Released my first android game. I am a sole developer, game took approximately 6 months to complete. Without further ado, I bring you
graBLOX!
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Easy to learn, hard to master. The concept is simple, remove all the blox from the board to move on. The challenge comes when not every block acts the same way.
Over 70 levels and 7 different and fun BLOX types (With more on the way)
Any feedback is welcome, good or bad. If you have any questions about the development process / time frames, let me know. I would be happy to answer.
Android market link : https://market.android.com/details?id=com.voldaran.puzzle.graBLOX
QR Code :
Game was just released, so it may not show up on your phone search.
Game was updated with performance fixes.
Anyone give this a shot yet?
v.1.0.3
Added a feature request, Grid Option! to toggle through 3 different Grids, Full, Border, and Off
Fixed a bug causing the game to force close in rare cases on exit.
Brilliant game, keep on it mate.
Sent from my Arc via transwarp beacon.
Well , I just saw this thread, just installed it, and just tried the game.
And I must say, it's amazing! Simple yet entertaining, just the way I like it.
My guess is it will be very popular soon!
Tested on Galaxy S2, ICS ROM, works flawlessly, didn't encounter any errors, or FCs, although I didn't get past the 4th level ( feeling sleepy )
My experience and opinions, criticism and whatnot
+ The game starts up very fast!
+ The transitions are really nice in the world/level picker.
+ Music is really nice and not too boring, though I would prefer something jazzy
and slower ingame ( a lot of clouds )
maybe something like : https://www.youtube.com/watch?v=Nf8FCLT8S6A
+ Help is drawn pretty nice, although it should point out that you need at least 3
blocks together for them to dissapear
+ text Font is awesome and fits well, so does the rest of the graphics
+ I love the concept of the game, nothing simillar out there
+ Block animations are awesome too
- I dont like preview thumbnails on level picker, they all look the same, maybe
some nice icons or something ?
- I didn't check the other worlds yet nor levels past the 4th but it seems they all
have the same 3 clouds + sun background. It got boring after 2 minutes
Maybe night/day cycle or something, shouldnt be too hard Would even look
nicer with a moon there and a dark background
Maybe the preview thumbnails will look better when the levels have different
backgrounds
Gonna play with it tommorow some more and edit this post if I find something that I like/don't like
Great job mate! Cheers!
Edit : Added smilies to the post, it wouldn't add the first time for some reason
gr4ndm4st3r_bl4ck said:
... awesome feedback...
Great job mate! Cheers!
Click to expand...
Click to collapse
Amazing feedback, thanks!
As to your light criticisms, I am in the process of trying to incorporate a more friendly level structuring. As in, you won't have to just play 1 level until you beat it, you will have more levels open to you. And part of this process might be changing the menu system around.
As far as the graphics go, you may be SHOCKED to learn, but I did all the graphics myself, hehe
It probably doesn't need to be said, but I am no good at graphics, my idea would be to make each world look different, so you are not looking at the same thing all the time. But drawing things that don't hurt people's eyes is very tough.
I had originally considered making the game go to night time, you may not have noticed, but the sun actually moves. And when it gets to the other side, it just switches back. At that point I wanted to make it moonlight, but I couldn't draw anything that didn't make my eyes bleed. But you have convinced me to keep trying.
I will keep at it though, thanks for the info.
This game is awesome, please keep it updated
nqhuy90 said:
This game is awesome, please keep it updated
Click to expand...
Click to collapse
Thanks for the support,
I am working on a big update. Probably due out next week, or the week after. So get your feature requests / suggestions in!
Very clever game, I like how the difficulty varies from level to level.
Sometimes I think a level is too hard, and then I realize it only took 2 moves.
I will also mimic the above poster and say you need a help screen that shows you only need 3+. took me a few seconds to realize that on my own.
linklynn said:
Very clever game, I like how the difficulty varies from level to level.
Sometimes I think a level is too hard, and then I realize it only took 2 moves.
