[GAME][2.3+] - Stellar Alien - Android Apps and Games

Hey XDA-devs,
I'd like to present to you my first game, Stellar Alien! It's a super rad space adventure/shooter where you control a little alien named Starbli! He's super brave, moving and grooving to save the stars from the evil Periculum aliens. Travel through the space with your hubble, and avoid being pulled in by planet's gravitational pulls and battle against the aliens trying to destroy the stars.
Play Stellar Alien
​
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The game has undergone a huge revamp recently, it was developed two years ago when I was 14 years old. For those devs out there wondering, I wrote the game by myself in HTML5/JavaScript. The past few weeks I've been working to improve the graphics, controls, and level design. Any feedback is appreciated! Thanks.
Looking for feedback on:
Level Diffculty. How hard is the game for you?
Performance: Is the game running like a snail on your device?
Controls: Do they feel smooth?
If you enjoyed the game, please rate on Google Play or share with your friends. It's tough finding good feedback!

Good color composition, game looks pretty nice!

Fridrian said:
Good color composition, game looks pretty nice!
Click to expand...
Click to collapse
Thanks, color is something I do focus extensively on! Try the game out when you have the time

Added more screenshots and listed specifically what I'm looking for feedback on, thanks.

Added more polish to the title screen by placing characters, Starbli, the hero, and his foe Rosso. Lookin' good?

I agree, looks very cheerful!

looks cool

vfgames said:
looks cool
Click to expand...
Click to collapse
Thanks! Here's a gif of the boss fight against Rosso:
http://gfycat.com/ImperturbableUnpleasantDuiker

schmop said:
I agree, looks very cheerful!
Click to expand...
Click to collapse
Thanks!Any ideas on how to make the game better is appreciated

Starbli sneaking up on a baddie alien. What do you guys think of the explosion animation here? Think it should be spiced up a bit more?

Cool game, the graphics is very nice! I encountered a bug on the very first "boss fight", the boss moved out of the bottom of the screen 90% of the time, I had to evade practically 0 of his shots (he just fired 5 shots or so in total)

Entangled Multiverse said:
Cool game, the graphics is very nice! I encountered a bug on the very first "boss fight", the boss moved out of the bottom of the screen 90% of the time, I had to evade practically 0 of his shots (he just fired 5 shots or so in total)
Click to expand...
Click to collapse
Thanks for playing. The enemy should have been circling around the player, what's the name of the device you were playing on?

xodene said:
Thanks for playing. The enemy should have been circling around the player, what's the name of the device you were playing on?
Click to expand...
Click to collapse
Zenfone 5

Entangled Multiverse said:
Zenfone 5
Click to expand...
Click to collapse
That's weird, I think I may have solved the problem (hard to tell since I can't duplicate the bug on my devices). If you could tell me this: Was he was circling around you and was leaving the screen at the same time? Or was he just standing still quite often and not circling?
Thanks.

Update v1.7.0c
Thanks for the feedback everyone, a new update was published to Google Play today!
Hotfix v1.7.0c:
-Implement device's back button on level select menu
-Improve boss AI in Mission 1 - Level 6
-Fix Starbli's bullets sometimes not showing
-Better gameplay experience on boss battles

Good game, nice graphic, but I have some remarks.
1) Movemant joystick was on left side center. It will be better if it will be in left bottom corner.
It would be easier to play
2) First boss was to easy. You must fly up and that all.
Good luck with your game!

Time2Code said:
Good game, nice graphic, but I have some remarks.
1) Movemant joystick was on left side center. It will be better if it will be in left bottom corner.
It would be easier to play
2) First boss was to easy. You must fly up and that all.
Good luck with your game!
Click to expand...
Click to collapse
Thanks for the feedback! It is interesting to hear that you think it would play better if the controller at the bottom of the screen. I think I'll just let the users position the control sticks in the settings, so everyone can have their own custom placement. Do you like that idea?
And by "first boss", do you mean the chase level in Mission 1 Level 4? Maybe I should make the enemy shoot more and have the player dodge asteroids coming towards them?

