[Game] Shift: one of the best WinMo puzzle games now on android device near you - Android Apps and Games

Some of you might remember the free windows mobile game Shift. It was really easy to play, but extremely addictive.
I waited for an android port for more than a year, and finally when i didn't see it ported i decided to do it myself So, no matter if you spent long hours with this game, of if you never heard of it before, here's a chance to play it on your phone/tablet/ereader/microvave oven or other android device
The game mechanics and scoring system are identical to windows mobile version, however the graphics and coding were redone from scratch since i didn't have sources for the original shift anymore.
I don't have an android market account and it's not likely i'll be getting one any time soon, so grab it here:
http://slideme.org/en/application/shift
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Or in the post attachment.
And some screenies:
One day, i'll have to make a youtube video of the game, but i didn't get around to this so far.
Initially, i developed it for myself, but now that i'm satisfied with the results i see no reason not to share it. After all we all love and use freeware apps
It's my first android app and i was learning java, android api and the engine i was using as i went, so it might not be exactly perfectly optimized. But it does work smoothly on a G1, and the graphics turned out rather nice. It also scales properly to other screen sizes (though graphics won't be as crisp of course): I tested it on a motorola milestone and the android emulator with a few other screen resolutions.
I don't really plan to develop it much further, since i'm rather satisfied with it. Sure, i have a few ideas on how to make it work even better an some tricks i learned along the way, but that would probably take a complete rewrite and right now i'm not really in the mood for that So the game is provided as-is, but i might try to fix any really serious bugs.
If you feel like buying me a beer (or helping me get an android market account), the donation button is right above my avatar
By the way, if you think about trying to write your own android game, don't forget to check out andengine. That's a really powerful, and yet easy to use 2D game engine.

I'm getting an Access Denied message when clicking on the link.

Yes, me too.
And I really like this game too. Was playing it while it's available for WM6.1 QVGA screen. It didn't work on my WVGA HD2 last time. So, happy that it's coming to Android..

nijnvy said:
I'm getting an Access Denied message when clicking on the link.
Click to expand...
Click to collapse
Oops, sorry about that. It seems that the link worked for me only because i was logged into SlideMe. I'll fix that later, and meanwhile i uploaded the game as an attachment to the fist post.
[EDIT]
It turned out that the app wasn't visible publicly until it got approved by slideMe. The link should work now.
[/EDIT]

Very cool game! Thanks for sharing!

Nicely made game. Thanks!

great port! i'll try it later. thank you!
btw, you should really put this in the market, or it might get stolen.
http://forum.xda-developers.com/showthread.php?t=900923

Thanks! Pretty fun game!

The Link for the WM version its very old! i want to try in my tp2! the version WM, you can upload the wm too pls!??

nice game.... works great on MyTouch4G

Very cool interface. Enjoyable with a high chance of replay.
I second the other member's notion to place this into the market. Your current version is AOK for release.
Perhaps there's another reason why you wont?

this game is fantastic!!! it runs amazingly on my hero, and I love trying to get huge combos!! 5 stars!!!
Sent from my HERO200 using XDA App
EDIT : there seems to be a bug in the app. sometimes when I switch to another app via homescreen or long holding the home button, the gray bar underneath the notification bar that tells the name of the app doesn't go away. and you should put this on the market so we could get the updates.

!!!!!!!
If I'm not mistaken I remember this from my last WM phone (samsung omni) This is a fun game!

Excellent remake.
Makes me wonder though that what this game would be like if it had a mode with accelerometer enabled "physics". Tiles would fall freely to the tilted direction (only one direction at a time in tetris-like fashion) Angle of the tilt would off course relate to falling speed.
It would be the core mechanic with a little bit of action and accuracy.

I tested your game out and it is really good (never played the original), all I can say is make sure you put it on the market as XDA devs have had their apps uploaded to the market by someone else trying to make some quick $$

Cool thanks.

