[GAME] Iron Soldiers, the begining ! - Android Apps and Games

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/!\ Important
This game HAS BEEN STOLEN by an other developer.
I just published a new version of the game and desactivate the actual version (you can't make fights or add contact anymore).
Please update from the link below to have the new version.
Sorry for inconvenience.
He unpublished the game from his account but androlib already referenced it. So I may have to change the name of the game.
Today I would like to share my last 6 month of developpement !
This new game mixes arcade, strategy and social.
This game is about Building, Teaching, Training and Betting on your Iron Soldier
You customise whats on your iron soldier, you choose what to teach him and choose how he fights...
Its only the first test of several and there is content missing but we need your help to improve this game, there is information in the game missing but i would to know if you can understand the interface and concept of the game we have created so far
You can find the APK file here :
http://vuxia.com/ironsoldiers.apk
After the creation of your robot, you could go in the account tab and change the group from "beginners" to "XDA", so we could make the first XDA team
This game is free and will integrate some paid content soon (like new weapons, credits) But for everybody who helps test this beta version,
I will remember you and give you the paid content for free
The first tournament is scheduled on Saturday, at noon, in London.
Enjoy and leave comments !
Things I would like your opinions on :
Do you think I should ask the email at the account creation ?
It could be used to send email notifications of finised challenges.
Every update will be done by replacing the apk by a newer, with the same name on my server.
I will notify here, by editing this first post.
Day 1 (6 december)
2613 views of this post (Wow !)
375 accounts created !
98 bug reports... gulps
Points to improve :
-98 bugfix
-game play of the mini games
-contact finder to improve
-the player don't know yet wich robot he is in the fight (I will make 2 colors, put the avatars...)
Later
-extend the game by adding more battle fields and weapon
-improve artificial intelligence
Day 3 (8 december)
57984 views of this post (!)
751 accounts created !
so much bug reports...
I updated the game on the server !
Here is the changelog :
- contact finder improved, but the next week if will be much better
- the tab bar icon at the bottom of the main screen works better
- new notifications available : updates of the game, missing email, missing avatar can be notified
- loading of a fight (test tactic, minifight, challenge) don't stop anymore at 60%, so you should not have problem anymore
- update button on the minifight, challenge and tournament screen in the title bar
- fight improved : the robots have colors (red and blue), you see your avatar here so now you know who you are
- lot of bugfix for more stability
Day 6 (11 december)
10 072 views of this post
1300 accounts created !
1350 fights
New update
For the last time, you will have something to do to keep using your account. After it will be automatic.
You can update from the link on this thread.
Once updated, open the game and click "transfer my account..."
In the new page, in the "Second step", type your old nickname as password and it will work
Sorry for this process, I developped a solution so the next time you will not have to do it again.
Here is the changelog :
-bug fixed (but not all, sorry, and thank you for your reports!)
-some countries added to the list
-credits are updated automatically after a challenge and displayed on the phone
-I'm curious to know how it work on BIG screens, I worked on the compatibility for tablets
-more notifications availables : I can send you notifications for votes. So I can ask you a question and by clicking "yes" or "no" I can see the trend of the community.
You will have notifications also for updates and a direct link to download.
- contacts : you can find friends easier, look for new peoples, most active peoples... and for each of them you have : their number of fights and the last time they played.
So you will not challenge anymore a guy who created an account just for 10 minutes.
-we created more battlefield. they will be available tomorow and you will not have to do anything to see them.
-I'm still working on artificial intelligence and a lot of stuff so... be patient. The work is not over !
I read every reply of this thread, I glad you like it
Day 29 (4 january)
19 550 view of this post
2550 accounts created
And, yesterday the game has been stolen
A thief, took the apk, replaced the signature (this is actualy not too hard), and put the game on the market under his name, as a paid app !
I had to desactivate the actual version because of that. In the actual version, you will have a notification saying that you have to update. You can't create nor answer a fight, and can't add contact anymore.
In uploaded a new version on my server (0.9.4), it's registered on the google market, but not visible. So this guy will not be able to steal a second time the apk.
To avoid misunderstanding, the actual name (iron soldiers) will be replaced for the official launch.
Anyway, the version 0.9.4 does correct a lot a bugs and I hope it will work better on your phones
Every update will be done by replacing the apk by a newer, with the same name on my server.
I will notify here, by editing this first post.
Thank you everybody

Sounds like an awesome idea for a game. Grabbing it now, will definitely leave you feedback
Sent from my Desire HD with LeeDrOiD HD loaded goodness

Actually I would like to improve the artificial intelligence part.
I want to do something more graphic, step by step, and easy.
I have an idea... I should do it this week
Guys, how would you see it ?

Oh looks interesting, gonna try it now..
Sent via destiny's stargate using my DHD...

Downloaded and installed will try it when i've finshed work it looks sweet
Sent from my Desire HD using XDA App

Merged both of your threads and placed it under Android Apps and Games.

