[GAME][4.0+] Reach The Bottom - My first game. Would really love your feedback! - Android Apps and Games

The gameplay mechanics are simple: Tap to make the miner jump from one rail to the other while avoiding the gears along the way. Initially I wanted to make an 'endless' game but decided along that in development, because there are tons of endless games out there, to instead create a game with a real end and not just a score race.
Basically, the game is one huge streamed level that you must progress through to reach the bottom and see what lies there with change in scenery, graphics and a few 'hidden' easter eggs along the way.
Here's the Google Play Link​​
And QR Code:
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Screenshots:
This is my first game, and since I had absolutely no programming or gamedev experience in the past, it was a real challenge for me (even tough the game mechanics are simple), but it was a really fun ride and I gained a lot of knowledge along the way.
I mainly created it in order to learn and to make the 'foundation' for future games and ideas that I have planned.
I would really love to hear your feedback and criticism especially on:
Is it too hard or too easy?
How is the performance (especially when the bottom ad is loaded. If it causes performance issues I might remove the ad entirely)
Do you believe the ads are too intrusive and if so, would you rather have them show up less (like once every 5 game plays) or pay a few cents to remove the ads entirely?
On a scale of 1-10 how 'fun' did you think it is?
Any improvements that you would like to see.

Nice game, and I liked the graphics, also the concept. Performance was good on my Nexus 7 2013 Edition, however it lagged a little bit in the middle.
I will play around with it more and let you know if I encounter any bugs. As of now it was fun to play :good:
Rated 5 stars on Google Play, cheers!

Ah, knew there was a motive to all those posts.
Well I played your game, it's not bad, I like the graphics, but I think the interstellar ads are too annoying, they appear way to often, as well as the video ads.
I was also hoping that the miner would be able to jump in to the middle as opposed to just the left and right walls.
---------- Post added at 01:03 PM ---------- Previous post was at 12:58 PM ----------
Suggestions:
1) if possible try and make the file size smaller, 33mb is a lot
2) the ad at the botom of the screen lags the game, do something to fix that

rahulchowdhury said:
Nice game, and I liked the graphics, also the concept. Performance was good on my Nexus 7 2013 Edition, however it lagged a little bit in the middle.
I will play around with it more and let you know if I encounter any bugs. As of now it was fun to play :good:
Rated 5 stars on Google Play, cheers!
Click to expand...
Click to collapse
Thanks a lot for the feedback and for the 5 stars, really appreciate it!
I think I know why it lagged in the middle, and I will fix it in the next update.

Great UI and nice App....:angel:

taptouchart said:
Ah, knew there was a motive to all those posts.
Well I played your game, it's not bad, I like the graphics, but I think the interstellar ads are too annoying, they appear way to often, as well as the video ads.
I was also hoping that the miner would be able to jump in to the middle as opposed to just the left and right walls.
---------- Post added at 01:03 PM ---------- Previous post was at 12:58 PM ----------
Suggestions:
1) if possible try and make the file size smaller, 33mb is a lot
2) the ad at the botom of the screen lags the game, do something to fix that
Click to expand...
Click to collapse
I don't have control over the content in the interstitial ads. If they show videos that's a choice my google AdMob.
1) Yeah, it should be smaller unfortunately given the large size images I can't reduce it's size. The game itself is only 10mb, but Crosswalk is the other 20mb.
2) I will remove the bottom ads entirely in the next version, they lag the game a lot.
Thank for the feedback

I would move the rate button somewhere else. I always clicked on rate instead of new game while playing, lol. Also the game should start with the main screen not directly into action. Anyway, I'll feature it in the portal

eagleeyetom said:
I would move the rate button somewhere else. I always clicked on rate instead of new game while playing, lol. Also the game should start with the main screen not directly into action. Anyway, I'll feature it in the portal
Click to expand...
Click to collapse
Wow, thank you so much for featuring it on the portal!
Thanks for the feedback, I will definitely make the rate button smaller and move it lower below the play button. I already have a nice list of improvements that will come in the next update and this is one of them along with starting the game on the start screen instead of the game screen.
Thank you again!

My GoldDigger disappeared randomly . You can check on screens. :<
When i got to the bottom i couldnt do anything. Everytime i pressed on the screen only jump count raised by one ^^.
yours achievments raised my lvl up to 11 from 5. lol
* Game isnt smooth on my Galaxy Note 2. Spikes are horrible . What kind of game engine do you use?
* You actually can't pause/resume/exit to menu at all .
* There's also a problem with gears. Sometimes you put so many of them... one on top of another.

