Hi,
I've developed a android version of a popular student game.
This game was also here before but for Windows Mobile.
The goal is to remove all numbers on the board.
Here is the link:
https://market.android.com/details?id=davidgiga.nineteentouch
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Bugs found:
-If there is no move after the game added remaining numbers you stuck in game [1.0.1.1]
(-Only 1 line will be removed at once)
Todo:
-Selectable background (black and default) [1.0.1.1]
-Interactive tutorial [1.0.1.1]
-More gamemodes
-More sounds
-Offline highscore (ability to post your result later)
-Better support for Honeycup
Legend:
Red = Not done yet
Yellow = Working on
Green = Done
I hope you like it,
please rate it in the market
Hey there!
I love games like this, the concept is simple but effective.
It worked and loaded just fine on my Dell Streak (FroYo) which is a good start. The ingame UI could do with some tweaking, I found that the 19touch logo that underlays the number grid made it difficult to clearly see where I was at.. I think a simple black or contrasting 1-colour background would work better in my opinion.
I think it would be handy if the help file was loaded as a splash screen on first load. I worked out how to play by using the hints in the menu, some wouldnt go to this effort. An interactive tutorial would be even better!
Im off to beat the game now, eek.
iang265 said:
Hey there!
I love games like this, the concept is simple but effective.
It worked and loaded just fine on my Dell Streak (FroYo) which is a good start. The ingame UI could do with some tweaking, I found that the 19touch logo that underlays the number grid made it difficult to clearly see where I was at.. I think a simple black or contrasting 1-colour background would work better in my opinion.
I think it would be handy if the help file was loaded as a splash screen on first load. I worked out how to play by using the hints in the menu, some wouldnt go to this effort. An interactive tutorial would be even better!
Im off to beat the game now, eek.
Click to expand...
Click to collapse
Thanks
I will add a setting option where you can select a background (black or 19touch image)
I'm currently working on a interactive tutorial
Hope you can win it
It's sometimes hard to get a good start, if you do it wrong you will just get more and more numbers.
Just downloaded and started playing. It's pretty fun and addictive. I agree that the rules should be displayed on first boot. I was a little confused until the toast told me to check for them.
I just have a comment and I think I found a couple of bugs:
1) The rules don't make it clear that you can match numbers off different rows.
e.g.
5 - - - - -
- - - -51-
You can match the fives.
Bugs:
1) Near the end of my first game, I was down to 1, 5, and 6. After making the last available move, 6 new tiles popped up, but none offered any new moves. Did I lose? Is the number generation supposed to yield a playable board?
2) After matching two numbers (each of which was in a separate row by itself), only one of the now blank rows was deleted. The second was deleted only after I made another move. That doesn't affect game play as the blank row can be bypassed, but it should still be deleted.
And a question: How does the game determine how many new tiles to add?
Thanks for the game. I really enjoyed it!
alec5216 said:
Just downloaded and started playing. It's pretty fun and addictive. I agree that the rules should be displayed on first boot. I was a little confused until the toast told me to check for them.
I just have a comment and I think I found a couple of bugs:
1) The rules don't make it clear that you can match numbers off different rows.
e.g.
5 - - - - -
- - - -51-
You can match the fives.
Bugs:
1) Near the end of my first game, I was down to 1, 5, and 6. After making the last available move, 6 new tiles popped up, but none offered any new moves. Did I lose? Is the number generation supposed to yield a playable board?
2) After matching two numbers (each of which was in a separate row by itself), only one of the now blank rows was deleted. The second was deleted only after I made another move. That doesn't affect game play as the blank row can be bypassed, but it should still be deleted.
And a question: How does the game determine how many new tiles to add?
Thanks for the game. I really enjoyed it!
Click to expand...
Click to collapse
1) You can remove the two 5 because there are empy fields between them (-)
and the rows are continuous so the fives are touching eachother horizontaly.
Bugs:
1) Thats realy a bug.
The game adds all remaining numbers to the board when there are no moves left. The game checks for moves when you removed 2 numbers. So if there are no moves and the game has added the remaining numbers and there are still no moves left, nothing happens -> You have to start a new game.
2) Yes I know, but I don't know if I should fix that because:
1. It doesn't affect the gameplay
2. It would cost a lot more cpu load since the game has to recheck everything
Hope I could help you
Thanks for the quick feedback.
I just reread the rules and it does say that the lines are continuous. I just missed that.
