[GAME] [2.3+] [June 30] Marble Dash 2.1 - 3D marble platformer - Android Apps and Games

Hi everyone. This is my first release on the play store.
Been working on it on and off for a while.
Play store link:
https://play.google.com/store/apps/details?id=com.hussainb.marbledash
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Basically you have to move the marble to the finish point in each level while collecting stars.
23 levels (20 main + 1 tutorial + 2 bonus) for now.
WARNING: The controls are not easy. That's why I've put a tutorial level
The UI should scale well on most devices, if not please do tell.
by the way if anyone tries the game on a 1920x1200 device like the 2013 nexus 7, please tell me if the UI scales correctly or not.

Update 2.0 - Dec 18
- NEW: Added Chapter 2 with "forests & castles" themed levels
- NEW: Moving platforms
- NEW: Vertical camera rotation
- Fixed jagged self-shadowing
- Tweaked chapter 1 level 6 lighting
- Improved shadowmap quality for the tutorial level and some chapter one levels
- Updated and polished main menu and in-game UI
- Added sharp high resolution fonts for 1080p devices and above
- Fixed UI scaling on 4:3 displays (tested on Nexus 9)
- Android 4.4+ immersive mode
- Updated icon
- Other tweaks and fixes
Update 2.1 - June 30
- NEW: added bonus level 2 with new boost platforms
- NEW: Replaced main menu static wallpaper with a new 3D scene
- Tweaked checkpoint entity particles
- Fixed and improved jump
- Fixed chapter 1 level 4 pixel crawling glitch on some devices
- Disabled help button flashing in tutorial level
- Clean up options menu

darkchazz said:
Need some feedback
Click to expand...
Click to collapse
Me first ?
OK really nice Game!!
Fits perfectly on my galaxy note 3 screen.
The marble isn't that easy to handle, but could be me and I have to training it like a jedi

TylerDurben said:
Me first ?
OK really nice Game!!
Fits perfectly on my galaxy note 3 screen.
Click to expand...
Click to collapse
Thanks. That's good to hear.
TylerDurben said:
The marble isn't that easy to handle, but could be me and I have to training it like a jedi
Click to expand...
Click to collapse
Yes. it does need time to get used to.

Sorry for bumping a rather old thread.
I just pushed an update with a bonus level and other changes.

This deserves more views.

@llxaot Definitely.

Nice game. Too bad you don't have more action in this thread.

Just discovered this yesterday. It's a really great game! :thumbup:
And I'm also getting used to the controls. Just one exception - in the tutorial level when jumping from platform to platform - it often seems to me the jump button doesn't react - is this my fault? Or happens this maybe already when any part of the marble is no more above on the platform - i.e. not only when the middle of the marble is no more on the platform?
Sent from my Lenovo B6000-F.

Appreciate the support guys! thank you
sunsero said:
in the tutorial level when jumping from platform to platform - it often seems to me the jump button doesn't react - is this my fault? Or happens this maybe already when any part of the marble is no more above on the platform - i.e. not only when the middle of the marble is no more on the platform?
Click to expand...
Click to collapse
That's due to my rather hacky jump code

Hi,
Your game is pretty funny. Did you use Unity to make it ?
Thanks

darkchazz said:
That's due to my rather hacky jump code
Click to expand...
Click to collapse
So another question: Just had to replay level 5 because the game hadn't remembered I already had completed it. Well, was fun anyway
But isn't the stars saved immediately when you complete a level? So, e.g. switching to the home screen and the game being purged from RAM would save the stars permanently right when you finished the level.
Sent from my Lenovo B6000-F using XDA Free mobile app

smarttties said:
Hi,
Your game is pretty funny. Did you use Unity to make it ?
Thanks
Click to expand...
Click to collapse
I used the Proton SDK
Which has a fully functional port of the Irrlicht 3D engine
sunsero said:
So another question: Just had to replay level 5 because the game hadn't remembered I already had completed it. Well, was fun anyway
But isn't the stars saved immediately when you complete a level? So, e.g. switching to the home screen and the game being purged from RAM would save the stars permanently right when you finished the level.
Click to expand...
Click to collapse
Actually.. at the moment, progress is saved to device storage only when pressing the exit button in the main menu.
I got quite a few complaints about this, so will probably change it in the next update.

