Game graphics on Android phones - Android Apps and Games

I've been playing around my newly bought Nexus One and one thing I've found is that while graphics and colours when doing most things in general are so vibrant and beautiful to look at, games look decidedly 2nd rate.
Why is that? Is that something to do with the hardware or the APIs provided by Google? It would be nice to see something like Plants vs Zombies on the iPhone. From my limited use I find the graphics on my Nexus One slightly better than the 3GS on everything except when it comes to games, where it is left far behind. I found that really weird.
On a related note, I'm no developer myself, but I'm of the opinion that the success of the platform will depend a lot on 3rd party development, which means a lot of support given by Google to developers. What's the situation like now? How easy/hard is to develop for Android phones and what are the scopes for improvement?

Bump.
Any opinions from Android developers on here?

its because pre nexus one/desire there was only one android phone which could even play good graphics and that was the moto droid .
give the developers some time ... now that more powerful android phones are coming out, we'll see more and more better looking games ... as an example look at raging thunder 2 ... you might not like racing games but that game has exceptional graphics
nothing as good as the iphone yet, because iphone always had a very powerful gpu from the get go so all of iphone game developers have had that much time to play around with them ... android just started getting powerful gpus
hope that answers ... and anyone with more knowledge, feel free to correct me if i'm wrong

alienwolf426 said:
nothing as good as the iphone yet, because iphone always had a very powerful gpu from the get go so all of iphone game developers have had that much time to play around with them ... android just started getting powerful gpus
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Thanks for the explanation, makes sense. Which new Android phones have good GPUs on board?

Watch out here comes the "Droids"
TT1986 said:
Thanks for the explanation, makes sense. Which new Android phones have good GPUs on board?[/QUOTE
Galaxy S doing video game demo:
http://www.youtube.com/watch?v=dpP5QljEqow&feature=related
Galaxy S vs. Iphone 4:
http://3gsiphone.com/jailbreak-and-...-vs-samsung-galaxy-s-video-review-part-1.html
Reading about GPU:
http://androidandme.com/2010/03/new...bird-chip-to-have-3x-gpu-power-of-snapdragon/
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Click to collapse

jhnstn00 said:
TT1986 said:
Thanks for the explanation, makes sense. Which new Android phones have good GPUs on board?[/QUOTE
Galaxy S doing video game demo:
http://www.youtube.com/watch?v=dpP5QljEqow&feature=related
Galaxy S vs. Iphone 4:
http://3gsiphone.com/jailbreak-and-...-vs-samsung-galaxy-s-video-review-part-1.html
Reading about GPU:
http://androidandme.com/2010/03/new...bird-chip-to-have-3x-gpu-power-of-snapdragon/
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Click to collapse
Whoa! That is good.
Excellent stuff, good times ahead then.
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Click to collapse

its mostly due to the fact that a lot of older phones (eg. the htc hero) dont have gpus whatsoever. the moto droid had a gpu, therefore could run good graphics in a 3d game. the samsung galaxy S has a great gpu on the cpu die and will run some really impressive games on it, in fact, it could run much better looking games than on the iphone.

for a art developers view
Ok well I'm a 14+ year vet of games industry on console games, in technical art production, but my view would be the same as a programmer I would suspect. Just like when doing a multi-platform release back in the ps, saturn, n64, dreamcast etc... days, you dont really want to do lots of work for all platforms. Neither do you want to cut your biggest market chunk out by them not getting the experience others get with better hardware. This takes me back to PC days when we have powerVR primary GPU's, or ATI, or Nvidia, or matrox, well the list got big. The graphics capabilities sometimes had to be addressed almost as if they were different platforms (this is b4 HAL abstraction sweetness and todays DX domination). I suppose at the end of the day, I would not choose to dev only on android for the SGS, that cuts some 99% of the market out. What apple has done is have fixed hardware and Development LIBs for that hardware. This makes it very easy to give all iPhone users the same experience. With android, too many variances in hardware and capability, also maybe hits taken from phone operator system additions and services.
So in my opinion, you cant have such and open system that can have lots of variations and get games in numbers and quality that we see on iphone. Not cause android phones cant do it. Cause not all of them can etc, and it's too varied.
Just my opinion

deanwray said:
So in my opinion, you cant have such and open system that can have lots of variations and get games in numbers and quality that we see on iphone. Not cause android phones cant do it. Cause not all of them can etc, and it's too varied.
Just my opinion
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I see what you mean. It's a lot like Console vs PC isn't it? I'm a PC gamer but i can understand why publishers/developers prefer console because they don't have to deal with a large variety of hardware. In other words, optimizing gaming experiences on Android phones could be harder than on iPhones because of the same reason.
Lets hope the difference isn't too big though.