Khoga said:
My GoldDigger disappeared randomly . You can check on screens. :<
When i got to the bottom i couldnt do anything. Everytime i pressed on the screen only jump count raised by one ^^.
yours achievments raised my lvl up to 11 from 5. lol
* Game isnt smooth on my Galaxy Note 2. Spikes are horrible . What kind of game engine do you use?
* You actually can't pause/resume/exit to menu at all .
* There's also a problem with gears. Sometimes you put so many of them... one on top of another.
Click to expand...
Click to collapse
Hey, thanks a lot for the feedback and for downloading.
All your issues are due to the physics engine I'm using (Coocoon JS native) which I will fix in the next update by using a different physics engine (Box2D web). I'll also add a menu button when you reach the bottom.
Thanks again for the feedback

looking cool .. Downloading and will rate it

Downloading right now...

Nice job! Keep up the great work!

Really nice game, you should add moving obstacles, like small mine creatures or something moving up, also how did you create this without prior programming skills? What did you use? It really is quite addictive but I think you should at least change the gameplay a bit, so it doesn't get stale like some other 'runners'?

193Mb of RAM.. with Lollipop with RAM-bug it's inusable.

Ok, I played it and liked it. My feedback:
1) For some reason my tablet got stuck on the splash screen. I had to reboot.
2) The music and the sound buttons don't seem to work quite right i.e. I had music enabled and sound disabled and all I could hear was the effect when jumping and when getting killed.
3) When the old man gets killed, the spark trail from the axepick goes on, as if the character was still descending.
4) The background is fun but sometimes I find it out of context (or maybe I'm just too picky )
Tested on a 10" ASUS TF300T. Will test on smaller devices.
Great job!

Degineth said:
I would really love to hear your feedback and criticism especially on:
Is it too hard or too easy?
How is the performance (especially when the bottom ad is loaded. If it causes performance issues I might remove the ad entirely)
Do you believe the ads are too intrusive and if so, would you rather have them show up less (like once every 5 game plays) or pay a few cents to remove the ads entirely?
On a scale of 1-10 how 'fun' did you think it is?
Any improvements that you would like to see.
Click to expand...
Click to collapse
Here's the gameplay video...!!!
Awesome game mate...!!! :highfive::good:
"Reach The Bottom" Android Gameplay

Cool game!! I always thought reaching the bottom is easy and then came this... very well made, would't have noticed that it's your first game if you didn't say so

Development.
I'm trying to do the same thing, but i don't understand Java and the way it works. I have a background knowledge of C/C++, Pascal and etc but i don't. How did you manage to learn Developing for Android? Did you follow any Tutorials, books, online teaching or something?
The game BTW is very nice, "Jumps" should be somewhere in a better position. Loved the Immersive mode. Game starts straight away though.

devilozzo said:
193Mb of RAM.. with Lollipop with RAM-bug it's inusable.
Click to expand...
Click to collapse
That should be fixed now. I just made an update to the APK in the Play store it should reach your phone/tablet soon.
The problem was with images being uncompressed as 32bit PNGs instead of JPGs. The performance should be increased dramatically now.
Thank you for downloading and for the feedback

Related

[GAME] Horror Run! A new game we published just now.