Thanks! Just another small question: At level 6 it would be handy to be able to move the camera/perspective also vertically not only horizontally. Is there a way to do this or is it part of the challenge to not be able to?
Edit: Everything's fine with the perspective
Sent from my Lenovo B6000-F using XDA Free mobile app

I set an ideal vertical camera alignment individually for each level. So players don't need to worry about that.

Sorry to bump an old thread.
I have released update 2.0
Changelog:
- NEW: Added Chapter 2 with "forests & castles" themed levels
- NEW: Moving platforms
- NEW: Vertical camera rotation
- Fixed jagged self-shadowing
- Tweaked chapter 1 level 6 lighting
- Improved shadowmap quality for the tutorial level and some chapter one levels
- Updated and polished main menu and in-game UI
- Added sharp high resolution fonts for 1080p devices and above
- Fixed UI scaling on 4:3 displays (tested on Nexus 9)
- Android 4.4+ immersive mode
- Updated icon
- Other tweaks and fixes

Pavloidx said:
Nice game!
Click to expand...
Click to collapse
thank you

Good game

I have published update 2.1
link: https://play.google.com/store/apps/details?id=com.hussainb.marbledash
Changelog:
- NEW: added bonus level 2 with new boost platforms
- NEW: Replaced main menu static wallpaper with a new 3D scene
- Tweaked checkpoint entity particles
- Fixed and improved jump
- Fixed chapter 1 level 4 pixel crawling glitch on some devices
- Disabled help button flashing in tutorial level
- Clean up options menu
I got quite a lot of complains about the jump button being unresponsive sometimes. I have completely reworked the jump code, so hopefully there won't be any issues now.

Related

[GAME][SIMULATION] The Game Of Life (I need your patterns for Hall of Fans)