TT1986 said:
I see what you mean. It's a lot like Console vs PC isn't it? I'm a PC gamer but i can understand why publishers/developers prefer console because they don't have to deal with a large variety of hardware. In other words, optimizing gaming experiences on Android phones could be harder than on iPhones because of the same reason.
Lets hope the difference isn't too big though.
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Porting from PC to console and vice-versa is probably easier than iPhone to Android, though.
I remember Valve saying that porting The Orange Box over to the Xbox 360 was very easy. They said something like they put the PC code -- with a few changes like control configuration -- through a 360 compiler and the game was up and running.
Also, with the PC, you have just two major processor brands (Intel and AMD) and two major graphics card brands (NVIDIA and ATI). The APIs and stuff are also far more mature.

google could do what Palm did.
Palms PDK allows porting of iPhone games to the Pre in a matter of hours.

theineffablebob said:
I remember Valve saying that porting The Orange Box over to the Xbox 360 was very easy. They said something like they put the PC code -- with a few changes like control configuration -- through a 360 compiler and the game was up and running.
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That's probably because it's made in XNA or some other cross platform code. That's one of the things pulling me toward WP7 (that and Zune Pass ).
Devs can write one code base, and in a matter of days have it ported to all major Microsoft software. As an Android dev myself, that would be amazingly useful did I also produce desktop software. I mean think about it, write an app for PC, then also target XBOX360, ZuneHD, normal Zunes, and WP7 all with essentially one codebase with very few small changes between them. That's some amazing stuff.
I toyed with XNA before and it is a beautiful way to code. Not to mention that the C# it uses is essentially Java with a few modifications.

