[GAME][1.6+] Miners Mobile — Drawing puzzle - Android Apps and Games

MINERS ARE BACK IN TOWN!
An entirely new version is up featuring a new engine, new effects, extended gameplay, physics, huge ton of improvements.
The Miners! mining corporation is called on duty and you're the manager of this operation. With your touchscreen cell phone or tablet, open the way for the miners by drawing tunnels to the gold ore. Use the shovel to dig, the bucket to fill with dirt or the dynamite to explode the rock for your miners to pass. But beware! The man power is scarce and the time is precious.
Features:
• For all ages
• Addicting fun drawing-physics-puzzle
• New graphic universe
• Up to 22 unique levels (always a new scenery)
• 23 Google play games achievements. (full version only)
* Demo: Unlimited play (3 levels)
Install Miners! on your cell phone or tablet and start mining right now!
(We have adopted a open development approach from the very beginning to support as many devices as possible, because of that the game is currently underrated.)
This is a indie game, under development. Please rate/comment. Support buying the full version.
https://market.android.com/details?id=com.frustaci.minersdemo
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""

""

Give it a try, I appreciate any feedback you can give.

Going up.. who wants to try something new today?

Yeah I'll give it a go, I'll go download it now mate
Sent from my Desire HD using XDA App

Ok so downloaded demo and gave it a good game, finished within the hour.
First thoughts were what do I do, what are those, oh shiny gold, lemming type things. Must have to get gold with lemming things. They all proceeded to fall to their deaths as a hole magically appeared in front of them that went down to the centre of the earth...
So I got that you were meant to slope the paths and got some gold with them, but they couldn't get back up due to a tiny little ledge in the not quite perfect path on the way up, fixed that and got to the next level. After running out of time a lot and having to start again a lot.
Second level took a while, I had to create a path that could turn around... So you create a little ledge and a flat in front of it, the jumpy buggers sometimes get up, ok, so about 30 gold down, some lemmings lost and confused in a mine I can't get out, the others refusing to go back down due to finding a better job of falling down hole, jumping out of hole, repeating.
After this little annoyance, I found they could get the gold out, and I could change the path to let them in, though a few lemmings got stuck. So got over that level. Last level of the demo was easy enough, 2 full trips, easy done.
So game play could do with a bit of a work around for the workers, such as they don't jump if they don't have gold or something, that might work better.
The controls were ok enough, though sometimes when zooming, it would draw/erase at the same time, creating a hole in the area and generally being annoying.
The open gl didn't work on my desire hd, though whether that's because it doesn't support it I don't know, but considering it's one of the highest spec and newest phones out there, if it doesn't work on this, it's unlikely to work on much.
Graphics were fine, have the game a nice effect and suited it.
Audio was useful and I liked the coin sound as they dropped gold off.
All in all a nice game that needs a bit of work on the miners to make them useable, but I won't be buying because my bank charge a £1.50 fee for exchange, and it's not on in british pounds, meaning it would cost over £2 and to me, it's not worth that. If I could buy it for the designated price, I probably would, sorry I know that's not your fault.
Good game though, thanks for all your hard work and effort into it
Sent from my Desire HD using XDA App

Interesting feedback.
About the OpenGL render, can you send a crash report or describe what happens after you enable it?
I just released extended support for opengl yesterday and confirmed it's working in a motorola defy, should work fine in desire hd as well.
Thanks

If you tell me how to get a report I'll grab that and send it to you
I'm rooted and on a gingerbread custom rom rom pretty comfortable with adb and root exploring if that helps
But I close the game after turning open gl on, open it back up and it just force closes, open it again and it says that safety graphics are being used.
Sent from my Desire HD using XDA App

Well at least the safe graphics thing is working.
So, when the crash dialog popup thing shows up is there a send report button?
If not, would be extremely cool to get the logcat after the crash using adb.
http://developer.android.com/guide/developing/tools/adb.html#logcat
eg: adb logcat

Yeah just installing the sdk on my laptop (Fresh install of Linux), can't get to my main PC right now
Will post the logcat as soon as I can mate =)
Also, I thought that the safety graphics was quite clever, I've known huge companies (ie. EA) to not include things like that in fairly big games such as mirrors edge

Ok, I loathe ADB
I've got the logcat working once, but it just output everything into the terminal
So I looked online and tried "adb logcat -f logcat" to try get a file I could send, but it just gave me "couldn't open output file: Read-only file system"
And now, as usual, ADB won't find my phone...
I'll sort it out tonight for you mate but I got to wander off for a bit

Ok turns out it was my dual boot config, I don't know why, but hey ho
Got it in the end
I ran the logcat reading to logcat.txt, opened the apk from sense launcher with the opengl setting on, force closed it and stopped the logcat, so hopefully that should be enough for you mate =)
If you need more help gimme a shout, though I'll keep an eye on this thread every now and then, see how it's going along

That's was pretty good thx.
There is a error compiling the pixel shader in desire hd for some reason.
I'll see what I can do and let you know when I came up with a fix.