Been trying and has potential to be pretty cool.
incredible rooted with latest CM nightly, s-off

Nice game.

so i have played it but it has crashed on me three times
set my tactics and done a simulation version.
one thing maybe i have slow reflexes but its pretty hard to get a high score in shoot reflex?
seems a prettly interesting game though.
have not played against anyone but i have sent a challenge so i am waiting to see how i stand up against one of the creators hehe!

@Sunjhoon
You dismissed my challenge !
The crashes you had are very interesting for me. Don't forget to send me automatic reports.
I will see them tomorow at work and fix them.

cyberniko said:
@Sunjhoon
You dismissed my challenge !
The crashes you had are very interesting for me. Don't forget to send me automatic reports.
I will see them tomorow at work and fix them.
Click to expand...
Click to collapse
Sorry i thought the challenge was for now but i read its for the saturday right?
i won't be in the country however if you fancy a challenge now then game on !

I also tested the game, and it looks fun. The graphics are nice, the GUI is good.
However, the short games to train the robot are a bit boring.
It's impossible to get scores higher than 700 in the reflex game without luck. The time frame is too narrow. Better increase the time frame and let the target appear on random places.
The concept is pretty nice, but the possibilities get very fast very limited.
However, it's in the beginning, so you'll probably add a lot of additional gadgets and items in the future.
But I also have to agree, it's very unstable, and crashes very often.

UpSpin said:
I also tested the game, and it looks fun. The graphics are nice, the GUI is good.
However, the short games to train the robot are a bit boring.
It's impossible to get scores higher than 700 in the reflex game without luck. The time frame is too narrow. Better increase the time frame and let the target appear on random places.
The concept is pretty nice, but the possibilities get very fast very limited.
However, it's in the beginning, so you'll probably add a lot of additional gadgets and items in the future.
But I also have to agree, it's very unstable, and crashes very often.
Click to expand...
Click to collapse
I think what you said is spot on
I have to agree on the reflex part it was pure chance that i got over 700.
I think that as it is a new game a lot of the options are limited currently as they are currently in development but it is an interesting game and the i have enjoyed playing it so far
One thing i will mention though is that i do like the fact that you have to choose a form of strategy to play. it will interesting when/if more people play how your own strategy works against others.

@UpSpin and Sunjhoon
Thank you for your constructive feedback.
This game is limited right now because it's only a frame. After you will have weapons, goodies, more battlefields...
I have a ton of idea like :
- a magnetic bomb who paralize the ennemy 5 secs, so he is vulnerable to anything
- an oil bomb... so the ennemy loose control
- a nuclear bomb who make both of the player loosing 20 health points
....
(if you have some ideas, you can share )
But I need time to do it and first, I have to get rid of the bugs (and it's a pretty hard challenge for me !).

just downloaded the apk. i am going to check it out, looks promissing. keep up the hard work

I just downloaded too. I will send reports.
If you have a problem talk to my butt. Cause he is the only one that gives a crap!

OK. I just downloaded this and Im installing now. My username is the same as my name here. Sk17z0 (thats a zero)

I downloaded and will try it out later and my name will be the same as this one

If you want to see a lot of people, go in the contact section,
+ add a contact
change "nickname" to "group"
type beginner
search
because by default everybody is in this group.
It's 1am for me now. Tomorow morning I will update the game and fix some bugs !
See you guys

ill post feedback also, android needs some cool games
besdies angry birds

Related

[GAME] Horror Run! A new game we published just now.

