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Welcome to colour guess, a fast paced brain training game where you the user must link the correct colour word to the matching coloured button ignoring the colour of the font, all before the timer runs out. Colour Guess 4 Modes (with more in development) each with four increasing difficulties.
Classic: Match the word to the correct colour button ignoring the colour of the font.
Classic+: Buttons are no longer static they randomly switch positions with another.
Mirror: Match the colour of the font to the matching button.
Mirror+: Mirror rules with non static buttons.
Updates are actively being worked on. Colour is an independently produced app by a recent university graduate .
To see colour guess in action see the gameplay demo here: https://www.youtube.com/watch?v=mazrjMNgVjQ
To download: https://play.google.com/store/apps/details?id=com.colour.colourguessfree
Please rate and be sure to let me know what you think. Thank you for your time!
Very funny game Addictiv
myke38 said:
Very funny game Addictiv
Click to expand...
Click to collapse
Glad you like it, new game mode will be released soon
Really fun to play I guess I have to practice in order to get fast enough ^^
12er said:
Really fun to play I guess I have to practice in order to get fast enough ^^
Click to expand...
Click to collapse
Thanks glad you like it. Practise can really help get better high scores, one of the core aims was that to get good at the game you would have to play a little bit each day thus keeping your brain active, after a few days of practise it is really noticeable of a score improvement.
UPDATE V 1 . 1
New mode Ultra Hard, Buttons are no longer static in this new mode making even more of a challenge with button randomly swapping position.!
Update also contains layout improvements.
Please share and give feedback about colour guess
A very simple game, however, it does get complicated when the colour of the word and that of the block is different. Good work none the less!
If you could increase the time to select each block, it would really help the player.
e23t93 said:
A very simple game, however, it does get complicated when the colour of the word and that of the block is different. Good work none the less!
If you could increase the time to select each block, it would really help the player.
Click to expand...
Click to collapse
Thank you for the kind words, yes it can get a bit complex but the more you play you can really notice the improvement of high scores. As for the timing I can give them a tweak, I did run a closed beta test with people of varied ages and felt I had worked out the correct amount of time for difficulties. I will continue to monitor this and most likely give more time especially in the new mode.
V1.1.1 now out fixing bugs in ultra hard mode and credits page
V1.2 now out adding sound and sound options. Please share and give feedback
Fan page has been setup on facebook for anyone who enjoys colour guess:
https://www.facebook.com/colourguess?ref=aymt_homepage_panel
be sure to share the app if you like it
This is a fun game: the concept is really cool, and it can get pretty addictive. An interesting game mode might be to give the player more time at the beginning to pick the right color, and then speed up as the game continues. My only (pretty major) criticism is that it looks like there wasn't very much effort put into making the game look nice. For example, the main menu screen is poorly laid out: there's a lot of empty space, and I think the game could benefit from a nicer looking font. Overall, I think this is a great game, and if the visual presentation of the game matched the quality of the gameplay, it would be an outstanding game.
pointytower said:
This is a fun game: the concept is really cool, and it can get pretty addictive. An interesting game mode might be to give the player more time at the beginning to pick the right color, and then speed up as the game continues. My only (pretty major) criticism is that it looks like there wasn't very much effort put into making the game look nice. For example, the main menu screen is poorly laid out: there's a lot of empty space, and I think the game could benefit from a nicer looking font. Overall, I think this is a great game, and if the visual presentation of the game matched the quality of the gameplay, it would be an outstanding game.
Click to expand...
Click to collapse
Thanks for the feedback, yes I am no graphic designer but I assure you a lot of effort went to the design, I was aiming for a simplistic look to the app but I look at trying to produce a higher quality. I have more modes planned for colour guess so a layout overhaul will be due to fit the extra modes in. I like the idea of the game mode, it's not the first time somebody has suggested it to me so i'll be sure to get a mode along those lines released with the other two new modes I have planned.
I really appreciate the kind words and the constructive feedback. Im still fairly new to android but have a passion to keep making content.
Ultra Hard mode gameplay
https://www.youtube.com/watch?v=ss6ifZKlp2Y
Looks nice!!
Will surely give it a try.
phil3992 said:
Ultra Hard mode gameplay
https://www.youtube.com/watch?v=ss6ifZKlp2Y
Click to expand...
