[GAME] Discanoid has been released! - Android Apps and Games

Hi guys!
Any comments on the gameplay and level design would be great!
Demo:
https://market.android.com/details?id=xrbpowered.android.discanoid&feature=search_result
Full version:
https://market.android.com/details?id=xrbpowered.android.discanoid.full
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Update 1.0.1:
- Fixed multiple screen support: better look on mdpi screens, fullscreen mode on xlarge screens.
- Toss physics improved, now it is more responsive to fast flings. Other physical parameters have been adjusted to keep the game difficulty at the same level.
- Added gradually increasing difficulty in the arcade mode.
- Sensor levels are marked as such in the level list and show a special mark on the disc base.
- Back key returns from options and level selection menus.
- Added fly-in notifications, such as "difficulty up" and "secret unlocked". Will be used for achievements too.
- Added drum sound on level start and difficulty increase.
- Click sound removed from Stage 3.
Update 1.0.2:
- Achievements!
- Internally, more gears and levers to maintain achievements, triggers and events.
Update 1.0.3:
- Fixed achievements display for older droids (2.1 or less).
- Added features: guest mode*, move to SD.
- Level 6 renamed and simplified.
- Removed 4 boring achievements.
- Under the hood: minor bugfixes, major refactoring, full-version forward compatibility and code obfuscation.
- Content rating: low maturity
*What is guest mode?
All records, achievements and unlocks earned in the guest mode will be reverted when the mode is off again. It is useful if your friend wants to play the game, and you do not want him or her to mess up with your progress. Guest mode will be automatically switched off when game exits or can be switched on/off from the options menu.
Update 1.0.3.2:
- Removed code obfuscation because of FCs.
Update 1.0.5:
Full version RELEASE!
- Start message not displayed when level is restarted/replayed
- More Games button in Options menu linked to the Android market
- Code obfuscation fixed
- Bug fix: wall collision sound when disc has no velocity
- Bug fix: disc control after been teleported
- Other level-scripting related bugfixes
Update 1.0.5.1:
- Bug fix: level hints never displayed

Kudos! This is really fun. No issues on my Xperia X10. It is pretty hard to fling the disc quickly though. Great job!
Sent from my X10i using XDA Premium App

Runs happily on my Galaxy Tab, albeit not in fullscreen. Seems to work ok, seem to need to drag the disc about a bit to build up speed, just flinging it straight out causes it to move quite slowly (as kxhawkins has observed).
Nice and simple, good to see a new twist on the Breakout theme.
Here's a live link for it:
https://market.android.com/details?id=xrbpowered.android.discanoid&feature=search_result

On edit, it seems to pause and partially reload when going from portrait to landscape. Don't know if that's just my firmware/ROM though.

Thanks a lot!
The toss-physics is explainable: there is an elastic bond between the disc and the finger instead of a firm grip, you can see it while trying to "wobble" the disc. Most people are confused as they do not expect that. I probably need to do something about it.
kxhawkins said:
On edit, it seems to pause and partially reload when going from portrait to landscape. Don't know if that's just my firmware/ROM though.
Click to expand...
Click to collapse
That's a funny bug, something sneak-removed the "portrait" flag from the app's manifest lol. In the next update it'll be okay.

Update 1.0.1b
I have published an update that fixes all known bugs.
The physics has been modified too. Is it better now?

Definitely better playability with the last update!

Update 1.0.2b
Finally, the achievements are there!
They look better on Android 2.3 because of this sweet ColorFilter class that I like so much. Screenshot has been made using 2.1 on emulator, and it's still not bad, isn't it?
I think the beta will end in about a week or two. Everyone who plays Discanoid during this period will receive a unique achievement!
Enjoy!

Great game!
Works wonderful on MT4G, really cool game, thanks man!

Physics are much better. I'm still stuck on stage 6 - tap me, though. I just don't get it.
Thanks a ton, dev. Great game.
Sent from my X10i using XDA Premium App

Thanks for the great game =). Had no problems with my DHD CM7.
Wasn't that easy to get behind stage 6 but after you know what to do, it is not that difficult to complete.

