[GAME][FREE][2.3.1+] HFB - Champions League 2016 - Android Apps and Games

HFB - Champions League 2016
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Everything is realistic: the stadium, the ball, the 32 teams, the players, the supporters ...
You'll feel the champions league enthusiasm.
The game works great on any device (phone, tablet), resolution, aspect ratio.
New groups ! new Teams ! new players!
Each team is represented by one of it's best players (mostly a forwarder).
There are two modes : Exhibition match and Competition mode (champions league).
The ball effects are more realistic than ever: adjusted bounciness ...
The players faces are more realistic , you'll recognize any player without his name, (only if you're not a real football fan).
The supporters will surprise you with their banners (So don't let them down !).
The atmosphere of the match and the cheers of the supporters will take you into the game.
Amazing gameplay !
High quality graphics.
SCREENSHOTS:
DOWNLOAD from Google PLAY:
HFB - Champions League 2016 (Google Play)
I would really appreciate a good rating and review
​

Many users are complaining about the difficulty, what do you think guys ?

oh! You did a great job! This is really impressive

ilyasfut said:
Many users are complaining about the difficulty, what do you think guys ?
Click to expand...
Click to collapse
Very good game.. Don't know about others, but not for me at least..

spirulina said:
oh! You did a great job! This is really impressive
Click to expand...
Click to collapse
Happy to hear that.
Thank you so much.
rahulbarai said:
Very good game.. Don't know about others, but not for me at least..
Click to expand...
Click to collapse
Thank you,
That's what I was thinking too, it's a challenging game, but people nowadays give up so fast.
By the way, I've added the possibility to select difficulty level (the highest level is harder than the actual one) , I'll publish it very soon.

ilyasfut said:
Happy to hear that.
Thank you so much.
Thank you,
That's what I was thinking too, it's a challenging game, but people nowadays give up so fast.
By the way, I've added the possibility to select difficulty level (the highest level is harder than the actual one) , I'll publish it very soon.
Click to expand...
Click to collapse
I have two suggestions:
1. Change the spelling of 'EXHEBITION' to 'EXHIBITION' in startup menu.
2. Once opponent get past there is no option for turning back and defending. If possible please add this. It would be more interesting if the player could turn around and rotate.
Think about it...
Thank you.

rahulbarai said:
I have two suggestions:
1. Change the spelling of 'EXHEBITION' to 'EXHIBITION' in startup menu.
2. Once opponent get past there is no option for turning back and defending. If possible please add this. It would be more interesting if the player could turn around and rotate.
Think about it...
Thank you.
Click to expand...
Click to collapse
Thank you :good: , I really didn't notice that mistake .
And for the second idea, if you mean when the ball is behind the opponent he scores an own goal, I've already fixed this problem and I'm just waiting a problem with Google to be solved, and I'll upload the new update (ball settings adjusted, more intelligent IA, difficulty levels and some minor bugs). If you meant something else please explain a bit more.

ilyasfut said:
Thank you :good: , I really didn't notice that mistake .
And for the second idea, if you mean when the ball is behind the opponent he scores an own goal, I've already fixed this problem and I'm just waiting a problem with Google to be solved, and I'll upload the new update (ball settings adjusted, more intelligent IA, difficulty levels and some minor bugs). If you meant something else please explain a bit more.
Click to expand...
Click to collapse
Good to know that, if ball settings becomes more intelligent then it will become more difficult and also more interesting..
I meant to say previously that if possible add option to turn the player 180 degrees, so it can turn around and run after the opponent player to defend once he get past him. To be exact player faces right bar post and opponent faces left bar post at the moment. Player move forward and backward facing the right bar post in front of him vice versa for opponent. It would be better if player can be turned or rotated to face towards his own bar post and run after opponent instead of backtracking facing opposite direction.

Nice idea for a game. I found a few problems with controls. Sometimes I've been pressing the buttons to move and they don't seem to trigger. A few times as I was jumping, I got stuck on the opponents head and couldn't move or jump from there. Left standing on his head while he runs and scores. A few times, the opponent got stuck in/half beneath the floor and slightly below the level of the player. He then just moves forward in a kind of glitchy way but doesn't jump. On the odd occasion, the opponent seemed to bump into my player and sort of walk over him without having to jump. Seems like there might be a couple of collision issues but definitely a bit of fun and with a few tweaks could be quite popular.