Hey everyone.
We're currently working on a cool little game, first version is already out in the market. It's called 'Horror Run!' (name is a bit meh, but it works..).
There are a lot of ideas floating around to improve the game and we'd like your help for more ideas!
You can read about the game in our blog, or download it from the market to try it out (it's free).
Let me know what you think, any comments and criticism are welcome, and the negative are surely better put here and not in the market itself
We're especially looking for ways to make it more addictive and a bit more versatile. Right now a global high score system is our first priority for next version
But any idea is welcome, and if you like the game and think something is missing don't hesitate to post
Thanks!
========================
UPDATE: An update was just released to the market. It adds OpenFeint support for global leaderboards - we feel that was the most sought after feature so we used the (very) little time we had to work on that and it's finally done.
Again we're like to thank everyone here at XDA for supporting us and downloading the game, as well as providing invaluable feedback. keep it up
========================
This is our blog
Some screenshots:
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300 views and not a single reply?
Some feedback could really help us improve and let us start and keep a stream of quality material into the market....
i'll check it out at the market and i'll get back to you later on...
downloading now will report back.
Downloading and will try..
Really fun game!
G2 Rules!
I cant figure out the controls it wont allow me to jump over the "demons" ive looked at the tutorial twice and still no luck
jonny68 said:
I cant figure out the controls it wont allow me to jump over the "demons" ive looked at the tutorial twice and still no luck
Click to expand...
Click to collapse
u can actually do double jump by press jump twice.. or jump+roll to make it dash while jumping.. u can also try double jump and roll which usually result in suicide..
nitzanj said:
300 views and not a single reply?
Some feedback could really help us improve and let us start and keep a stream of quality material into the market....
Click to expand...
Click to collapse
it's an okay game.. definitely not 1st of its kind but the added graphic makes it nicer than some others similar game.. but the problem is its getting pretty boring after awhile... maybe u could give more type of obstacle like consecutive "double demons" or add obstacle that needed to be double-jumped to get through. or u can make a combo obstacle that won't allow the player to relax (after roll then the player must quickly jump then follow by double jump or whatsoever). of course it should be after a while the game started to added more difficulty...
i'm thinking an extra dash button would be nice to add.. adding more possible gameplay. so jump+dash would replace jump+roll.. jump + roll could be another action (such as immediately roll after jump). well, i'll leave it to ur imagination =p...
Great graphics but gets tiresome for me cause I keep dying
One touch and dead from a bat is a little harsh but the game is very challenging, lol. Really good job though just not my preferred type of game.
Downloading it now on my Galaxy S!
Awesome game, has a lot of potential. Runs great on my phone and graphics are good, only thing i'd change is the Menu graphics, make it a bit more pro .
But still, for a first release i'm impressed. I would change the 1 hit 1 die rule too, and add more levels/maps/objectives etc.
It's so fast I keep dying so quick lol
Fun game - good graphics.
Took me just 2 tries to figure out the controls. Not the most obvious icons, but they are in a obvious location ;-)
Looks awesome i will try it
Similar to Free Running (search Market) but more challenging and has more features. Also like Robot Unicorn Attack (see Facebook/Adultswim, I'm addicted to this game) in terms of game play.
Suggestions: background sound, sound effects, balance the game a bit (in terms of difficulty, sizes of enemies)
Downloaded the game.
First impression was nice graphics !
Personally i think the gameplay is to quick, i keep dieing, maybe a easy - normal - advanced setting ?
Your Game is ok but noting pretty special but it runs pretty fast on my Milestone 2.
Besides what about adding items e.g run faster or invisible.....
looks great and runs nice, im sure you will work out the little things, i wish i could program in java, my games would run much smoother, lol ive been using appinventor, i can get them to look pretty god, but gameplay sucks balls
Downloading now will report back soon
Phew, lots of comments after the nothingness of the first couple of days
Thanks for all the replies, great feedback, this is just what we need!
To the actual points:
I didn't realize it was that diffucult, I guess when you're the one making the game things seem easier
And Of course I'm well aware that the thing is repetitive to the point of being almost mundane - This is indeed a first version and a form to 'test the water' sort of speak. There are several ideas cooking to make it a bit more diverse.
Some things that will definitely make it into future versions:
1) Multiple lives before game over (already working)
2) Make the starting speed a tad slower (already working).
2) Add an easier difficulty level (probably main/only difference will be the starting speed to be even slower).
3) global highscore system using Feint or the likes, to make it a bit more social (Probably separate board for easy/hard).
Things I want to add if I overcome some obstacles (silly pun intended ):
1) More enemies and background pictures. Currently I'm having some memory and performance issues, trying to work it out. Might switch to OpenGL
2) Achievements, using Feint system probably - things like get 10K points without rolling a single time, get 10K points w/o collecting a single treasure item, get 10K points while collecting every single treasure item etc.
3) Bonus with special effects. Right now I'm thinking a shield and a special fly mode, but we'll see...
I'll try to professionalize the menu, but it's not easy when graphics it's not your profession
I'll release partial updates in the following weeks (at least the lives and easy mode are already mostly implemented so they could easily make it).
Hopefully the part time job and being a full time student won't hinder the progress too much and I'll be able to get some more meaningful updates soon after the exams are over (i.e. near the end of February).
Thanks again for all the input!
Really like the game, really addictive to break your own score, currently at 5030.
Works very well and stable, doesn't lag at all!
really like the sounds in the game.
Maybe an online scoreboard would be a nice feature?
I'm also wondering in what language this is programmed, just in Java with like a game development SDK?
Keep the games coming!!

