this is only an idea, i get bored and start thinking about weird but cool things mixed toguether maybe you guys can make similar things that you would love to have, just download your favorite stuff mix them on photoshop, try them itll be fun
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That would be crazy.
It would be awesome to have that, but hacks for the 3DS are more likely(non atm)
Sent from my ice cream powered Nexus S
3ds and ds. Have pointless processors. Might get a donut from running on them but not ics.
Trade it in and get something the Samsung galaxy media thing.
Sent from my Xoom
This would be any better than the cheapest of android phones.
iammodo said:
3ds and ds. Have pointless processors. Might get a donut from running on them but not ics.
Trade it in and get something the Samsung galaxy media thing.
Sent from my Xoom
Click to expand...
Click to collapse
heinzdembowski said:
This would be any better than the cheapest of android phones.
Click to expand...
Click to collapse
I feel it important to point out (despite having exactly the opposite feelings myself) that quite a lot of hardware huggers and geeks have an extremely strong emotional attachment to 'Nintardo' and all its 'cute products'. The emotional attachment is often so strong that it blinds, obscures and ultimately completely overrides normal levels of good sense and intelligence.
That would be cool to have, but once icons get to the top screen it would be near impossible to move them off it since its not touch sensitive.
Guru Zeb said:
I feel it important to point out (despite having exactly the opposite feelings myself) that quite a lot of hardware huggers and geeks have an extremely strong emotional attachment to 'Nintardo' and all its 'cute products'. The emotional attachment is often so strong that it blinds, obscures and ultimately completely overrides normal levels of good sense and intelligence.
Click to expand...
Click to collapse
I don't get how zenonia 4 can be free but Zelda on 3ds is over £20.
I have Mario mushroom tattoos but haven't had a Nintendo since then n64 and gameboy advance.
Weak hardware and tired games.
Sent from my MB525 using xda premium
Wow just looked the dsi has a 133mhz processor. It can't run any form of android. No wonder the games as so weak.
Sent from my MB525 using xda premium
iammodo said:
Wow just looked the dsi has a 133mhz processor. It can't run any form of android. No wonder the games as so weak.
Sent from my MB525 using xda premium
Click to expand...
Click to collapse
The games on my 3DS run far smoother than my Nexus overclocked to 1.2ghz AND its the best glasses free 3D on a portable device
Sent from my ice cream powered Nexus S
Holy **** a bunch of people bashing proper console games while promoting rubbish mobile games?
Alrighty my impression of you guys have degraded. Seriously.
Why does zenonia 4 cost nothing while Zelda cost money? Quality of the game, of course. Zenonia is so horrible only anyone who have no taste in games would find it attractive, as with most casual mobile phone gamers because they simply haven't touched anything that's of good enough quality to set a decent benchmark of what's good and what's crap.
Processors does not determine the quality of the game and there's no denying it, DS and 3ds probably can't get android running but the games made for those consoles are far more entertaining then mobile games. I have no idea how Zelda is a "tired game" while zenonia is not.
Android 4.2 on my Tamagochi would be fun
16x16 b/w and 2 bottons FTW!
PVTD said:
Android 4.2 on my Tamagochi would be fun
16x16 b/w and 2 bottons FTW!
Click to expand...
Click to collapse
+1
This guys gets it
Buhahahahahahahahaha
I agree with you to an extent but mobile gaming has progressed a lot over the past couple of years. The lack of hardware controls still doesn't sit well with me, though. I need physical buttons for games like platformers.
blackchides said:
I agree with you to an extent but mobile gaming has progressed a lot over the past couple of years. The lack of hardware controls still doesn't sit well with me, though. I need physical buttons for games like platformers.
Click to expand...
Click to collapse
Yeah i completely agree, in fact IMHO Touch controls completely suck and are holding back smartphone gaming. For more of my whining about the inadequacies of touch controls
ht*tp://forum.xda-developers.com/showthread.php?t=1491481
For THE BEST solution to serious gaming on Android look no further than here:
ht*tp://forum.xda-developers.com/showthread.php?t=1179929
IMHO non of this prevents Nintardos products being jokes, suitable only for small children with overly protective parents .... lol ( my twins have DS's they are 6, already Mia prefers playing some games on my HTC Desire Z)
I agree
Ratix0 said:
Holy **** a bunch of people bashing proper console games while promoting rubbish mobile games?
Alrighty my impression of you guys have degraded. Seriously.
Why does zenonia 4 cost nothing while Zelda cost money? Quality of the game, of course. Zenonia is so horrible only anyone who have no taste in games would find it attractive, as with most casual mobile phone gamers because they simply haven't touched anything that's of good enough quality to set a decent benchmark of what's good and what's crap.
Processors does not determine the quality of the game and there's no denying it, DS and 3ds probably can't get android running but the games made for those consoles are far more entertaining then mobile games. I have no idea how Zelda is a "tired game" while zenonia is not.
Click to expand...
Click to collapse
+1 on your comment I could not have said it better myself
Super bump I'm probably gonna get suspended or warned or something...
But I wanted to let you all know...
CyanogenMod 7 idled using 63mb of ram on my Samsung Galaxy Exhibit...
The 3DS has 128mb...
It also has a dual core and a pretty beefy GPU... So?
Maybe some SDCard ram? Can that be done on Android? 128mb of SD card ram... That's all we need...
Now let's say this could be run with the help of a flashcart...
Like the http://eng.supercard.sc/manual/dstwo/
Supercard DSTwo... It has I think.. 64mb of ram?It also has an integrated CPU.
Wouldn't that make the 3DS a tripple core of some sort? Wouldn't that help?
I think so.
The 3DS could probably run Android in the future.. I don't see it so farfetched.
treborbula1 said:
this is only an idea, i get bored and start thinking about weird but cool things mixed toguethe
Click to expand...
