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Name:
Flip in
Description:
The goal is to get all the balls into spinning gear, (it's really hard).
There are 140 levels, for now.
Link:
https://play.google.com/store/apps/details?id=com.MayoApp.Flip_in
Please , if you liked the game do a review.
Screenshot:
Changelog 1.0.3 01/07/2015
Added translations; (French, Italian, German and Spanish)
Fixed some bugs.
Changelog 1.0.2 31/05/2015
Add transitions between start/restart and play;
Add different figures; (1)
Changed the graphic of menu;
Fixed the bug of the button "Skip level".
Changelog 1.0.1 05/05/2015
Integrated the use of the back button;
Decreased the frequency which the advertisement is shown.
Changelog 1.0.0 04/05/2015
First release.
Hi!
I just tried your game. The screenshots intrigued me and made me download it The game has a clean look, but I have to say I expected a bit more in terms of gameplay. It's a good idea and the game is fun for a few rounds, but get's repetitive as only speed and direction seem to change (at least in the 13 levels I managed to complete).
My suggestions:
- add some variety (ex. different shapes and movements)
(EDIT: I see from the google play listing that you actually have different shapes, but I guess those are in further levels.
How about putting some of those in the initial levels as well?)
- some sounds and music wouldn't hurt
- the interstitials are too frequent, consider showing those less often
- there's no way to exit the game other than pressing home
Hope that helps.
Good luck with your game.
Cheers!
1. The levels start to change by 20;
2. Very soon I'll put the sounds in the game;
3. Maybe you're right about the advertising;
4. I had forgotten just to exit the user by pressing the back button.
Thanks for the tips, tomorrow will make the update to correct them!
I've released a new update. (1.0.1)
- Integrated the use of the back button;
- Decreased the frequency which the advertisement is shown.
Give me other tips to improve my game!
Up
No one can give me some suggestions on how to improve the game?
Up
You should also add something in level. It's looks boring after playing 2/3 level. Same thing is happening again and again. Also you should take some transition time between start/restart and play. Sometimes I click twice on restart and end up with same page.
Good Idea!
My suggestions are :
1. Decrease advertising
2. Make different figures. It's boring to see the same all levels.
3. Add physics to the balls. So if user missed he should see how this ball go out from the place.
4. Make easy to pass levels. I think add additionally figures and speed should increase difficult but not 1 millimeter missed into the hole.
I hope it will help you.
Thank for your suggestions, i will make a new version of the game with some changes:
1. Transitions between start/restart and play;
2. Add different figures;
3. Add music fx;
4. Add effect to the ball when you miss the hole.
The game is made to be difficult, make it easier would ruin the experience of the game!
Thanks again for your suggestion and I hope you will like the new version.
Hello,
As most of us suggested, the game is getting repetitive a little too fast. I'd noticed that you said there will be something new beyond lvl 20? Maybe bring that "new" thing to lvl5? or 10? I could suggest a horizontally moving platform that goes left to right and back that could block the balls for extra challenge.
Also, as most have also pointed out, reduce the ads frequency.
Lastly, I couldn't help but notice, why did you use a native android UI for changing level? It completely breaks your beautiful minimalism design and it also breaks the game's immersive mode (that is, the nav buttons will appear at the bottom which occasionally does not hide back in some instance). Maybe you could make your own change level menu following your game's theme?
Regards
I've released a new update. (1.0.2)
- Add transitions between start/restart and play;
- Add different figures (for now one);
- Changed the graphic of menu;
- Fixed the bug of the button "Skip level".
Give me other tips!
Up
Up *2
1. Translate the describtion in other languages
2. Translate the game
3. The input by the choose level box should be the Material design
When you have soft keys
You have a little problem
Maybe change the level so that there a balls with a different size
beli3ver said:
1. Translate the describtion in other languages
2. Translate the game
3. The input by the choose level box should be the Material design
Click to expand...
Click to collapse
In what languages should I translate the game and the description?