Bug #1: OK, thanks. I started a new game!
Bug #2: I thought that might be the case. Just wanted to bring it to your attention.
New Version [1.0.1.1]
I just released a new version.
New in this version:
-Tutorial
-Changeable background
Bugs fixed:
-See post above
Working on:
-More gamemodes (feel free to add your ideas here)
Related
Hello xda android enthusiasts!
I'd like to let everybody know about a free game I developed and published on the market. It's called Wordplay and it's a (imo) really fun, very flexible, word puzzle game. The basic idea of the game is to form words by touching blocks in a letter grid. By adjusting the settings, however, you can create the type of gameplay that's just right for you.
Some of the features
English and Dutch dictionaries included by default
Ability to block certain words and add additional words (on a per-dictionary basis). You don't think "biwinning" is a real English word? Block it! ;-)
Customizable grid sizes: you can even play on non-square grids if you like, for some variation on the old 4x4 gameplay.
Game rules can be changed: You can choose to enable or disable diagonal moves or bends in a word to keep the gameplay fresh. More variations coming!
Minimum/maximum word count: Generated games will contain an amount of words within a specified range. Only want games with lots of words in them? No problem, specify a high minimum word count! Want a totally different challenge? Specify minimum word length 9, maximum word count 1 and try to find the only 9-letter word in a 7 by 7 grid. (Good luck!)
Eight nice default color schemes, plus the ability to pick your own custom color scheme
Scoring system, using points per minute and percentage of maximum score metrics. Think you're better than your friends? Now you can (dis)prove it! Up to six high scores can be kept per metric per dictionary. Note that letter frequency determines how much points a letter is worth!
"Easy" and "hard" mode: In easy mode you can see the validity of a word while making it (it will be indicated by the background color of the word field), whereas in hard mode you can't. Note that the game is really very hard this way.
Sound effect and vibration settings may be configured to the user's exact preference; you may toggle individual sound/vibration events or disable them alltogether.
The game also has in in-game help file, that explains everything about it, so if you're unclear about anything, the answer is probably in there Lastly, more gameplay variation is coming in an update soon. Specifically, a new game mode is in development that will challenge even the biggest expert.
The game can be downloaded on the android market through this link: https://market.android.com/details?id=com.jkb.wordplayfree.
Or just scan the QR code below:
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Additionally, there is a paid version with some more features. (Note that this is actually a key app that unlocks the extra features on the main app.)
Additional paid version features
The ability to load your own dictionaries into the game!
Word definition look up: Not sure what 'uric' means? Simply press on it twice in the list shown after game end to look it up online!
So, that's the introduction. I hope you guys will give the game a look. Please feel free to mail or PM me if you have any issues at all! Twitter url for updates: http://mobile.twitter.com/quaerendo. Suggestions/feedback via this forum thread, email (see the developer info in the market or use the feedback button in-game) or twitter (see above) are always welcome. Consider rating Wordplay on the market, if you enjoy it! To finish, I'll leave you with a few screenshots, because a picture says more than a 1000 words...
Screenshots (clickable)
Game play screenshots
Some shots of the settings, illustrating the flexibility
Requirements:
The game is for phones with Android 2.1 or higher, no matter the screen size. Some of the functionality does require an SD card, but most phones have that, so I don't think that will be an issue.
Just released an update, v1.8.0, that enhances the high score UI added in the previous release. Check it out.
Two updates released since the last post here:
v1.9.0
_____
* Added many UI improvements and the option to replace Q blocks with Qu blocks.
* Dictionary updates
v1.10.0
______
* Added a new feature: hot blocks. This feature adds a lot of fun to the game. If enabled, the game will randomly pick a block in your grid, and designate it "the hot block" and darken it on the screen. Now, if you form a word while using this letter block, the word will be worth more points. You can specify the duration of hotness (when it cools down, another hot block will immediately take its place), and also the score multiplier. Note that if you made a word while none of its blocks were hot, those potential bonus points will be lost to you! This game feature therefore rewards those who can keep track of a lot of word locations, because they will be able to cash in on the bonus points whenever the hot block lands in the right place.
Check it out.
============= New update =============
on Android Market now! https://market.android.com/details?id=com.sillycube.android.colorlink
============= New update =============
2011-7-7
A new download host(mediafire) was added because the old one is unstable.
The graphics and background music was improved so please try again. It's not the final version because I'm adding a tutorial. The final version will come in a few days!!