rahulbarai said:
Good to know that, if ball settings becomes more intelligent then it will become more difficult and also more interesting..
I meant to say previously that if possible add option to turn the player 180 degrees, so it can turn around and run after the opponent player to defend once he get past him. To be exact player faces right bar post and opponent faces left bar post at the moment. Player move forward and backward facing the right bar post in front of him vice versa for opponent. It would be better if player can be turned or rotated to face towards his own bar post and run after opponent instead of backtracking facing opposite direction.
Click to expand...
Click to collapse
Thank you so much,
What's the usage of turning 180° when you have to face the opponent goal to shoot, if you look at your goal how can that help you get the ball out ? You can run after the opponent just backwards if the opponent is slow (in easy level) you can jump over him and get the ball back. Btw backwards and forwards have the same speed.
Thank you again, and I am pleased to know that you are interested in the game.
Scianthrope said:
Nice idea for a game. I found a few problems with controls. Sometimes I've been pressing the buttons to move and they don't seem to trigger. A few times as I was jumping, I got stuck on the opponents head and couldn't move or jump from there. Left standing on his head while he runs and scores. A few times, the opponent got stuck in/half beneath the floor and slightly below the level of the player. He then just moves forward in a kind of glitchy way but doesn't jump. On the odd occasion, the opponent seemed to bump into my player and sort of walk over him without having to jump. Seems like there might be a couple of collision issues but definitely a bit of fun and with a few tweaks could be quite popular.
Click to expand...
Click to collapse
Thank you :good:
The percentage of having these problems is high on low performance devices, we are working to optimize the game to make it more smooth on low-performance devices , and less collision bugs.

The game has been updated. Please check the new version.

Difficulty levels added,
And more advanced AI

Related

[GAME][2.2+] Jack N' Jill - A retro one button platformer

Jack N' Jill is a retro one button platformer. Help Jack find his way to Jill in 60 levels spanning over 3 different landscapes.
You control Jack only by tapping the screen and performing moves like jumps and wall jumps. The game has retro music and monochrome pixel art graphics which were a characteristic of the class gameboy era games. So if you enjoy those kind of games, you will like Jack N' Jill too.
Screenshots:
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Google Play Store link: https://play.google.com/store/apps/details?id=rnarang.android.games.jacknjill
Hope you all enjoy playing the game! Thanks!
Here's a video of the game:
Just downloaded this and its great have you thought about adding a tiny bit colour to it on certain things like the coins etc and I thought it would be an easy game but I was surprised how tricky it got a few levels in lol great work this should do good I think also rated it on gplay too
Sent from my Nexus 4
Thanks! I am glad you liked the game!
I did get that suggestion from 2 - 3 other people too, but I decided not to because I thought it might end up making the game look a bit odd.
Started playing and next thing I know, BAM, I'm at world 2. Loving this little game, it's well done and the retro style is well emulated.
There's a few annoying little quirks though, such as when there's let's say a block then right after a forward pointing spike in the same row (ground level), if you barely walk over the spike you die, even though more than half of the character is still touching the solid safe block (and thus technically you aren't touching the spike, since you can't fall because you are on the block).
The coins and points you rack up seem somewhat useless too. There's no incentive to collect the bigger coins over the smaller ones if only for the good feeling of getting more points that give nothing down the road.
Overall I hope there will be even more levels, I could play these type of games forever.
Thanks for playing the game and the feedback!
Your criticisms are completely valid. The issue with the spikes you described is because I am using a simple rectangle to rectangle collision detection. Hopefully I can figure out a better approximation for it. The coins don't really serve much of a purpose as you pointed out. Maybe if I invest some time into implementing a leaderboard and/or an achievements systems, there could be a better reason to collect them.
EDIT: World 2 and 3 are more challenging, so I don't think you might breeze through them as easily as world 1
The_R said:
Thanks for playing the game and the feedback!
Your criticisms are completely valid. The issue with the spikes you described is because I am using a simple rectangle to rectangle collision detection. Hopefully I can figure out a better approximation for it. The coins don't really serve much of a purpose as you pointed out. Maybe if I invest some time into implementing a leaderboard and/or an achievements systems, there could be a better reason to collect them.
EDIT: World 2 and 3 are more challenging, so I don't think you might breeze through them as easily as world 1
Click to expand...
Click to collapse
I'm done already, so I think you got the wrong impression about my retro platform games playing skills!
As I said, can't get enough levels of it.
polobunny said:
I'm done already, so I think you got the wrong impression about my retro platform games playing skills!
As I said, can't get enough levels of it.
Click to expand...
Click to collapse
Me too I need more levels
Sent from my Nexus 4
polobunny said:
I'm done already, so I think you got the wrong impression about my retro platform games playing skills!
As I said, can't get enough levels of it.
Click to expand...
Click to collapse
brewy said:
Me too I need more levels
Click to expand...
Click to collapse
I have to say thats really quick! I did not see that coming
I'll start working on new levels as soon as possible. Thanks again!
This game is really sweet I love the pixel art/retro style and the gameplay as well.
Which engine did you used to create this little piece of art?
Thanks!
Its my own little game framework, written in C++
Updated the game to v1.0.1
- Fixed a bug that causes a crash while exiting the game in some cases
- Tweaked the audio
- Message prompts don't reappear on restarts
The_R said:
Updated the game to v1.0.1
- Fixed a bug that causes a crash while exiting the game in some cases
- Tweaked the audio
- Message prompts don't reappear on restarts
Click to expand...
Click to collapse
Is this pushed automatically or manual update ? what's next with your future updates, maybe new powerups baddies etc ?
Sent from my Nexus 4
This version supports auto updates, i.e it doesn't need to be manually updated unless you've chosen that option.
Yeah, I will be adding new content to the game, but I cannot say when. I'll need some time for coming up with new ideas and implementing them.
The_R said:
This version supports auto updates, i.e it doesn't need to be manually updated unless you've chosen that option.
Yeah, I will be adding new content to the game, but I cannot say when. I'll need some time for coming up with new ideas and implementing them.
Click to expand...
Click to collapse
Absolutely Love the game!
Maybe we could use a few more worlds?
Yes, I'll be working on that shortly

