[PSX Emu] ePSXe for Android - Xperia Play Themes and Apps

ePSXe has been released officially for Android on Google Play
https://play.google.com/store/apps/details?id=com.epsxe.ePSXe
It's important to say: Doesn't support the Xperia Play hardware buttons and has less configuration than FPSe.
After a 4 years hiatus, it is finally time for some news about ePSXe's development.
ePSXe 1.8.0 is almost finished and is currently in testing phase. If all goes well we expect to release it in a few weeks. This version will include compressed iso support (PBP), SBI support (such as used by redump.org), updates for multitap, disc change and spu and of course a lot of compatibility related fixes.
We were thinking of different ways to get funds for the development of ePSXe and finally decided to develop an Android port. If you want to support the ePSXe development please buy the Android port in the Google Play Market. It contains the ePSXe core, the internal SPU plugin, a new experimental internal soft GPU plugin and a new 2 players mode for tablets.
We would like to give our thanks to Gladiator, from www.psxdatacenter.com, for the thousands of tests he has done in the last 4 years. Without his help creating a version with high compatibility would have been almost impossible. Many thanks to you and your brother . We would also want to give our thanks to Shalma who worked on ePSXe Shark, several plugins and plugins "repairs series". He did a wonderful job, some would even consider it "magic", finding then fixing numerous bugs and deserves our most sincere thanks and admiration.
Finally we want to thank you the ePSXe users for supporting our 12 years old child "ePSXe"
We have created a twitter account "epsxeteam", where we expect your impressions about the emulator. Please don't use this account to request support and instead use ngemu.com forums.
Regards,
ePSXe Team.
http://epsxe.com/
Click to expand...
Click to collapse
What's in this version 1.7.5:
* SBI subchannel support.
* PBP iso support.
* Internal GPU plugin.
* 2 players mode.
* Compatibility fixes.
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Whoa Great news ePSXe was soo good on PC. Can't wait for xperia play support.

Someone tested with final fantasy 9 ??

Does anyone know, how parasite eve 2 runs? Is it possible to get to dryfield? With fpse it doesn't load after aya leave the building
Sent from my Play using xda app-developers app

support Xperia Play joystick now
1.7.6 support Xperia Play joystick now.
Environment music and sound are great than FPSE.
But stage change in game is small lag than FPSE.
Anyone I like ePSXe, ePSXe shows perfect experience for game playing.

Does it support touchpads? This could be a fantastic when they implent touchpads support!
Wysyłane z mojego R800i za pomocą Tapatalk 2

Speedwise it runs perfectly, but CDDA sounds are a bit buggy. But for now, it's looks promising and could turn out to be better than FPSe.

This is a really cool idea!
Not sure how well it would work in real life though

It's good to have an alternative to fpse since psx4droid didn't work on GB 2.3.4

I just bought the app to give it a whirl. So far Crash bandicoot 2 runs sweet as a nut. Testing chrono cross right now which also seems pretty spot on!
There are a few little audio niggles but I can live with that.
Also latest version has button mapping!
For people who are intrested i'm using the AOKP version of ICS. I haven't over clocked my CPU either

The hardware buttons work fine, also it's possible to map volume buttons as R2 and L2.
Unlike FPSe you can use and map the circle button normally (IMO).
Also the emulator has preview screenshots in Load State menu. :good:
The bad part: The game doesn't pause when you press the Menu button
Soul Reaver: The game flashes when you play it.

shocito said:
The hardware buttons work fine, also it's possible to map volume buttons as R2 and L2.
Unlike FPSe you can use and map the circle button normally (IMO).
Also the emulator has preview screenshots in Load State menu. :good:
The bad part: The game doesn't pause when you press the Menu button
In Soul Reaver the FMV's are blinker.
Click to expand...
Click to collapse
I have FPse installed and already map the volume buttons as R2 and L2. I also have no problem mapping the circle button. Though I've read people moaning about it, is that a problem related to ICS rom or something?

LordBattleBeard said:
I have FPse installed and already map the volume buttons as R2 and L2. I also have no problem mapping the circle button. Though I've read people moaning about it, is that a problem related to ICS rom or something?
Click to expand...
Click to collapse
in FPSe the R1 and R2 buttons work fine, my only problem is the circle. I uninstalled it and reconfigure it and don't solve.
ePSXe work fine with the HW buttons and Castlevania SOTN and Thread of Fate.

shocito said:
in FPSe the R1 and R2 buttons work fine, my only problem is the circle. I uninstalled it and reconfigure it and don't solve.
ePSXe work fine with the HW buttons and Castlevania SOTN and Thread of Fate.
Click to expand...
Click to collapse
I'm aware of what you said the problem was. My question was, is it a general problem or one related to ICS? since I've had no such problem with GB.

