Test the Touchpad - Xperia Play Themes and Apps

From the SE developers world site you can download the files I added as an attachment in .zip format. They help devs on their way to develop for the xperia play and belong together with the following: http://developer.sonyericsson.com/cws/download/1/921/870/1297178992/Accessing_Touch%20Events.pdf
Which I think would be perfect to see how acurate the touchpads really are.
I managed to compile the code from Sony Ericson (my first app/program I ever compiled for android and one of the first in my live ) and added the .apk as an attachment. this is based on the code in the TouchpadNA.zip file.
Personally I was suprised with how acurate it was and found out it's actually 1 big multitouchpad. It detects 2 seperate fingers max but that could be a limitation from this software. The software also detects fingers on the touchscreen (up to 4).
Edit2: Used new icons and did some version numbering, maybe going to improve the app in the future (like testing all other buttons so you can maybe see input lag, but not sure about it). The codes are still the original from SE.
Edit3: Now shows up in the xperia play game launcher!

Nice little app
Just tested the touchpads to see if they did work... Hey and they do :-D
Wich games do they actually work in, cause they're not implemented in fpse yet?

It now shows up in the xperia play game launcher

I think you'd do a great thing if you keep developing this. This could be the beginning for a sweet bundle of custom apps (such as Zoop57's camera mod) which would really enhance the value of our XPlays.
I assume we're good to go installing the APK?

My biggest disapoint with the play is devs dont treat the touch pads like analogue sticks, even on rainbow 6 and nova you have to aim with swipes rather than using it like a stick on my xbox pad (if you get what i mean) lol
Sent from my R800i using Tapatalk

The apk is good to install yes. Just select it with something like root explorer or just open it in a mail on your device, you do have to select somewhere in the options to allow apps from outside the market.
Since I'm not very good with coding I don't think I can improve much (all the code is from SE). I do wonder why SE didn;t put this in the service menu though.
@AndroHero
I to find that bothersome, walking goes fine but for aiming we need to sweep :/

svenk919 said:
Since I'm not very good with coding I don't think I can improve much (all the code is from SE). I do wonder why SE didn;t put this in the service menu though.
Click to expand...
Click to collapse
The app installs and works great, im quite suprised how sensitive the touch pads are
Sent from my R800i using Tapatalk

AndroHero said:
My biggest disapoint with the play is devs dont treat the touch pads like analogue sticks, even on rainbow 6 and nova you have to aim with swipes rather than using it like a stick on my xbox pad (if you get what i mean) lol
Sent from my R800i using Tapatalk
Click to expand...
Click to collapse
I was actually thinking of writing to gameloft to request this. If the analog touchsticks played like all analog sticks, games would be much better.
I think it is gameloft rather than sony here, since the "look" touchstick is simply emulating a swipe on a touchscreen.
This DEFINATELY needs to be fixed if fps games are going to be taken more seriously on the sexplay.

dsswoosh said:
I was actually thinking of writing to gameloft to request this. If the analog touchsticks played like all analog sticks, games would be much better.
I think it is gameloft rather than sony here, since the "look" touchstick is simply emulating a swipe on a touchscreen.
This DEFINATELY needs to be fixed if fps games are going to be taken more seriously on the sexplay.
Click to expand...
Click to collapse
Funny that i was thinking of starting a thread in the gameloft forum about the same thing, the touchpad test proves that both thumpads can emulate analogue stick perfectly fine to be implimented into games.
Sent from my R800i using Tapatalk

AndroHero said:
Funny that i was thinking of starting a thread in the gameloft forum about the same thing, the touchpad test proves that both thumpads can emulate analogue stick perfectly fine to be implimented into games.
Sent from my R800i using Tapatalk
Click to expand...
Click to collapse
If you make a thread, post the link and i will support you.
Im fairly certain Gameloft make the "look" analog stick function this way due to basically "copy and paste" code from touchscreen to analog stick.
The "movement" stick works properly like a proper analog stick, but the "swipe style look movement" on the "look" stick needs to be programmed to properly work like an analog stick and not emulate the touchscreen swipe.

many gameloft games like MC2 already have this functionality built in. Change the control scheme from analog/swipe or swipe/swipe to analog/analog. You won't likely live to regret it in online play, its abysmal. But as I said in the other forum, to each his own.

Wow, this is extremely impressive!
I have a question though, what exactly did you have to do to make the application show up in the Xperia Play's Game Launcher?

He added a certain string to the app's APK file which labels it as "Xperia Play Optimised" content, thus showing in the Game Launcher.