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DESCRIPTION​
The game of life is actually a cellular automaton devised by the mathematician John Horton Conway in 1970.
It's sort of a virtual world where many cells are living.
They reproduce and die under certain conditions.
This game does not need the player itself (kind of zero-player game), but we can make it more interactive by adding special patterns that will evolve in specific ways, or by changing the rules of the world, for instance.
The main features of my implementation are:
¤ Play / Pause / Reset / Random Buttons
¤ Changing the speed
¤ Changing the size of the world
¤ The world is shaped like a torus
¤ Changing the color:
- United
- Random
- Gradient
¤ Changing the shape of cells (11 available)
¤ Become master of the world by changing the rules:
- 12 predefined rules
- Create your own rules
¤ Library patterns (over 50):
- Oscillators
- Ships
- Guns
- Space fillers
- Other
¤ Possibility of sending patterns by email
¤ Create life or destroy it, simply by touching the screen!
For any bug, suggestion or information contact me at:
[email protected]
NOTE:
- Available in French and English
- Compatible with all screens
- Compatible with all android versions
For more information, visit the official wiki:
http://fr.wikipedia.org/wiki/Jeu_de_la_vie
http://en.wikipedia.org/wiki/Conway's_Game_of_Life
Recent Changes:
v1.2 :
- Reducing the brightness of the background splashscreen.
- The speed is no longer given to the maximum after the loading of a pattern
v1.3 :
- Small graphic makeover
- Better support for large screens (high resolution)
- Better management of the speed bar
- Fixed small bugs
- Ability to change background
- Added antialiasing
v1.4:
- Fixed clicking a single cell
- Ability to zoom in / out without destroying
- Blocking the screen orientation
v1.5:
- Added app2SD
- Added German version (thank you Daniel S)
- Added 3 new rules
- Added world appearance (square or torus)
- Added a gallery of fans
- Change buttons appearance
- Ability to move the world
- Quick Save/Load
v1.5.1:
- Zoom issues fixed
v1.6:
- Added 3 new rules
- Added 5 new patterns from fans
- Improving Performance
SCREENSHOTS
DOWNLOAD
From an android device
From the web market​
Screenshots?
I can't cause I have not enough sended messages (still a rookie).
But you can see them on the android web market (the adresse is at the end of my presentation)
I will add them as soon as I can
I just corrected some little bugs.
I invite you to update the application and leave your opinion or a mark on the Android Market.
It is always pleasant for novice developers.
Main update:
- Small graphic makeover
- Better support for large screens (high resolution)
- Better management of the speed bar
- Fixed small bugs
- Ability to change the background
- Added antialiasing
If you have other ideas for improving the application, contact me
nice application!!
Fail
Sent from my Desire HD using XDA Premium App
Awesome idea. Just read about this game of life in a Stephen Hawkings book.
Hahaha, I just had an idea:
What about a live wallpaper? You might have to make it look nicer and less dominant, but it would be fun and kinda nerdy, if you always had those "organisms" reproducing in the background
barneszilla said:
Fail
Sent from my Desire HD using XDA Premium App
Click to expand...
Click to collapse
Fail ? Why ?
Eiskrem-Kaiser said:
Awesome idea. Just read about this game of life in a Stephen Hawkings book.
Click to expand...
Click to collapse
Never heard about it...
Eiskrem-Kaiser said:
Hahaha, I just had an idea:
What about a live wallpaper? You might have to make it look nicer and less dominant, but it would be fun and kinda nerdy, if you always had those "organisms" reproducing in the background
Click to expand...
Click to collapse
You're not the first to tell me that.
I will start creating a live Wallpaper.
But what do you mean about "make it look nicer and less dominant" ?
I love Game Of Life.I even made a (newbie) javascript version of it... Thx for the great app! The Live Wallpaper idea is actually pretty nice. If you do it, I'll surely give it a try.
Well, right now, I would not want it as my wallpaper. It looks nice as an app, but a wallpaper should be more "beautiful" and/or simple. After all, it is supposed to be the background.
Imagine your app design with other widgets and icons over it, the whole screen would look quite overloaded. Do you get what I mean? (english ain't my native language )
But you could keep the mechanism of the app for customizing the colours and so on.
I don't even know if I would actually use it. Depends on how it will look. So, if you got other stuff to do, do that first. The wallpaper is not really a high priority for me. I just like the app and the idea itself.
Over all the game play is not much attractive but still its fine. 6/10
Eiskrem-Kaiser said:
But you could keep the mechanism of the app for customizing the colours and so on.
Click to expand...
Click to collapse
I do not quite understand... Customization of the background and the cells color is already available on the app'...
thanks a lot for this app'.
When would you release the LiveWallpaper ?
I'm so excited
Be patient
I'm developping it.
But it will last at least 2weeks...
Tell me what kind of feature you would like to have on this wallpaper (new features of course) or anything else.
Haha, love!! I had to program a version of this myself in my first year at university and had forgotten all about it! As others have said, would be a pretty good idea as a Live Wallpaper but would obviously need some sort of loop on there incase all the cells died or just became stable blocks... otherwise it could quickly become a rather dull wallpaper
Don't worry.
A shake or a tap will randomize or add living cells
Simonmarky said:
Be patient
I'm developping it.
But it will last at least 2weeks...
Tell me what kind of feature you would like to have on this wallpaper (new features of course) or anything else.
Click to expand...
Click to collapse
2 weeks ... its too long, I cant wait
For any new features, I don't really kwno for the moment... but just keep the same actuals features (colors, shapes, sizes...)
HardAndroid said:
2 weeks ... its too long, I cant wait
For any new features, I don't really kwno for the moment... but just keep the same actuals features (colors, shapes, sizes...)
Click to expand...
Click to collapse
^^, no problem, i'll keep these. For the moment I'm learning PreferencesActivity... It's the only way to modify the wallpaper.
I'll inform you of the progress.

[GAME] Discanoid has been released!