I will update the choose box with the next update.
beli3ver said:
When you have soft keys
You have a little problem
Click to expand...
Click to collapse
I tried this game on Nexus 6 of my friend and this problem did not appear.. Very strange, I'll try to solve it!
beli3ver said:
Maybe change the level so that there a balls with a different size
Click to expand...
Click to collapse
Good idea!
Thank you all, for any questions or suggestions I am here!
When you send me the strings i can translate it into german
beli3ver said:
When you send me the strings i can translate it into german
Click to expand...
Click to collapse
I don't understand :s
Related
Hi,
I've developed a android version of a popular student game.
This game was also here before but for Windows Mobile.
The goal is to remove all numbers on the board.
Here is the link:
https://market.android.com/details?id=davidgiga.nineteentouch
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Bugs found:
-If there is no move after the game added remaining numbers you stuck in game [1.0.1.1]
(-Only 1 line will be removed at once)
Todo:
-Selectable background (black and default) [1.0.1.1]
-Interactive tutorial [1.0.1.1]
-More gamemodes
-More sounds
-Offline highscore (ability to post your result later)
-Better support for Honeycup
Legend:
Red = Not done yet
Yellow = Working on
Green = Done
I hope you like it,
please rate it in the market
Hey there!
I love games like this, the concept is simple but effective.
It worked and loaded just fine on my Dell Streak (FroYo) which is a good start. The ingame UI could do with some tweaking, I found that the 19touch logo that underlays the number grid made it difficult to clearly see where I was at.. I think a simple black or contrasting 1-colour background would work better in my opinion.
I think it would be handy if the help file was loaded as a splash screen on first load. I worked out how to play by using the hints in the menu, some wouldnt go to this effort. An interactive tutorial would be even better!
Im off to beat the game now, eek.
iang265 said:
Hey there!
I love games like this, the concept is simple but effective.
It worked and loaded just fine on my Dell Streak (FroYo) which is a good start. The ingame UI could do with some tweaking, I found that the 19touch logo that underlays the number grid made it difficult to clearly see where I was at.. I think a simple black or contrasting 1-colour background would work better in my opinion.
I think it would be handy if the help file was loaded as a splash screen on first load. I worked out how to play by using the hints in the menu, some wouldnt go to this effort. An interactive tutorial would be even better!
Im off to beat the game now, eek.
Click to expand...
Click to collapse
Thanks
I will add a setting option where you can select a background (black or 19touch image)
I'm currently working on a interactive tutorial
Hope you can win it
It's sometimes hard to get a good start, if you do it wrong you will just get more and more numbers.
Just downloaded and started playing. It's pretty fun and addictive. I agree that the rules should be displayed on first boot. I was a little confused until the toast told me to check for them.
I just have a comment and I think I found a couple of bugs:
1) The rules don't make it clear that you can match numbers off different rows.
e.g.
5 - - - - -
- - - -51-
You can match the fives.
Bugs:
1) Near the end of my first game, I was down to 1, 5, and 6. After making the last available move, 6 new tiles popped up, but none offered any new moves. Did I lose? Is the number generation supposed to yield a playable board?
2) After matching two numbers (each of which was in a separate row by itself), only one of the now blank rows was deleted. The second was deleted only after I made another move. That doesn't affect game play as the blank row can be bypassed, but it should still be deleted.
And a question: How does the game determine how many new tiles to add?
Thanks for the game. I really enjoyed it!
alec5216 said:
Just downloaded and started playing. It's pretty fun and addictive. I agree that the rules should be displayed on first boot. I was a little confused until the toast told me to check for them.
I just have a comment and I think I found a couple of bugs:
1) The rules don't make it clear that you can match numbers off different rows.
e.g.
5 - - - - -
- - - -51-
You can match the fives.
Bugs:
1) Near the end of my first game, I was down to 1, 5, and 6. After making the last available move, 6 new tiles popped up, but none offered any new moves. Did I lose? Is the number generation supposed to yield a playable board?