Related

[NEWS]Nintendo DS on Android

I couldn't help posting this because i became happy when i read it...
Tiger Lab apps(nds demo emulator)
[Only open for limited days]
1. VERY EARLY PROTOTYPE VERSION(BETA) FOR DEMO ONLY
2. It is very very slow so you shall not expect to play NDS game with this emulator.
3. It is used to DEMO that NDS game can be played on android phone
It is shown that NDS WILL be played some days on android phone, maybe 2012 or later
WHAT IS NEXT WORK (Huge efforts)
1. More powerful phones
2. Dynarec CPU simulation
3. GPU simualtion improvement for speed greatly.
4. Hareware render (eg, OpenGL ES)
5. FPU. Since NDS need lots of float calculation. FPU can improvement performance greatly. Later ARM will have FPU in feature
If you do not have a high-end phone, do not try NDS game. Even if you have a high-end phone, just try some small games(none 3D) but it is also quite slow.
How to demo (not play) NDS game
1. Put your nds ROM files to /roms/nds folder in sdcard.
Note. zip nds rom is not supported, you shall extract them to be *.nds files
2. Launch TigerNDS which will load those NDS roms in game list
3. Select one game and play
It is just DEMO and speed is very very very very slow even on high-end phones. You shall not expect to play nds game with the emulator.
Click to expand...
Click to collapse
SOurce: http://www.appbrain.com/app/tiger-lab-(nds-demo-emulator)/com.tiger.demo.nds
Its amazing what a skilled developer can make and pretty soon I'm sure we'll see a app for everything and this is just one more off the list. I can't wait to see how they manage using both screens but im sure it'll be awesome!
Good job devs! Keep it up!
-D3luSi0n4L
Might work well for the Kyocera Echo
This looks promising!
I know it's just a proof of concept currently, but why are they saying it would need new devices to run well? It seems like, since the DS and our devices are both ARM based, with some obvious modifications to run arm code natively and not emulated, you could get it running pretty well. At least that's what I had gathered from previous discussions about it.
JesusFreak316 said:
I know it's just a proof of concept currently, but why are they saying it would need new devices to run well? It seems like, since the DS and our devices are both ARM based, with some obvious modifications to run arm code natively and not emulated, you could get it running pretty well. At least that's what I had gathered from previous discussions about it.
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In order to emulate a nintendo DS your phone needs to have twice the power. But to be honest I never thought the DS was too powerful... So I bet once the emulator is out of alpha it should run fine on a galaxy S. But who knows were still waiting for Zodttd to finish the N64 emulator
Wow! This would be awesome!! I miss Mario Bros on my phone
I tried on HD2, and yes is very very very slow, but it works.
maxohkc said:
In order to emulate a nintendo DS your phone needs to have twice the power. But to be honest I never thought the DS was too powerful... So I bet once the emulator is out of alpha it should run fine on a galaxy S. But who knows were still waiting for Zodttd to finish the N64 emulator
Click to expand...
Click to collapse
Of course, I am familiar with emulators and how, as a rule of thumb, your device should be 10 times more powerful to expect any sort of decent emulation. I'm just saying, maybe they can avoid emulating certain things and run native ARM DS code natively, vastly speeding it up. It would be REALLY hard though, requiring vast knowledge of ARM assembly from what I've heard. Meh, Zodttd. He should stick to iPhone imo. Android will probably get some decent open source emulators soon enough.
maxohkc said:
In order to emulate a nintendo DS your phone needs to have twice the power. But to be honest I never thought the DS was too powerful... So I bet once the emulator is out of alpha it should run fine on a galaxy S. But who knows were still waiting for Zodttd to finish the N64 emulator
Click to expand...
Click to collapse
decent emulation takes about 5-10 times the power to emulate
and ive heard that emulating the DS is extremely difficult
as for zod i honestly doubt he is still working on that project paul seems to be the one that is on top of the project now
I'll try it out with my Atrix tonight, maybe post a youtube video. Is there a standard game we are using?
I've been trying to run a .nds file on this. The ROM is Pokemon Platinum (128mb). It's on /roms/nds and shows up in the app, however when I click on it it flashes to a black screen then goes back to the rom selection screen.
Fehnix22 said:
Might work well for the Kyocera Echo
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Click to collapse
LOL!!!! That's hilarious! But that might be true too.
Sighh..
I remember the time when psp can emulate ds rom even though the frame rate per second was really low! (Average 17fps!)
I stopped using handhelds after the Gameboy Advance.. besides, it feels like all these games are the same rehash with little story change and somewhat better graphics.. there doesn't seem to be any new creative things being done in the handheld market.. so I say why bother killing your phone trying to emulate the NDS..
with that in mind, we are looking at quad-core phones by the end of 2012 for SURE, and dual-core by fall 2011 I hope, so just wait a few more months haha.
my bigger concern about emulation and games on the Android is multitouch.. even my Desire on 2.3.3 (CM7) has issues where multitouch fails, rendering even most old games unplayable (how the hell can I run and jump in Mario at the same time like the real gamepad allows.. if we wanna improve the quality of gameplay on our phones, we should push the manufacturers for better hardware that'll allow coders to provide for better multitouch capability.
just my 2 cents..
I wouldn't worry about that, bluetooth gamepads are on the way.
I use a Wiimote with classic controller for emulators at the moment.
NDS emulation can be slow even on PC, so don't expect phones to run games playable
alienhunt: more like spring 2011 for dual core.
i'll be getting a tegra2 phone in the mail next week.
If you do not have a high-end phone, do not try NDS game. Even if you have a high-end phone, just try some small games(none 3D) but it is also quite slow.
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Can somebody make better explanation? How high end should devices be? Would current devices (Desire, Galaxy S) be enough or do we need to wait for dual core?
Bluetooth gamepads are nice, but i think they are more like "i can do that" than really being usable. Games on the phones are meant to be played anywhere. And i don't want to carry a wiimote around with me just to play games on my phone.
I have tried several emulators on my HD2 and games are quite playable despite HD2's limit of maximum 2 touch points. Biggest problem is the feedback of the controls. You cannot feel controls, which means you can easily miss it.
I think best on screen controls would be ones that are fully customizable. Ability to move and resize controls to match your device, finger size and playing position would be killer feature.
matejdro said:
Can somebody make better explanation? How high end should devices be? Would current devices (Desire, Galaxy S) be enough or do we need to wait for dual core?
Bluetooth gamepads are nice, but i think they are more like "i can do that" than really being usable. Games on the phones are meant to be played anywhere. And i don't want to carry a wiimote around with me just to play games on my phone.
I have tried several emulators on my HD2 and games are quite playable despite HD2's limit of maximum 2 touch points. Biggest problem is the feedback of the controls. You cannot feel controls, which means you can easily miss it.
I think best on screen controls would be ones that are fully customizable. Ability to move and resize controls to match your device, finger size and playing position would be killer feature.
Click to expand...
Click to collapse
I have a Desire, the DS games run with 3 - 7 FPS...it's ok for "100 Classic Book Collection" and thats it.