Developers of emulators should add it then

Sess said:
many gameloft games like MC2 already have this functionality built in. Change the control scheme from analog/swipe or swipe/swipe to analog/analog. You won't likely live to regret it in online play, its abysmal. But as I said in the other forum, to each his own.
Click to expand...
Click to collapse
Where are those options?!?!? :S It doesn't even show the Xperia Play controls :S
In MC2,is it laggy/slow for you? I just downloaded and quickly realized that this is a bad port

Logseman said:
He added a certain string to the app's APK file which labels it as "Xperia Play Optimised" content, thus showing in the Game Launcher.
Click to expand...
Click to collapse
Any idea what specific file that'd be added to and where? There's a couple developers I've been trying to help get their game Xperia Play Optimized and I'm feeding them every little bit of info I get.
EDIT: That and I'm thinking about moving some of my own projects to the Xperia Play.

yoyoman2 said:
Any idea what specific file that'd be added to and where? There's a couple developers I've been trying to help get their game Xperia Play Optimized and I'm feeding them every little bit of info I get.
EDIT: That and I'm thinking about moving some of my own projects to the Xperia Play.
Click to expand...
Click to collapse
Follow this thread
http://forum.xda-developers.com/showthread.php?t=1110405

Dear svenk919,
Thank you for this. Is the below possible to be developed?
ps3taker said:
How about the below idea
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or
?
Tried to describe it here http://forum.xda-developers.com/showthread.php?t=1187053
Maybe also making square PS key to backspace, triangle to shift (single press upper case next key, double press Caps Lock), X and Start buttons Enter, O and Select buttons spacebar. Unless Select button could be used to switch qwerty... row to numbers 1234... etc. Turning the touchpad into 2-mode keyboard, so main mode lettering could be printed in black on the touchscreen as above and secondary (numbers, symbols, etc) in grey next to them in grey and/or smaller size...
Menu button below PS directional ones to popup the built-in onscreen keyboard for numbers/symbols, etc input?
Click to expand...
Click to collapse

PDF link in the first post is broken. I add this PDF as an attachemnt.

BlinK_ said:
PDF link in the first post is broken. I add this PDF as an attachemnt.
Click to expand...
Click to collapse
Thanks,
Direct link is http://dl-www.sonyericsson.com/cws/download/1/921/870/1308033582/Accessing_Touch Events.pdf
Also posted in the BOUNTY topic http://forum.xda-developers.com/showthread.php?t=1229001

Related

[Game] New game: Micronytes!

