[GAME][Free] Color Link - an Addictive Casual Game. Test wanted - Android Apps and Games

============= New update =============
on Android Market now! https://market.android.com/details?id=com.sillycube.android.colorlink
============= New update =============
2011-7-7
A new download host(mediafire) was added because the old one is unstable.
The graphics and background music was improved so please try again. It's not the final version because I'm adding a tutorial. The final version will come in a few days!!
====================================
We develop a free game called Color Link and need help of testing. Please give a try and report for any bug/suggestion with your device model. We will attribute your name on our Android Market App page to thanks your contribution. Thanks a lot!!
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Color Link is a very colorful new puzzle game from the makers of Paper War for 2 players.
There are 7x9 colorful squares on the board and you need to connect 4 or above tiles of same shape to earn score. Instead of swapping near tiles(like the rule in bejeweled), Color link let player swap tiles of same shape in anywhere!!
Simple rule but hard to master! The key is creating maga-chains to earn bonus points. Also, eliminate a longer link to generate special squares, such as the lightning squares and color bomb.
There are 5 game modes:
1. Clear squares as fast as you can and keep survive in Time Mode.
2. Eliminate the bombs and go next level before they explode in Bomb Mode.
3. Eliminate the squares and move the special Bones to the bottom in Bone Mode.
4. Collect specific number of color in each level in Collect Mode.
5. Relax play in Endless Mode.
Features include:
‧Simple but creative rules
‧Swap squares with same shape from anywhere
‧5 modes: Time, Bomb, Bone, Collect and Endless
‧Very colorful and sharp graphics
‧Independent score board for each mode
Download APK here:
New one(v101):
http://www.mediafire.com/file/irr6xor4w2ibscs/ColorLink_v101.apk
Old Version(v100):
http://www.filefactory.com/file/cc142e0/n/ColorLink_v100.apk
Game Menu
Eliminate squares by linking 4 or above squares of same shape together.
Bone mode.
Requirement:
- Android 2.1 or above
- 5 Mb.
- Support app2sd

Any one has tried it?

Any one tried our game?

Sending to the Portal

cubewalker said:
Any one tried our game?
Click to expand...
Click to collapse
I'm back from holiday. I'll give this a go today.
- pez

Well, i just installed it an played Bomb-Mode, and it was kinda fun, i liked it -- i'll explore more options later.
Desire HD - working fine so far

please upload to market

ygvuhb said:
please upload to market
Click to expand...
Click to collapse
Yes, please upload to the market or to another friendlier File Hoster like Mediafire. After having to wait for the link, there is an error message: "all download links are used". Thank you.
Without having the *.apk is a test not feasible.

Thank you!

ygvuhb said:
please upload to market
Click to expand...
Click to collapse
___________________________
+1

OK. We will get it fixed asap. The apk's put on our own server before. But the bandwidth get drained by xda forum. There are too many passionate members....So we put it on free sharing sites for temporary storage

App was updated so please test again. I improve the graphics and bg music.
Currently I''m planning to add a start up tutorial and the final version may come in a few days.
I change the file host. It's much stable and fast. You may get it in 1st thread or here.
http://www.mediafire.com/file/irr6xor4w2ibscs/ColorLink_v101.apk

Anyone tested it already? Can you give comments?

Any one can give a comment to our game?

Color Link is put on Android Market already!
Try it here: https://market.android.com/details?id=com.sillycube.android.colorlink

yea, so i've tested it, and its fun. But here's my feedback...
1- when time is low, it vibrates wayyy tooo much, to the extent that i cant focus, and it drains the battery badly. I suggest you just vibrate for 1 sec or something, then 5 secs later vibrate again .... you get what im sayin
2- When .... say for instance, you get 4 in a row, then the new blocks that come in automatically create 3 (or more) in a row, you have to wait till its finished until you can choose a block to switch with another.
The drawback from this is that when time is low, and its going fast, every split millisecond counts, and when blocks are being removed automatically, you wait. Then after waiting, time is going down fast, and when you've waited for the automatic removal of the blocks to finish, then you select a block and its too late.
--What i mean is, allow selecting blocks even while they are being removed.