I will also mimic the above poster and say you need a help screen that shows you only need 3+. took me a few seconds to realize that on my own.
Click to expand...
Click to collapse
Well I thought that too, until I took a closer look and it actually says 3+ on top of the help screen! Though not too many users will figure out what 3+ actually means
gr4ndm4st3r_bl4ck said:
Well I thought that too, until I took a closer look and it actually says 3+ on top of the help screen! Though not too many users will figure out what 3+ actually means
Click to expand...
Click to collapse
Maybe have another info screen on the second level showing the same thing but with just 3? Although it wasn't too hard for me to figure out on my own.
I am stuck on level 25, has to be impossible! I love the little tie-die looking dudes, neat mechanic.
Thanks for the kind words.
I am planning on updating how the level structure works, Anyone have any suggestions? I would like to implement a method in which you don't have to progress one level at a time. So if you get stuck, you have other levels open to keep on playing.
v.1.0.4
Updated the level order. I found too many people failing earlier, changed the levels to have a better difficulty curve.
Enjoy!
Good stuff! It's tougher than I would have thought to find a good, free puzzler that doesn't beat you over the head with ads. Thanks!
downloading XD
Halumian said:
Good stuff! It's tougher than I would have thought to find a good, free puzzler that doesn't beat you over the head with ads. Thanks!
Click to expand...
Click to collapse
Best review I could hope for
marc.zheng said:
downloading XD
Click to expand...
Click to collapse
Let me know what you think.
Some amazing reviews for my game came out today.
"For the android puzzle game fans, I present you the best puzzle game that had been released until now."
http://www.theandroidgalaxy.com/grablox-android-unique-puzzle-game/
"This game is a rare gift, in that it is a truly unique puzzle game... that it is fun as well"
http://justreboot.wordpress.com/2012/02/24/android-game-review-spotlights-debut-games-from-new-developers-roundup/
Can't tell you how happy I am about these reviews, simply amazing!
Related
Hey everyone.
We're currently working on a cool little game, first version is already out in the market. It's called 'Horror Run!' (name is a bit meh, but it works..).
There are a lot of ideas floating around to improve the game and we'd like your help for more ideas!
You can read about the game in our blog, or download it from the market to try it out (it's free).
Let me know what you think, any comments and criticism are welcome, and the negative are surely better put here and not in the market itself
We're especially looking for ways to make it more addictive and a bit more versatile. Right now a global high score system is our first priority for next version
But any idea is welcome, and if you like the game and think something is missing don't hesitate to post
Thanks!
========================
UPDATE: An update was just released to the market. It adds OpenFeint support for global leaderboards - we feel that was the most sought after feature so we used the (very) little time we had to work on that and it's finally done.
Again we're like to thank everyone here at XDA for supporting us and downloading the game, as well as providing invaluable feedback. keep it up
========================
This is our blog
Some screenshots:
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300 views and not a single reply?
Some feedback could really help us improve and let us start and keep a stream of quality material into the market....
i'll check it out at the market and i'll get back to you later on...
downloading now will report back.
Downloading and will try..
Really fun game!
G2 Rules!
I cant figure out the controls it wont allow me to jump over the "demons" ive looked at the tutorial twice and still no luck
jonny68 said:
I cant figure out the controls it wont allow me to jump over the "demons" ive looked at the tutorial twice and still no luck
Click to expand...
Click to collapse
u can actually do double jump by press jump twice.. or jump+roll to make it dash while jumping.. u can also try double jump and roll which usually result in suicide..
nitzanj said:
300 views and not a single reply?
Some feedback could really help us improve and let us start and keep a stream of quality material into the market....
Click to expand...
Click to collapse
it's an okay game.. definitely not 1st of its kind but the added graphic makes it nicer than some others similar game.. but the problem is its getting pretty boring after awhile... maybe u could give more type of obstacle like consecutive "double demons" or add obstacle that needed to be double-jumped to get through. or u can make a combo obstacle that won't allow the player to relax (after roll then the player must quickly jump then follow by double jump or whatsoever). of course it should be after a while the game started to added more difficulty...
i'm thinking an extra dash button would be nice to add.. adding more possible gameplay. so jump+dash would replace jump+roll.. jump + roll could be another action (such as immediately roll after jump). well, i'll leave it to ur imagination =p...
