[GAME] Mojump - Android Apps and Games

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Hello guys, this is my first release ever to Google Play by my name.
This is an addictive and fun game.
Link: https://play.google.com/store/apps/details?id=pt.moliveira.mojump
Version: 1.2.1
Version Message:
Changed Game Layout Buttons.
Added Milo, Abby and Evita.
Special Habilities: Additional Jump now is 8 seconds and Pause is 6 seconds.
Added pause game button.
Languages: English, Portuguese, Spanish, French, Italian, German and Russian.
Tutorial:

funny game

golden.glider.game said:
funny game
Click to expand...
Click to collapse
Thanks

New version: 1.0.2
Fixed High Score table.

Edited 1st Post

v1.0.3 rolling out.
Game is getting harder when you make a lot of points.
Added jungle scenario.
I hope you like

Looks interesting.
Any gameplay video?
I'm sure if you record it and upload to Youtube you'll have more downloads

Budun4eg said:
Looks interesting.
Any gameplay video?
I'm sure if you record it and upload to Youtube you'll have more downloads
Click to expand...
Click to collapse
Thanks for the tip!

Version 1.1 Rolling Out! ?
Platforms now starts frozen.
Added new characters and store.
Added coins information.
Find Jack, Marla, Brad and Carlos on store!

1st post updated

very funny game

version 1.2 rolling out:
Changed Game Layout Buttons.
Added Milo, Abby and Evita.
Special Habilities: Additional Jump now is 8 seconds and Pause is 6 seconds.
Added pause game button.

added new images on 1st post

What do you think of this game? :laugh:

Hey, I'd like to give you some honest feedback because I know that's what fellow developers need!
First impressions: The icon and the screenshots are bad. I would not of have downloaded the game based on the screenshots and icon.
After downloading: During the tutorial, the "screenshot" where it shows me what is going on, could be significantly bigger. A lot of information was given to me quickly, in my past experiences people do not read as much as you would like them to, myself included.
After playing: Why do you even have to use just the green button to jump? If you could just click anywhere on screen it would be a lot easier, I found that my finger did not want to stay on that small button. It's not obvious when you lose lives, it should be a bigger deal. The bar at the top seems to be far too small, that bar is the focus of the game, seems like it should be bigger and clearer to the user.
Other notes: That's cool that you allow the user to pick male or female for free. I like the second themed background and platforms. I like that you can go back to the tutorial if you wanted. My highscore is 14, there should be a share button at the end of a successful run, this is one way your game can grow.

EternalGameStudio said:
Hey, I'd like to give you some honest feedback because I know that's what fellow developers need!
First impressions: The icon and the screenshots are bad. I would not of have downloaded the game based on the screenshots and icon.
After downloading: During the tutorial, the "screenshot" where it shows me what is going on, could be significantly bigger. A lot of information was given to me quickly, in my past experiences people do not read as much as you would like them to, myself included.
After playing: Why do you even have to use just the green button to jump? If you could just click anywhere on screen it would be a lot easier, I found that my finger did not want to stay on that small button. It's not obvious when you lose lives, it should be a bigger deal. The bar at the top seems to be far too small, that bar is the focus of the game, seems like it should be bigger and clearer to the user.
Other notes: That's cool that you allow the user to pick male or female for free. I like the second themed background and platforms. I like that you can go back to the tutorial if you wanted. My highscore is 14, there should be a share button at the end of a successful run, this is one way your game can grow.
Click to expand...
Click to collapse
Thank you for your feedback.
About the button, I had that but many people said that couldn't understand where to touch to jump

What do you think of the game?

v1.2.1 rolling out with bug fixes

Related

Dead Rider for Android new (GAME)