Thanks for your comment! We will refer to opinion in the next release

Related

[GAME][1.6 + ] War of The Words - Online Word game

Here are the latest screenshots from the game War of The Words!
One of the top ten in the Best Word Games of 2011 category at BestAppEver.com.
This word game contains hundreds of levels with increasing difficulty. As the game progress you are
constantly notified of how many points you need to beat the next player in the highscore list!
The idea is very simple, remember each word in the correct order and after they've been shuffled your
mission is to restore them in the correct order. You also need enough concentration to swat flies, ufo's and birds as
they will reward you with plenty of bonus points!
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Supported languages: English, Swedish.
https://market.android.com/details?id=org.droidstop.wow.free
Thank you for your time.
[edit]removed, post not applicable anymore[/edit]
I've just played the first three levels, but holy crap that was addictive
Danke
Thanks for trying, much appreciated!
Just wondering, is the time limit ok, or is it far too easy?
Sent from my HTC Sensation Z710e using XDA App
Version 1.5 released.
Edited first post to fit the game as it evolved too much from the original game.
Enjoy.
Cool, thanks Nice work with the new look.
Danke
I'm thinking of perhaps getting rid of the Facebook integration, anyone have any objections against that?
I think it's a nice addition, but it appears as most users simply doesn't use it.
I've also noticed that quite a few players have cleared more than 20 levels, while
some stops at level one with zero in score, I'm just wondering if the initial Facebook popup is to blame for that?
There's not too many players who have stopped playing before level 10, which should indicate that the game is at least somewhat addictive, or is it really?
Perhaps it was not a smart move to have the Facebook checkbox checked by default?
Just thinking out loud, if anyone cares to share their thoughts on this, please do
Version 1.6 is out
- You can now setup a profile before playing.
- The top panel continuously displays your progress, and how much you need to score to beat the person above you!
- As before you can still press pause to view your stats and exakt position in the score list.
Enjoy!
MetalDroid said:
Version 1.6 is out
- You can now setup a profile before playing.
- The top panel continuously displays your progress, and how much you need to score to beat the person above you!
- As before you can still press pause to view your stats and exakt position in the score list.
Enjoy!
Click to expand...
Click to collapse
Hey again! Just a quick heads up, I tried the update and all seems to work fine. I love being able to see all the people I'm better than
You have any plans to include a German translation?
I love this kind of games
/Danke
Thanks...again
I have no current plans for any other language, but if anyone is interested in helping me with translation I'd be more than happy to include it..
G'night
Sent from my HTC Sensation Z710e using XDA App
Version 1.7
It came to my attention that the game crashed on resuming after the game had been
interrupted by a call or similar. FYI. I just released a quick fix for this.
Version 1.75 is out!
I hope you enjoy it.
I just released 1.76.
Been hunting for memory leaks and optimized the whole game!
I am kind of desperate for input as I've heard that in some rare cases the game fc's at startup!
If you try it, please let me know your phone model and wether you get a force close or not at startup or anywhere else..
Thank you very much!
greaaaaaat go on
Thanks for trying!
Checking the database I saw that the number of people quiting the game before having any points (perhaps due to a fc or maybe out of boredom?) lessen. But still, 1 out of 4 shows as not getting any points or reaching even level 2 which is incredibly simple.
Right, I'll leave it at that and go work on my platform game instead.
No crashes for me. Had one forced close once when my battery was about to run out of juice.
Danke
I'm happy to report that the game got nominated in the top ten at bestappever.com in the Best Word Game of 2011.. Not that I've heard of that page before, but still
Anyway if anyone of you happens to have an Xperia Arc or ZTE-Blade in their possession and would like to verify that the game runs, I would appreciate it a lot! Really, alot since I've had reports of the dreadful "bitmap size exceeds VM budget" appearing on those devices!
(Also just released a new version with a few more levels available)
Thank you!
Released yet another fix!
Version 1.79 is out. The game should run fine on most devices now.
FYI! Using the emulator and adjusting the max heap size to only 16 Mb I could reproduce the problem with FC's. It turned out not to be a memory leak after all, my game actually did use up to much resources. doh!
Cheers
1.8 is out.
- Removed Facebook integration
- Removed unused resources
- Increased quality of background images
- Increased quality of some other graphics
- Made the game instructions clearer.
- Made sure buttons don't get outside the playable area
- Now all you have to do to get more levels is to click the
ad in the bottom and install the free game or app. Your
available levels will be refilled automatically.