Great graphics but gets tiresome for me cause I keep dying
One touch and dead from a bat is a little harsh but the game is very challenging, lol. Really good job though just not my preferred type of game.
Downloading it now on my Galaxy S!
Awesome game, has a lot of potential. Runs great on my phone and graphics are good, only thing i'd change is the Menu graphics, make it a bit more pro .
But still, for a first release i'm impressed. I would change the 1 hit 1 die rule too, and add more levels/maps/objectives etc.
It's so fast I keep dying so quick lol
Fun game - good graphics.
Took me just 2 tries to figure out the controls. Not the most obvious icons, but they are in a obvious location ;-)
Looks awesome i will try it
Similar to Free Running (search Market) but more challenging and has more features. Also like Robot Unicorn Attack (see Facebook/Adultswim, I'm addicted to this game) in terms of game play.
Suggestions: background sound, sound effects, balance the game a bit (in terms of difficulty, sizes of enemies)
Downloaded the game.
First impression was nice graphics !
Personally i think the gameplay is to quick, i keep dieing, maybe a easy - normal - advanced setting ?
Your Game is ok but noting pretty special but it runs pretty fast on my Milestone 2.
Besides what about adding items e.g run faster or invisible.....
looks great and runs nice, im sure you will work out the little things, i wish i could program in java, my games would run much smoother, lol ive been using appinventor, i can get them to look pretty god, but gameplay sucks balls
Downloading now will report back soon
Phew, lots of comments after the nothingness of the first couple of days
Thanks for all the replies, great feedback, this is just what we need!
To the actual points:
I didn't realize it was that diffucult, I guess when you're the one making the game things seem easier
And Of course I'm well aware that the thing is repetitive to the point of being almost mundane - This is indeed a first version and a form to 'test the water' sort of speak. There are several ideas cooking to make it a bit more diverse.
Some things that will definitely make it into future versions:
1) Multiple lives before game over (already working)
2) Make the starting speed a tad slower (already working).
2) Add an easier difficulty level (probably main/only difference will be the starting speed to be even slower).
3) global highscore system using Feint or the likes, to make it a bit more social (Probably separate board for easy/hard).
Things I want to add if I overcome some obstacles (silly pun intended ):
1) More enemies and background pictures. Currently I'm having some memory and performance issues, trying to work it out. Might switch to OpenGL
2) Achievements, using Feint system probably - things like get 10K points without rolling a single time, get 10K points w/o collecting a single treasure item, get 10K points while collecting every single treasure item etc.
3) Bonus with special effects. Right now I'm thinking a shield and a special fly mode, but we'll see...
I'll try to professionalize the menu, but it's not easy when graphics it's not your profession
I'll release partial updates in the following weeks (at least the lives and easy mode are already mostly implemented so they could easily make it).
Hopefully the part time job and being a full time student won't hinder the progress too much and I'll be able to get some more meaningful updates soon after the exams are over (i.e. near the end of February).
Thanks again for all the input!
Really like the game, really addictive to break your own score, currently at 5030.
Works very well and stable, doesn't lag at all!
really like the sounds in the game.
Maybe an online scoreboard would be a nice feature?
I'm also wondering in what language this is programmed, just in Java with like a game development SDK?
Keep the games coming!!
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JQ Soft presents our first game - Magic Point.
Magic Point is an interesting test-game for your brain.
Test your logic, show to your friends and compare who is the best.
The goal of game is to continue certain sequence.
Version: 1.1.0
What's new in 1.1.0:
- Wakelock has added
- Russian UI has added
- Some bugs on QVGA-devices were fixed
Android Market Link
For the people who like QR codes, like me
I shall post my comments later on today.