I think the controls needs to not have a static placement. I think stick controls work better when the game takes the first place my finger touches as the neutral placement and uses relative movement. If my finger comes up it recalculates the control upon next touch down.

meatspace said:
I think the controls needs to not have a static placement. I think stick controls work better when the game takes the first place my finger touches as the neutral placement and uses relative movement. If my finger comes up it recalculates the control upon next touch down.
Click to expand...
Click to collapse
Thanks for the feedback. I will add an option for dynamic controls in the settings.. The static controls will still be there by default, because I prefer them. If I keep getting more feedback preferring dynamic controls then they can be the default setting.

I just want to say that this game is terrific!
-The characters and the environment are simple yet vibrant!
- The controls are smooth.
-There is a little story to it, which I find rare and refreshing in these simple mobile games.
-And there is actual Dialog! Dialog which isn't bad by the way.
There was a bit of a learning curve' but once I got past it things got a lot better.
My only bug was that the game crashed twice, earlier in the game. That could've just been my phone though.
Over all great first game:good: did you do it all on your own?

Related

[GAME][2.2+] Jack N' Jill - A retro one button platformer

Jack N' Jill is a retro one button platformer. Help Jack find his way to Jill in 60 levels spanning over 3 different landscapes.
You control Jack only by tapping the screen and performing moves like jumps and wall jumps. The game has retro music and monochrome pixel art graphics which were a characteristic of the class gameboy era games. So if you enjoy those kind of games, you will like Jack N' Jill too.
Screenshots:
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Google Play Store link: https://play.google.com/store/apps/details?id=rnarang.android.games.jacknjill
Hope you all enjoy playing the game! Thanks!
Here's a video of the game:
Just downloaded this and its great have you thought about adding a tiny bit colour to it on certain things like the coins etc and I thought it would be an easy game but I was surprised how tricky it got a few levels in lol great work this should do good I think also rated it on gplay too
Sent from my Nexus 4
Thanks! I am glad you liked the game!
I did get that suggestion from 2 - 3 other people too, but I decided not to because I thought it might end up making the game look a bit odd.
Started playing and next thing I know, BAM, I'm at world 2. Loving this little game, it's well done and the retro style is well emulated.
There's a few annoying little quirks though, such as when there's let's say a block then right after a forward pointing spike in the same row (ground level), if you barely walk over the spike you die, even though more than half of the character is still touching the solid safe block (and thus technically you aren't touching the spike, since you can't fall because you are on the block).
The coins and points you rack up seem somewhat useless too. There's no incentive to collect the bigger coins over the smaller ones if only for the good feeling of getting more points that give nothing down the road.
Overall I hope there will be even more levels, I could play these type of games forever.
Thanks for playing the game and the feedback!
Your criticisms are completely valid. The issue with the spikes you described is because I am using a simple rectangle to rectangle collision detection. Hopefully I can figure out a better approximation for it. The coins don't really serve much of a purpose as you pointed out. Maybe if I invest some time into implementing a leaderboard and/or an achievements systems, there could be a better reason to collect them.
EDIT: World 2 and 3 are more challenging, so I don't think you might breeze through them as easily as world 1
The_R said:
Thanks for playing the game and the feedback!
Your criticisms are completely valid. The issue with the spikes you described is because I am using a simple rectangle to rectangle collision detection. Hopefully I can figure out a better approximation for it. The coins don't really serve much of a purpose as you pointed out. Maybe if I invest some time into implementing a leaderboard and/or an achievements systems, there could be a better reason to collect them.
EDIT: World 2 and 3 are more challenging, so I don't think you might breeze through them as easily as world 1
Click to expand...
Click to collapse
I'm done already, so I think you got the wrong impression about my retro platform games playing skills!
As I said, can't get enough levels of it.
polobunny said:
I'm done already, so I think you got the wrong impression about my retro platform games playing skills!
As I said, can't get enough levels of it.
Click to expand...
Click to collapse
Me too I need more levels
Sent from my Nexus 4
polobunny said:
I'm done already, so I think you got the wrong impression about my retro platform games playing skills!
As I said, can't get enough levels of it.
Click to expand...
Click to collapse
brewy said:
Me too I need more levels
Click to expand...
Click to collapse
I have to say thats really quick! I did not see that coming
I'll start working on new levels as soon as possible. Thanks again!
This game is really sweet I love the pixel art/retro style and the gameplay as well.
Which engine did you used to create this little piece of art?
Thanks!
Its my own little game framework, written in C++
Updated the game to v1.0.1
- Fixed a bug that causes a crash while exiting the game in some cases
- Tweaked the audio
- Message prompts don't reappear on restarts
The_R said:
Updated the game to v1.0.1
- Fixed a bug that causes a crash while exiting the game in some cases
- Tweaked the audio
- Message prompts don't reappear on restarts
Click to expand...
Click to collapse
Is this pushed automatically or manual update ? what's next with your future updates, maybe new powerups baddies etc ?
Sent from my Nexus 4
This version supports auto updates, i.e it doesn't need to be manually updated unless you've chosen that option.
Yeah, I will be adding new content to the game, but I cannot say when. I'll need some time for coming up with new ideas and implementing them.
The_R said:
This version supports auto updates, i.e it doesn't need to be manually updated unless you've chosen that option.
Yeah, I will be adding new content to the game, but I cannot say when. I'll need some time for coming up with new ideas and implementing them.
Click to expand...
Click to collapse
Absolutely Love the game!
Maybe we could use a few more worlds?
Yes, I'll be working on that shortly