Hello, everyone here!
Let me introduce my new game for our Android devices - Dead Rider.
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Description:
Get motobike and ride through crazy tracks. Great physics, interesting levels, rating, achivements (with OpenFeint highscore system).
Be fastest rider among your friends and whole world. Unlock achivements with OpenFeint.
Choose controls that you want:
-screen buttons
-accelerometer
-joystick.
Applications website: dead-rider.com
You can download it from Android Market here "Dead Rider".
Thank's a lot
UPDATE:
Help us to translate our Dead-Rider game to your language! you can to it here . It'll take about 10 minutes.
Thank's everybody in advance!
Last UPDATE 07/12/2011:
- Added 3 extra levels in lite version (7 in full and HD version)!!!
- Changed icons
- Changed colors of gas/break arrows controlls
- Added Swedish, Slovak, Belgian and Czech languages
- Other improvements
The Game is a cool idea but I think stripping down the graphics to almost stick figure like would increase performance ten fold.
A couple things. Physics is wonkey, I crashed by hitting the top of the screen. After I excited the game the sound of the motor was still coming through my speaker. Uninstall and it was still playing. A reboot was needed to get it to stop. And I think it's against forum rules to advertise goods and services for a fee unless it is either in the xda market or you give forum members a discount.
From a phone
Looks a hell of a lot like a game i play on my linux boxes called Xmoto (so close i would have said this was based on a relatively early version of xmoto). If it is as similar as i think and hope it is it should be very addictive, challenging and entertaining. down side is, if it is a xmoto clone the pc version will kill it based on controls and framerate.
elma
bit like elma, elma should put their windows version on android
We search people who can help us to translate our game to different languages!
this is 10minutes work.
if you can help us to translate this game, just write me or post message in this thread!
thanks in advance!
I can translate it to norwegian. PM me if you're interested.
myp3uk said:
We search people who can help us to translate our game to different languages!
this is 10minutes work.
if you can help us to translate this game, just write me or post message in this thread!
thanks in advance!
Click to expand...
Click to collapse
whats bout german?
Toisan said:
whats bout german?
Click to expand...
Click to collapse
send you a PM, have a look
Interested in a Turkish translation?
I can help you for french language !
if you want I can translate to Portuguese
PM me if you are interested
I can translate it to polish, send me a PM.
When i hit the start button the game crash :-(
pm me for Dutch translation
owain94 said:
When i hit the start button the game crash :-(
pm me for Dutch translation
Click to expand...
Click to collapse
On what device you tried to start the game? did you send "Crash Report"
Thanks!
What about spanish?
I can help you
I can help you translating it to finnish. Just PM me.
Fun game - finished the lite version but found alot of bugs:
You crash by hitting the sky
The game ran fast initially, after 20 or so deaths + a few level changes it ran slower and slower
After 20 or so deaths i had to push "retry" several times on the "Crashed" screen, it looked like there was 5 crashed screens (each time i pushed retry it got lighter)
I could exit the game by pushing menu - i had to restart my phone
Kusz0r said:
Fun game - finished the lite version but found alot of bugs:
You crash by hitting the sky
The game ran fast initially, after 20 or so deaths + a few level changes it ran slower and slower
After 20 or so deaths i had to push "retry" several times on the "Crashed" screen, it looked like there was 5 crashed screens (each time i pushed retry it got lighter)
I could exit the game by pushing menu - i had to restart my phone
Click to expand...
Click to collapse
Thanks, Will be working on this.
I can translate it to spanish too.
2 translators are better than 1
---------------------
lol
i cant start the game, it crash every time that i hit the start botton...