2) After matching two numbers (each of which was in a separate row by itself), only one of the now blank rows was deleted. The second was deleted only after I made another move. That doesn't affect game play as the blank row can be bypassed, but it should still be deleted.
And a question: How does the game determine how many new tiles to add?
Thanks for the game. I really enjoyed it!
Click to expand...
Click to collapse
1) You can remove the two 5 because there are empy fields between them (-)
and the rows are continuous so the fives are touching eachother horizontaly.
Bugs:
1) Thats realy a bug.
The game adds all remaining numbers to the board when there are no moves left. The game checks for moves when you removed 2 numbers. So if there are no moves and the game has added the remaining numbers and there are still no moves left, nothing happens -> You have to start a new game.
2) Yes I know, but I don't know if I should fix that because:
1. It doesn't affect the gameplay
2. It would cost a lot more cpu load since the game has to recheck everything
Hope I could help you
Thanks for the quick feedback.
I just reread the rules and it does say that the lines are continuous. I just missed that.
Bug #1: OK, thanks. I started a new game!
Bug #2: I thought that might be the case. Just wanted to bring it to your attention.
New Version [1.0.1.1]
I just released a new version.
New in this version:
-Tutorial
-Changeable background
Bugs fixed:
-See post above
Working on:
-More gamemodes (feel free to add your ideas here)
Hi guys!
Any comments on the gameplay and level design would be great!
Demo:
https://market.android.com/details?id=xrbpowered.android.discanoid&feature=search_result
Full version:
https://market.android.com/details?id=xrbpowered.android.discanoid.full
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Update 1.0.1:
- Fixed multiple screen support: better look on mdpi screens, fullscreen mode on xlarge screens.
- Toss physics improved, now it is more responsive to fast flings. Other physical parameters have been adjusted to keep the game difficulty at the same level.
- Added gradually increasing difficulty in the arcade mode.
- Sensor levels are marked as such in the level list and show a special mark on the disc base.
- Back key returns from options and level selection menus.
- Added fly-in notifications, such as "difficulty up" and "secret unlocked". Will be used for achievements too.
- Added drum sound on level start and difficulty increase.
- Click sound removed from Stage 3.
Update 1.0.2:
- Achievements!
- Internally, more gears and levers to maintain achievements, triggers and events.
Update 1.0.3:
- Fixed achievements display for older droids (2.1 or less).
- Added features: guest mode*, move to SD.
- Level 6 renamed and simplified.
- Removed 4 boring achievements.
- Under the hood: minor bugfixes, major refactoring, full-version forward compatibility and code obfuscation.
- Content rating: low maturity
*What is guest mode?
All records, achievements and unlocks earned in the guest mode will be reverted when the mode is off again. It is useful if your friend wants to play the game, and you do not want him or her to mess up with your progress. Guest mode will be automatically switched off when game exits or can be switched on/off from the options menu.
Update 1.0.3.2:
- Removed code obfuscation because of FCs.
Update 1.0.5:
Full version RELEASE!
- Start message not displayed when level is restarted/replayed
- More Games button in Options menu linked to the Android market
- Code obfuscation fixed
- Bug fix: wall collision sound when disc has no velocity
- Bug fix: disc control after been teleported
- Other level-scripting related bugfixes
Update 1.0.5.1:
- Bug fix: level hints never displayed
Kudos! This is really fun. No issues on my Xperia X10. It is pretty hard to fling the disc quickly though. Great job!
Sent from my X10i using XDA Premium App
Runs happily on my Galaxy Tab, albeit not in fullscreen. Seems to work ok, seem to need to drag the disc about a bit to build up speed, just flinging it straight out causes it to move quite slowly (as kxhawkins has observed).
Nice and simple, good to see a new twist on the Breakout theme.
Here's a live link for it:
https://market.android.com/details?id=xrbpowered.android.discanoid&feature=search_result
On edit, it seems to pause and partially reload when going from portrait to landscape. Don't know if that's just my firmware/ROM though.
Thanks a lot!
