UPDATE ON MARKET!
Changes Include a new inventory system and online creature list changes!
Let me know what you think of the update!
CHECK OUT OUR NEW FORUMS! It is a place to put big reports, feature requests, or just talk about the game in general!
FORUMS!
I'm making this thread in the hopes some ppl will try it, give me some feedback, etc. I have a small group of about 5 people who have been helping me make this in the past 3 weeks, and It's come a long way.
OK, so here it is.
ScanDroid Kingdoms is a Barcode Battler, with RPG elements.
You scan barcodes to create your creatures. You currently can have as many as you like.
You can then battle your creatures against "Barcode NPCs", or battle online against other people on the ScanDroid Network.
You can take advantage of your "Daily Scans" to gain items, exp, or currency.
You can also share your creature via QR code for others to scan and battle, instead of using the online listings.
There is an Item shop, where you can buy things with currency.
Currency(ScanCreds) are gained when you scan for anything in the game.
Soon to be added:
Quests
Leaderboards
Equipment
Crafting
Online Trade House/Auction House
Skills for both Players and Creatures
Friends List
Messaging
I also have a donate version on the market, if anyone finds this game fun and wants to help keep it going at a fast pace, I'd appreciate it.
Currently there is NO difference between the free and donate versions.
Once the game is out of BETA, there will be differences.
Free version will not have multiple creature management, and will have a level cap(will be a higher one, like 40 or so). It will not get all the quests the Donate version will get either. But that is down the road.
I hope you like it and please respond if you have tried it, let me know what you think, and I'll try to do what I can to make the game more to your liking! I am trying to make this game as much a community project as I can, as I find that others seem to have great ideas I would have never thought of.
Here's the link: Market Link
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You can also just search for "ScanDroid Kingdoms", its one of only a few in the results on the market.
Thanks to anyone who tries it, and I hope you have fun!
P.S.---If you want to help with development, please contact me. We have a large Google Plus Huddle where we toss around ideas, and those who are on the huddle get testing versions ahead of the market!
Big Thanks to the other Eko Gaming Members:
Tseng
Kirothak
Legend
Tachi
Neverwhere
Been playing this for a while and so far I'm liking it. I'm also on the beta team for Barcode Beasties.
There's a few things not quite right and/or lacking in your game. I don't seem to get "daily scans" only scan accumulated through online battles. Sorry if I'm misunderstanding this but to me "daily scans" would indicate we get an amount of scans allocated to us every day. In the online battling feature it would be handy if we could see the other creatures level as well as their name in the listing of potential opponents, it would save us loading an opponent up, seeing they're too far above us in level terms then having to go back in and load another.
I also have a question. are we allowed to re-scan codes ever ie. is it a once per day scan limit or is it a persistent limit that never allows us to scan the same code twice??
Anyways, loving the game and hope it does well, would love to see your game and Barcode Beasties combined but I suppose you both being in competition so to speak will cause both games to have to strive for excellence.
Dan.
dannylingus said:
Been playing this for a while and so far I'm liking it. I'm also on the beta team for Barcode Beasties.
There's a few things not quite right and/or lacking in your game. I don't seem to get "daily scans" only scan accumulated through online battles. Sorry if I'm misunderstanding this but to me "daily scans" would indicate we get an amount of scans allocated to us every day. In the online battling feature it would be handy if we could see the other creatures level as well as their name in the listing of potential opponents, it would save us loading an opponent up, seeing they're too far above us in level terms then having to go back in and load another.
I also have a question. are we allowed to re-scan codes ever ie. is it a once per day scan limit or is it a persistent limit that never allows us to scan the same code twice??
Anyways, loving the game and hope it does well, would love to see your game and Barcode Beasties combined but I suppose you both being in competition so to speak will cause both games to have to strive for excellence.
Dan.
Click to expand...
Click to collapse
Hey, thanks for the reply!
OK, so first:
You get 20 scans per day, refreshed at the start of each day.
Also, due to a very recent update, you can have a chance to gain an extra scan upon winning a match. Before, you would win a scan after EVERY win of match, which gave too many scans to them.
Having the level of each creature next to the name is a feature I have heard about quite a bit lately, and I am truly looking for a solution to have implemented in the next few days.
Also, it saves all UPCs in a db, and does not allow you to scan the same one twice, to keep ppl from figuring out what codes give what and keep ppl scanning in different places and situations.
Also, I saw Barcode Beasties hasn't been updated in a long while(market shows nov 10, 2010.) Is it still be worked on I take it? Also, I consider Barcode Beasties to be a different game for the most part, and the direction our team has planned for this game will take it so far off course from Barcode Beasties that they won't even be able to be compared after a while.
Thanks for the input, hope to hear from you again.
If you are interested in joining up with us on beta development, let me know, I would be glad to have you on board. Email me at [email protected] If you are interested.
Installed the game and gave it a try, so far everything seems great.
A little more flashiness to the UI might be in order, by no means does it look bad. A WP7 style setup for the buttons would fill in the blank space left by the smaller buttons currently, give the entire application more flow. (Mainly referring to the buttons in Barracks/Battle etc... change from small grey boxes to WP7 style buttons with large graphics)
The barcode scan portion works great, had no problems there.
Battle wise everything was fine, however the battle text was a little slow. Perhaps having an option to speed up the battle text, or make it go to the next round via tap interaction?