[GAME] ScanDroid Kingdom - Barcode Battle RPG | Updated 9/6

UPDATE ON MARKET!
Changes Include a new inventory system and online creature list changes!
Let me know what you think of the update!
CHECK OUT OUR NEW FORUMS! It is a place to put big reports, feature requests, or just talk about the game in general!
FORUMS!
I'm making this thread in the hopes some ppl will try it, give me some feedback, etc. I have a small group of about 5 people who have been helping me make this in the past 3 weeks, and It's come a long way.
OK, so here it is.
ScanDroid Kingdoms is a Barcode Battler, with RPG elements.
You scan barcodes to create your creatures. You currently can have as many as you like.
You can then battle your creatures against "Barcode NPCs", or battle online against other people on the ScanDroid Network.
You can take advantage of your "Daily Scans" to gain items, exp, or currency.
You can also share your creature via QR code for others to scan and battle, instead of using the online listings.
There is an Item shop, where you can buy things with currency.
Currency(ScanCreds) are gained when you scan for anything in the game.
Soon to be added:
Quests
Leaderboards
Equipment
Crafting
Online Trade House/Auction House
Skills for both Players and Creatures
Friends List
Messaging
I also have a donate version on the market, if anyone finds this game fun and wants to help keep it going at a fast pace, I'd appreciate it.
Currently there is NO difference between the free and donate versions.
Once the game is out of BETA, there will be differences.
Free version will not have multiple creature management, and will have a level cap(will be a higher one, like 40 or so). It will not get all the quests the Donate version will get either. But that is down the road.
I hope you like it and please respond if you have tried it, let me know what you think, and I'll try to do what I can to make the game more to your liking! I am trying to make this game as much a community project as I can, as I find that others seem to have great ideas I would have never thought of.
Here's the link: Market Link
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You can also just search for "ScanDroid Kingdoms", its one of only a few in the results on the market.
Thanks to anyone who tries it, and I hope you have fun!
P.S.---If you want to help with development, please contact me. We have a large Google Plus Huddle where we toss around ideas, and those who are on the huddle get testing versions ahead of the market!
Big Thanks to the other Eko Gaming Members:
Tseng
Kirothak
Legend
Tachi
Neverwhere
Been playing this for a while and so far I'm liking it. I'm also on the beta team for Barcode Beasties.
There's a few things not quite right and/or lacking in your game. I don't seem to get "daily scans" only scan accumulated through online battles. Sorry if I'm misunderstanding this but to me "daily scans" would indicate we get an amount of scans allocated to us every day. In the online battling feature it would be handy if we could see the other creatures level as well as their name in the listing of potential opponents, it would save us loading an opponent up, seeing they're too far above us in level terms then having to go back in and load another.
I also have a question. are we allowed to re-scan codes ever ie. is it a once per day scan limit or is it a persistent limit that never allows us to scan the same code twice??
Anyways, loving the game and hope it does well, would love to see your game and Barcode Beasties combined but I suppose you both being in competition so to speak will cause both games to have to strive for excellence.
Dan.
dannylingus said:
Been playing this for a while and so far I'm liking it. I'm also on the beta team for Barcode Beasties.
There's a few things not quite right and/or lacking in your game. I don't seem to get "daily scans" only scan accumulated through online battles. Sorry if I'm misunderstanding this but to me "daily scans" would indicate we get an amount of scans allocated to us every day. In the online battling feature it would be handy if we could see the other creatures level as well as their name in the listing of potential opponents, it would save us loading an opponent up, seeing they're too far above us in level terms then having to go back in and load another.
I also have a question. are we allowed to re-scan codes ever ie. is it a once per day scan limit or is it a persistent limit that never allows us to scan the same code twice??
Anyways, loving the game and hope it does well, would love to see your game and Barcode Beasties combined but I suppose you both being in competition so to speak will cause both games to have to strive for excellence.
Dan.
Click to expand...
Click to collapse
Hey, thanks for the reply!
OK, so first:
You get 20 scans per day, refreshed at the start of each day.
Also, due to a very recent update, you can have a chance to gain an extra scan upon winning a match. Before, you would win a scan after EVERY win of match, which gave too many scans to them.
Having the level of each creature next to the name is a feature I have heard about quite a bit lately, and I am truly looking for a solution to have implemented in the next few days.
Also, it saves all UPCs in a db, and does not allow you to scan the same one twice, to keep ppl from figuring out what codes give what and keep ppl scanning in different places and situations.
Also, I saw Barcode Beasties hasn't been updated in a long while(market shows nov 10, 2010.) Is it still be worked on I take it? Also, I consider Barcode Beasties to be a different game for the most part, and the direction our team has planned for this game will take it so far off course from Barcode Beasties that they won't even be able to be compared after a while.
Thanks for the input, hope to hear from you again.
If you are interested in joining up with us on beta development, let me know, I would be glad to have you on board. Email me at [email protected] If you are interested.
Installed the game and gave it a try, so far everything seems great.
A little more flashiness to the UI might be in order, by no means does it look bad. A WP7 style setup for the buttons would fill in the blank space left by the smaller buttons currently, give the entire application more flow. (Mainly referring to the buttons in Barracks/Battle etc... change from small grey boxes to WP7 style buttons with large graphics)
The barcode scan portion works great, had no problems there.
Battle wise everything was fine, however the battle text was a little slow. Perhaps having an option to speed up the battle text, or make it go to the next round via tap interaction?
Definite thumbs up for this app. Plays well, no errors encountered as of yet, and I really enjoy the concept. Cant wait to see how it grows.
ellessidil said:
Installed the game and gave it a try, so far everything seems great.
A little more flashiness to the UI might be in order, by no means does it look bad. A WP7 style setup for the buttons would fill in the blank space left by the smaller buttons currently, give the entire application more flow. (Mainly referring to the buttons in Barracks/Battle etc... change from small grey boxes to WP7 style buttons with large graphics)
The barcode scan portion works great, had no problems there.
Battle wise everything was fine, however the battle text was a little slow. Perhaps having an option to speed up the battle text, or make it go to the next round via tap interaction?
Definite thumbs up for this app. Plays well, no errors encountered as of yet, and I really enjoy the concept. Cant wait to see how it grows.
Click to expand...
Click to collapse
Thanks for trying it. The UI is fairly new right now, but we are trying to find ways to make it easier and more appealing. I will take the idea you had and see if it can help us at all.
Good idea for the battle text, ill add it to our bugs/feature tracker.
New Update has been posted!
Changes Include:
Bug Fixes(Of Course)
Online Creature List now shows levels under names
NEW Inventory System to test out!
Also, as with any update during the BETA, please contact me([email protected]) if anything is not working properly, and Ill do what i can to fix it ASAP!
Also, still looking for a couple more people who want to join the teams beta testing division, so we can get the updates tested a little faster so I can send them to the market quicker!