Hi guys!
Any comments on the gameplay and level design would be great!
Demo:
https://market.android.com/details?id=xrbpowered.android.discanoid&feature=search_result
Full version:
https://market.android.com/details?id=xrbpowered.android.discanoid.full
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Update 1.0.1:
- Fixed multiple screen support: better look on mdpi screens, fullscreen mode on xlarge screens.
- Toss physics improved, now it is more responsive to fast flings. Other physical parameters have been adjusted to keep the game difficulty at the same level.
- Added gradually increasing difficulty in the arcade mode.
- Sensor levels are marked as such in the level list and show a special mark on the disc base.
- Back key returns from options and level selection menus.
- Added fly-in notifications, such as "difficulty up" and "secret unlocked". Will be used for achievements too.
- Added drum sound on level start and difficulty increase.
- Click sound removed from Stage 3.
Update 1.0.2:
- Achievements!
- Internally, more gears and levers to maintain achievements, triggers and events.
Update 1.0.3:
- Fixed achievements display for older droids (2.1 or less).
- Added features: guest mode*, move to SD.
- Level 6 renamed and simplified.
- Removed 4 boring achievements.
- Under the hood: minor bugfixes, major refactoring, full-version forward compatibility and code obfuscation.
- Content rating: low maturity
*What is guest mode?
All records, achievements and unlocks earned in the guest mode will be reverted when the mode is off again. It is useful if your friend wants to play the game, and you do not want him or her to mess up with your progress. Guest mode will be automatically switched off when game exits or can be switched on/off from the options menu.
Update 1.0.3.2:
- Removed code obfuscation because of FCs.
Update 1.0.5:
Full version RELEASE!
- Start message not displayed when level is restarted/replayed
- More Games button in Options menu linked to the Android market
- Code obfuscation fixed
- Bug fix: wall collision sound when disc has no velocity
- Bug fix: disc control after been teleported
- Other level-scripting related bugfixes
Update 1.0.5.1:
- Bug fix: level hints never displayed
Kudos! This is really fun. No issues on my Xperia X10. It is pretty hard to fling the disc quickly though. Great job!
Sent from my X10i using XDA Premium App
Runs happily on my Galaxy Tab, albeit not in fullscreen. Seems to work ok, seem to need to drag the disc about a bit to build up speed, just flinging it straight out causes it to move quite slowly (as kxhawkins has observed).
Nice and simple, good to see a new twist on the Breakout theme.
Here's a live link for it:
https://market.android.com/details?id=xrbpowered.android.discanoid&feature=search_result
On edit, it seems to pause and partially reload when going from portrait to landscape. Don't know if that's just my firmware/ROM though.
Thanks a lot!
The toss-physics is explainable: there is an elastic bond between the disc and the finger instead of a firm grip, you can see it while trying to "wobble" the disc. Most people are confused as they do not expect that. I probably need to do something about it.
kxhawkins said:
On edit, it seems to pause and partially reload when going from portrait to landscape. Don't know if that's just my firmware/ROM though.
Click to expand...
Click to collapse
That's a funny bug, something sneak-removed the "portrait" flag from the app's manifest lol. In the next update it'll be okay.
Update 1.0.1b
I have published an update that fixes all known bugs.
The physics has been modified too. Is it better now?
Definitely better playability with the last update!
Update 1.0.2b
Finally, the achievements are there!
They look better on Android 2.3 because of this sweet ColorFilter class that I like so much. Screenshot has been made using 2.1 on emulator, and it's still not bad, isn't it?
I think the beta will end in about a week or two. Everyone who plays Discanoid during this period will receive a unique achievement!
Enjoy!
Great game!
Works wonderful on MT4G, really cool game, thanks man!
Physics are much better. I'm still stuck on stage 6 - tap me, though. I just don't get it.
Thanks a ton, dev. Great game.
Sent from my X10i using XDA Premium App
Thanks for the great game =). Had no problems with my DHD CM7.
Wasn't that easy to get behind stage 6 but after you know what to do, it is not that difficult to complete.
RitterAchim said:
Thanks for the great game =). Had no problems with my DHD CM7.
Wasn't that easy to get behind stage 6 but after you know what to do, it is not that difficult to complete.
Click to expand...
Click to collapse
Try to complete the "Achievements" - it is a lot of fun too. And not easy at all
kxhawkins said:
Physics are much better. I'm still stuck on stage 6 - tap me, though. I just don't get it.
Click to expand...
Click to collapse
Thanks for the feedback. I will consider making this level a bit easier, and I think I need to change the name and start message. Tap-launches do not help much after the physics been updated.
Here's a hint: Disc grip has area of effect (displayed by a circle under your finger). When the disc just touches this area with its edge, it gets "sucked" in, where possible. And where impossible... well... probably that's enough to know
Updates 1.0.3b and 1.0.3.2b
I have published an update which caused lots of FCs and stressful bug-fixing time.
The problem was in ProGuard code obfuscation (which probably renamed onClick methods in the main activity class). I have temporarily removed it and re-published the update as 1.0.3.2b. Now it should work.
Sorry for the inconvenience!
It worked on my device tho... I still do not understand why. Maybe because I replaced the old version instead of fully reinstalling it.....
Thanks for the update! No force close problems in this version.
DaniLoveSky said:
Try to complete the "Achievements" - it is a lot of fun too. And not easy at all
Click to expand...
Click to collapse
Done =) was not that difficult
DaniLoveSky said:
Thanks for the update! No force close problems in this version.
Click to expand...
Click to collapse
Thank you, good to know.
Thanks everyone for sending crash reports!
RitterAchim said:
Done =) was not that difficult
Click to expand...
Click to collapse
Wow! I found it quite difficult while testing.
Okay, there will be more challenge in the full version. However, my target is maximum fun, not maximum difficulty
Soon I'm gonna try update 1.0.3.3 with fixed obfuscation, and if it works, I will make a release.
Here are some sneak-peek screenshots of the full-version features I am currently working on. From left to right:
- Timer targets will explode when counter reaches 0.
- Grinders move around the levels and will shred the disc upon contact.
- Tesla towers (my favorites!) cast lightnings at a limited distance. Lightnings may hit targets and triggers through the walls; use the disc to conduct the charges.
- Breakable bricks are here to bring some real "Breakout" mood.
Release!
Full version has been released!
48 new levels, lots of cool features! 55 achievements!