Thanks for the feedback, i'm glad it works on your phones and you like it
As for the accelerometer control, i thought about it, but i'm afraid it would be just something you try and disable, as it will get in the way of the gameplay instead of enhancing it. But if i ever get around to rewriting this game to properly support high-res screens i might try implementing something like that. For now i think gestures control is easy enough. And just in case you didn't notice, the gesture can be performed anywhere on the screen and doesn't have to be long - only the width of a single block is enough.
hecthork said:
The Link for the WM version its very old! i want to try in my tp2! the version WM, you can upload the wm too pls!??
Click to expand...
Click to collapse
Yeah, i know the project website is down, but it's still easy to find. However i'm afraid it might not work well with VGA or higher res screen. At least the winMo version didn't work on a HTC Diamond. But i guess there's no hurt in trying.
KLBrey said:
Very cool interface. Enjoyable with a high chance of replay.
I second the other member's notion to place this into the market. Your current version is AOK for release.
Perhaps there's another reason why you wont?
Click to expand...
Click to collapse
Yeah, i'm aware of that a**hole stealing other people's work. But right now i don't feel like paying 25 bucks registration fee without even a potential way of getting the money back - google doesn't allow selling apps from my country (yet).

Hi
I remember Shift very well (played it on Ipaq h3970)
Unfortunately I can't run it on Samsung Spica (i5700)- FC right after starting, logcat attached.
Phone config:
-Samdroid 1.3.1(deodexed Eclair, info)
-kernel- Xmister's STD Eclair (info)
-graphic drivers- mixed files from other devices v3 (info, as one of developers I've tested those drivers on everything I could and there were no problems with other apps)

gen_scheisskopf said:
Hi
I remember Shift very well (played it on Ipaq h3970)
Unfortunately I can't run it on Samsung Spica (i5700)- FC right after starting, logcat attached.
Phone config:
-Samdroid 1.3.1(deodexed Eclair, info)
-kernel- Xmister's STD Eclair (info)
-graphic drivers- mixed files from other devices v3 (info, as one of developers I've tested those drivers on everything I could and there were no problems with other apps)
Click to expand...
Click to collapse
I'm afraid it might be a problem between the engine i used and your device. Could you try running the following app and one attached to this post?
http://www.appbrain.com/app/andengine-examples/org.anddev.andengine.examples
The one above is a demo of the engine's capabilities, and should be compiled against the latest engine version. The attached app is just some random quick test i was doing but it uses the same lib version as shift. So if one works and the other doesn't it will mean that compiling with newer engine version might fix the problem. It will take some time but it's possible. However if none of these work, then i won't really be able to do anyting about it

mr_deimos said:
Could you try running the following app and one attached to this post?
Click to expand...
Click to collapse
The one from AppBrain- always FC when starting ShapeModifiers and Irregular ShapeModifiers (both demo and benchmark):
Code:
W/dalvikvm( 8065): threadid=3: thread exiting with uncaught exception (group=0x4001b180)
Rest of tests works fine.
Attached apk- works fine