[GAME][2.3+] Dodgy Space Ship

Hi there,
I've been on XDA for a long time, but today I'm excited to show you guys something I've done from ground up, which wouldn't be possible without all sorts of people who inspired me to learn and develop on this forum ! @laufersteppenwolf big thanks !
After learning basics of Java and LibGDX framework I started a project which would test what I've learned. As the result, Dodgy Space Ship was born. My limited set of skills and even more limited time (finishing school, finals...) made this game simple but entertaining. I hope My inspiration was Endless Arcade Tapper genre, which I think is perfectly suited to mobile gaming in cases where you have just a bit of time free. So here it is!
Dodgy Space Ship
​
In Dodgy Space Ship player has to tap the screen in order to change the direction in which ship is moving. Asteroids will be flying down to you with different speeds and angles, your job is to plan ahead and be in a safe place. When you set your highscore, you can send it to Google Game Services to post them on a Leaderboard. You also unlock various achievements. Everything in the game , even stars in background, is randomly generated !
https://play.google.com/store/apps/details?id=com.mygdx.flappyspaceship.android
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App is totally free without any In-app purchases. So if you would want to show you support, I'd be very thankful for rating the game in Play Store and/or this thread !
Please share your ideas what could be improved. Thanks !
The most addictive game I played in a long time! A lot of fun.
Just two minor complains: Why can't I see my score after a round? It just goes directly back into the main menu. Also, the interestial ads popup to often. Quite annoying.
Besides that, awesome game!
BrokenFun said:
The most addictive game I played in a long time! A lot of fun.
Just two minor complains: Why can't I see my score after a round? It just goes directly back into the main menu. Also, the interestial ads popup to often. Quite annoying.
Besides that, awesome game!
Click to expand...
Click to collapse
Thank you for your feedback !
Well, I've planned it to show high score screen when you beat your high score only. Should I show user score on a special screen after each round ? Or show "Last score" in main menu beside high score. What do you think?
About the ads, they're bugged somewhat, I'm already fixing them now
FunkyRasta said:
Thank you for your feedback !
Well, I've planned it to show high score screen when you beat your high score only. Should I show user score on a special screen after each round ? Or show "Last score" in main menu beside high score. What do you think?
About the ads, they're bugged somewhat, I'm already fixing them now
Click to expand...
Click to collapse
Well after I failed I wanna see how far I've come. Quite dissapointing if it just skips back to the main menu.
BrokenFun said:
Well after I failed I wanna see how far I've come. Quite dissapointing if it just skips back to the main menu.
Click to expand...
Click to collapse
Your wish has been fulfilled There's now screen with your score after each fail and there will be an interstitial ad only ONCE Update is pushed to Play Store, you should get an update notification in few hours or minutes.
EDIT: @BrokenFun updated APK made it to the Google Play. I hope now it is OK, thanks for your 5 starts
Who dares mentioning meh?!?
Nice work man, really enjoy being your tester And no worries, I'll always find something to keep you busy improving your app, just like you did with my kernel
Noice, I'll check this out when I finish testing my new ROM build