[GAME][2.3+] Stellar Clash

Storyline:
As General Harris and the Empire travel across galaxies to help every living creature and to ensure order. The Empire encounters the aliens and the hybrids. Aliens are dumb-like species that spread rapidly around galaxies. Eating planets consuming galaxies is the only thing that they know. Hybrids, on the other hand, are aliens with human-like features who invented the EWA (Extreme Weapon Arm) which the Empire studied and copied its architecture and mechanism. We aren't really sure what Hybrids are really up to.
Gameplay:
Side scrolling shooter game. You will play as Gen. Harris and start off as a gunship. Your gunship evolves if you capture powerups(yellow boxes), and turns into an EWA on its last evolution. Aside from abolishing bad guys you will also have to defend your mothership. Without the mothership the game is over. But dont worry you are not alone in the battlefield, you can deploy defensive units which makes the game also an RTS.
Google Play: https://play.google.com/store/apps/details?id=com.fiel.stellarclash
Amazon: https://play.google.com/store/apps/details?id=com.fiel.stellarclash
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Please Provide Link!
I searched for your app on Google Play but did not get any relevant results. You should post the link in here. New users can still link to Google Play, just omit the url brackets.
Regards - StarStone!
StarStoneGames said:
I searched for your app on Google Play but did not get any relevant results. You should post the link in here. New users can still link to Google Play, just omit the url brackets.
Regards - StarStone!
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
http://forum.xda-developers.com/android/apps-games/game-hungry-spider-t2850699 - Hungry Spider on XDA!
https://play.google.com/store/apps/details?id=hungry.spider.android - Hungry Spider on Google Play!
Click to expand...
Click to collapse
oh ok thanks!
here's the link: https://play.google.com/store/apps/details?id=com.fiel.stellarclash
enjoy! feel free to give me reviews/critics would be a great help for me as a developer. :good:
Thanks!
jvfiel said:
oh ok thanks!
here's the link: https://play.google.com/store/apps/details?id=com.fiel.stellarclash
enjoy! feel free to give me reviews/critics would be a great help for me as a developer. :good:
Click to expand...
Click to collapse
Your welcome and thanks for the link! Its a nice side scrolling shooter with arcade feel. I would suggest minimizing the HUD though, a lot of screen space is taken up by overlay. Keep up the good work!
Regards - StarStone
version 1.7 is now available! :good:
Hello guys, version 1.8 will be available in few hours from now and i would like to apologize regarding the previous version. Please bare with me since the game is still on Beta test
This update includes the following:
-fixed major bugs
-8 new stages to play
-and more features that you will surely enjoy!
I have some advices for your good game:
1) Together with big ADs banner my screen start flashing.
2) Some textures (explosion animation, big bullets) are not transparent and i can see texture borders - this is not critical, but can increase graphical attractive.
3) Exit button very small - i found it after continious searching.
4) How can i select stages if i want to go back?
Good luck.:laugh::laugh::laugh:
vsgames said:
I have some advices for your good game:
1) Together with big ADs banner my screen start flashing.
2) Some textures (explosion animation, big bullets) are not transparent and i can see texture borders - this is not critical, but can increase graphical attractive.
3) Exit button very small - i found it after continious searching.
4) How can i select stages if i want to go back?
Good luck.:laugh::laugh::laugh:
Click to expand...
Click to collapse
hello thank you for your nice review
i will take note of this and apply it on the next patch.
Now, i have removed ads already i changed my revenue stream. The game now has 2 versions 1 is free (a demo) other is paid only for .99 dollars
What engine did you use for the graphics?? Very nice game!
kapetan_sifakas said:
What engine did you use for the graphics?? Very nice game!
Click to expand...
Click to collapse
thanks! i used adobe illustrator & explosion generator 3
game style is unique, I like.
SPARKLE_STUDIO+ said:
game style is unique, I like.
Click to expand...
Click to collapse
thanks! more features to come :laugh:
now open for funding http://igg.me/p/925471/x/8553705
Thanks for sharing link...
Nice game style and gameplay
thank you for your nice feedback guys

