[GAME][3.0+] Dots: Chain Reaction 1.0 - Android Apps and Games

Dots: Chain Reaction. Tap the screen to start a chain reaction which consumes all the dots that touch it. With 48 levels over 3 stages there is hours of fun to be had. Each stage has new types of dots and a distinct aim for your chain reaction which provides varied gameplay. After you create the required chain reaction you will achieve a 1, 2 or 3 star rating depending on how many dots you caused to react.
Can you create a chain reaction that consumes all the dots?
FREE to download at google play store:
https://play.google.com/store/apps/details?id=com.dots.chainreaction
Or download APK directly:
http://www.mediafire.com/download/3p42zm3mf8aqac9/Dots_Chain_Reaction_v10.apk
Or download $0.99 paid version from Google Play:
https://play.google.com/store/apps/details?id=com.dots.chainreactionpro
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Great game man

Reminds me of a game that is a chrome app on windows. Wasted time playing that so see much the same with this.
Sent from my Nexus 4 using Tapatalk

Version 1.1 of Dots: Chain Reaction now requires Android 3.0+ and is also available on:
SlideMe.org
and
Amazon App Store

Version 1.2 includes an extra stage, there are now 64 levels to beat!
Download for free at Google Play

lee boze said:
Dots: Chain Reaction. Tap the screen to start a chain reaction which consumes all the dots that touch it. With 48 levels over 3 stages there is hours of fun to be had. Each stage has new types of dots and a distinct aim for your chain reaction which provides varied gameplay. After you create the required chain reaction you will achieve a 1, 2 or 3 star rating depending on how many dots you caused to react.
Can you create a chain reaction that consumes all the dots?
FREE to download at google play store:
https://play.google.com/store/apps/details?id=com.dots.chainreaction
...
FREE to download at google play store:
https://play.google.com/store/apps/details?id=com.dots.chainreaction
Click to expand...
Click to collapse
Thank you for sharing the game. Would you please add the apk to the first post so that people without access to the Play Store can download it as well? Thank you.

lee boze said:
Thanks. I have now added a direct download for the APK to the original post as well.
Click to expand...
Click to collapse
Thank you. I have been playing it a bit and I gotta say it is quite good. The only thing I would add would be an option to retry the level regardless of outcome. There are people out there who don't like anything less than 3 stars
It will be featured in the portal soon
I am the one who knocks...

It's so damn addictive! Good job

Evil! just Evil!

Very nice and addictive game!
Just a few remarks:
- I don't see the purpose of the "Exit" item on the main screen. Is this a porting from an iOS version?
- You should remove the black menu bar shown on devices without a physical menu button

It's a clone of one of my friend's iphone games, but for android:
https://nicolasgoles.com/blog/2010/09/hex-reaction-game-for-iphone/

very nice game :good:

Super game, how would you feel about it being included in a rom? and is there a donate version to remove the ads?

lee boze said:
Version 1.1 of Dots: Chain Reaction now requires Android 3.0+ and is also available on:
SlideMe.org
and
Amazon App Store
Click to expand...
Click to collapse
Why 3.0+? The post says 2.2+...

egzthunder1 said:
Thank you. I have been playing it a bit and I gotta say it is quite good. The only thing I would add would be an option to retry the level regardless of outcome. There are people out there who don't like anything less than 3 stars
It will be featured in the portal soon
I am the one who knocks...
Click to expand...
Click to collapse
I'm one of those sickos who keeps trying for the 3 stars, so I would agree. I would also like the ability to pay you a few dollars to remove the ads.
One other suggestion might be another way to indicate the goal/target without having to tap the screen to start the level (maybe something in the header).

bljarv said:
I'm one of those sickos who keeps trying for the 3 stars, so I would agree. I would also like the ability to pay you a few dollars to remove the ads.
One other suggestion might be another way to indicate the goal/target without having to tap the screen to start the level (maybe something in the header).
Click to expand...
Click to collapse
Heh... levels 6 and 16 are the bane of my existence at this point (both of them on 2 stars and everything else on 3).
One last suggestion to add even more realistic physics to this... make the balls solid so that they can collide against each other instead of going through like ghosts. Collisions would add a huge amount of entropy in the system which will make it even better imho.

egzthunder1 said:
One last suggestion to add even more realistic physics to this... make the balls solid so that they can collide against each other instead of going through like ghosts. Collisions would add a huge amount of entropy in the system which will make it even better imho.
Click to expand...
Click to collapse
nice idea! :good:

Wow, thanks to everyone for trying the game and leaving feedback.
mcgi5sr2 said:
Super game, how would you feel about it being included in a rom? and is there a donate version to remove the ads?
Click to expand...
Click to collapse
I'm not sure exactly what you mean by a rom. Do you mean being packaged with other games and offered as a download? If that is what you mean, I don't mind at all, feel free to upload it.
There isn't currently an ad-free version but it's something I am looking in to. I've never released a paid app before so I need to get up to speed on how to go about it but I will post back here when it is available.
bronozoj said:
Why 3.0+? The post says 2.2+...
Click to expand...
Click to collapse
Sorry about that, I have edited the thread title so it is no longer misleading. I had to upgrade the android version because it was taking a long time (up to 10 seconds on older phones) for the app to reload after switching to another app or homescreen and then back to my app (during this time there was only a black screen). The only resolution I could find was to preserve the OpenGL context which I think is only available on 3.0+.
bljarv said:
One other suggestion might be another way to indicate the goal/target without having to tap the screen to start the level (maybe something in the header).
Click to expand...
Click to collapse
In terms of how many dots you need to complete the level, this is displayed on the top left of the screen, how many dots you currently have made react is displayed on the top right. Although for an explanation of what the exact aim is (each stage has slightly different gameplay) it is true you can't see this after the level has started. In a future update, I might show more detail about the current level on the pause screen, which would help, I think.
egzthunder1 said:
One last suggestion to add even more realistic physics to this... make the balls solid so that they can collide against each other instead of going through like ghosts. Collisions would add a huge amount of entropy in the system which will make it even better imho.
Click to expand...
Click to collapse
That's an interesting idea. I'll try and see if I can implement this and see what effect it has on the game. I think it would add quite a lot more realism. Thanks!

The game is very good. Here are the few problems/ideas:
Turning the screen off hangs the game. To unfreeze it I have to minimize it and then switch back to it.
There is no "retry" option if I get 2 or 3 stars, though it would be much more useful than "back".
It would be nice to swipe areas instead of clicking "Next".

jufofu said:
The game is very good. Here are the few problems/ideas:
Turning the screen off hangs the game. To unfreeze it I have to minimize it and then switch back to it.
There is no "retry" option if I get 2 or 3 stars, though it would be much more useful than "back".
It would be nice to swipe areas instead of clicking "Next".
Click to expand...
Click to collapse
Hmm, the freezing issue has me slightly baffled. Have you tried waiting a short time to see if the game might be loading in the background? I have had issues with the app being minimised and loaded again in the past (although I thought I had fixed it before release) so I will see if I can recreate this bug.
I agree with the retry button for those rating-addicts so this will be coming in the next update.
Thanks for the feedback

Related

[GAME] Magic Point - test your BRAIN

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JQ Soft presents our first game - Magic Point.
Magic Point is an interesting test-game for your brain.
Test your logic, show to your friends and compare who is the best.
The goal of game is to continue certain sequence.
Version: 1.1.0
What's new in 1.1.0:
- Wakelock has added
- Russian UI has added
- Some bugs on QVGA-devices were fixed
Android Market Link
For the people who like QR codes, like me
I shall post my comments later on today.
[edit] Sorry I checked the QR code before I'd post it. But here is a link to the free version Magic Point Lite [/edit]
I love this style of game! I'm going to try this out for you ASAP.
Personally I prefer desktop market links. I can click on install on my PC and have it on my phone before I even pick it up!
Edit: I just beat all 10 levels. Needs moar challenge (or a timer to see who can finish them fastest!)
As far as presentation goes I'm giving you a 9/10. Fantastic job on the minimalist design. Gameplay could be made more interesting if you only flashed the images on screen for a second each. That would be a memory challenge as well. Still I'd give you a 8/10 in that category. Content is a little limited, I don't know if it's expended in the full version. Thanks for sharing!
Comments
I've reviewed the free version.
I agree with k4p741nkrunch.
The levels are a bit too easy. They don't become much harder during the first 10 levels.