Related

*Distant Galaxies* New classic space shooter game for WM, WP7, PC and XBox

Hi all,
Some people already know me because of TrackMe,
a free GPS track application that I wrote sometime ago.
I'm creating a new thread because I just finished writing a game that I wanted to share it with you guys.
Distant Galaxies is a classic space shooter. This game tries to follow the same philosophy of old classic games, but adding more enemies, final bosses, extra weapons and the ability to upload your score and share it with the rest of users in the World Ranking. I tried to keep this game far from other space shooters for PDAs where you can only see bullets, 3D effects and all kind of stuff in the screen that makes playability very complicated. This game is easy and fun to play and that's why I think this game is closer to those old classics.
And yes, the game is free!
DOWNLOAD
Xbox
Windows Phone 7
Pocket PC CAB file
Pocket PC Installation program
Smartphones CAB file
Smartphones Installation program
PC Installation program
As I said with TrackMe, if people are interested and play the game, I will be adding more levels and other stuff, otherwise I will stop updating the program soon.
Have fun!
For more info, you can visit my website
A note for Kaiser users. For some reason the game is not a smooth as it should for this PDA. Maybe it's because of the lack of video drivers. On my old
Cingular 8125 the game runs great.
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Will try it now! Looks fantastic, thanks.
Very Cool if u know where I'm coming from!!
Will check it out!!
Cool game. I keep getting killed quickly though. I'll get better though I'm sure.
n1!! thank yous
turtle2472 said:
Cool game. I keep getting killed quickly though. I'll get better though I'm sure.
Click to expand...
Click to collapse
hey, thanks for trying it.
That's one of my concerns about the game. Not sure if it is too difficult. I will change the difficulty if people think it's too high.
staryon said:
hey, thanks for trying it.
That's one of my concerns about the game. Not sure if it is too difficult. I will change the difficulty if people think it's too high.
Click to expand...
Click to collapse
Actually, I think it has more to do with me not being a gamer and not very good with controlling things with my thumb yet. It's been years since I had a game system. Does Sega Genesis ring a bell?
turtle2472 said:
Actually, I think it has more to do with me not being a gamer and not very good with controlling things with my thumb yet. It's been years since I had a game system. Does Sega Genesis ring a bell?
Click to expand...
Click to collapse
he he... I understand. However, I tried to write an easy game that anybody could play. I don't know... I think that maybe it's a little bit too difficult. Let's see what other people say!
Thanks for your feedback.
That looks like an amazing game. I already benefit tremendously from Track Me, so I know that this will be great! Unfortunately, I own a Kaiser (AT&T Tilt) so I know that it can't handle it.
Maybe I'll get my wife to let me play it on her Moto Q Global!
kcrumbley said:
That looks like an amazing game. I already benefit tremendously from Track Me, so I know that this will be great! Unfortunately, I own a Kaiser (AT&T Tilt) so I know that it can't handle it.
Maybe I'll get my wife to let me play it on her Moto Q Global!
Click to expand...
Click to collapse
Why can't you use a Tilt? I'm using a Tilt to play it and it's just fine. Just get the Pocket PC version.
It works on the Tilt, it's just the movement is not as smooth as it should.
I guess it's because of the video drivers problem.
turtle2472 said:
Why can't you use a Tilt? I'm using a Tilt to play it and it's just fine. Just get the Pocket PC version.
Click to expand...
Click to collapse
I was just going off of the developer's comments regarding the Kaiser: "A note for Kaiser users. For some reason the game is not a smooth as it should for this PDA. Maybe it's because of the lack of video drivers."
I know that the Tilt has a reputation for not performing as well as other HTC phones in terms of using graphic-intensive programs. But since you are having success with it, I will give it a try. Thanks!!!
I just added a new link for the PC version.
Is there a way for me to get my password if I forgot it for the world server? I can't remember what I put and now had to reenter it because I flashed my phone with a new ROM (and hard reset a few times).
turtle2472 said:
Is there a way for me to get my password if I forgot it for the world server? I can't remember what I put and now had to reenter it because I flashed my phone with a new ROM (and hard reset a few times).
Click to expand...
Click to collapse
I just sent you a PM with your password.
Regards
Thanks!
Distant Galaxies 1.2 now available. Some users were having problems selecting an option in the main menu. That should be fixed now.
staryon said:
Distant Galaxies 1.2 now available. Some users were having problems selecting an option in the main menu. That should be fixed now.
Click to expand...
Click to collapse
I Installed on my TILT and works fine for me.. made it to level 2 (3700 pts).. had to leave so had to stop.
Installed the PC version and couldn't get it to work.
Get ERROR:
"This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem."
I run Win XP Pro. Haven't tried on any of my other pcs or laptops. Cause I need to leave.. Just letting you know... Nice app... btw
Thanks for trying it. Unfortunately on the Tilt doesn't run too smooth because of the problem with Tilt's video drivers... it's hard to play on that PDA.
For the PC version, do you have DirectX installed on your PC?
police22 said:
Installed the PC version and couldn't get it to work.
Get ERROR:
"This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem."
I run Win XP Pro. Haven't tried on any of my other pcs or laptops. Cause I need to leave.. Just letting you know... Nice app... btw
Click to expand...
Click to collapse
I tried this too on my Fujitsu U810 running Windows XP, but I got the same ERROR even with Direct X installed.
...