RitterAchim said:
Thanks for the great game =). Had no problems with my DHD CM7.
Wasn't that easy to get behind stage 6 but after you know what to do, it is not that difficult to complete.
Click to expand...
Click to collapse
Try to complete the "Achievements" - it is a lot of fun too. And not easy at all

kxhawkins said:
Physics are much better. I'm still stuck on stage 6 - tap me, though. I just don't get it.
Click to expand...
Click to collapse
Thanks for the feedback. I will consider making this level a bit easier, and I think I need to change the name and start message. Tap-launches do not help much after the physics been updated.
Here's a hint: Disc grip has area of effect (displayed by a circle under your finger). When the disc just touches this area with its edge, it gets "sucked" in, where possible. And where impossible... well... probably that's enough to know

Updates 1.0.3b and 1.0.3.2b
I have published an update which caused lots of FCs and stressful bug-fixing time.
The problem was in ProGuard code obfuscation (which probably renamed onClick methods in the main activity class). I have temporarily removed it and re-published the update as 1.0.3.2b. Now it should work.
Sorry for the inconvenience!
It worked on my device tho... I still do not understand why. Maybe because I replaced the old version instead of fully reinstalling it.....

Thanks for the update! No force close problems in this version.

DaniLoveSky said:
Try to complete the "Achievements" - it is a lot of fun too. And not easy at all
Click to expand...
Click to collapse
Done =) was not that difficult

DaniLoveSky said:
Thanks for the update! No force close problems in this version.
Click to expand...
Click to collapse
Thank you, good to know.
Thanks everyone for sending crash reports!
RitterAchim said:
Done =) was not that difficult
Click to expand...
Click to collapse
Wow! I found it quite difficult while testing.
Okay, there will be more challenge in the full version. However, my target is maximum fun, not maximum difficulty
Soon I'm gonna try update 1.0.3.3 with fixed obfuscation, and if it works, I will make a release.
Here are some sneak-peek screenshots of the full-version features I am currently working on. From left to right:
- Timer targets will explode when counter reaches 0.
- Grinders move around the levels and will shred the disc upon contact.
- Tesla towers (my favorites!) cast lightnings at a limited distance. Lightnings may hit targets and triggers through the walls; use the disc to conduct the charges.
- Breakable bricks are here to bring some real "Breakout" mood.

Release!
Full version has been released!
48 new levels, lots of cool features! 55 achievements!