A timer or something to compete with others would be a addition to the game.
Please enable the wakelock, so the phone doens't falls back to the lockscreen when you're not paying attention to the game.
I like the design, maybe it would be nice if the user could select the preferred color.
The game play is also good, very simple an smooth.
Tricky-Design said:
For the people who like QR codes, like me
Click to expand...
Click to collapse
thanks for adding QR
Thanks a lot for your opinion and for your suggestions
k4p741nkrunch said:
I love this style of game! I'm going to try this out for you ASAP.
Personally I prefer desktop market links. I can click on install on my PC and have it on my phone before I even pick it up!
Edit: I just beat all 10 levels. Needs moar challenge (or a timer to see who can finish them fastest!)
As far as presentation goes I'm giving you a 9/10. Fantastic job on the minimalist design. Gameplay could be made more interesting if you only flashed the images on screen for a second each. That would be a memory challenge as well. Still I'd give you a 8/10 in that category. Content is a little limited, I don't know if it's expended in the full version. Thanks for sharing!
Click to expand...
Click to collapse
Thanks for your suggestions )) I will add wakelock in next version. Thanks
Tricky-Design said:
I've reviewed the free version.
I agree with k4p741nkrunch.
The levels are a bit too easy. They don't become much harder during the first 10 levels.
A timer or something to compete with others would be a addition to the game.
Please enable the wakelock, so the phone doens't falls back to the lockscreen when you're not paying attention to the game.
I like the design, maybe it would be nice if the user could select the preferred color.
The game play is also good, very simple an smooth.
Click to expand...
Click to collapse
Any suggestions?
tum0rc0re said:
Any suggestions?
Click to expand...
Click to collapse
Yes, it doesn't work that well on QVGA(Wildfire) devices. I can press one of them, and it'll come with a toast. But if it's correct, I can't press the Next Level button(at least, i guess it tries to tell me "Next Level")
That's what I can see on my wildfire, I can't press the text, and those dots need to be a little bit higher(I discovered that is for next/previous level).
Also I'd like auto-advance to the next level when it's correct.
fifarunnerr, thanks for feedback. I will fix it soon.
Very short game...finished within 2 minutes
lilhaiti said:
Very short game...finished within 2 minutes
Click to expand...
Click to collapse
you're very clever I will think about new hardest levels
We have released new version 1.1.0.
What's new:
- Wakelock has added
- Russian UI has added
- Some bugs on QVGA-devices were fixed
I got the paid version. 10 levels is too short (I imagine it'll expand). It took me about 2 minutes to finish (I got 8 of them right on the first try).
It would be awesome if in later levels it also included abstract reasoning questions beyond those dots. Spatial reasoning questions would also be great.
I Agree with Tricky-Design, custom color background would be awesome, specially if there is true black for those of us with OLED screens (SGS).
Looking forward for further updates
PS I also expected for the game to automatically forward me to the next level after I successfully complete a puzzle. It's a bit weird to have to tap the arrow.
Thanks for your suggestions We will add more levels in next version.
NolFito said:
I got the paid version. 10 levels is too short (I imagine it'll expand). It took me about 2 minutes to finish (I got 8 of them right on the first try).
It would be awesome if in later levels it also included abstract reasoning questions beyond those dots. Spatial reasoning questions would also be great.
I Agree with Tricky-Design, custom color background would be awesome, specially if there is true black for those of us with OLED screens (SGS).
Looking forward for further updates
PS I also expected for the game to automatically forward me to the next level after I successfully complete a puzzle. It's a bit weird to have to tap the arrow.
Click to expand...
Click to collapse
I could only get the Lite version, but I enjoyed it. I would also love to see harder levels as the game progresses, and I too was expecting it to advance me to the next level already, but it's a very good start to a cool game. My only suggestion would be to have a scoring system of some sort, maybe based on the amount of tries(and/or time) it takes to solve the puzzle.
I did not encounter any bugs or glitches with this game, if it helps. Played on a rooted Droid Eris running Gingerbread 2.3.4 (GSB3.5).
prsguitaruser, thanks I already think about new levels. Automatic next level will be in next version, thanks for this suggestion.
I have released new version 1.2.0:
- New 10 levels
- Auto-run of next level after a completion of previous level