Click to collapse
Im glad you like the look of the game. I hope you enjoy it
Important update fixing layout errors notable with adview and button over lapping on some devices.
V1.2.2 is released to address a missed bug. Should be the last of the bugs fixes. the Next planned updates will add new modes and a redesign to the homepage
Simple, but fun!
amazedevil said:
Simple, but fun!
Click to expand...
Click to collapse
Thanks, that pretty much was what i was aiming for. Some of the most addictive games are also the simplist.
Related
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JQ Soft presents our first game - Magic Point.
Magic Point is an interesting test-game for your brain.
Test your logic, show to your friends and compare who is the best.
The goal of game is to continue certain sequence.
Version: 1.1.0
What's new in 1.1.0:
- Wakelock has added
- Russian UI has added
- Some bugs on QVGA-devices were fixed
Android Market Link
For the people who like QR codes, like me
I shall post my comments later on today.
[edit] Sorry I checked the QR code before I'd post it. But here is a link to the free version Magic Point Lite [/edit]
I love this style of game! I'm going to try this out for you ASAP.
Personally I prefer desktop market links. I can click on install on my PC and have it on my phone before I even pick it up!
Edit: I just beat all 10 levels. Needs moar challenge (or a timer to see who can finish them fastest!)
As far as presentation goes I'm giving you a 9/10. Fantastic job on the minimalist design. Gameplay could be made more interesting if you only flashed the images on screen for a second each. That would be a memory challenge as well. Still I'd give you a 8/10 in that category. Content is a little limited, I don't know if it's expended in the full version. Thanks for sharing!
Comments
I've reviewed the free version.
I agree with k4p741nkrunch.
The levels are a bit too easy. They don't become much harder during the first 10 levels.
A timer or something to compete with others would be a addition to the game.
Please enable the wakelock, so the phone doens't falls back to the lockscreen when you're not paying attention to the game.
I like the design, maybe it would be nice if the user could select the preferred color.
The game play is also good, very simple an smooth.
Tricky-Design said:
For the people who like QR codes, like me
Click to expand...
Click to collapse
thanks for adding QR
Thanks a lot for your opinion and for your suggestions
k4p741nkrunch said:
I love this style of game! I'm going to try this out for you ASAP.
Personally I prefer desktop market links. I can click on install on my PC and have it on my phone before I even pick it up!
Edit: I just beat all 10 levels. Needs moar challenge (or a timer to see who can finish them fastest!)
As far as presentation goes I'm giving you a 9/10. Fantastic job on the minimalist design. Gameplay could be made more interesting if you only flashed the images on screen for a second each. That would be a memory challenge as well. Still I'd give you a 8/10 in that category. Content is a little limited, I don't know if it's expended in the full version. Thanks for sharing!
Click to expand...
Click to collapse
Thanks for your suggestions )) I will add wakelock in next version. Thanks
Tricky-Design said:
I've reviewed the free version.
I agree with k4p741nkrunch.
The levels are a bit too easy. They don't become much harder during the first 10 levels.
A timer or something to compete with others would be a addition to the game.
Please enable the wakelock, so the phone doens't falls back to the lockscreen when you're not paying attention to the game.
I like the design, maybe it would be nice if the user could select the preferred color.
The game play is also good, very simple an smooth.
Click to expand...
Click to collapse
Any suggestions?
tum0rc0re said:
Any suggestions?
Click to expand...
Click to collapse
Yes, it doesn't work that well on QVGA(Wildfire) devices. I can press one of them, and it'll come with a toast. But if it's correct, I can't press the Next Level button(at least, i guess it tries to tell me "Next Level")
That's what I can see on my wildfire, I can't press the text, and those dots need to be a little bit higher(I discovered that is for next/previous level).
Also I'd like auto-advance to the next level when it's correct.
fifarunnerr, thanks for feedback. I will fix it soon.
Very short game...finished within 2 minutes
lilhaiti said:
Very short game...finished within 2 minutes
Click to expand...
Click to collapse
you're very clever I will think about new hardest levels
We have released new version 1.1.0.
What's new:
- Wakelock has added
- Russian UI has added
- Some bugs on QVGA-devices were fixed
I got the paid version. 10 levels is too short (I imagine it'll expand). It took me about 2 minutes to finish (I got 8 of them right on the first try).