The shader problem is quite simple but hard to fix and i'm more busy these days then usual. It's using more shader memory then minimum defined in the standard. Let's see next days if I can come up with a good fix that doesnt break anything else.

Joey93 said:
Ok turns out it was my dual boot config, I don't know why, but hey ho
Got it in the end
I ran the logcat reading to logcat.txt, opened the apk from sense launcher with the opengl setting on, force closed it and stopped the logcat, so hopefully that should be enough for you mate =)
If you need more help gimme a shout, though I'll keep an eye on this thread every now and then, see how it's going along
Click to expand...
Click to collapse
Hey that problem is now fixed. Can you update from the market and try again the opengl render and let me know if it runs fine ?

Nah not working mate =/
Doing the same as before and reverting to safe graphics
Just checking this is the demo version =P

Hey, I bet it's a different problem this time. If you could collect the log as before.. hopefully for the last time.
Thanks.

Going up. Hopefully I can get more feedback. Specially if you have a Desire HD.. Xperia X10 Mini or a tablet.

New version is out.

Related

[Game] Shift: one of the best WinMo puzzle games now on android device near you

Some of you might remember the free windows mobile game Shift. It was really easy to play, but extremely addictive.
I waited for an android port for more than a year, and finally when i didn't see it ported i decided to do it myself So, no matter if you spent long hours with this game, of if you never heard of it before, here's a chance to play it on your phone/tablet/ereader/microvave oven or other android device
The game mechanics and scoring system are identical to windows mobile version, however the graphics and coding were redone from scratch since i didn't have sources for the original shift anymore.
I don't have an android market account and it's not likely i'll be getting one any time soon, so grab it here:
http://slideme.org/en/application/shift
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Or in the post attachment.
And some screenies:
One day, i'll have to make a youtube video of the game, but i didn't get around to this so far.
Initially, i developed it for myself, but now that i'm satisfied with the results i see no reason not to share it. After all we all love and use freeware apps
It's my first android app and i was learning java, android api and the engine i was using as i went, so it might not be exactly perfectly optimized. But it does work smoothly on a G1, and the graphics turned out rather nice. It also scales properly to other screen sizes (though graphics won't be as crisp of course): I tested it on a motorola milestone and the android emulator with a few other screen resolutions.
I don't really plan to develop it much further, since i'm rather satisfied with it. Sure, i have a few ideas on how to make it work even better an some tricks i learned along the way, but that would probably take a complete rewrite and right now i'm not really in the mood for that So the game is provided as-is, but i might try to fix any really serious bugs.
If you feel like buying me a beer (or helping me get an android market account), the donation button is right above my avatar
By the way, if you think about trying to write your own android game, don't forget to check out andengine. That's a really powerful, and yet easy to use 2D game engine.
I'm getting an Access Denied message when clicking on the link.
Yes, me too.
And I really like this game too. Was playing it while it's available for WM6.1 QVGA screen. It didn't work on my WVGA HD2 last time. So, happy that it's coming to Android..
nijnvy said:
I'm getting an Access Denied message when clicking on the link.
Click to expand...
Click to collapse
Oops, sorry about that. It seems that the link worked for me only because i was logged into SlideMe. I'll fix that later, and meanwhile i uploaded the game as an attachment to the fist post.
[EDIT]
It turned out that the app wasn't visible publicly until it got approved by slideMe. The link should work now.
[/EDIT]
Very cool game! Thanks for sharing!
Nicely made game. Thanks!
great port! i'll try it later. thank you!
btw, you should really put this in the market, or it might get stolen.
http://forum.xda-developers.com/showthread.php?t=900923
Thanks! Pretty fun game!
The Link for the WM version its very old! i want to try in my tp2! the version WM, you can upload the wm too pls!??
nice game.... works great on MyTouch4G
Very cool interface. Enjoyable with a high chance of replay.
I second the other member's notion to place this into the market. Your current version is AOK for release.