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Hi from Spain!
We just made our first game called Micronytes! It's a platform game with HD graphics (works on smaller devices too!), cool music and an innovative control system (seems a bit weird in the beginning but that's only until you get used to it, if you don't like it we also have a fallback to traditional on screen joystick or even zeemote JS1 if you own one).
Trailer video
Gameplay video on Galaxy Tab
Screenshots:
We would love to hear some feedback for the demo version. On the next version we will add support for the Xperia Play and other devices with hardware controls.
Market Link
market.android.com/details?id=com.gibsandgore.micronytesdemo
Hi!
Sorry for the bump.
We just wanted to say that we updated the control system (we've had some negative reviews) and added an additional control scheme: analog joystick on screen!
We would love to hear some feedback about the new control scheme and the game itself.
Please if you liked the game, tell us what might need fixing (it's our first game and well, we are taking good care of it )
Cheers!
I'll try this one ;D
Nice game, I've only tried the demo and works good on HTC Hero 2.1
Very fun and addictive, the music gets into your mind!!
¡Coñe que casualidad alguien de Málaga por aquí!
Downloading right now..
Please send, a full download link!
Thanks!
The game is now on amazon appstore! I can't add links but if you search for "micronytes" you'll find us
alvaritolalala said:
¡Coñe que casualidad alguien de Málaga por aquí!
Click to expand...
Click to collapse
¡Hola! Que pequeño es el mundo
Marci97 said:
Please send, a full download link!
Thanks!
Click to expand...
Click to collapse
I didn't understand you want a pirate version of our game or you mean promo codes? I wouldn't mind giving away free codes if android market supported it.
A suggestion for the control method.
Instead of having to shake the device to jump, cant you make it so that while Im touching the right side of the screen to move to the right, the left side of the screen becomes a jump "button", and while moving left the right side becomes the jump "button".
Would love to see that feature, gonna go play some more now
Funny game and epic music made me laugh...thanks
The joystick control is very good...I almost crashed my desire using the shaking controls
Looks plenty fun, but it'd be nice if you could include an option to assign physical buttons to the movements/jumps. People with slider Keyboards and Xperia Plays will thank you for it.
Edit: While we're at it, enabling that for any Input-Method would work, really. That way, it'll also work with Bluetooth-attached Wiimotes.
It is very fun once you get used to the controls. I love the style, and the music. It gives it its own unique feeling. It's quite simple at first, but after progressing further it does become quite a challenge.
Definitely a 4.5/5 stars from me. Will certainly get more when I get the full release version.
Great job, guys.
Meister_Li said:
Looks plenty fun, but it'd be nice if you could include an option to assign physical buttons to the movements/jumps. People with slider Keyboards and Xperia Plays will thank you for it.
Edit: While we're at it, enabling that for any Input-Method would work, really. That way, it'll also work with Bluetooth-attached Wiimotes.
Click to expand...
Click to collapse
Great!
Next week I'm going to add support for physical keyboards (fact is it's already implemented, but I used it for development purposes only).
Quick question without looking the Xperia Play API, I guess that the dpad uses the traditional KEY_DOWN, KEY_LEFT etc. But what happens with the buttons (x, o etc)?
GibsandGore said:
Great!
Next week I'm going to add support for physical keyboards (fact is it's already implemented, but I used it for development purposes only).
Quick question without looking the Xperia Play API, I guess that the dpad uses the traditional KEY_DOWN, KEY_LEFT etc. But what happens with the buttons (x, o etc)?
Click to expand...
Click to collapse
You're right about the D-Pad. When I use the Play with emulators, I usually see this:
X = <Center>
O = <Back>
/\= <Unknown>
[]= <Unknown>
They all work fine assigned this way, tho!
Meister_Li said:
You're right about the D-Pad. When I use the Play with emulators, I usually see this:
X = <Center>
O = <Back>
/\= <Unknown>
[]= <Unknown>
They all work fine assigned this way, tho!
Click to expand...
Click to collapse
Great I'll try assigning center for jumping, do you mind trying out a development version with controls for the xperia play? I'll have it ready by tomorrow.
CMDeWalt, thanks! I'm thinking of adding vibration when hitting the jump button on the on screen controls.
GibsandGore said:
Great I'll try assigning center for jumping, do you mind trying out a development version with controls for the xperia play? I'll have it ready by tomorrow.
CMDeWalt, thanks! I'm thinking of adding vibration when hitting the jump button on the on screen controls.
Click to expand...
Click to collapse
Sure, I wouldn't mind to test it out at all! I can also test it on my Transformer with a Wiimote-Bluetooth-controller, if you want to add support for that. Or a USB-Controller, as soon as I have Android 3.1 on the Transformer.
Nice game. Very nice music. Controls are strange... but interesting.
InvalidStateException in MediaPlayer after pressing "home" button (accidentally; twice) and then returning to app. Report was sent to you.
Also there is a strange effect after (also accidentally) pressing "menu" button - the virtual keyboard has appears.
By the way, what is "PREVENT DEVICE FROM SLEEPING" permission for? If you just want that device will not going to sleep while your application is active, why do not use android:keepScreenOn or setKeepScreenOn() for you main view?
Good luck!
praetorian droid said:
Nice game. Very nice music. Controls are strange... but interesting.
InvalidStateException in MediaPlayer after pressing "home" button (accidentally; twice) and then returning to app. Report was sent to you.
Also there is a strange effect after (also accidentally) pressing "menu" button - the virtual keyboard has appears.
By the way, what is "PREVENT DEVICE FROM SLEEPING" permission for? If you just want that device will not going to sleep while your application is active, why do not use android:keepScreenOn or setKeepScreenOn() for you main view?
Good luck!
Click to expand...
Click to collapse
Great thanks! I didn't knew about the setKeepScreenOn() ...
About the other issues, I'm having some great problems getting the game on the background when receiving a call etc. Probably it's related to that.
After upgrading (demo version), when i start the game, the volume keys to control media volume don't work(in the game). Not a big deal..just wondering if anybody's experiencing same problems...I got Htc Desire
force closes on Xoom running 3.1...
Great innovative game. Love it.
Sent from my MB860 using Tapatalk

(App/Game) DoomGLES (play optimized)