[GAME][4.0+] Reach The Bottom - My first game. Would really love your feedback!

The gameplay mechanics are simple: Tap to make the miner jump from one rail to the other while avoiding the gears along the way. Initially I wanted to make an 'endless' game but decided along that in development, because there are tons of endless games out there, to instead create a game with a real end and not just a score race.
Basically, the game is one huge streamed level that you must progress through to reach the bottom and see what lies there with change in scenery, graphics and a few 'hidden' easter eggs along the way.
Here's the Google Play Link​​
And QR Code:
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Screenshots:
This is my first game, and since I had absolutely no programming or gamedev experience in the past, it was a real challenge for me (even tough the game mechanics are simple), but it was a really fun ride and I gained a lot of knowledge along the way.
I mainly created it in order to learn and to make the 'foundation' for future games and ideas that I have planned.
I would really love to hear your feedback and criticism especially on:
Is it too hard or too easy?
How is the performance (especially when the bottom ad is loaded. If it causes performance issues I might remove the ad entirely)
Do you believe the ads are too intrusive and if so, would you rather have them show up less (like once every 5 game plays) or pay a few cents to remove the ads entirely?
On a scale of 1-10 how 'fun' did you think it is?
Any improvements that you would like to see.
Nice game, and I liked the graphics, also the concept. Performance was good on my Nexus 7 2013 Edition, however it lagged a little bit in the middle.
I will play around with it more and let you know if I encounter any bugs. As of now it was fun to play :good:
Rated 5 stars on Google Play, cheers!
Ah, knew there was a motive to all those posts.
Well I played your game, it's not bad, I like the graphics, but I think the interstellar ads are too annoying, they appear way to often, as well as the video ads.
I was also hoping that the miner would be able to jump in to the middle as opposed to just the left and right walls.
---------- Post added at 01:03 PM ---------- Previous post was at 12:58 PM ----------
Suggestions:
1) if possible try and make the file size smaller, 33mb is a lot
2) the ad at the botom of the screen lags the game, do something to fix that
rahulchowdhury said:
Nice game, and I liked the graphics, also the concept. Performance was good on my Nexus 7 2013 Edition, however it lagged a little bit in the middle.
I will play around with it more and let you know if I encounter any bugs. As of now it was fun to play :good:
Rated 5 stars on Google Play, cheers!
Click to expand...
Click to collapse
Thanks a lot for the feedback and for the 5 stars, really appreciate it!
I think I know why it lagged in the middle, and I will fix it in the next update.
Great UI and nice App....:angel:
taptouchart said:
Ah, knew there was a motive to all those posts.
Well I played your game, it's not bad, I like the graphics, but I think the interstellar ads are too annoying, they appear way to often, as well as the video ads.
I was also hoping that the miner would be able to jump in to the middle as opposed to just the left and right walls.
---------- Post added at 01:03 PM ---------- Previous post was at 12:58 PM ----------
Suggestions:
1) if possible try and make the file size smaller, 33mb is a lot
2) the ad at the botom of the screen lags the game, do something to fix that
Click to expand...
Click to collapse
I don't have control over the content in the interstitial ads. If they show videos that's a choice my google AdMob.
1) Yeah, it should be smaller unfortunately given the large size images I can't reduce it's size. The game itself is only 10mb, but Crosswalk is the other 20mb.
2) I will remove the bottom ads entirely in the next version, they lag the game a lot.
Thank for the feedback
I would move the rate button somewhere else. I always clicked on rate instead of new game while playing, lol. Also the game should start with the main screen not directly into action. Anyway, I'll feature it in the portal
eagleeyetom said:
I would move the rate button somewhere else. I always clicked on rate instead of new game while playing, lol. Also the game should start with the main screen not directly into action. Anyway, I'll feature it in the portal