It would be awesome if in later levels it also included abstract reasoning questions beyond those dots. Spatial reasoning questions would also be great.
I Agree with Tricky-Design, custom color background would be awesome, specially if there is true black for those of us with OLED screens (SGS).
Looking forward for further updates
PS I also expected for the game to automatically forward me to the next level after I successfully complete a puzzle. It's a bit weird to have to tap the arrow.
Thanks for your suggestions We will add more levels in next version.
NolFito said:
I got the paid version. 10 levels is too short (I imagine it'll expand). It took me about 2 minutes to finish (I got 8 of them right on the first try).
It would be awesome if in later levels it also included abstract reasoning questions beyond those dots. Spatial reasoning questions would also be great.
I Agree with Tricky-Design, custom color background would be awesome, specially if there is true black for those of us with OLED screens (SGS).
Looking forward for further updates
PS I also expected for the game to automatically forward me to the next level after I successfully complete a puzzle. It's a bit weird to have to tap the arrow.
Click to expand...
Click to collapse
I could only get the Lite version, but I enjoyed it. I would also love to see harder levels as the game progresses, and I too was expecting it to advance me to the next level already, but it's a very good start to a cool game. My only suggestion would be to have a scoring system of some sort, maybe based on the amount of tries(and/or time) it takes to solve the puzzle.
I did not encounter any bugs or glitches with this game, if it helps. Played on a rooted Droid Eris running Gingerbread 2.3.4 (GSB3.5).
prsguitaruser, thanks I already think about new levels. Automatic next level will be in next version, thanks for this suggestion.
I have released new version 1.2.0:
- New 10 levels
- Auto-run of next level after a completion of previous level
Released my first android game. I am a sole developer, game took approximately 6 months to complete. Without further ado, I bring you
graBLOX!
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Easy to learn, hard to master. The concept is simple, remove all the blox from the board to move on. The challenge comes when not every block acts the same way.
Over 70 levels and 7 different and fun BLOX types (With more on the way)
Any feedback is welcome, good or bad. If you have any questions about the development process / time frames, let me know. I would be happy to answer.
Android market link : https://market.android.com/details?id=com.voldaran.puzzle.graBLOX
QR Code :
Game was just released, so it may not show up on your phone search.
Game was updated with performance fixes.
Anyone give this a shot yet?
v.1.0.3
Added a feature request, Grid Option! to toggle through 3 different Grids, Full, Border, and Off
Fixed a bug causing the game to force close in rare cases on exit.
Brilliant game, keep on it mate.
Sent from my Arc via transwarp beacon.
Well , I just saw this thread, just installed it, and just tried the game.
And I must say, it's amazing! Simple yet entertaining, just the way I like it.
My guess is it will be very popular soon!
Tested on Galaxy S2, ICS ROM, works flawlessly, didn't encounter any errors, or FCs, although I didn't get past the 4th level ( feeling sleepy )
My experience and opinions, criticism and whatnot
+ The game starts up very fast!
+ The transitions are really nice in the world/level picker.
+ Music is really nice and not too boring, though I would prefer something jazzy
and slower ingame ( a lot of clouds )
maybe something like : https://www.youtube.com/watch?v=Nf8FCLT8S6A
+ Help is drawn pretty nice, although it should point out that you need at least 3
blocks together for them to dissapear
+ text Font is awesome and fits well, so does the rest of the graphics
+ I love the concept of the game, nothing simillar out there
+ Block animations are awesome too
- I dont like preview thumbnails on level picker, they all look the same, maybe
some nice icons or something ?
- I didn't check the other worlds yet nor levels past the 4th but it seems they all
have the same 3 clouds + sun background. It got boring after 2 minutes
Maybe night/day cycle or something, shouldnt be too hard Would even look
nicer with a moon there and a dark background
Maybe the preview thumbnails will look better when the levels have different
backgrounds
Gonna play with it tommorow some more and edit this post if I find something that I like/don't like
Great job mate! Cheers!
Edit : Added smilies to the post, it wouldn't add the first time for some reason
gr4ndm4st3r_bl4ck said:
... awesome feedback...
Great job mate! Cheers!
Click to expand...
Click to collapse
Amazing feedback, thanks!