[GAME][1.6+] Miners Mobile — Drawing puzzle

MINERS ARE BACK IN TOWN!
An entirely new version is up featuring a new engine, new effects, extended gameplay, physics, huge ton of improvements.
The Miners! mining corporation is called on duty and you're the manager of this operation. With your touchscreen cell phone or tablet, open the way for the miners by drawing tunnels to the gold ore. Use the shovel to dig, the bucket to fill with dirt or the dynamite to explode the rock for your miners to pass. But beware! The man power is scarce and the time is precious.
Features:
• For all ages
• Addicting fun drawing-physics-puzzle
• New graphic universe
• Up to 22 unique levels (always a new scenery)
• 23 Google play games achievements. (full version only)
* Demo: Unlimited play (3 levels)
Install Miners! on your cell phone or tablet and start mining right now!
(We have adopted a open development approach from the very beginning to support as many devices as possible, because of that the game is currently underrated.)
This is a indie game, under development. Please rate/comment. Support buying the full version.
https://market.android.com/details?id=com.frustaci.minersdemo
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""
""
Give it a try, I appreciate any feedback you can give.
Going up.. who wants to try something new today?
Yeah I'll give it a go, I'll go download it now mate
Sent from my Desire HD using XDA App
Ok so downloaded demo and gave it a good game, finished within the hour.
First thoughts were what do I do, what are those, oh shiny gold, lemming type things. Must have to get gold with lemming things. They all proceeded to fall to their deaths as a hole magically appeared in front of them that went down to the centre of the earth...
So I got that you were meant to slope the paths and got some gold with them, but they couldn't get back up due to a tiny little ledge in the not quite perfect path on the way up, fixed that and got to the next level. After running out of time a lot and having to start again a lot.
Second level took a while, I had to create a path that could turn around... So you create a little ledge and a flat in front of it, the jumpy buggers sometimes get up, ok, so about 30 gold down, some lemmings lost and confused in a mine I can't get out, the others refusing to go back down due to finding a better job of falling down hole, jumping out of hole, repeating.
After this little annoyance, I found they could get the gold out, and I could change the path to let them in, though a few lemmings got stuck. So got over that level. Last level of the demo was easy enough, 2 full trips, easy done.
So game play could do with a bit of a work around for the workers, such as they don't jump if they don't have gold or something, that might work better.
The controls were ok enough, though sometimes when zooming, it would draw/erase at the same time, creating a hole in the area and generally being annoying.
The open gl didn't work on my desire hd, though whether that's because it doesn't support it I don't know, but considering it's one of the highest spec and newest phones out there, if it doesn't work on this, it's unlikely to work on much.
Graphics were fine, have the game a nice effect and suited it.
Audio was useful and I liked the coin sound as they dropped gold off.
All in all a nice game that needs a bit of work on the miners to make them useable, but I won't be buying because my bank charge a £1.50 fee for exchange, and it's not on in british pounds, meaning it would cost over £2 and to me, it's not worth that. If I could buy it for the designated price, I probably would, sorry I know that's not your fault.