[GAME][1.6 + ] War of The Words - Online Word game

Here are the latest screenshots from the game War of The Words!
One of the top ten in the Best Word Games of 2011 category at BestAppEver.com.
This word game contains hundreds of levels with increasing difficulty. As the game progress you are
constantly notified of how many points you need to beat the next player in the highscore list!
The idea is very simple, remember each word in the correct order and after they've been shuffled your
mission is to restore them in the correct order. You also need enough concentration to swat flies, ufo's and birds as
they will reward you with plenty of bonus points!
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Supported languages: English, Swedish.
https://market.android.com/details?id=org.droidstop.wow.free
Thank you for your time.
[edit]removed, post not applicable anymore[/edit]
I've just played the first three levels, but holy crap that was addictive
Danke
Thanks for trying, much appreciated!
Just wondering, is the time limit ok, or is it far too easy?
Sent from my HTC Sensation Z710e using XDA App
Version 1.5 released.
Edited first post to fit the game as it evolved too much from the original game.
Enjoy.
Cool, thanks Nice work with the new look.
Danke
I'm thinking of perhaps getting rid of the Facebook integration, anyone have any objections against that?
I think it's a nice addition, but it appears as most users simply doesn't use it.
I've also noticed that quite a few players have cleared more than 20 levels, while
some stops at level one with zero in score, I'm just wondering if the initial Facebook popup is to blame for that?
There's not too many players who have stopped playing before level 10, which should indicate that the game is at least somewhat addictive, or is it really?
Perhaps it was not a smart move to have the Facebook checkbox checked by default?
Just thinking out loud, if anyone cares to share their thoughts on this, please do
Version 1.6 is out
- You can now setup a profile before playing.
- The top panel continuously displays your progress, and how much you need to score to beat the person above you!
- As before you can still press pause to view your stats and exakt position in the score list.
Enjoy!
MetalDroid said:
Version 1.6 is out
- You can now setup a profile before playing.
- The top panel continuously displays your progress, and how much you need to score to beat the person above you!
- As before you can still press pause to view your stats and exakt position in the score list.
Enjoy!
Click to expand...
Click to collapse
Hey again! Just a quick heads up, I tried the update and all seems to work fine. I love being able to see all the people I'm better than
You have any plans to include a German translation?
I love this kind of games
/Danke
Thanks...again
I have no current plans for any other language, but if anyone is interested in helping me with translation I'd be more than happy to include it..
G'night
Sent from my HTC Sensation Z710e using XDA App
Version 1.7
It came to my attention that the game crashed on resuming after the game had been
interrupted by a call or similar. FYI. I just released a quick fix for this.
Version 1.75 is out!
I hope you enjoy it.
I just released 1.76.
Been hunting for memory leaks and optimized the whole game!
I am kind of desperate for input as I've heard that in some rare cases the game fc's at startup!
If you try it, please let me know your phone model and wether you get a force close or not at startup or anywhere else..
Thank you very much!
greaaaaaat go on
Thanks for trying!
Checking the database I saw that the number of people quiting the game before having any points (perhaps due to a fc or maybe out of boredom?) lessen. But still, 1 out of 4 shows as not getting any points or reaching even level 2 which is incredibly simple.
Right, I'll leave it at that and go work on my platform game instead.
No crashes for me. Had one forced close once when my battery was about to run out of juice.
Danke
I'm happy to report that the game got nominated in the top ten at bestappever.com in the Best Word Game of 2011.. Not that I've heard of that page before, but still
Anyway if anyone of you happens to have an Xperia Arc or ZTE-Blade in their possession and would like to verify that the game runs, I would appreciate it a lot! Really, alot since I've had reports of the dreadful "bitmap size exceeds VM budget" appearing on those devices!
(Also just released a new version with a few more levels available)
Thank you!
Released yet another fix!
Version 1.79 is out. The game should run fine on most devices now.
FYI! Using the emulator and adjusting the max heap size to only 16 Mb I could reproduce the problem with FC's. It turned out not to be a memory leak after all, my game actually did use up to much resources. doh!
Cheers
1.8 is out.
- Removed Facebook integration
- Removed unused resources
- Increased quality of background images
- Increased quality of some other graphics
- Made the game instructions clearer.
- Made sure buttons don't get outside the playable area
- Now all you have to do to get more levels is to click the
ad in the bottom and install the free game or app. Your
available levels will be refilled automatically.