Click to collapse
its almost possible, everything on the 3ds has been dumped except for the bootrom. if the bootrom is dumped, we can put everything we want on a 3ds and it will run fine! (if the cpu, ram and other stuff like that are good enough)
edit: the bootrom has been dumped, BUT its not public.:crying::crying::crying:
Yo it's a NEW YEAR FOR ADVANCEMENTS
MintCrystal556 said:
its almost possible, everything on the 3ds has been dumped except for the bootrom. if the bootrom is dumped, we can put everything we want on a 3ds and it will run fine! (if the cpu, ram and other stuff like that are good enough)
edit: the bootrom has been dumped, BUT its not public.:crying::crying::crying:
Click to expand...
Click to collapse
I'm just now reading over this forum you seem to be the closest one to actually work with on the 3DS. I have my bootrom dumped with boot9strap installed. I'm down with making a cfw that's equivelent to 3DS software and also has android apis or programming. It will be a challenge however considering the fact that you have minimal ram to work with and very low processing speed.
The 3DS sfw is very light but if you were to making it lighter and add a couple of software enhancements to it (Make it your own) you could potentially lessen the amount of ram the home screen takes up. The 3DS sfw makes it so the the home screen is always active in the backgroud, if I could cut that bit of ram free then the potential for running newer software would be greater. Also in a cfw there the potential that you can partition a proportionally larger SD card with virtual ram and speed up the processing a little more.
If you have anything that can help please reply to my post so I can remember this forum for the future. Hope my post helped:laugh:.
NonStickAtom785 said:
I'm just now reading over this forum you seem to be the closest one to actually work with on the 3DS. I have my bootrom dumped with boot9strap installed. I'm down with making a cfw that's equivelent to 3DS software and also has android apis or programming. It will be a challenge however considering the fact that you have minimal ram to work with and very low processing speed.
The 3DS sfw is very light but if you were to making it lighter and add a couple of software enhancements to it (Make it your own) you could potentially lessen the amount of ram the home screen takes up. The 3DS sfw makes it so the the home screen is always active in the backgroud, if I could cut that bit of ram free then the potential for running newer software would be greater. Also in a cfw there the potential that you can partition a proportionally larger SD card with virtual ram and speed up the processing a little more.
If you have anything that can help please reply to my post so I can remember this forum for the future. Hope my post helped:laugh:.
Click to expand...
Click to collapse
Any progress?
Related
I think it's time for the people to decide and make it easier for the devs. Do the majority want the ram hack or are there more gamers ^^
No ram hack. I want an great overall device.
should be in general section
Can't stand having an game lag, makes my device feel worthless
Well when I thought there were no such thing as stupid questions, you changed my mind lol.
ultma75 said:
should be in general section
Click to expand...
Click to collapse
i thought about that. but i think it's quite useful for the devs if the community decides to rather want non ramhack than with or the other way around. if im wrong a mod can move that. ^^
I like the fact I've got my g1 with 50mb of free memory available but it does get boring when I can't play games like Radiant, I posted earlier asking if their could be a toggle between the two, but it looks like a pain.
I have a pc, an xbox 360, a wii, nintendo dsi and a laptop.
I also have Snesoid, Gensoid & gameboid on my phone.
Who gives a crap about blocky choppy finished in 10 minuted 3d games on there phone?
Give me speed and fluidity over playing second rate 3d games on my G1 any day. If you really wanted a device to play pretty 3d games go buy an iphone or something as it does it so much better than android.
I also bet all the above most the users wanting to play 3d games are under the age of 18!
No Ram Hack. IMO, running a swap bigger than 32MB will not flush your apps out of memory.
Icebergxx said:
I like the fact I've got my g1 with 50mb of free memory available but it does get boring when I can't play games like Radiant, I posted earlier asking if their could be a toggle between the two, but it looks like a pain.
Click to expand...
Click to collapse
Yeah if there was a rom where we could toggle through the ram hack it'd be useful. An app like SetCPU.
shadowch31 said:
I have a pc, an xbox 360, a wii, nintendo dsi and a laptop.
I also have Snesoid, Gensoid & gameboid on my phone.
Who gives a crap about blocky choppy finished in 10 minuted 3d games on there phone?
Give me speed and fluidity over playing second rate 3d games on my G1 any day. If you really wanted a device to play pretty 3d games go buy an iphone or something as it does it so much better than android.
I also bet all the above most the users wanting to play 3d games are under the age of 18!
Click to expand...
Click to collapse
im almost 19 xD
and btw there are some ppl who want to kill time during work or train or whatever. also the kill of gpu memory doesnt only affect the games. apps like the new music player of felipe abrantes(?) need some gpu power for his cube to switch through the album covers. i suppose launcher2.apk would also rum smoother without ram hack (i know that is only for eclair and we have no drivers there )
App idea
@ Devs
Is it not possible to make an app that has the RamHack and NonRamHack boot.img. Then it pushes the appropriate one when you select it and reboots.
Just a thought.
Nightcrawler2512
shadowch31 said:
I also bet all the above most the users wanting to play 3d games are under the age of 18!
Click to expand...
Click to collapse
this is a nice example of how mature people can talk stupid
I am 34 and still want to play 3D games for Phones I also have othergaming gears but they are just different devices.
NO RAM HACK coz it makes no BIG difference, only makes the device unstable.
Thanks for the poll anyway
shadowch31 said:
I have a pc, an xbox 360, a wii, nintendo dsi and a laptop.
I also have Snesoid, Gensoid & gameboid on my phone.
Who gives a crap about blocky choppy finished in 10 minuted 3d games on there phone?
Give me speed and fluidity over playing second rate 3d games on my G1 any day. If you really wanted a device to play pretty 3d games go buy an iphone or something as it does it so much better than android.