====================================
We develop a free game called Color Link and need help of testing. Please give a try and report for any bug/suggestion with your device model. We will attribute your name on our Android Market App page to thanks your contribution. Thanks a lot!!
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Color Link is a very colorful new puzzle game from the makers of Paper War for 2 players.
There are 7x9 colorful squares on the board and you need to connect 4 or above tiles of same shape to earn score. Instead of swapping near tiles(like the rule in bejeweled), Color link let player swap tiles of same shape in anywhere!!
Simple rule but hard to master! The key is creating maga-chains to earn bonus points. Also, eliminate a longer link to generate special squares, such as the lightning squares and color bomb.
There are 5 game modes:
1. Clear squares as fast as you can and keep survive in Time Mode.
2. Eliminate the bombs and go next level before they explode in Bomb Mode.
3. Eliminate the squares and move the special Bones to the bottom in Bone Mode.
4. Collect specific number of color in each level in Collect Mode.
5. Relax play in Endless Mode.
Features include:
‧Simple but creative rules
‧Swap squares with same shape from anywhere
‧5 modes: Time, Bomb, Bone, Collect and Endless
‧Very colorful and sharp graphics
‧Independent score board for each mode
Download APK here:
New one(v101):
http://www.mediafire.com/file/irr6xor4w2ibscs/ColorLink_v101.apk
Old Version(v100):
http://www.filefactory.com/file/cc142e0/n/ColorLink_v100.apk
Game Menu
Eliminate squares by linking 4 or above squares of same shape together.
Bone mode.
Requirement:
- Android 2.1 or above
- 5 Mb.
- Support app2sd
Any one has tried it?
Any one tried our game?
Sending to the Portal
cubewalker said:
Any one tried our game?
Click to expand...
Click to collapse
I'm back from holiday. I'll give this a go today.
- pez
Well, i just installed it an played Bomb-Mode, and it was kinda fun, i liked it -- i'll explore more options later.
Desire HD - working fine so far
please upload to market
ygvuhb said:
please upload to market
Click to expand...
Click to collapse
Yes, please upload to the market or to another friendlier File Hoster like Mediafire. After having to wait for the link, there is an error message: "all download links are used". Thank you.
Without having the *.apk is a test not feasible.
Thank you!
ygvuhb said:
please upload to market
Click to expand...
Click to collapse
___________________________
+1
OK. We will get it fixed asap. The apk's put on our own server before. But the bandwidth get drained by xda forum. There are too many passionate members....So we put it on free sharing sites for temporary storage
App was updated so please test again. I improve the graphics and bg music.
Currently I''m planning to add a start up tutorial and the final version may come in a few days.
I change the file host. It's much stable and fast. You may get it in 1st thread or here.
http://www.mediafire.com/file/irr6xor4w2ibscs/ColorLink_v101.apk
Anyone tested it already? Can you give comments?
Any one can give a comment to our game?
Color Link is put on Android Market already!
Try it here: https://market.android.com/details?id=com.sillycube.android.colorlink
yea, so i've tested it, and its fun. But here's my feedback...
1- when time is low, it vibrates wayyy tooo much, to the extent that i cant focus, and it drains the battery badly. I suggest you just vibrate for 1 sec or something, then 5 secs later vibrate again .... you get what im sayin
2- When .... say for instance, you get 4 in a row, then the new blocks that come in automatically create 3 (or more) in a row, you have to wait till its finished until you can choose a block to switch with another.
The drawback from this is that when time is low, and its going fast, every split millisecond counts, and when blocks are being removed automatically, you wait. Then after waiting, time is going down fast, and when you've waited for the automatic removal of the blocks to finish, then you select a block and its too late.
--What i mean is, allow selecting blocks even while they are being removed.
Thanks for your comment! We will refer to opinion in the next release
Here are the latest screenshots from the game War of The Words!
One of the top ten in the Best Word Games of 2011 category at BestAppEver.com.
This word game contains hundreds of levels with increasing difficulty. As the game progress you are
constantly notified of how many points you need to beat the next player in the highscore list!
The idea is very simple, remember each word in the correct order and after they've been shuffled your
mission is to restore them in the correct order. You also need enough concentration to swat flies, ufo's and birds as
they will reward you with plenty of bonus points!
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Supported languages: English, Swedish.
https://market.android.com/details?id=org.droidstop.wow.free
Thank you for your time.