Click to expand...
Click to collapse
Wow, thank you so much for featuring it on the portal!
Thanks for the feedback, I will definitely make the rate button smaller and move it lower below the play button. I already have a nice list of improvements that will come in the next update and this is one of them along with starting the game on the start screen instead of the game screen.
Thank you again!
My GoldDigger disappeared randomly . You can check on screens. :<
When i got to the bottom i couldnt do anything. Everytime i pressed on the screen only jump count raised by one ^^.
yours achievments raised my lvl up to 11 from 5. lol
* Game isnt smooth on my Galaxy Note 2. Spikes are horrible . What kind of game engine do you use?
* You actually can't pause/resume/exit to menu at all .
* There's also a problem with gears. Sometimes you put so many of them... one on top of another.
Khoga said:
My GoldDigger disappeared randomly . You can check on screens. :<
When i got to the bottom i couldnt do anything. Everytime i pressed on the screen only jump count raised by one ^^.
yours achievments raised my lvl up to 11 from 5. lol
* Game isnt smooth on my Galaxy Note 2. Spikes are horrible . What kind of game engine do you use?
* You actually can't pause/resume/exit to menu at all .
* There's also a problem with gears. Sometimes you put so many of them... one on top of another.
Click to expand...
Click to collapse
Hey, thanks a lot for the feedback and for downloading.
All your issues are due to the physics engine I'm using (Coocoon JS native) which I will fix in the next update by using a different physics engine (Box2D web). I'll also add a menu button when you reach the bottom.
Thanks again for the feedback
looking cool .. Downloading and will rate it
Downloading right now...
Nice job! Keep up the great work!
Really nice game, you should add moving obstacles, like small mine creatures or something moving up, also how did you create this without prior programming skills? What did you use? It really is quite addictive but I think you should at least change the gameplay a bit, so it doesn't get stale like some other 'runners'?
193Mb of RAM.. with Lollipop with RAM-bug it's inusable.
Ok, I played it and liked it. My feedback:
1) For some reason my tablet got stuck on the splash screen. I had to reboot.
2) The music and the sound buttons don't seem to work quite right i.e. I had music enabled and sound disabled and all I could hear was the effect when jumping and when getting killed.
3) When the old man gets killed, the spark trail from the axepick goes on, as if the character was still descending.
4) The background is fun but sometimes I find it out of context (or maybe I'm just too picky )
Tested on a 10" ASUS TF300T. Will test on smaller devices.
Great job!
Degineth said:
I would really love to hear your feedback and criticism especially on:
Is it too hard or too easy?
How is the performance (especially when the bottom ad is loaded. If it causes performance issues I might remove the ad entirely)
Do you believe the ads are too intrusive and if so, would you rather have them show up less (like once every 5 game plays) or pay a few cents to remove the ads entirely?
On a scale of 1-10 how 'fun' did you think it is?
Any improvements that you would like to see.
Click to expand...
Click to collapse
Here's the gameplay video...!!!
Awesome game mate...!!! :highfive::good:
"Reach The Bottom" Android Gameplay
Cool game!! I always thought reaching the bottom is easy and then came this... very well made, would't have noticed that it's your first game if you didn't say so
Development.
I'm trying to do the same thing, but i don't understand Java and the way it works. I have a background knowledge of C/C++, Pascal and etc but i don't. How did you manage to learn Developing for Android? Did you follow any Tutorials, books, online teaching or something?
The game BTW is very nice, "Jumps" should be somewhere in a better position. Loved the Immersive mode. Game starts straight away though.
devilozzo said:
193Mb of RAM.. with Lollipop with RAM-bug it's inusable.
Click to expand...
Click to collapse
That should be fixed now. I just made an update to the APK in the Play store it should reach your phone/tablet soon.
The problem was with images being uncompressed as 32bit PNGs instead of JPGs. The performance should be increased dramatically now.
Thank you for downloading and for the feedback