Definite thumbs up for this app. Plays well, no errors encountered as of yet, and I really enjoy the concept. Cant wait to see how it grows.
ellessidil said:
Installed the game and gave it a try, so far everything seems great.
A little more flashiness to the UI might be in order, by no means does it look bad. A WP7 style setup for the buttons would fill in the blank space left by the smaller buttons currently, give the entire application more flow. (Mainly referring to the buttons in Barracks/Battle etc... change from small grey boxes to WP7 style buttons with large graphics)
The barcode scan portion works great, had no problems there.
Battle wise everything was fine, however the battle text was a little slow. Perhaps having an option to speed up the battle text, or make it go to the next round via tap interaction?
Definite thumbs up for this app. Plays well, no errors encountered as of yet, and I really enjoy the concept. Cant wait to see how it grows.
Click to expand...
Click to collapse
Thanks for trying it. The UI is fairly new right now, but we are trying to find ways to make it easier and more appealing. I will take the idea you had and see if it can help us at all.
Good idea for the battle text, ill add it to our bugs/feature tracker.
New Update has been posted!
Changes Include:
Bug Fixes(Of Course)
Online Creature List now shows levels under names
NEW Inventory System to test out!
Also, as with any update during the BETA, please contact me([email protected]) if anything is not working properly, and Ill do what i can to fix it ASAP!
Also, still looking for a couple more people who want to join the teams beta testing division, so we can get the updates tested a little faster so I can send them to the market quicker!
Related
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/!\ Important
This game HAS BEEN STOLEN by an other developer.
I just published a new version of the game and desactivate the actual version (you can't make fights or add contact anymore).
Please update from the link below to have the new version.
Sorry for inconvenience.
He unpublished the game from his account but androlib already referenced it. So I may have to change the name of the game.
Today I would like to share my last 6 month of developpement !
This new game mixes arcade, strategy and social.
This game is about Building, Teaching, Training and Betting on your Iron Soldier
You customise whats on your iron soldier, you choose what to teach him and choose how he fights...
Its only the first test of several and there is content missing but we need your help to improve this game, there is information in the game missing but i would to know if you can understand the interface and concept of the game we have created so far
You can find the APK file here :
http://vuxia.com/ironsoldiers.apk
After the creation of your robot, you could go in the account tab and change the group from "beginners" to "XDA", so we could make the first XDA team
This game is free and will integrate some paid content soon (like new weapons, credits) But for everybody who helps test this beta version,
I will remember you and give you the paid content for free
The first tournament is scheduled on Saturday, at noon, in London.
Enjoy and leave comments !
Things I would like your opinions on :
Do you think I should ask the email at the account creation ?
It could be used to send email notifications of finised challenges.
Every update will be done by replacing the apk by a newer, with the same name on my server.
I will notify here, by editing this first post.
Day 1 (6 december)
2613 views of this post (Wow !)
375 accounts created !
98 bug reports... gulps
Points to improve :
-98 bugfix
-game play of the mini games
-contact finder to improve
-the player don't know yet wich robot he is in the fight (I will make 2 colors, put the avatars...)
Later
-extend the game by adding more battle fields and weapon
-improve artificial intelligence
Day 3 (8 december)
57984 views of this post (!)
751 accounts created !
so much bug reports...
I updated the game on the server !
Here is the changelog :
- contact finder improved, but the next week if will be much better
- the tab bar icon at the bottom of the main screen works better
- new notifications available : updates of the game, missing email, missing avatar can be notified
- loading of a fight (test tactic, minifight, challenge) don't stop anymore at 60%, so you should not have problem anymore
- update button on the minifight, challenge and tournament screen in the title bar
- fight improved : the robots have colors (red and blue), you see your avatar here so now you know who you are
- lot of bugfix for more stability
Day 6 (11 december)
10 072 views of this post
1300 accounts created !
1350 fights
New update
For the last time, you will have something to do to keep using your account. After it will be automatic.
You can update from the link on this thread.
Once updated, open the game and click "transfer my account..."
In the new page, in the "Second step", type your old nickname as password and it will work
Sorry for this process, I developped a solution so the next time you will not have to do it again.
Here is the changelog :
-bug fixed (but not all, sorry, and thank you for your reports!)
-some countries added to the list
-credits are updated automatically after a challenge and displayed on the phone
-I'm curious to know how it work on BIG screens, I worked on the compatibility for tablets
-more notifications availables : I can send you notifications for votes. So I can ask you a question and by clicking "yes" or "no" I can see the trend of the community.
You will have notifications also for updates and a direct link to download.
- contacts : you can find friends easier, look for new peoples, most active peoples... and for each of them you have : their number of fights and the last time they played.
So you will not challenge anymore a guy who created an account just for 10 minutes.
-we created more battlefield. they will be available tomorow and you will not have to do anything to see them.
-I'm still working on artificial intelligence and a lot of stuff so... be patient. The work is not over !
I read every reply of this thread, I glad you like it
Day 29 (4 january)
19 550 view of this post
2550 accounts created
And, yesterday the game has been stolen
A thief, took the apk, replaced the signature (this is actualy not too hard), and put the game on the market under his name, as a paid app !
I had to desactivate the actual version because of that. In the actual version, you will have a notification saying that you have to update. You can't create nor answer a fight, and can't add contact anymore.
In uploaded a new version on my server (0.9.4), it's registered on the google market, but not visible. So this guy will not be able to steal a second time the apk.