As to your light criticisms, I am in the process of trying to incorporate a more friendly level structuring. As in, you won't have to just play 1 level until you beat it, you will have more levels open to you. And part of this process might be changing the menu system around.
As far as the graphics go, you may be SHOCKED to learn, but I did all the graphics myself, hehe
It probably doesn't need to be said, but I am no good at graphics, my idea would be to make each world look different, so you are not looking at the same thing all the time. But drawing things that don't hurt people's eyes is very tough.
I had originally considered making the game go to night time, you may not have noticed, but the sun actually moves. And when it gets to the other side, it just switches back. At that point I wanted to make it moonlight, but I couldn't draw anything that didn't make my eyes bleed. But you have convinced me to keep trying.
I will keep at it though, thanks for the info.
This game is awesome, please keep it updated
nqhuy90 said:
This game is awesome, please keep it updated
Click to expand...
Click to collapse
Thanks for the support,
I am working on a big update. Probably due out next week, or the week after. So get your feature requests / suggestions in!
Very clever game, I like how the difficulty varies from level to level.
Sometimes I think a level is too hard, and then I realize it only took 2 moves.
I will also mimic the above poster and say you need a help screen that shows you only need 3+. took me a few seconds to realize that on my own.
linklynn said:
Very clever game, I like how the difficulty varies from level to level.
Sometimes I think a level is too hard, and then I realize it only took 2 moves.
I will also mimic the above poster and say you need a help screen that shows you only need 3+. took me a few seconds to realize that on my own.
Click to expand...
Click to collapse
Well I thought that too, until I took a closer look and it actually says 3+ on top of the help screen! Though not too many users will figure out what 3+ actually means
gr4ndm4st3r_bl4ck said:
Well I thought that too, until I took a closer look and it actually says 3+ on top of the help screen! Though not too many users will figure out what 3+ actually means
Click to expand...
Click to collapse
Maybe have another info screen on the second level showing the same thing but with just 3? Although it wasn't too hard for me to figure out on my own.
I am stuck on level 25, has to be impossible! I love the little tie-die looking dudes, neat mechanic.
Thanks for the kind words.
I am planning on updating how the level structure works, Anyone have any suggestions? I would like to implement a method in which you don't have to progress one level at a time. So if you get stuck, you have other levels open to keep on playing.
v.1.0.4
Updated the level order. I found too many people failing earlier, changed the levels to have a better difficulty curve.
Enjoy!
Good stuff! It's tougher than I would have thought to find a good, free puzzler that doesn't beat you over the head with ads. Thanks!
downloading XD
Halumian said:
Good stuff! It's tougher than I would have thought to find a good, free puzzler that doesn't beat you over the head with ads. Thanks!
Click to expand...
Click to collapse
Best review I could hope for
marc.zheng said:
downloading XD
Click to expand...
Click to collapse
Let me know what you think.
Some amazing reviews for my game came out today.
"For the android puzzle game fans, I present you the best puzzle game that had been released until now."
http://www.theandroidgalaxy.com/grablox-android-unique-puzzle-game/
"This game is a rare gift, in that it is a truly unique puzzle game... that it is fun as well"
http://justreboot.wordpress.com/2012/02/24/android-game-review-spotlights-debut-games-from-new-developers-roundup/
Can't tell you how happy I am about these reviews, simply amazing!
Hi guys! My name is Daniel, I am part of an small (two man) indie game dev team called DJantel Ware.
We released our first game two weeks ago and wanted to present it to you. Any kind of feedback is highly appreciated!
So to the game:
Nightmare Defender is (kind of) a tower defense game, but it brings some fresh ideas into the genre! The main idea here is that you are defending your castle against waves of monsters. Your main weapon to do so is your bow. There are quite a few attributes you can put your gold and experience points into to get stronger or be able to cast mighty magic spells. The biggest difference to other defender games is that you have guards. Guards are creatures that help you against your endless battle. Share your experience points with them and they will get stronger and evolve. All guards have unique skills, some of them act on their own (attacking and casting spells), others will wait for your commands.
You can get it for free in the play store:
https://play.google.com/store/apps/details?id=com.djantelware.nightmaredefender
Here is a trailer:
A screenshot:
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For the ones who care: We used AndEngine as our game engine. All graphics are made by me (using Inkscape), almost all sounds as well (two or three public domain ones are also there). Music was made by Kevin MacLeod.
