.apk
Online Score system
New major update: Online Score system
After finished level, you will be able to see top 10 players score and your position (if you are in top 10).
nice game mate, the controls are pretty intuitive and easy to use.
I had a problem (but maybe is my phone, which has been a bit crappy lately) when quitting....the game stopped but didn't completely quit, it remained at a black screen and i had to force the termination.
dariobrun said:
nice game mate, the controls are pretty intuitive and easy to use.
I had a problem (but maybe is my phone, which has been a bit crappy lately) when quitting....the game stopped but didn't completely quit, it remained at a black screen and i had to force the termination.
Click to expand...
Click to collapse
I'm working hard to make this game even better...Will check issue about quitting.
Thanks dariobrun.
Score board server is online...
Sorry for inconvenience, HDD broke and needed replacement (and raid1 resync)...
Highly original game dude. Excellent, possibly worth the nights you spent.
Very interesting game )
cool game!
carbonpeople said:
Highly original game dude. Excellent, possibly worth the nights you spent.
Click to expand...
Click to collapse
My dream was to make my own game...So, 3 months or 3 years, doesn't matter...Enjoying every minute programming and designing...
BTW, I got my first computer (Spectrum) 30 years ago, so, it's a long dream
Dude this is actually pretty cool it runs so smooth on my Note 3 overall I think it is a good concept and very fun for quick sessions I like the graphical style you went with! What game engine did you use and how long did it take you to make??
Arbiter7 said:
Dude this is actually pretty cool it runs so smooth on my Note 3 overall I think it is a good concept and very fun for quick sessions I like the graphical style you went with! What game engine did you use and how long did it take you to make??
Click to expand...
Click to collapse
Thanks Arbiter7.
I'm using Unity3D, some Blender for 3D shapes.
I have spent about 3 months on this game, doing 3-4 hours par day (from tutorials to actual programming), mostly at night (I have regular job, after work I'm with kids, and only spare time is when they are in bed). This is my first game, I have lots of ideas, just need to find time and resources, sky is the limit
I'm planning more features soon (like dog fight, kamikaze mod, more airplane models and handling based on model, fuel management...).
With regards, Ivan
Interesting game! I love to play this kind of game. Good luck for your app!