LordBattleBeard said:
I'm aware of what you said the problem was. My question was, is it a general problem or one related to ICS? since I've had no such problem with GB.
Click to expand...
Click to collapse
I've Jelly2Bean 2.3.4 rom. But not problem, I put my trust in this emulator.

What about the 2 player mode? it sounds awesome.
Sent from my U20i using xda premium

Very good emulator. Graphics aren't anything to write home about at the minute, but it's super reliable. Suikoden 1, which has sound skip on FPSE and native emulator, plays perfectly sound and all. All the 3D Final Fantasys too.
Haven't found a game that it doesn't play perfectly yet.

This works really well tried marvel vs capcom mgs vr missions dino crisis and star wars episode one
Sent from my R800i using Tapatalk 2

Working great on Samsung Galaxy SIII (USA Verizon SCH-I535 ICS 4.0.4), besides aforementioned audio hiccups.
Is there a way to use the analog sticks from my bluetooth gamepad?

This sounds good.
FPSE is good, but updates seem to make some games work better and some worse. Plus, I hate the way you have to mess with loads of options for each game. Was gutted when my complete Tekken 3 save went missing too.
Think I'll give this a go.

Related

THE DEAD: Chapter One - The Xperia Play Makes An Unplayable Game Playable + Zombies!!

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ANDROID MARKET LINK
A new FPS was released on the Android Market recently, The Dead: Chapter One. The game is yet another attempt to replicate the COD: Zombies formula(hurray!). Although not explicitly mentioned in the Market description, this game is fully Xperia Play optimized! The analog sticks and buttons all work perfectly, and the touch controls disappear when you slide the gamepad out! I have played with the touch controls and they remind me of the controls for FPS games on Android before Gameloft. The Xperia Play saves the day once again.
Awesome! I was wanting a third person break from all the two stick zombie shooters.
I'm hoping this is more like L4D than COD:Zombies though :S
Jesus... I'm officially 20 games behind on updating my Xperia PLAY game list now
EDIT: Looks like they didn't add R800a to the device check -_- doesn't show up in the Game Launcher or work with the gamepad controls for me.
Controls are great... game is a bit boring after a while though.....
This game is awesome the controls works really good for it too
Sent from my R800i using XDA App
Controls does not work.
800i UK Device 2.3.3fw.
Controls dont work here either.
R800a 2.3.4
I go into settings and select Xperia play but when I start a new game the controls revert back to touch screen.
metcard said:
Controls dont work here either.
R800a 2.3.4
I go into settings and select Xperia play but when I start a new game the controls revert back to touch screen.
Click to expand...
Click to collapse
Same thing on rooted r800i 2.3.4 stock
Controls work good. Thanks again for another good heads up on the games.
Sent from my R800x using XDA App
i have the same problem with the controls, i didn't like the feel of the game anyway so. I'm sticking to Shadowgun for now
So for the few of you it DOES work for, did it also show up in your Xperia PLAY Game Launcher?
Controls work great here.
R800i CM7 nightly
TLRtheory said:
So for the few of you it DOES work for, did it also show up in your Xperia PLAY Game Launcher?
Click to expand...
Click to collapse
No it doesn't. Also I'd hardly qualify this game as awesome, you aren't missing much. You run around a 4 room house and kill waves of 20 zombies at a time (and they all look almost identical), eventually you get a key and a rifle, which shoots too slow to be useful so you go back to the pistol you already had. IMHO its about as deep as the shallow end of the kiddie pool.
If this game is awesome, MC2 is Beethoven's 9th Symphony. The only thing it has going for it is the targeting controls don't suck.
Controls is not working for me.. Saw some Xperia play options on control's settings, but no option to apply it.. So I just pressed back button..
Sent from my R800i using Tapatalk
same as me doesn't work.
brochador said:
Controls is not working for me.. Saw some Xperia play options on control's settings, but no option to apply it.. So I just pressed back button..
Sent from my R800i using Tapatalk
Click to expand...
Click to collapse
yeah, same here
Nhialor said:
yeah, same here
Click to expand...
Click to collapse
me too ,
not working for me
Damn shame they're taking so long to fix this.
EnbornX had this same issue where the device check excluded certain models, and Lantansia had that **** patched ONE DAY later. I hope these guys do pick up the pace, because the touch controls are really horrible.
tried it on two plays. but no dice
The game's been updated! About to check out the new version shortly, I'll EDIT with impressions shortly.
EDIT: Working nicely! Shows in in the game launcher too. The movement does not give the option of Continuous (Analog) or Absolute (Swiping) it's all continuous, all the time. I like that you actually have control over the X/Y individually, and don't really have any major complaints about the controls... but the game itself is just kinda... *yawn*. Maybe it's just the first few waves, but I was slowly going to sleep.
Needs more emphasis on getting different weapons, hordes that really make you go "OH ****!" and whip out some awesome reaction skills... and... iuno... it's just missing that *magic* that Left 4 Dead had... it's got plenty of what made me get sick of CoD: Zombies in one day, but I don't want that.
Maybe I'm just setting myself up for disappointment by expecting what this isn't instead of appreciating it for what it is... L4D has me highly biased, and something that doesn't live up to that action usually just puts me to sleep.
Hi, I'm Viktor, the lead programmer on The Dead: Chapter One.
Thanks for all your feedback.
As TLRtheory mentioned we released a new version today and we hope that you all can enjoy the Xperia Play controls now. If you can't we would appreciate if you could contact us at our facebook page TheDeadGame or by sending an email to [email protected].
This way it will be easier for us to see and respond to your feedback.
If you join our facebook page you will also get all the lates news regarding the game.