[edit]removed, post not applicable anymore[/edit]
I've just played the first three levels, but holy crap that was addictive
Danke
Thanks for trying, much appreciated!
Just wondering, is the time limit ok, or is it far too easy?
Sent from my HTC Sensation Z710e using XDA App
Version 1.5 released.
Edited first post to fit the game as it evolved too much from the original game.
Enjoy.
Cool, thanks Nice work with the new look.
Danke
I'm thinking of perhaps getting rid of the Facebook integration, anyone have any objections against that?
I think it's a nice addition, but it appears as most users simply doesn't use it.
I've also noticed that quite a few players have cleared more than 20 levels, while
some stops at level one with zero in score, I'm just wondering if the initial Facebook popup is to blame for that?
There's not too many players who have stopped playing before level 10, which should indicate that the game is at least somewhat addictive, or is it really?
Perhaps it was not a smart move to have the Facebook checkbox checked by default?
Just thinking out loud, if anyone cares to share their thoughts on this, please do
Version 1.6 is out
- You can now setup a profile before playing.
- The top panel continuously displays your progress, and how much you need to score to beat the person above you!
- As before you can still press pause to view your stats and exakt position in the score list.
Enjoy!
MetalDroid said:
Version 1.6 is out
- You can now setup a profile before playing.
- The top panel continuously displays your progress, and how much you need to score to beat the person above you!
- As before you can still press pause to view your stats and exakt position in the score list.
Enjoy!
Click to expand...
Click to collapse
Hey again! Just a quick heads up, I tried the update and all seems to work fine. I love being able to see all the people I'm better than
You have any plans to include a German translation?
I love this kind of games
/Danke
Thanks...again
I have no current plans for any other language, but if anyone is interested in helping me with translation I'd be more than happy to include it..
G'night
Sent from my HTC Sensation Z710e using XDA App
Version 1.7
It came to my attention that the game crashed on resuming after the game had been
interrupted by a call or similar. FYI. I just released a quick fix for this.
Version 1.75 is out!
I hope you enjoy it.
I just released 1.76.
Been hunting for memory leaks and optimized the whole game!
I am kind of desperate for input as I've heard that in some rare cases the game fc's at startup!
If you try it, please let me know your phone model and wether you get a force close or not at startup or anywhere else..
Thank you very much!
greaaaaaat go on
Thanks for trying!
Checking the database I saw that the number of people quiting the game before having any points (perhaps due to a fc or maybe out of boredom?) lessen. But still, 1 out of 4 shows as not getting any points or reaching even level 2 which is incredibly simple.
Right, I'll leave it at that and go work on my platform game instead.
No crashes for me. Had one forced close once when my battery was about to run out of juice.
Danke
I'm happy to report that the game got nominated in the top ten at bestappever.com in the Best Word Game of 2011.. Not that I've heard of that page before, but still
Anyway if anyone of you happens to have an Xperia Arc or ZTE-Blade in their possession and would like to verify that the game runs, I would appreciate it a lot! Really, alot since I've had reports of the dreadful "bitmap size exceeds VM budget" appearing on those devices!
(Also just released a new version with a few more levels available)
Thank you!
Released yet another fix!
Version 1.79 is out. The game should run fine on most devices now.
FYI! Using the emulator and adjusting the max heap size to only 16 Mb I could reproduce the problem with FC's. It turned out not to be a memory leak after all, my game actually did use up to much resources. doh!
Cheers
1.8 is out.
- Removed Facebook integration
- Removed unused resources
- Increased quality of background images
- Increased quality of some other graphics
- Made the game instructions clearer.
- Made sure buttons don't get outside the playable area
- Now all you have to do to get more levels is to click the
ad in the bottom and install the free game or app. Your
available levels will be refilled automatically.
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Name:
Flip in
Description:
The goal is to get all the balls into spinning gear, (it's really hard).
There are 140 levels, for now.
Link:
https://play.google.com/store/apps/details?id=com.MayoApp.Flip_in
Please , if you liked the game do a review.
Screenshot:
Changelog 1.0.3 01/07/2015
Added translations; (French, Italian, German and Spanish)
Fixed some bugs.
Changelog 1.0.2 31/05/2015
Add transitions between start/restart and play;
Add different figures; (1)
Changed the graphic of menu;
Fixed the bug of the button "Skip level".
Changelog 1.0.1 05/05/2015
Integrated the use of the back button;
Decreased the frequency which the advertisement is shown.