[Game][2.2+] Vampoo - a Little Vampire 1.1.4

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Open beta test
Hi guys! Recently started to develop a game like Super Meat Boy. Want to hear your comments and suggestions to improve gameplay. Only your feedback will make the game one wants to play all)
I hope for your support)
Well, if you are ready to test himself in battle with their irresistible nerves? Then go ahead! And good luck in this challenging game!
I recommend downloading from the Google Play, will be updated frequently and add new levels[/B]
Last Update 04.12.2012
Download APK [ 13.9mb] (ver. 1.1.4)
Download from Google Play (ver. 1.1.4)
About game
Guys, tell me what you think about this game? What do I need to change or add that would make the gameplay better?
The only thing I can think of that should be changed is the speed you can fly. It's a little slow. Other than that it's a great game & im truly addicted. Thank you!
Sent from my GT-I9100 using xda app-developers app
okmijnlp said:
The only thing I can think of that should be changed is the speed you can fly. It's a little slow. Other than that it's a great game & im truly addicted. Thank you!
Click to expand...
Click to collapse
Thanks! I'll think about it. Sometimes I also thought about the slow speed)
p.s. updated a game version on Google Play
Stop making cute vampires! Twilight is enough D:
That being said, I really like the video. Any chance of making it available for Armv6 devices?
GermainZ said:
Stop making cute vampires! Twilight is enough D:
That being said, I really like the video. Any chance of making it available for Armv6 devices?
Click to expand...
Click to collapse
Yes, I'm working on it. These days up a little bit, so that half of the devices with ARMv6 goes normally, but on the other strongly lag. New version I put on the GooglePlay with support for ARMv6, will soon become available for download
VamPOO
Click to expand...
Click to collapse
Them's names alright.
Few cosmetic things:
Make the thumbstick totally transparent, the shaded middle doesn't look right tbh
Remove the cog icon in the left hand corner (pressing the menu button is just as easy and takes up no screen space)
Remove the stopwatch icon (doesn't fit with the rest of the game and it's obvious what the counter is for without it there anyway)
Remove the shade at the top of the screen, not really sure what it's there for and makes the screen feel smaller than it actually is (quite distracting)
Listy2021 said:
Few cosmetic things:
Make the thumbstick totally transparent, the shaded middle doesn't look right tbh
Remove the cog icon in the left hand corner (pressing the menu button is just as easy and takes up no screen space)
Remove the stopwatch icon (doesn't fit with the rest of the game and it's obvious what the counter is for without it there anyway)
Remove the shade at the top of the screen, not really sure what it's there for and makes the screen feel smaller than it actually is (quite distracting)
Click to expand...
Click to collapse
I think you're right. These clocks a bit out of place and occupy most of the screen. Thanks!)
Google play lets me install it now, but starting the first level shows flashing squares (the squares contain elements from the background), so I guess it's not supported on my device.
Will try later with chainfire, will probably work.
Good speed on ARMv6
Now, i updated version in a first message and on GooglePlay and optimized graphics for low device. Can you check it? Especially if you have a device with ARMv6.
( will need turn ON "Low graphic" mode in the game options)
Guys, can anyone tell me, how i can to promote this game? So... I have a little downloads and do not know how to raise them. Tryed to posted on different android forums, and do not have a result(
Or i mast wait befor i can see improving?
Neat game!
SveGa said:
Now, i updated version in a first message and on GooglePlay and optimized graphics for low device. Can you check it? Especially if you have a device with ARMv6.
( will need turn ON "Low graphic" mode in the game options)
Click to expand...
Click to collapse
That didn't fix the issue on my device (it has ARMv6).
I can now see the cutscene (Vampoo acting weird with his eyes), but as soon as the screen goes dark, I get flickering squares again.
SveGa said:
Guys, can anyone tell me, how i can to promote this game? So... I have a little downloads and do not know how to raise them. Tryed to posted on different android forums, and do not have a result(
Or i mast wait befor i can see improving?
Click to expand...
Click to collapse
Well there is no magical answer to this. If you plan to promote your game all alone (i guess you are an indie developer), you should contact all blogs related to mobile video games to see if they can add an article for you (try a google search to find some, i know toucharcade which is pretty good but iOS only). Sometimes those blogs will do a test if the game might be considered. Otherwise, you should have take an editor such as Gamevil or Chillingo for the famous ones that will do the marketing job instead of you. But they will demand some percentage on your earnings.
Only in English?
GermainZ said:
That didn't fix the issue on my device (it has ARMv6).
I can now see the cutscene (Vampoo acting weird with his eyes), but as soon as the screen goes dark, I get flickering squares again.
Click to expand...
Click to collapse
That is bad(
I think this problem with RAM. So.. to this game need a more memory(
To day i`m tested on Galaxy 3 i5800, and game crashed when trying to load level.
sub7ero said:
Well there is no magical answer to this. If you plan to promote your game all alone (i guess you are an indie developer), you should contact all blogs related to mobile video games to see if they can add an article for you (try a google search to find some, i know toucharcade which is pretty good but iOS only). Sometimes those blogs will do a test if the game might be considered. Otherwise, you should have take an editor such as Gamevil or Chillingo for the famous ones that will do the marketing job instead of you. But they will demand some percentage on your earnings.
Click to expand...
Click to collapse
This is sad. Means for indie developers publish games more like - "lucky or unlucky"(
Juanmiwow said:
Only in English?
Click to expand...
Click to collapse
Not understand the question.
Have a question
Hello everyone again!
So, that new update will be available very soon. You can see a new blood system after death main character. What do you think of this innovation? Is it too harsh?
Looks cool. Will try it on my s2 and let you know how it goes.
Thanks.
nvm