Very interesting Art style. Good job man.
That pixel graphics is so cool it's like I'm playing some SEGA game 10 years old
Great work. My game crashed a couple of times when I got hit by an asteroid, but other than that, I had fun.
It's still not perfectly polished, but I can see there big potential , good luck.
Nice little game, although a bit too simple. Would be nice to see more obstacles to avoid other than just asteroids. Things like planets, blackholes, whatever you can come up with. Keep improving the game and adding more polish it'll be a nice time waster.
SolarRiftStudios said:
Great work. My game crashed a couple of times when I got hit by an asteroid, but other than that, I had fun.
Click to expand...
Click to collapse
This should be fixed now ! Wait for the update notificatiom from google play
Guys, quick question. Would some 8 bit music in the background be nice ? Like this https://soundcloud.com/eric-skiff/ascending
Also, would it be nice to have an alien spaceship fly down straight down on your position sometime ? Or maybe shooting down at you?
FunkyRasta said:
Guys, quick question. Would some 8 bit music in the background be nice ? Like this https://soundcloud.com/eric-skiff/ascending
Also, would it be nice to have an alien spaceship fly down straight down on your position sometime ? Or maybe shooting down at you?
Click to expand...
Click to collapse
i usually turn sound off anyway... a toggle would be nice if music were implemented.
speaking of guns, a little laser or missile or something would be nice to have on the player end of things. especially if there's other shooting going on...
FunkyRasta said:
Guys, quick question. Would some 8 bit music in the background be nice ? Like this https://soundcloud.com/eric-skiff/ascending
Also, would it be nice to have an alien spaceship fly down straight down on your position sometime ? Or maybe shooting down at you?
Click to expand...
Click to collapse
Any music would help a game's experience. Maybe add some more sound effects too? I did sound effects more in my game and it really made the animations come alive. I recommend trying it.
xodene said:
Any music would help a game's experience. Maybe add some more sound effects too? I did sound effects more in my game and it really made the animations come alive. I recommend trying it.
Click to expand...
Click to collapse
bigsupersquid said:
i usually turn sound off anyway... a toggle would be nice if music were implemented.
speaking of guns, a little laser or missile or something would be nice to have on the player end of things. especially if there's other shooting going on...
Click to expand...
Click to collapse
So here it is I will try to add music and some sounds maybe, with an option screen to turn them off Thanks a lot
Missile and shooting thingies will be harder, let's see what I can do.
Ok guys @bigsupersquid @xodene , promised update is here !
I've added music in main menu, "swooosh" sound effect when passing asteroid and crash jingle. Also added pause/settings menu where you can enable/disable sounds or/and music. I've decided to keep music menu-only. Do you think it is OK ?
FunkyRasta said:
Ok guys @bigsupersquid @xodene , promised update is here !
I've added music in main menu, "swooosh" sound effect when passing asteroid and crash jingle. Also added pause/settings menu where you can enable/disable sounds or/and music. I've decided to keep music menu-only. Do you think it is OK ?
Click to expand...
Click to collapse
nice. holds to the 8bit theme well.
Good job! Just rated it five starts:good:

[GAME] [2.2+] Catch the Dots. Its time to test your reaction and attention skills! v1