Changelog 1.0.0 04/05/2015
First release.
Hi!
I just tried your game. The screenshots intrigued me and made me download it The game has a clean look, but I have to say I expected a bit more in terms of gameplay. It's a good idea and the game is fun for a few rounds, but get's repetitive as only speed and direction seem to change (at least in the 13 levels I managed to complete).
My suggestions:
- add some variety (ex. different shapes and movements)
(EDIT: I see from the google play listing that you actually have different shapes, but I guess those are in further levels.
How about putting some of those in the initial levels as well?)
- some sounds and music wouldn't hurt
- the interstitials are too frequent, consider showing those less often
- there's no way to exit the game other than pressing home
Hope that helps.
Good luck with your game.
Cheers!
1. The levels start to change by 20;
2. Very soon I'll put the sounds in the game;
3. Maybe you're right about the advertising;
4. I had forgotten just to exit the user by pressing the back button.
Thanks for the tips, tomorrow will make the update to correct them!
I've released a new update. (1.0.1)
- Integrated the use of the back button;
- Decreased the frequency which the advertisement is shown.
Give me other tips to improve my game!
Up
No one can give me some suggestions on how to improve the game?
Up
You should also add something in level. It's looks boring after playing 2/3 level. Same thing is happening again and again. Also you should take some transition time between start/restart and play. Sometimes I click twice on restart and end up with same page.
Good Idea!
My suggestions are :
1. Decrease advertising
2. Make different figures. It's boring to see the same all levels.
3. Add physics to the balls. So if user missed he should see how this ball go out from the place.
4. Make easy to pass levels. I think add additionally figures and speed should increase difficult but not 1 millimeter missed into the hole.
I hope it will help you.
Thank for your suggestions, i will make a new version of the game with some changes:
1. Transitions between start/restart and play;
2. Add different figures;
3. Add music fx;
4. Add effect to the ball when you miss the hole.
The game is made to be difficult, make it easier would ruin the experience of the game!
Thanks again for your suggestion and I hope you will like the new version.
Hello,
As most of us suggested, the game is getting repetitive a little too fast. I'd noticed that you said there will be something new beyond lvl 20? Maybe bring that "new" thing to lvl5? or 10? I could suggest a horizontally moving platform that goes left to right and back that could block the balls for extra challenge.
Also, as most have also pointed out, reduce the ads frequency.
Lastly, I couldn't help but notice, why did you use a native android UI for changing level? It completely breaks your beautiful minimalism design and it also breaks the game's immersive mode (that is, the nav buttons will appear at the bottom which occasionally does not hide back in some instance). Maybe you could make your own change level menu following your game's theme?
Regards
I've released a new update. (1.0.2)
- Add transitions between start/restart and play;
- Add different figures (for now one);
- Changed the graphic of menu;
- Fixed the bug of the button "Skip level".
Give me other tips!
Up
Up *2
1. Translate the describtion in other languages
2. Translate the game
3. The input by the choose level box should be the Material design
When you have soft keys
You have a little problem
Maybe change the level so that there a balls with a different size
beli3ver said:
1. Translate the describtion in other languages
2. Translate the game
3. The input by the choose level box should be the Material design
Click to expand...
Click to collapse
In what languages should I translate the game and the description?
I will update the choose box with the next update.
beli3ver said:
When you have soft keys
You have a little problem
Click to expand...
Click to collapse
I tried this game on Nexus 6 of my friend and this problem did not appear.. Very strange, I'll try to solve it!
beli3ver said:
Maybe change the level so that there a balls with a different size
Click to expand...
Click to collapse
Good idea!
Thank you all, for any questions or suggestions I am here!
When you send me the strings i can translate it into german
beli3ver said:
When you send me the strings i can translate it into german
Click to expand...
Click to collapse
I don't understand :s
Hi. Here's a game i've been working on (and actually playing myself): Atomic. It's a space themed micromanagement tapping gaming. I took the basic fun game mechanics from the classic adventure capitalist experience, but gave the overall game some purpose and random events that shake things up. The goal is to attain the most atoms in your multi-verse.
Features:
- Space micromanagement
- Achievements
- Global Ranking
- Universe badge completely unique to your multi-verse
- Multi-platform (start on mobile, continue on PC or vice-versa)
- 100% optional in-app purchases
- Black holes...because they mix everything up!