To avoid misunderstanding, the actual name (iron soldiers) will be replaced for the official launch.
Anyway, the version 0.9.4 does correct a lot a bugs and I hope it will work better on your phones
Every update will be done by replacing the apk by a newer, with the same name on my server.
I will notify here, by editing this first post.
Thank you everybody
Sounds like an awesome idea for a game. Grabbing it now, will definitely leave you feedback
Sent from my Desire HD with LeeDrOiD HD loaded goodness
Actually I would like to improve the artificial intelligence part.
I want to do something more graphic, step by step, and easy.
I have an idea... I should do it this week
Guys, how would you see it ?
Oh looks interesting, gonna try it now..
Sent via destiny's stargate using my DHD...
Downloaded and installed will try it when i've finshed work it looks sweet
Sent from my Desire HD using XDA App
Merged both of your threads and placed it under Android Apps and Games.
Been trying and has potential to be pretty cool.
incredible rooted with latest CM nightly, s-off
Nice game.
so i have played it but it has crashed on me three times
set my tactics and done a simulation version.
one thing maybe i have slow reflexes but its pretty hard to get a high score in shoot reflex?
seems a prettly interesting game though.
have not played against anyone but i have sent a challenge so i am waiting to see how i stand up against one of the creators hehe!
@Sunjhoon
You dismissed my challenge !
The crashes you had are very interesting for me. Don't forget to send me automatic reports.
I will see them tomorow at work and fix them.
cyberniko said:
@Sunjhoon
You dismissed my challenge !
The crashes you had are very interesting for me. Don't forget to send me automatic reports.
I will see them tomorow at work and fix them.
Click to expand...
Click to collapse
Sorry i thought the challenge was for now but i read its for the saturday right?
i won't be in the country however if you fancy a challenge now then game on !
I also tested the game, and it looks fun. The graphics are nice, the GUI is good.
However, the short games to train the robot are a bit boring.
It's impossible to get scores higher than 700 in the reflex game without luck. The time frame is too narrow. Better increase the time frame and let the target appear on random places.
The concept is pretty nice, but the possibilities get very fast very limited.
However, it's in the beginning, so you'll probably add a lot of additional gadgets and items in the future.
But I also have to agree, it's very unstable, and crashes very often.
UpSpin said:
I also tested the game, and it looks fun. The graphics are nice, the GUI is good.
However, the short games to train the robot are a bit boring.
It's impossible to get scores higher than 700 in the reflex game without luck. The time frame is too narrow. Better increase the time frame and let the target appear on random places.
The concept is pretty nice, but the possibilities get very fast very limited.
However, it's in the beginning, so you'll probably add a lot of additional gadgets and items in the future.
But I also have to agree, it's very unstable, and crashes very often.
Click to expand...
Click to collapse
I think what you said is spot on
I have to agree on the reflex part it was pure chance that i got over 700.
I think that as it is a new game a lot of the options are limited currently as they are currently in development but it is an interesting game and the i have enjoyed playing it so far
One thing i will mention though is that i do like the fact that you have to choose a form of strategy to play. it will interesting when/if more people play how your own strategy works against others.
@UpSpin and Sunjhoon
Thank you for your constructive feedback.
This game is limited right now because it's only a frame. After you will have weapons, goodies, more battlefields...
I have a ton of idea like :
- a magnetic bomb who paralize the ennemy 5 secs, so he is vulnerable to anything
- an oil bomb... so the ennemy loose control
- a nuclear bomb who make both of the player loosing 20 health points
....
(if you have some ideas, you can share )
But I need time to do it and first, I have to get rid of the bugs (and it's a pretty hard challenge for me !).
just downloaded the apk. i am going to check it out, looks promissing. keep up the hard work
I just downloaded too. I will send reports.
If you have a problem talk to my butt. Cause he is the only one that gives a crap!
OK. I just downloaded this and Im installing now. My username is the same as my name here. Sk17z0 (thats a zero)
I downloaded and will try it out later and my name will be the same as this one
If you want to see a lot of people, go in the contact section,
+ add a contact
change "nickname" to "group"
type beginner
search
because by default everybody is in this group.
It's 1am for me now. Tomorow morning I will update the game and fix some bugs !
See you guys
ill post feedback also, android needs some cool games
besdies angry birds
Hey everyone.
We're currently working on a cool little game, first version is already out in the market. It's called 'Horror Run!' (name is a bit meh, but it works..).
There are a lot of ideas floating around to improve the game and we'd like your help for more ideas!
You can read about the game in our blog, or download it from the market to try it out (it's free).
Let me know what you think, any comments and criticism are welcome, and the negative are surely better put here and not in the market itself
We're especially looking for ways to make it more addictive and a bit more versatile. Right now a global high score system is our first priority for next version
But any idea is welcome, and if you like the game and think something is missing don't hesitate to post
Thanks!
========================
UPDATE: An update was just released to the market. It adds OpenFeint support for global leaderboards - we feel that was the most sought after feature so we used the (very) little time we had to work on that and it's finally done.
Again we're like to thank everyone here at XDA for supporting us and downloading the game, as well as providing invaluable feedback. keep it up
========================
This is our blog
Some screenshots:
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300 views and not a single reply?
Some feedback could really help us improve and let us start and keep a stream of quality material into the market....
i'll check it out at the market and i'll get back to you later on...
downloading now will report back.
Downloading and will try..