We also have a facebook page:
https://www.facebook.com/nightmareDefender
And a landing page
https://sites.google.com/site/nightmaredefender/
If you want to read what reviewers wrote about us:
http://indiegamemag.com/igm-forum-f...r-gives-a-boost-to-traditional-tower-defense/
http://www.techulator.com/resources/14031-Nightmare-Defender-Towser-defense-game-review.aspx
A real gameplay video:
I would really appreciate it if you gave it a try! Thank you .
*bump*
Omg, buried on second page already.
Hm, so really nobody wants to try it? It would be also very great and helpful feedback if you told me why you do not feel like trying it? Something about the screenshots? Description? Bad video?
I played few rounds of this. Core gameplay was quite nice and fluid. Aiming atleast with the bow was semi accurate but could definetly be better.
While I liked the UI ingame a lot, I think it was clean and fluid, but in the menu before the game the UI was.. confusing to say the least. I got lost in the menu for a minute untill I figured what to do.
TLDR; A lot better gameplay than some games on playstore that have millions of downloads, but the menu was too "2.3 or Gingerbreadish" for me.
inSaN1Ty_X said:
I played few rounds of this. Core gameplay was quite nice and fluid. Aiming atleast with the bow was semi accurate but could definetly be better.
While I liked the UI ingame a lot, I think it was clean and fluid, but in the menu before the game the UI was.. confusing to say the least. I got lost in the menu for a minute untill I figured what to do.
TLDR; A lot better gameplay than some games on playstore that have millions of downloads, but the menu was too "2.3 or Gingerbreadish" for me.
Click to expand...
Click to collapse
Hi inSaN1Ty_X,
thanks alot for trying our game and your feedback!
@aiming
This heavily depends on the speed of the arrows. You will be able to hit monsters a lot better when you increase the speed attribute. We build it like that so you have this feeling of your bow getting better all the time .
@menu
Oh, ok. What menu do you mean exactly? The one at the very beginning or the one with the attributes and all this stuff?
Again, thanks a lot for your feedback !
DJantel Ware said:
Hi inSaN1Ty_X,
thanks alot for trying our game and your feedback!
@aiming
This heavily depends on the speed of the arrows. You will be able to hit monsters a lot better when you increase the speed attribute. We build it like that so you have this feeling of your bow getting better all the time .
@menu
Oh, ok. What menu do you mean exactly? The one at the very beginning or the one with the attributes and all this stuff?
Again, thanks a lot for your feedback !
Click to expand...
Click to collapse
Yes, I guessed the aiming would be something like that, and its ok, I'll just have to play a bit more.
On the menu side I mean the main menu in general is not that systematic, button sizes/locations and color were the ones that hit me most.
But that is just my oppinion ☺ looking forwards for updates!
inSaN1Ty_X said:
Yes, I guessed the aiming would be something like that, and its ok, I'll just have to play a bit more.
On the menu side I mean the main menu in general is not that systematic, button sizes/locations and color were the ones that hit me most.
But that is just my oppinion looking forwards for updates!
Click to expand...
Click to collapse
Ah ok, I see ^^. The main menu was really build (rebuild) as a last step - thus, you are right, it is not exactly systematic with the rest. But the new one looked a lot better than the old one, so we decided to use it for now . We will see if we can improve it.
Thanks again for this valuable input!
*bump*
Add shadows, and your game will look much better:good:
Hi A-Pod, it is a nice idea! We will check out if it is possible. Our concern right now is performance on not high end devices - unfortunately the used engine does not handle "too many sprites at once" too well. But we will check out the possibilities.
What we right now are also thinking about are weather effects like rain or fog.
Thank you very much for your feedback!
*bump*
Of many games of this type it's look good!
Thank you!
I saw the trailer on google play, it looked interesting to say the least.
I'll try and download it today
Hi taptouchart,
we would be glad if you gave it a try . And please rate it if you liked it .
Today a new update is also available. Along with bugfixes and stuff people can not see, we included yet again a new monster (this makes two new monsters after release ).
Up
thunderstorm12345 said:
Up
Click to expand...
Click to collapse
Hehe, thanks for the up! It is crazy how fast things got buried on this forum.
Cool defense game, very motivating! How did you came about with the idea of this weird clown ?