[GAME][2.1+]Robo Miner

Please visit http://www.reiti.net/robo-miner/blog to view recent changes and update news!
Well guys! After some days with heavenly coding to make the game ready for a release - it's finally done!
The first version of Robo Miner is out!
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You all know these games where you dig down to find treasures, ores and gems? Well, here's another one!
You are controlling a robot which digs for you. Simply tap in the direction the robot should go and he will do that - if there is a block in the way the robot will dig through it. That only works on mud-blocks - stones cannot be digged but if you dig away the mud underneath a stone block, the stone block will fall down and maybe crash you, if you are not fast enough to run away or place a support bar!
Your target is to find the ultimate gem at the bottom end of each mine. Once found, you can approach to the next, even deeper mine! On your journy you will find many different money-bringing things, like ore and gems.
To master all the challenges, you can buy upgrades for your robot. More battery, a fast drill, more storage or better sensors, to see more fields around you!
The game autosaves itself, so don't worry to lose your progress
I hope you have a good time playing this game
The game is available on android market, slideme, amazon and getjar .. some of them need some time to approve the upload so be patient
Great job. Super addicting.
Sent from my GT-I9000 using XDA App
Update 1.1 is out!
Recently we added support for Keyboard Dock - so you can use the arrow keys to navigate and spacebar to set a pillar.
Also new in 1.1 are "Mystery Fields" - you can find money in them, ladders, pillars - even free upgrades can be found (but rare)
Hope you enjoy the game!
ooook Update v1.2 is out!
This is a bigger one - the game now features an inventory where your robot can carry special items he find on his journey.
The first findable items are - of course - Dynamite!! In 2 different types. You can find this items in Question-Block (with some luck)
Well, Dynamite destroys simple everything - except the robot, which is a bug *g* I will fix that tomorrow.
Everything else gets destroyed: stones, mud, ladders, pillars, questions .. ok, the Ultimate Diamond is Dynamite-Proof (I think diamonds are?) but you need to watch out where you use dynamite.
You will not gather anything from bombed fields - so if you blow up some ore, you will not get it - same for question marks. Also every rock field above the bomb area will come down.
If you lose your robot, your inventory is gone too - so be careful with your little robo ;-)
I tested this new features very long, so I hope everything works how it is supposed to work.
Have Fun with the new Version!
Update v1.2.1
From now on the Robo has an Auto-Climb Feature.
While standing on a ladder, just tap and hold in the desired direction and the robo will follow the ladder until its end.
Finally that feature is in, so with the use of dynamite you can now build really deep shafts and use the Auto-Climb Feature to get fast around.
Hope you enjoy it, have fun!
Update v1.2.2
from now on, you can view the recent changes ingame, when a new version arrived.
also some changes in balance on item-finding - you can now find multiple items in one qustion mark field.
Update v1.3
Yes, it's done - v1.3 is out!
Biggest change this time is the ability to use different save slots. You have one slot on your phone and 2 extra slots on your sd card.
Feel free to transfer your savegames over different devices - it should(!) not be any problem with that.
Please be aware, that we made huge changes in the code, so it is possibly that something will not work as expected - be kind and report any issue, so we can solve it as fast as possible.
We also switched the buttons for ladders and pillars - just because on very small devices the advertisement is too big and players were not able to push the pillar button which is very annoying.
We will surely come up with a better solution for this problem in the future, hopefully this first change help most of you out
Update v1.3.1
small bugfix:
force close when clicking between slots on new game screen
Really awesome work! Congratulations!
btw, which language was used to develop this game?