[GAME][UNITY3D][4.0+] THE GREATEST TOWER DEFENSE

Dear XDA community,
I'm presenting to you my new project on which I have been working for several months using UNITY 3D Game Engine.
This game belongs to classic TD genre. You have four towers with different abilities to stop your enemies and lots of powers to use.
I haven't come with a good title yet (I'm excited about hearing your title propositions ). For now its in early alpha phase, contains many bugs, not the best performance, poor gameplay and some things hasn't been implemented yet, but you can play and test it today.
It is highly recommended to run this game on mid/high-end devices, with dual/quad core cpu.
Game uses about 400-500mb of ram so your phone should have 1GB of RAM (at least ~780mb).
I already tested it on Nexus 4, but I NEED YOUR SUPPORT. Feel free to share with me your thoughts about this game, any bugs, performance issues (please don't forget about posting your device model).
Furthermore, questions, opinions, suggestions, gameplay ideas are more than welcome
If you are more advanced user consider running this command in console(terminal/cmd/whatever): adb logcat -s Unity (if you have ADB). ADB logs in case of any errors maybe very helpful.
KNOWN BUGS / THINGS TO DO:
- levels difficulty is far from perfect
- upgrade screen UI is messed up on some resolutions
- only 7 levels for now (in final version there should be about 16 levels)
- only about 20-25 enemies, final version should have 10-15 more
- power upgrades don't work, upgrading a power won't have any effect
- virtual currencies don't work
- no description for power upgrades
- performance... (not sure how much I can do about it, but I will be trying)
- characters don't have any shadows
- not enough sounds, some characters are completely silent
- 6th level(scene) is not working well, so just tap "quick win" button in order to unlock next level.
I would be happy to place some of you in credits section of my game for helping me with this project
SCREENSHOTS
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DOWNLOAD
https://play.google.com/store/apps/details?id=com.lephco.empireunderfire
XDA:DevDB Information
AAA TOWER DEFENSE GAME, App for all devices (see above for details)
Contributors
milox22
Version Information
Status: Alpha
Created 2014-07-18
Last Updated 2014-08-31
Currently I'm uploading apk and creating screenshots, it can take a while..
Looks great. Can't wait to try it out! Thanks for developing.
Waiting
Sent from my LG-D950 using XDA Premium 4 mobile app
Waiting x 2
Good work of art you got there.
Thank You
I have just uploaded first version. Be sure to check it out.
can you allow drive mirror???
you can use otixo for faster mirrors.
for me dropbox is too much slow.
ravijani said:
can you allow drive mirror???
you can use otixo for faster mirrors.
for me dropbox is too much slow.
Click to expand...
Click to collapse
Try MEGA mirror.
Shoot, can't play. Nexus 5, Mahdi ROM. I keep getting "Unfortunately Tower Defense has stopped" in the opening tutorial when trying to set up the archer tower. I'll edit with logcat in like an hour or so.
Suggested title: Tower of Power
RoyJ said:
Shoot, can't play. Nexus 5, Mahdi ROM. I keep getting "Unfortunately Tower Defense has stopped" in the opening tutorial when trying to set up the archer tower. I'll edit with logcat in like an hour or so.
Click to expand...
Click to collapse
Thanks for logs.
For now you can try to skip tutorial. Go to upgrades, than tap 'back' -> 'play' -> go to first level -> If something won't work (probably because of unfinished tutorial) tap on 'quick win' button and go to next level. See if you are still getting activity has stopped error.
Thanks for logs.
milox22 said:
Thanks for logs.
For now you can try to skip tutorial. Go to upgrades, than tap 'back' -> 'play' -> go to first level -> If something won't work (probably because of unfinished tutorial) tap on 'quick win' button and go to next level. See if you are still getting activity has stopped error.
Thanks for logs.
Click to expand...
Click to collapse
Can't.
Game force closes immediately after clicking the button. can't press Back before it FC.
RoyJ said:
Can't.
Game force closes immediately after clicking the button. can't press Back before it FC.
Click to expand...
Click to collapse
Ok, I'll try to fix this issue asap. Unfortunetly I can't reproduce this FC on my nexus 4.
Anything useful in the log I sent or not really? I took a look at the code, but I'm not a developer. I couldn't spot any obvious errors, but even if I could I wouldn't know what they mean
I saw sigsegv error which means that I'm referencing to null.
RoyJ said:
Anything useful in the log I sent or not really? I took a look at the code, but I'm not a developer. I couldn't spot any obvious errors, but even if I could I wouldn't know what they mean
Click to expand...
Click to collapse
Lastly, while being in start screen you can try tapping on center of the screen (somewhere behind 'welcome...' popup there is active start button) and go directly to the map.
Let me know if you manage to do this or if you encounter any error.
no fcs here.
worked.
ravijani said:
no fcs here.
worked.
Click to expand...
Click to collapse
No screen issues either?
How have you managed to fix them?
milox22 said:
No screen issues either?
How have you managed to fix them?
Click to expand...
Click to collapse
only black screen right now before going on selecting stages.
as you said i pressed in center of the screen and selected first map.
In maps zooming and navigation is not so good but good for beta.
difficulty is moderate not so hard.
finding our archers and other players is hard.
I think give preview of map so that we can decide where to put archers and barrecks and mages and cannons.
Half time i was confused where did i put my soldiers lol
but great game.
depth is great and powers are good i use it quite often.
I could upgrade all soldiers/weapons to full all time with money i was earning.
Didnt play much after that.
I will review again soon.:good::good::good:
Nice job. Keep it up.
ravijani said:
only black screen right now before going on selecting stages.
as you said i pressed in center of the screen and selected first map.
In maps zooming and navigation is not so good but good for beta.
difficulty is moderate not so hard.
finding our archers and other players is hard.
I think give preview of map so that we can decide where to put archers and barrecks and mages and cannons.
Half time i was confused where did i put my soldiers lol
but great game.
depth is great and powers are good i use it quite often.
I could upgrade all soldiers/weapons to full all time with money i was earning.
Didnt play much after that.
I will review again soon.:good::good::good:
Nice job. Keep it up.
Click to expand...
Click to collapse
I have just uploaded a new version. Black screen and other screen related issues should be gone.
https://mega.co.nz/#!2dEHEARK!9K_7vUShMtrA9CtfofOpR6rjrRZbVv_B6UPfiJE5t7g

[GAME][4.0+] Reach The Bottom - My first game. Would really love your feedback!