Really fun game!
G2 Rules!
I cant figure out the controls it wont allow me to jump over the "demons" ive looked at the tutorial twice and still no luck
jonny68 said:
I cant figure out the controls it wont allow me to jump over the "demons" ive looked at the tutorial twice and still no luck
Click to expand...
Click to collapse
u can actually do double jump by press jump twice.. or jump+roll to make it dash while jumping.. u can also try double jump and roll which usually result in suicide..
nitzanj said:
300 views and not a single reply?
Some feedback could really help us improve and let us start and keep a stream of quality material into the market....
Click to expand...
Click to collapse
it's an okay game.. definitely not 1st of its kind but the added graphic makes it nicer than some others similar game.. but the problem is its getting pretty boring after awhile... maybe u could give more type of obstacle like consecutive "double demons" or add obstacle that needed to be double-jumped to get through. or u can make a combo obstacle that won't allow the player to relax (after roll then the player must quickly jump then follow by double jump or whatsoever). of course it should be after a while the game started to added more difficulty...
i'm thinking an extra dash button would be nice to add.. adding more possible gameplay. so jump+dash would replace jump+roll.. jump + roll could be another action (such as immediately roll after jump). well, i'll leave it to ur imagination =p...
Great graphics but gets tiresome for me cause I keep dying
One touch and dead from a bat is a little harsh but the game is very challenging, lol. Really good job though just not my preferred type of game.
Downloading it now on my Galaxy S!
Awesome game, has a lot of potential. Runs great on my phone and graphics are good, only thing i'd change is the Menu graphics, make it a bit more pro .
But still, for a first release i'm impressed. I would change the 1 hit 1 die rule too, and add more levels/maps/objectives etc.
It's so fast I keep dying so quick lol
Fun game - good graphics.
Took me just 2 tries to figure out the controls. Not the most obvious icons, but they are in a obvious location ;-)
Looks awesome i will try it
Similar to Free Running (search Market) but more challenging and has more features. Also like Robot Unicorn Attack (see Facebook/Adultswim, I'm addicted to this game) in terms of game play.
Suggestions: background sound, sound effects, balance the game a bit (in terms of difficulty, sizes of enemies)
Downloaded the game.
First impression was nice graphics !
Personally i think the gameplay is to quick, i keep dieing, maybe a easy - normal - advanced setting ?
Your Game is ok but noting pretty special but it runs pretty fast on my Milestone 2.
Besides what about adding items e.g run faster or invisible.....
looks great and runs nice, im sure you will work out the little things, i wish i could program in java, my games would run much smoother, lol ive been using appinventor, i can get them to look pretty god, but gameplay sucks balls
Downloading now will report back soon
Phew, lots of comments after the nothingness of the first couple of days
Thanks for all the replies, great feedback, this is just what we need!
To the actual points:
I didn't realize it was that diffucult, I guess when you're the one making the game things seem easier
And Of course I'm well aware that the thing is repetitive to the point of being almost mundane - This is indeed a first version and a form to 'test the water' sort of speak. There are several ideas cooking to make it a bit more diverse.
Some things that will definitely make it into future versions:
1) Multiple lives before game over (already working)
2) Make the starting speed a tad slower (already working).
2) Add an easier difficulty level (probably main/only difference will be the starting speed to be even slower).
3) global highscore system using Feint or the likes, to make it a bit more social (Probably separate board for easy/hard).
Things I want to add if I overcome some obstacles (silly pun intended ):
1) More enemies and background pictures. Currently I'm having some memory and performance issues, trying to work it out. Might switch to OpenGL
2) Achievements, using Feint system probably - things like get 10K points without rolling a single time, get 10K points w/o collecting a single treasure item, get 10K points while collecting every single treasure item etc.
3) Bonus with special effects. Right now I'm thinking a shield and a special fly mode, but we'll see...
I'll try to professionalize the menu, but it's not easy when graphics it's not your profession
I'll release partial updates in the following weeks (at least the lives and easy mode are already mostly implemented so they could easily make it).
Hopefully the part time job and being a full time student won't hinder the progress too much and I'll be able to get some more meaningful updates soon after the exams are over (i.e. near the end of February).
Thanks again for all the input!
Really like the game, really addictive to break your own score, currently at 5030.
Works very well and stable, doesn't lag at all!
really like the sounds in the game.
Maybe an online scoreboard would be a nice feature?
I'm also wondering in what language this is programmed, just in Java with like a game development SDK?
Keep the games coming!!
From the depths of AP Computer Science comes...
PokeDroid--Multiplayer coming soonish!
Everyone's favorite Game Boy series comes to the little robot in your pocket with all 649 Pokemon, all their moves and abilities, and all the items!
Features include...
-Total team customization--EVs, IVs, moves, abilities, held items, gender, everything!
-Quick Battle for a simple skirmish or the endless Battle Tower to test your Pokemon mettle!
-All Pokemon, moves, abilities, and items from all games up to Black 'n' White!
-Super-duper open-source technology!
This is an open beta hosted on Sourceforge (http://sourceforge.net/projects/pokedroid/). Grab the code from CVS, take the newest nightly, dissect our code for your own benefit, all that jazz!
This being a beta, it isn't entirely functional.
What works:
-Battling from start to finish
-Team builder
-All Pokemon and their movepools
-Somewhat functional AI
-About half of the attacks
What doesn't:
-About half of the attacks
-Most abilities and items
-Some occasional force closes
-Animations (though these may never be implemented as that would take a LOT of time)
-Multiplayer is currently being worked on!