Xperia play optimized and looking better then the other doom ports. Plus Xperia play optimized
Download - https://play.google.com/store/apps/details?id=com.kokak.DoomGLES
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- Added support for XPeria Play controls:
+ D-PAD: move forward / backward + turn left/right
+ L1 / R1: Strafe Left / Right
+ Menu button shows / hides menu
+ X button select menu item or Fire ingame.
+ Square button : use button (to open doors, use switch ingame)
+ Triangle button : toggle speed button.
Touchpad not supported right now. Maybe later.
Click to expand...
Click to collapse
Soon as the author gets that going, I'll purchase it. I remember trying to play Doom on my GBA, using the L/R buttons for strafe, and I hated it. Do any of the other Doom ports on Android use the touchpads?
poo-tang said:
Xperia play optimized and looking better then the other doom ports. Plus Xperia play optimized
Download - https://play.google.com/store/apps/details?id=com.kokak.DoomGLES
Click to expand...
Click to collapse
What is the difference between this one and the one I use which is also xperia PLAY optimized and has been for several months. Here is the one I use, the developer has also released Hexe, Spear of Destiny, Wolfenstein 3D to the market all with Xperia PLAY support or at least key mapping options.
https://play.google.com/store/apps/...=W251bGwsMSwyLDEsImNvbS54aWFubGUuZG9vbXRudCJd
DoomGLES, the best looking Doom port on mobile devices.
DoomGLES is the classic Doom(GL) ported to OpenGLES
Click to expand...
Click to collapse
The old one is not, but still good.
poo-tang said:
The old one is not, but still good.
Click to expand...
Click to collapse
Have you played the one i linked to? Just curious and if so between the two versions which would you say is the better of the two? I have already pulled the trigger on the one i linked to and bought it some time ago and Irealyl enjoy it especially as I can move my .wad files to my card and use those...
I bought the other Doom... then returned it almost instantly after finding that it doesn't use touch-pads.
Sorry, but I just can't go back to the days of strafing with trigger buttons. Simply tying the polar forward/backward and strafing to the left touchpad, then camera rotation on the right would make worlds of difference in "terraforming" this game to today's standards.
Is the new version worth buying? Does it play well with the xperia play controls?
Sent from my R800i using XDA
I'm putting a little request out there.
I Absolutely love this port, and it runs flawlessly on my SGS2.
Now, I was wondering if you could change the touchscreen controls so that left/right in the control-stick turns instead of strafing,maybe put it as an option?
Maybe make them more like official iOS port controls?
thanks in advance.
piexil said:
I'm putting a little request out there.
I Absolutely love this port, and it runs flawlessly on my SGS2.
Now, I was wondering if you could change the touchscreen controls so that left/right in the control-stick turns instead of strafing,maybe put it as an option?
Maybe make them more like official iOS port controls?
thanks in advance.
Click to expand...
Click to collapse
Your on the Xperia Play forum. We have a gamepad. We dont use the touchscreen.
Have it!
How the hell do you take out of the screen the touch "buttons"? They are annoying...
sufy1000 ha ha ha I like very much
The Sony folks really need to demand that developers sort out their stuff with the Optimized tag. Any game where on-screen buttons appear while you're using the gamepad is simply not optimized. The same goes for games which don't use the thumb sticks at all.
sufy1000 said:
Your on the Xperia Play forum. We have a gamepad. We dont use the touchscreen.
Have it!
Click to expand...
Click to collapse
Yes, but there are still already touchscreen controls and people who don't have the xperia play who like this port.
Just because it's on the xperia play doesn't instantly make it an exclusive.
I try to install doom2, anyone can help me?
I've put doom2.wad in the folder and launch the game to download datas. I've recived "doom2_ATC.zip" that i've unzipped in folders "OpenGLES2/doom2" and "MP3/doom2". When I select doom2 in the launcher, he load the game but I return immediately in my desktop. I've not try to uninstall and reinstall the app, what must I do?
Sent from my R800i using XDA
piexil said:
Yes, but there are still already touchscreen controls and people who don't have the xperia play who like this port.
Just because it's on the xperia play doesn't instantly make it an exclusive.
Click to expand...
Click to collapse
Why don't developers for the Xperia Play have a read of this !
http://developer.sonymobile.com/wpo...ay/game-developer-recommendations?cc=gb&lc=en
Lol, they seem sensible... but I think almost noone follows them.
Ok, I've solved my problem. My WADS was bad. Tested with doom2, TNT, Plutonia, all work like a charm.
Miles Wolf said:
How the hell do you take out of the screen the touch "buttons"? They are annoying...
Click to expand...
Click to collapse
Check "Disable touch controls (Xperia Play)" on the launcher.
This is by far the best port I've seen.
One little thing I had to do though, since my brightness is low on my phone, is if you touch doom guy's face it brings up the gamma controls on the bottom left. Cranked that all the way up and I'm good, now.
Just checked out the latest update, the new no mouse-look controls are a lot better.
Thank you, you amazing dev!