Is Android ever going to be a viable gaming platform?

Ok, I had a Samsung Galaxy S this time last year which I ended up returning within the 14 day "Trial" and went for the iphone 4 instead.
My main concern and the main reason I went back to Apple/ios was because of the fantastic developer support the idevices have, they have pretty much every major big name developer and all the indie developers making games and apps for the platform, this just wasn't the case with Android last year, I was soooo disappointed by the gaming side of things with android.
Anyway, a year has passed and i'm back! this time with an Xperia Play with the latest Android OS and i'm ready to see how much has changed in that year! but wait..... still pretty much how I left the scene a year ago with the exception of gameloft and rovio who now release decent games on the platform.
My questions:
Where are all the big name developers on Android? why aren't they here? will they ever be here? infinitly blade, plants vs zombies, real racing, field runners, we rule etc?
Where are all the great apps and games from the Apple App Store? surely its easy to port them over to Android? and the ones we do get look bad compared to the idevice versions even though our android devices are more powerful, why is this?
Have I backed the wrong horse again? I really hope not......
I love Android as an OS, very cool but I can't help but feel it is lagging so far behind in the app/game/appstore race that it can't ever compete now, am I wrong?
Our Android devices are very powerful, why are no games showing off our hardware? Asphalt 6 looks stunning on my Xperia Play and using the gaming pad is amazing but is that it?
1. Money. Still it's much easier to monetize your work in AppStore than in Android Market. First, Android community likes openness, free software, etc., but iPhone users... they could spend 1000$ for a featureless I'm Rich App ;-) Second, it's much easier to steal/pirate apps on Android.
2. Native development was neglected by Google for long time. Main effort was put into Java development and C didn't have access to many Android APIs. Recently Google has added most of required APIs, but...
3. Android devices are poorly supported by their manufacturers. If you want to use newest features in your app then you have to develop for <6 months old devices. And, as mentioned above, many features which are important for gaming were added recently.
4. Device differences. Even if all Android devices would be perfect and fully compatible with each other, there're still various screen sizes and resolutions, CPU/GPU power, etc. When you develop a game for iOS, you have to buy iPhone 3GS, iPhone 4, iPad and iPad 2, test it on these devices and set visual quality specifically for them, so game will run smoothly. If you want to develop for Android, you have to think of potentially every possible screen size, ratio and resolution, you have to test it on as much devices as possible and try to guess proper visual quality on a device or add feature for setting it by the user - as in PC games. It's much more complicated.
But I'm not a game developer, so maybe some of above problems aren't true and maybe there are more of them.
Brut.all said:
1. Money. Still it's much easier to monetize your work in AppStore than in Android Market. First, Android community likes openness, free software, etc., but iPhone users... they could spend 1000$ for a featureless I'm Rich App ;-) Second, it's much easier to steal/pirate apps on Android.
2. Native development was neglected by Google for long time. Main effort was put into Java development and C didn't have access to many Android APIs. Recently Google has added most of required APIs, but...
3. Android devices are poorly supported by their manufacturers. If you want to use newest features in your app then you have to develop for <6 months old devices. And, as mentioned above, many features which are important for gaming were added recently.
4. Device differences. Even if all Android devices would be perfect and fully compatible with each other, there're still various screen sizes and resolutions, CPU/GPU power, etc. When you develop a game for iOS, you have to buy iPhone 3GS, iPhone 4, iPad and iPad 2, test it on these devices and set visual quality specifically for them, so game will run smoothly. If you want to develop for Android, you have to think of potentially every possible screen size, ratio and resolution, you have to test it on as much devices as possible and try to guess proper visual quality on a device or add feature for setting it by the user - as in PC games. It's much more complicated.
But I'm not a game developer, so maybe some of above problems aren't true and maybe there are more of them.
Click to expand...
Click to collapse
Thanks! I didn't want to sound negative but would love to see Android do well on the gaming side of thing, hopefully this will happen one day?
Plants vs Zombies is due to be released on Android in the next couple months.
technoplunk said:
Plants vs Zombies is due to be released on Android in the next couple months.
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Is that it?!