(App/Game) DoomGLES (play optimized)

Xperia play optimized and looking better then the other doom ports. Plus Xperia play optimized
Download - https://play.google.com/store/apps/details?id=com.kokak.DoomGLES
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- Added support for XPeria Play controls:
+ D-PAD: move forward / backward + turn left/right
+ L1 / R1: Strafe Left / Right
+ Menu button shows / hides menu
+ X button select menu item or Fire ingame.
+ Square button : use button (to open doors, use switch ingame)
+ Triangle button : toggle speed button.
Touchpad not supported right now. Maybe later.
Click to expand...
Click to collapse
Soon as the author gets that going, I'll purchase it. I remember trying to play Doom on my GBA, using the L/R buttons for strafe, and I hated it. Do any of the other Doom ports on Android use the touchpads?
poo-tang said:
Xperia play optimized and looking better then the other doom ports. Plus Xperia play optimized
Download - https://play.google.com/store/apps/details?id=com.kokak.DoomGLES
Click to expand...
Click to collapse
What is the difference between this one and the one I use which is also xperia PLAY optimized and has been for several months. Here is the one I use, the developer has also released Hexe, Spear of Destiny, Wolfenstein 3D to the market all with Xperia PLAY support or at least key mapping options.
https://play.google.com/store/apps/...=W251bGwsMSwyLDEsImNvbS54aWFubGUuZG9vbXRudCJd
DoomGLES, the best looking Doom port on mobile devices.
DoomGLES is the classic Doom(GL) ported to OpenGLES
Click to expand...
Click to collapse
The old one is not, but still good.
poo-tang said:
The old one is not, but still good.
Click to expand...
Click to collapse
Have you played the one i linked to? Just curious and if so between the two versions which would you say is the better of the two? I have already pulled the trigger on the one i linked to and bought it some time ago and Irealyl enjoy it especially as I can move my .wad files to my card and use those...
I bought the other Doom... then returned it almost instantly after finding that it doesn't use touch-pads.
Sorry, but I just can't go back to the days of strafing with trigger buttons. Simply tying the polar forward/backward and strafing to the left touchpad, then camera rotation on the right would make worlds of difference in "terraforming" this game to today's standards.
Is the new version worth buying? Does it play well with the xperia play controls?
Sent from my R800i using XDA
I'm putting a little request out there.
I Absolutely love this port, and it runs flawlessly on my SGS2.
Now, I was wondering if you could change the touchscreen controls so that left/right in the control-stick turns instead of strafing,maybe put it as an option?
Maybe make them more like official iOS port controls?
thanks in advance.
piexil said:
I'm putting a little request out there.
I Absolutely love this port, and it runs flawlessly on my SGS2.
Now, I was wondering if you could change the touchscreen controls so that left/right in the control-stick turns instead of strafing,maybe put it as an option?
Maybe make them more like official iOS port controls?
thanks in advance.
Click to expand...
Click to collapse
Your on the Xperia Play forum. We have a gamepad. We dont use the touchscreen.
Have it!
How the hell do you take out of the screen the touch "buttons"? They are annoying...
sufy1000 ha ha ha I like very much
The Sony folks really need to demand that developers sort out their stuff with the Optimized tag. Any game where on-screen buttons appear while you're using the gamepad is simply not optimized. The same goes for games which don't use the thumb sticks at all.
sufy1000 said:
Your on the Xperia Play forum. We have a gamepad. We dont use the touchscreen.
Have it!
Click to expand...
Click to collapse
Yes, but there are still already touchscreen controls and people who don't have the xperia play who like this port.
Just because it's on the xperia play doesn't instantly make it an exclusive.
I try to install doom2, anyone can help me?
I've put doom2.wad in the folder and launch the game to download datas. I've recived "doom2_ATC.zip" that i've unzipped in folders "OpenGLES2/doom2" and "MP3/doom2". When I select doom2 in the launcher, he load the game but I return immediately in my desktop. I've not try to uninstall and reinstall the app, what must I do?
Sent from my R800i using XDA
piexil said:
Yes, but there are still already touchscreen controls and people who don't have the xperia play who like this port.
Just because it's on the xperia play doesn't instantly make it an exclusive.
Click to expand...
Click to collapse
Why don't developers for the Xperia Play have a read of this !
http://developer.sonymobile.com/wpo...ay/game-developer-recommendations?cc=gb&lc=en
Lol, they seem sensible... but I think almost noone follows them.
Ok, I've solved my problem. My WADS was bad. Tested with doom2, TNT, Plutonia, all work like a charm.
Miles Wolf said:
How the hell do you take out of the screen the touch "buttons"? They are annoying...
Click to expand...
Click to collapse
Check "Disable touch controls (Xperia Play)" on the launcher.
This is by far the best port I've seen.
One little thing I had to do though, since my brightness is low on my phone, is if you touch doom guy's face it brings up the gamma controls on the bottom left. Cranked that all the way up and I'm good, now.
Just checked out the latest update, the new no mouse-look controls are a lot better.
Thank you, you amazing dev!