I've decided to stick with PokeDroid because it's not going on the Market anyway.
This was done for an AP Computer Science project, but it quickly took on a life of its own. We've been working on it since April-ish almost constantly. I learned Android from scratch from the Developer website and would love to teach anyone curious about Android programming.
The server is also available for donwload from the SourceForge download page, but is totally useless right now so don't waste your time
Screenshots:
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Credits:
Myself, Shawn--UI, graphics, base code
Matt--Battle logic, almost all Pokemon-centric code
Josh--AI
Game Freak--Pokemon, in all its awesomeness
Google--Google Docs for awesome collaboration tools
SourceForge--hosting
Quite a few different sites across the interwebs--Most of the Pokemon/move/movepool databases (we will credit them when we can dig them out of our history)
You lovely XDAers--testing and feedback!
Download:
The newest semi-stable release is available on our SourceForge page.
If you're feeling daring, the newest "nightly" release can be downloaded straight from our CVS repo. It may or may not be buggier/have more features than the other download, so use at your own risk/reward.
Finally:
Send us bug reports/suggestions! We would love to hear from y'all and your opinions! All testing was done on 2 CM7 Galaxy S variants and a CM7 MyTouch 4G, but it should work on 2.1+ with any screen resolution. Since the Honeycomb emulator is ungodly slow, we were unable to test on it, but it should theoretically work. Once I get my TouchPad in the mail and it gets its Honeycomb/ICS port, I'll make sure it works on there, too.
Thanks for giving it a shot!
Ill have to check this out.
Sent from my LG-P999 using XDA App
My kid will love this! Props!
Thanks! How about "PokeBattleDroid"
Well, to be honest, I wonder how long it will take until Nintendo takes the project down They already took down the pokedex apps in the market :/
I hope they don't, looks like fun
Pokemon on Android perfect
I love Pokemon Looks really awesome!!
Downloading and trying it out now!
*Thumbs up*
how about Pokedroid Battles
I like the idea of this! I'm a little concerned about the legal usage of the characters and the names, but if you're not charging I don't know if they'd have any power over you.
As far as the name goes, I'd take it back to the roots. "Pocket Monsters" or "Pocket Monster Battle", I checked the Market and neither are registered names. Just to warn you, Nintendo did sue a company for naming their product "Monster In My Pocket" just for the similarity. You might want to get to renaming Blastoise to JeTurtle and Charizard to CharsUrFace
Nice idea but is FC Ing on the samsung galaxy s2 wegen klicking on quick battle.
how about "Droidmon"
Yooo Pokemon was onna my VERY FAVORITE and most addictive games as a child!!...y'all gotta make this official...beautiful idea dev's...will be testing and reporting!
Sent from my rooted, suited, & booted Epic 4G kno dat!
I love this idea. I've been waiting for an app like this. Is there netplay? That's all this would need to be absolutely perfect
Nice job, bro
ooooh i'd love to participate on the beta testing while waiting for someone to make Monster Hunter on android lol
Woah woah. Maybe you should take on making an android client for
www.pokemon-online.eu
yaydaveeson said:
Woah woah. Maybe you should take on making an android client for
www.pokemon-online.eu
Click to expand...
Click to collapse
if he could do that oh man that would make this pretty good
Thanks for the suggestions! It's still pretty buggy, sorry! Netplay will require us to learn netcode, something we'll probably do soon now that school's out. I've never gotten that particular FC before, do you have a logcat? If you aren't sure, submit a bug from the main menu (in the menu button popup). That automatically sends it to me. Yeah, we were gonna put it on the Market for free, so I don't know what they can do to us other than give us a C&D order. Making a new client for that project would probably require a complete rewrite of most of the battle logic, though we did think of doing something like that. If network play does manifest itself, it will probably be by IP rather than a matchmaking system because we don't have access to a server of our own. We'll see what we can do! Thanks again everybody!
Sent from my SGH-T959 using XDA App
My Thoughts and Ideas
I have a few things you can do to improve the app..
#1 - UI:
Give it a Android based feel to it. Drag down notifications when people want to battle you. Have a widget for the homescreen that will show your worldwide stats as they change.
#2 - Team Builder?
I don't think a team builder is the right approach because anyone can pick the best pokemon and just be awesome at battle. Make it a build you way up experience. Every first evolution pokemon is available (not including the legends) and develop a unlock system for the rares and legendary pokemon to be battled and caught.
#3 - Network approach
Make it a ALWAYS ON experience. You can have settings to allow when you want people to invite you to battle sessions and turn that option off when your too busy for any reason.
#4 - Other options (Not just single battling)
Add things such as Online Messaging, Pokemon Center (For a realistic pokemon healing experience), Buy Items (for healing in battle and buy pokeballs to catch pokemon)
#5 - Name
How about "PokeDroid Battle Center"
#6 - As always fix issues
Keep doing a good job to make it a stable and fun experience for all users but I find it best to start with a register and sign on kind of game but have the sign on be your one of the Gmail accounts built into your phone.