The gameplay mechanics are simple: Tap to make the miner jump from one rail to the other while avoiding the gears along the way. Initially I wanted to make an 'endless' game but decided along that in development, because there are tons of endless games out there, to instead create a game with a real end and not just a score race.
Basically, the game is one huge streamed level that you must progress through to reach the bottom and see what lies there with change in scenery, graphics and a few 'hidden' easter eggs along the way.
Here's the Google Play Link​​
And QR Code:
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Screenshots:
This is my first game, and since I had absolutely no programming or gamedev experience in the past, it was a real challenge for me (even tough the game mechanics are simple), but it was a really fun ride and I gained a lot of knowledge along the way.
I mainly created it in order to learn and to make the 'foundation' for future games and ideas that I have planned.
I would really love to hear your feedback and criticism especially on:
Is it too hard or too easy?
How is the performance (especially when the bottom ad is loaded. If it causes performance issues I might remove the ad entirely)
Do you believe the ads are too intrusive and if so, would you rather have them show up less (like once every 5 game plays) or pay a few cents to remove the ads entirely?
On a scale of 1-10 how 'fun' did you think it is?
Any improvements that you would like to see.
Nice game, and I liked the graphics, also the concept. Performance was good on my Nexus 7 2013 Edition, however it lagged a little bit in the middle.
I will play around with it more and let you know if I encounter any bugs. As of now it was fun to play :good:
Rated 5 stars on Google Play, cheers!
Ah, knew there was a motive to all those posts.
Well I played your game, it's not bad, I like the graphics, but I think the interstellar ads are too annoying, they appear way to often, as well as the video ads.
I was also hoping that the miner would be able to jump in to the middle as opposed to just the left and right walls.
---------- Post added at 01:03 PM ---------- Previous post was at 12:58 PM ----------
Suggestions:
1) if possible try and make the file size smaller, 33mb is a lot
2) the ad at the botom of the screen lags the game, do something to fix that
rahulchowdhury said:
Nice game, and I liked the graphics, also the concept. Performance was good on my Nexus 7 2013 Edition, however it lagged a little bit in the middle.
I will play around with it more and let you know if I encounter any bugs. As of now it was fun to play :good:
Rated 5 stars on Google Play, cheers!
Click to expand...
Click to collapse
Thanks a lot for the feedback and for the 5 stars, really appreciate it!
I think I know why it lagged in the middle, and I will fix it in the next update.
Great UI and nice App....:angel:
taptouchart said:
Ah, knew there was a motive to all those posts.
Well I played your game, it's not bad, I like the graphics, but I think the interstellar ads are too annoying, they appear way to often, as well as the video ads.
I was also hoping that the miner would be able to jump in to the middle as opposed to just the left and right walls.
---------- Post added at 01:03 PM ---------- Previous post was at 12:58 PM ----------
Suggestions:
1) if possible try and make the file size smaller, 33mb is a lot
2) the ad at the botom of the screen lags the game, do something to fix that
Click to expand...
Click to collapse
I don't have control over the content in the interstitial ads. If they show videos that's a choice my google AdMob.
1) Yeah, it should be smaller unfortunately given the large size images I can't reduce it's size. The game itself is only 10mb, but Crosswalk is the other 20mb.
2) I will remove the bottom ads entirely in the next version, they lag the game a lot.
Thank for the feedback
I would move the rate button somewhere else. I always clicked on rate instead of new game while playing, lol. Also the game should start with the main screen not directly into action. Anyway, I'll feature it in the portal
eagleeyetom said:
I would move the rate button somewhere else. I always clicked on rate instead of new game while playing, lol. Also the game should start with the main screen not directly into action. Anyway, I'll feature it in the portal
Click to expand...
Click to collapse
Wow, thank you so much for featuring it on the portal!
Thanks for the feedback, I will definitely make the rate button smaller and move it lower below the play button. I already have a nice list of improvements that will come in the next update and this is one of them along with starting the game on the start screen instead of the game screen.
Thank you again!
My GoldDigger disappeared randomly . You can check on screens. :<
When i got to the bottom i couldnt do anything. Everytime i pressed on the screen only jump count raised by one ^^.
yours achievments raised my lvl up to 11 from 5. lol
* Game isnt smooth on my Galaxy Note 2. Spikes are horrible . What kind of game engine do you use?
* You actually can't pause/resume/exit to menu at all .
* There's also a problem with gears. Sometimes you put so many of them... one on top of another.
Khoga said:
My GoldDigger disappeared randomly . You can check on screens. :<
When i got to the bottom i couldnt do anything. Everytime i pressed on the screen only jump count raised by one ^^.
yours achievments raised my lvl up to 11 from 5. lol
* Game isnt smooth on my Galaxy Note 2. Spikes are horrible . What kind of game engine do you use?
* You actually can't pause/resume/exit to menu at all .
* There's also a problem with gears. Sometimes you put so many of them... one on top of another.
Click to expand...
Click to collapse
Hey, thanks a lot for the feedback and for downloading.
All your issues are due to the physics engine I'm using (Coocoon JS native) which I will fix in the next update by using a different physics engine (Box2D web). I'll also add a menu button when you reach the bottom.
Thanks again for the feedback
looking cool .. Downloading and will rate it
Downloading right now...
Nice job! Keep up the great work!
Really nice game, you should add moving obstacles, like small mine creatures or something moving up, also how did you create this without prior programming skills? What did you use? It really is quite addictive but I think you should at least change the gameplay a bit, so it doesn't get stale like some other 'runners'?
193Mb of RAM.. with Lollipop with RAM-bug it's inusable.
Ok, I played it and liked it. My feedback:
1) For some reason my tablet got stuck on the splash screen. I had to reboot.
2) The music and the sound buttons don't seem to work quite right i.e. I had music enabled and sound disabled and all I could hear was the effect when jumping and when getting killed.
3) When the old man gets killed, the spark trail from the axepick goes on, as if the character was still descending.
4) The background is fun but sometimes I find it out of context (or maybe I'm just too picky )
Tested on a 10" ASUS TF300T. Will test on smaller devices.
Great job!
Degineth said:
I would really love to hear your feedback and criticism especially on:
Is it too hard or too easy?
How is the performance (especially when the bottom ad is loaded. If it causes performance issues I might remove the ad entirely)
Do you believe the ads are too intrusive and if so, would you rather have them show up less (like once every 5 game plays) or pay a few cents to remove the ads entirely?
On a scale of 1-10 how 'fun' did you think it is?
Any improvements that you would like to see.
Click to expand...
Click to collapse
Here's the gameplay video...!!!
Awesome game mate...!!! :highfive::good:
"Reach The Bottom" Android Gameplay
Cool game!! I always thought reaching the bottom is easy and then came this... very well made, would't have noticed that it's your first game if you didn't say so
Development.
I'm trying to do the same thing, but i don't understand Java and the way it works. I have a background knowledge of C/C++, Pascal and etc but i don't. How did you manage to learn Developing for Android? Did you follow any Tutorials, books, online teaching or something?
The game BTW is very nice, "Jumps" should be somewhere in a better position. Loved the Immersive mode. Game starts straight away though.
devilozzo said:
193Mb of RAM.. with Lollipop with RAM-bug it's inusable.
Click to expand...
Click to collapse
That should be fixed now. I just made an update to the APK in the Play store it should reach your phone/tablet soon.
The problem was with images being uncompressed as 32bit PNGs instead of JPGs. The performance should be increased dramatically now.
Thank you for downloading and for the feedback