Joystick Center 6 / touchscreen mapping (ICS, Touchpad Compatible)(Info + Profiles)

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USB/BT Joystick Center 6 Is now optimized for Xperia Play on ICS. It includes touchpads. You can also get a free add-on app for mapping touch profiles.
Now every Game is FULLY (including touchpads) Xperia Play Optimized.
Download USB/BT Joystick Center 6 main app
Download USB/BT Joystick2Touch AddOn Free
Click to expand...
Click to collapse
Info -
FULL SET UP INSTRUCTIONS by me
Video joystick 6 half way through sorry but was a video our site made for the general concept of this and Gamekeyboard -
Joy Center 6 was successfully tested with these Roms:
- Sony Xperia Play (4.0.3 Stock Sony ICS beta Rooted Rom)
- Sony Xperia Play (4.0.4 Cyanogen 9 rom)(tested on version FXP117)
Click to expand...
Click to collapse
Preset Touch Profiles XML Doc list. (WIP)
Click on a game to get that profile. To get it working Unzip and place the XML doc attached in the usbjoy folder on your SD cards. Then when turning on JoyCenter6 app click imp (import) and select the right named file and it will be set up to play.
1) Painkiller: Purgatory HD - Example of how we XDA players share presets
2) Resident evil 4 -
3) Death Rally -
4) Angry Birds Rio -
5) FrontLine Commando -
**** yeah!!!
Is there a version for GB? I will test it on CM7
what does this do? is this similar to gamekeyboard? o_o
yes but this also supports touchpads.... means you can make angry birds xperia play optimized xD
evo_racer said:
Is there a version for GB? I will test it on CM7
Click to expand...
Click to collapse
Only ICS.
rubbergnome said:
what does this do? is this similar to gamekeyboard? o_o
Click to expand...
Click to collapse
Yes same concept but a little better implemented. Plus the big bonus that you can map touchpads to screen for full Analog control.
I cant try it yet but can anybody tell me if it works fine on CM9 with touchpads and all and if it is possible to do this on the browser (touchpads).
I do have a question about all this though... What's the SPECIFIC reason why ICS is getting all of the love? I mean, Mupen is the only app that got the touch pads working on GB. Is it just easier for ICS and people are just lazing out on the GB coding? ICS isn't even officially out and developers are making things ICS only... Makes no sense to me whatsoever.
Selim873 said:
I do have a question about all this though... What's the SPECIFIC reason why ICS is getting all of the love? I mean, Mupen is the only app that got the touch pads working on GB. Is it just easier for ICS and people are just lazing out on the GB coding? ICS isn't even officially out and developers are making things ICS only... Makes no sense to me whatsoever.
Click to expand...
Click to collapse
Google implemented support for keyboards/usb devices etc in ICS which has made it easier to implement the gamepad support - I think.
Nabeel_Nabs said:
Google implemented support for keyboards/usb devices etc in ICS which has made it easier to implement the gamepad support - I think.
Click to expand...
Click to collapse
Correct. ICS has native controller support built in to Googles code so it is very easy to code there apps for controllers. On Gingerbread you have to code for Sony's framework which is not cost effective because of the time it takes and the market (just Xperia play users). FPSE and N64oid could of done this a while back but the dev's knowing ICS was coming left it till now for optimization.
This native support should mean any game made for USB pads (e.g SoulCraft , Inertia plus many more titles as it the next big thing) should be supported on ICS Xperia Play touchpads.
poo-tang said:
Only ICS.
Click to expand...
Click to collapse
Aww...
hey guys will this app allow me to map my (xp ice cream ) d-pad controls to the onscreen fifa 12 analog stick
reason i ask was fifa 12 did not allow dpad support, i'm hoping to achive it with this app
This works but some games close the app so it defeats the purpose. Dead space is one of them. Ill test more.
Edit after trying the deadspace from ea site all works
Sent from my Xperia Play using xda premium
how do i map the buttons to screen presses?
After you leave the main app go to the addon with the touch test hold search. Now press button or stick and touch screen where you want it. You can take a screenshot of the game and also setup controls however needed. If you need a slide hold on to the stick for 3 seconds. Only game that it failed on is dead space it closes after the game runs but all gameloft I've tried works. Btw I'm on cm9 fxp117 great addition to cm9 makes the gamepad and touchpads work
Sent from my Xperia Play using xda premium
We need to make some keysetups and export them so we can share them. If author of this thread doesn't want to do it ill start a thread
Edit tried the dead space that ea had for free and this works perfect with it. The market dead space doesn't.
Sent from my Xperia Play using xda premium
Sooo... hows about a video of this in action?
As annoying as it is that it's for ICS only, seeing this do some serious work with Frontline Commando would be pretty neat.
TLRtheory said:
Sooo... hows about a video of this in action?
As annoying as it is that it's for ICS only, seeing this do some serious work with Frontline Commando would be pretty neat.
Click to expand...
Click to collapse
I can't do a video as the only video I have is on my phone but ill try it and take a screen shot let you know how it goes
Sent from my Xperia Play using xda premium
For me on cm9 it just force closes...
Sent from my Xperia Play using XDA
IE-coRe said:
For me on cm9 it just force closes...
Sent from my Xperia Play using XDA
Click to expand...
Click to collapse
What force closes?
Sent from my Xperia Play using xda premium