3DS Running Android 4.0

this is only an idea, i get bored and start thinking about weird but cool things mixed toguether maybe you guys can make similar things that you would love to have, just download your favorite stuff mix them on photoshop, try them itll be fun
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That would be crazy.
It would be awesome to have that, but hacks for the 3DS are more likely(non atm)
Sent from my ice cream powered Nexus S
3ds and ds. Have pointless processors. Might get a donut from running on them but not ics.
Trade it in and get something the Samsung galaxy media thing.
Sent from my Xoom
This would be any better than the cheapest of android phones.
iammodo said:
3ds and ds. Have pointless processors. Might get a donut from running on them but not ics.
Trade it in and get something the Samsung galaxy media thing.
Sent from my Xoom
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heinzdembowski said:
This would be any better than the cheapest of android phones.
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Click to collapse
I feel it important to point out (despite having exactly the opposite feelings myself) that quite a lot of hardware huggers and geeks have an extremely strong emotional attachment to 'Nintardo' and all its 'cute products'. The emotional attachment is often so strong that it blinds, obscures and ultimately completely overrides normal levels of good sense and intelligence.
That would be cool to have, but once icons get to the top screen it would be near impossible to move them off it since its not touch sensitive.
Guru Zeb said:
I feel it important to point out (despite having exactly the opposite feelings myself) that quite a lot of hardware huggers and geeks have an extremely strong emotional attachment to 'Nintardo' and all its 'cute products'. The emotional attachment is often so strong that it blinds, obscures and ultimately completely overrides normal levels of good sense and intelligence.
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Click to collapse
I don't get how zenonia 4 can be free but Zelda on 3ds is over £20.
I have Mario mushroom tattoos but haven't had a Nintendo since then n64 and gameboy advance.
Weak hardware and tired games.
Sent from my MB525 using xda premium
Wow just looked the dsi has a 133mhz processor. It can't run any form of android. No wonder the games as so weak.
Sent from my MB525 using xda premium
iammodo said:
Wow just looked the dsi has a 133mhz processor. It can't run any form of android. No wonder the games as so weak.
Sent from my MB525 using xda premium
Click to expand...
Click to collapse
The games on my 3DS run far smoother than my Nexus overclocked to 1.2ghz AND its the best glasses free 3D on a portable device
Sent from my ice cream powered Nexus S
Holy **** a bunch of people bashing proper console games while promoting rubbish mobile games?
Alrighty my impression of you guys have degraded. Seriously.
Why does zenonia 4 cost nothing while Zelda cost money? Quality of the game, of course. Zenonia is so horrible only anyone who have no taste in games would find it attractive, as with most casual mobile phone gamers because they simply haven't touched anything that's of good enough quality to set a decent benchmark of what's good and what's crap.
Processors does not determine the quality of the game and there's no denying it, DS and 3ds probably can't get android running but the games made for those consoles are far more entertaining then mobile games. I have no idea how Zelda is a "tired game" while zenonia is not.
Android 4.2 on my Tamagochi would be fun
16x16 b/w and 2 bottons FTW!
PVTD said:
Android 4.2 on my Tamagochi would be fun
16x16 b/w and 2 bottons FTW!
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+1
This guys gets it
Buhahahahahahahahaha
I agree with you to an extent but mobile gaming has progressed a lot over the past couple of years. The lack of hardware controls still doesn't sit well with me, though. I need physical buttons for games like platformers.
blackchides said:
I agree with you to an extent but mobile gaming has progressed a lot over the past couple of years. The lack of hardware controls still doesn't sit well with me, though. I need physical buttons for games like platformers.
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Yeah i completely agree, in fact IMHO Touch controls completely suck and are holding back smartphone gaming. For more of my whining about the inadequacies of touch controls
ht*tp://forum.xda-developers.com/showthread.php?t=1491481
For THE BEST solution to serious gaming on Android look no further than here:
ht*tp://forum.xda-developers.com/showthread.php?t=1179929