Joystick Center 6 / touchscreen mapping (ICS, Touchpad Compatible)(Info + Profiles)

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USB/BT Joystick Center 6 Is now optimized for Xperia Play on ICS. It includes touchpads. You can also get a free add-on app for mapping touch profiles.
Now every Game is FULLY (including touchpads) Xperia Play Optimized.
Download USB/BT Joystick Center 6 main app
Download USB/BT Joystick2Touch AddOn Free
Click to expand...
Click to collapse
Info -
FULL SET UP INSTRUCTIONS by me
Video joystick 6 half way through sorry but was a video our site made for the general concept of this and Gamekeyboard -
Joy Center 6 was successfully tested with these Roms:
- Sony Xperia Play (4.0.3 Stock Sony ICS beta Rooted Rom)
- Sony Xperia Play (4.0.4 Cyanogen 9 rom)(tested on version FXP117)
Click to expand...
Click to collapse
Preset Touch Profiles XML Doc list. (WIP)
Click on a game to get that profile. To get it working Unzip and place the XML doc attached in the usbjoy folder on your SD cards. Then when turning on JoyCenter6 app click imp (import) and select the right named file and it will be set up to play.
1) Painkiller: Purgatory HD - Example of how we XDA players share presets
2) Resident evil 4 -
3) Death Rally -
4) Angry Birds Rio -
5) FrontLine Commando -
**** yeah!!!
Is there a version for GB? I will test it on CM7
what does this do? is this similar to gamekeyboard? o_o
yes but this also supports touchpads.... means you can make angry birds xperia play optimized xD
evo_racer said:
Is there a version for GB? I will test it on CM7
Click to expand...
Click to collapse
Only ICS.
rubbergnome said:
what does this do? is this similar to gamekeyboard? o_o
Click to expand...
Click to collapse
Yes same concept but a little better implemented. Plus the big bonus that you can map touchpads to screen for full Analog control.
I cant try it yet but can anybody tell me if it works fine on CM9 with touchpads and all and if it is possible to do this on the browser (touchpads).
I do have a question about all this though... What's the SPECIFIC reason why ICS is getting all of the love? I mean, Mupen is the only app that got the touch pads working on GB. Is it just easier for ICS and people are just lazing out on the GB coding? ICS isn't even officially out and developers are making things ICS only... Makes no sense to me whatsoever.
Selim873 said:
I do have a question about all this though... What's the SPECIFIC reason why ICS is getting all of the love? I mean, Mupen is the only app that got the touch pads working on GB. Is it just easier for ICS and people are just lazing out on the GB coding? ICS isn't even officially out and developers are making things ICS only... Makes no sense to me whatsoever.
Click to expand...
Click to collapse
Google implemented support for keyboards/usb devices etc in ICS which has made it easier to implement the gamepad support - I think.
Nabeel_Nabs said:
Google implemented support for keyboards/usb devices etc in ICS which has made it easier to implement the gamepad support - I think.
Click to expand...
Click to collapse
Correct. ICS has native controller support built in to Googles code so it is very easy to code there apps for controllers. On Gingerbread you have to code for Sony's framework which is not cost effective because of the time it takes and the market (just Xperia play users). FPSE and N64oid could of done this a while back but the dev's knowing ICS was coming left it till now for optimization.
This native support should mean any game made for USB pads (e.g SoulCraft , Inertia plus many more titles as it the next big thing) should be supported on ICS Xperia Play touchpads.
poo-tang said:
Only ICS.
Click to expand...
Click to collapse
Aww...
hey guys will this app allow me to map my (xp ice cream ) d-pad controls to the onscreen fifa 12 analog stick
reason i ask was fifa 12 did not allow dpad support, i'm hoping to achive it with this app
This works but some games close the app so it defeats the purpose. Dead space is one of them. Ill test more.
Edit after trying the deadspace from ea site all works
Sent from my Xperia Play using xda premium
how do i map the buttons to screen presses?
After you leave the main app go to the addon with the touch test hold search. Now press button or stick and touch screen where you want it. You can take a screenshot of the game and also setup controls however needed. If you need a slide hold on to the stick for 3 seconds. Only game that it failed on is dead space it closes after the game runs but all gameloft I've tried works. Btw I'm on cm9 fxp117 great addition to cm9 makes the gamepad and touchpads work
Sent from my Xperia Play using xda premium
We need to make some keysetups and export them so we can share them. If author of this thread doesn't want to do it ill start a thread
Edit tried the dead space that ea had for free and this works perfect with it. The market dead space doesn't.
Sent from my Xperia Play using xda premium
Sooo... hows about a video of this in action?
As annoying as it is that it's for ICS only, seeing this do some serious work with Frontline Commando would be pretty neat.
TLRtheory said:
Sooo... hows about a video of this in action?
As annoying as it is that it's for ICS only, seeing this do some serious work with Frontline Commando would be pretty neat.
Click to expand...
Click to collapse
I can't do a video as the only video I have is on my phone but ill try it and take a screen shot let you know how it goes
Sent from my Xperia Play using xda premium
For me on cm9 it just force closes...
Sent from my Xperia Play using XDA
IE-coRe said:
For me on cm9 it just force closes...
Sent from my Xperia Play using XDA
Click to expand...
Click to collapse
What force closes?
Sent from my Xperia Play using xda premium