does anyone ever remember the game Crystal Mines for the original NES?? these two games are a lot alike. i miss that game. i used to play it for hours and the levels seemed endless! someone needs to port that game over!
Isn't this just an copy of the game gem miner?
Just with another character
Sent from my GT-I9000 using Tapatalk
This game is written in java and uses libgdx (libgdx ftw!) as graphics engine so it would run also on desktop if I would release it
and please it's not a copy of Gem Miner (which is a good game too!), like android is not a copy of iOS. This game was inspired by multiple other games and I am sure there exists many other games which have a similar gameplay. Maybe some of you remember Boulder Dash? C64? Or Motherload? Even Minecraft or Terraria
I also made "Minesweeper: Unlimited!" - yea, you guess it, I copied Microsoft!
Currently I am developing an RTS and I bet, when it's finished, some will say it's a copy of Black&White or whatsoever
I appreciate the work of others a lot but please don't depreciate the work of building up something out of an idea by calling it a copy.
Robo Miner has no clear ending (each mine is even deeper than the mine before) it is very simplistic - I am pretty sure, that there are very different feelings about the gameplay. Personally I aim for building the perfect shaft until I find the diamond. You need to think in advance when using Dynamite and so on. FYI: At the beginning of development Robo Miner had hexagonal fields.. but that wasn't ideal for such a game.. (I love hexagons)
I am thinking of new features for Robo Miner too - in the future I want to integrate more statistics, how much fields digged, max depth, diamonds found and such things and set up a little highscore server by myself where someone can compare his progress with others - maybe there will be unlockable features like a jetpack (sort of jump) or increased fall-down capability - who knows, nothing sure until now.
By the way: I want to thank Jase Glenn for writing a review of Robo Miner
It looks very nice, which game engine that you are using?
Sent from my GT-P7510 using xda premium
I use libgdx as graphics engine
Fun game, frustrating sometimes... but fun
Great work, hopefully you'll add more features soon
sorry if this has been reported.
if you are in the middle of doing something in the game and you lock your device, when you unlock it, the game is not in pause mode, but it loads your last saved game :| i find that kind of frustrating.
great game otherwise
(plz never be sorry about reporting an error, I am happy to get know of it )
but yes, this error was reported yesterday already - the game gets restarted when your devices gets locked and you unlock it again.
I cannot do much about it (libgdx recreates itself) but I could stop the device from going to sleep mode - would need 1 more permission to do that. So the game would tell android to not shut down CPU and/or screen (still trying to find the best solution).
I am not sure what happens, when a call gets in - anyone tried that? game should(!) pause properly (it does when clicking home button)
reiti.net said:
(plz never be sorry about reporting an error, I am happy to get know of it )
but yes, this error was reported yesterday already - the game gets restarted when your devices gets locked and you unlock it again.
I cannot do much about it (libgdx recreates itself) but I could stop the device from going to sleep mode - would need 1 more permission to do that. So the game would tell android to not shut down CPU and/or screen (still trying to find the best solution).
I am not sure what happens, when a call gets in - anyone tried that? game should(!) pause properly (it does when clicking home button)
Click to expand...
Click to collapse
when call comes in game loads latest save game... At least on my phone... Htc sensation.....4.0.3....
But game is wicked.... I am playing it all day... Its perfection in its simplicity... When my GF asked me what am I doing... I just said... Digging... Digging and more digging ;-)...
Keep up the good work...
Sent from my HTC Sensation
I have to fix that - it's not tolerable to lose game progress, because a call comes in. I also dont want to block incoming calls.
But give me some time because I need to do some testing for this, especially finding out what exactly happens
I played this for about 5 hours last night!! keep up the good work dude