Related

[GAME] Magic Point - test your BRAIN

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JQ Soft presents our first game - Magic Point.
Magic Point is an interesting test-game for your brain.
Test your logic, show to your friends and compare who is the best.
The goal of game is to continue certain sequence.
Version: 1.1.0
What's new in 1.1.0:
- Wakelock has added
- Russian UI has added
- Some bugs on QVGA-devices were fixed
Android Market Link
For the people who like QR codes, like me
I shall post my comments later on today.
[edit] Sorry I checked the QR code before I'd post it. But here is a link to the free version Magic Point Lite [/edit]
I love this style of game! I'm going to try this out for you ASAP.
Personally I prefer desktop market links. I can click on install on my PC and have it on my phone before I even pick it up!
Edit: I just beat all 10 levels. Needs moar challenge (or a timer to see who can finish them fastest!)
As far as presentation goes I'm giving you a 9/10. Fantastic job on the minimalist design. Gameplay could be made more interesting if you only flashed the images on screen for a second each. That would be a memory challenge as well. Still I'd give you a 8/10 in that category. Content is a little limited, I don't know if it's expended in the full version. Thanks for sharing!
Comments
I've reviewed the free version.
I agree with k4p741nkrunch.
The levels are a bit too easy. They don't become much harder during the first 10 levels.
A timer or something to compete with others would be a addition to the game.
Please enable the wakelock, so the phone doens't falls back to the lockscreen when you're not paying attention to the game.
I like the design, maybe it would be nice if the user could select the preferred color.
The game play is also good, very simple an smooth.
Tricky-Design said:
For the people who like QR codes, like me
Click to expand...
Click to collapse
thanks for adding QR
Thanks a lot for your opinion and for your suggestions
k4p741nkrunch said:
I love this style of game! I'm going to try this out for you ASAP.
Personally I prefer desktop market links. I can click on install on my PC and have it on my phone before I even pick it up!
Edit: I just beat all 10 levels. Needs moar challenge (or a timer to see who can finish them fastest!)
As far as presentation goes I'm giving you a 9/10. Fantastic job on the minimalist design. Gameplay could be made more interesting if you only flashed the images on screen for a second each. That would be a memory challenge as well. Still I'd give you a 8/10 in that category. Content is a little limited, I don't know if it's expended in the full version. Thanks for sharing!
Click to expand...
Click to collapse
Thanks for your suggestions )) I will add wakelock in next version. Thanks
Tricky-Design said:
I've reviewed the free version.
I agree with k4p741nkrunch.
The levels are a bit too easy. They don't become much harder during the first 10 levels.
A timer or something to compete with others would be a addition to the game.
Please enable the wakelock, so the phone doens't falls back to the lockscreen when you're not paying attention to the game.
I like the design, maybe it would be nice if the user could select the preferred color.
The game play is also good, very simple an smooth.
Click to expand...
Click to collapse
Any suggestions?
tum0rc0re said:
Any suggestions?
Click to expand...
Click to collapse
Yes, it doesn't work that well on QVGA(Wildfire) devices. I can press one of them, and it'll come with a toast. But if it's correct, I can't press the Next Level button(at least, i guess it tries to tell me "Next Level")
That's what I can see on my wildfire, I can't press the text, and those dots need to be a little bit higher(I discovered that is for next/previous level).
Also I'd like auto-advance to the next level when it's correct.
fifarunnerr, thanks for feedback. I will fix it soon.
Very short game...finished within 2 minutes
lilhaiti said:
Very short game...finished within 2 minutes
Click to expand...
Click to collapse
you're very clever I will think about new hardest levels
We have released new version 1.1.0.
What's new:
- Wakelock has added
- Russian UI has added
- Some bugs on QVGA-devices were fixed
I got the paid version. 10 levels is too short (I imagine it'll expand). It took me about 2 minutes to finish (I got 8 of them right on the first try).
It would be awesome if in later levels it also included abstract reasoning questions beyond those dots. Spatial reasoning questions would also be great.
I Agree with Tricky-Design, custom color background would be awesome, specially if there is true black for those of us with OLED screens (SGS).
Looking forward for further updates
PS I also expected for the game to automatically forward me to the next level after I successfully complete a puzzle. It's a bit weird to have to tap the arrow.
Thanks for your suggestions We will add more levels in next version.
NolFito said:
I got the paid version. 10 levels is too short (I imagine it'll expand). It took me about 2 minutes to finish (I got 8 of them right on the first try).
It would be awesome if in later levels it also included abstract reasoning questions beyond those dots. Spatial reasoning questions would also be great.
I Agree with Tricky-Design, custom color background would be awesome, specially if there is true black for those of us with OLED screens (SGS).
Looking forward for further updates
PS I also expected for the game to automatically forward me to the next level after I successfully complete a puzzle. It's a bit weird to have to tap the arrow.
Click to expand...
Click to collapse
I could only get the Lite version, but I enjoyed it. I would also love to see harder levels as the game progresses, and I too was expecting it to advance me to the next level already, but it's a very good start to a cool game. My only suggestion would be to have a scoring system of some sort, maybe based on the amount of tries(and/or time) it takes to solve the puzzle.
I did not encounter any bugs or glitches with this game, if it helps. Played on a rooted Droid Eris running Gingerbread 2.3.4 (GSB3.5).
prsguitaruser, thanks I already think about new levels. Automatic next level will be in next version, thanks for this suggestion.
I have released new version 1.2.0:
- New 10 levels
- Auto-run of next level after a completion of previous level