[edit] Sorry I checked the QR code before I'd post it. But here is a link to the free version Magic Point Lite [/edit]
I love this style of game! I'm going to try this out for you ASAP.
Personally I prefer desktop market links. I can click on install on my PC and have it on my phone before I even pick it up!
Edit: I just beat all 10 levels. Needs moar challenge (or a timer to see who can finish them fastest!)
As far as presentation goes I'm giving you a 9/10. Fantastic job on the minimalist design. Gameplay could be made more interesting if you only flashed the images on screen for a second each. That would be a memory challenge as well. Still I'd give you a 8/10 in that category. Content is a little limited, I don't know if it's expended in the full version. Thanks for sharing!
Comments
I've reviewed the free version.
I agree with k4p741nkrunch.
The levels are a bit too easy. They don't become much harder during the first 10 levels.
A timer or something to compete with others would be a addition to the game.
Please enable the wakelock, so the phone doens't falls back to the lockscreen when you're not paying attention to the game.
I like the design, maybe it would be nice if the user could select the preferred color.
The game play is also good, very simple an smooth.
Tricky-Design said:
For the people who like QR codes, like me
Click to expand...
Click to collapse
thanks for adding QR
Thanks a lot for your opinion and for your suggestions
k4p741nkrunch said:
I love this style of game! I'm going to try this out for you ASAP.
Personally I prefer desktop market links. I can click on install on my PC and have it on my phone before I even pick it up!
Edit: I just beat all 10 levels. Needs moar challenge (or a timer to see who can finish them fastest!)
As far as presentation goes I'm giving you a 9/10. Fantastic job on the minimalist design. Gameplay could be made more interesting if you only flashed the images on screen for a second each. That would be a memory challenge as well. Still I'd give you a 8/10 in that category. Content is a little limited, I don't know if it's expended in the full version. Thanks for sharing!
Click to expand...
Click to collapse
Thanks for your suggestions )) I will add wakelock in next version. Thanks
Tricky-Design said:
I've reviewed the free version.
I agree with k4p741nkrunch.
The levels are a bit too easy. They don't become much harder during the first 10 levels.
A timer or something to compete with others would be a addition to the game.
Please enable the wakelock, so the phone doens't falls back to the lockscreen when you're not paying attention to the game.
I like the design, maybe it would be nice if the user could select the preferred color.
The game play is also good, very simple an smooth.
Click to expand...
Click to collapse
Any suggestions?
tum0rc0re said:
Any suggestions?
Click to expand...
Click to collapse
Yes, it doesn't work that well on QVGA(Wildfire) devices. I can press one of them, and it'll come with a toast. But if it's correct, I can't press the Next Level button(at least, i guess it tries to tell me "Next Level")
That's what I can see on my wildfire, I can't press the text, and those dots need to be a little bit higher(I discovered that is for next/previous level).
Also I'd like auto-advance to the next level when it's correct.
fifarunnerr, thanks for feedback. I will fix it soon.
Very short game...finished within 2 minutes
lilhaiti said:
Very short game...finished within 2 minutes
Click to expand...
Click to collapse
you're very clever I will think about new hardest levels
We have released new version 1.1.0.
What's new:
- Wakelock has added
- Russian UI has added
- Some bugs on QVGA-devices were fixed
I got the paid version. 10 levels is too short (I imagine it'll expand). It took me about 2 minutes to finish (I got 8 of them right on the first try).
It would be awesome if in later levels it also included abstract reasoning questions beyond those dots. Spatial reasoning questions would also be great.
I Agree with Tricky-Design, custom color background would be awesome, specially if there is true black for those of us with OLED screens (SGS).
Looking forward for further updates
PS I also expected for the game to automatically forward me to the next level after I successfully complete a puzzle. It's a bit weird to have to tap the arrow.
Thanks for your suggestions We will add more levels in next version.
NolFito said:
I got the paid version. 10 levels is too short (I imagine it'll expand). It took me about 2 minutes to finish (I got 8 of them right on the first try).