Hey everyone.
We're currently working on a cool little game, first version is already out in the market. It's called 'Horror Run!' (name is a bit meh, but it works..).
There are a lot of ideas floating around to improve the game and we'd like your help for more ideas!
You can read about the game in our blog, or download it from the market to try it out (it's free).
Let me know what you think, any comments and criticism are welcome, and the negative are surely better put here and not in the market itself
We're especially looking for ways to make it more addictive and a bit more versatile. Right now a global high score system is our first priority for next version
But any idea is welcome, and if you like the game and think something is missing don't hesitate to post
Thanks!
========================
UPDATE: An update was just released to the market. It adds OpenFeint support for global leaderboards - we feel that was the most sought after feature so we used the (very) little time we had to work on that and it's finally done.
Again we're like to thank everyone here at XDA for supporting us and downloading the game, as well as providing invaluable feedback. keep it up
========================
This is our blog
Some screenshots:
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300 views and not a single reply?
Some feedback could really help us improve and let us start and keep a stream of quality material into the market....
i'll check it out at the market and i'll get back to you later on...
downloading now will report back.
Downloading and will try..
Really fun game!
G2 Rules!
I cant figure out the controls it wont allow me to jump over the "demons" ive looked at the tutorial twice and still no luck
jonny68 said:
I cant figure out the controls it wont allow me to jump over the "demons" ive looked at the tutorial twice and still no luck
Click to expand...
Click to collapse
u can actually do double jump by press jump twice.. or jump+roll to make it dash while jumping.. u can also try double jump and roll which usually result in suicide..
nitzanj said:
300 views and not a single reply?
Some feedback could really help us improve and let us start and keep a stream of quality material into the market....
Click to expand...
Click to collapse
it's an okay game.. definitely not 1st of its kind but the added graphic makes it nicer than some others similar game.. but the problem is its getting pretty boring after awhile... maybe u could give more type of obstacle like consecutive "double demons" or add obstacle that needed to be double-jumped to get through. or u can make a combo obstacle that won't allow the player to relax (after roll then the player must quickly jump then follow by double jump or whatsoever). of course it should be after a while the game started to added more difficulty...
i'm thinking an extra dash button would be nice to add.. adding more possible gameplay. so jump+dash would replace jump+roll.. jump + roll could be another action (such as immediately roll after jump). well, i'll leave it to ur imagination =p...
Great graphics but gets tiresome for me cause I keep dying
One touch and dead from a bat is a little harsh but the game is very challenging, lol. Really good job though just not my preferred type of game.
Downloading it now on my Galaxy S!
Awesome game, has a lot of potential. Runs great on my phone and graphics are good, only thing i'd change is the Menu graphics, make it a bit more pro .
But still, for a first release i'm impressed. I would change the 1 hit 1 die rule too, and add more levels/maps/objectives etc.
It's so fast I keep dying so quick lol
Fun game - good graphics.
Took me just 2 tries to figure out the controls. Not the most obvious icons, but they are in a obvious location ;-)
Looks awesome i will try it
Similar to Free Running (search Market) but more challenging and has more features. Also like Robot Unicorn Attack (see Facebook/Adultswim, I'm addicted to this game) in terms of game play.
Suggestions: background sound, sound effects, balance the game a bit (in terms of difficulty, sizes of enemies)
Downloaded the game.
First impression was nice graphics !
Personally i think the gameplay is to quick, i keep dieing, maybe a easy - normal - advanced setting ?
Your Game is ok but noting pretty special but it runs pretty fast on my Milestone 2.
Besides what about adding items e.g run faster or invisible.....
looks great and runs nice, im sure you will work out the little things, i wish i could program in java, my games would run much smoother, lol ive been using appinventor, i can get them to look pretty god, but gameplay sucks balls
Downloading now will report back soon
Phew, lots of comments after the nothingness of the first couple of days
Thanks for all the replies, great feedback, this is just what we need!
To the actual points:
I didn't realize it was that diffucult, I guess when you're the one making the game things seem easier
And Of course I'm well aware that the thing is repetitive to the point of being almost mundane - This is indeed a first version and a form to 'test the water' sort of speak. There are several ideas cooking to make it a bit more diverse.
Some things that will definitely make it into future versions:
1) Multiple lives before game over (already working)
2) Make the starting speed a tad slower (already working).
2) Add an easier difficulty level (probably main/only difference will be the starting speed to be even slower).
3) global highscore system using Feint or the likes, to make it a bit more social (Probably separate board for easy/hard).
Things I want to add if I overcome some obstacles (silly pun intended ):
1) More enemies and background pictures. Currently I'm having some memory and performance issues, trying to work it out. Might switch to OpenGL
2) Achievements, using Feint system probably - things like get 10K points without rolling a single time, get 10K points w/o collecting a single treasure item, get 10K points while collecting every single treasure item etc.
3) Bonus with special effects. Right now I'm thinking a shield and a special fly mode, but we'll see...
I'll try to professionalize the menu, but it's not easy when graphics it's not your profession
I'll release partial updates in the following weeks (at least the lives and easy mode are already mostly implemented so they could easily make it).
Hopefully the part time job and being a full time student won't hinder the progress too much and I'll be able to get some more meaningful updates soon after the exams are over (i.e. near the end of February).
Thanks again for all the input!
Really like the game, really addictive to break your own score, currently at 5030.
Works very well and stable, doesn't lag at all!
really like the sounds in the game.
Maybe an online scoreboard would be a nice feature?
I'm also wondering in what language this is programmed, just in Java with like a game development SDK?
Keep the games coming!!