Perhaps there's another reason why you wont?
this game is fantastic!!! it runs amazingly on my hero, and I love trying to get huge combos!! 5 stars!!!
Sent from my HERO200 using XDA App
EDIT : there seems to be a bug in the app. sometimes when I switch to another app via homescreen or long holding the home button, the gray bar underneath the notification bar that tells the name of the app doesn't go away. and you should put this on the market so we could get the updates.
!!!!!!!
If I'm not mistaken I remember this from my last WM phone (samsung omni) This is a fun game!
Excellent remake.
Makes me wonder though that what this game would be like if it had a mode with accelerometer enabled "physics". Tiles would fall freely to the tilted direction (only one direction at a time in tetris-like fashion) Angle of the tilt would off course relate to falling speed.
It would be the core mechanic with a little bit of action and accuracy.
I tested your game out and it is really good (never played the original), all I can say is make sure you put it on the market as XDA devs have had their apps uploaded to the market by someone else trying to make some quick $$
Cool thanks.
Thanks for the feedback, i'm glad it works on your phones and you like it
As for the accelerometer control, i thought about it, but i'm afraid it would be just something you try and disable, as it will get in the way of the gameplay instead of enhancing it. But if i ever get around to rewriting this game to properly support high-res screens i might try implementing something like that. For now i think gestures control is easy enough. And just in case you didn't notice, the gesture can be performed anywhere on the screen and doesn't have to be long - only the width of a single block is enough.
hecthork said:
The Link for the WM version its very old! i want to try in my tp2! the version WM, you can upload the wm too pls!??
Click to expand...
Click to collapse
Yeah, i know the project website is down, but it's still easy to find. However i'm afraid it might not work well with VGA or higher res screen. At least the winMo version didn't work on a HTC Diamond. But i guess there's no hurt in trying.
KLBrey said:
Very cool interface. Enjoyable with a high chance of replay.
I second the other member's notion to place this into the market. Your current version is AOK for release.
Perhaps there's another reason why you wont?
Click to expand...
Click to collapse
Yeah, i'm aware of that a**hole stealing other people's work. But right now i don't feel like paying 25 bucks registration fee without even a potential way of getting the money back - google doesn't allow selling apps from my country (yet).
Hi
I remember Shift very well (played it on Ipaq h3970)
Unfortunately I can't run it on Samsung Spica (i5700)- FC right after starting, logcat attached.
Phone config:
-Samdroid 1.3.1(deodexed Eclair, info)
-kernel- Xmister's STD Eclair (info)
-graphic drivers- mixed files from other devices v3 (info, as one of developers I've tested those drivers on everything I could and there were no problems with other apps)
gen_scheisskopf said:
Hi
I remember Shift very well (played it on Ipaq h3970)
Unfortunately I can't run it on Samsung Spica (i5700)- FC right after starting, logcat attached.
Phone config:
-Samdroid 1.3.1(deodexed Eclair, info)
-kernel- Xmister's STD Eclair (info)
-graphic drivers- mixed files from other devices v3 (info, as one of developers I've tested those drivers on everything I could and there were no problems with other apps)
Click to expand...
Click to collapse
I'm afraid it might be a problem between the engine i used and your device. Could you try running the following app and one attached to this post?
http://www.appbrain.com/app/andengine-examples/org.anddev.andengine.examples
The one above is a demo of the engine's capabilities, and should be compiled against the latest engine version. The attached app is just some random quick test i was doing but it uses the same lib version as shift. So if one works and the other doesn't it will mean that compiling with newer engine version might fix the problem. It will take some time but it's possible. However if none of these work, then i won't really be able to do anyting about it
mr_deimos said:
Could you try running the following app and one attached to this post?
Click to expand...
Click to collapse
The one from AppBrain- always FC when starting ShapeModifiers and Irregular ShapeModifiers (both demo and benchmark):
Code:
W/dalvikvm( 8065): threadid=3: thread exiting with uncaught exception (group=0x4001b180)
Rest of tests works fine.
Attached apk- works fine

[GAME] Navy Wars (now in the Market)