[EMU] GBA.emu

New GameBoy Advance emulator hits the market by Robert Broglia.
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Features include:
* High-level BIOS emulation, no BIOS file needed
* Backup memory and save state support, auto-save and ten manual slots for save states. State files are interchangeable with the PC version of VBA-M.
* Supports games in .gba format, optionally in .zip files
* Configurable on-screen multi-touch controls & keyboard support (up to 4 touches supported at once), and an Xperia Play optimized button layout
* Wiimote + Classic Controller, iControlPad, and Zeemote JS1 support (no need to purchase a separate app, see website for full instructions)
* Portrait/Landscape auto-orientation support
GBA.emu Google Store
BOOM.... Bout bloody time!!
Does it support GBAoid saves?
Sent from my 64gb Xperia Play
aros2k said:
Does it support GBAoid saves?
Sent from my 64gb Xperia Play
Click to expand...
Click to collapse
Nop. GBA.emu uses .sgm instead .ss0 (gameboid)
Meanwhile an .isav file was created. Anyone know what is exactly?
Does this on work flawless on ics? i had several problems with gameboid...
Never had a problem with GBAoid or TigerGBA - what makes this so much better?
Red_Kop said:
Never had a problem with GBAoid or TigerGBA - what makes this so much better?
Click to expand...
Click to collapse
Updates, updates everywhere!
I have problems with saves in Castlevania Circle of the Moon in gameboid.
Red_Kop said:
Never had a problem with GBAoid or TigerGBA - what makes this so much better?
Click to expand...
Click to collapse
It's made by Robert ****in Broglia!!!! That's what makes it so much better.
I jest, I jest... I don't actually have this one yet, but I do have all of Broglia's other emulators, and I can tell you that this dude's serious about quality assurance... to a level that most other emulator devs haven't been.
Can someone who has this test the public domain GBA homebrew game Wonkie Guy? It's not even a full game, yet it's been one of my favorites for near a decade... and more importantly, every other GBA emulator I've tried curled up in fetal position and started bawling every time I tried to load it.
Brilliant. I bought his GBC and NGP emulators and they both worked flawlessly, so going to buy this to replace Gameboid. Top notch :good:
Might sound stupid but can you map the dpad to the touchpads in this emulator? - Thanks
Gameboid works good for me but my biggest problem is the graphics look blurry from the upscaling. I would buy this emulator if there is a setting which adds filters to make the games look "better"
I hate to say it but I think people should wait before buying this one. Having bought and now had a chance to test it, I consider the performance of it to be much poorer than Gameboid.
Noticeable on-screen judder during playback with frameskip enabled and slows to a crawl when frameskip is disabled. Sound isn't much better. One can only hope that this gets fixed and much improved with further updates.
The reason I bought this emulator is because all the emulators by this developer allow you to turn off the blurry graphics in the settings, unlike Gameboid and other emulators.
The emulator however is a bit slower but at 1.6GHz all games I tried were full speed to me.
Hope FPse does this (touchpad) in the future, will definitely get this app.