[GAME][1.6+] graBLOX Puzzle Game

Released my first android game. I am a sole developer, game took approximately 6 months to complete. Without further ado, I bring you
graBLOX!
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Easy to learn, hard to master. The concept is simple, remove all the blox from the board to move on. The challenge comes when not every block acts the same way.
Over 70 levels and 7 different and fun BLOX types (With more on the way)
Any feedback is welcome, good or bad. If you have any questions about the development process / time frames, let me know. I would be happy to answer.
Android market link : https://market.android.com/details?id=com.voldaran.puzzle.graBLOX
QR Code :
Game was just released, so it may not show up on your phone search.
Game was updated with performance fixes.
Anyone give this a shot yet?
v.1.0.3
Added a feature request, Grid Option! to toggle through 3 different Grids, Full, Border, and Off
Fixed a bug causing the game to force close in rare cases on exit.
Brilliant game, keep on it mate.
Sent from my Arc via transwarp beacon.
Well , I just saw this thread, just installed it, and just tried the game.
And I must say, it's amazing! Simple yet entertaining, just the way I like it.
My guess is it will be very popular soon!
Tested on Galaxy S2, ICS ROM, works flawlessly, didn't encounter any errors, or FCs, although I didn't get past the 4th level ( feeling sleepy )
My experience and opinions, criticism and whatnot
+ The game starts up very fast!
+ The transitions are really nice in the world/level picker.
+ Music is really nice and not too boring, though I would prefer something jazzy
and slower ingame ( a lot of clouds )
maybe something like : https://www.youtube.com/watch?v=Nf8FCLT8S6A
+ Help is drawn pretty nice, although it should point out that you need at least 3
blocks together for them to dissapear
+ text Font is awesome and fits well, so does the rest of the graphics
+ I love the concept of the game, nothing simillar out there
+ Block animations are awesome too
- I dont like preview thumbnails on level picker, they all look the same, maybe
some nice icons or something ?
- I didn't check the other worlds yet nor levels past the 4th but it seems they all
have the same 3 clouds + sun background. It got boring after 2 minutes
Maybe night/day cycle or something, shouldnt be too hard Would even look
nicer with a moon there and a dark background
Maybe the preview thumbnails will look better when the levels have different
backgrounds
Gonna play with it tommorow some more and edit this post if I find something that I like/don't like
Great job mate! Cheers!
Edit : Added smilies to the post, it wouldn't add the first time for some reason
gr4ndm4st3r_bl4ck said:
... awesome feedback...
Great job mate! Cheers!
Click to expand...
Click to collapse
Amazing feedback, thanks!
As to your light criticisms, I am in the process of trying to incorporate a more friendly level structuring. As in, you won't have to just play 1 level until you beat it, you will have more levels open to you. And part of this process might be changing the menu system around.
As far as the graphics go, you may be SHOCKED to learn, but I did all the graphics myself, hehe
It probably doesn't need to be said, but I am no good at graphics, my idea would be to make each world look different, so you are not looking at the same thing all the time. But drawing things that don't hurt people's eyes is very tough.
I had originally considered making the game go to night time, you may not have noticed, but the sun actually moves. And when it gets to the other side, it just switches back. At that point I wanted to make it moonlight, but I couldn't draw anything that didn't make my eyes bleed. But you have convinced me to keep trying.
I will keep at it though, thanks for the info.
This game is awesome, please keep it updated
nqhuy90 said:
This game is awesome, please keep it updated
Click to expand...
Click to collapse
Thanks for the support,
I am working on a big update. Probably due out next week, or the week after. So get your feature requests / suggestions in!
Very clever game, I like how the difficulty varies from level to level.
Sometimes I think a level is too hard, and then I realize it only took 2 moves.
I will also mimic the above poster and say you need a help screen that shows you only need 3+. took me a few seconds to realize that on my own.
linklynn said:
Very clever game, I like how the difficulty varies from level to level.
Sometimes I think a level is too hard, and then I realize it only took 2 moves.
I will also mimic the above poster and say you need a help screen that shows you only need 3+. took me a few seconds to realize that on my own.
Click to expand...
Click to collapse
Well I thought that too, until I took a closer look and it actually says 3+ on top of the help screen! Though not too many users will figure out what 3+ actually means
gr4ndm4st3r_bl4ck said:
Well I thought that too, until I took a closer look and it actually says 3+ on top of the help screen! Though not too many users will figure out what 3+ actually means
Click to expand...
Click to collapse
Maybe have another info screen on the second level showing the same thing but with just 3? Although it wasn't too hard for me to figure out on my own.
I am stuck on level 25, has to be impossible! I love the little tie-die looking dudes, neat mechanic.
Thanks for the kind words.
I am planning on updating how the level structure works, Anyone have any suggestions? I would like to implement a method in which you don't have to progress one level at a time. So if you get stuck, you have other levels open to keep on playing.
v.1.0.4
Updated the level order. I found too many people failing earlier, changed the levels to have a better difficulty curve.
Enjoy!
Good stuff! It's tougher than I would have thought to find a good, free puzzler that doesn't beat you over the head with ads. Thanks!
downloading XD
Halumian said:
Good stuff! It's tougher than I would have thought to find a good, free puzzler that doesn't beat you over the head with ads. Thanks!
Click to expand...
Click to collapse
Best review I could hope for
marc.zheng said:
downloading XD
Click to expand...
Click to collapse
Let me know what you think.
Some amazing reviews for my game came out today.
"For the android puzzle game fans, I present you the best puzzle game that had been released until now."
http://www.theandroidgalaxy.com/grablox-android-unique-puzzle-game/
"This game is a rare gift, in that it is a truly unique puzzle game... that it is fun as well"
http://justreboot.wordpress.com/2012/02/24/android-game-review-spotlights-debut-games-from-new-developers-roundup/
Can't tell you how happy I am about these reviews, simply amazing!