Keep up the good work
Okay, thanks for the suggestions! We'll keep those in mind as we keep working on it! Right now, our top priorities are fixing FC's and making all aspects of battle work (abilities, items, attack effects). Like I said before, the multiplayer options will be very scarce unless we can get our hands on a server to handle all of the global stats and matchmaking. But yeah, push notifications and chat and widgets would be really, really cool
Sent from my SGH-T959 using XDA App
No problem... Ill do whatever I can to help
k4p741nkrunch said:
I like the idea of this! I'm a little concerned about the legal usage of the characters and the names, but if you're not charging I don't know if they'd have any power over you.
Click to expand...
Click to collapse
Actually, it started with the paid Pokedex apps getting pulled but then they finally took down the free ones as well. TPC was the one behind all of the removals.
Interesting app, in time it'll grow into something pretty successful if you keep at it.
ATTENTION: Due to the overwhelming interest in joining the first and second BETA round, im slowing down the Third Round invites. Currently I am only taking a few more.
Hello, I am making a game, called ScanDroid Kingdom. Its in VERY EARLY stages, but quite a bit of functionality is present.
I don't want to post the game here, as i don't want a lot of testers, but if you want to reply here and I'll get you in.
Anyone who tests can be a part of what this game turns into. Just give me your ideas for it, and ill add them accordingly, given that they make sense.
Currently, you can do:
Scan barcode to create your creature, barcodes are used to determine starting attributes.
Do Daily scans to get more items and EXP(currently set to unlimited in the test phase)
EXP is gained and you can level up attributes
Single player Battle. (you scan a barcode to generate an enemy, and battle it)
ONLINE Battle(you select someone elses online creature and battle it, can gain exp and such)
Auto update from within app as well
It is not a graphical game really, as I am not good with that. Very menu based, but still fun, even without a lot of content added quite yet!
Soon to be adding quests, lots more items, more online functionality, and anything else others reccomend!
Email me and I will send you an apk and a Google+ Invite If you are already not on, then please join the huddle to help us with the game!
Also, keep in mind it is still buggy here and there, but i update regularly, and its fairly stable at the moment. I am not looking to throw this on the market and make money from it(at least not any time soon), its really just for my friends and i to play around, although i would love some feedback from xda, and who knows, maybe ill put it on the market one day when its really good.
I will always continue to improve it wherever neccessary, given others have ideas for me.
If you have fun with the game, and want to keep the game free, fun, and me in a developin' mood for years to come, consider donating to the cause, donate buttons next to my name on left.
UPDATE:
I notice there are quite a few ppl playing it now. Keep in mind, for the moment you HAVE TO scan fully numerical UPCs. QR codes and really short barcodes do not work as of yet.
UPDATE 2: Also, If you want to start over on a creature, and wipe all your scans with it, just wipe the apps data, or uninstall/reinstall. Im working on some tweaks so ppl dont run out of upcs to scan so fast. If anyone has any suggestions on this, i'd love to discuss it further with you!
Thanks to the current testers: (As I get everyones name on XDA I'll add you to this)
Tachikoma_kun
zoebeagle
Neverwhere
Crush3d P3pp3rs
SirusxDaxVirus
omekhan
cdesai
catolh
Captain_Nero
ninjajtm
weirder
Chalob
Tribulattifather
vamp6x6x6x
McFroger3
Litlejam
Sine.
carngeX
Boradan
Eodun
Legend28469
jtkes693
KJBlackbird
VirginIncVuture
mikelodean7
Jesusice
motive
one8toh8
No way, a Barcode Battler? sign me up please! (can't email from work)
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I always wanted one of these, lol. Is it like this in a way?
Thanks for all the emails and replies. I'm off work in a couple hours, then ill send the info for testing. Can't do it so easily from my phone.
If you can, add me on Google+. my email is [email protected], ill make sure you get added to the huddle.
SefEXE said:
I always wanted one of these, lol. Is it like this in a way?
Click to expand...
Click to collapse
LOL! Yes, its quite like it!
By the way, ive sent invites to the 15 or so who have asked so far, let me know if i missed you, ill make sure to get you added..
Thanks again, and If anyone else wants an invite hit me up!
Just installed and gave it a quick go, managed to crash it by scanning a 35mm film roll because it wasn't a standard barcode length, but other than that seems excellent, I can finally live out my 90's schoolboy dream of finding the ultimate barcode lol
This really sounds awesome! I can't wait!
Sent in 3D fashion
Thanks!
And yes, must be fully numerical upc codes, for now. Qr codes or short barcodes wont work yet. I need to add that to the intro screen. Ill post here in the next day or so when the update is ready, adding a lot of stuff in next 24 hours.
Managed to crash it with a bottle of Fanta on my workmates desk that was a standard UPC barcode. Been scanning everything in sight, quick question though, if you try scanning something twice it says you have already used that barcode, but is this a hard limit and you can never use that one again, or does it unlock the next day? If the former I can see my weekly trip to the supermarket taking 5x longer as I methodically scan every item on the shelves.
Had a go at the online battles, worked fine.
It sounds awesome add me in my email is [email protected]
Sounds better then sliced Bread, I can has?
[email protected]
Sent from my Galaxy S Firefly 3.0
Tachikoma_kun said:
Managed to crash it with a bottle of Fanta on my workmates desk that was a standard UPC barcode. Been scanning everything in sight, quick question though, if you try scanning something twice it says you have already used that barcode, but is this a hard limit and you can never use that one again, or does it unlock the next day? If the former I can see my weekly trip to the supermarket taking 5x longer as I methodically scan every item on the shelves.
Had a go at the online battles, worked fine.