The toss-physics is explainable: there is an elastic bond between the disc and the finger instead of a firm grip, you can see it while trying to "wobble" the disc. Most people are confused as they do not expect that. I probably need to do something about it.
kxhawkins said:
On edit, it seems to pause and partially reload when going from portrait to landscape. Don't know if that's just my firmware/ROM though.
Click to expand...
Click to collapse
That's a funny bug, something sneak-removed the "portrait" flag from the app's manifest lol. In the next update it'll be okay.
Update 1.0.1b
I have published an update that fixes all known bugs.
The physics has been modified too. Is it better now?
Definitely better playability with the last update!
Update 1.0.2b
Finally, the achievements are there!
They look better on Android 2.3 because of this sweet ColorFilter class that I like so much. Screenshot has been made using 2.1 on emulator, and it's still not bad, isn't it?
I think the beta will end in about a week or two. Everyone who plays Discanoid during this period will receive a unique achievement!
Enjoy!
Great game!
Works wonderful on MT4G, really cool game, thanks man!
Physics are much better. I'm still stuck on stage 6 - tap me, though. I just don't get it.
Thanks a ton, dev. Great game.
Sent from my X10i using XDA Premium App
Thanks for the great game =). Had no problems with my DHD CM7.
Wasn't that easy to get behind stage 6 but after you know what to do, it is not that difficult to complete.
RitterAchim said:
Thanks for the great game =). Had no problems with my DHD CM7.
Wasn't that easy to get behind stage 6 but after you know what to do, it is not that difficult to complete.
Click to expand...
Click to collapse
Try to complete the "Achievements" - it is a lot of fun too. And not easy at all
kxhawkins said:
Physics are much better. I'm still stuck on stage 6 - tap me, though. I just don't get it.
Click to expand...
Click to collapse
Thanks for the feedback. I will consider making this level a bit easier, and I think I need to change the name and start message. Tap-launches do not help much after the physics been updated.
Here's a hint: Disc grip has area of effect (displayed by a circle under your finger). When the disc just touches this area with its edge, it gets "sucked" in, where possible. And where impossible... well... probably that's enough to know
Updates 1.0.3b and 1.0.3.2b
I have published an update which caused lots of FCs and stressful bug-fixing time.
The problem was in ProGuard code obfuscation (which probably renamed onClick methods in the main activity class). I have temporarily removed it and re-published the update as 1.0.3.2b. Now it should work.
Sorry for the inconvenience!
It worked on my device tho... I still do not understand why. Maybe because I replaced the old version instead of fully reinstalling it.....
Thanks for the update! No force close problems in this version.
DaniLoveSky said:
Try to complete the "Achievements" - it is a lot of fun too. And not easy at all
Click to expand...
Click to collapse
Done =) was not that difficult
DaniLoveSky said:
Thanks for the update! No force close problems in this version.
Click to expand...
Click to collapse
Thank you, good to know.
Thanks everyone for sending crash reports!
RitterAchim said:
Done =) was not that difficult
Click to expand...
Click to collapse
Wow! I found it quite difficult while testing.
Okay, there will be more challenge in the full version. However, my target is maximum fun, not maximum difficulty
Soon I'm gonna try update 1.0.3.3 with fixed obfuscation, and if it works, I will make a release.
Here are some sneak-peek screenshots of the full-version features I am currently working on. From left to right:
- Timer targets will explode when counter reaches 0.
- Grinders move around the levels and will shred the disc upon contact.
- Tesla towers (my favorites!) cast lightnings at a limited distance. Lightnings may hit targets and triggers through the walls; use the disc to conduct the charges.
- Breakable bricks are here to bring some real "Breakout" mood.
Release!
Full version has been released!
48 new levels, lots of cool features! 55 achievements!
Hey everyone,
[Happy Truck] is a great app on iOS, now it's also available on Google play Store!
Really addictive game. Grab it now for FREE!