[GAME][2.1+]Robo Miner

Please visit http://www.reiti.net/robo-miner/blog to view recent changes and update news!
Well guys! After some days with heavenly coding to make the game ready for a release - it's finally done!
The first version of Robo Miner is out!
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You all know these games where you dig down to find treasures, ores and gems? Well, here's another one!
You are controlling a robot which digs for you. Simply tap in the direction the robot should go and he will do that - if there is a block in the way the robot will dig through it. That only works on mud-blocks - stones cannot be digged but if you dig away the mud underneath a stone block, the stone block will fall down and maybe crash you, if you are not fast enough to run away or place a support bar!
Your target is to find the ultimate gem at the bottom end of each mine. Once found, you can approach to the next, even deeper mine! On your journy you will find many different money-bringing things, like ore and gems.
To master all the challenges, you can buy upgrades for your robot. More battery, a fast drill, more storage or better sensors, to see more fields around you!
The game autosaves itself, so don't worry to lose your progress
I hope you have a good time playing this game
The game is available on android market, slideme, amazon and getjar .. some of them need some time to approve the upload so be patient
Great job. Super addicting.
Sent from my GT-I9000 using XDA App
Update 1.1 is out!
Recently we added support for Keyboard Dock - so you can use the arrow keys to navigate and spacebar to set a pillar.
Also new in 1.1 are "Mystery Fields" - you can find money in them, ladders, pillars - even free upgrades can be found (but rare)
Hope you enjoy the game!
ooook Update v1.2 is out!
This is a bigger one - the game now features an inventory where your robot can carry special items he find on his journey.
The first findable items are - of course - Dynamite!! In 2 different types. You can find this items in Question-Block (with some luck)
Well, Dynamite destroys simple everything - except the robot, which is a bug *g* I will fix that tomorrow.
Everything else gets destroyed: stones, mud, ladders, pillars, questions .. ok, the Ultimate Diamond is Dynamite-Proof (I think diamonds are?) but you need to watch out where you use dynamite.
You will not gather anything from bombed fields - so if you blow up some ore, you will not get it - same for question marks. Also every rock field above the bomb area will come down.
If you lose your robot, your inventory is gone too - so be careful with your little robo ;-)
I tested this new features very long, so I hope everything works how it is supposed to work.
Have Fun with the new Version!
Update v1.2.1
From now on the Robo has an Auto-Climb Feature.
While standing on a ladder, just tap and hold in the desired direction and the robo will follow the ladder until its end.
Finally that feature is in, so with the use of dynamite you can now build really deep shafts and use the Auto-Climb Feature to get fast around.
Hope you enjoy it, have fun!
Update v1.2.2
from now on, you can view the recent changes ingame, when a new version arrived.
also some changes in balance on item-finding - you can now find multiple items in one qustion mark field.
Update v1.3
Yes, it's done - v1.3 is out!
Biggest change this time is the ability to use different save slots. You have one slot on your phone and 2 extra slots on your sd card.
Feel free to transfer your savegames over different devices - it should(!) not be any problem with that.
Please be aware, that we made huge changes in the code, so it is possibly that something will not work as expected - be kind and report any issue, so we can solve it as fast as possible.
We also switched the buttons for ladders and pillars - just because on very small devices the advertisement is too big and players were not able to push the pillar button which is very annoying.
We will surely come up with a better solution for this problem in the future, hopefully this first change help most of you out
Update v1.3.1
small bugfix:
force close when clicking between slots on new game screen
Really awesome work! Congratulations!
btw, which language was used to develop this game?