[GAME][2.3.1+] Shining stars v1.0

Hi All!
LaBee games team presents their first released game - Shining stars. Current version is 1.2.
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Shining stars is an addictive puzzle game where the player is to solve a level with stars, each of them is switched off at first. The goal is to shine all the stars in the level by tapping them.
Shining stars features:
1. 120 interesting and challenging levels.
2. Beautiful graphics.
3. Nice background music and sounds.
4. Localized into English and Russian.
5. Available on Android phones and tablets (with different screen sizes).
Direct apk (v1.2).
Hope you will enjoy the game!
A new version v1.1. is available!
What's new:
1. A new possibility to choose background music between calm and more upbeat.
Anyway, a player may turn off the game music and listen to the favorite songs on a phone or a tablet.
Hello!
Tried your game and I have a few suggestions for you:
1. Learning curve is too fast. The levels get too hard too fast. make like 10+ very easy levels so that the players get more engaged with the game.
2. The buttons for completed levels look very similar to the locked ones, make them more distinguishable.
3. Maybe add a short ingame tutorial at the beginning, like just 3 start and an arrow pointing where to press.
Anyway, good luck, and post if you decide to make any of the changes)
Удачи
---------- Post added at 11:15 AM ---------- Previous post was at 11:09 AM ----------
Btw great game, rated 5 stars Keep it up!)
Juvas Cheev said:
Hello!
Tried your game and I have a few suggestions for you:
1. Learning curve is too fast. The levels get too hard too fast. make like 10+ very easy levels so that the players get more engaged with the game.
2. The buttons for completed levels look very similar to the locked ones, make them more distinguishable.
3. Maybe add a short ingame tutorial at the beginning, like just 3 start and an arrow pointing where to press.
Anyway, good luck, and post if you decide to make any of the changes)
Удачи
---------- Post added at 11:15 AM ---------- Previous post was at 11:09 AM ----------
Btw great game, rated 5 stars Keep it up!)
Click to expand...
Click to collapse
Thanks for you reply and 5 stars!
As for your suggestions:
1. Frankly, I really though hard about this and I solved my first levels many times to make this curve more easy for the players. Maybe it's just the matter of tastes. And the levels (in most cases) are according to the field size (2x2, 3x3, 4x4 etc). First 15-20 levels are pretty easy.
2. As for me, they are pretty different. Some time ago the locked button was with gray border, but I thought it was boring and replaced the gray with the orange. I saw such samples in Angry Birds, Cut the Rope etc, and I don't know how else I can differ them...
3. Thanks, I think it's very good advice. I thought about the tutorial during the development, but decided not to make it interactive, so just added a picture on the About screen. Maybe you are right and the interactive tutorial would be perfect. But now I'm on the crossroad - on the one hand, I would like to make another game, but on the other hand the interactive tutorial would be nice for the players and I must think about the players first. I will think hard about this and maybe will make another update.
Спасибо!
FreakoutGames said:
cool one
Click to expand...
Click to collapse
Thanks! Frankly, it's very pleasant to see good opinions about my game. Don't be shocked, I spent more than a year from the development start to the release, because I didn't have spare time or felt sick, but I really made every effort to make the game as interesting and beautiful as I could.
I can't insert a link to my WIP, but you may google "labee games shining stars wip" and you will find it on the official Unity forum. There are some old screenshots and videos, and I think the current game view is just awesome!
Thanks again!
A new version v1.2. is available!
What's new:
1. Change the way to show the splash screen.
2. Bug fixes.
A new version v1.3. is available!
What's new:
1. Fix the progress saving bug.
Absolutely new and remastered Shining seasons version v2.0 is available now!
What's new:
1. Portrait orientation - now you can play this game during your coffee breaks!
2. New game design and graphics with beautiful themes for each year season.
3. Hints will help you to solve the most difficult levels.
4. Integration with social networks. Share your progress with your friends.
5. Beautiful music will help you to plunge into the game atmosphere.
6. 30 new levels. Keep going!
7. Notifications will not let you forget about your progress.
Update right now and get 10 hints!