Click to expand...
Click to collapse
Next time it crahses, send me the pop up error readout, ill do what i can.
For now, it is a hard limit. The reasoning behind it is pretty confusing really.
If I unlock it the next day or something, ppl can memorize what barcodes generate what creatures or daily scan items. Then, they can exploit that to their advantage.
If, say, a gatorade bottle gives you an attack bonus on the daily scans page, you could scan it every day to get an additional attack.
The way the barcodes work, they are unique to the code. It will generate the same enemy/ item every time, with everyone who scans that particular code. The enemy generations and items are not random, as it uses the upcs literrally to determine what comes next.
But, if you have an idea for an alternative solution, please let me know! Also, what are your online creature names? Mines Bhutto!
Captain_Nero said:
Sounds better then sliced Bread, I can has?
[email protected]
Sent from my Galaxy S Firefly 3.0
Click to expand...
Click to collapse
Sent it
omekhan said:
It sounds awesome add me in my email is [email protected]
Click to expand...
Click to collapse
Sent it
Ruki_Uki said:
This really sounds awesome! I can't wait!
Sent in 3D fashion
Click to expand...
Click to collapse
(Sorry for the double posts everyone)
Have I heard from you in an email?
If not, email me, Ill send you the details. The email is in the OP.
ChaoticEko said:
Next time it crahses, send me the pop up error readout, ill do what i can.
For now, it is a hard limit. The reasoning behind it is pretty confusing really.
If I unlock it the next day or something, ppl can memorize what barcodes generate what creatures or daily scan items. Then, they can exploit that to their advantage.
If, say, a gatorade bottle gives you an attack bonus on the daily scans page, you could scan it every day to get an additional attack.
The way the barcodes work, they are unique to the code. It will generate the same enemy/ item every time, with everyone who scans that particular code. The enemy generations and items are not random, as it uses the upcs literrally to determine what comes next.
But, if you have an idea for an alternative solution, please let me know! Also, what are your online creature names? Mines Bhutto!
Click to expand...
Click to collapse
That's fine mate, I assumed as much!
My creature is called Aotona, I saved it online but it didn't give any feedback to say if it saved or not, so not sure if it's there for others to battle against. Would be cool to see how many fights a creature has won/lost when choosing an online opponent if that's possible, will help fuel competition.
Tachikoma_kun said:
That's fine mate, I assumed as much!
My creature is called Aotona, I saved it online but it didn't give any feedback to say if it saved or not, so not sure if it's there for others to battle against. Would be cool to see how many fights a creature has won/lost when choosing an online opponent if that's possible, will help fuel competition.
Click to expand...
Click to collapse
Yeah, easy way to check is look at the list of creatures to battle, yours should show up there.
A feature Im looking to add by tomorrow evening is just that, a little bit of a leaderboard type of thing. Should make it a little more competitive.
Thanks for the input, let me know if anything else comes to mind!
BTW, your creature is pretty strong, don't know what level you are, but u just took down my level 6.
doubleposting, oupsie.
ChaoticEko said:
Yeah, easy way to check is look at the list of creatures to battle, yours should show up there.
A feature Im looking to add by tomorrow evening is just that, a little bit of a leaderboard type of thing. Should make it a little more competitive.
Thanks for the input, let me know if anything else comes to mind!
BTW, your creature is pretty strong, don't know what level you are, but u just took down my level 6.
Click to expand...
Click to collapse
Level 7 ;-)
That might be something to include as well, what level an opponent is, although there's some fun to be had by clicking on random names and getting "WTFPWN'd"
Had trouble beating "Crash" took 2 attempts to down him.
Sign me up!
sent you an email
Please visit http://www.reiti.net/robo-miner/blog to view recent changes and update news!
Well guys! After some days with heavenly coding to make the game ready for a release - it's finally done!
The first version of Robo Miner is out!
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You all know these games where you dig down to find treasures, ores and gems? Well, here's another one!
You are controlling a robot which digs for you. Simply tap in the direction the robot should go and he will do that - if there is a block in the way the robot will dig through it. That only works on mud-blocks - stones cannot be digged but if you dig away the mud underneath a stone block, the stone block will fall down and maybe crash you, if you are not fast enough to run away or place a support bar!
Your target is to find the ultimate gem at the bottom end of each mine. Once found, you can approach to the next, even deeper mine! On your journy you will find many different money-bringing things, like ore and gems.
To master all the challenges, you can buy upgrades for your robot. More battery, a fast drill, more storage or better sensors, to see more fields around you!
The game autosaves itself, so don't worry to lose your progress
I hope you have a good time playing this game
The game is available on android market, slideme, amazon and getjar .. some of them need some time to approve the upload so be patient
Great job. Super addicting.
Sent from my GT-I9000 using XDA App
Update 1.1 is out!
Recently we added support for Keyboard Dock - so you can use the arrow keys to navigate and spacebar to set a pillar.
Also new in 1.1 are "Mystery Fields" - you can find money in them, ladders, pillars - even free upgrades can be found (but rare)
Hope you enjoy the game!
ooook Update v1.2 is out!
This is a bigger one - the game now features an inventory where your robot can carry special items he find on his journey.
The first findable items are - of course - Dynamite!! In 2 different types. You can find this items in Question-Block (with some luck)
Well, Dynamite destroys simple everything - except the robot, which is a bug *g* I will fix that tomorrow.