Hi everyone,
I've been working on a multiplayer game for a little while now and it's about to the point where I need to get some more people using it. It's called Navy Wars and it's a turn based game where you try to take out your opponents fleet.
Here are a few screen shots:
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The game is a work in progress, so there will be bugs and there will be changes. It was developed on a Nexus S, a Nexus One and a Nook Color. It hasn't had much exposure on other devices yet, so this should be a good test. If you run into any crashes, please email as much detail as you can to [email protected] and also use the built in crash reporter being as detailed as you can be when submitting a report.
I think the game is pretty straight forward to play. If you register, post your username here so others can challenge you.
A few notes:
Just a heads up before you install the game, take note that it does use Google Analytics to collect anonymous usage data as well it can also send anonymous error reports to the server if an unexpected error occurs.
Also, this being a beta, there will be a reset of stats before the game goes public.
The final version will have a few undecided limitations with the option of purchasing the full game.
The beta version requires permissions to access your logs in the case of a crash!
Where to download
Live in Android Market
https://market.android.com/details?id=com.boots.betelgeuse
Edit: The game requires at least Android 2.2
Edit: Follow on twitter for updates! - http://twitter.com/#!/navywars
I just published a new build that fixed a situation where your device may not receive notifications
any issues yet?
This looks like Battleship. I'll try it out!
Mentioned some things in game chat, but another would be possibly some kind of fix so you can spin a ship if it's on the edge of the board.
My name is Boots in the game if anyone is looking for a match. I'll try and play as many games as I can
pizzaforbreakfast said:
Mentioned some things in game chat, but another would be possibly some kind of fix so you can spin a ship if it's on the edge of the board.
Click to expand...
Click to collapse
You can drag it to "open water" and rotate it
It is kind of funny that BootsSiR tried really hard not to mention that it's Battleship (well sort of).
You don't have to worry really, the game has never been properly patented (Hasbro own the board-game though).
Just Don't call it Battle Ships (Easy enough). Cool thing it's the same turn based style like words with friends and Wordfeud,
you are definitely onto something here, wish I could test and try it on my tablet (Honeycomb) but the link seems to be down .
EDIT: tried link via my 3G and it worked.
EDIT 2: Can't create Account. It doesn't matter what username I want to use, It's never available and won't let me
continue creating an account
Blou_Aap said:
It is kind of funny that BootsSiR tried really hard not to mention that it's Battleship (well sort of).
You don't have to worry really, the game has never been properly patented (Hasbro own the board-game though).
Just Don't call it Battle Ships (Easy enough). Cool thing it's the same turn based style like words with friends and Wordfeud,
you are definitely onto something here, wish I could test and try it on my tablet (Honeycomb) but the link seems to be down .
EDIT: tried link via my 3G and it worked.
EDIT 2: Can't create Account. It doesn't matter what username I want to use, It's never available and won't let me
continue creating an account
Click to expand...
Click to collapse
Make sure your username is at least two characters long and is only letters and numbers. Let me know if that works
Received a few good detailed error reports but a lot of ones with no user comments. Please leave as much detail as you can!
Just published a new build (R190)
The app now sends a brief logcat capture when you submit a crash report. This code will be gone in the final version but it'll help me troubleshoot problems.
pizzaforbreakfast said:
Mentioned some things in game chat, but another would be possibly some kind of fix so you can spin a ship if it's on the edge of the board.
Click to expand...
Click to collapse
Ships will now turn red if you try to move them and they can't move.
Trying now. Looks like a lotta fun!
DROID Incredible
OMFGB
Chads beta 8
Fcuk Apple. Nuff said.
Thanks for the testing. Getting lots of good bug reports
I gave this a try last night and played a game with Wayne.
Really liked the game and love the idea, I did however find some issues as I was playing.
One suggestion I would like to add is the ability to play against a computer if you are pressed for time or some place where you don't have good Wifi/Data coverage. I also noticed there is no way to disable to sounds, I generally like to do that on most games I play. I did figure out I could turn down the media volume but then need to remember to turn it back up later for anything that needs it.
I was playing this on my rooted HTC Legend running CM7. First thing I noticed was that when I was adding a friend to attack. The box for the name and buttons were being cut off, see screenshot attached.
The other thing I noticed was that it didn't show me the 'Enemy Accuracy' / 'Fleet Strength' / 'Accuracy' / 'Hits' levels for some reason.
Other than that it was really good and I enjoyed it. Going to try playing some more to identify issues.
Crash1912 said:
I gave this a try last night and played a game with Wayne.
Really liked the game and love the idea, I did however find some issues as I was playing.
One suggestion I would like to add is the ability to play against a computer if you are pressed for time or some place where you don't have good Wifi/Data coverage. I also noticed there is no way to disable to sounds, I generally like to do that on most games I play. I did figure out I could turn down the media volume but then need to remember to turn it back up later for anything that needs it.
I was playing this on my rooted HTC Legend running CM7. First thing I noticed was that when I was adding a friend to attack. The box for the name and buttons were being cut off, see screenshot attached.
The other thing I noticed was that it didn't show me the 'Enemy Accuracy' / 'Fleet Strength' / 'Accuracy' / 'Hits' levels for some reason.
Other than that it was really good and I enjoyed it. Going to try playing some more to identify issues.
Click to expand...
Click to collapse
There is an options screen in the works to control volume/notifications. I'll have to look into why the buttons are cut off on that screen like that. Single player will also come in a future version! I appreciate the feedback!
Anytime, great game and great work. Keep it coming!
1.00-R197 build published. Update your devices!
1.00-R198 just published. There is now a preferences screen under menu on the player home screen. You can toggle sound and/or notifications.
I have a question that is more technical. How did you decide to implement the multiplayer? I am researching the best way to implement turn based multiplayer for my game and any help would be appreciated

My game '180' action-puzzler, Today's Featured Android App on Amazon!