IMHO non of this prevents Nintardos products being jokes, suitable only for small children with overly protective parents .... lol ( my twins have DS's they are 6, already Mia prefers playing some games on my HTC Desire Z)
I agree
Ratix0 said:
Holy **** a bunch of people bashing proper console games while promoting rubbish mobile games?
Alrighty my impression of you guys have degraded. Seriously.
Why does zenonia 4 cost nothing while Zelda cost money? Quality of the game, of course. Zenonia is so horrible only anyone who have no taste in games would find it attractive, as with most casual mobile phone gamers because they simply haven't touched anything that's of good enough quality to set a decent benchmark of what's good and what's crap.
Processors does not determine the quality of the game and there's no denying it, DS and 3ds probably can't get android running but the games made for those consoles are far more entertaining then mobile games. I have no idea how Zelda is a "tired game" while zenonia is not.
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+1 on your comment I could not have said it better myself
Super bump I'm probably gonna get suspended or warned or something...
But I wanted to let you all know...
CyanogenMod 7 idled using 63mb of ram on my Samsung Galaxy Exhibit...
The 3DS has 128mb...
It also has a dual core and a pretty beefy GPU... So?
Maybe some SDCard ram? Can that be done on Android? 128mb of SD card ram... That's all we need...
Now let's say this could be run with the help of a flashcart...
Like the http://eng.supercard.sc/manual/dstwo/
Supercard DSTwo... It has I think.. 64mb of ram?It also has an integrated CPU.
Wouldn't that make the 3DS a tripple core of some sort? Wouldn't that help?
I think so.
The 3DS could probably run Android in the future.. I don't see it so farfetched.
treborbula1 said:
this is only an idea, i get bored and start thinking about weird but cool things mixed toguethe
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Click to collapse
its almost possible, everything on the 3ds has been dumped except for the bootrom. if the bootrom is dumped, we can put everything we want on a 3ds and it will run fine! (if the cpu, ram and other stuff like that are good enough)
edit: the bootrom has been dumped, BUT its not public.:crying::crying::crying:
Yo it's a NEW YEAR FOR ADVANCEMENTS
MintCrystal556 said:
its almost possible, everything on the 3ds has been dumped except for the bootrom. if the bootrom is dumped, we can put everything we want on a 3ds and it will run fine! (if the cpu, ram and other stuff like that are good enough)
edit: the bootrom has been dumped, BUT its not public.:crying::crying::crying:
Click to expand...
Click to collapse
I'm just now reading over this forum you seem to be the closest one to actually work with on the 3DS. I have my bootrom dumped with boot9strap installed. I'm down with making a cfw that's equivelent to 3DS software and also has android apis or programming. It will be a challenge however considering the fact that you have minimal ram to work with and very low processing speed.
The 3DS sfw is very light but if you were to making it lighter and add a couple of software enhancements to it (Make it your own) you could potentially lessen the amount of ram the home screen takes up. The 3DS sfw makes it so the the home screen is always active in the backgroud, if I could cut that bit of ram free then the potential for running newer software would be greater. Also in a cfw there the potential that you can partition a proportionally larger SD card with virtual ram and speed up the processing a little more.
If you have anything that can help please reply to my post so I can remember this forum for the future. Hope my post helped:laugh:.
NonStickAtom785 said:
I'm just now reading over this forum you seem to be the closest one to actually work with on the 3DS. I have my bootrom dumped with boot9strap installed. I'm down with making a cfw that's equivelent to 3DS software and also has android apis or programming. It will be a challenge however considering the fact that you have minimal ram to work with and very low processing speed.
The 3DS sfw is very light but if you were to making it lighter and add a couple of software enhancements to it (Make it your own) you could potentially lessen the amount of ram the home screen takes up. The 3DS sfw makes it so the the home screen is always active in the backgroud, if I could cut that bit of ram free then the potential for running newer software would be greater. Also in a cfw there the potential that you can partition a proportionally larger SD card with virtual ram and speed up the processing a little more.
If you have anything that can help please reply to my post so I can remember this forum for the future. Hope my post helped:laugh:.
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Click to collapse
Any progress?