[PSX Emu] ePSXe for Android

ePSXe has been released officially for Android on Google Play
https://play.google.com/store/apps/details?id=com.epsxe.ePSXe
It's important to say: Doesn't support the Xperia Play hardware buttons and has less configuration than FPSe.
After a 4 years hiatus, it is finally time for some news about ePSXe's development.
ePSXe 1.8.0 is almost finished and is currently in testing phase. If all goes well we expect to release it in a few weeks. This version will include compressed iso support (PBP), SBI support (such as used by redump.org), updates for multitap, disc change and spu and of course a lot of compatibility related fixes.
We were thinking of different ways to get funds for the development of ePSXe and finally decided to develop an Android port. If you want to support the ePSXe development please buy the Android port in the Google Play Market. It contains the ePSXe core, the internal SPU plugin, a new experimental internal soft GPU plugin and a new 2 players mode for tablets.
We would like to give our thanks to Gladiator, from www.psxdatacenter.com, for the thousands of tests he has done in the last 4 years. Without his help creating a version with high compatibility would have been almost impossible. Many thanks to you and your brother . We would also want to give our thanks to Shalma who worked on ePSXe Shark, several plugins and plugins "repairs series". He did a wonderful job, some would even consider it "magic", finding then fixing numerous bugs and deserves our most sincere thanks and admiration.
Finally we want to thank you the ePSXe users for supporting our 12 years old child "ePSXe"
We have created a twitter account "epsxeteam", where we expect your impressions about the emulator. Please don't use this account to request support and instead use ngemu.com forums.
Regards,
ePSXe Team.
http://epsxe.com/
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What's in this version 1.7.5:
* SBI subchannel support.
* PBP iso support.
* Internal GPU plugin.
* 2 players mode.
* Compatibility fixes.
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Whoa Great news ePSXe was soo good on PC. Can't wait for xperia play support.
Someone tested with final fantasy 9 ??
Does anyone know, how parasite eve 2 runs? Is it possible to get to dryfield? With fpse it doesn't load after aya leave the building
Sent from my Play using xda app-developers app
support Xperia Play joystick now
1.7.6 support Xperia Play joystick now.
Environment music and sound are great than FPSE.
But stage change in game is small lag than FPSE.
Anyone I like ePSXe, ePSXe shows perfect experience for game playing.
Does it support touchpads? This could be a fantastic when they implent touchpads support!
Wysyłane z mojego R800i za pomocą Tapatalk 2
Speedwise it runs perfectly, but CDDA sounds are a bit buggy. But for now, it's looks promising and could turn out to be better than FPSe.
This is a really cool idea!
Not sure how well it would work in real life though
It's good to have an alternative to fpse since psx4droid didn't work on GB 2.3.4
I just bought the app to give it a whirl. So far Crash bandicoot 2 runs sweet as a nut. Testing chrono cross right now which also seems pretty spot on!
There are a few little audio niggles but I can live with that.
Also latest version has button mapping!
For people who are intrested i'm using the AOKP version of ICS. I haven't over clocked my CPU either
The hardware buttons work fine, also it's possible to map volume buttons as R2 and L2.
Unlike FPSe you can use and map the circle button normally (IMO).
Also the emulator has preview screenshots in Load State menu. :good:
The bad part: The game doesn't pause when you press the Menu button
Soul Reaver: The game flashes when you play it.
shocito said:
The hardware buttons work fine, also it's possible to map volume buttons as R2 and L2.
Unlike FPSe you can use and map the circle button normally (IMO).
Also the emulator has preview screenshots in Load State menu. :good:
The bad part: The game doesn't pause when you press the Menu button
In Soul Reaver the FMV's are blinker.
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I have FPse installed and already map the volume buttons as R2 and L2. I also have no problem mapping the circle button. Though I've read people moaning about it, is that a problem related to ICS rom or something?
LordBattleBeard said:
I have FPse installed and already map the volume buttons as R2 and L2. I also have no problem mapping the circle button. Though I've read people moaning about it, is that a problem related to ICS rom or something?
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in FPSe the R1 and R2 buttons work fine, my only problem is the circle. I uninstalled it and reconfigure it and don't solve.
ePSXe work fine with the HW buttons and Castlevania SOTN and Thread of Fate.
shocito said:
in FPSe the R1 and R2 buttons work fine, my only problem is the circle. I uninstalled it and reconfigure it and don't solve.
ePSXe work fine with the HW buttons and Castlevania SOTN and Thread of Fate.
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I'm aware of what you said the problem was. My question was, is it a general problem or one related to ICS? since I've had no such problem with GB.
LordBattleBeard said:
I'm aware of what you said the problem was. My question was, is it a general problem or one related to ICS? since I've had no such problem with GB.
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I've Jelly2Bean 2.3.4 rom. But not problem, I put my trust in this emulator.
What about the 2 player mode? it sounds awesome.
Sent from my U20i using xda premium
Very good emulator. Graphics aren't anything to write home about at the minute, but it's super reliable. Suikoden 1, which has sound skip on FPSE and native emulator, plays perfectly sound and all. All the 3D Final Fantasys too.
Haven't found a game that it doesn't play perfectly yet.
This works really well tried marvel vs capcom mgs vr missions dino crisis and star wars episode one
Sent from my R800i using Tapatalk 2
Working great on Samsung Galaxy SIII (USA Verizon SCH-I535 ICS 4.0.4), besides aforementioned audio hiccups.
Is there a way to use the analog sticks from my bluetooth gamepad?
This sounds good.
FPSE is good, but updates seem to make some games work better and some worse. Plus, I hate the way you have to mess with loads of options for each game. Was gutted when my complete Tekken 3 save went missing too.
Think I'll give this a go.