​
It's true! Our flagship title was selected by Amazon to be their featured FREE Android app today (LINK) and in just a few short hours it's rocketed to their #1 spot.
​If you aren't wanting to DL it from Amazon, you can grab a free (ad-supported) version of the full game on the Android Market here. To disable ads and unlock all features from this version, simply play it and fill up the progress bar on the title screen!
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​
GAMEPLAY:
180 is an insane flipping match-3 drop action puzzle game! Launch coins into three-in-a-rows to clear the vertically-descending board. Play alternate colors by flipping coins 180 degrees at any time. Create incredible combos and be rewarded with HUGE scores - just don't let the coins touch the red line at the bottom, or it's game over!
Here's a YouTube video showing the gameplay when it gets quite hectic (starts slow to show the mechanics, about 20 seconds in it will go wild)
Awesome concept! I love the idea of playing the game enough to disable ads and unlock the full features. Still gets you some revenue and people who like the game get more out of it.
I just downloaded it, I'm going to try it out! Thanks.
Hey, thanks! Yeah, I knew we needed to try a different approach to monetize (not only on Android, but for mobile in general). Still working out the kinks, but people generally seem pretty receptive to this idea - and if they are happy, and I am happy, then that's not a bad thing right?
Worcestor eh, I am from Framingham! (well, in Hollywood these days)
I'm curious. Financially, is it a good thing for you that Amazon is giving your app away free today?
How's that work out for you?
lexluthor said:
I'm curious. Financially, is it a good thing for you that Amazon is giving your app away free today?
How's that work out for you?
Click to expand...
Click to collapse
I'll let you know! Our app has been available on Android for a couple of months now. The free version has got shy of 20k downloads, and the paid has got about 100. You do the math (altogether, the money has been fairly negligible). As a tiny developer with next-to-zero visibility, it is in my interest at this point to try and get my app in the hands of a huge amount of people in a small amount of time, and ideally some "chart stickiness" (for my ad-supported version) and word-of-mouth might come of this. Otherwise, it's just a slow and steady slump into oblivion.
When I've done things like this before, it has helped. I got quite high on the iPhone charts before; it got me meetings with fairly high-level people, so it does make me feel as if I am on the right track. In the short term, maybe it's not really a guarantee of anything, but then I never expected much from the short term economically as an independent developer.
Hi there,
Neat concept, unfortunately I can't test it out as it crashes immediately and without even an FC box on my Nook Color (running CM7). It gets as far as the message "Loading High Definition graphic assets" and then poof.
I've tried this both with and without the WiFi on. Any suggestions?
Thanks!
fuul4nook said:
Hi there,
Neat concept, unfortunately I can't test it out as it crashes immediately and without even an FC box on my Nook Color (running CM7). It gets as far as the message "Loading High Definition graphic assets" and then poof.
I've tried this both with and without the WiFi on. Any suggestions?
Thanks!
Click to expand...
Click to collapse
that is disappointing! try to hit the (hardware) options button before "loading hi-res" comes up and select low res - let me know how that works out. I've heard reports of it being fine on nook, previously...
I too am gettin force closes without a force close window. I'm on a galaxy tab.
I can't get it to go into the options before it crashes...
Sent from my "better than an iPad" tab... Running Overcome GINGERBREAD!!!
Ron_HeadcaseGames said:
Hey, thanks! Yeah, I knew we needed to try a different approach to monetize (not only on Android, but for mobile in general). Still working out the kinks, but people generally seem pretty receptive to this idea - and if they are happy, and I am happy, then that's not a bad thing right?
Worcestor eh, I am from Framingham! (well, in Hollywood these days)
Click to expand...
Click to collapse
Game is working great on my Evo!
I ended up getting it from Amazon, so I took a shortcut to getting the full features. It's a great little game to take up some time. The different game modes are accommodating no matter how much or how little time you want to spend on your phone. I saw a review from a colorblind person who was able to enjoy your game above all others because of your design. Nice work!
Hollywood is practically the polar opposite of Framingham, you've gone a long way!
k4p741nkrunch said:
Game is working great on my Evo!
I ended up getting it from Amazon, so I took a shortcut to getting the full features. It's a great little game to take up some time. The different game modes are accommodating no matter how much or how little time you want to spend on your phone. I saw a review from a colorblind person who was able to enjoy your game above all others because of your design. Nice work!
Hollywood is practically the polar opposite of Framingham, you've gone a long way!
Click to expand...
Click to collapse
Glad you are enjoying it I will ask a favor, of anyone who grabbed it on Amazon - now that the app has returned to it's paid status, if you wouldn't mind grabbing the Free Demo on Amazon (here) and just leaving a review that would be a big help to me. I am hoping to up it's profile a little (currently got nuthin') and hopefully the Average Amazon Customer (re: doesn't want to buy stuff) will note the high marks the Full's got, and grab the Free instead. If I can get a little traction with it, then the Free could conceivably get some chart stickiness. All I want is a little exposure!
For those hungering for some deeper strategy out of what looks to be a "simplistic, familiar game," I mentioned the youTube video right?
As for Hollywood<>Framingham - why yes they are a bit different. I ended up out here because of the industry, and of course just a couple of years after my departure Boston becomes the next big hotbed for games (Guitar Hero, BioShock, Rockstar) - who knew!!!
EDIT: and for those with technical issues, I'll talk with the programmer and get back to you shortly..