If you were a developer at Google.............

Hello everyone,
Just for the sake of fun. If you have been given the opportunity to decide the future of android, What would you do? Which feature do you want to see in android?
May be people @ Google are 'really' watching this thread. Who knows?
Shoot your opinions
PS: I would say, a multi user (logoff and on) feature so that one can change profiles in office and home. (Haven't seen this as native android feature)
Feature wise, I'd push for smoother graphics, put an end to the "iPhone is faster" trolls.
Smoother ...more exclusives to android.. game mostly ...as gamevil seem to stick every thing on iPhone first ..
Sent from my MT11i using xda premium
One of the things that holds back game developers is having to do extra work to support multiple GPUs (Tegra, OMAP, Adreno, etc). It would be nice if Android had something like DirectX on Windows where the GPU brand doesn't matter, instead the GPU is certified for a DirectX # level and can run all games up to that #.
There have been some good games out there that were Tegra only early on for example and when you see its incompatible with your graphically capable OMAP device its not good. Judging from the reviews left people don't like when this happens.
I really don't understand why android cannot run as smooth as iphone, i think it's really system problem rather than hardware's problem...
crazyricky said:
I really don't understand why android cannot run as smooth as iphone, i think it's really system problem rather than hardware's problem...
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Click to collapse
Apple have a few phones they build inhouse, and create software and drivers for it, that they can constantly tune and improve.
Google on the other hand, have to support an unlimited amount of devices and drivers, so they don't get the same time to improve drivers. Not to mention you then get 3rd parties with their own skins and what not.
It's the price we pay for freedom

Is the OUYA game console pointless and/or doomed to fail?