[GAME][1.6+] graBLOX Puzzle Game

Released my first android game. I am a sole developer, game took approximately 6 months to complete. Without further ado, I bring you
graBLOX!
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Easy to learn, hard to master. The concept is simple, remove all the blox from the board to move on. The challenge comes when not every block acts the same way.
Over 70 levels and 7 different and fun BLOX types (With more on the way)
Any feedback is welcome, good or bad. If you have any questions about the development process / time frames, let me know. I would be happy to answer.
Android market link : https://market.android.com/details?id=com.voldaran.puzzle.graBLOX
QR Code :
Game was just released, so it may not show up on your phone search.
Game was updated with performance fixes.
Anyone give this a shot yet?
v.1.0.3
Added a feature request, Grid Option! to toggle through 3 different Grids, Full, Border, and Off
Fixed a bug causing the game to force close in rare cases on exit.
Brilliant game, keep on it mate.
Sent from my Arc via transwarp beacon.
Well , I just saw this thread, just installed it, and just tried the game.
And I must say, it's amazing! Simple yet entertaining, just the way I like it.
My guess is it will be very popular soon!
Tested on Galaxy S2, ICS ROM, works flawlessly, didn't encounter any errors, or FCs, although I didn't get past the 4th level ( feeling sleepy )
My experience and opinions, criticism and whatnot
+ The game starts up very fast!
+ The transitions are really nice in the world/level picker.
+ Music is really nice and not too boring, though I would prefer something jazzy
and slower ingame ( a lot of clouds )
maybe something like : https://www.youtube.com/watch?v=Nf8FCLT8S6A
+ Help is drawn pretty nice, although it should point out that you need at least 3
blocks together for them to dissapear
+ text Font is awesome and fits well, so does the rest of the graphics
+ I love the concept of the game, nothing simillar out there
+ Block animations are awesome too
- I dont like preview thumbnails on level picker, they all look the same, maybe
some nice icons or something ?
- I didn't check the other worlds yet nor levels past the 4th but it seems they all
have the same 3 clouds + sun background. It got boring after 2 minutes
Maybe night/day cycle or something, shouldnt be too hard Would even look
nicer with a moon there and a dark background
Maybe the preview thumbnails will look better when the levels have different
backgrounds
Gonna play with it tommorow some more and edit this post if I find something that I like/don't like
Great job mate! Cheers!
Edit : Added smilies to the post, it wouldn't add the first time for some reason
gr4ndm4st3r_bl4ck said:
... awesome feedback...
Great job mate! Cheers!
Click to expand...
Click to collapse
Amazing feedback, thanks!
As to your light criticisms, I am in the process of trying to incorporate a more friendly level structuring. As in, you won't have to just play 1 level until you beat it, you will have more levels open to you. And part of this process might be changing the menu system around.
As far as the graphics go, you may be SHOCKED to learn, but I did all the graphics myself, hehe
It probably doesn't need to be said, but I am no good at graphics, my idea would be to make each world look different, so you are not looking at the same thing all the time. But drawing things that don't hurt people's eyes is very tough.
I had originally considered making the game go to night time, you may not have noticed, but the sun actually moves. And when it gets to the other side, it just switches back. At that point I wanted to make it moonlight, but I couldn't draw anything that didn't make my eyes bleed. But you have convinced me to keep trying.
I will keep at it though, thanks for the info.
This game is awesome, please keep it updated
nqhuy90 said:
This game is awesome, please keep it updated
Click to expand...
Click to collapse
Thanks for the support,
I am working on a big update. Probably due out next week, or the week after. So get your feature requests / suggestions in!
Very clever game, I like how the difficulty varies from level to level.
Sometimes I think a level is too hard, and then I realize it only took 2 moves.
I will also mimic the above poster and say you need a help screen that shows you only need 3+. took me a few seconds to realize that on my own.
linklynn said:
Very clever game, I like how the difficulty varies from level to level.
Sometimes I think a level is too hard, and then I realize it only took 2 moves.
I will also mimic the above poster and say you need a help screen that shows you only need 3+. took me a few seconds to realize that on my own.
Click to expand...
Click to collapse
Well I thought that too, until I took a closer look and it actually says 3+ on top of the help screen! Though not too many users will figure out what 3+ actually means
gr4ndm4st3r_bl4ck said:
Well I thought that too, until I took a closer look and it actually says 3+ on top of the help screen! Though not too many users will figure out what 3+ actually means
Click to expand...
Click to collapse
Maybe have another info screen on the second level showing the same thing but with just 3? Although it wasn't too hard for me to figure out on my own.
I am stuck on level 25, has to be impossible! I love the little tie-die looking dudes, neat mechanic.
Thanks for the kind words.
I am planning on updating how the level structure works, Anyone have any suggestions? I would like to implement a method in which you don't have to progress one level at a time. So if you get stuck, you have other levels open to keep on playing.
v.1.0.4
Updated the level order. I found too many people failing earlier, changed the levels to have a better difficulty curve.
Enjoy!
Good stuff! It's tougher than I would have thought to find a good, free puzzler that doesn't beat you over the head with ads. Thanks!
downloading XD
Halumian said:
Good stuff! It's tougher than I would have thought to find a good, free puzzler that doesn't beat you over the head with ads. Thanks!
Click to expand...
Click to collapse
Best review I could hope for
marc.zheng said:
downloading XD
Click to expand...
Click to collapse
Let me know what you think.
Some amazing reviews for my game came out today.
"For the android puzzle game fans, I present you the best puzzle game that had been released until now."
http://www.theandroidgalaxy.com/grablox-android-unique-puzzle-game/
"This game is a rare gift, in that it is a truly unique puzzle game... that it is fun as well"
http://justreboot.wordpress.com/2012/02/24/android-game-review-spotlights-debut-games-from-new-developers-roundup/
Can't tell you how happy I am about these reviews, simply amazing!