[GAME][2.1+]Robo Miner

Please visit http://www.reiti.net/robo-miner/blog to view recent changes and update news!
Well guys! After some days with heavenly coding to make the game ready for a release - it's finally done!
The first version of Robo Miner is out!
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You all know these games where you dig down to find treasures, ores and gems? Well, here's another one!
You are controlling a robot which digs for you. Simply tap in the direction the robot should go and he will do that - if there is a block in the way the robot will dig through it. That only works on mud-blocks - stones cannot be digged but if you dig away the mud underneath a stone block, the stone block will fall down and maybe crash you, if you are not fast enough to run away or place a support bar!
Your target is to find the ultimate gem at the bottom end of each mine. Once found, you can approach to the next, even deeper mine! On your journy you will find many different money-bringing things, like ore and gems.
To master all the challenges, you can buy upgrades for your robot. More battery, a fast drill, more storage or better sensors, to see more fields around you!
The game autosaves itself, so don't worry to lose your progress
I hope you have a good time playing this game
The game is available on android market, slideme, amazon and getjar .. some of them need some time to approve the upload so be patient
Great job. Super addicting.
Sent from my GT-I9000 using XDA App
Update 1.1 is out!
Recently we added support for Keyboard Dock - so you can use the arrow keys to navigate and spacebar to set a pillar.
Also new in 1.1 are "Mystery Fields" - you can find money in them, ladders, pillars - even free upgrades can be found (but rare)
Hope you enjoy the game!
ooook Update v1.2 is out!
This is a bigger one - the game now features an inventory where your robot can carry special items he find on his journey.
The first findable items are - of course - Dynamite!! In 2 different types. You can find this items in Question-Block (with some luck)
Well, Dynamite destroys simple everything - except the robot, which is a bug *g* I will fix that tomorrow.
Everything else gets destroyed: stones, mud, ladders, pillars, questions .. ok, the Ultimate Diamond is Dynamite-Proof (I think diamonds are?) but you need to watch out where you use dynamite.
You will not gather anything from bombed fields - so if you blow up some ore, you will not get it - same for question marks. Also every rock field above the bomb area will come down.
If you lose your robot, your inventory is gone too - so be careful with your little robo ;-)
I tested this new features very long, so I hope everything works how it is supposed to work.
Have Fun with the new Version!
Update v1.2.1
From now on the Robo has an Auto-Climb Feature.
While standing on a ladder, just tap and hold in the desired direction and the robo will follow the ladder until its end.
Finally that feature is in, so with the use of dynamite you can now build really deep shafts and use the Auto-Climb Feature to get fast around.
Hope you enjoy it, have fun!
Update v1.2.2
from now on, you can view the recent changes ingame, when a new version arrived.
also some changes in balance on item-finding - you can now find multiple items in one qustion mark field.
Update v1.3
Yes, it's done - v1.3 is out!
Biggest change this time is the ability to use different save slots. You have one slot on your phone and 2 extra slots on your sd card.
Feel free to transfer your savegames over different devices - it should(!) not be any problem with that.
Please be aware, that we made huge changes in the code, so it is possibly that something will not work as expected - be kind and report any issue, so we can solve it as fast as possible.
We also switched the buttons for ladders and pillars - just because on very small devices the advertisement is too big and players were not able to push the pillar button which is very annoying.
We will surely come up with a better solution for this problem in the future, hopefully this first change help most of you out
Update v1.3.1
small bugfix:
force close when clicking between slots on new game screen
Really awesome work! Congratulations!
btw, which language was used to develop this game?