Hi Entangled Multiverse,
we are glad you like it! The idea just popped into our minds. He was supposed to be a more important figure, giving you new bows when you defeat him. Until now it is just a gold bonus. We will see if he receives the glory he was supposed to in future updates .
Engine
What did you created it in?
Hello there! Here’s our first android game Catch the Dots. It is for Android and based on reactions and attention skills! The game is about.... Right! Catching dots! Catch the Dots provides fun and easy gameplay with continiously increasing difficulty. It can also improve player’s skills and provides a challange for all players along the world.
Catch the Dots features:
Unique gameplay, with easy 1-tap controls.
Dots-style minimalistic graphics. Everybody likes that
Customization system that can change the whole game design.
Google Service's leaderboards and achievements integration, which allow you to fight for the title of the Best Player.
No in-app purchases. Lets say “NO” to PayToWin.
You can find game here:
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Looking for any feedback)
I think this game is going to get big because it feels like a really slick app, the animations are very smooth along with the gameplay and the UI is very clean. The game is pretty fun and has an addicting feel to it I recommend this game to anyone.
Nice, love the new concept!
Arbiter7 said:
I think this game is going to get big because it feels like a really slick app, the animations are very smooth along with the gameplay and the UI is very clean. The game is pretty fun and has an addicting feel to it I recommend this game to anyone.
Click to expand...
Click to collapse
Thank you) I hope people will like it as I like xD We will start making IOS version soon also)
FirstForFun said:
Nice, love the new concept!
Click to expand...
Click to collapse
Missed your post, Thank you)
interesting approach
Ushkalka Mob said:
interesting approach
Click to expand...
Click to collapse
Thanks for your feedback)
Still looking for your feedback :3
This will be one of best games.
cocleu said:
This will be one of best games.
Click to expand...
Click to collapse
Thanks) Best words for any game developer)
Wow, this game is really nice! Smooth animations work really good with flat minimalistic design. And it is very additive as well. I spent about 20 minutes, my highscore is 68 The only thing I want to see in future updates is some kind of indication about my position in the leaderboard.
Heracleitus said:
Wow, this game is really nice! Smooth animations work really good with flat minimalistic design. And it is very additive as well. I spent about 20 minutes, my highscore is 68 The only thing I want to see in future updates is some kind of indication about my position in the leaderboard.
Click to expand...
Click to collapse
Thanks for advice) Nice idea! We will look through it.
What do you think about beating top highscore?)
PerfectOval said:
What do you think about beating top highscore?)
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Well, I don't know, your game is actually addicting, I already spent more time in it than I want to admit. My score is now 97, and there is a long way from 97 to 213 (it is top highscore at the moment). I notices one thing while I was playing. When you are using one of top tier skins, icons on the dots made game harder. But I gues it is ok as people who use this skins already have some skill. By the way, for the Russian translation you guys deserve additional спасибо. Looking forward for updates, thanks for great game and good luck!
Heracleitus said:
Well, I don't know, your game is actually addicting, I already spent more time in it than I want to admit. My score is now 97, and there is a long way from 97 to 213 (it is top highscore at the moment). I notices one thing while I was playing. When you are using one of top tier skins, icons on the dots made game harder. But I gues it is ok as people who use this skins already have some skill. By the way, for the Russian translation you guys deserve additional спасибо. Looking forward for updates, thanks for great game and good luck!
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Click to collapse
Thanks for warm words) We are currently making a new update with a very interesting feature! I hope you will enjoy it.
Awesome game
I like all the little details in this game, like the circle getting bigger over time and the changing background color after you collected 50 balls. Also, it's great that you get "coins" to unlock other color combinations.
Suggestions: I think the game needs a pause button during gameplay - just think you suddenly have to stop in a train, you don't want to loose all your progress. Maybe you could also add some optional background music.
One bug that occurred occasionally: when I pressed the replay-button instantly after finishing a game, the coin display showed a value which was higher than what I really collected (e.g. showing 10 coins when I only collected 9 by having 7 before and getting 20 points). When I do a suicide then, the display in the menu shows the correct value ("9"), so it's not a bug which gives you a benefit but only a display bug.