Hello there! Here’s our first android game Catch the Dots. It is for Android and based on reactions and attention skills! The game is about.... Right! Catching dots! Catch the Dots provides fun and easy gameplay with continiously increasing difficulty. It can also improve player’s skills and provides a challange for all players along the world.
Catch the Dots features:
Unique gameplay, with easy 1-tap controls.
Dots-style minimalistic graphics. Everybody likes that
Customization system that can change the whole game design.
Google Service's leaderboards and achievements integration, which allow you to fight for the title of the Best Player.
No in-app purchases. Lets say “NO” to PayToWin.
You can find game here:
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Looking for any feedback)
I think this game is going to get big because it feels like a really slick app, the animations are very smooth along with the gameplay and the UI is very clean. The game is pretty fun and has an addicting feel to it I recommend this game to anyone.
Nice, love the new concept!
Arbiter7 said:
I think this game is going to get big because it feels like a really slick app, the animations are very smooth along with the gameplay and the UI is very clean. The game is pretty fun and has an addicting feel to it I recommend this game to anyone.
Click to expand...
Click to collapse
Thank you) I hope people will like it as I like xD We will start making IOS version soon also)
FirstForFun said:
Nice, love the new concept!
Click to expand...
Click to collapse
Missed your post, Thank you)
interesting approach
Ushkalka Mob said:
interesting approach
Click to expand...
Click to collapse
Thanks for your feedback)
Still looking for your feedback :3
This will be one of best games.
cocleu said:
This will be one of best games.
Click to expand...
Click to collapse
Thanks) Best words for any game developer)
Wow, this game is really nice! Smooth animations work really good with flat minimalistic design. And it is very additive as well. I spent about 20 minutes, my highscore is 68 The only thing I want to see in future updates is some kind of indication about my position in the leaderboard.
Heracleitus said:
Wow, this game is really nice! Smooth animations work really good with flat minimalistic design. And it is very additive as well. I spent about 20 minutes, my highscore is 68 The only thing I want to see in future updates is some kind of indication about my position in the leaderboard.
Click to expand...
Click to collapse
Thanks for advice) Nice idea! We will look through it.
What do you think about beating top highscore?)
PerfectOval said:
What do you think about beating top highscore?)
Click to expand...
Click to collapse
Well, I don't know, your game is actually addicting, I already spent more time in it than I want to admit. My score is now 97, and there is a long way from 97 to 213 (it is top highscore at the moment). I notices one thing while I was playing. When you are using one of top tier skins, icons on the dots made game harder. But I gues it is ok as people who use this skins already have some skill. By the way, for the Russian translation you guys deserve additional спасибо. Looking forward for updates, thanks for great game and good luck!
Heracleitus said:
Well, I don't know, your game is actually addicting, I already spent more time in it than I want to admit. My score is now 97, and there is a long way from 97 to 213 (it is top highscore at the moment). I notices one thing while I was playing. When you are using one of top tier skins, icons on the dots made game harder. But I gues it is ok as people who use this skins already have some skill. By the way, for the Russian translation you guys deserve additional спасибо. Looking forward for updates, thanks for great game and good luck!
Click to expand...
Click to collapse
Thanks for warm words) We are currently making a new update with a very interesting feature! I hope you will enjoy it.
Awesome game
I like all the little details in this game, like the circle getting bigger over time and the changing background color after you collected 50 balls. Also, it's great that you get "coins" to unlock other color combinations.
Suggestions: I think the game needs a pause button during gameplay - just think you suddenly have to stop in a train, you don't want to loose all your progress. Maybe you could also add some optional background music.
One bug that occurred occasionally: when I pressed the replay-button instantly after finishing a game, the coin display showed a value which was higher than what I really collected (e.g. showing 10 coins when I only collected 9 by having 7 before and getting 20 points). When I do a suicide then, the display in the menu shows the correct value ("9"), so it's not a bug which gives you a benefit but only a display bug.