[GAME][2.3+] - Stellar Alien

Hey XDA-devs,
I'd like to present to you my first game, Stellar Alien! It's a super rad space adventure/shooter where you control a little alien named Starbli! He's super brave, moving and grooving to save the stars from the evil Periculum aliens. Travel through the space with your hubble, and avoid being pulled in by planet's gravitational pulls and battle against the aliens trying to destroy the stars.
Play Stellar Alien
​
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
The game has undergone a huge revamp recently, it was developed two years ago when I was 14 years old. For those devs out there wondering, I wrote the game by myself in HTML5/JavaScript. The past few weeks I've been working to improve the graphics, controls, and level design. Any feedback is appreciated! Thanks.
Looking for feedback on:
Level Diffculty. How hard is the game for you?
Performance: Is the game running like a snail on your device?
Controls: Do they feel smooth?
If you enjoyed the game, please rate on Google Play or share with your friends. It's tough finding good feedback!
Good color composition, game looks pretty nice!
Fridrian said:
Good color composition, game looks pretty nice!
Click to expand...
Click to collapse
Thanks, color is something I do focus extensively on! Try the game out when you have the time
Added more screenshots and listed specifically what I'm looking for feedback on, thanks.
Added more polish to the title screen by placing characters, Starbli, the hero, and his foe Rosso. Lookin' good?
I agree, looks very cheerful!
looks cool
vfgames said:
looks cool
Click to expand...
Click to collapse
Thanks! Here's a gif of the boss fight against Rosso:
http://gfycat.com/ImperturbableUnpleasantDuiker
schmop said:
I agree, looks very cheerful!
Click to expand...
Click to collapse
Thanks!Any ideas on how to make the game better is appreciated
Starbli sneaking up on a baddie alien. What do you guys think of the explosion animation here? Think it should be spiced up a bit more?
Cool game, the graphics is very nice! I encountered a bug on the very first "boss fight", the boss moved out of the bottom of the screen 90% of the time, I had to evade practically 0 of his shots (he just fired 5 shots or so in total)
Entangled Multiverse said:
Cool game, the graphics is very nice! I encountered a bug on the very first "boss fight", the boss moved out of the bottom of the screen 90% of the time, I had to evade practically 0 of his shots (he just fired 5 shots or so in total)
Click to expand...
Click to collapse
Thanks for playing. The enemy should have been circling around the player, what's the name of the device you were playing on?
xodene said:
Thanks for playing. The enemy should have been circling around the player, what's the name of the device you were playing on?
Click to expand...
Click to collapse
Zenfone 5
Entangled Multiverse said:
Zenfone 5
Click to expand...
Click to collapse
That's weird, I think I may have solved the problem (hard to tell since I can't duplicate the bug on my devices). If you could tell me this: Was he was circling around you and was leaving the screen at the same time? Or was he just standing still quite often and not circling?
Thanks.
Update v1.7.0c
Thanks for the feedback everyone, a new update was published to Google Play today!
Hotfix v1.7.0c:
-Implement device's back button on level select menu
-Improve boss AI in Mission 1 - Level 6
-Fix Starbli's bullets sometimes not showing
-Better gameplay experience on boss battles
Good game, nice graphic, but I have some remarks.
1) Movemant joystick was on left side center. It will be better if it will be in left bottom corner.
It would be easier to play
2) First boss was to easy. You must fly up and that all.
Good luck with your game!
Time2Code said:
Good game, nice graphic, but I have some remarks.
1) Movemant joystick was on left side center. It will be better if it will be in left bottom corner.
It would be easier to play
2) First boss was to easy. You must fly up and that all.
Good luck with your game!
Click to expand...
Click to collapse
Thanks for the feedback! It is interesting to hear that you think it would play better if the controller at the bottom of the screen. I think I'll just let the users position the control sticks in the settings, so everyone can have their own custom placement. Do you like that idea?
And by "first boss", do you mean the chase level in Mission 1 Level 4? Maybe I should make the enemy shoot more and have the player dodge asteroids coming towards them?
I think the controls needs to not have a static placement. I think stick controls work better when the game takes the first place my finger touches as the neutral placement and uses relative movement. If my finger comes up it recalculates the control upon next touch down.
meatspace said:
I think the controls needs to not have a static placement. I think stick controls work better when the game takes the first place my finger touches as the neutral placement and uses relative movement. If my finger comes up it recalculates the control upon next touch down.
Click to expand...
Click to collapse
Thanks for the feedback. I will add an option for dynamic controls in the settings.. The static controls will still be there by default, because I prefer them. If I keep getting more feedback preferring dynamic controls then they can be the default setting.
I just want to say that this game is terrific!
-The characters and the environment are simple yet vibrant!
- The controls are smooth.
-There is a little story to it, which I find rare and refreshing in these simple mobile games.
-And there is actual Dialog! Dialog which isn't bad by the way.
There was a bit of a learning curve' but once I got past it things got a lot better.
My only bug was that the game crashed twice, earlier in the game. That could've just been my phone though.
Over all great first game:good: did you do it all on your own?