[GAME][3.0+] Dots: Chain Reaction 1.0

Dots: Chain Reaction. Tap the screen to start a chain reaction which consumes all the dots that touch it. With 48 levels over 3 stages there is hours of fun to be had. Each stage has new types of dots and a distinct aim for your chain reaction which provides varied gameplay. After you create the required chain reaction you will achieve a 1, 2 or 3 star rating depending on how many dots you caused to react.
Can you create a chain reaction that consumes all the dots?
FREE to download at google play store:
https://play.google.com/store/apps/details?id=com.dots.chainreaction
Or download APK directly:
http://www.mediafire.com/download/3p42zm3mf8aqac9/Dots_Chain_Reaction_v10.apk
Or download $0.99 paid version from Google Play:
https://play.google.com/store/apps/details?id=com.dots.chainreactionpro
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Great game man
Reminds me of a game that is a chrome app on windows. Wasted time playing that so see much the same with this.
Sent from my Nexus 4 using Tapatalk
Version 1.1 of Dots: Chain Reaction now requires Android 3.0+ and is also available on:
SlideMe.org
and
Amazon App Store
Version 1.2 includes an extra stage, there are now 64 levels to beat!
Download for free at Google Play
lee boze said:
Dots: Chain Reaction. Tap the screen to start a chain reaction which consumes all the dots that touch it. With 48 levels over 3 stages there is hours of fun to be had. Each stage has new types of dots and a distinct aim for your chain reaction which provides varied gameplay. After you create the required chain reaction you will achieve a 1, 2 or 3 star rating depending on how many dots you caused to react.
Can you create a chain reaction that consumes all the dots?
FREE to download at google play store:
https://play.google.com/store/apps/details?id=com.dots.chainreaction
...
FREE to download at google play store:
https://play.google.com/store/apps/details?id=com.dots.chainreaction
Click to expand...
Click to collapse
Thank you for sharing the game. Would you please add the apk to the first post so that people without access to the Play Store can download it as well? Thank you.
lee boze said:
Thanks. I have now added a direct download for the APK to the original post as well.
Click to expand...
Click to collapse
Thank you. I have been playing it a bit and I gotta say it is quite good. The only thing I would add would be an option to retry the level regardless of outcome. There are people out there who don't like anything less than 3 stars
It will be featured in the portal soon
I am the one who knocks...
It's so damn addictive! Good job
Evil! just Evil!
Very nice and addictive game!
Just a few remarks:
- I don't see the purpose of the "Exit" item on the main screen. Is this a porting from an iOS version?
- You should remove the black menu bar shown on devices without a physical menu button
It's a clone of one of my friend's iphone games, but for android:
https://nicolasgoles.com/blog/2010/09/hex-reaction-game-for-iphone/
very nice game :good:
Super game, how would you feel about it being included in a rom? and is there a donate version to remove the ads?
lee boze said:
Version 1.1 of Dots: Chain Reaction now requires Android 3.0+ and is also available on:
SlideMe.org
and
Amazon App Store
Click to expand...
Click to collapse
Why 3.0+? The post says 2.2+...
egzthunder1 said:
Thank you. I have been playing it a bit and I gotta say it is quite good. The only thing I would add would be an option to retry the level regardless of outcome. There are people out there who don't like anything less than 3 stars
It will be featured in the portal soon
I am the one who knocks...
Click to expand...
Click to collapse
I'm one of those sickos who keeps trying for the 3 stars, so I would agree. I would also like the ability to pay you a few dollars to remove the ads.
One other suggestion might be another way to indicate the goal/target without having to tap the screen to start the level (maybe something in the header).
bljarv said:
I'm one of those sickos who keeps trying for the 3 stars, so I would agree. I would also like the ability to pay you a few dollars to remove the ads.
One other suggestion might be another way to indicate the goal/target without having to tap the screen to start the level (maybe something in the header).