[GAME][4.0+] The Tower of Egbert - Enchanted Physics Construction

UPDATE
I'm currently working on a greatly enhanced edition of The Tower of Egbert for both Android and iOS. If you're interested please continue to my latest post in this thread. I've just started the final beta testing phase, it’s open to anyone!
/UPDATE
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A very short gameplay description:
“The Tower of Egbert” is a physics-based tower building game with a magic twist*.
Unlike in all the other building games I know of, you’re not restricted to using only a few elements to create a rather unspectacular building. Instead you may use several thousand blocks (bricks, arcs, roofs, deco items, …) to build quite impressive towers and discover interesting areas as you grow it towards the endless vastness of space.
You’ll have to fight gravity, winds, falling rocks, and other dangers on your way up.
Build the greatest tower ever and see if your tower can stand the test of time!
*you can build freely until you reach a certain height and activate the physics simulation. After a few seconds Egbert the Sorcerer will come to your aid and enchant/fix all the blocks built so far to ensure you can continue building safely
For more information please check out:
Facebook: https://www.facebook.com/Giggly-Mill-Productions-741725465944666
Twitter: https://twitter.com/GigglyMill
Homepage: www.gigglymill.com
I really hope you’ll enjoy the game!
Cheers,
Habakuk
Requested [emoji106] [emoji106]
Thanks for your interest in the game, you've been added to the list of testers!
I've edited the original post to reflect the game's transition from the Alpha- to the open Beta-testing state (no need for joining requests anymore) so that I don't have to create a new thread for the same topic.
As stated above, the game is fully functional already, I just want to see if people are enjoying it.
hm, got the message
"We're sorry, the requested URL was not found on this server." when try to open googla play page
what's going wrong?
DooDaaPlay said:
hm, got the message
"We're sorry, the requested URL was not found on this server." when try to open googla play page
what's going wrong?
Click to expand...
Click to collapse
Hi, in my experience it can take some time for the Google servers to recognize you as a tester. Hopefully it should work by now, could you please try again?
i want to try this ...
I've tested this game on Nexus 5 with Marshmallow with high quality graphics - in this case I would be glad to see a bit more fluent animations. Another suggestion might be support for gesture navigation in menu - like changing the worlds with a swipe, not just buttons. But I have to admit, these are just tiny negatives that don't hurt overall great experience and the whole idea. Thanks for The Tower of Egbert, it has become one of the three games on my phone
Habakuk II said:
Hi, in my experience it can take some time for the Google servers to recognize you as a tester. Hopefully it should work by now, could you please try again?
Click to expand...
Click to collapse
oh, ok, thanks
i'll try it tomorrow, no enough time today,
@jett_daryl nice to hear that - do you have any problems downloading it?
Salkrikaltor said:
I've tested this game on Nexus 5 with Marshmallow with high quality graphics - in this case I would be glad to see a bit more fluent animations. Another suggestion might be support for gesture navigation in menu - like changing the worlds with a swipe, not just buttons. But I have to admit, these are just tiny negatives that don't hurt overall great experience and the whole idea. Thanks for The Tower of Egbert, it has become one of the three games on my phone
Click to expand...
Click to collapse
A big thank you for trying my game and for the feedback also! I'm glad you like it and I hope it can live up to your expectations and earn a permanent spot on your phone I know the game is a little demanding (unfortunately) performance-wise. That is mainly a result of the high resolution textures I had to use to allow for a huge zooming range.
Habakuk II said:
@jett_daryl nice to hear that - do you have any problems downloading it?
Click to expand...
Click to collapse
no problem in downloading and installing ..
easy to download and install ..
Hi,
it's interesting game, thanks ang gl
i've tested it on Xperia Arc s lt18i.
everything was ok, as for gameplay only one thing was not convenient for me - "brick type" buttons looks too small, and sometimes when i tried to change brick type - new brick appears and falling down so, i guess it make sense to enlarge buttons and avoid space between them
DooDaaPlay said:
Hi,
it's interesting game, thanks ang gl
i've tested it on Xperia Arc s lt18i.
everything was ok, as for gameplay only one thing was not convenient for me - "brick type" buttons looks too small, and sometimes when i tried to change brick type - new brick appears and falling down so, i guess it make sense to enlarge buttons and avoid space between them
Click to expand...
Click to collapse
Sorry, I somehow missed your reply Thanks for your feedback! As for the buttons: they are actually larger than they appear (transparent background) and they are almost adjacent to each other so I guess you must have been unlucky hitting exactly the tiny gap between the buttons.
"The Tower of Egbert" has officially been released! I simply edited the original post instead of creating a new thread.
For those of you that have already tried the game during the Alpha/Beta: a lot has changed since then (and the game got a lot easier - only 2 seconds instead of 5 for the timer), so you might wan't to give it another shot It's also possible to rate the game now, I would be glad if you supported me once more!
Interesting
Very interesting and original gameplay, nice work.
kalabazan said:
Very interesting and original gameplay, nice work.
Click to expand...
Click to collapse
Thanks, I'm glad that you like the gameplay - and not only the looks
Loved your game. Nice game design and gameplay.
Really good work!
Thanks again for all the support! If you're looking for something interesting to do this week and want to win some nice stuff - I've started the first “Tower of the Week” challenge!
Whoever uploads a picture of his or her tower to my homepage (Upload Tower | Giggly Mill Productions) has a chance to win 1 out of 5 keys for the “Unlimited Deco Item” package in the game - it doesn't matter how your tower looks, don't be shy.
Also there will be one single tower that will be announced the “Tower of the Week”.
It will be displayed permanently in the Hall of Fame (Hall of Fame | Giggly Mill Productions). Additionally the winner can choose between a key for the premium version of the game (ads away, unlimited deco, and all worlds unlocked) and a letter with 36 handmade magnetic blocks that can be used on magnetic surfaces (I use them as fridge magnets as you can see on the photos).
This first challenge will stop on Sunday the 28th of February 23:59 CET. I will announce the winners on the day after - if there are some entries of course
Have fun!
Cool game. Like it.

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