does anyone ever remember the game Crystal Mines for the original NES?? these two games are a lot alike. i miss that game. i used to play it for hours and the levels seemed endless! someone needs to port that game over!
Isn't this just an copy of the game gem miner?
Just with another character
Sent from my GT-I9000 using Tapatalk
This game is written in java and uses libgdx (libgdx ftw!) as graphics engine so it would run also on desktop if I would release it
and please it's not a copy of Gem Miner (which is a good game too!), like android is not a copy of iOS. This game was inspired by multiple other games and I am sure there exists many other games which have a similar gameplay. Maybe some of you remember Boulder Dash? C64? Or Motherload? Even Minecraft or Terraria
I also made "Minesweeper: Unlimited!" - yea, you guess it, I copied Microsoft!
Currently I am developing an RTS and I bet, when it's finished, some will say it's a copy of Black&White or whatsoever
I appreciate the work of others a lot but please don't depreciate the work of building up something out of an idea by calling it a copy.
Robo Miner has no clear ending (each mine is even deeper than the mine before) it is very simplistic - I am pretty sure, that there are very different feelings about the gameplay. Personally I aim for building the perfect shaft until I find the diamond. You need to think in advance when using Dynamite and so on. FYI: At the beginning of development Robo Miner had hexagonal fields.. but that wasn't ideal for such a game.. (I love hexagons)
I am thinking of new features for Robo Miner too - in the future I want to integrate more statistics, how much fields digged, max depth, diamonds found and such things and set up a little highscore server by myself where someone can compare his progress with others - maybe there will be unlockable features like a jetpack (sort of jump) or increased fall-down capability - who knows, nothing sure until now.
By the way: I want to thank Jase Glenn for writing a review of Robo Miner
It looks very nice, which game engine that you are using?
Sent from my GT-P7510 using xda premium
I use libgdx as graphics engine
Fun game, frustrating sometimes... but fun
Great work, hopefully you'll add more features soon
sorry if this has been reported.
if you are in the middle of doing something in the game and you lock your device, when you unlock it, the game is not in pause mode, but it loads your last saved game :| i find that kind of frustrating.
great game otherwise
(plz never be sorry about reporting an error, I am happy to get know of it )
but yes, this error was reported yesterday already - the game gets restarted when your devices gets locked and you unlock it again.
I cannot do much about it (libgdx recreates itself) but I could stop the device from going to sleep mode - would need 1 more permission to do that. So the game would tell android to not shut down CPU and/or screen (still trying to find the best solution).
I am not sure what happens, when a call gets in - anyone tried that? game should(!) pause properly (it does when clicking home button)
reiti.net said:
(plz never be sorry about reporting an error, I am happy to get know of it )
but yes, this error was reported yesterday already - the game gets restarted when your devices gets locked and you unlock it again.
I cannot do much about it (libgdx recreates itself) but I could stop the device from going to sleep mode - would need 1 more permission to do that. So the game would tell android to not shut down CPU and/or screen (still trying to find the best solution).
I am not sure what happens, when a call gets in - anyone tried that? game should(!) pause properly (it does when clicking home button)
Click to expand...
Click to collapse
when call comes in game loads latest save game... At least on my phone... Htc sensation.....4.0.3....
But game is wicked.... I am playing it all day... Its perfection in its simplicity... When my GF asked me what am I doing... I just said... Digging... Digging and more digging ;-)...
Keep up the good work...
Sent from my HTC Sensation
I have to fix that - it's not tolerable to lose game progress, because a call comes in. I also dont want to block incoming calls.
But give me some time because I need to do some testing for this, especially finding out what exactly happens
I played this for about 5 hours last night!! keep up the good work dude