Good game though, thanks for all your hard work and effort into it
Sent from my Desire HD using XDA App
Interesting feedback.
About the OpenGL render, can you send a crash report or describe what happens after you enable it?
I just released extended support for opengl yesterday and confirmed it's working in a motorola defy, should work fine in desire hd as well.
Thanks
If you tell me how to get a report I'll grab that and send it to you
I'm rooted and on a gingerbread custom rom rom pretty comfortable with adb and root exploring if that helps
But I close the game after turning open gl on, open it back up and it just force closes, open it again and it says that safety graphics are being used.
Sent from my Desire HD using XDA App
Well at least the safe graphics thing is working.
So, when the crash dialog popup thing shows up is there a send report button?
If not, would be extremely cool to get the logcat after the crash using adb.
http://developer.android.com/guide/developing/tools/adb.html#logcat
eg: adb logcat
Yeah just installing the sdk on my laptop (Fresh install of Linux), can't get to my main PC right now
Will post the logcat as soon as I can mate =)
Also, I thought that the safety graphics was quite clever, I've known huge companies (ie. EA) to not include things like that in fairly big games such as mirrors edge
Ok, I loathe ADB
I've got the logcat working once, but it just output everything into the terminal
So I looked online and tried "adb logcat -f logcat" to try get a file I could send, but it just gave me "couldn't open output file: Read-only file system"
And now, as usual, ADB won't find my phone...
I'll sort it out tonight for you mate but I got to wander off for a bit
Ok turns out it was my dual boot config, I don't know why, but hey ho
Got it in the end
I ran the logcat reading to logcat.txt, opened the apk from sense launcher with the opengl setting on, force closed it and stopped the logcat, so hopefully that should be enough for you mate =)
If you need more help gimme a shout, though I'll keep an eye on this thread every now and then, see how it's going along
That's was pretty good thx.
There is a error compiling the pixel shader in desire hd for some reason.
I'll see what I can do and let you know when I came up with a fix.
The shader problem is quite simple but hard to fix and i'm more busy these days then usual. It's using more shader memory then minimum defined in the standard. Let's see next days if I can come up with a good fix that doesnt break anything else.
Joey93 said:
Ok turns out it was my dual boot config, I don't know why, but hey ho
Got it in the end
I ran the logcat reading to logcat.txt, opened the apk from sense launcher with the opengl setting on, force closed it and stopped the logcat, so hopefully that should be enough for you mate =)
If you need more help gimme a shout, though I'll keep an eye on this thread every now and then, see how it's going along
Click to expand...
Click to collapse
Hey that problem is now fixed. Can you update from the market and try again the opengl render and let me know if it runs fine ?
Nah not working mate =/
Doing the same as before and reverting to safe graphics
Just checking this is the demo version =P
Hey, I bet it's a different problem this time. If you could collect the log as before.. hopefully for the last time.
Thanks.
Going up. Hopefully I can get more feedback. Specially if you have a Desire HD.. Xperia X10 Mini or a tablet.
New version is out.