does anyone ever remember the game Crystal Mines for the original NES?? these two games are a lot alike. i miss that game. i used to play it for hours and the levels seemed endless! someone needs to port that game over!
Isn't this just an copy of the game gem miner?
Just with another character
Sent from my GT-I9000 using Tapatalk
This game is written in java and uses libgdx (libgdx ftw!) as graphics engine so it would run also on desktop if I would release it
and please it's not a copy of Gem Miner (which is a good game too!), like android is not a copy of iOS. This game was inspired by multiple other games and I am sure there exists many other games which have a similar gameplay. Maybe some of you remember Boulder Dash? C64? Or Motherload? Even Minecraft or Terraria
I also made "Minesweeper: Unlimited!" - yea, you guess it, I copied Microsoft!
Currently I am developing an RTS and I bet, when it's finished, some will say it's a copy of Black&White or whatsoever
I appreciate the work of others a lot but please don't depreciate the work of building up something out of an idea by calling it a copy.
Robo Miner has no clear ending (each mine is even deeper than the mine before) it is very simplistic - I am pretty sure, that there are very different feelings about the gameplay. Personally I aim for building the perfect shaft until I find the diamond. You need to think in advance when using Dynamite and so on. FYI: At the beginning of development Robo Miner had hexagonal fields.. but that wasn't ideal for such a game.. (I love hexagons)
I am thinking of new features for Robo Miner too - in the future I want to integrate more statistics, how much fields digged, max depth, diamonds found and such things and set up a little highscore server by myself where someone can compare his progress with others - maybe there will be unlockable features like a jetpack (sort of jump) or increased fall-down capability - who knows, nothing sure until now.
By the way: I want to thank Jase Glenn for writing a review of Robo Miner
It looks very nice, which game engine that you are using?
Sent from my GT-P7510 using xda premium
I use libgdx as graphics engine
Fun game, frustrating sometimes... but fun
Great work, hopefully you'll add more features soon
sorry if this has been reported.
if you are in the middle of doing something in the game and you lock your device, when you unlock it, the game is not in pause mode, but it loads your last saved game :| i find that kind of frustrating.
great game otherwise
(plz never be sorry about reporting an error, I am happy to get know of it )
but yes, this error was reported yesterday already - the game gets restarted when your devices gets locked and you unlock it again.
I cannot do much about it (libgdx recreates itself) but I could stop the device from going to sleep mode - would need 1 more permission to do that. So the game would tell android to not shut down CPU and/or screen (still trying to find the best solution).
I am not sure what happens, when a call gets in - anyone tried that? game should(!) pause properly (it does when clicking home button)
reiti.net said:
(plz never be sorry about reporting an error, I am happy to get know of it )
but yes, this error was reported yesterday already - the game gets restarted when your devices gets locked and you unlock it again.
I cannot do much about it (libgdx recreates itself) but I could stop the device from going to sleep mode - would need 1 more permission to do that. So the game would tell android to not shut down CPU and/or screen (still trying to find the best solution).
I am not sure what happens, when a call gets in - anyone tried that? game should(!) pause properly (it does when clicking home button)
Click to expand...
Click to collapse
when call comes in game loads latest save game... At least on my phone... Htc sensation.....4.0.3....
But game is wicked.... I am playing it all day... Its perfection in its simplicity... When my GF asked me what am I doing... I just said... Digging... Digging and more digging ;-)...
Keep up the good work...
Sent from my HTC Sensation
I have to fix that - it's not tolerable to lose game progress, because a call comes in. I also dont want to block incoming calls.
But give me some time because I need to do some testing for this, especially finding out what exactly happens
I played this for about 5 hours last night!! keep up the good work dude

[GAME][1.6+] Ringi v1.1.0 ... works on all android devices! Ask for a free unlocker!