[GAME][2.3+] Atomic - Micromanage your universe

Hi. Here's a game i've been working on (and actually playing myself): Atomic. It's a space themed micromanagement tapping gaming. I took the basic fun game mechanics from the classic adventure capitalist experience, but gave the overall game some purpose and random events that shake things up. The goal is to attain the most atoms in your multi-verse.
Features:
- Space micromanagement
- Achievements
- Global Ranking
- Universe badge completely unique to your multi-verse
- Multi-platform (start on mobile, continue on PC or vice-versa)
- 100% optional in-app purchases
- Black holes...because they mix everything up!
Screenshots:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
More Screenshots:
*NOTE* - You can play the entire game without spending any money on in-app purchases. They are completely optional and are only included to speed up development of your universe (and also help development of the game).
Download:
Google Play Store
bump
Another bump. Also:
Updated to 1.1 - Looped BGM and added support for Android 2.3 and up.
I installed it, but it is VERY slow and freezes on the 8 word screen. 2 minuites later, Tap this to create atoms popped up over the 8 word screen. then a disclaimer popped up. tapped that and the atom screen came up again minus the opening screen. I tapped the atom and it sat there for a bit. Now my screen says: ATOMS: 1
...and just sits there.
I don't really get the point of this game. I'm pushing the elements but I don't know what I can do with them. Also what's with the dark energy and matter? I can tap the carbon 300 times to get this new thing and then what? And what's with the atoms? What can you do with that? I'm kinda confused
It's a tapping game just like AdVenture Capitalist. Except instead of collecting money, you're collecting Atoms. In this game, you create new levels and elements by making previous ones. More atoms allow more of the elements to be created per tap.
The dark energy is the overall lifespan of your universe. When that runs out, you wont be able to do anything with your universe. So the goal is to keep it from running out, while still being able to collect more Atoms. The Dark Matter is strictly for players who want to speed up the game by buying Dark Matter to convert directly to the elements or other levels (or worm holes). You tap the elements to collect as much as you can, then it unlocks other levels (this game was built for people who knew about the tapping mechanic of AdCap but got bored of it, for people who haven't played with that gaming mechanic before I will providing an in-game tutorial of all the little cute things).
Once you get to black holes, that's when tapping other levels becomes automatic.
ozzyzorda said:
I installed it, but it is VERY slow and freezes on the 8 word screen. 2 minuites later, Tap this to create atoms popped up over the 8 word screen. then a disclaimer popped up. tapped that and the atom screen came up again minus the opening screen. I tapped the atom and it sat there for a bit. Now my screen says: ATOMS: 1
...and just sits there.
Click to expand...
Click to collapse
The only glitch is you tapping ahead before agreeing to the 8 word password screen (in an update i'm going to prevent anyone from being able to make that mistake). Just simply restart, and tap the atoms. Tap the word that says "ATOMS" and keep building them to create and unlock more things.
It's not bad at all. Well done!
qberty said:
It's a tapping game just like AdVenture Capitalist. Except instead of collecting money, you're collecting Atoms. In this game, you create new levels and elements by making previous ones. More atoms allow more of the elements to be created per tap.
The dark energy is the overall lifespan of your universe. When that runs out, you wont be able to do anything with your universe. So the goal is to keep it from running out, while still being able to collect more Atoms. The Dark Matter is strictly for players who want to speed up the game by buying Dark Matter to convert directly to the elements or other levels (or worm holes). You tap the elements to collect as much as you can, then it unlocks other levels (this game was built for people who knew about the tapping mechanic of AdCap but got bored of it, for people who haven't played with that gaming mechanic before I will providing an in-game tutorial of all the little cute things).
Once you get to black holes, that's when tapping other levels becomes automatic.
Click to expand...
Click to collapse
I get it now, pretty nice! I like the design of it btw. But how do you prevent the dark energy from decreasing?
Well, the glitch is that it was taking forever for any new menu to come up. After about 15 mins. of waiting it finally started working properly. I was tapping the ATOM like you said, but nothing was happening.
I like the app. A little slow in progressing for my taste, but it's definitely got promise. I also received an error while trying to back out of the app. When I restore WiFi functionality to my phone, I will post the screenshot here.
ozzyzorda said:
Well, the glitch is that it was taking forever for any new menu to come up. After about 15 mins. of waiting it finally started working properly. I was tapping the ATOM like you said, but nothing was happening.
I like the app. A little slow in progressing for my taste, but it's definitely got promise. I also received an error while trying to back out of the app. When I restore WiFi functionality to my phone, I will post the screenshot here.
Click to expand...
Click to collapse
Yeah the pacing is a bit slow, but for those that keep going, it rewards you for the patience. Backing out makes it attempt to save a backup online in the cloud (so if you're not connected to the internet, than it won't be able to backup your data). The next time you start it up will retry the same thing and back it up.
The speed problem you have is probably because you don't have a valid internet connection (which isn't required, but yeah, blocks some stuff like ranking etc..).
bumpski
bump + updated
last bump before I let this thread get buried.