Google Play Store Link:
https://play.google.com/store/apps/details?id=com.tophotapp.happytruck
Here are the screenshots:
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Description
HappyTruck - Deliver fruits to the marketplace with your truck.
You will need to get from one place to another without dropping too much from your truck. You will get a precise number of pieces you carry and a precise number of pieces that is required. The more you bring, the more score you get.
Game instructions:
- Drive by pressing on the right or left side of the screen.
- Tilt the device to control the truck in mid-air.Be careful not to drop too much.
- There are 27 levels to go, so don’t waste any more time and get started.
Features:
1. Different levels, 27 unique maps.
2. 28 models of truck and wheel, 12 types of payloads.
3. Awesome physics, with bouncing, crashing, flying, exploding and more!
4. Tilt controls, accelerometer supported.
Start Running On Your Android Device! Feel free to give us some feedback! Thank you!
Happy Truck update v1.35 is out
Hi all, [Happy Truck](Android) update v1.35 is out! It receives an update with some bug fixes!
What's New
1. Fix a display issue when game resumed.
2. UI modification in main menu screen.
Thanks for the feedback!
We are working hard to give you the best experience we can. If you like this app, please share it with others. Thanks again!
Hi guys!
[Happy Truck](Android) update v1.60 is available on Google play!
What's New
1. Support HD display for high screen resolution devices.
2. Handle back key in game screen.
You can also simply scan below QR code to download:
It is easy to play and most of all, is addictive! Really hope you enjoy this app!
Thanks for the feedback guys! [Happy Truck](Andorid/FREE) udpate v1.78 available on Google play Store! Really great game!
What's New
v1.78
1. Re-fix display only half screen issue in some devices.
2. UI modification in main menu screen.
3. Fix other minor issue.
v1.75
1. Fix one data validation issue.
2. Fix one color display issue in game.
3. Display version in splash screen.
v1.71
1. Fix bug: sometimes pressing key no action.
2. Fix bug: no audio when game resumed.
3. Fix bug: logical issue when level complete.
v1.69
1. Fix issue: sometimes failed to exit game.
2. Pause game when game switch to background.
3. UI modification in main menu screen.
v1.68
1. Fix game blink issue in some devices.
2. Fix game resumed issue in pause state.
v1.66
1. Support joystick control mode.
2. UI modification for main menu screen.
3. Change pause screen.
v1.62
1. UI modification for main menu screen.
2. Change icon.
youtube vid
http://www.youtube.com/watch?v=eUthejMlxyw
It would be great to get feedback from here. Your rating on the Play Store would be cool as well.
great game you got there and impressive design. one thing though. sometimes the popuo scores exceeds the right side thats why the scores cannot be seen.
[email protected] said:
great game you got there and impressive design. one thing though. sometimes the popuo scores exceeds the right side thats why the scores cannot be seen.
Click to expand...
Click to collapse
Glad you like this app! Do you mean the popuo scores at the end of each level? Will look at it! Thank you so much for the feedback!
okdodo said:
Glad you like this app! Do you mean the popuo scores at the end of each level? Will look at it! Thank you so much for the feedback!
Click to expand...
Click to collapse
Yes, the popup scores at the end of each level. Not a major issue though. Still a good designed game.
[email protected] said:
Yes, the popup scores at the end of each level. Not a major issue though. Still a good designed game.
Click to expand...
Click to collapse
Thank you! And [Happy Truck](Android) update v1.82 is out! The popup scores at the end of each level(Fixed). Enjoy!
[GAME][2.3+] Flat Frenzy
Information
This is a game I've been working with on my free time for a couple of months and I've just released it on Play! It's a fast paced game consisting of a chain of minigames which increase in speed as you progress. The minigames are 3-5 seconds long and have very simple goals. After three wins the speed goes up, and it gets very challenging after a while! It's heavily inspired by the WarioWare series but adapted for touchscreens and with a simplistic, flat design. There are built in Google Play Leaderboards so you can compete against your friends and the rest of the world!