[GAME] [2.3+] [June 30] Marble Dash 2.1 - 3D marble platformer

Hi everyone. This is my first release on the play store.
Been working on it on and off for a while.
Play store link:
https://play.google.com/store/apps/details?id=com.hussainb.marbledash
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Basically you have to move the marble to the finish point in each level while collecting stars.
23 levels (20 main + 1 tutorial + 2 bonus) for now.
WARNING: The controls are not easy. That's why I've put a tutorial level
The UI should scale well on most devices, if not please do tell.
by the way if anyone tries the game on a 1920x1200 device like the 2013 nexus 7, please tell me if the UI scales correctly or not.
Update 2.0 - Dec 18
- NEW: Added Chapter 2 with "forests & castles" themed levels
- NEW: Moving platforms
- NEW: Vertical camera rotation
- Fixed jagged self-shadowing
- Tweaked chapter 1 level 6 lighting
- Improved shadowmap quality for the tutorial level and some chapter one levels
- Updated and polished main menu and in-game UI
- Added sharp high resolution fonts for 1080p devices and above
- Fixed UI scaling on 4:3 displays (tested on Nexus 9)
- Android 4.4+ immersive mode
- Updated icon
- Other tweaks and fixes
Update 2.1 - June 30
- NEW: added bonus level 2 with new boost platforms
- NEW: Replaced main menu static wallpaper with a new 3D scene
- Tweaked checkpoint entity particles
- Fixed and improved jump
- Fixed chapter 1 level 4 pixel crawling glitch on some devices
- Disabled help button flashing in tutorial level
- Clean up options menu
darkchazz said:
Need some feedback
Click to expand...
Click to collapse
Me first ?
OK really nice Game!!
Fits perfectly on my galaxy note 3 screen.
The marble isn't that easy to handle, but could be me and I have to training it like a jedi
TylerDurben said:
Me first ?
OK really nice Game!!
Fits perfectly on my galaxy note 3 screen.
Click to expand...
Click to collapse
Thanks. That's good to hear.
TylerDurben said:
The marble isn't that easy to handle, but could be me and I have to training it like a jedi
Click to expand...
Click to collapse
Yes. it does need time to get used to.
Sorry for bumping a rather old thread.
I just pushed an update with a bonus level and other changes.
This deserves more views.
@llxaot Definitely.
Nice game. Too bad you don't have more action in this thread.
Just discovered this yesterday. It's a really great game! :thumbup:
And I'm also getting used to the controls. Just one exception - in the tutorial level when jumping from platform to platform - it often seems to me the jump button doesn't react - is this my fault? Or happens this maybe already when any part of the marble is no more above on the platform - i.e. not only when the middle of the marble is no more on the platform?
Sent from my Lenovo B6000-F.
Appreciate the support guys! thank you
sunsero said:
in the tutorial level when jumping from platform to platform - it often seems to me the jump button doesn't react - is this my fault? Or happens this maybe already when any part of the marble is no more above on the platform - i.e. not only when the middle of the marble is no more on the platform?
Click to expand...
Click to collapse
That's due to my rather hacky jump code
Hi,
Your game is pretty funny. Did you use Unity to make it ?
Thanks
darkchazz said:
That's due to my rather hacky jump code
Click to expand...
Click to collapse
So another question: Just had to replay level 5 because the game hadn't remembered I already had completed it. Well, was fun anyway
But isn't the stars saved immediately when you complete a level? So, e.g. switching to the home screen and the game being purged from RAM would save the stars permanently right when you finished the level.
Sent from my Lenovo B6000-F using XDA Free mobile app
smarttties said:
Hi,
Your game is pretty funny. Did you use Unity to make it ?
Thanks
Click to expand...
Click to collapse
I used the Proton SDK
Which has a fully functional port of the Irrlicht 3D engine
sunsero said:
So another question: Just had to replay level 5 because the game hadn't remembered I already had completed it. Well, was fun anyway
But isn't the stars saved immediately when you complete a level? So, e.g. switching to the home screen and the game being purged from RAM would save the stars permanently right when you finished the level.
Click to expand...
Click to collapse
Actually.. at the moment, progress is saved to device storage only when pressing the exit button in the main menu.
I got quite a few complaints about this, so will probably change it in the next update.
Thanks! Just another small question: At level 6 it would be handy to be able to move the camera/perspective also vertically not only horizontally. Is there a way to do this or is it part of the challenge to not be able to?
Edit: Everything's fine with the perspective
Sent from my Lenovo B6000-F using XDA Free mobile app
I set an ideal vertical camera alignment individually for each level. So players don't need to worry about that.
Sorry to bump an old thread.
I have released update 2.0
Changelog:
- NEW: Added Chapter 2 with "forests & castles" themed levels
- NEW: Moving platforms
- NEW: Vertical camera rotation
- Fixed jagged self-shadowing
- Tweaked chapter 1 level 6 lighting
- Improved shadowmap quality for the tutorial level and some chapter one levels
- Updated and polished main menu and in-game UI
- Added sharp high resolution fonts for 1080p devices and above
- Fixed UI scaling on 4:3 displays (tested on Nexus 9)
- Android 4.4+ immersive mode
- Updated icon
- Other tweaks and fixes
Pavloidx said:
Nice game!
Click to expand...
Click to collapse
thank you
Good game
I have published update 2.1
link: https://play.google.com/store/apps/details?id=com.hussainb.marbledash
Changelog:
- NEW: added bonus level 2 with new boost platforms
- NEW: Replaced main menu static wallpaper with a new 3D scene
- Tweaked checkpoint entity particles
- Fixed and improved jump
- Fixed chapter 1 level 4 pixel crawling glitch on some devices
- Disabled help button flashing in tutorial level
- Clean up options menu
I got quite a lot of complains about the jump button being unresponsive sometimes. I have completely reworked the jump code, so hopefully there won't be any issues now.