[PORT] Return to Castle Wolfenstein

Made over at the Russian 4pda.ru forum's this is a sweet port/emulator of the original PC game. Next stop DOOM 3 yay
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ORIGINAL RUSSIAN FORUM THREAD
The developer should be adding Xperia Play Controls but as its an early Beta (Would not of thought it by the quality) is has basic options in the app (game in full of course) you can use USB controllers if know your input event (e.g dev/input/event?). I have tried mapping the buttons on Xperia Play the D-pad works and you can map Cross. If anyone finds a better way of mapping to play please post your findings.
Short Description:
The legendary game id Software on the Quake III engine is now on Android. Description: Return to Castle Wolfenstein - PC game, first person shooter, developed by id Software, Gray Matter Interactive, Nerve Software and published by Activision November 20, 2001 exclusively for personal computers running operating systems Microsoft Windows, Linux and Mac OS. player will have to go in the shoes of Agent-2 from the organization Office of Secret Actions (OSA) named William "BJ" Blazkovich, who was the protagonist of Wolfenstein 3D . by this port - I, native-part of the port based on kwaak3, and JNI + Java part I rewrote again, because I could not live with krivosti kwaak3 (though maybe I'm kind of surpassed it in terms of the curvature). As you know, Return to Castle Wolfenstein under GPL license, source code will be available after publication on Google Play. However, until such time as I am satisfied with the rating on Google Play, I'll be posting the source code only on price support (under license), and the Russian Post ... you get the idea. On HTC One X port is well tolerated (there was only one lag of up to 15 FPS for the whole game) and I was playing on the phone to start the game, you must throw the Main folder from the folder with the game for PC / sdcard/rtcw4a / main I hope you bought the original game (it's worth it), and if so, do not forget to patch to the latest version. Or buy a game on Steam as I am. Please do not embed in my post direct links to pirated versions of the game, it's not good. But links to my posts with links - no problem. All suggestions please leave exclusively here, drugs should not be written, the box is clogged.
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BUY ORIGINAL GAME (GAME DATA/ROM ONLY) FROM STEAM IF NOT GOT ALREADY
Have included the community developed Apk/Engine/Emulator below (Latest beta from date of this article) as i had issues downloading from the Russian forum myself. Place the Original PC Return to Castle Wolfenstein Files in a folder named (rtcw4a) and place on Root of SD card. For more info/help visit original forum and translate.
Give Thanks to the developer of this application HERE
NOW AVAILABLE FREE ON GOOGLE PLAY-
https://play.google.com/store/apps/details?id=com.n0n3m4.rtcw4a
.
Wow looks cool !
I seriously so want Doom 3 though !
OMG, this is my favorite of iD's work. If this guy gets RTCW working well with the Xperia Play touchpads, I don't know what I'll do! <...probably donate $$>
YES!!!!! Maybe these guys can use similar steps to bring us Jedi Knight 2 next
Awesome!!!!!
Sent from my R800i using xda app-developers app
Hey, thanks for the Upload, i have a question: I want to play this on a mini Android pc for the TV (Rikomagic MK 802 II), so i cant play this with touchscreen, so is there another way to play this game with Keyboard and Mouse without Root? Thanks
Anyone actually tried this with the play yet with any good results?
vincientjames said:
Anyone actually tried this with the play yet with any good results?
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Yeah. It runs fine can only map cross at mo (and d-pad already works). Great port so far.