Click to expand...
Click to collapse
Heh... levels 6 and 16 are the bane of my existence at this point (both of them on 2 stars and everything else on 3).
One last suggestion to add even more realistic physics to this... make the balls solid so that they can collide against each other instead of going through like ghosts. Collisions would add a huge amount of entropy in the system which will make it even better imho.
egzthunder1 said:
One last suggestion to add even more realistic physics to this... make the balls solid so that they can collide against each other instead of going through like ghosts. Collisions would add a huge amount of entropy in the system which will make it even better imho.
Click to expand...
Click to collapse
nice idea! :good:
Wow, thanks to everyone for trying the game and leaving feedback.
mcgi5sr2 said:
Super game, how would you feel about it being included in a rom? and is there a donate version to remove the ads?
Click to expand...
Click to collapse
I'm not sure exactly what you mean by a rom. Do you mean being packaged with other games and offered as a download? If that is what you mean, I don't mind at all, feel free to upload it.
There isn't currently an ad-free version but it's something I am looking in to. I've never released a paid app before so I need to get up to speed on how to go about it but I will post back here when it is available.
bronozoj said:
Why 3.0+? The post says 2.2+...
Click to expand...
Click to collapse
Sorry about that, I have edited the thread title so it is no longer misleading. I had to upgrade the android version because it was taking a long time (up to 10 seconds on older phones) for the app to reload after switching to another app or homescreen and then back to my app (during this time there was only a black screen). The only resolution I could find was to preserve the OpenGL context which I think is only available on 3.0+.
bljarv said:
One other suggestion might be another way to indicate the goal/target without having to tap the screen to start the level (maybe something in the header).
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Click to collapse
In terms of how many dots you need to complete the level, this is displayed on the top left of the screen, how many dots you currently have made react is displayed on the top right. Although for an explanation of what the exact aim is (each stage has slightly different gameplay) it is true you can't see this after the level has started. In a future update, I might show more detail about the current level on the pause screen, which would help, I think.
egzthunder1 said:
One last suggestion to add even more realistic physics to this... make the balls solid so that they can collide against each other instead of going through like ghosts. Collisions would add a huge amount of entropy in the system which will make it even better imho.
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Click to collapse
That's an interesting idea. I'll try and see if I can implement this and see what effect it has on the game. I think it would add quite a lot more realism. Thanks!
The game is very good. Here are the few problems/ideas:
Turning the screen off hangs the game. To unfreeze it I have to minimize it and then switch back to it.
There is no "retry" option if I get 2 or 3 stars, though it would be much more useful than "back".
It would be nice to swipe areas instead of clicking "Next".
jufofu said:
The game is very good. Here are the few problems/ideas:
Turning the screen off hangs the game. To unfreeze it I have to minimize it and then switch back to it.
There is no "retry" option if I get 2 or 3 stars, though it would be much more useful than "back".
It would be nice to swipe areas instead of clicking "Next".
Click to expand...
Click to collapse
Hmm, the freezing issue has me slightly baffled. Have you tried waiting a short time to see if the game might be loading in the background? I have had issues with the app being minimised and loaded again in the past (although I thought I had fixed it before release) so I will see if I can recreate this bug.
I agree with the retry button for those rating-addicts so this will be coming in the next update.
Thanks for the feedback