[GAME] Navy Wars (now in the Market)

Hi everyone,
I've been working on a multiplayer game for a little while now and it's about to the point where I need to get some more people using it. It's called Navy Wars and it's a turn based game where you try to take out your opponents fleet.
Here are a few screen shots:
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The game is a work in progress, so there will be bugs and there will be changes. It was developed on a Nexus S, a Nexus One and a Nook Color. It hasn't had much exposure on other devices yet, so this should be a good test. If you run into any crashes, please email as much detail as you can to [email protected] and also use the built in crash reporter being as detailed as you can be when submitting a report.
I think the game is pretty straight forward to play. If you register, post your username here so others can challenge you.
A few notes:
Just a heads up before you install the game, take note that it does use Google Analytics to collect anonymous usage data as well it can also send anonymous error reports to the server if an unexpected error occurs.
Also, this being a beta, there will be a reset of stats before the game goes public.
The final version will have a few undecided limitations with the option of purchasing the full game.
The beta version requires permissions to access your logs in the case of a crash!
Where to download
Live in Android Market
https://market.android.com/details?id=com.boots.betelgeuse
Edit: The game requires at least Android 2.2
Edit: Follow on twitter for updates! - http://twitter.com/#!/navywars
I just published a new build that fixed a situation where your device may not receive notifications
any issues yet?
This looks like Battleship. I'll try it out!
Mentioned some things in game chat, but another would be possibly some kind of fix so you can spin a ship if it's on the edge of the board.
My name is Boots in the game if anyone is looking for a match. I'll try and play as many games as I can
pizzaforbreakfast said:
Mentioned some things in game chat, but another would be possibly some kind of fix so you can spin a ship if it's on the edge of the board.
Click to expand...
Click to collapse
You can drag it to "open water" and rotate it
It is kind of funny that BootsSiR tried really hard not to mention that it's Battleship (well sort of).
You don't have to worry really, the game has never been properly patented (Hasbro own the board-game though).
Just Don't call it Battle Ships (Easy enough). Cool thing it's the same turn based style like words with friends and Wordfeud,
you are definitely onto something here, wish I could test and try it on my tablet (Honeycomb) but the link seems to be down .
EDIT: tried link via my 3G and it worked.
EDIT 2: Can't create Account. It doesn't matter what username I want to use, It's never available and won't let me
continue creating an account
Blou_Aap said:
It is kind of funny that BootsSiR tried really hard not to mention that it's Battleship (well sort of).
You don't have to worry really, the game has never been properly patented (Hasbro own the board-game though).
Just Don't call it Battle Ships (Easy enough). Cool thing it's the same turn based style like words with friends and Wordfeud,
you are definitely onto something here, wish I could test and try it on my tablet (Honeycomb) but the link seems to be down .
EDIT: tried link via my 3G and it worked.
EDIT 2: Can't create Account. It doesn't matter what username I want to use, It's never available and won't let me
continue creating an account
Click to expand...
Click to collapse
Make sure your username is at least two characters long and is only letters and numbers. Let me know if that works
Received a few good detailed error reports but a lot of ones with no user comments. Please leave as much detail as you can!
Just published a new build (R190)
The app now sends a brief logcat capture when you submit a crash report. This code will be gone in the final version but it'll help me troubleshoot problems.
pizzaforbreakfast said:
Mentioned some things in game chat, but another would be possibly some kind of fix so you can spin a ship if it's on the edge of the board.
Click to expand...
Click to collapse
Ships will now turn red if you try to move them and they can't move.
Trying now. Looks like a lotta fun!
DROID Incredible
OMFGB
Chads beta 8
Fcuk Apple. Nuff said.
Thanks for the testing. Getting lots of good bug reports
I gave this a try last night and played a game with Wayne.
Really liked the game and love the idea, I did however find some issues as I was playing.
One suggestion I would like to add is the ability to play against a computer if you are pressed for time or some place where you don't have good Wifi/Data coverage. I also noticed there is no way to disable to sounds, I generally like to do that on most games I play. I did figure out I could turn down the media volume but then need to remember to turn it back up later for anything that needs it.
I was playing this on my rooted HTC Legend running CM7. First thing I noticed was that when I was adding a friend to attack. The box for the name and buttons were being cut off, see screenshot attached.
The other thing I noticed was that it didn't show me the 'Enemy Accuracy' / 'Fleet Strength' / 'Accuracy' / 'Hits' levels for some reason.
Other than that it was really good and I enjoyed it. Going to try playing some more to identify issues.
Crash1912 said:
I gave this a try last night and played a game with Wayne.
Really liked the game and love the idea, I did however find some issues as I was playing.
One suggestion I would like to add is the ability to play against a computer if you are pressed for time or some place where you don't have good Wifi/Data coverage. I also noticed there is no way to disable to sounds, I generally like to do that on most games I play. I did figure out I could turn down the media volume but then need to remember to turn it back up later for anything that needs it.
I was playing this on my rooted HTC Legend running CM7. First thing I noticed was that when I was adding a friend to attack. The box for the name and buttons were being cut off, see screenshot attached.
The other thing I noticed was that it didn't show me the 'Enemy Accuracy' / 'Fleet Strength' / 'Accuracy' / 'Hits' levels for some reason.
Other than that it was really good and I enjoyed it. Going to try playing some more to identify issues.
Click to expand...
Click to collapse
There is an options screen in the works to control volume/notifications. I'll have to look into why the buttons are cut off on that screen like that. Single player will also come in a future version! I appreciate the feedback!
Anytime, great game and great work. Keep it coming!
1.00-R197 build published. Update your devices!
1.00-R198 just published. There is now a preferences screen under menu on the player home screen. You can toggle sound and/or notifications.
I have a question that is more technical. How did you decide to implement the multiplayer? I am researching the best way to implement turn based multiplayer for my game and any help would be appreciated