It would be awesome if in later levels it also included abstract reasoning questions beyond those dots. Spatial reasoning questions would also be great.
I Agree with Tricky-Design, custom color background would be awesome, specially if there is true black for those of us with OLED screens (SGS).
Looking forward for further updates
PS I also expected for the game to automatically forward me to the next level after I successfully complete a puzzle. It's a bit weird to have to tap the arrow.
Click to expand...
Click to collapse
I could only get the Lite version, but I enjoyed it. I would also love to see harder levels as the game progresses, and I too was expecting it to advance me to the next level already, but it's a very good start to a cool game. My only suggestion would be to have a scoring system of some sort, maybe based on the amount of tries(and/or time) it takes to solve the puzzle.
I did not encounter any bugs or glitches with this game, if it helps. Played on a rooted Droid Eris running Gingerbread 2.3.4 (GSB3.5).
prsguitaruser, thanks I already think about new levels. Automatic next level will be in next version, thanks for this suggestion.
I have released new version 1.2.0:
- New 10 levels
- Auto-run of next level after a completion of previous level
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Welcome to colour guess, a fast paced brain training game where you the user must link the correct colour word to the matching coloured button ignoring the colour of the font, all before the timer runs out. Colour Guess 4 Modes (with more in development) each with four increasing difficulties.
Classic: Match the word to the correct colour button ignoring the colour of the font.
Classic+: Buttons are no longer static they randomly switch positions with another.
Mirror: Match the colour of the font to the matching button.
Mirror+: Mirror rules with non static buttons.
Updates are actively being worked on. Colour is an independently produced app by a recent university graduate .
To see colour guess in action see the gameplay demo here: https://www.youtube.com/watch?v=mazrjMNgVjQ
To download: https://play.google.com/store/apps/details?id=com.colour.colourguessfree
Please rate and be sure to let me know what you think. Thank you for your time!
Very funny game Addictiv
myke38 said:
Very funny game Addictiv
Click to expand...
Click to collapse
Glad you like it, new game mode will be released soon
Really fun to play I guess I have to practice in order to get fast enough ^^
12er said:
Really fun to play I guess I have to practice in order to get fast enough ^^
Click to expand...
Click to collapse
Thanks glad you like it. Practise can really help get better high scores, one of the core aims was that to get good at the game you would have to play a little bit each day thus keeping your brain active, after a few days of practise it is really noticeable of a score improvement.
UPDATE V 1 . 1
New mode Ultra Hard, Buttons are no longer static in this new mode making even more of a challenge with button randomly swapping position.!
Update also contains layout improvements.
Please share and give feedback about colour guess
A very simple game, however, it does get complicated when the colour of the word and that of the block is different. Good work none the less!
If you could increase the time to select each block, it would really help the player.
e23t93 said:
A very simple game, however, it does get complicated when the colour of the word and that of the block is different. Good work none the less!
If you could increase the time to select each block, it would really help the player.
Click to expand...
Click to collapse
Thank you for the kind words, yes it can get a bit complex but the more you play you can really notice the improvement of high scores. As for the timing I can give them a tweak, I did run a closed beta test with people of varied ages and felt I had worked out the correct amount of time for difficulties. I will continue to monitor this and most likely give more time especially in the new mode.
V1.1.1 now out fixing bugs in ultra hard mode and credits page
V1.2 now out adding sound and sound options. Please share and give feedback
Fan page has been setup on facebook for anyone who enjoys colour guess:
https://www.facebook.com/colourguess?ref=aymt_homepage_panel
be sure to share the app if you like it
This is a fun game: the concept is really cool, and it can get pretty addictive. An interesting game mode might be to give the player more time at the beginning to pick the right color, and then speed up as the game continues. My only (pretty major) criticism is that it looks like there wasn't very much effort put into making the game look nice. For example, the main menu screen is poorly laid out: there's a lot of empty space, and I think the game could benefit from a nicer looking font. Overall, I think this is a great game, and if the visual presentation of the game matched the quality of the gameplay, it would be an outstanding game.
pointytower said:
This is a fun game: the concept is really cool, and it can get pretty addictive. An interesting game mode might be to give the player more time at the beginning to pick the right color, and then speed up as the game continues. My only (pretty major) criticism is that it looks like there wasn't very much effort put into making the game look nice. For example, the main menu screen is poorly laid out: there's a lot of empty space, and I think the game could benefit from a nicer looking font. Overall, I think this is a great game, and if the visual presentation of the game matched the quality of the gameplay, it would be an outstanding game.