Everything else gets destroyed: stones, mud, ladders, pillars, questions .. ok, the Ultimate Diamond is Dynamite-Proof (I think diamonds are?) but you need to watch out where you use dynamite.
You will not gather anything from bombed fields - so if you blow up some ore, you will not get it - same for question marks. Also every rock field above the bomb area will come down.
If you lose your robot, your inventory is gone too - so be careful with your little robo ;-)
I tested this new features very long, so I hope everything works how it is supposed to work.
Have Fun with the new Version!
Update v1.2.1
From now on the Robo has an Auto-Climb Feature.
While standing on a ladder, just tap and hold in the desired direction and the robo will follow the ladder until its end.
Finally that feature is in, so with the use of dynamite you can now build really deep shafts and use the Auto-Climb Feature to get fast around.
Hope you enjoy it, have fun!
Update v1.2.2
from now on, you can view the recent changes ingame, when a new version arrived.
also some changes in balance on item-finding - you can now find multiple items in one qustion mark field.
Update v1.3
Yes, it's done - v1.3 is out!
Biggest change this time is the ability to use different save slots. You have one slot on your phone and 2 extra slots on your sd card.
Feel free to transfer your savegames over different devices - it should(!) not be any problem with that.
Please be aware, that we made huge changes in the code, so it is possibly that something will not work as expected - be kind and report any issue, so we can solve it as fast as possible.
We also switched the buttons for ladders and pillars - just because on very small devices the advertisement is too big and players were not able to push the pillar button which is very annoying.
We will surely come up with a better solution for this problem in the future, hopefully this first change help most of you out
Update v1.3.1
small bugfix:
force close when clicking between slots on new game screen
Really awesome work! Congratulations!
btw, which language was used to develop this game?
does anyone ever remember the game Crystal Mines for the original NES?? these two games are a lot alike. i miss that game. i used to play it for hours and the levels seemed endless! someone needs to port that game over!
Isn't this just an copy of the game gem miner?
Just with another character
Sent from my GT-I9000 using Tapatalk
This game is written in java and uses libgdx (libgdx ftw!) as graphics engine so it would run also on desktop if I would release it
and please it's not a copy of Gem Miner (which is a good game too!), like android is not a copy of iOS. This game was inspired by multiple other games and I am sure there exists many other games which have a similar gameplay. Maybe some of you remember Boulder Dash? C64? Or Motherload? Even Minecraft or Terraria
I also made "Minesweeper: Unlimited!" - yea, you guess it, I copied Microsoft!
Currently I am developing an RTS and I bet, when it's finished, some will say it's a copy of Black&White or whatsoever
I appreciate the work of others a lot but please don't depreciate the work of building up something out of an idea by calling it a copy.
Robo Miner has no clear ending (each mine is even deeper than the mine before) it is very simplistic - I am pretty sure, that there are very different feelings about the gameplay. Personally I aim for building the perfect shaft until I find the diamond. You need to think in advance when using Dynamite and so on. FYI: At the beginning of development Robo Miner had hexagonal fields.. but that wasn't ideal for such a game.. (I love hexagons)
I am thinking of new features for Robo Miner too - in the future I want to integrate more statistics, how much fields digged, max depth, diamonds found and such things and set up a little highscore server by myself where someone can compare his progress with others - maybe there will be unlockable features like a jetpack (sort of jump) or increased fall-down capability - who knows, nothing sure until now.
By the way: I want to thank Jase Glenn for writing a review of Robo Miner
It looks very nice, which game engine that you are using?
Sent from my GT-P7510 using xda premium
I use libgdx as graphics engine
Fun game, frustrating sometimes... but fun
Great work, hopefully you'll add more features soon
sorry if this has been reported.
if you are in the middle of doing something in the game and you lock your device, when you unlock it, the game is not in pause mode, but it loads your last saved game :| i find that kind of frustrating.
great game otherwise
(plz never be sorry about reporting an error, I am happy to get know of it )
but yes, this error was reported yesterday already - the game gets restarted when your devices gets locked and you unlock it again.
I cannot do much about it (libgdx recreates itself) but I could stop the device from going to sleep mode - would need 1 more permission to do that. So the game would tell android to not shut down CPU and/or screen (still trying to find the best solution).
I am not sure what happens, when a call gets in - anyone tried that? game should(!) pause properly (it does when clicking home button)
reiti.net said:
(plz never be sorry about reporting an error, I am happy to get know of it )
but yes, this error was reported yesterday already - the game gets restarted when your devices gets locked and you unlock it again.
I cannot do much about it (libgdx recreates itself) but I could stop the device from going to sleep mode - would need 1 more permission to do that. So the game would tell android to not shut down CPU and/or screen (still trying to find the best solution).
I am not sure what happens, when a call gets in - anyone tried that? game should(!) pause properly (it does when clicking home button)
Click to expand...
Click to collapse
when call comes in game loads latest save game... At least on my phone... Htc sensation.....4.0.3....
But game is wicked.... I am playing it all day... Its perfection in its simplicity... When my GF asked me what am I doing... I just said... Digging... Digging and more digging ;-)...
Keep up the good work...
Sent from my HTC Sensation
I have to fix that - it's not tolerable to lose game progress, because a call comes in. I also dont want to block incoming calls.
But give me some time because I need to do some testing for this, especially finding out what exactly happens
I played this for about 5 hours last night!! keep up the good work dude