[GAME][2.3+] Flat Frenzy | A game inspired by WarioWare

[GAME][2.3+] Flat Frenzy
Information
This is a game I've been working with on my free time for a couple of months and I've just released it on Play! It's a fast paced game consisting of a chain of minigames which increase in speed as you progress. The minigames are 3-5 seconds long and have very simple goals. After three wins the speed goes up, and it gets very challenging after a while! It's heavily inspired by the WarioWare series but adapted for touchscreens and with a simplistic, flat design. There are built in Google Play Leaderboards so you can compete against your friends and the rest of the world!
The game is free on Google Play and can be downloaded here. If you want to get the latest updates before anyone else and also help me developing the game, consider joining the Flat Frenzy Alpha group on Google+. This will enable you to get the alpha builds of the game and test out new features before anyone else.
More minigames and features are planned and will be released soon. However, don't hesitate to come with your own suggestions for new minigames or features, I want all the feedback I can get! Please also report any bugs in this thread or in an email to [email protected]
Screenshots
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Links
Link to Google Play page: https://play.google.com/store/apps/details?id=com.nalsnag.flatfrenzy
Link to alpha group: https://plus.google.com/communities/101491524557551009886
Email to developer: [email protected]
New version uploaded! This version brings a new minigame called "Pound". It should be live for everyone in a few hours.
Forgot to publish the leaderboards so they only worked for alpha testers. They have been published now though and should work for everyone!
I like it. But I thinks the graphics could look better. Shinier colors for example. And the shadow doesn't match with the flat design.
I think it has good potential and it feels like one of those game which makes you keep playing for longer than you had originally planned. It gets you frustrated when you lose (in a good way). I'm looking forward to more competition from more people in the leaderboards.
nick9090 said:
I like it. But I thinks the graphics could look better. Shinier colors for example. And the shadow doesn't match with the flat design.
Click to expand...
Click to collapse
Thank you! The style is supposed to be kinda flat and papery. I might change the colors a bit though and maybe make some new lighting effects.
colapro said:
I think it has good potential and it feels like one of those game which makes you keep playing for longer than you had originally planned. It gets you frustrated when you lose (in a good way). I'm looking forward to more competition from more people in the leaderboards.
Click to expand...
Click to collapse
Thank you! Yeah, I agree it has the "I know I can do better, just one more time" feel to it. The number of people on the leaderboards is slowly increasing, and they're getting better and better scores too
New version!
Lots of sounds added! Sound effects for every minigame and arcade background music. These can be toggled in the settings. Also added a "Relax" minigame which will show up every now and then. It has no objective, you simply win automatically after 4 seconds. It's used for getting a small break mid-game where you can breathe or adjust your posture or something without having to pause.
Also fixed two bugs, one where the game would crash on some devices when entering settings, and one where the game would crash when pressing home button or switching to another application.
Please tell me what you think and what you'd like to see in the future! I'm open to all suggestions
Very nice game! Reminds me of Dumb Ways to Die, but the minigames show even more variety! One bug I encountered: when I click on Leaderboards, nothing happens.
Entangled Multiverse said:
Very nice game! Reminds me of Dumb Ways to Die, but the minigames show even more variety! One bug I encountered: when I click on Leaderboards, nothing happens.
Click to expand...
Click to collapse
Thank you! Haven't played Dumb Ways to Die before but I tried it out now and I agree, it's the same sort of genre.
I had that leaderboard bug before on my N7 and it was really weird. I believe it's a bug in the Google Play API because everything in my code was working fine. It was like the "connect" method of the Google Play API didn't do anything, no errors either, it was just like the function instantly returned. Anyway, I fixed it by rebooting my device and then it worked again which is even stranger!
Very fun, fast paced game so need to pay attention. Quite addicting
New version!
Changelog:
- New main menu!
- Added "Stats" button which shows your stats for all minigames.
- Added new minigame "Trap".
- Added more text to "About" section.
- Added a simple tutorial first time you play.
- Added an "are you sure?" dialog when "Main menu" button is pressed in pause menu.
- Fixed "Relax" not resetting between new games.
If you try it out, please let me know what you think! I see a lot more people on the leaderboards now which is awesome!
New version!
There is now a proper tutorial in the game. I also added symbols to give you a better hint on what to do for each minigame!
Changelog
- Added minigame "Jump!"
- Added arrows and tap symbols to all minigames to make the objective easier to understand.
- Added a tutorial the first time you hit "Play" which explains the new symbols (users that updated from an older version wont see this, please clear the data for the app if you wish to see the tutorial).
- Added an arrow to clearly show when the game speeds up.
- Made the pointer in "Set clock" easier to grab.
- Enabled anti-aliasing on text.
- Miscellaneous bug fixes.