Click to expand...
Click to collapse
Thanks for the feedback, yes I am no graphic designer but I assure you a lot of effort went to the design, I was aiming for a simplistic look to the app but I look at trying to produce a higher quality. I have more modes planned for colour guess so a layout overhaul will be due to fit the extra modes in. I like the idea of the game mode, it's not the first time somebody has suggested it to me so i'll be sure to get a mode along those lines released with the other two new modes I have planned.
I really appreciate the kind words and the constructive feedback. Im still fairly new to android but have a passion to keep making content.
Ultra Hard mode gameplay
https://www.youtube.com/watch?v=ss6ifZKlp2Y
Looks nice!!
Will surely give it a try.
phil3992 said:
Ultra Hard mode gameplay
https://www.youtube.com/watch?v=ss6ifZKlp2Y
Click to expand...
Click to collapse
Im glad you like the look of the game. I hope you enjoy it
Important update fixing layout errors notable with adview and button over lapping on some devices.
V1.2.2 is released to address a missed bug. Should be the last of the bugs fixes. the Next planned updates will add new modes and a redesign to the homepage
Simple, but fun!
amazedevil said:
Simple, but fun!
Click to expand...
Click to collapse
Thanks, that pretty much was what i was aiming for. Some of the most addictive games are also the simplist.
Hi guys! My name is Daniel, I am part of an small (two man) indie game dev team called DJantel Ware.
We released our first game two weeks ago and wanted to present it to you. Any kind of feedback is highly appreciated!
So to the game:
Nightmare Defender is (kind of) a tower defense game, but it brings some fresh ideas into the genre! The main idea here is that you are defending your castle against waves of monsters. Your main weapon to do so is your bow. There are quite a few attributes you can put your gold and experience points into to get stronger or be able to cast mighty magic spells. The biggest difference to other defender games is that you have guards. Guards are creatures that help you against your endless battle. Share your experience points with them and they will get stronger and evolve. All guards have unique skills, some of them act on their own (attacking and casting spells), others will wait for your commands.
You can get it for free in the play store:
https://play.google.com/store/apps/details?id=com.djantelware.nightmaredefender
Here is a trailer:
A screenshot:
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For the ones who care: We used AndEngine as our game engine. All graphics are made by me (using Inkscape), almost all sounds as well (two or three public domain ones are also there). Music was made by Kevin MacLeod.
We also have a facebook page:
https://www.facebook.com/nightmareDefender
And a landing page
https://sites.google.com/site/nightmaredefender/
If you want to read what reviewers wrote about us:
http://indiegamemag.com/igm-forum-f...r-gives-a-boost-to-traditional-tower-defense/
http://www.techulator.com/resources/14031-Nightmare-Defender-Towser-defense-game-review.aspx
A real gameplay video:
I would really appreciate it if you gave it a try! Thank you .
*bump*
Omg, buried on second page already.
Hm, so really nobody wants to try it? It would be also very great and helpful feedback if you told me why you do not feel like trying it? Something about the screenshots? Description? Bad video?
I played few rounds of this. Core gameplay was quite nice and fluid. Aiming atleast with the bow was semi accurate but could definetly be better.
While I liked the UI ingame a lot, I think it was clean and fluid, but in the menu before the game the UI was.. confusing to say the least. I got lost in the menu for a minute untill I figured what to do.