[GAME][2.3+] Dodgy Space Ship

Hi there,
I've been on XDA for a long time, but today I'm excited to show you guys something I've done from ground up, which wouldn't be possible without all sorts of people who inspired me to learn and develop on this forum ! @laufersteppenwolf big thanks !
After learning basics of Java and LibGDX framework I started a project which would test what I've learned. As the result, Dodgy Space Ship was born. My limited set of skills and even more limited time (finishing school, finals...) made this game simple but entertaining. I hope My inspiration was Endless Arcade Tapper genre, which I think is perfectly suited to mobile gaming in cases where you have just a bit of time free. So here it is!
Dodgy Space Ship
​
In Dodgy Space Ship player has to tap the screen in order to change the direction in which ship is moving. Asteroids will be flying down to you with different speeds and angles, your job is to plan ahead and be in a safe place. When you set your highscore, you can send it to Google Game Services to post them on a Leaderboard. You also unlock various achievements. Everything in the game , even stars in background, is randomly generated !
https://play.google.com/store/apps/details?id=com.mygdx.flappyspaceship.android
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App is totally free without any In-app purchases. So if you would want to show you support, I'd be very thankful for rating the game in Play Store and/or this thread !
Please share your ideas what could be improved. Thanks !
The most addictive game I played in a long time! A lot of fun.
Just two minor complains: Why can't I see my score after a round? It just goes directly back into the main menu. Also, the interestial ads popup to often. Quite annoying.
Besides that, awesome game!
BrokenFun said:
The most addictive game I played in a long time! A lot of fun.
Just two minor complains: Why can't I see my score after a round? It just goes directly back into the main menu. Also, the interestial ads popup to often. Quite annoying.
Besides that, awesome game!
Click to expand...
Click to collapse
Thank you for your feedback !
Well, I've planned it to show high score screen when you beat your high score only. Should I show user score on a special screen after each round ? Or show "Last score" in main menu beside high score. What do you think?
About the ads, they're bugged somewhat, I'm already fixing them now
FunkyRasta said:
Thank you for your feedback !
Well, I've planned it to show high score screen when you beat your high score only. Should I show user score on a special screen after each round ? Or show "Last score" in main menu beside high score. What do you think?
About the ads, they're bugged somewhat, I'm already fixing them now
Click to expand...
Click to collapse
Well after I failed I wanna see how far I've come. Quite dissapointing if it just skips back to the main menu.
BrokenFun said:
Well after I failed I wanna see how far I've come. Quite dissapointing if it just skips back to the main menu.
Click to expand...
Click to collapse
Your wish has been fulfilled There's now screen with your score after each fail and there will be an interstitial ad only ONCE Update is pushed to Play Store, you should get an update notification in few hours or minutes.
EDIT: @BrokenFun updated APK made it to the Google Play. I hope now it is OK, thanks for your 5 starts
Who dares mentioning meh?!?
Nice work man, really enjoy being your tester And no worries, I'll always find something to keep you busy improving your app, just like you did with my kernel
Noice, I'll check this out when I finish testing my new ROM build
Very interesting Art style. Good job man.
That pixel graphics is so cool it's like I'm playing some SEGA game 10 years old
Great work. My game crashed a couple of times when I got hit by an asteroid, but other than that, I had fun.
It's still not perfectly polished, but I can see there big potential , good luck.
Nice little game, although a bit too simple. Would be nice to see more obstacles to avoid other than just asteroids. Things like planets, blackholes, whatever you can come up with. Keep improving the game and adding more polish it'll be a nice time waster.
SolarRiftStudios said:
Great work. My game crashed a couple of times when I got hit by an asteroid, but other than that, I had fun.
Click to expand...
Click to collapse
This should be fixed now ! Wait for the update notificatiom from google play
Guys, quick question. Would some 8 bit music in the background be nice ? Like this https://soundcloud.com/eric-skiff/ascending
Also, would it be nice to have an alien spaceship fly down straight down on your position sometime ? Or maybe shooting down at you?
FunkyRasta said:
Guys, quick question. Would some 8 bit music in the background be nice ? Like this https://soundcloud.com/eric-skiff/ascending
Also, would it be nice to have an alien spaceship fly down straight down on your position sometime ? Or maybe shooting down at you?
Click to expand...
Click to collapse
i usually turn sound off anyway... a toggle would be nice if music were implemented.
speaking of guns, a little laser or missile or something would be nice to have on the player end of things. especially if there's other shooting going on...
FunkyRasta said:
Guys, quick question. Would some 8 bit music in the background be nice ? Like this https://soundcloud.com/eric-skiff/ascending
Also, would it be nice to have an alien spaceship fly down straight down on your position sometime ? Or maybe shooting down at you?
Click to expand...
Click to collapse
Any music would help a game's experience. Maybe add some more sound effects too? I did sound effects more in my game and it really made the animations come alive. I recommend trying it.
xodene said:
Any music would help a game's experience. Maybe add some more sound effects too? I did sound effects more in my game and it really made the animations come alive. I recommend trying it.
Click to expand...
Click to collapse
bigsupersquid said:
i usually turn sound off anyway... a toggle would be nice if music were implemented.
speaking of guns, a little laser or missile or something would be nice to have on the player end of things. especially if there's other shooting going on...
Click to expand...
Click to collapse
So here it is I will try to add music and some sounds maybe, with an option screen to turn them off Thanks a lot
Missile and shooting thingies will be harder, let's see what I can do.
Ok guys @bigsupersquid @xodene , promised update is here !
I've added music in main menu, "swooosh" sound effect when passing asteroid and crash jingle. Also added pause/settings menu where you can enable/disable sounds or/and music. I've decided to keep music menu-only. Do you think it is OK ?
FunkyRasta said:
Ok guys @bigsupersquid @xodene , promised update is here !
I've added music in main menu, "swooosh" sound effect when passing asteroid and crash jingle. Also added pause/settings menu where you can enable/disable sounds or/and music. I've decided to keep music menu-only. Do you think it is OK ?
Click to expand...
Click to collapse
nice. holds to the 8bit theme well.
Good job! Just rated it five starts:good:

[GAME][2.3+] - Stellar Alien

Hey XDA-devs,
I'd like to present to you my first game, Stellar Alien! It's a super rad space adventure/shooter where you control a little alien named Starbli! He's super brave, moving and grooving to save the stars from the evil Periculum aliens. Travel through the space with your hubble, and avoid being pulled in by planet's gravitational pulls and battle against the aliens trying to destroy the stars.
Play Stellar Alien
​
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The game has undergone a huge revamp recently, it was developed two years ago when I was 14 years old. For those devs out there wondering, I wrote the game by myself in HTML5/JavaScript. The past few weeks I've been working to improve the graphics, controls, and level design. Any feedback is appreciated! Thanks.
Looking for feedback on:
Level Diffculty. How hard is the game for you?
Performance: Is the game running like a snail on your device?
Controls: Do they feel smooth?
If you enjoyed the game, please rate on Google Play or share with your friends. It's tough finding good feedback!
Good color composition, game looks pretty nice!
Fridrian said:
Good color composition, game looks pretty nice!
Click to expand...
Click to collapse
Thanks, color is something I do focus extensively on! Try the game out when you have the time
Added more screenshots and listed specifically what I'm looking for feedback on, thanks.
Added more polish to the title screen by placing characters, Starbli, the hero, and his foe Rosso. Lookin' good?
I agree, looks very cheerful!
looks cool
vfgames said:
looks cool
Click to expand...
Click to collapse
Thanks! Here's a gif of the boss fight against Rosso:
http://gfycat.com/ImperturbableUnpleasantDuiker
schmop said:
I agree, looks very cheerful!
Click to expand...
Click to collapse
Thanks!Any ideas on how to make the game better is appreciated
Starbli sneaking up on a baddie alien. What do you guys think of the explosion animation here? Think it should be spiced up a bit more?
Cool game, the graphics is very nice! I encountered a bug on the very first "boss fight", the boss moved out of the bottom of the screen 90% of the time, I had to evade practically 0 of his shots (he just fired 5 shots or so in total)
Entangled Multiverse said:
Cool game, the graphics is very nice! I encountered a bug on the very first "boss fight", the boss moved out of the bottom of the screen 90% of the time, I had to evade practically 0 of his shots (he just fired 5 shots or so in total)
Click to expand...
Click to collapse
Thanks for playing. The enemy should have been circling around the player, what's the name of the device you were playing on?
xodene said:
Thanks for playing. The enemy should have been circling around the player, what's the name of the device you were playing on?
Click to expand...
Click to collapse
Zenfone 5
Entangled Multiverse said:
Zenfone 5
Click to expand...
Click to collapse
That's weird, I think I may have solved the problem (hard to tell since I can't duplicate the bug on my devices). If you could tell me this: Was he was circling around you and was leaving the screen at the same time? Or was he just standing still quite often and not circling?
Thanks.
Update v1.7.0c
Thanks for the feedback everyone, a new update was published to Google Play today!
Hotfix v1.7.0c:
-Implement device's back button on level select menu
-Improve boss AI in Mission 1 - Level 6
-Fix Starbli's bullets sometimes not showing
-Better gameplay experience on boss battles
Good game, nice graphic, but I have some remarks.
1) Movemant joystick was on left side center. It will be better if it will be in left bottom corner.
It would be easier to play
2) First boss was to easy. You must fly up and that all.
Good luck with your game!
Time2Code said:
Good game, nice graphic, but I have some remarks.
1) Movemant joystick was on left side center. It will be better if it will be in left bottom corner.
It would be easier to play
2) First boss was to easy. You must fly up and that all.
Good luck with your game!
Click to expand...
Click to collapse
Thanks for the feedback! It is interesting to hear that you think it would play better if the controller at the bottom of the screen. I think I'll just let the users position the control sticks in the settings, so everyone can have their own custom placement. Do you like that idea?
And by "first boss", do you mean the chase level in Mission 1 Level 4? Maybe I should make the enemy shoot more and have the player dodge asteroids coming towards them?
I think the controls needs to not have a static placement. I think stick controls work better when the game takes the first place my finger touches as the neutral placement and uses relative movement. If my finger comes up it recalculates the control upon next touch down.
meatspace said:
I think the controls needs to not have a static placement. I think stick controls work better when the game takes the first place my finger touches as the neutral placement and uses relative movement. If my finger comes up it recalculates the control upon next touch down.
Click to expand...
Click to collapse
Thanks for the feedback. I will add an option for dynamic controls in the settings.. The static controls will still be there by default, because I prefer them. If I keep getting more feedback preferring dynamic controls then they can be the default setting.
I just want to say that this game is terrific!
-The characters and the environment are simple yet vibrant!
- The controls are smooth.
-There is a little story to it, which I find rare and refreshing in these simple mobile games.
-And there is actual Dialog! Dialog which isn't bad by the way.
There was a bit of a learning curve' but once I got past it things got a lot better.
My only bug was that the game crashed twice, earlier in the game. That could've just been my phone though.
Over all great first game:good: did you do it all on your own?