[GAME][2.3+] Dodgy Space Ship

Hi there,
I've been on XDA for a long time, but today I'm excited to show you guys something I've done from ground up, which wouldn't be possible without all sorts of people who inspired me to learn and develop on this forum ! @laufersteppenwolf big thanks !
After learning basics of Java and LibGDX framework I started a project which would test what I've learned. As the result, Dodgy Space Ship was born. My limited set of skills and even more limited time (finishing school, finals...) made this game simple but entertaining. I hope My inspiration was Endless Arcade Tapper genre, which I think is perfectly suited to mobile gaming in cases where you have just a bit of time free. So here it is!
Dodgy Space Ship
​
In Dodgy Space Ship player has to tap the screen in order to change the direction in which ship is moving. Asteroids will be flying down to you with different speeds and angles, your job is to plan ahead and be in a safe place. When you set your highscore, you can send it to Google Game Services to post them on a Leaderboard. You also unlock various achievements. Everything in the game , even stars in background, is randomly generated !
https://play.google.com/store/apps/details?id=com.mygdx.flappyspaceship.android
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App is totally free without any In-app purchases. So if you would want to show you support, I'd be very thankful for rating the game in Play Store and/or this thread !
Please share your ideas what could be improved. Thanks !
The most addictive game I played in a long time! A lot of fun.
Just two minor complains: Why can't I see my score after a round? It just goes directly back into the main menu. Also, the interestial ads popup to often. Quite annoying.
Besides that, awesome game!
BrokenFun said:
The most addictive game I played in a long time! A lot of fun.
Just two minor complains: Why can't I see my score after a round? It just goes directly back into the main menu. Also, the interestial ads popup to often. Quite annoying.
Besides that, awesome game!
Click to expand...
Click to collapse
Thank you for your feedback !
Well, I've planned it to show high score screen when you beat your high score only. Should I show user score on a special screen after each round ? Or show "Last score" in main menu beside high score. What do you think?
About the ads, they're bugged somewhat, I'm already fixing them now
FunkyRasta said:
Thank you for your feedback !
Well, I've planned it to show high score screen when you beat your high score only. Should I show user score on a special screen after each round ? Or show "Last score" in main menu beside high score. What do you think?
About the ads, they're bugged somewhat, I'm already fixing them now
Click to expand...
Click to collapse
Well after I failed I wanna see how far I've come. Quite dissapointing if it just skips back to the main menu.
BrokenFun said:
Well after I failed I wanna see how far I've come. Quite dissapointing if it just skips back to the main menu.
Click to expand...
Click to collapse
Your wish has been fulfilled There's now screen with your score after each fail and there will be an interstitial ad only ONCE Update is pushed to Play Store, you should get an update notification in few hours or minutes.
EDIT: @BrokenFun updated APK made it to the Google Play. I hope now it is OK, thanks for your 5 starts
Who dares mentioning meh?!?
Nice work man, really enjoy being your tester And no worries, I'll always find something to keep you busy improving your app, just like you did with my kernel
Noice, I'll check this out when I finish testing my new ROM build
Very interesting Art style. Good job man.
That pixel graphics is so cool it's like I'm playing some SEGA game 10 years old
Great work. My game crashed a couple of times when I got hit by an asteroid, but other than that, I had fun.
It's still not perfectly polished, but I can see there big potential , good luck.
Nice little game, although a bit too simple. Would be nice to see more obstacles to avoid other than just asteroids. Things like planets, blackholes, whatever you can come up with. Keep improving the game and adding more polish it'll be a nice time waster.
SolarRiftStudios said:
Great work. My game crashed a couple of times when I got hit by an asteroid, but other than that, I had fun.
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Click to collapse
This should be fixed now ! Wait for the update notificatiom from google play
Guys, quick question. Would some 8 bit music in the background be nice ? Like this https://soundcloud.com/eric-skiff/ascending
Also, would it be nice to have an alien spaceship fly down straight down on your position sometime ? Or maybe shooting down at you?
FunkyRasta said:
Guys, quick question. Would some 8 bit music in the background be nice ? Like this https://soundcloud.com/eric-skiff/ascending
Also, would it be nice to have an alien spaceship fly down straight down on your position sometime ? Or maybe shooting down at you?
Click to expand...
Click to collapse
i usually turn sound off anyway... a toggle would be nice if music were implemented.
speaking of guns, a little laser or missile or something would be nice to have on the player end of things. especially if there's other shooting going on...
FunkyRasta said:
Guys, quick question. Would some 8 bit music in the background be nice ? Like this https://soundcloud.com/eric-skiff/ascending
Also, would it be nice to have an alien spaceship fly down straight down on your position sometime ? Or maybe shooting down at you?
Click to expand...
Click to collapse
Any music would help a game's experience. Maybe add some more sound effects too? I did sound effects more in my game and it really made the animations come alive. I recommend trying it.
xodene said:
Any music would help a game's experience. Maybe add some more sound effects too? I did sound effects more in my game and it really made the animations come alive. I recommend trying it.
Click to expand...
Click to collapse
bigsupersquid said:
i usually turn sound off anyway... a toggle would be nice if music were implemented.
speaking of guns, a little laser or missile or something would be nice to have on the player end of things. especially if there's other shooting going on...
Click to expand...
Click to collapse
So here it is I will try to add music and some sounds maybe, with an option screen to turn them off Thanks a lot
Missile and shooting thingies will be harder, let's see what I can do.
Ok guys @bigsupersquid @xodene , promised update is here !
I've added music in main menu, "swooosh" sound effect when passing asteroid and crash jingle. Also added pause/settings menu where you can enable/disable sounds or/and music. I've decided to keep music menu-only. Do you think it is OK ?
FunkyRasta said:
Ok guys @bigsupersquid @xodene , promised update is here !
I've added music in main menu, "swooosh" sound effect when passing asteroid and crash jingle. Also added pause/settings menu where you can enable/disable sounds or/and music. I've decided to keep music menu-only. Do you think it is OK ?
Click to expand...
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nice. holds to the 8bit theme well.
Good job! Just rated it five starts:good:

[GAME][FREE][2.3.1+] HFB - Champions League 2016

HFB - Champions League 2016
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Everything is realistic: the stadium, the ball, the 32 teams, the players, the supporters ...
You'll feel the champions league enthusiasm.
The game works great on any device (phone, tablet), resolution, aspect ratio.
New groups ! new Teams ! new players!
Each team is represented by one of it's best players (mostly a forwarder).
There are two modes : Exhibition match and Competition mode (champions league).
The ball effects are more realistic than ever: adjusted bounciness ...
The players faces are more realistic , you'll recognize any player without his name, (only if you're not a real football fan).
The supporters will surprise you with their banners (So don't let them down !).
The atmosphere of the match and the cheers of the supporters will take you into the game.
Amazing gameplay !
High quality graphics.
SCREENSHOTS:
DOWNLOAD from Google PLAY:
HFB - Champions League 2016 (Google Play)
I would really appreciate a good rating and review
​
Many users are complaining about the difficulty, what do you think guys ?
oh! You did a great job! This is really impressive
ilyasfut said:
Many users are complaining about the difficulty, what do you think guys ?
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Very good game.. Don't know about others, but not for me at least..
spirulina said:
oh! You did a great job! This is really impressive
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Click to collapse
Happy to hear that.
Thank you so much.
rahulbarai said:
Very good game.. Don't know about others, but not for me at least..
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Click to collapse
Thank you,
That's what I was thinking too, it's a challenging game, but people nowadays give up so fast.
By the way, I've added the possibility to select difficulty level (the highest level is harder than the actual one) , I'll publish it very soon.
ilyasfut said:
Happy to hear that.
Thank you so much.
Thank you,
That's what I was thinking too, it's a challenging game, but people nowadays give up so fast.
By the way, I've added the possibility to select difficulty level (the highest level is harder than the actual one) , I'll publish it very soon.
Click to expand...
Click to collapse
I have two suggestions:
1. Change the spelling of 'EXHEBITION' to 'EXHIBITION' in startup menu.
2. Once opponent get past there is no option for turning back and defending. If possible please add this. It would be more interesting if the player could turn around and rotate.
Think about it...
Thank you.
rahulbarai said:
I have two suggestions:
1. Change the spelling of 'EXHEBITION' to 'EXHIBITION' in startup menu.
2. Once opponent get past there is no option for turning back and defending. If possible please add this. It would be more interesting if the player could turn around and rotate.
Think about it...
Thank you.
Click to expand...
Click to collapse
Thank you :good: , I really didn't notice that mistake .
And for the second idea, if you mean when the ball is behind the opponent he scores an own goal, I've already fixed this problem and I'm just waiting a problem with Google to be solved, and I'll upload the new update (ball settings adjusted, more intelligent IA, difficulty levels and some minor bugs). If you meant something else please explain a bit more.
ilyasfut said:
Thank you :good: , I really didn't notice that mistake .
And for the second idea, if you mean when the ball is behind the opponent he scores an own goal, I've already fixed this problem and I'm just waiting a problem with Google to be solved, and I'll upload the new update (ball settings adjusted, more intelligent IA, difficulty levels and some minor bugs). If you meant something else please explain a bit more.
Click to expand...
Click to collapse
Good to know that, if ball settings becomes more intelligent then it will become more difficult and also more interesting..
I meant to say previously that if possible add option to turn the player 180 degrees, so it can turn around and run after the opponent player to defend once he get past him. To be exact player faces right bar post and opponent faces left bar post at the moment. Player move forward and backward facing the right bar post in front of him vice versa for opponent. It would be better if player can be turned or rotated to face towards his own bar post and run after opponent instead of backtracking facing opposite direction.
Nice idea for a game. I found a few problems with controls. Sometimes I've been pressing the buttons to move and they don't seem to trigger. A few times as I was jumping, I got stuck on the opponents head and couldn't move or jump from there. Left standing on his head while he runs and scores. A few times, the opponent got stuck in/half beneath the floor and slightly below the level of the player. He then just moves forward in a kind of glitchy way but doesn't jump. On the odd occasion, the opponent seemed to bump into my player and sort of walk over him without having to jump. Seems like there might be a couple of collision issues but definitely a bit of fun and with a few tweaks could be quite popular.
rahulbarai said:
Good to know that, if ball settings becomes more intelligent then it will become more difficult and also more interesting..
I meant to say previously that if possible add option to turn the player 180 degrees, so it can turn around and run after the opponent player to defend once he get past him. To be exact player faces right bar post and opponent faces left bar post at the moment. Player move forward and backward facing the right bar post in front of him vice versa for opponent. It would be better if player can be turned or rotated to face towards his own bar post and run after opponent instead of backtracking facing opposite direction.
Click to expand...
Click to collapse
Thank you so much,
What's the usage of turning 180° when you have to face the opponent goal to shoot, if you look at your goal how can that help you get the ball out ? You can run after the opponent just backwards if the opponent is slow (in easy level) you can jump over him and get the ball back. Btw backwards and forwards have the same speed.
Thank you again, and I am pleased to know that you are interested in the game.
Scianthrope said:
Nice idea for a game. I found a few problems with controls. Sometimes I've been pressing the buttons to move and they don't seem to trigger. A few times as I was jumping, I got stuck on the opponents head and couldn't move or jump from there. Left standing on his head while he runs and scores. A few times, the opponent got stuck in/half beneath the floor and slightly below the level of the player. He then just moves forward in a kind of glitchy way but doesn't jump. On the odd occasion, the opponent seemed to bump into my player and sort of walk over him without having to jump. Seems like there might be a couple of collision issues but definitely a bit of fun and with a few tweaks could be quite popular.
Click to expand...
Click to collapse
Thank you :good:
The percentage of having these problems is high on low performance devices, we are working to optimize the game to make it more smooth on low-performance devices , and less collision bugs.
The game has been updated. Please check the new version.
Difficulty levels added,
And more advanced AI

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