[GAME][FREE]Minimalist physics puzzle game. Over 50 challenging levels.

Get it on Google Play
QR Code if you're not reading this on your phone:
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Hi there, my newest game, which I have just released, Quantum Bounce, is a combination of puzzle and arcade with an emphasis on aiming and timing.
Weekly Update 1: Added 10 new levels and fixed several bugs.As the title mentions, the game features NO ads and no IAPs and you can pay what you consider the game is worth or pay nothing at all. We all know how annoying and intrusive ads are and how so many new games push the "freemium" model. Instead of doing that, I wanted to try something new and release the game completely free with the possibility to donate whatever amount you think it's worth in order to support me in creating future games.
I have worked almost 2 months on developing the game to reach a polished state that you can see once you play it. From the beautiful music and sounds effects by Nigel Good to the simplistic and clean graphics, Quantum Bounce, creates an enjoyable experience for both casual gamers and the more seasoned ones.
I would love to hear your feedback on the following:
- How fun do you consider the game to be on a scale of 1 to 10.
- How is the performance? Does it run smooth on your device?
- What's your opinion on this "pay model".
- Any suggestions or critiques?
I will be watching this thread for the next 20 hours, so if you have any questions of any kind (development or anything else) please feel free to ask.
Thank you for trying it out and if you enjoyed it please rate it
Any feedback you guys have is highly appreciated
Downloading...
Why does play store say it needs access to in-app purchases, see ss? You said there were none.
Sent from my GT-S5360 (Galaxy Y)
erriperry said:
Downloading...
Why does play store say it needs access to in-app purchases, see ss? You said there were none.
Sent from my GT-S5360 (Galaxy Y)
Click to expand...
Click to collapse
The only IAP is the one where you pay what you want for the game. So it's not really a traditional IAP, but a convenient way for people to donate if they wish.
Thanks for downloading the game, can't wait to hear your feedback
Degineth said:
The only IAP is the one where you pay what you want for the game. So it's not really a traditional IAP, but a convenient way for people to donate if they wish.
Thanks for downloading the game, can't wait to hear your feedback
Click to expand...
Click to collapse
Saw that.
Very difficult but good game. It's a bit laggy on my Samsung galaxy y, but that's normal
Is it supposed to be like on the ss (the right side)?
A feature I thought about: on each level, there would be a star or coin. If you take the star/coin and complete the level you get it. Then you can buy stuff, like other ball colors, with your stars/coins.
Sent from my GT-S5360 (Galaxy Y)
erriperry said:
Saw that.
Very difficult but good game. It's a bit laggy on my Samsung galaxy y, but that's normal
Is it supposed to be like on the ss (the right side)?
View attachment 3283420
A feature I thought about: on each level, there would be a star or coin. If you take the star/coin and complete the level you get it. Then you can buy stuff, like other ball colors, with your stars/coins.
Sent from my GT-S5360 (Galaxy Y)
Click to expand...
Click to collapse
Sorry, that's a bug which I have now fixed. The update should be live in a few hours. Thanks for noticing
What do you guys think of this payment model?
Quick first five minute review:
Performance was ok, at least on my old X10, other devices will for sure run it butter smooth.
Graphics and design great
You could add more customization for the user, like ball and map designs, etc.
Love the music!
Fair payment model, depending that you didn't made this game for money
Suggestion:
- Custom level designer?
Rate:
7/10
Fun: Entertaining game, could see myself killing time with this game.
Performance: Runs perfect on my phone(Quadcore, 1gb, Lolllipop)
Payment Model: While in theory it seems very fair to the dev and customer, in practice it doesnt work, there might as well not even be an option to pay/donate what you want because 99.99% of users will not pay anything for this type of game. Only time this payment model works is for games with a large fan base with constant updates, see a game like Pixel Dungeon, completely funded by donations because of large fan base and constant updates.
Suggestions: More customization options for ball/backgrounds, use a standard payment model, maybe f2p with non intrusive ads that are removable.
Arcannia said:
Quick first five minute review:
Performance was ok, at least on my old X10, other devices will for sure run it butter smooth.
Graphics and design great
You could add more customization for the user, like ball and map designs, etc.
Love the music!
Fair payment model, depending that you didn't made this game for money
Suggestion:
- Custom level designer?
Rate:
7/10
Click to expand...
Click to collapse
Hey, thanks a lot for the feedback.
- I intend to release more levels on a weekly basis.