I also bet all the above most the users wanting to play 3d games are under the age of 18!
Click to expand...
Click to collapse
Don't be a troll =U It's not 3D games I want to play, it's games like radiant and shootu. They keep me company when I want to procrastinate =) btw silly I'm 22
Dude it doesn't really matter anyways. In the end the option to do the 10mb Ram Hack is the decision of the Cook.
Both having and not having the 10mb both have their benefits and their let downs. That's why a lot of cooks are starting to make ROM's with and without the hack.
So basically, in 4 words, this thread is pointless. There are gunna be people that like the Ram Hack and there are people that don't.
Sorry if I come off rude, it's my nature even though I don't want to be.
Macrophage001 said:
Dude it doesn't really matter anyways. In the end the option to do the 10mb Ram Hack is the decision of the Cook.
Both having and not having the 10mb both have their benefits and their let downs. That's why a lot of cooks are starting to make ROM's with and without the hack.
So basically, in 4 words, this thread is pointless. There are gunna be people that like the Ram Hack and there are people that don't.
Sorry if I come off rude, it's my nature even though I don't want to be.
Click to expand...
Click to collapse
No, you actually put it politely in my view =). This is a good point, as most devs are putting up non-ram hacks for their roms and kernels.
shadowch31 said:
I have a pc, an xbox 360, a wii, nintendo dsi and a laptop.
I also have Snesoid, Gensoid & gameboid on my phone.
Who gives a crap about blocky choppy finished in 10 minuted 3d games on there phone?
Give me speed and fluidity over playing second rate 3d games on my G1 any day. If you really wanted a device to play pretty 3d games go buy an iphone or something as it does it so much better than android.
I also bet all the above most the users wanting to play 3d games are under the age of 18!
Click to expand...
Click to collapse
I agree with what this guy said^^. Well done. Bravo. Cheers. Round of applause, and Amen
So you people wanna play games huh? You gotta be kidding me. Games over speed? Never. Do yourself a favor and un-root yourself.
Well, I'm developping an opengl application that suffers from the 10mb hack : things are really slow with it.
However, the overall phone is far much responsive with this 10mb hack.
So if there was a way to easily de/activate it, that would be really great. But I assume that's hard to do (if ever possible) because as of now, nobody did it.
But then I had another idea : would it be possible to keep, say, 2Mb in gpu0 (or gpu1, can't remember where this hack takes memory) instead of freeing it all ? This way, there would still be 2mb for textures (which should be large enough for many 3d apps), giving us the best of both worlds.
I don't really know if this is possible (I need to install a linux+toolchain to compile the kernel, but not enough spare time for now), but that might be an interesting thing to test.
Oh, almost forgot : if anybody decides to give it a try, I'd like to call it "the 8mb ram hack"
There are so many games on the Market that you can play that are fun, classic, and entertaining that do not heavily require the GPU
Few Examples:
Bonsai Blast
Space War
PacMan
ProjectINF
Light Racer
So It's not like its really all that bad having the 10mb Ram Hack. Its such a minute sacrifice. Besides there are a lot more 2d games then 3d so yeah....You really aren't sacrificing much.
Ramhack is no longer necessary as Roms are so frickin fast... I have a class 6 sd swap. thats fast enough for me!
Plus I'm addicted to speedX3d
I've been playing around my newly bought Nexus One and one thing I've found is that while graphics and colours when doing most things in general are so vibrant and beautiful to look at, games look decidedly 2nd rate.
Why is that? Is that something to do with the hardware or the APIs provided by Google? It would be nice to see something like Plants vs Zombies on the iPhone. From my limited use I find the graphics on my Nexus One slightly better than the 3GS on everything except when it comes to games, where it is left far behind. I found that really weird.
On a related note, I'm no developer myself, but I'm of the opinion that the success of the platform will depend a lot on 3rd party development, which means a lot of support given by Google to developers. What's the situation like now? How easy/hard is to develop for Android phones and what are the scopes for improvement?
Bump.
Any opinions from Android developers on here?
its because pre nexus one/desire there was only one android phone which could even play good graphics and that was the moto droid .
give the developers some time ... now that more powerful android phones are coming out, we'll see more and more better looking games ... as an example look at raging thunder 2 ... you might not like racing games but that game has exceptional graphics
nothing as good as the iphone yet, because iphone always had a very powerful gpu from the get go so all of iphone game developers have had that much time to play around with them ... android just started getting powerful gpus
hope that answers ... and anyone with more knowledge, feel free to correct me if i'm wrong
alienwolf426 said:
nothing as good as the iphone yet, because iphone always had a very powerful gpu from the get go so all of iphone game developers have had that much time to play around with them ... android just started getting powerful gpus
Click to expand...
Click to collapse
Thanks for the explanation, makes sense. Which new Android phones have good GPUs on board?
Watch out here comes the "Droids"
TT1986 said:
Thanks for the explanation, makes sense. Which new Android phones have good GPUs on board?[/QUOTE
Galaxy S doing video game demo:
http://www.youtube.com/watch?v=dpP5QljEqow&feature=related
Galaxy S vs. Iphone 4:
http://3gsiphone.com/jailbreak-and-...-vs-samsung-galaxy-s-video-review-part-1.html
Reading about GPU:
http://androidandme.com/2010/03/new...bird-chip-to-have-3x-gpu-power-of-snapdragon/
Click to expand...
Click to collapse
jhnstn00 said:
TT1986 said:
Thanks for the explanation, makes sense. Which new Android phones have good GPUs on board?[/QUOTE
Galaxy S doing video game demo:
http://www.youtube.com/watch?v=dpP5QljEqow&feature=related
Galaxy S vs. Iphone 4:
http://3gsiphone.com/jailbreak-and-...-vs-samsung-galaxy-s-video-review-part-1.html
Reading about GPU:
http://androidandme.com/2010/03/new...bird-chip-to-have-3x-gpu-power-of-snapdragon/
Click to expand...