Hello. I just published my first game on the Play Store. It's called Ball Grind. If you enjoy minimalistic arcade games like Color Switch, Super Hexagon or the ones by Ketchapp, this game is for you. But don't get me wrong, I made something original, there's no game that looks like mine on the play store. Feel free to to give my game a try, let me know what you think below .
Coming for Windows Phone and iOS soon.
Well, I'm not allowed to post links yet. You can find the game on the play store by searching "ball grind" (include quotation marks).
This is the icon:
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"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Description:
Your ball keeps spinning around each platform. Tap the screen at the right moment for your ball to jump from a platform to another. Be careful, as the game keeps getting faster and there are obstacles in your way. Your ball can only stay on a platform for a while, so think quickly.
The objective is simple, go as far as you can, but going far isn't that simple! Try to collect diamonds that appear in your way.
- Fast paced one-touch gameplay;
- 10 different balls to unlock;
- 4 difficulty levels : Normal, Hard, Harder, Hardest (sorry, no "easy"). Can you beat all of them?
Focus and precision are key here. Prepare to test your relfexes!
Screenshots:
First impressions: The blue text on an orange background is hard to read IMO, the icon peaks my interest.
After downloading: I denied you access to my photos, not sure why you need that. Looks weird that my in-game currency is off the screen on this menu. I don't really like the text you chose, and why isn't the "Exit" centered on it's button?
After Hitting play: Tutorial is straight forward although hard to read with given text and background colors. seems weird that you want me to hit "start" after successfully completing my tutorial, it should say congratulations and take me into game right away IMO.
After Tutorial: So I lost first level, curious why the level orientation changes after I hit replay? I assumed it should be the same exact level that I get to try again on. I like the SFX, game could use ambient music as well. I feel like the game really has no theme. Prices in store seem fair, I feel like I could easily save up for a skin if I was going to play your game regularly.
Final thoughts: I feel like this is a great start and you're really on to something, I could actually see the game being fun and addicting but right now you're missing the final polish. I feel like you should spend more time on the overall presentation of the game and take care in the way every little thing looks and try to imagine yourself in the shoes of a new player. Do some playtesting with friends and family to see what they think could be improved and ask for honest feedback. I come on these forums to offer honest feedback because I feel like that's what my fellow developers need! Please feel free to send me future updates and games for my opinion, always happy to help.
ALSO, pretty sure mods will remove your post because there is no link.. not 100%
Matt
EternalGameStudio said:
First impressions: The blue text on an orange background is hard to read IMO, the icon peaks my interest.
After downloading: I denied you access to my photos, not sure why you need that. Looks weird that my in-game currency is off the screen on this menu. I don't really like the text you chose, and why isn't the "Exit" centered on it's button?
After Hitting play: Tutorial is straight forward although hard to read with given text and background colors. seems weird that you want me to hit "start" after successfully completing my tutorial, it should say congratulations and take me into game right away IMO.
After Tutorial: So I lost first level, curious why the level orientation changes after I hit replay? I assumed it should be the same exact level that I get to try again on. I like the SFX, game could use ambient music as well. I feel like the game really has no theme. Prices in store seem fair, I feel like I could easily save up for a skin if I was going to play your game regularly.
Final thoughts: I feel like this is a great start and you're really on to something, I could actually see the game being fun and addicting but right now you're missing the final polish. I feel like you should spend more time on the overall presentation of the game and take care in the way every little thing looks and try to imagine yourself in the shoes of a new player. Do some playtesting with friends and family to see what they think could be improved and ask for honest feedback. I come on these forums to offer honest feedback because I feel like that's what my fellow developers need! Please feel free to send me future updates and games for my opinion, always happy to help.
ALSO, pretty sure mods will remove your post because there is no link.. not 100%
Matt
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Click to collapse
Thanks for your review. But it seems there's one thing I didn't make clear: Those levels you see after touching play are actually just difficulty levels, what changes from one to the next is the speed and the colors. This is about seeing how high you can score in each difficulty level. A difficulty level is considered "beaten" once you reach a score of 30 in each (just 20 for the hardest, because I think 30 is way too hard.)
The placement of obstacles is procedurally generated each time you play, that's why it always looks different when you retry.
This is not just about beating the levels, it's also about seeing how far you can go before you crash or miss.
Also, I didn't know my game required access to photos? I don't get that permisson request when I install the game.
Perhaps I should change the description of the game a bit. And yes, I will improve the UI .