[GAME][4.0+] The Tower of Egbert - Enchanted Physics Construction

UPDATE
I'm currently working on a greatly enhanced edition of The Tower of Egbert for both Android and iOS. If you're interested please continue to my latest post in this thread. I've just started the final beta testing phase, it’s open to anyone!
/UPDATE
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A very short gameplay description:
“The Tower of Egbert” is a physics-based tower building game with a magic twist*.
Unlike in all the other building games I know of, you’re not restricted to using only a few elements to create a rather unspectacular building. Instead you may use several thousand blocks (bricks, arcs, roofs, deco items, …) to build quite impressive towers and discover interesting areas as you grow it towards the endless vastness of space.
You’ll have to fight gravity, winds, falling rocks, and other dangers on your way up.
Build the greatest tower ever and see if your tower can stand the test of time!
*you can build freely until you reach a certain height and activate the physics simulation. After a few seconds Egbert the Sorcerer will come to your aid and enchant/fix all the blocks built so far to ensure you can continue building safely
For more information please check out:
Facebook: https://www.facebook.com/Giggly-Mill-Productions-741725465944666
Twitter: https://twitter.com/GigglyMill
Homepage: www.gigglymill.com
I really hope you’ll enjoy the game!
Cheers,
Habakuk
Requested [emoji106] [emoji106]
Thanks for your interest in the game, you've been added to the list of testers!
I've edited the original post to reflect the game's transition from the Alpha- to the open Beta-testing state (no need for joining requests anymore) so that I don't have to create a new thread for the same topic.
As stated above, the game is fully functional already, I just want to see if people are enjoying it.
hm, got the message
"We're sorry, the requested URL was not found on this server." when try to open googla play page
what's going wrong?
DooDaaPlay said:
hm, got the message
"We're sorry, the requested URL was not found on this server." when try to open googla play page
what's going wrong?
Click to expand...
Click to collapse
Hi, in my experience it can take some time for the Google servers to recognize you as a tester. Hopefully it should work by now, could you please try again?
i want to try this ...
I've tested this game on Nexus 5 with Marshmallow with high quality graphics - in this case I would be glad to see a bit more fluent animations. Another suggestion might be support for gesture navigation in menu - like changing the worlds with a swipe, not just buttons. But I have to admit, these are just tiny negatives that don't hurt overall great experience and the whole idea. Thanks for The Tower of Egbert, it has become one of the three games on my phone
Habakuk II said:
Hi, in my experience it can take some time for the Google servers to recognize you as a tester. Hopefully it should work by now, could you please try again?
Click to expand...
Click to collapse
oh, ok, thanks
i'll try it tomorrow, no enough time today,
@jett_daryl nice to hear that - do you have any problems downloading it?
Salkrikaltor said:
I've tested this game on Nexus 5 with Marshmallow with high quality graphics - in this case I would be glad to see a bit more fluent animations. Another suggestion might be support for gesture navigation in menu - like changing the worlds with a swipe, not just buttons. But I have to admit, these are just tiny negatives that don't hurt overall great experience and the whole idea. Thanks for The Tower of Egbert, it has become one of the three games on my phone