[GAME][1.6+] Ringi v1.1.0 ... works on all android devices! Ask for a free unlocker!

-update-
Ringi should now work on all android devices!
-/update-
Hi everyone!
I finally have my first android game up to a point where I can show it to the world I've always wanted to make games, and have been making them in my spare time for a while, but this is the first real, complete one I'm showing to the world. I'm a bit proud (everything 100% done by me), but also apprehensive considering all the different devices out there and what can go wrong So you guys are the first to see it in action! Where else but the place where I got into mobile phones in the first place?
Anyway, the game's called Ringi and you have to rotate rings using your fingers to bounce a ladybug off flowers and ensure the ladybug doesn't go outside of the rings. Some flowers slow you down, others speed you up and others do different things, so use them wisely
I think it's quite fun and addictive (in a kind of teris/breakout/puzzle bobble-y way), but I'd love to hear what XDA thinks about it.
Anyway, here's what it looks like:
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"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
There's two modes to play with (leveled and continuous) and three styles to choose from (although I like the default best ).
You can iplay the full game, with a level/time limit (mods, let me know if this is OK to post in this section!) .... but seeing as I'm asking for feedback, it's free unlockers all 'round! Well, I'll make a selection of the posters here and email/send via pm a free unlocker! I don't have a limit in mind, we'll just see if there's any interest to begin with
Anyway, here's the link:
https://play.google.com/store/apps/details?id=com.LifeBoat.Ringi
If you like it, let me know, but more importantly, if you don't, please let me know why not! I'm open to ANY suggestions
And if you find any errors, I don't want to know about it. But tell me anyway, 'cause it means I've screwed up somewhere
-edit 04/09/12-
I've reworked memory management again so now tablets and phones with large screens (>800x480) and lower heap memory should run the game too! Google Play should soon be updating to v1.1.0!
-edit 17/8/12-
v1.0.11: it appears all bugs and FCs have been fixed! Thank you, everyone who stuck with the game for so long!
-edit 13/8/12-
OOPS! Made a dumb mistake in packaging v1.0.8. Please pretend it never happened Nine is the new eight
-edit 12/8/12-
For some strange reason a bitmap which should have been created as mutable wasn't on some devices/android builds. This is now fixed (or at least ensured not to happen). OutOfMemory issues were fixed in the previous update, so now Ringi should work for everyone!
-edit 11/8/12-
Did a large rewrite on the rendering code and on the way bitmaps are created and cleaned up. As a result, Ringi now uses a lot less memory and runs better. Devices with lower heap memory should now be able to start and actually play the game, and do so with better fps.
As usual, PM me your email adress for a free unlocker!
Guys, almost 250 views and not one download? Or even a comment?
Dr, I don't who you are, but pm me your email adress and I'll send you an unlocker! Thanks!
Might be good.
Will test it out on my tablet when I get home
Sent from my HTC Wildfire using xda premium
Lesicnik1, check your PMs
Really fun! great work
I would support you but I don't have a credit card!
Sent from my HTC EVO 3D X515m using Tapatalk 2
I like this game a lot!
If this is one of your "early" games, I can't wait to see what you'll come up with in a years time
cwillison94, check your pm
And, Lesicnik1, thank you; I have "plans" Oh, man, do I have some cool ideas ... and I say that as a gamer. Three fully fleshed out, too ... just gimme a sound guy, one or two artists, a pr dude and some money (and with enough money, a finance geek would be nice, too)
It's just that I was laid off last week (they lost an account, LIFO, plus job didn't really fit with my capabilities, so don't be too sad) and I still have to pay rent and food ... so don't expect those games just yet
I'm looking for people with a Galaxy Nexus running Jelly Bean and /or a HTC EVO 4G LTE who also have aLogCat installed. Apparently there's a problem with Ringi on these devices, but I'm not getting any error reports sent in via the Google Play dev console. So if someone with those device could post their aLogcat log here, you'd be doing me a huge favour!
I know it's bad form to self bump, but is there truly no-one who wants to help out? Just a quick aLogcat, really!
Tested it for you. I'm running aokp milestone 6 on HTC Sensation.
Seems a bit laggy. The sound works fine. Under the tutorial the "done" bubble/cloud is placed over the actual instructions so you can't read all of it, maybe make it smaller and put it in a lower corner maybe.
MyAwesomeSignatureYoe
Looks Good, Wish I could play it. I get a FC when I "Tap To Play". Running Sony Tablet S with stock ICS.
Thank you, Cj, for upping a crashreport from the game! Hopefully the OutOfMemory issue is fixed now!
Thanks i really like this game,
But when i open the toturial i get this:
Im using a sony xperia ray with ics 4.0.4
HAAAAAAX!!!
Ah...that's not exactly what I was going for! Thank you for taking the trouble of taking a screenshot; that really helps!
I'll go see if I can't fix that
I just downloaded the game for my sgs3 using cm9 and everything worked until I tapped the center to start at which point it did a force close. This happens every time.
Update: The game works if I set style to Segments. Flowers or Neon force closes. Nice game.
That's really strange ... could you report the error from the game, or maybe even install aLogcat and paste the error here (it's in red in aLogcat). I don't really understand why it would work in segments mode and not with the flowers ... I mean, I could understand if it didn't work in flower mode, but did in Segments and Neon, but not working in Flowers and Neon?
Well, I'll check it out, but a crash log would REALLY help
OK, I've added some fixes; hopefully the game should work on more devices now!
Do you have a direct download, the market is showing an error, possibly because I've changed my dpi from stock?
Sent from my Desire HD using Tapatalk 2
It could be because I just updated the game ... give it another try. If it still doesn't work, shoot me a PM with your email and I'll send it to you.