-update-
Ringi should now work on all android devices!
-/update-
Hi everyone!
I finally have my first android game up to a point where I can show it to the world I've always wanted to make games, and have been making them in my spare time for a while, but this is the first real, complete one I'm showing to the world. I'm a bit proud (everything 100% done by me), but also apprehensive considering all the different devices out there and what can go wrong So you guys are the first to see it in action! Where else but the place where I got into mobile phones in the first place?
Anyway, the game's called Ringi and you have to rotate rings using your fingers to bounce a ladybug off flowers and ensure the ladybug doesn't go outside of the rings. Some flowers slow you down, others speed you up and others do different things, so use them wisely
I think it's quite fun and addictive (in a kind of teris/breakout/puzzle bobble-y way), but I'd love to hear what XDA thinks about it.
Anyway, here's what it looks like:
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There's two modes to play with (leveled and continuous) and three styles to choose from (although I like the default best ).
You can iplay the full game, with a level/time limit (mods, let me know if this is OK to post in this section!) .... but seeing as I'm asking for feedback, it's free unlockers all 'round! Well, I'll make a selection of the posters here and email/send via pm a free unlocker! I don't have a limit in mind, we'll just see if there's any interest to begin with
Anyway, here's the link:
https://play.google.com/store/apps/details?id=com.LifeBoat.Ringi
If you like it, let me know, but more importantly, if you don't, please let me know why not! I'm open to ANY suggestions
And if you find any errors, I don't want to know about it. But tell me anyway, 'cause it means I've screwed up somewhere
-edit 04/09/12-
I've reworked memory management again so now tablets and phones with large screens (>800x480) and lower heap memory should run the game too! Google Play should soon be updating to v1.1.0!
-edit 17/8/12-
v1.0.11: it appears all bugs and FCs have been fixed! Thank you, everyone who stuck with the game for so long!
-edit 13/8/12-
OOPS! Made a dumb mistake in packaging v1.0.8. Please pretend it never happened Nine is the new eight
-edit 12/8/12-
For some strange reason a bitmap which should have been created as mutable wasn't on some devices/android builds. This is now fixed (or at least ensured not to happen). OutOfMemory issues were fixed in the previous update, so now Ringi should work for everyone!
-edit 11/8/12-
Did a large rewrite on the rendering code and on the way bitmaps are created and cleaned up. As a result, Ringi now uses a lot less memory and runs better. Devices with lower heap memory should now be able to start and actually play the game, and do so with better fps.
As usual, PM me your email adress for a free unlocker!
Guys, almost 250 views and not one download? Or even a comment?
Dr, I don't who you are, but pm me your email adress and I'll send you an unlocker! Thanks!
Might be good.
Will test it out on my tablet when I get home
Sent from my HTC Wildfire using xda premium
Lesicnik1, check your PMs
Really fun! great work
I would support you but I don't have a credit card!
Sent from my HTC EVO 3D X515m using Tapatalk 2
I like this game a lot!
If this is one of your "early" games, I can't wait to see what you'll come up with in a years time
cwillison94, check your pm
And, Lesicnik1, thank you; I have "plans" Oh, man, do I have some cool ideas ... and I say that as a gamer. Three fully fleshed out, too ... just gimme a sound guy, one or two artists, a pr dude and some money (and with enough money, a finance geek would be nice, too)
It's just that I was laid off last week (they lost an account, LIFO, plus job didn't really fit with my capabilities, so don't be too sad) and I still have to pay rent and food ... so don't expect those games just yet
I'm looking for people with a Galaxy Nexus running Jelly Bean and /or a HTC EVO 4G LTE who also have aLogCat installed. Apparently there's a problem with Ringi on these devices, but I'm not getting any error reports sent in via the Google Play dev console. So if someone with those device could post their aLogcat log here, you'd be doing me a huge favour!
I know it's bad form to self bump, but is there truly no-one who wants to help out? Just a quick aLogcat, really!
Tested it for you. I'm running aokp milestone 6 on HTC Sensation.
Seems a bit laggy. The sound works fine. Under the tutorial the "done" bubble/cloud is placed over the actual instructions so you can't read all of it, maybe make it smaller and put it in a lower corner maybe.
MyAwesomeSignatureYoe
Looks Good, Wish I could play it. I get a FC when I "Tap To Play". Running Sony Tablet S with stock ICS.
Thank you, Cj, for upping a crashreport from the game! Hopefully the OutOfMemory issue is fixed now!
Thanks i really like this game,
But when i open the toturial i get this:
Im using a sony xperia ray with ics 4.0.4
HAAAAAAX!!!
Ah...that's not exactly what I was going for! Thank you for taking the trouble of taking a screenshot; that really helps!
I'll go see if I can't fix that
I just downloaded the game for my sgs3 using cm9 and everything worked until I tapped the center to start at which point it did a force close. This happens every time.
Update: The game works if I set style to Segments. Flowers or Neon force closes. Nice game.
That's really strange ... could you report the error from the game, or maybe even install aLogcat and paste the error here (it's in red in aLogcat). I don't really understand why it would work in segments mode and not with the flowers ... I mean, I could understand if it didn't work in flower mode, but did in Segments and Neon, but not working in Flowers and Neon?
Well, I'll check it out, but a crash log would REALLY help
OK, I've added some fixes; hopefully the game should work on more devices now!
Do you have a direct download, the market is showing an error, possibly because I've changed my dpi from stock?
Sent from my Desire HD using Tapatalk 2
It could be because I just updated the game ... give it another try. If it still doesn't work, shoot me a PM with your email and I'll send it to you.

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