Screenshots:
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More Screenshots:
*NOTE* - You can play the entire game without spending any money on in-app purchases. They are completely optional and are only included to speed up development of your universe (and also help development of the game).
Download:
Google Play Store
bump
Another bump. Also:
Updated to 1.1 - Looped BGM and added support for Android 2.3 and up.
I installed it, but it is VERY slow and freezes on the 8 word screen. 2 minuites later, Tap this to create atoms popped up over the 8 word screen. then a disclaimer popped up. tapped that and the atom screen came up again minus the opening screen. I tapped the atom and it sat there for a bit. Now my screen says: ATOMS: 1
...and just sits there.
I don't really get the point of this game. I'm pushing the elements but I don't know what I can do with them. Also what's with the dark energy and matter? I can tap the carbon 300 times to get this new thing and then what? And what's with the atoms? What can you do with that? I'm kinda confused
It's a tapping game just like AdVenture Capitalist. Except instead of collecting money, you're collecting Atoms. In this game, you create new levels and elements by making previous ones. More atoms allow more of the elements to be created per tap.
The dark energy is the overall lifespan of your universe. When that runs out, you wont be able to do anything with your universe. So the goal is to keep it from running out, while still being able to collect more Atoms. The Dark Matter is strictly for players who want to speed up the game by buying Dark Matter to convert directly to the elements or other levels (or worm holes). You tap the elements to collect as much as you can, then it unlocks other levels (this game was built for people who knew about the tapping mechanic of AdCap but got bored of it, for people who haven't played with that gaming mechanic before I will providing an in-game tutorial of all the little cute things).
Once you get to black holes, that's when tapping other levels becomes automatic.
ozzyzorda said:
I installed it, but it is VERY slow and freezes on the 8 word screen. 2 minuites later, Tap this to create atoms popped up over the 8 word screen. then a disclaimer popped up. tapped that and the atom screen came up again minus the opening screen. I tapped the atom and it sat there for a bit. Now my screen says: ATOMS: 1
...and just sits there.
Click to expand...
Click to collapse
The only glitch is you tapping ahead before agreeing to the 8 word password screen (in an update i'm going to prevent anyone from being able to make that mistake). Just simply restart, and tap the atoms. Tap the word that says "ATOMS" and keep building them to create and unlock more things.
It's not bad at all. Well done!
qberty said:
It's a tapping game just like AdVenture Capitalist. Except instead of collecting money, you're collecting Atoms. In this game, you create new levels and elements by making previous ones. More atoms allow more of the elements to be created per tap.
The dark energy is the overall lifespan of your universe. When that runs out, you wont be able to do anything with your universe. So the goal is to keep it from running out, while still being able to collect more Atoms. The Dark Matter is strictly for players who want to speed up the game by buying Dark Matter to convert directly to the elements or other levels (or worm holes). You tap the elements to collect as much as you can, then it unlocks other levels (this game was built for people who knew about the tapping mechanic of AdCap but got bored of it, for people who haven't played with that gaming mechanic before I will providing an in-game tutorial of all the little cute things).
Once you get to black holes, that's when tapping other levels becomes automatic.
Click to expand...
Click to collapse
I get it now, pretty nice! I like the design of it btw. But how do you prevent the dark energy from decreasing?
Well, the glitch is that it was taking forever for any new menu to come up. After about 15 mins. of waiting it finally started working properly. I was tapping the ATOM like you said, but nothing was happening.
I like the app. A little slow in progressing for my taste, but it's definitely got promise. I also received an error while trying to back out of the app. When I restore WiFi functionality to my phone, I will post the screenshot here.
ozzyzorda said:
Well, the glitch is that it was taking forever for any new menu to come up. After about 15 mins. of waiting it finally started working properly. I was tapping the ATOM like you said, but nothing was happening.
I like the app. A little slow in progressing for my taste, but it's definitely got promise. I also received an error while trying to back out of the app. When I restore WiFi functionality to my phone, I will post the screenshot here.
Click to expand...
Click to collapse
Yeah the pacing is a bit slow, but for those that keep going, it rewards you for the patience. Backing out makes it attempt to save a backup online in the cloud (so if you're not connected to the internet, than it won't be able to backup your data). The next time you start it up will retry the same thing and back it up.
The speed problem you have is probably because you don't have a valid internet connection (which isn't required, but yeah, blocks some stuff like ranking etc..).
bumpski
bump + updated
last bump before I let this thread get buried.