[Game] Ball Dash 3d

Hello guys!!
We are amateur developers from Eastern Europe. We would like to introuce our new game - Ball Dash 3D.
Here's its google play: balldash3d by drazzlook
Description:
Are you bored of slow and easy, not quality dynamic games? If you say "yes" to any of these question, you have to try power game "Ball Dash 3D". This is fast and hard difficulty level game - even first level is hard.
We challange you to a duel with our game level*. When you're done it all, share with us on facebook!
*We have prepared a 10 more level to achieve, but we are waiting for a first competitor whose win this ball battle.
Features
- Free game!
- Beautifull 3D hd Graphics
- Unique control system
- 3 diffrent level world
- 3 game type (normal mode, jump mode, hard mode)
- scoreboard after level – time, atemption, current jump,
- Amazing background music
- and more!
If you saw any problems or have any suggestion, we'd love to hear your advices!
Play store link:
https://play.google.com/store/apps/details?id=com.Drazzlook.BallDash3D
Follow us on our social!
Facebook
fb /pages/Team-Drazzlook/851031698308491?fref=ts
Contact:
Email: [email protected]
facebook: /pages/Team-Drazzlook/851031698308491?fref=ts
Hope you like it,
Best Regreat
Team Drazzlook
This game very funny with many circles color. It so cool . thanks .
Tu Lan said:
This game very funny with many circles color. It so cool . thanks .
Click to expand...
Click to collapse
Thanks you very mutch for your opinion, we're glad that someone is answer our topic. We encourage you to stay with us, soon we will doing some updates for ball dash 3d, dont forget to check our other games, our fanpage on facebook (we are also making something big, and soon we will post it).
p.s what you think about background music, it is okey? or it is distracting?
Best Regards
Team Drazzlook
Hello guys!
We've made an update to ball dash 3d! Update adding
- new map!
- faster menu animation
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page on google play: play.google.com/store/apps/details?id=com.Drazzlook.BallDash3D
Please share your thoughts about it with us!
All feedback is appreciated as I plan to continue updating and adding new content
Hope you like it,
Best Regards
Team Drazzlook
drazzlook said:
Hello guys!
We've made an update to ball dash 3d! Update adding
- new map!
- faster menu animation
page on google play: play.google.com/store/apps/details?id=com.Drazzlook.BallDash3D
Please share your thoughts about it with us!
All feedback is appreciated as I plan to continue updating and adding new content
Hope you like it,
Best Regards
Team Drazzlook
Click to expand...
Click to collapse
I added a download link to your original post.
I tried it and liked it!
This game is hard as balls
I enjoy tough games but this one might be just a little too hard for me... Just made it to where the drums start! Gonna try more later and see if I can make it through the first level.
Great visuals and animations. What engine are you using?
Nice 3D game
I find it quite original and challenging.
I find quite difficult to control the ball, buttons feel irresponsive, maybe it is a fault of my mobile (iJoy Eccooqtium)
ibarcasdroid said:
I find it quite original and challenging.
I find quite difficult to control the ball, buttons feel irresponsive, maybe it is a fault of my mobile (iJoy Eccooqtium)
Click to expand...
Click to collapse
Thank you very mutch. When we've decided to make this game(Ball dash 3d), we've also decided that this game going to be tough, but every each of level/map was checked by beta-testers, so i'm sure that you can complete every one of them.