TLDR; A lot better gameplay than some games on playstore that have millions of downloads, but the menu was too "2.3 or Gingerbreadish" for me.
inSaN1Ty_X said:
I played few rounds of this. Core gameplay was quite nice and fluid. Aiming atleast with the bow was semi accurate but could definetly be better.
While I liked the UI ingame a lot, I think it was clean and fluid, but in the menu before the game the UI was.. confusing to say the least. I got lost in the menu for a minute untill I figured what to do.
TLDR; A lot better gameplay than some games on playstore that have millions of downloads, but the menu was too "2.3 or Gingerbreadish" for me.
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Hi inSaN1Ty_X,
thanks alot for trying our game and your feedback!
@aiming
This heavily depends on the speed of the arrows. You will be able to hit monsters a lot better when you increase the speed attribute. We build it like that so you have this feeling of your bow getting better all the time .
@menu
Oh, ok. What menu do you mean exactly? The one at the very beginning or the one with the attributes and all this stuff?
Again, thanks a lot for your feedback !
DJantel Ware said:
Hi inSaN1Ty_X,
thanks alot for trying our game and your feedback!
@aiming
This heavily depends on the speed of the arrows. You will be able to hit monsters a lot better when you increase the speed attribute. We build it like that so you have this feeling of your bow getting better all the time .
@menu
Oh, ok. What menu do you mean exactly? The one at the very beginning or the one with the attributes and all this stuff?
Again, thanks a lot for your feedback !
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Yes, I guessed the aiming would be something like that, and its ok, I'll just have to play a bit more.
On the menu side I mean the main menu in general is not that systematic, button sizes/locations and color were the ones that hit me most.
But that is just my oppinion ☺ looking forwards for updates!
inSaN1Ty_X said:
Yes, I guessed the aiming would be something like that, and its ok, I'll just have to play a bit more.
On the menu side I mean the main menu in general is not that systematic, button sizes/locations and color were the ones that hit me most.
But that is just my oppinion looking forwards for updates!
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Ah ok, I see ^^. The main menu was really build (rebuild) as a last step - thus, you are right, it is not exactly systematic with the rest. But the new one looked a lot better than the old one, so we decided to use it for now . We will see if we can improve it.
Thanks again for this valuable input!
*bump*
Add shadows, and your game will look much better:good:
Hi A-Pod, it is a nice idea! We will check out if it is possible. Our concern right now is performance on not high end devices - unfortunately the used engine does not handle "too many sprites at once" too well. But we will check out the possibilities.
What we right now are also thinking about are weather effects like rain or fog.
Thank you very much for your feedback!
*bump*
Of many games of this type it's look good!
Thank you!
I saw the trailer on google play, it looked interesting to say the least.
I'll try and download it today
Hi taptouchart,
we would be glad if you gave it a try . And please rate it if you liked it .
Today a new update is also available. Along with bugfixes and stuff people can not see, we included yet again a new monster (this makes two new monsters after release ).
Up
thunderstorm12345 said:
Up
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Hehe, thanks for the up! It is crazy how fast things got buried on this forum.
Cool defense game, very motivating! How did you came about with the idea of this weird clown ?
Hi Entangled Multiverse,
we are glad you like it! The idea just popped into our minds. He was supposed to be a more important figure, giving you new bows when you defeat him. Until now it is just a gold bonus. We will see if he receives the glory he was supposed to in future updates .
Engine
What did you created it in?
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After three years of hard development me and my friend finally finished our first game. It would be awesome if you could try it and give us some feedback for future updates.
In 60 exciting seconds you have to find challenging combinations of three cards. Create a series of cards fast enough to be rewarded a higher score and other extras. Use the cards with diamonds to multiply your score or earn a Joker power-up, which will find you an instant set. But watch out for the bombs before they wreck your game board!
The matches in this game do not have to be exact. Shapes match if their color, number, pattern or figure are either the same or all different.
The game has two game modes, one with fixed cards and one with scrolling cards. You have to complete both to finish the level. In each mode you can earn 3 stars at max; 4 stars are required to progress to the the level. This version has 75 different levels with changing deck cards and win-conditions. Game of Threes grants you hours of challenging playtime.