[GAME][2.1+] Bit Breaker -- Update 1.72

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TRAILER: (Youtube)
https://www.youtube....h?v=cKSuRDVIQHg
FREE: (Ad Supported)
https://play.google....prah.bitbreaker
http://www.amazon.co...duct/B00K4GLXUQ
$0.99 USD (Ad Free)
https://play.google.....bitbreakerpaid
Bit Breaker:
Bit Breaker is an adaptation of the classic game of breakout/brick breaker. This game features retro styled graphics but is designed to look modern. Game mechanics are familiar and easy to to pickup. Good luck breaking your high scores and progressing through the levels. Classic arcade games were not forgiving and neither is Bit Breaker. Once you're out of lives, GAME OVER.
Latest Changes: (1.7.2)
- Now Has Autosaving (most requested feature)
- New Levels added (40 in total)
- New (Better) Intuitive Controls
- New Random Bonus Levels
- Bug Fixes
- Performance Fixes​
Kindle
Now available for Kindle.
http://www.amazon.com/JoshuaWilliams-Bit-Breaker/dp/B00K4GLXUQ/ref=sr_1_1?s=mobile-apps&ie=UTF8&qid=1399503020&sr=1-1&keywords=bit+breaker
Update 1.2
UPDATE 1.2
- gain an extra life at 3500 points...7500...11500...
- new icon
- sound plays when powerup is ending
- no more slow motion when you lose a ball
- bottom left corner shows current level now
- pop-ups show +1 (x Multiplier) when blocks are broken
- pause button is bigger
- touchzone for paddle control is bigger
- added quit button to pause screen
- removed developer functions with certain keyboard keys
- sound is compressed a bit more to reduce file size
- bug fixes
Version 1.4.1 Released:
- you can share your scores on Facebook now
- 10 new levels added, good luck!
- a few original levels have been tweaked a bit
- bug fixes
Awesome game! Really nice, but I have a suggestion:
* Make the pad control area bigger and focus some attention to it at first level. I didn't get right away how to conrol the pad.
Other than that 5 stars and g+1 for you ))
Juvas Cheev said:
Awesome game! Really nice, but I have a suggestion:
* Make the pad control area bigger and focus some attention to it at first level. I didn't get right away how to conrol the pad.
Other than that 5 stars and g+1 for you ))
Click to expand...
Click to collapse
Hey thank you for the feedback! You need a bigger touch area? I will make a bigger touch area. Oh and the idea to bring attention to the controls will be implemented as well.
Maybe make a different icon for each power up ? It can help to avoid some !
But 5 stars
Marsou77 said:
Maybe make a different icon for each power up ? It can help to avoid some !
But 5 stars
Click to expand...
Click to collapse
Oh buts that's the challenge. It's a gamble, get +50 points but risk getting dizzy ball.
Pretty good I like the pong style game but with updated graphics and features. Yet another tatic that I see developers do , go for an existing fanbase and offer an up to date version of the game very smart!!:good:
Mr.HB said:
Pretty good I like the pong style game but with updated graphics and features. Yet another tatic that I see developers do , go for an existing fanbase and offer an up to date version of the game very smart!!:good:
Click to expand...
Click to collapse
Thank you! I'm not sure I really was thinking along those lines. I just thought a Brick Breaker clone would be a fun first game. :laugh:
It's rly nice game but why free?)
2DHD said:
It's rly nice game but why free?)
Click to expand...
Click to collapse
I have a paid ad-free version as well.
https://play.google.com/store/apps/details?id=com.jiiprah.bitbreakerpaid
Oh sorry, did not see
Update (1.7.2):
- Now Has Autosaving (most requested feature)
- New Levels added (40 in total)
- New (Better) Intuitive Controls
- New Random Bonus Levels
- Bug Fixes
- Performance Fixes