Sent from my LT26i using xda premium
Hell yeah ......has any one tried using gamekeyboard on this yet? Only thing is that the game, except for the menu, is all distorted across the screen.
unfortunately, i cant start a game...due to how distorted the game gets i cant tell what is going on ....the only thing that actually woks is the main menu lol
It works perfectly on my nook color though lol....maybe I can find a way to use my play as a controller haah...in combination with gamekeyboard I could use the hardware keys....now to just find an app that let's me so this
Sent from my R800x using xda app-developers app
I tried this on a 7" generic tablet and it works very smooth, control is a lot better if you set "Always run" to OFF, and bump the mouse sensitivity to your liking.
Still, I tried using a mouse through OTG(I checked "Hide onscreen buttons and enable mouse" option before starting the game), and I can see the Android mouse cursor in-game, but I cannot use it to click on "Play", "Options", etc.
If I swipe my finger across the screen I can move the in-game mouse cursor(different than the Android one), but I cannot select anything, as the onscreen buttons are disabled...
is there a way to set in English, whe i press button i can't shot with the gun for example can you help me
zenosteam said:
is there a way to set in English, whe i press button i can't shot with the gun for example can you help me
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Where did you get the Original game (Sd Data) from? Sounds like you need to delete Language Pak files which are not English. The app is complete English menus in app and in game for me with my version from Steam.
files which are to be put in the folder (rtcw4a)??
I installed the game on my pc and directory (Program Files) I have the folder: Return to Castle Wolfenstein.
And there in a lot of files that weigh a total of 627 MB.
Which of all I have to put those files?
yekasangredevago said:
files which are to be put in the folder (rtcw4a)??
I installed the game on my pc and directory (Program Files) I have the folder: Return to Castle Wolfenstein.
And there in a lot of files that weigh a total of 627 MB.
Which of all I have to put those files?
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All of them....just copy all the files in the folder to a folder called rtcw4a then put that folder onto the root of the sdcard.
Sent from my R800x using xda app-developers app
@poo-tang thanks for help i have now English lang so i have one problem now i can't shot for example with the gun is there any necessary configuration ?
This port is so awesome...im speechleess!!!! Works like a charm on my sgs3 even with graphic details on max!!! How can i change imput sensivity?? Has anybody got sixaxxis controller working??
Edit: found it!!
S.TA.L.K.E.R is also coming in near future!!
cyraxx84 said:
s.ta.l.k.e.r is also coming in near future!!
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what the **** tell me more!
BrianChase said:
what the **** tell me more!
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The same guys from 4pda.ru are porting it. On youtube there must be a prealpha video. Oh and by the way found yesterday in the Internet a apk which is about 50mb. Its a little piece of the game for just showing the gameplay where you can walk around and look at mutants and so on. Must say it looks perfect, smooth as butter( but only touch atm) Believe its called projectS.T.A.L.K.E.R.
So from what i saw this absolutely will be a hit.
Well with the final beta apk the game works fully now. Yay. Now to make a gamekeyboard layout for it. I'll let you know once its ready.
Sent from my R800x using xda app-developers app

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