(This was originally posted in a sub-sub-sub forum, but I don't think there was enough traffic to get any responses, so maybe it's better suited for this General section?)
I just wanted to bring up a few thoughts I've had about the upcoming OUYA console, and see what you guys think.
1. I still don't really understand how/why all of this couldn't have been handled by simply creating a GoogleTV-specific OUYA app...?
2. Besides the OUYA's dedicated game-centric market, and their custom controller, what does one really gain that is not already available in the Android ecosystem?
3. How do they plan to prevent their entire custom OS (Or their individual apps) from being ported to other Tegra-based GTV devices in the future? Or, given their outright support for hacking the device, would they even care?
4. And then there's this: Google reportedly making a Game Center for Android
http://www.phonearena.com/news/Google-reportedly-making-a-Game-Center-for-Android_id30026/
If one was to pair the above (hypothetical) "GTV Game Center" app with a Google-branded "Nexus Controller," wouldn't the entire OUYA become pointless? Would you prefer an app/service that is fully integrated with the entire Google ecosystem, rather than a custom version of the OS and functionality that are outside of (or weakly tied to) said ecosystem?
That said, I still plan to buy a OUYA, but only because I'm a sucker for shiny new toys -- especially of the Android variety! :laugh:
What are your thoughts? Am I "over thinking" this console? Do you think it will be made pointless by an evolution of the GTV?
I'm just looking for friendly debate, so please keep it civil...
It's $100, a lot cheaper than most phones capable of gaming. It's hackable, so rather than spending a bomb on a new phone to play the latest games, just add some more cpu/gpu for a lot cheaper. It has a controller, no more crappy touch screen controls, or spending a fortune on a PS3 controller.
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I guess my biggest issue with it is that they're leaving out the GTV capabilities. That just doesn't make any sense to me at all.
If the Vizio Costar switches to a Tegra3, they could simply add an "Ouya Game Center" app, and be done... in that single move, they'd make the entire Ouya console obsolete.
i feel like i'm the only person afraid of kickstarter. but, i think this thing will really only appeal to people that don't want to invest in sony or microsoft's new consoles.
I'm just waiting to see what Sony and Microsoft are going to bring to the table, hopefully we will see an Android LIKE experience with their next gen console's.
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I plan on buying this regardless in addition to the next MS console.
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They openly support hacking the console so any gtv apps/services they don't natively support we can always add in later. As for porting their OS it could be possible and I think they would care but honestly it would be a completely different experience compared to the console. For instance a tablet with the ported OS and bluetooth controller would be similar but possibly just not up to spec causing slow response time or crashing/freezing. it seems cool though and I'm all for it, especially since I saw it a while ago on Hackaday (that's how I heard about it).
Google TV's half-hearted Android port is too restrictive for me.
Lost faith in Sony after PS3 Linux fiasco, and BMG CD Malware Scandal. Microsoft Surface with Windows RT's "Secure Boot" is also too restrictive for me.
Lenovo's LeTV has full Android port and comes with game controller(s).
...So for me, it comes down to $1000 LeTV vs $99 OUYA ...until Google Game Center becomes available on tablets.
dbzfanatic said:
They openly support hacking the console so any gtv apps/services they don't natively support we can always add in later. As for porting their OS it could be possible and I think they would care but honestly it would be a completely different experience compared to the console. For instance a tablet with the ported OS and bluetooth controller would be similar but possibly just not up to spec causing slow response time or crashing/freezing. it seems cool though and I'm all for it, especially since I saw it a while ago on Hackaday (that's how I heard about it).
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Click to collapse
The problem with hacking the GTV apps and functionality onto the Ouya is that they're not including the HDMI input that is required for actual GTV functionality. If they just added that one port, I think it would make a lot more sense, and it would have that much more potential...
Well again they support total hacking of the system so my guess is that someone will get it up and working with an HDMI port. Honestly my bet would be less than 2 weeks after release it'll either be posted here or on hackaday or both (here because it's an android console, hackaday because it's a hardware hack) so we'll really just have to wait and see but it's not out of the realm of possibilities.
its a waste of time the ouya, if i want a console id rather use the ps3 or xbox 360, and if i want android gaming, id rather game on the tube or train or bus on the way to work/home/whatever to pass the time with on my gs3 or one x,
it's a nice idea, but it will never compete with the 'big boys', android games just can't compare
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xd8 said:
it's a nice idea, but it will never compete with the 'big boys', android games just can't compare
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Click to collapse
yeh they suck compared to the big boys, what a daft idea,
when portable devices can get real computing architecture (not arm, arm sucks) and decent battery life along with support for dx11+ style graphics, anti aliasiing, etc,. then this would be a big deal, right now, its just a waste of space
mox123 said:
yeh they suck compared to the big boys, what a daft idea,
when portable devices can get real computing architecture (not arm, arm sucks) and decent battery life along with support for dx11+ style graphics, anti aliasiing, etc,. then this would be a big deal, right now, its just a waste of space
Click to expand...
Click to collapse
I'd like to see what the Ouya would be like with the new intel mobile processors, and yes.......... an HDMI port.
I'm not going to say the current Ouya will be a total bust, the funding says I'm not alone in that thought. I do see this taking over as the kids video game system, all those silly games kids download on their parents phones from the play store...for $100. Pretty decent.
The Xbox 720 and the PS4 will still be the dominant consoles though.......... it would be nice if Ouya's presence made them lower the future pricing; the slim PS3 coming out is rumored at $150.
I have a theory on what Google now plans to do with the Nexus Q: add their own Google Game Center app and release the Q as a Ouya alternative. Hell, they may even include OnLive and/or GoogleTV capabilities (if they add a second HDMI port).
Since it's a Nexus device, it would probably be even more hacker-friendly than the Ouya...
One can dream, right?

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