The game is free on Google Play and can be downloaded here. If you want to get the latest updates before anyone else and also help me developing the game, consider joining the Flat Frenzy Alpha group on Google+. This will enable you to get the alpha builds of the game and test out new features before anyone else.
More minigames and features are planned and will be released soon. However, don't hesitate to come with your own suggestions for new minigames or features, I want all the feedback I can get! Please also report any bugs in this thread or in an email to [email protected]
Screenshots
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Links
Link to Google Play page: https://play.google.com/store/apps/details?id=com.nalsnag.flatfrenzy
Link to alpha group: https://plus.google.com/communities/101491524557551009886
Email to developer: [email protected]
New version uploaded! This version brings a new minigame called "Pound". It should be live for everyone in a few hours.
Forgot to publish the leaderboards so they only worked for alpha testers. They have been published now though and should work for everyone!
I like it. But I thinks the graphics could look better. Shinier colors for example. And the shadow doesn't match with the flat design.
I think it has good potential and it feels like one of those game which makes you keep playing for longer than you had originally planned. It gets you frustrated when you lose (in a good way). I'm looking forward to more competition from more people in the leaderboards.
nick9090 said:
I like it. But I thinks the graphics could look better. Shinier colors for example. And the shadow doesn't match with the flat design.
Click to expand...
Click to collapse
Thank you! The style is supposed to be kinda flat and papery. I might change the colors a bit though and maybe make some new lighting effects.
colapro said:
I think it has good potential and it feels like one of those game which makes you keep playing for longer than you had originally planned. It gets you frustrated when you lose (in a good way). I'm looking forward to more competition from more people in the leaderboards.
Click to expand...
Click to collapse
Thank you! Yeah, I agree it has the "I know I can do better, just one more time" feel to it. The number of people on the leaderboards is slowly increasing, and they're getting better and better scores too
New version!
Lots of sounds added! Sound effects for every minigame and arcade background music. These can be toggled in the settings. Also added a "Relax" minigame which will show up every now and then. It has no objective, you simply win automatically after 4 seconds. It's used for getting a small break mid-game where you can breathe or adjust your posture or something without having to pause.
Also fixed two bugs, one where the game would crash on some devices when entering settings, and one where the game would crash when pressing home button or switching to another application.
Please tell me what you think and what you'd like to see in the future! I'm open to all suggestions
Very nice game! Reminds me of Dumb Ways to Die, but the minigames show even more variety! One bug I encountered: when I click on Leaderboards, nothing happens.
Entangled Multiverse said:
Very nice game! Reminds me of Dumb Ways to Die, but the minigames show even more variety! One bug I encountered: when I click on Leaderboards, nothing happens.
Click to expand...
Click to collapse
Thank you! Haven't played Dumb Ways to Die before but I tried it out now and I agree, it's the same sort of genre.
I had that leaderboard bug before on my N7 and it was really weird. I believe it's a bug in the Google Play API because everything in my code was working fine. It was like the "connect" method of the Google Play API didn't do anything, no errors either, it was just like the function instantly returned. Anyway, I fixed it by rebooting my device and then it worked again which is even stranger!
Very fun, fast paced game so need to pay attention. Quite addicting
New version!
Changelog:
- New main menu!
- Added "Stats" button which shows your stats for all minigames.
- Added new minigame "Trap".
- Added more text to "About" section.
- Added a simple tutorial first time you play.
- Added an "are you sure?" dialog when "Main menu" button is pressed in pause menu.
- Fixed "Relax" not resetting between new games.
If you try it out, please let me know what you think! I see a lot more people on the leaderboards now which is awesome!
New version!
There is now a proper tutorial in the game. I also added symbols to give you a better hint on what to do for each minigame!
Changelog
- Added minigame "Jump!"
- Added arrows and tap symbols to all minigames to make the objective easier to understand.
- Added a tutorial the first time you hit "Play" which explains the new symbols (users that updated from an older version wont see this, please clear the data for the app if you wish to see the tutorial).