[Game][2.2+] Flip in

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Name:
Flip in
Description:
The goal is to get all the balls into spinning gear, (it's really hard).
There are 140 levels, for now.
Link:
https://play.google.com/store/apps/details?id=com.MayoApp.Flip_in
Please , if you liked the game do a review.
Screenshot:
Changelog 1.0.3 01/07/2015
Added translations; (French, Italian, German and Spanish)
Fixed some bugs.
Changelog 1.0.2 31/05/2015
Add transitions between start/restart and play;
Add different figures; (1)
Changed the graphic of menu;
Fixed the bug of the button "Skip level".
Changelog 1.0.1 05/05/2015
Integrated the use of the back button;
Decreased the frequency which the advertisement is shown.
Changelog 1.0.0 04/05/2015
First release.
​
Hi!
I just tried your game. The screenshots intrigued me and made me download it The game has a clean look, but I have to say I expected a bit more in terms of gameplay. It's a good idea and the game is fun for a few rounds, but get's repetitive as only speed and direction seem to change (at least in the 13 levels I managed to complete).
My suggestions:
- add some variety (ex. different shapes and movements)
(EDIT: I see from the google play listing that you actually have different shapes, but I guess those are in further levels.
How about putting some of those in the initial levels as well?)
- some sounds and music wouldn't hurt
- the interstitials are too frequent, consider showing those less often
- there's no way to exit the game other than pressing home
Hope that helps.
Good luck with your game.
Cheers!
1. The levels start to change by 20;
2. Very soon I'll put the sounds in the game;
3. Maybe you're right about the advertising;
4. I had forgotten just to exit the user by pressing the back button.
Thanks for the tips, tomorrow will make the update to correct them!
I've released a new update. (1.0.1)
- Integrated the use of the back button;
- Decreased the frequency which the advertisement is shown.
Give me other tips to improve my game!
Up
No one can give me some suggestions on how to improve the game?
Up
You should also add something in level. It's looks boring after playing 2/3 level. Same thing is happening again and again. Also you should take some transition time between start/restart and play. Sometimes I click twice on restart and end up with same page.
Good Idea!
My suggestions are :
1. Decrease advertising
2. Make different figures. It's boring to see the same all levels.
3. Add physics to the balls. So if user missed he should see how this ball go out from the place.
4. Make easy to pass levels. I think add additionally figures and speed should increase difficult but not 1 millimeter missed into the hole.
I hope it will help you.
Thank for your suggestions, i will make a new version of the game with some changes:
1. Transitions between start/restart and play;
2. Add different figures;
3. Add music fx;
4. Add effect to the ball when you miss the hole.
The game is made to be difficult, make it easier would ruin the experience of the game!
Thanks again for your suggestion and I hope you will like the new version.
Hello,
As most of us suggested, the game is getting repetitive a little too fast. I'd noticed that you said there will be something new beyond lvl 20? Maybe bring that "new" thing to lvl5? or 10? I could suggest a horizontally moving platform that goes left to right and back that could block the balls for extra challenge.
Also, as most have also pointed out, reduce the ads frequency.
Lastly, I couldn't help but notice, why did you use a native android UI for changing level? It completely breaks your beautiful minimalism design and it also breaks the game's immersive mode (that is, the nav buttons will appear at the bottom which occasionally does not hide back in some instance). Maybe you could make your own change level menu following your game's theme?
Regards
I've released a new update. (1.0.2)
- Add transitions between start/restart and play;
- Add different figures (for now one);
- Changed the graphic of menu;
- Fixed the bug of the button "Skip level".
Give me other tips!
Up
Up *2
1. Translate the describtion in other languages
2. Translate the game
3. The input by the choose level box should be the Material design
When you have soft keys
You have a little problem
Maybe change the level so that there a balls with a different size
beli3ver said:
1. Translate the describtion in other languages
2. Translate the game
3. The input by the choose level box should be the Material design
Click to expand...
Click to collapse
In what languages should I translate the game and the description?
I will update the choose box with the next update.
beli3ver said:
When you have soft keys
You have a little problem
Click to expand...
Click to collapse
I tried this game on Nexus 6 of my friend and this problem did not appear.. Very strange, I'll try to solve it!
beli3ver said:
Maybe change the level so that there a balls with a different size
Click to expand...
Click to collapse
Good idea!
Thank you all, for any questions or suggestions I am here!
When you send me the strings i can translate it into german
beli3ver said:
When you send me the strings i can translate it into german
Click to expand...
Click to collapse
I don't understand :s

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