[GAME][2.3+] Stellar Clash

Storyline:
As General Harris and the Empire travel across galaxies to help every living creature and to ensure order. The Empire encounters the aliens and the hybrids. Aliens are dumb-like species that spread rapidly around galaxies. Eating planets consuming galaxies is the only thing that they know. Hybrids, on the other hand, are aliens with human-like features who invented the EWA (Extreme Weapon Arm) which the Empire studied and copied its architecture and mechanism. We aren't really sure what Hybrids are really up to.
Gameplay:
Side scrolling shooter game. You will play as Gen. Harris and start off as a gunship. Your gunship evolves if you capture powerups(yellow boxes), and turns into an EWA on its last evolution. Aside from abolishing bad guys you will also have to defend your mothership. Without the mothership the game is over. But dont worry you are not alone in the battlefield, you can deploy defensive units which makes the game also an RTS.
Google Play: https://play.google.com/store/apps/details?id=com.fiel.stellarclash
Amazon: https://play.google.com/store/apps/details?id=com.fiel.stellarclash
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Please Provide Link!
I searched for your app on Google Play but did not get any relevant results. You should post the link in here. New users can still link to Google Play, just omit the url brackets.
Regards - StarStone!
StarStoneGames said:
I searched for your app on Google Play but did not get any relevant results. You should post the link in here. New users can still link to Google Play, just omit the url brackets.
Regards - StarStone!
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
http://forum.xda-developers.com/android/apps-games/game-hungry-spider-t2850699 - Hungry Spider on XDA!
https://play.google.com/store/apps/details?id=hungry.spider.android - Hungry Spider on Google Play!
Click to expand...
Click to collapse
oh ok thanks!
here's the link: https://play.google.com/store/apps/details?id=com.fiel.stellarclash
enjoy! feel free to give me reviews/critics would be a great help for me as a developer. :good:
Thanks!
jvfiel said:
oh ok thanks!
here's the link: https://play.google.com/store/apps/details?id=com.fiel.stellarclash
enjoy! feel free to give me reviews/critics would be a great help for me as a developer. :good:
Click to expand...
Click to collapse
Your welcome and thanks for the link! Its a nice side scrolling shooter with arcade feel. I would suggest minimizing the HUD though, a lot of screen space is taken up by overlay. Keep up the good work!
Regards - StarStone
version 1.7 is now available! :good:
Hello guys, version 1.8 will be available in few hours from now and i would like to apologize regarding the previous version. Please bare with me since the game is still on Beta test
This update includes the following:
-fixed major bugs
-8 new stages to play
-and more features that you will surely enjoy!
I have some advices for your good game:
1) Together with big ADs banner my screen start flashing.
2) Some textures (explosion animation, big bullets) are not transparent and i can see texture borders - this is not critical, but can increase graphical attractive.
3) Exit button very small - i found it after continious searching.
4) How can i select stages if i want to go back?
Good luck.:laugh::laugh::laugh:
vsgames said:
I have some advices for your good game:
1) Together with big ADs banner my screen start flashing.
2) Some textures (explosion animation, big bullets) are not transparent and i can see texture borders - this is not critical, but can increase graphical attractive.
3) Exit button very small - i found it after continious searching.
4) How can i select stages if i want to go back?
Good luck.:laugh::laugh::laugh:
Click to expand...
Click to collapse
hello thank you for your nice review
i will take note of this and apply it on the next patch.
Now, i have removed ads already i changed my revenue stream. The game now has 2 versions 1 is free (a demo) other is paid only for .99 dollars
What engine did you use for the graphics?? Very nice game!
kapetan_sifakas said:
What engine did you use for the graphics?? Very nice game!
Click to expand...
Click to collapse
thanks! i used adobe illustrator & explosion generator 3
game style is unique, I like.
SPARKLE_STUDIO+ said:
game style is unique, I like.
Click to expand...
Click to collapse
thanks! more features to come :laugh:
now open for funding http://igg.me/p/925471/x/8553705
Thanks for sharing link...
Nice game style and gameplay
thank you for your nice feedback guys