[GAME][RACING][2.3+] Traffic Race 3D 2 - Race Online

Hi there!
Check out our latest game: Traffic Race 3D 2
FUN DRIVING & RACING
This game is a mixture of arcade racing and casual driving on open tracks with support for Online Races. No more re-spawns when you hit the race track border. Go crazy and find the fastest route on each track.
We also have Endless tracks for people who like Endless runners
Try it on Android or Windows Phone & Windows
Please provide a rating or even better a review
Check out our trailer
Feel free to provide feedback and suggestions about improvements.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Here is a short race with a dude I had. Ok I'm using Windows here but the experience is the same on the phone
https://www.youtube.com/watch?v=tXQWQYphtvg&feature=youtu.be
( I will tell you a joke while you waiting online player ) LOL
Anyway I did't find online players !
graphics need a lot improvement!
your car can't get damage !!!!
I don't like it
halibil said:
( I will tell you a joke while you waiting online player ) LOL
Anyway I did't find online players !
graphics need a lot improvement!
your car can't get damage !!!!
I don't like it
Click to expand...
Click to collapse
Hey Halibil
Thanks for taking the time to try Traffic Race 3D 2 and also that you provided feedback
Finding online players is sometimes easy and sometimes harder. 600 people played Traffic Race 3D 2 and most of them waited for around 30s but of course it depends on your timezone, if you help us get more players then it will be easier to find online matches
The graphics is something we want to improve but we also want to it to work on older devices so we need to find a better balance.
What did you think about the rest of the game? How can we make it even better so you like it?
PS Don't forget to write a review even if you decide to give it 1 star.
I'm happy to let you know that Traffic Race 3D 2 has received a new major update with support for 4 players online If all goes well we can even push it to 6 in the future. All cars has been tweaked for better performance and controls. Check it out and take it for a spin!
Race against 6 people online!!!
Yes this game is still alive
Sorry about the lack of updates and posts, been busy working on this update.
In this update I’ve added support for up to 6 players online which is enough to cause proper mayhem which is the goal!
A new endless level with traffic in 2 directions is included and I’m working on a single lane endless level too.
Take the new car for a ride while you’re at it!
Here is the rest of the news in this update:
v1.6.1
* New Feature: Added support for 6 simultaneous players in online races
* New Feature: Added new Endless Free way level with 2 lanes and two way traffic.
* New Feature: Added push notifications.
* Improved: Car damage is active on regular races too now.
* Improved: New AI cars.
* Improved: Increased AI speed on Endless levels.
* Improved: Made the game harder to complete = more stars are required for levels after level #4.
* Bug: Fixed Resize issue on larger screens on other games screen.
What engine do you use?
olegwebs said:
What engine do you use?
Click to expand...
Click to collapse
I'm using Unity, totally happy with it and works well on lots of platforms.
Wohoo!
New update available with new Endless level
Give it a try!
https://play.google.com/store/apps/details?id=com.casualgames.nu.TrafficRace3D2
Looks nice, but cars are not real. You should definitely work on better-looking cars.
Keep it up!
rganeyev said:
Looks nice, but cars are not real. You should definitely work on better-looking cars.
Keep it up!
Click to expand...
Click to collapse
Thanks @rganeyev. It's always hard to be able to get nice crisp graphics and to be able to run it on low end devices. I'll see what can be done in the future.
PS did you leave a review of the game? Would appreciate it a lot if you did!
dweebster said:
Thanks @rganeyev. It's always hard to be able to get nice crisp graphics and to be able to run it on low end devices. I'll see what can be done in the future.
PS did you leave a review of the game? Would appreciate it a lot if you did!
Click to expand...
Click to collapse
I also make racing games and I know your pain, bro
I just finished Street Driver: Traffic Racing. In this game I had to store a lot of visual data in vertex color to keep balance between nice look and good performance.
Let me know if you need any help.
P.S. Yep, your game deserves 5 stars
Do something with smoothing groups of car meshes, anyway nice game!
Good game ..??

Categories

Resources