[GAME][4.0.3+] Snake PLUS 1.3.3

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Snake PLUS
I wanted to show you the first android Game i made. I know the idea of snake is not new, but most of the Snake games on the playstore are not really playable.
Snake Plus comes with 4 Ways of Control, there is a Touch field solution, Button Keys (Left/Right/Up/Down) / (Up/Down) and controlling over the Volume Keys
To compare you with other players there is a score, which depends on eaten fruits and the time you needed. So if you're playing on a higher level you will automatically get more Points.
The game is fully working, with a offline highscore list and i am currently working on the PlayGames integration.
Feel free to post your highscore here. (with an picture of course )
Changelog:
Version 1.3.3
- Internal optimization
- Seperate Gameover-Screen
- Intro Splashscreen
Version 1.3.2
- UI Changes
- Internal Optimizations
- New fruitsymbol
Version 1.3.1
- Performance Optimizations
- Input Optimizations
Version 1.2.3
- Fixed Layout for smaller Screensizes
Version 1.2.2
- Fixed Bug Time Calculation
- Fixed Bug Database
Version 1.2
- Added multiple Game Modes
Version 1.1.2
- Fixed Bug always New Highscore
Version 1.1
- Redesigned Gameover & Pause-Dialog
- Fixed Bugs
Here goes the PlayStore Link
A classic game with a nice design. Good job! Trying now
I like it!
It looks and works well. It's a good version of Snake. Great job!
Cool classic brush-up
Just a thought... Perhaps you could try to add an alternative control, using the accelerometer. Could bring a new dimension to the game play.
Controlling the snake by tilt
2koko said:
Cool classic brush-up
Just a thought... Perhaps you could try to add an alternative control, using the accelerometer. Could bring a new dimension to the game play.
Controlling the snake by tilt
Click to expand...
Click to collapse
I will think about it. But maybe it is not responsive enough.
Updated to Version 1.1:
-Fixed some small Bugs
- Redesigned the Dialogs Gameover & Pause
nice game..
one minor issue found..
the difficulty option is not preserved when i enter highscore or settings page and go back.. it seems to only be updated when i start a new game..
New Version 1.2 Released!
Added Gamemodes (Normal, Labyrinth, Walls)
Prepared for Google Play integration, so next Version will get Google Play Games integration.
Thx for downloading and testing so far.
Version 1.2.2 released. There were a few Bugs(Database, Time Calculation) which i fixed now.
I like simple games like this!
I have played Snake PLUS on Samsung Galaxy GT-S7580 . You should test the game on 480 x 800 px, 4' screen. I like the desing of your game.
Thanks for the advice. Didn't see it because i have no device with this resolution. I will fix it with the next update.
If you don't mind, I have another advices..
When you press BACK button while playing you get a dialog "The Game is paused..." and when you press Cancel another dialog is opened "Are you sure?". I think it is too much. Maybe just change Cancel to Exit?
And the text in the fist dialog is to long:
http://developer.android.com/design/style/writing.html
Good game, the style is a bit too much like Windows Phone's style in my opinion, otherwise quite allright.
Version 1.2.3: Fixed Layout for smaller screens.
I feel like the buttons should register on touch rather than on tap. Then ignore other input until the touch is up.
I was consistently just slightly behind my intention as I can only tap so fast.
meatspace said:
I feel like the buttons should register on touch rather than on tap. Then ignore other input until the touch is up.
I was consistently just slightly behind my intention as I can only tap so fast.
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Thanks. Didn't recognized that before.
nick9090 said:
Version 1.2.3: Fixed Layout for smaller screens.
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Now it looks good on my phone.
Version 1.3.1 released.
Changes:
- Redesigned Gameloop. Game runs smoother now.
- Display Buttons now react on Touch and not on Release. Thanks to @meatspace

[Game][4.0+]Project blaster - A 2D Arcade Wave Based Space Shooter-Updated 1/4/2017