Click to expand...
Click to collapse
A big thank you for trying my game and for the feedback also! I'm glad you like it and I hope it can live up to your expectations and earn a permanent spot on your phone I know the game is a little demanding (unfortunately) performance-wise. That is mainly a result of the high resolution textures I had to use to allow for a huge zooming range.
Habakuk II said:
@jett_daryl nice to hear that - do you have any problems downloading it?
Click to expand...
Click to collapse
no problem in downloading and installing ..
easy to download and install ..
Hi,
it's interesting game, thanks ang gl
i've tested it on Xperia Arc s lt18i.
everything was ok, as for gameplay only one thing was not convenient for me - "brick type" buttons looks too small, and sometimes when i tried to change brick type - new brick appears and falling down so, i guess it make sense to enlarge buttons and avoid space between them
DooDaaPlay said:
Hi,
it's interesting game, thanks ang gl
i've tested it on Xperia Arc s lt18i.
everything was ok, as for gameplay only one thing was not convenient for me - "brick type" buttons looks too small, and sometimes when i tried to change brick type - new brick appears and falling down so, i guess it make sense to enlarge buttons and avoid space between them
Click to expand...
Click to collapse
Sorry, I somehow missed your reply Thanks for your feedback! As for the buttons: they are actually larger than they appear (transparent background) and they are almost adjacent to each other so I guess you must have been unlucky hitting exactly the tiny gap between the buttons.
"The Tower of Egbert" has officially been released! I simply edited the original post instead of creating a new thread.
For those of you that have already tried the game during the Alpha/Beta: a lot has changed since then (and the game got a lot easier - only 2 seconds instead of 5 for the timer), so you might wan't to give it another shot It's also possible to rate the game now, I would be glad if you supported me once more!
Interesting
Very interesting and original gameplay, nice work.
kalabazan said:
Very interesting and original gameplay, nice work.
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Click to collapse
Thanks, I'm glad that you like the gameplay - and not only the looks
Loved your game. Nice game design and gameplay.
Really good work!
Thanks again for all the support! If you're looking for something interesting to do this week and want to win some nice stuff - I've started the first “Tower of the Week” challenge!
Whoever uploads a picture of his or her tower to my homepage (Upload Tower | Giggly Mill Productions) has a chance to win 1 out of 5 keys for the “Unlimited Deco Item” package in the game - it doesn't matter how your tower looks, don't be shy.
Also there will be one single tower that will be announced the “Tower of the Week”.
It will be displayed permanently in the Hall of Fame (Hall of Fame | Giggly Mill Productions). Additionally the winner can choose between a key for the premium version of the game (ads away, unlimited deco, and all worlds unlocked) and a letter with 36 handmade magnetic blocks that can be used on magnetic surfaces (I use them as fridge magnets as you can see on the photos).
This first challenge will stop on Sunday the 28th of February 23:59 CET. I will announce the winners on the day after - if there are some entries of course
Have fun!
Cool game. Like it.