Play Store Link
START OfF WITHOUT WORRIES:
Not familiar with the Game of Threes gameplay? No problem!
Tips and hints are provided along the way. There is also a step-by-step tutorial that explains all the basics. You can start with all the set-making action in no time!
GREAT SOUNDS AND VISUALS:
Enjoy the dazzling high definition sounds and graphics. See cards explode and diamonds sparkle.
WE REQUEST THESE PERMISSIONS:
- Full network access:
o This allows us to use (anonymized) analytics so we can improve our game based on how our users are progressing through the levels
- View network and Wi-Fi connections:
o We will also test if connections are available.
- In App-purchase:
o At the moment the game is free to play and there are no ads. There is also no other way to obtain coins, other than to replay previous levels to earn them. We want to keep the option open to make you able to buy additional coins through inner-app purchases in the future.
good :good:
buwares said:
good :good:
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Thanks, some feedback would be appreciated
Just played this thing for a few minutes. I have to say WOW. I like it. I can see it becoming addictive. Took a minute to wrap my head around all the possible sets, but after a couple of timeouts, I was on a little bit of a roll. Play is good. The display doesn't seem to be too straining to stare at. Very well put together. Looking forward to more !
cool game
cool game
Hey guys great work on the game, I played briefly while waiting for my wife in the car. Really like the concept and design.
A couple of things I would give as recommendations.
1) the map is a little cluttered, there's too much going on, I would try and find a way to optimize the layout a little bit.
2) G+ with cloud saving is a must due to many people owning more than one device such as a tablet or another phone, etc...
3) expand the tutorial a little bit, make levels for people to.understand the concept, don't just write which combinations work as there's a lot of them and just reading is overwhelming, have 2/3 levels by
Staying with type of combination and introduce 1 more on the next level until all combinations have been tried.
Good luck,
Sent from my SM-N910W8 using Tapatalk
livinginkaos said:
Just played this thing for a few minutes. I have to say WOW. I like it. I can see it becoming addictive. Took a minute to wrap my head around all the possible sets, but after a couple of timeouts, I was on a little bit of a roll. Play is good. The display doesn't seem to be too straining to stare at. Very well put together. Looking forward to more !
Click to expand...
Click to collapse
Thnx, working on an update as we speak!
Khar00f said:
Hey guys great work on the game, I played briefly while waiting for my wife in the car. Really like the concept and design.
A couple of things I would give as recommendations.
1) the map is a little cluttered, there's too much going on, I would try and find a way to optimize the layout a little bit.
2) G+ with cloud saving is a must due to many people owning more than one device such as a tablet or another phone, etc...
3) expand the tutorial a little bit, make levels for people to.understand the concept, don't just write which combinations work as there's a lot of them and just reading is overwhelming, have 2/3 levels by
Staying with type of combination and introduce 1 more on the next level until all combinations have been tried.
Good luck,
Sent from my SM-N910W8 using Tapatalk
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Click to collapse
Thnx for the feedback!
1. Yeah, that screen got a little out of hand. There are so many resources it's hard to change anything without making it very time consuming.
2. We'll look into that.
3. Good point, we already figured it would be better to embed the tutorial into the game play, but again that's going to take up quit some time, which we don't have much of
Thnx again.
So we released the game on the 27th of November last year. Now, two months after we got a little over 1200 users. We build in Google Analytics and now we know people like to play the game. They actually return and keep playing. Statistics can be found here.
Now what? Most of the 1200 users are from the Netherlands, we had some publicity on a dutch site and got most of our users that way. All the big international sites ignore us or ask for money. Is there anybody out there who knows a thing about marketing your game internationally? Without spending a gazillion euro's, the game is free and got no ads so we're not willing to invest, yet.
Working on a new stage with a story line and new features by the way.
Some feedback would be awesome, really awesome.
Thanks in advance.
*up