Click to collapse
Whoa! That is good.
Excellent stuff, good times ahead then.
Click to expand...
Click to collapse
its mostly due to the fact that a lot of older phones (eg. the htc hero) dont have gpus whatsoever. the moto droid had a gpu, therefore could run good graphics in a 3d game. the samsung galaxy S has a great gpu on the cpu die and will run some really impressive games on it, in fact, it could run much better looking games than on the iphone.
for a art developers view
Ok well I'm a 14+ year vet of games industry on console games, in technical art production, but my view would be the same as a programmer I would suspect. Just like when doing a multi-platform release back in the ps, saturn, n64, dreamcast etc... days, you dont really want to do lots of work for all platforms. Neither do you want to cut your biggest market chunk out by them not getting the experience others get with better hardware. This takes me back to PC days when we have powerVR primary GPU's, or ATI, or Nvidia, or matrox, well the list got big. The graphics capabilities sometimes had to be addressed almost as if they were different platforms (this is b4 HAL abstraction sweetness and todays DX domination). I suppose at the end of the day, I would not choose to dev only on android for the SGS, that cuts some 99% of the market out. What apple has done is have fixed hardware and Development LIBs for that hardware. This makes it very easy to give all iPhone users the same experience. With android, too many variances in hardware and capability, also maybe hits taken from phone operator system additions and services.
So in my opinion, you cant have such and open system that can have lots of variations and get games in numbers and quality that we see on iphone. Not cause android phones cant do it. Cause not all of them can etc, and it's too varied.
Just my opinion
deanwray said:
So in my opinion, you cant have such and open system that can have lots of variations and get games in numbers and quality that we see on iphone. Not cause android phones cant do it. Cause not all of them can etc, and it's too varied.
Just my opinion
Click to expand...
Click to collapse
I see what you mean. It's a lot like Console vs PC isn't it? I'm a PC gamer but i can understand why publishers/developers prefer console because they don't have to deal with a large variety of hardware. In other words, optimizing gaming experiences on Android phones could be harder than on iPhones because of the same reason.
Lets hope the difference isn't too big though.
TT1986 said:
I see what you mean. It's a lot like Console vs PC isn't it? I'm a PC gamer but i can understand why publishers/developers prefer console because they don't have to deal with a large variety of hardware. In other words, optimizing gaming experiences on Android phones could be harder than on iPhones because of the same reason.
Lets hope the difference isn't too big though.
Click to expand...
Click to collapse
Porting from PC to console and vice-versa is probably easier than iPhone to Android, though.
I remember Valve saying that porting The Orange Box over to the Xbox 360 was very easy. They said something like they put the PC code -- with a few changes like control configuration -- through a 360 compiler and the game was up and running.
Also, with the PC, you have just two major processor brands (Intel and AMD) and two major graphics card brands (NVIDIA and ATI). The APIs and stuff are also far more mature.
google could do what Palm did.
Palms PDK allows porting of iPhone games to the Pre in a matter of hours.
theineffablebob said:
I remember Valve saying that porting The Orange Box over to the Xbox 360 was very easy. They said something like they put the PC code -- with a few changes like control configuration -- through a 360 compiler and the game was up and running.
Click to expand...
Click to collapse
That's probably because it's made in XNA or some other cross platform code. That's one of the things pulling me toward WP7 (that and Zune Pass ).
Devs can write one code base, and in a matter of days have it ported to all major Microsoft software. As an Android dev myself, that would be amazingly useful did I also produce desktop software. I mean think about it, write an app for PC, then also target XBOX360, ZuneHD, normal Zunes, and WP7 all with essentially one codebase with very few small changes between them. That's some amazing stuff.
I toyed with XNA before and it is a beautiful way to code. Not to mention that the C# it uses is essentially Java with a few modifications.
I couldn't help posting this because i became happy when i read it...
Tiger Lab apps(nds demo emulator)
[Only open for limited days]
1. VERY EARLY PROTOTYPE VERSION(BETA) FOR DEMO ONLY
2. It is very very slow so you shall not expect to play NDS game with this emulator.
3. It is used to DEMO that NDS game can be played on android phone
It is shown that NDS WILL be played some days on android phone, maybe 2012 or later
WHAT IS NEXT WORK (Huge efforts)
1. More powerful phones
2. Dynarec CPU simulation
3. GPU simualtion improvement for speed greatly.
4. Hareware render (eg, OpenGL ES)
5. FPU. Since NDS need lots of float calculation. FPU can improvement performance greatly. Later ARM will have FPU in feature
If you do not have a high-end phone, do not try NDS game. Even if you have a high-end phone, just try some small games(none 3D) but it is also quite slow.
How to demo (not play) NDS game
1. Put your nds ROM files to /roms/nds folder in sdcard.
Note. zip nds rom is not supported, you shall extract them to be *.nds files
2. Launch TigerNDS which will load those NDS roms in game list
3. Select one game and play
It is just DEMO and speed is very very very very slow even on high-end phones. You shall not expect to play nds game with the emulator.
Click to expand...
Click to collapse
SOurce: http://www.appbrain.com/app/tiger-lab-(nds-demo-emulator)/com.tiger.demo.nds
Its amazing what a skilled developer can make and pretty soon I'm sure we'll see a app for everything and this is just one more off the list. I can't wait to see how they manage using both screens but im sure it'll be awesome!
Good job devs! Keep it up!
-D3luSi0n4L
Might work well for the Kyocera Echo
This looks promising!
I know it's just a proof of concept currently, but why are they saying it would need new devices to run well? It seems like, since the DS and our devices are both ARM based, with some obvious modifications to run arm code natively and not emulated, you could get it running pretty well. At least that's what I had gathered from previous discussions about it.