[Game][2.2+] 120

[Free][Game] 120
Hello,
my name is Gianni Salvatore and i'm an Italian developer.
I wanted to present my game (I've made even more with the name Multicolor Games) but now I have changed the name to MayoApp.
The name of the game is 120. The game is really simple, perhaps there are already thousands, but I wanted to introduce him anyway. I was inspired by the style of material design (flat) to create this.
The aim of the game (like many others) is to score by pressing on the screen to blow the ball.
Here's the screenshoot:
- Icon.
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- Menu.
- InGame.
Link:
http://play.google.com/store/apps/details?id=com.MayoApp.A120
If you like my game, please, add a review, thanks to all.
If you want to contact me, here is where I am:
e-mail: mayoapp.info[dot]gmail.com
website: www.mayoappstudio.com
I do not like "spam" but the Android world is so vast that you could also do a beautiful game but not be known by anyone. (maybe not in my case, but I leave it to you to judge).
12/04/2015 Changelog v1.0.5
- Fixed all bugs;
- Redesigned icons (in game);
- Added sound effects;
- Adding the icon of the store (which will be added soon).
07/04/2015 Changelog v1.0.4
- Fixed bug;
- Performance increased by 10%;
- Adding a new ranking (Games played);
- Reduced advertising.
07/04/2015 v1.0.3
02/04/2015 Changelog v1.0.2
- Reduced advertising.
29/03/2015 v1.0.1
29/03/2015 v1.0.0
Up.
Nice game
UzbekGames said:
Nice game
Click to expand...
Click to collapse
Thanks UzbekGames!
120 feedback
Hi Gianni,
Nice job with this app. I like the style, which is something you Italians always do well!
Here's what I think you did right:
- I like that I could skip the Google Game / G+ login methods and the game still works.
- the game play is good
- nice colors, icon, etc.
One area to think about is the frequency of advertising. When I first get the app I'm still trying to figure out what's going on and how to play the game. My ball drops in 4 seconds and an ad shows. OK fine. But then I try again and the ball drops in 4 seconds - I'm really bad at the game still - and then another ad. I do this a few times and I end up getting 5 ads shown to me in less than 30 seconds. I'd suggest you wait maybe 1 or 2 mins, or 5 game plays, or something like that, before starting the ads. To summarize, keep advertising, but give new users a minute or two to get addicted.
Best of luck with 120!
Pretty good, nice design!
Nice graphics
Sent from my GT-I9300 using XDA Free mobile app
BTW which language have you used to program this game
Sent from my GT-I9300 using XDA Free mobile app
wayzel said:
Hi Gianni,
Nice job with this app. I like the style, which is something you Italians always do well!
Here's what I think you did right:
- I like that I could skip the Google Game / G+ login methods and the game still works.
- the game play is good
- nice colors, icon, etc.
One area to think about is the frequency of advertising. When I first get the app I'm still trying to figure out what's going on and how to play the game. My ball drops in 4 seconds and an ad shows. OK fine. But then I try again and the ball drops in 4 seconds - I'm really bad at the game still - and then another ad. I do this a few times and I end up getting 5 ads shown to me in less than 30 seconds. I'd suggest you wait maybe 1 or 2 mins, or 5 game plays, or something like that, before starting the ads. To summarize, keep advertising, but give new users a minute or two to get addicted.
Best of luck with 120!
Click to expand...
Click to collapse
Thanks so much,
I also I realized that advertising is too frequent and invasive fact now I'm posting an update in which the advertising is displayed every 4 times. Very soon I'll post a store where you can buy different balls, you have suggestions?
Anyway,
thank you very much to all. For any suggestions, bugs, or to add other things to the game i'm here!
every 4th time
GIanni,
That sounds good. An ad every 4 times would be easy to implement and you should hopefully see longer play time as a result.
wayzel said:
GIanni,
That sounds good. An ad every 4 times would be easy to implement and you should hopefully see longer play time as a result.
Click to expand...
Click to collapse
+
I just released the update, thanks to your suggestion .
i will try this game
I will try this game.
kingn85 said:
I will try this game.
Click to expand...
Click to collapse
Let me know what you think , I really appreciate the feedback!
best
ksant said:
best
Click to expand...
Click to collapse
What do you mean by the word "best "?
Please be the most explanatory as possible , must collect any suggestion to improve the game and improve myself!
Up.
Very good and nice game)
PerfectOval said:
Very good and nice game)
Click to expand...
Click to collapse
Thanks PerfectOval!
I've released a new update (1.0.4)
- Fixed bug;
- Performance increased by 10%;
- Adding a new ranking (Games played);
- Reduced advertising. (The advertisement is shown the first time and every 6 times.)
Recommend me some tips on how to improve the game , or something to add?
Good game.