About buttons, If you're talking about buttons in second map/level, i might think there isnt a fault of your mobile phone, it just should be like this. Explanation: there is a portal in this level, that transmog your ball into special mode that change control, when ever you going into this portal you can only use left button .
CuteGame said:
Nice 3D game
Click to expand...
Click to collapse
thank you very much we're really appreciate it. Every each review gives us the strength to create another level/maps and maybe more games .
MrBollo said:
I tried it and liked it!
This game is hard as balls
I enjoy tough games but this one might be just a little too hard for me... Just made it to where the drums start! Gonna try more later and see if I can make it through the first level.
Great visuals and animations. What engine are you using?
Click to expand...
Click to collapse
thank you very much we are really appreciate it. We are using Unity 5 for this game and Blender to animation and graphic.
It just looks hard , but i'm sure that u can get used to it, and make the first level, even the hardest too - it just need practices, we are sure that every level is possible to complete every each level - we checked that, every one of this level was checked by beta-testers.
Magnum_Enforcer said:
I added a download link to your original post.
Click to expand...
Click to collapse
Thanks you very mutch for helping us . I couldn't add link .
Nice idea, I find quite difficult to control the ball too. 3D game are harder to do because the 3D models. Good game =]
Hello,
Nice game! I find the ball a bit hard to control though.
dactou said:
Nice idea, I find quite difficult to control the ball too. 3D game are harder to do because the 3D models. Good game =]
Click to expand...
Click to collapse
Thanks very much for your feedback and comment!
Pyvesb said:
Hello,
Nice game! I find the ball a bit hard to control though.
Click to expand...
Click to collapse
In assumptions we were to make a our game difficult with real physics, but it is possible to get used to it , it just looks hard , some people just reached all of maps .
NEWS:
1)Already we've starting preparation for new update which included new levels with unlock "mode", soon this update will be available. We just need a couple days for our beta-testers to check and make sure that every one of levels are possible to complete.
2) The game is reached 30 downloads, thanks you very very very much for all your support !
Good work, very challenging. Good 3D graphics and the music goes well with it. I would recommend considering the following:
- Instead of having the left and right arrow keys located on the left side of the screen, either move the right arrow key to the right side of the screen OR take the arrow keys out completely (setting it up so if you touch the left side of the screen you move left, right side of the screen moves right).
-When the ball hits the side wall, continue at the same speed
-When the level restarts, restart the physics of the ball. For example, right now if you are moving right when the level ends - the ball will be moving right when the level restarts. I'd have it reset to move directly forward.
Love the game DDD
Awesome game is awesome!!
Good game, good graphics, good work... well done!
Like it! Nice time killer!))
Nice game! The ball a bit hard to control though
very nice game.
Duong Phan said:
very nice game.
Click to expand...
Click to collapse
It's very nice the grapgic I'm agree that a tilt control would be perfect.For the moment it's very good I like it

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