JesusFreak316 said:
I know it's just a proof of concept currently, but why are they saying it would need new devices to run well? It seems like, since the DS and our devices are both ARM based, with some obvious modifications to run arm code natively and not emulated, you could get it running pretty well. At least that's what I had gathered from previous discussions about it.
Click to expand...
Click to collapse
In order to emulate a nintendo DS your phone needs to have twice the power. But to be honest I never thought the DS was too powerful... So I bet once the emulator is out of alpha it should run fine on a galaxy S. But who knows were still waiting for Zodttd to finish the N64 emulator
Wow! This would be awesome!! I miss Mario Bros on my phone
I tried on HD2, and yes is very very very slow, but it works.
maxohkc said:
In order to emulate a nintendo DS your phone needs to have twice the power. But to be honest I never thought the DS was too powerful... So I bet once the emulator is out of alpha it should run fine on a galaxy S. But who knows were still waiting for Zodttd to finish the N64 emulator
Click to expand...
Click to collapse
Of course, I am familiar with emulators and how, as a rule of thumb, your device should be 10 times more powerful to expect any sort of decent emulation. I'm just saying, maybe they can avoid emulating certain things and run native ARM DS code natively, vastly speeding it up. It would be REALLY hard though, requiring vast knowledge of ARM assembly from what I've heard. Meh, Zodttd. He should stick to iPhone imo. Android will probably get some decent open source emulators soon enough.
maxohkc said:
In order to emulate a nintendo DS your phone needs to have twice the power. But to be honest I never thought the DS was too powerful... So I bet once the emulator is out of alpha it should run fine on a galaxy S. But who knows were still waiting for Zodttd to finish the N64 emulator
Click to expand...
Click to collapse
decent emulation takes about 5-10 times the power to emulate
and ive heard that emulating the DS is extremely difficult
as for zod i honestly doubt he is still working on that project paul seems to be the one that is on top of the project now
I'll try it out with my Atrix tonight, maybe post a youtube video. Is there a standard game we are using?
I've been trying to run a .nds file on this. The ROM is Pokemon Platinum (128mb). It's on /roms/nds and shows up in the app, however when I click on it it flashes to a black screen then goes back to the rom selection screen.
Fehnix22 said:
Might work well for the Kyocera Echo
Click to expand...
Click to collapse
LOL!!!! That's hilarious! But that might be true too.
Sighh..
I remember the time when psp can emulate ds rom even though the frame rate per second was really low! (Average 17fps!)
I stopped using handhelds after the Gameboy Advance.. besides, it feels like all these games are the same rehash with little story change and somewhat better graphics.. there doesn't seem to be any new creative things being done in the handheld market.. so I say why bother killing your phone trying to emulate the NDS..
with that in mind, we are looking at quad-core phones by the end of 2012 for SURE, and dual-core by fall 2011 I hope, so just wait a few more months haha.
my bigger concern about emulation and games on the Android is multitouch.. even my Desire on 2.3.3 (CM7) has issues where multitouch fails, rendering even most old games unplayable (how the hell can I run and jump in Mario at the same time like the real gamepad allows.. if we wanna improve the quality of gameplay on our phones, we should push the manufacturers for better hardware that'll allow coders to provide for better multitouch capability.
just my 2 cents..
I wouldn't worry about that, bluetooth gamepads are on the way.
I use a Wiimote with classic controller for emulators at the moment.
NDS emulation can be slow even on PC, so don't expect phones to run games playable
alienhunt: more like spring 2011 for dual core.
i'll be getting a tegra2 phone in the mail next week.
If you do not have a high-end phone, do not try NDS game. Even if you have a high-end phone, just try some small games(none 3D) but it is also quite slow.
Click to expand...
Click to collapse
Can somebody make better explanation? How high end should devices be? Would current devices (Desire, Galaxy S) be enough or do we need to wait for dual core?
Bluetooth gamepads are nice, but i think they are more like "i can do that" than really being usable. Games on the phones are meant to be played anywhere. And i don't want to carry a wiimote around with me just to play games on my phone.
I have tried several emulators on my HD2 and games are quite playable despite HD2's limit of maximum 2 touch points. Biggest problem is the feedback of the controls. You cannot feel controls, which means you can easily miss it.
I think best on screen controls would be ones that are fully customizable. Ability to move and resize controls to match your device, finger size and playing position would be killer feature.
matejdro said:
Can somebody make better explanation? How high end should devices be? Would current devices (Desire, Galaxy S) be enough or do we need to wait for dual core?
Bluetooth gamepads are nice, but i think they are more like "i can do that" than really being usable. Games on the phones are meant to be played anywhere. And i don't want to carry a wiimote around with me just to play games on my phone.
I have tried several emulators on my HD2 and games are quite playable despite HD2's limit of maximum 2 touch points. Biggest problem is the feedback of the controls. You cannot feel controls, which means you can easily miss it.
I think best on screen controls would be ones that are fully customizable. Ability to move and resize controls to match your device, finger size and playing position would be killer feature.
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I have a Desire, the DS games run with 3 - 7 FPS...it's ok for "100 Classic Book Collection" and thats it.
Wow this phone is fast! N64 and PS1 at full fps with sound! Almost kind of boring when you don't have to tweak a ton of settings just to make the roms playable
I've been into emulation on every device I've owned, so its how I benchmark the relative performance from one device to the next. Coming from a N900, this G2X blows it out of the water. My N900 could play SNES at full fps but turning the sound on would slow it down. The N900 could play N64 and PS1 but they were really slow at ~10fps skipping at least two or three frames without sound.