[Game][2.2+] Flip in

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Name:
Flip in
Description:
The goal is to get all the balls into spinning gear, (it's really hard).
There are 140 levels, for now.
Link:
https://play.google.com/store/apps/details?id=com.MayoApp.Flip_in
Please , if you liked the game do a review.
Screenshot:
Changelog 1.0.3 01/07/2015
Added translations; (French, Italian, German and Spanish)
Fixed some bugs.
Changelog 1.0.2 31/05/2015
Add transitions between start/restart and play;
Add different figures; (1)
Changed the graphic of menu;
Fixed the bug of the button "Skip level".
Changelog 1.0.1 05/05/2015
Integrated the use of the back button;
Decreased the frequency which the advertisement is shown.
Changelog 1.0.0 04/05/2015
First release.
​
Hi!
I just tried your game. The screenshots intrigued me and made me download it The game has a clean look, but I have to say I expected a bit more in terms of gameplay. It's a good idea and the game is fun for a few rounds, but get's repetitive as only speed and direction seem to change (at least in the 13 levels I managed to complete).
My suggestions:
- add some variety (ex. different shapes and movements)
(EDIT: I see from the google play listing that you actually have different shapes, but I guess those are in further levels.
How about putting some of those in the initial levels as well?)
- some sounds and music wouldn't hurt
- the interstitials are too frequent, consider showing those less often
- there's no way to exit the game other than pressing home
Hope that helps.
Good luck with your game.
Cheers!
1. The levels start to change by 20;
2. Very soon I'll put the sounds in the game;
3. Maybe you're right about the advertising;
4. I had forgotten just to exit the user by pressing the back button.
Thanks for the tips, tomorrow will make the update to correct them!
I've released a new update. (1.0.1)
- Integrated the use of the back button;
- Decreased the frequency which the advertisement is shown.
Give me other tips to improve my game!
Up
No one can give me some suggestions on how to improve the game?
Up
You should also add something in level. It's looks boring after playing 2/3 level. Same thing is happening again and again. Also you should take some transition time between start/restart and play. Sometimes I click twice on restart and end up with same page.
Good Idea!
My suggestions are :
1. Decrease advertising
2. Make different figures. It's boring to see the same all levels.
3. Add physics to the balls. So if user missed he should see how this ball go out from the place.
4. Make easy to pass levels. I think add additionally figures and speed should increase difficult but not 1 millimeter missed into the hole.
I hope it will help you.
Thank for your suggestions, i will make a new version of the game with some changes:
1. Transitions between start/restart and play;
2. Add different figures;
3. Add music fx;
4. Add effect to the ball when you miss the hole.
The game is made to be difficult, make it easier would ruin the experience of the game!
Thanks again for your suggestion and I hope you will like the new version.
Hello,
As most of us suggested, the game is getting repetitive a little too fast. I'd noticed that you said there will be something new beyond lvl 20? Maybe bring that "new" thing to lvl5? or 10? I could suggest a horizontally moving platform that goes left to right and back that could block the balls for extra challenge.
Also, as most have also pointed out, reduce the ads frequency.
Lastly, I couldn't help but notice, why did you use a native android UI for changing level? It completely breaks your beautiful minimalism design and it also breaks the game's immersive mode (that is, the nav buttons will appear at the bottom which occasionally does not hide back in some instance). Maybe you could make your own change level menu following your game's theme?
Regards
I've released a new update. (1.0.2)
- Add transitions between start/restart and play;
- Add different figures (for now one);
- Changed the graphic of menu;
- Fixed the bug of the button "Skip level".
Give me other tips!
Up
Up *2
1. Translate the describtion in other languages
2. Translate the game
3. The input by the choose level box should be the Material design
When you have soft keys
You have a little problem
Maybe change the level so that there a balls with a different size
beli3ver said:
1. Translate the describtion in other languages
2. Translate the game
3. The input by the choose level box should be the Material design
Click to expand...
Click to collapse
In what languages should I translate the game and the description?
I will update the choose box with the next update.
beli3ver said:
When you have soft keys
You have a little problem
Click to expand...
Click to collapse
I tried this game on Nexus 6 of my friend and this problem did not appear.. Very strange, I'll try to solve it!
beli3ver said:
Maybe change the level so that there a balls with a different size
Click to expand...
Click to collapse
Good idea!
Thank you all, for any questions or suggestions I am here!
When you send me the strings i can translate it into german
beli3ver said:
When you send me the strings i can translate it into german
Click to expand...
Click to collapse
I don't understand :s