[Game][4.0+] Project B.L.A.S.T.E.R - A 2D Arcade Wave Based Space Shooter
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Greetings , Last Year i worked on a small project of mine called ProjectBlaster. Then name is silly I know , I was never good at naming things and it sounds pretty decent for what i wanted to make.
This games is a simple 2D arcade wave based shooter where you have to survive as much as you can against your enemies.
There will be different kind of enemies for you to fight the higher you get the harder the game becomes. Score the highest score , earn coins and upgrade your ship to become stronger.
I really would like some feedback for this game it my first ever fully released game on google play. I work on this alone and on my free time. All Assets are free and not belong to me although I made few UI elements on my own. Let me know what you think!
What this game about?
Play a wave based Survival game and collect coins to upgrade your ship.
Defeat your enemies and reach the highest score!
Get Reward by defeating the waves and use the coins you collected to upgrade you ship.
FEATURES
Endless Wave survival based Gameplay
Enemies are randomize in every session.
5 Different Upgrades to get with the Coins
Different Weapons to get thought the waves
Each Wave get different rewards
Unlock three new ships
complete missions and claim rewards
Latest Update 4 January 2017
Update History
Update 1.5
*New Feature*
-Missions - Goals for your to achieve and unlock rewards!
-Three new Ships to unlock and use
*Miscellaneous*
-Game Balance Changes
-UI Overhaul
-Bug Fixes
-Changes to Enemy Spawns and Enemies.
-PowerUp item changed its effect: Every Second Power Up Gives you New Weapon Every First Power Up Increases your Fire Rate.
-Changed Fire Rate Upgrade it changes the Projectile Speed
Update 1.4.2
-bug fixes
Update 1.4
*New* Able to buy upgrade at wave 2 / 4 / 8 / 16 / 24 / 32 / 40 / 48 and beyond
*New* Change how the Magnet Upgrade works.
Old Implementation: All items move towards ship anywhere in the level
New Implementation: When you go close by the item they start move towards you
The higher the magnet upgrade is the higher the distance the item will start to move towards the player
UI Changes
bugfixes
some new music
some new effects
Update 1.3
Various Balance Changes
Added Floating Text when getting Score or Coins
Sounds should blend better
Added option to delete save data in settings
Update 1.2
New Feature
Added New Introduction Screen for a small background story of the game skipable
Revamb Upgrade System.
Upgrades are now Available.
Shield : Protect you from on enemy attack
Missiles: Extra fire power against Ships
Fire Rate: How fast you can fire
Speed: How fast your ship can move around
General Changes
After some feedback i balanced out the difficuilty of the game.
Various Bug fixes
Update 1.1
Fixed Project Blaster title barely fits
made the menu scrolling faster in the main menu
change the text size in about Screen
Fixed Buttons that stayed highlighted after tapping them
changed some in game text to make more sense
change the health bar from right to left down corner of the screen
fixed that Paused Menu overlap by Texts
Changed the size of the background planets to differentiate from foreground obstacles.
Autofire occurs during initial fly-in on a restart fixed
Available In Google Play
Download Now
Video
Screenshots
Keep up good work ^^
Paget96 said:
Keep up good work ^^
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Thanks!
Looks alot like Galaga . Was this one of your inspirations?
Thanks for the game
good game)
Like
Like it! So, it should be on top :good:
DagazProductions said:
Looks alot like Galaga . Was this one of your inspirations?
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^^ actually Raptor call of shadows was my original Inspiration to make a game like this. but thanks
ileezyy said:
Like it! So, it should be on top :good:
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thanks ! glad you like it
PolluxDevelopers said:
good game)
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thanks
Love it man ^^
We used Unity3D?
NyashMyash said:
We used Unity3D?
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Yes
Rehank said:
Love it man ^^
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Thanks! glad you liked it.
New Update Released 1.5
Change Logs
*New Feature*
-Missions - Goals for your to achieve and unlock rewards!
-Three new Ships to unlock and use
*Miscellaneous*
-Game Balance Changes
-UI Overhaul
-Bug Fixes
-Changes to Enemy Spawns and Enemies.
-PowerUp item changed its effect: Every Second Power Up Gives you New Weapon Every First Power Up Increases your Fire Rate.
-Changed Fire Rate Upgrade it changes the Projectile Speed
it's my dream
quite nice

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