So N64 and PS1 emulators were the best I had to throw a the phone and it handles it no problem. I'd like to see what the phone can really do. Its starting to feel like this phone might be pretty close to my laptop (older 2Ghz C2D) in emulation performance; blows my mind to even think that. Is there a PS2 emulator anywhere? I read a rumor that said Nvidia might put out a PS2 emulator but I wasn't sure how true that was. I'm assuming if Nvidia puts the emulator out then it would be optimized for Tegra2 and actually use both CPU cores and the graphics chip so the games might actually run OK-ish.
If not, what is everyone else using to push the phone? I don't really care about quadrant benchmarks or anything like that.
Oh BTW, this is my first Android device so excuse the noobness of me not knowing what software exists
EvilOlivE said:
Wow this phone is fast! N64 and PS1 at full fps with sound! Almost kind of boring when you don't have to tweak a ton of settings just to make the roms playable
I've been into emulation on every device I've owned, so its how I benchmark the relative performance from one device to the next. Coming from a N900, this G2X blows it out of the water. My N900 could play SNES at full fps but turning the sound on would slow it down. The N900 could play N64 and PS1 but they were really slow at ~10fps skipping at least two or three frames without sound.
So N64 and PS1 emulators were the best I had to throw a the phone and it handles it no problem. I'd like to see what the phone can really do. Its starting to feel like this phone might be pretty close to my laptop (older 2Ghz C2D) in emulation performance; blows my mind to even think that. Is there a PS2 emulator anywhere? I read a rumor that said Nvidia might put out a PS2 emulator but I wasn't sure how true that was. I'm assuming if Nvidia puts the emulator out then it would be optimized for Tegra2 and actually use both CPU cores and the graphics chip so the games might actually run OK-ish.
If not, what is everyone else using to push the phone? I don't really care about quadrant benchmarks or anything like that.
Oh BTW, this is my first Android device so excuse the noobness of me not knowing what software exists
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lol this is your first android device? I am convinced that everyone should have had to start out on a g1 or mtg3 to get the full experience hahaha... glad you are enjoying our overpowered pocket pc's
JHaste said:
lol this is your first android device? I am convinced that everyone should have had to start out on a g1 or mtg3 to get the full experience hahaha... glad you are enjoying our overpowered pocket pc's
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haha yeah its my first I've been reading about Android since it was announced and I've played with different versions on emulators and I actually had my N900 dual booting Froyo, but this is my first actual Android device. I'm a little bit of a software nerd so I like trying out different OS's. Meego, Maemo, WebOS, Palm, WinMo CE 6 and 5, Android 1.5-2.3; I've spent some time with all of them. I even lurked for a while before my join date. Not too much of a noob in general, just with the world of 3rd party software for Android.
So anyway, back on topic. Does a PS2 emulator exist for Android? What's everyone running to test out their new G2X?
JHaste said:
lol this is your first android device? I am convinced that everyone should have had to start out on a g1 or mtg3 to get the full experience hahaha... glad you are enjoying our overpowered pocket pc's
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Click to collapse
And everyone should have to walk to school...five miles, through the snow, up hill...both ways.
But anyway, It really is an amazing device...much more powerful than the netbook I bought just last year. But then again, I remember just how crazy fast my home built 50MHz 486 with 512 Kb of RAM was. Amazing time to be alive...
Damn, I feel old...
No PS2 Emulator out for Android yet.
As a general rule it takes around 4 or 5 times the processing power to correctly emulate a system (give or take). The PS2 has a 128bit processor running at 300MHz with multiple coprocessors. I think we are getting close but not quite there.
Yeah I realize the G2x won't run PS2 perfectly, especially if its run completely off the CPU it might not run at all. That's why I was hoping there was more to the Nvidia PS2 emulator rumor...
Oh well, it's not like I wont have fun playing with N64 and PS1, its just too easy.
Just like older phones with SNES and other emulators, you have frame skipping and stuff to help the frame rate.
I think the PS2 is overkill but whatever.
I just think its funny that Sony is coming out with a new PSP Android phone to run PS1 games that we can already do for free using our own backups.
player911 said:
I think the PS2 is overkill but whatever.
I just think its funny that Sony is coming out with a new PSP Android phone to run PS1 games that we can already do for free using our own backups.
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Overkill is the whole point. What software are you using to push your G2X?
I agree with that last part, it is pretty funny. It seems like a pretty cool phone though, I just don't buy sony.
EvilOlivE said:
Wow this phone is fast! N64 and PS1 at full fps with sound! Almost kind of boring when you don't have to tweak a ton of settings just to make the roms playable
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Click to collapse
What are you using for controls when playing the N64 games?
What emulators is everyone using for the G2x with success?
I have DLed a few but lost all my roms with my HDD so haven't tried them out yet.
I couldn't get PS1 emulation working with my own backups or others
JHaste said:
lol this is your first android device? I am convinced that everyone should have had to start out on a g1 or mtg3 to get the full experience hahaha... glad you are enjoying our overpowered pocket pc's
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Click to collapse
hah, I came from a G1 when cyanogen was the only rom to flash. then to an N1 with CM7 now My G2x.
I really miss my trackball and LED notification but i love the phone otherwise
player911 said:
Just like older phones with SNES and other emulators, you have frame skipping and stuff to help the frame rate.
I think the PS2 is overkill but whatever.
I just think its funny that Sony is coming out with a new PSP Android phone to run PS1 games that we can already do for free using our own backups.
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I thought the phone was already out? either way its cool that it has a slide out gamepad. and sony said they plan to make the games available for all android phones eventually
Spoo76 said:
What are you using for controls when playing the N64 games?
What emulators is everyone using for the G2x with success?
I have DLed a few but lost all my roms with my HDD so haven't tried them out yet.
I couldn't get PS1 emulation working with my own backups or others
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I've only tried N64oid and FPse, both work really well for me so far. I'm just using the onscreen controls right now. I tried to get the accelerometer working for the left dpad/stick but I still have some tweaking to do to get it the way I like it. Still, the accelerometer doesn't feel natural with these games, they weren't really designed to be controlled that way.