[GAME] Mojump

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Hello guys, this is my first release ever to Google Play by my name.
This is an addictive and fun game.
Link: https://play.google.com/store/apps/details?id=pt.moliveira.mojump
Version: 1.2.1
Version Message:
Changed Game Layout Buttons.
Added Milo, Abby and Evita.
Special Habilities: Additional Jump now is 8 seconds and Pause is 6 seconds.
Added pause game button.
Languages: English, Portuguese, Spanish, French, Italian, German and Russian.
Tutorial:
funny game
golden.glider.game said:
funny game
Click to expand...
Click to collapse
Thanks
New version: 1.0.2
Fixed High Score table.
Edited 1st Post
v1.0.3 rolling out.
Game is getting harder when you make a lot of points.
Added jungle scenario.
I hope you like
Looks interesting.
Any gameplay video?
I'm sure if you record it and upload to Youtube you'll have more downloads
Budun4eg said:
Looks interesting.
Any gameplay video?
I'm sure if you record it and upload to Youtube you'll have more downloads
Click to expand...
Click to collapse
Thanks for the tip!
Version 1.1 Rolling Out! ?
Platforms now starts frozen.
Added new characters and store.
Added coins information.
Find Jack, Marla, Brad and Carlos on store!
1st post updated
very funny game
version 1.2 rolling out:
Changed Game Layout Buttons.
Added Milo, Abby and Evita.
Special Habilities: Additional Jump now is 8 seconds and Pause is 6 seconds.
Added pause game button.
added new images on 1st post
What do you think of this game? :laugh:
Hey, I'd like to give you some honest feedback because I know that's what fellow developers need!
First impressions: The icon and the screenshots are bad. I would not of have downloaded the game based on the screenshots and icon.
After downloading: During the tutorial, the "screenshot" where it shows me what is going on, could be significantly bigger. A lot of information was given to me quickly, in my past experiences people do not read as much as you would like them to, myself included.
After playing: Why do you even have to use just the green button to jump? If you could just click anywhere on screen it would be a lot easier, I found that my finger did not want to stay on that small button. It's not obvious when you lose lives, it should be a bigger deal. The bar at the top seems to be far too small, that bar is the focus of the game, seems like it should be bigger and clearer to the user.
Other notes: That's cool that you allow the user to pick male or female for free. I like the second themed background and platforms. I like that you can go back to the tutorial if you wanted. My highscore is 14, there should be a share button at the end of a successful run, this is one way your game can grow.
EternalGameStudio said:
Hey, I'd like to give you some honest feedback because I know that's what fellow developers need!
First impressions: The icon and the screenshots are bad. I would not of have downloaded the game based on the screenshots and icon.
After downloading: During the tutorial, the "screenshot" where it shows me what is going on, could be significantly bigger. A lot of information was given to me quickly, in my past experiences people do not read as much as you would like them to, myself included.
After playing: Why do you even have to use just the green button to jump? If you could just click anywhere on screen it would be a lot easier, I found that my finger did not want to stay on that small button. It's not obvious when you lose lives, it should be a bigger deal. The bar at the top seems to be far too small, that bar is the focus of the game, seems like it should be bigger and clearer to the user.
Other notes: That's cool that you allow the user to pick male or female for free. I like the second themed background and platforms. I like that you can go back to the tutorial if you wanted. My highscore is 14, there should be a share button at the end of a successful run, this is one way your game can grow.
Click to expand...
Click to collapse
Thank you for your feedback.
About the button, I had that but many people said that couldn't understand where to touch to jump
What do you think of the game?
v1.2.1 rolling out with bug fixes

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