- As for the payment model. I don't intend to make any money off it. Before developing the game I read some statistics and on Android less than 2% of people donate for a game the minimum ammount ($0.70). So, I knew from the start that I would not make any money off it but I was hoping that by offering the game for free and no ads I would get a userbase for my future games. So, if you like the game, share it which in turn will push me to create more games in the future
theBdrive said:
Fun: Entertaining game, could see myself killing time with this game.
Performance: Runs perfect on my phone(Quadcore, 1gb, Lolllipop)
Payment Model: While in theory it seems very fair to the dev and customer, in practice it doesnt work, there might as well not even be an option to pay/donate what you want because 99.99% of users will not pay anything for this type of game. Only time this payment model works is for games with a large fan base with constant updates, see a game like Pixel Dungeon, completely funded by donations because of large fan base and constant updates.
Suggestions: More customization options for ball/backgrounds, use a standard payment model, maybe f2p with non intrusive ads that are removable.
Click to expand...
Click to collapse
Thanks a lot for the feedback.
As for the payment model, as I've stated in my reply above, I knew from the beginning that the game won't generate any money. I did it mainly as an experiment and as a way to gather a userbase for my future games.
Again, thanks for playing and if you enjoyed it please rate it
Degineth said:
Sorry, that's a bug which I have now fixed. The update should be live in a few hours. Thanks for noticing
Click to expand...
Click to collapse
It is still there after updating
Sent from my GT-S5360 (Galaxy Y)
erriperry said:
It is still there after updating
Sent from my GT-S5360 (Galaxy Y)
Click to expand...
Click to collapse
Yeah, it appears the problem is more elusive than expected. I promise it will be fixed
Anyone else have more feedback?
Bump and more feedback welcome.
A new update will come on friday with 20 more levels .
Hi,
just tried this and it is really good. Not quite my kind of game, but very nicely done. Ran very smoothly on my Nexus 5.
Glitches:
- the "right border bug", that has been mentioned before.
- there was a level, where apparently the ball hit the goal and an obstacle at the same time, so I had both the "continue" and the "retry" controls visible on top of each other.
- I'm not exactly sure about this, but it doesn't seem to follow "angle of incidence = angle of reflection" perfectly. Don't really have a way to verify that, it just felt wrong at times.
Suggestions:
- I would get rid of the "retry" button. It's a little annoying to have to push it every time.
Overall, great effort. :good:
erriperry said:
Downloading...
Why does play store say it needs access to in-app purchases, see ss? You said there were none.
Sent from my GT-S5360 (Galaxy Y)
Click to expand...
Click to collapse
Since it's staring right at me in the picture, I have to ask... Why both identity (google) and phone identity? Never understood seeing this in apps. Also, any call information involved in the phone identity & call information header?
Google new grouping of permissions is a disservice to all, I have to say. [emoji53]
Sent from my secret lair in a hidden mountainside.
Mettanine said:
Hi,
just tried this and it is really good. Not quite my kind of game, but very nicely done. Ran very smoothly on my Nexus 5.
Glitches:
- the "right border bug", that has been mentioned before.
- there was a level, where apparently the ball hit the goal and an obstacle at the same time, so I had both the "continue" and the "retry" controls visible on top of each other.
- I'm not exactly sure about this, but it doesn't seem to follow "angle of incidence = angle of reflection" perfectly. Don't really have a way to verify that, it just felt wrong at times.
Suggestions:
- I would get rid of the "retry" button. It's a little annoying to have to push it every time.
Overall, great effort. :good:
Click to expand...
Click to collapse
I have the same device and this review says what I want to say too. Also I attached a screenshot of the problem.
Hmmm this game looks similar to Okay?, but let's see how yours is going to look like, I'm interested.
Mettanine said:
Hi,
just tried this and it is really good. Not quite my kind of game, but very nicely done. Ran very smoothly on my Nexus 5.
Glitches:
- the "right border bug", that has been mentioned before.
- there was a level, where apparently the ball hit the goal and an obstacle at the same time, so I had both the "continue" and the "retry" controls visible on top of each other.
- I'm not exactly sure about this, but it doesn't seem to follow "angle of incidence = angle of reflection" perfectly. Don't really have a way to verify that, it just felt wrong at times.
Suggestions:
- I would get rid of the "retry" button. It's a little annoying to have to push it every time.
Overall, great effort. :good:
Click to expand...
Click to collapse
Hey, thanks a lot for your feedback, I really appreciate it.
The border bug will be removed on the next update (hopefully) along with the double button issue.

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