Id like to get one of those iControlpads, its bluetooth so it should work. It's just kinda of pricy so I'll wait to hear of other people using it with a G2X first.
speaking of slide out gamepads, I'm surprised something like This hast come out yet. It would be perfect for me.
Yea i like the IcontrolPad as well, but like you said its a bit expensive.
If you don't mind not being able to hold the phone this one is great
http://www.amazon.com/Wii-Retro-Wireless-Controller-Nintendo/dp/B001ULJGDU
Its the Wii retro controller with bluetooth built in, no nunchuck needed. People have used it with Blueputdroid.
I figure I can just plug the Micro HDMI into the TV and USB for power with this controller and have portable classic gaming
Nice! If anyone gets that bluetooth remote working let me know please...I would love to use some emulators using hdmi and the BT controller!
I dont have any on my phone yet cause I really dont like playing on the touchscreen...but with the controller would be sweet!
Sent from my LG-P999 using XDA App
so far until someone works on the drivers or the bluputdroid dev supports the phone its not going to happen on a stock G2x rom. Ive seen it does work on CM7 roms however I haven't tried myself.
I'm half tempted to try a nightly but i like having a stable phone.
my controller should be here any day so if HDMI out is working on CM7 I will probably give it a try
I currently use a one handed bluetooth gamepad. It works with Fpse, Psx4droid, N64oid, Gameboid, Snesoid and Gensoid. Plus i have the belt clip kickstand. I just sit back on the bus or train to work and play FF7, Super Smash Brothers, Tekken Advanced, Killer Instinct and of course Sonic.
http://www.bestbuy.com/site/ZeeMote...&ref=06&loc=01&ci_src=14110944&ci_sku=9422332
I was wondering where those were in stock. the one handed control would be weird for a while i bet
Spoo76 said:
I was wondering where those were in stock. the one handed control would be weird for a while i bet
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Its takes a little getting used to, Just like anything new. With key mapping I play all games with know problems.
chillwill11 said:
I currently use a one handed bluetooth gamepad. It works with Fpse, Psx4droid, N64oid, Gameboid, Snesoid and Gensoid. Plus i have the belt clip kickstand. I just sit back on the bus or train to work and play FF7, Super Smash Brothers, Tekken Advanced, Killer Instinct and of course Sonic.
http://www.bestbuy.com/site/ZeeMote...&ref=06&loc=01&ci_src=14110944&ci_sku=9422332
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Click to collapse
Just ordered one of those from Ebay...shipping from Europe though...and the wait is killing me. I thought it looked iffy at first. Glad to hear you've had good results with it. Not a lot of inputs...but I guess four buttons and a directional is enough for most anything.
bdkinney said:
Just ordered one of those from Ebay...shipping from Europe though...and the wait is killing me. I thought it looked iffy at first. Glad to hear you've had good results with it. Not a lot of inputs...but I guess four buttons and a directional is enough for most anything.
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Click to collapse
Wish there was more but it does the job
Sent from my LG-P999 using XDA Premium App
could someone point me in the right direction to having emulators on my phone? im at work right now and cant search.
could someone point me in the right direction to having emulators on my phone? im at work right now and cant search.
Click to expand...
Click to collapse
Go to the android market and download them.
You should be able to find all but the n64, emulator which should be re released soon.
were far past the minumin specs requirements for dolphin to run gamecube emulations, so any modern phone could run a gamecube emulator.. the question is, is anyone currently working on one? we really only seem to have two big emulator developers, both who now have no real motivation to develop.. so i wonder if anyone would take on the job of porting a gamecube emulator to android.. does anyone know if anyone is working on such a project?
I guess it remains to be seen, but I think gamecube emulation on Android has several things going for it. One is the raw horsepower of today's high-end smartphones, with phones like the SGSIII and HTC One X sporting quad cores. Another encouraging sign was the abandoned dreamcast emulator that ran surprisingly well on a Galaxy S2, and even then it was largely unoptimized. It also helps that Dolphin on PCs runs a lot of gamecube games at 60 fps, so optimized emulation of the gamecube architecture is certainly possible with the right developers. Hopefully this idea gains momentum - who wouldn't like to see a functional gamecube emulator running on a phone?
Hell.. anything to be banging out Timesplitters 2 on my phone! But maybe there's too many buttons to fit on the screen? You'd need the Anolog, D-Pad, C-Stick, Z, L & R, Start button and main buttons.. on the PS1 Emulator (FPSE), you've got just the D-Pad and main buttons to worry about.
Sent from my GT-I9100 using XDA
Well maybe on Galaxy S3
Altough the Problem with the buttons remains
Sent from my GT-S5830 using XDA
Unlikely in the near future consider how far behind smartphone cpu's are. Maybe a few years down the road. Even with the new Exynos 5, it will still lag behind pc processors. The closest thing right now is a Gameboy Advance emulator.
vx117 said:
Unlikely in the near future consider how far behind smartphone cpu's are. Maybe a few years down the road. Even with the new Exynos 5, it will still lag behind pc processors. The closest thing right now is a Gameboy Advance emulator.
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I can play PS1 games on my galaxy S @ 60 fps with sound.
I don't think we'll see this for a very long time.
Although some game specs are very low, there are games that have very high requirements. Twilight Princess for example.
The other thing is, controls. Unless we have a bluetooth game controller, it would be very difficult to map any sort of playable controls to any modern smart phone. especially considering most smart phones now have only a touch screen.
On top of all that, there have only been a few dozen builds of dolphin for linux, afaik.
I could be wrong, but. the reality is, this is something that would take a lot of dedication, and it wouldn't be something the average smart phone user would benefit from, particularly due to the controls.