- Added an arrow to clearly show when the game speeds up.
- Made the pointer in "Set clock" easier to grab.
- Enabled anti-aliasing on text.
- Miscellaneous bug fixes.
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"lightbox_full_screen": "Full screen",
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Hello everybody! Let me introduce our first game on Google Play!
Zero - a numerical puzzle game that will immerse you in a world of numbers! Zero will help you to relax and spend your free time for the benefit of the mind!
The aim of the game is quite simple: You need to get a zero as a result of adding two numbers that are on the playing field the size of 5x5. The difficulty lies in the fact that the cells gradually disappear and get zero becoming increasingly difficult.
Add numbers! Compete with your friends! Grow together with Zero!
Features:
• minimalist style;
• bright graphics;
• pleasant animation;
• easy control;
• clear tutorial;
• Russian and English languages;
• the opportunity to share with friends;
• no time limit;
• automatic saving of game progress;
Download on Google Play: Zero: Numerical puzzle
New Game version!
What's new:
- Fixed some visual bugs that do not affect the gameplay
- New cell created by the red bonus now has the appearance animation
- Added pop-up labels when using the red bonus
- Other minor improvements
My brain hurt when playing puzzle game.
Gave you a 5* review for your hard work
RemonYamano said:
My brain hurt when playing puzzle game.
Gave you a 5* review for your hard work
Click to expand...
Click to collapse
Thanks for your support!
klmungapp said:
Maybe, most material design shapes, use it?
It's cool but need more level and more diffucult level?
Click to expand...
Click to collapse
You mean we are shoud add new game modes? You can give advice to us in this direction, we consider it
And now we are working on three levels of difficulty (Easy, medium and hard).
Thanks for your support!
Re
Amazing concept & thanks for sharing :good::laugh:
Living it This game is making me addict to this I m loving it.....
Hi EvvLio, I tried your game.
I like the style & sounds. It feels professional.
English in the game is understandable. But if you want it to be on the same level as everything else in the game, you need to fix the grammar
Good luck!
suntemple said:
Hi EvvLio, I tried your game.
I like the style & sounds. It feels professional.
English in the game is understandable. But if you want it to be on the same level as everything else in the game, you need to fix the grammar
Good luck!
Click to expand...
Click to collapse
Thanks for your feedback, suntemple! Can you report to us at [email protected] where exactly we should correct English translation? Thanks you!
In new version we added three difficulty levels: easy, medium and hard! In this regard, we changed the menu and added a few new tips!
For more information:
- Difficulty level affects the chance of cell life subtraction
- You can change the difficulty in the game menu
- After you have chosen another difficulty level, it is necessary to re-start current game
- Each difficulty level has its own best score
- The menu button color depends on the current difficulty level
Download: Zero: Numerical puzzle v1.1
EvvLio said:
Thanks for your feedback, suntemple! Can you report to us at [email protected] where exactly we should correct English translation? Thanks you!
Click to expand...
Click to collapse
The thing is - English is not my first language, I'm not a reliable source But I can say for sure - almost every page of the tutorial has something which better be corrected. Either awkward words, or just wrong grammar. I can advice you to look for some proofreading services by native speakers online. Or have a native speaker fix it for you via skype or e-mail. There are a lot of people seeking language exchange that would be willing to help etc. etc.
Awesome!
Love puzzle games like this. Keep up the good work!
Changes in version 1.2:
- Changed some animation
- Now the sign of the number in the new cell is created with the red bonus, depending on the number of positive and negative numbers around the cell
- When you use the red bonus you can clearly see, negative or positive cell appears when you use it
- Fixed minor bugs
- Slightly corrected English localisation
Brain Cramp!
Totally awesome game!! I never thought "simple" math could hurt my brain sooooo good!!!
tribleten said:
Totally awesome game!! I never thought "simple" math could hurt my brain sooooo good!!!
Click to expand...
Click to collapse
Thanks! We will be glad to see your feedback in Google store!
Added support for Android devices version 2.3 and above!