[GAME][FREE][2.3.1+] HFB - Champions League 2016

HFB - Champions League 2016
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Everything is realistic: the stadium, the ball, the 32 teams, the players, the supporters ...
You'll feel the champions league enthusiasm.
The game works great on any device (phone, tablet), resolution, aspect ratio.
New groups ! new Teams ! new players!
Each team is represented by one of it's best players (mostly a forwarder).
There are two modes : Exhibition match and Competition mode (champions league).
The ball effects are more realistic than ever: adjusted bounciness ...
The players faces are more realistic , you'll recognize any player without his name, (only if you're not a real football fan).
The supporters will surprise you with their banners (So don't let them down !).
The atmosphere of the match and the cheers of the supporters will take you into the game.
Amazing gameplay !
High quality graphics.
SCREENSHOTS:
DOWNLOAD from Google PLAY:
HFB - Champions League 2016 (Google Play)
I would really appreciate a good rating and review
​
Many users are complaining about the difficulty, what do you think guys ?
oh! You did a great job! This is really impressive
ilyasfut said:
Many users are complaining about the difficulty, what do you think guys ?
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Very good game.. Don't know about others, but not for me at least..
spirulina said:
oh! You did a great job! This is really impressive
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Happy to hear that.
Thank you so much.
rahulbarai said:
Very good game.. Don't know about others, but not for me at least..
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Thank you,
That's what I was thinking too, it's a challenging game, but people nowadays give up so fast.
By the way, I've added the possibility to select difficulty level (the highest level is harder than the actual one) , I'll publish it very soon.
ilyasfut said:
Happy to hear that.
Thank you so much.
Thank you,
That's what I was thinking too, it's a challenging game, but people nowadays give up so fast.
By the way, I've added the possibility to select difficulty level (the highest level is harder than the actual one) , I'll publish it very soon.
Click to expand...
Click to collapse
I have two suggestions:
1. Change the spelling of 'EXHEBITION' to 'EXHIBITION' in startup menu.
2. Once opponent get past there is no option for turning back and defending. If possible please add this. It would be more interesting if the player could turn around and rotate.
Think about it...
Thank you.
rahulbarai said:
I have two suggestions:
1. Change the spelling of 'EXHEBITION' to 'EXHIBITION' in startup menu.
2. Once opponent get past there is no option for turning back and defending. If possible please add this. It would be more interesting if the player could turn around and rotate.
Think about it...
Thank you.
Click to expand...
Click to collapse
Thank you :good: , I really didn't notice that mistake .
And for the second idea, if you mean when the ball is behind the opponent he scores an own goal, I've already fixed this problem and I'm just waiting a problem with Google to be solved, and I'll upload the new update (ball settings adjusted, more intelligent IA, difficulty levels and some minor bugs). If you meant something else please explain a bit more.
ilyasfut said:
Thank you :good: , I really didn't notice that mistake .
And for the second idea, if you mean when the ball is behind the opponent he scores an own goal, I've already fixed this problem and I'm just waiting a problem with Google to be solved, and I'll upload the new update (ball settings adjusted, more intelligent IA, difficulty levels and some minor bugs). If you meant something else please explain a bit more.
Click to expand...
Click to collapse
Good to know that, if ball settings becomes more intelligent then it will become more difficult and also more interesting..
I meant to say previously that if possible add option to turn the player 180 degrees, so it can turn around and run after the opponent player to defend once he get past him. To be exact player faces right bar post and opponent faces left bar post at the moment. Player move forward and backward facing the right bar post in front of him vice versa for opponent. It would be better if player can be turned or rotated to face towards his own bar post and run after opponent instead of backtracking facing opposite direction.
Nice idea for a game. I found a few problems with controls. Sometimes I've been pressing the buttons to move and they don't seem to trigger. A few times as I was jumping, I got stuck on the opponents head and couldn't move or jump from there. Left standing on his head while he runs and scores. A few times, the opponent got stuck in/half beneath the floor and slightly below the level of the player. He then just moves forward in a kind of glitchy way but doesn't jump. On the odd occasion, the opponent seemed to bump into my player and sort of walk over him without having to jump. Seems like there might be a couple of collision issues but definitely a bit of fun and with a few tweaks could be quite popular.
rahulbarai said:
Good to know that, if ball settings becomes more intelligent then it will become more difficult and also more interesting..
I meant to say previously that if possible add option to turn the player 180 degrees, so it can turn around and run after the opponent player to defend once he get past him. To be exact player faces right bar post and opponent faces left bar post at the moment. Player move forward and backward facing the right bar post in front of him vice versa for opponent. It would be better if player can be turned or rotated to face towards his own bar post and run after opponent instead of backtracking facing opposite direction.
Click to expand...
Click to collapse
Thank you so much,
What's the usage of turning 180° when you have to face the opponent goal to shoot, if you look at your goal how can that help you get the ball out ? You can run after the opponent just backwards if the opponent is slow (in easy level) you can jump over him and get the ball back. Btw backwards and forwards have the same speed.
Thank you again, and I am pleased to know that you are interested in the game.
Scianthrope said:
Nice idea for a game. I found a few problems with controls. Sometimes I've been pressing the buttons to move and they don't seem to trigger. A few times as I was jumping, I got stuck on the opponents head and couldn't move or jump from there. Left standing on his head while he runs and scores. A few times, the opponent got stuck in/half beneath the floor and slightly below the level of the player. He then just moves forward in a kind of glitchy way but doesn't jump. On the odd occasion, the opponent seemed to bump into my player and sort of walk over him without having to jump. Seems like there might be a couple of collision issues but definitely a bit of fun and with a few tweaks could be quite popular.
Click to expand...
Click to collapse
Thank you :good:
The percentage of having these problems is high on low performance devices, we are working to optimize the game to make it more smooth on low-performance devices , and less collision bugs.
The game has been updated. Please check the new version.
Difficulty levels added,
And more advanced AI

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