Lastly, we'd have to consider graphics. Although some smart phones are capable of doing some decent HD video, that doesn't mean they have the power to emulate physics engines and whatnot.
kronflux said:
I don't think we'll see this for a very long time.
Although some game specs are very low, there are games that have very high requirements. Twilight Princess for example.
The other thing is, controls. Unless we have a bluetooth game controller, it would be very difficult to map any sort of playable controls to any modern smart phone. especially considering most smart phones now have only a touch screen.
On top of all that, there have only been a few dozen builds of dolphin for linux, afaik.
I could be wrong, but. the reality is, this is something that would take a lot of dedication, and it wouldn't be something the average smart phone user would benefit from, particularly due to the controls.
Lastly, we'd have to consider graphics. Although some smart phones are capable of doing some decent HD video, that doesn't mean they have the power to emulate physics engines and whatnot.
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Click to collapse
I think the biggest point is the performance. On my pc that can run BF3 on ultra it has trouble with gamecube emulation. Sure it pumps out 30 fps but it simply can't push out anything higher than that. And there are regular lagspikes when there are a lot of transparent particles on the screen. Overal the dolphin emulator is unoptimized. So if the pc version is having trouble I don't see a meager smartphone running it any better...
AMD Phenom II X4 955 @ 3.5GHz
8GB DDR3 1066 MHz
Gigabyte HD5850
I doubt that it would be my specs that make dolphin run slow...
Matt3333 said:
Hell.. anything to be banging out Timesplitters 2 on my phone! But maybe there's too many buttons to fit on the screen? You'd need the Anolog, D-Pad, C-Stick, Z, L & R, Start button and main buttons.. on the PS1 Emulator (FPSE), you've got just the D-Pad and main buttons to worry about.
Sent from my GT-I9100 using XDA
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Click to collapse
That's what Gamepads are for Blutooth modded Gamecube controller?
God the Game Cube, great console ever made the biggest challenge is to get all those buttons on a game cube controller on to the smart phone screen. Yes most smart phones now have massive screens but it would be pretty uncomfortable especially the buttons on the very front of the game cube controller. But that could be solved by using wireless controllers I guess..
Sent from my Legend using xda premium
I think we need to distinguish between what is theoretically possible and what is practically possible. Theoretically speaking, we had the first-gen Samsung Galaxy S running a nearly playable (and unoptimized) build of a dreamcast emulator. You were getting decent FPS on the emulator running a high-end game like Shenmue (you can find some old videos on Youtube). The dreamcast was in the same gaming generation and had the processing power comparable to the PS2 and Gamecube. When you start considering the power behind the new quad core generation of phones, things become interesting.
As far as practically possible, it'll definitely take a lot of work and technical know-how. If a potential developer is interested in the financial incentives (who isn't?), they can look no further than fpse on the android market: 100,000+ downloads at $5 a pop. No easy change. It can be done, but you need the right people.
soraxd said:
were far past the minumin specs requirements for dolphin to run gamecube emulations, so any modern phone could run a gamecube emulator.. the question is, is anyone currently working on one? we really only seem to have two big emulator developers, both who now have no real motivation to develop.. so i wonder if anyone would take on the job of porting a gamecube emulator to android.. does anyone know if anyone is working on such a project?
Click to expand...
Click to collapse
Eh
No Modern Phone Could Natively Run An Emulation Of Resident Evil 4
---------- Post added at 08:39 AM ---------- Previous post was at 08:24 AM ----------
vx117 said:
Unlikely in the near future consider how far behind smartphone cpu's are. Maybe a few years down the road. Even with the new Exynos 5, it will still lag behind pc processors. The closest thing right now is a Gameboy Advance emulator.
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Click to collapse
Nah GBA Emulators Are Far Behind
I Could Run GBA Games On My 5320 Xpress Music And That Thing Didn't Even Have A Graphics Processor (However It Could Somehow Run NGAGE 2.0 Games)
I Have A HTC Sensation And I Can See It Emulating Everything Up To High End PS1 Games
But maybe there's too many buttons to fit on the screen? You'd need the Anolog, D-Pad, C-Stick, Z, L & R, Start button and main buttons.. on the PS1 Emulator (FPSE), you've got just the D-Pad and main buttons to worry about.
All the emulator work very good!!
Sent from my SAMSUNG-SGH-I727 using xda premium
That's why I keep my PSP handy. Custom firmware and some hacking and you have a usable PSP! I don't have a Gamecube emulator since I'm pretty sure it doesn't exist, but the NES, SNES, GB, GBA, etc all work like a dream
BUT..... I must admit, I'm interested in this too. I'd like to know what comes of this...
It would probably be laggy, I mean maybe on the S3 but really :/
Quick question to the folks on this thread: What do you guys think about starting a Kickstarter fund for either a gamecube, dreamcast, and/or ps2 emulator? These take a lot of work but might garner potential interest from Android devs if we throw enough of a financial incentive behind it. What do you guys think?
I've see emulators utilize dual core, but never quad core. I don't think adding more cores is going to make emulation more viable. However as processors get smaller and performance increases, we may see something like that then. It could be a while though.
Sent from my Droid Incredible using the XDA app.
It has nothing to do with specs. Even the most spartan modern netbook processor is miles ahead of processing to even the most cutting edge smartphone/tablet cpus.
Sent from my HP G42 Notebook running ICS using XDA
I think you're a bit off
MR4Y said:
It has nothing to do with specs. Even the most spartan modern netbook processor is miles ahead of processing to even the most cutting edge smartphone/tablet cpus.
Sent from my HP G42 Notebook running ICS using XDA
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I think you might be a bit off here. Here is a Tegra 3 vs the latest and greatest atom. They aren't far behind at all.
Unfortunately it wont let me post links, so Google "atom vs tegra 3" and it should be near the top. The hosting site is androidandme.com