[Game][2.2+] Vampoo - a Little Vampire 1.1.4

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"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Open beta test
Hi guys! Recently started to develop a game like Super Meat Boy. Want to hear your comments and suggestions to improve gameplay. Only your feedback will make the game one wants to play all)
I hope for your support)
Well, if you are ready to test himself in battle with their irresistible nerves? Then go ahead! And good luck in this challenging game!
I recommend downloading from the Google Play, will be updated frequently and add new levels[/B]
Last Update 04.12.2012
Download APK [ 13.9mb] (ver. 1.1.4)
Download from Google Play (ver. 1.1.4)
About game
Guys, tell me what you think about this game? What do I need to change or add that would make the gameplay better?
The only thing I can think of that should be changed is the speed you can fly. It's a little slow. Other than that it's a great game & im truly addicted. Thank you!
Sent from my GT-I9100 using xda app-developers app
okmijnlp said:
The only thing I can think of that should be changed is the speed you can fly. It's a little slow. Other than that it's a great game & im truly addicted. Thank you!
Click to expand...
Click to collapse
Thanks! I'll think about it. Sometimes I also thought about the slow speed)
p.s. updated a game version on Google Play
Stop making cute vampires! Twilight is enough D:
That being said, I really like the video. Any chance of making it available for Armv6 devices?
GermainZ said:
Stop making cute vampires! Twilight is enough D:
That being said, I really like the video. Any chance of making it available for Armv6 devices?
Click to expand...
Click to collapse
Yes, I'm working on it. These days up a little bit, so that half of the devices with ARMv6 goes normally, but on the other strongly lag. New version I put on the GooglePlay with support for ARMv6, will soon become available for download
VamPOO
Click to expand...
Click to collapse
Them's names alright.
Few cosmetic things:
Make the thumbstick totally transparent, the shaded middle doesn't look right tbh
Remove the cog icon in the left hand corner (pressing the menu button is just as easy and takes up no screen space)
Remove the stopwatch icon (doesn't fit with the rest of the game and it's obvious what the counter is for without it there anyway)
Remove the shade at the top of the screen, not really sure what it's there for and makes the screen feel smaller than it actually is (quite distracting)
Listy2021 said:
Few cosmetic things:
Make the thumbstick totally transparent, the shaded middle doesn't look right tbh
Remove the cog icon in the left hand corner (pressing the menu button is just as easy and takes up no screen space)
Remove the stopwatch icon (doesn't fit with the rest of the game and it's obvious what the counter is for without it there anyway)
Remove the shade at the top of the screen, not really sure what it's there for and makes the screen feel smaller than it actually is (quite distracting)
Click to expand...
Click to collapse
I think you're right. These clocks a bit out of place and occupy most of the screen. Thanks!)
Google play lets me install it now, but starting the first level shows flashing squares (the squares contain elements from the background), so I guess it's not supported on my device.
Will try later with chainfire, will probably work.
Good speed on ARMv6
Now, i updated version in a first message and on GooglePlay and optimized graphics for low device. Can you check it? Especially if you have a device with ARMv6.
( will need turn ON "Low graphic" mode in the game options)
Guys, can anyone tell me, how i can to promote this game? So... I have a little downloads and do not know how to raise them. Tryed to posted on different android forums, and do not have a result(
Or i mast wait befor i can see improving?
Neat game!
SveGa said:
Now, i updated version in a first message and on GooglePlay and optimized graphics for low device. Can you check it? Especially if you have a device with ARMv6.
( will need turn ON "Low graphic" mode in the game options)
Click to expand...
Click to collapse
That didn't fix the issue on my device (it has ARMv6).
I can now see the cutscene (Vampoo acting weird with his eyes), but as soon as the screen goes dark, I get flickering squares again.
SveGa said:
Guys, can anyone tell me, how i can to promote this game? So... I have a little downloads and do not know how to raise them. Tryed to posted on different android forums, and do not have a result(
Or i mast wait befor i can see improving?
Click to expand...
Click to collapse
Well there is no magical answer to this. If you plan to promote your game all alone (i guess you are an indie developer), you should contact all blogs related to mobile video games to see if they can add an article for you (try a google search to find some, i know toucharcade which is pretty good but iOS only). Sometimes those blogs will do a test if the game might be considered. Otherwise, you should have take an editor such as Gamevil or Chillingo for the famous ones that will do the marketing job instead of you. But they will demand some percentage on your earnings.
Only in English?
GermainZ said:
That didn't fix the issue on my device (it has ARMv6).
I can now see the cutscene (Vampoo acting weird with his eyes), but as soon as the screen goes dark, I get flickering squares again.
Click to expand...
Click to collapse
That is bad(
I think this problem with RAM. So.. to this game need a more memory(
To day i`m tested on Galaxy 3 i5800, and game crashed when trying to load level.
sub7ero said:
Well there is no magical answer to this. If you plan to promote your game all alone (i guess you are an indie developer), you should contact all blogs related to mobile video games to see if they can add an article for you (try a google search to find some, i know toucharcade which is pretty good but iOS only). Sometimes those blogs will do a test if the game might be considered. Otherwise, you should have take an editor such as Gamevil or Chillingo for the famous ones that will do the marketing job instead of you. But they will demand some percentage on your earnings.
Click to expand...
Click to collapse
This is sad. Means for indie developers publish games more like - "lucky or unlucky"(
Juanmiwow said:
Only in English?
Click to expand...
Click to collapse
Not understand the question.
Have a question
Hello everyone again!
So, that new update will be available very soon. You can see a new blood system after death main character. What do you think of this innovation? Is it too harsh?
Looks cool. Will try it on my s2 and let you know how it goes.
Thanks.
nvm

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