[GAME][2.3+] Flat Frenzy | A game inspired by WarioWare

[GAME][2.3+] Flat Frenzy
Information
This is a game I've been working with on my free time for a couple of months and I've just released it on Play! It's a fast paced game consisting of a chain of minigames which increase in speed as you progress. The minigames are 3-5 seconds long and have very simple goals. After three wins the speed goes up, and it gets very challenging after a while! It's heavily inspired by the WarioWare series but adapted for touchscreens and with a simplistic, flat design. There are built in Google Play Leaderboards so you can compete against your friends and the rest of the world!
The game is free on Google Play and can be downloaded here. If you want to get the latest updates before anyone else and also help me developing the game, consider joining the Flat Frenzy Alpha group on Google+. This will enable you to get the alpha builds of the game and test out new features before anyone else.
More minigames and features are planned and will be released soon. However, don't hesitate to come with your own suggestions for new minigames or features, I want all the feedback I can get! Please also report any bugs in this thread or in an email to [email protected]
Screenshots
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Links
Link to Google Play page: https://play.google.com/store/apps/details?id=com.nalsnag.flatfrenzy
Link to alpha group: https://plus.google.com/communities/101491524557551009886
Email to developer: [email protected]
New version uploaded! This version brings a new minigame called "Pound". It should be live for everyone in a few hours.
Forgot to publish the leaderboards so they only worked for alpha testers. They have been published now though and should work for everyone!
I like it. But I thinks the graphics could look better. Shinier colors for example. And the shadow doesn't match with the flat design.
I think it has good potential and it feels like one of those game which makes you keep playing for longer than you had originally planned. It gets you frustrated when you lose (in a good way). I'm looking forward to more competition from more people in the leaderboards.
nick9090 said:
I like it. But I thinks the graphics could look better. Shinier colors for example. And the shadow doesn't match with the flat design.
Click to expand...
Click to collapse
Thank you! The style is supposed to be kinda flat and papery. I might change the colors a bit though and maybe make some new lighting effects.
colapro said:
I think it has good potential and it feels like one of those game which makes you keep playing for longer than you had originally planned. It gets you frustrated when you lose (in a good way). I'm looking forward to more competition from more people in the leaderboards.
Click to expand...
Click to collapse
Thank you! Yeah, I agree it has the "I know I can do better, just one more time" feel to it. The number of people on the leaderboards is slowly increasing, and they're getting better and better scores too
New version!
Lots of sounds added! Sound effects for every minigame and arcade background music. These can be toggled in the settings. Also added a "Relax" minigame which will show up every now and then. It has no objective, you simply win automatically after 4 seconds. It's used for getting a small break mid-game where you can breathe or adjust your posture or something without having to pause.
Also fixed two bugs, one where the game would crash on some devices when entering settings, and one where the game would crash when pressing home button or switching to another application.
Please tell me what you think and what you'd like to see in the future! I'm open to all suggestions
Very nice game! Reminds me of Dumb Ways to Die, but the minigames show even more variety! One bug I encountered: when I click on Leaderboards, nothing happens.
Entangled Multiverse said:
Very nice game! Reminds me of Dumb Ways to Die, but the minigames show even more variety! One bug I encountered: when I click on Leaderboards, nothing happens.
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Thank you! Haven't played Dumb Ways to Die before but I tried it out now and I agree, it's the same sort of genre.
I had that leaderboard bug before on my N7 and it was really weird. I believe it's a bug in the Google Play API because everything in my code was working fine. It was like the "connect" method of the Google Play API didn't do anything, no errors either, it was just like the function instantly returned. Anyway, I fixed it by rebooting my device and then it worked again which is even stranger!
Very fun, fast paced game so need to pay attention. Quite addicting
New version!
Changelog:
- New main menu!
- Added "Stats" button which shows your stats for all minigames.
- Added new minigame "Trap".
- Added more text to "About" section.
- Added a simple tutorial first time you play.
- Added an "are you sure?" dialog when "Main menu" button is pressed in pause menu.
- Fixed "Relax" not resetting between new games.
If you try it out, please let me know what you think! I see a lot more people on the leaderboards now which is awesome!
New version!
There is now a proper tutorial in the game. I also added symbols to give you a better hint on what to do for each minigame!
Changelog
- Added minigame "Jump!"
- Added arrows and tap symbols to all minigames to make the objective easier to understand.
- Added a tutorial the first time you hit "Play" which explains the new symbols (users that updated from an older version wont see this, please clear the data for the app if you wish to see the tutorial).
- Added an arrow to clearly show when the game speeds up.
- Made the pointer in "Set clock" easier to grab.
- Enabled anti-aliasing on text.
- Miscellaneous bug fixes.

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