Sent from my PD_Novel (I know) using xda premium
Question?
Does it support Netplay or emulated cable link? for example Mario Kart or Pokemon games
Games like Castlevania Aria of Sorrow, Metroid Zero Mission run laggy in GBA.emu.
In gameboid doesn't happen.
Went ahead and bit the bullet.
It plays the games that failed to load on Gameboid. I am satisfied
Marco0551 said:
The reason I bought this emulator is because all the emulators by this developer allow you to turn off the blurry graphics in the settings, unlike Gameboid and other emulators.
The emulator however is a bit slower but at 1.6GHz all games I tried were full speed to me.
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Glad to know it runs better overclocked for you. I don't really want to do this, so I hope the dev makes the performance seriously better than as is.
Mynzer said:
Does it support Netplay or emulated cable link? for example Mario Kart or Pokemon games
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No.
shocito said:
Games like Castlevania Aria of Sorrow, Metroid Zero Mission run laggy in GBA.emu.
In gameboid doesn't happen.
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Good to know it isn't just me then.
will there be cheats implemented in the emulator in the future?
Rickdaddy said:
will there be cheats implemented in the emulator in the future?
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Seeing as none of his other emulators have cheat capability (if that is incorrect plz correct me) on Android OR iOS I doubt it. And I have both versions (Xperia Play and iOS {5.1.1 Jailbroken on iPhone 4S}) and often sound is a problem in some games like Sonic Advance 3 where all you hear is the music and nothing else (like jumping noises, or other collision noises) and the sound is crap without frame skip to 1.

[EMU] aFBA : Final Burn Alpha

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A New arcade emulator (Final Burn Alpha Port) for Android. The Dev has posted this in the main XDA apps section (Full Version For FREE) but if people missed it i wanted to bring it to your attention. Works fine with Xperia Play and controls. Its already mapped if just click on the Joystick icon in-game and select hardware keys and turn off the on-screen pad. Been able to play loads of sweet games like metal slug 5, Street Fighter III 3rd Strike: Fight for the Future and Progear . Hopefully this will be supported better then Tiger Mame.
ORIGINAL XDA THREAD = http://forum.xda-developers.com/showthread.php?t=1932280
GOOGLE PLAY LINK (DONATE) = https://play.google.com/store/apps/details?id=fr.mydedibox.afba
Description
aFBA is a frontend for libafba, a Final Burn Alpha emulator port to Android.
FBA support multiple systems, including Cave, Neo Geo, Sega System 16 (and similar), System 18, CPS-1, CPS-2, CPS-3, X-Board, Y-Board, Toaplan, Taito, Psikyo 68EC020 based hardware and misc boards.
You need a fast device to run this emulator (>= Galaxy S2).
For more informations and support visit: http://forum.xda-developers.com/showthread.php?t=1932280
========
- aFBA use games description from the great website http://caesar.logiqx.com/
- aFBA use fantastics "mamu" games icon: http://icons.mameworld.info/
- aFBA use libafba, which use works from many sources, see https://play.google.com/store/apps/details?id=fr.mydedibox.afba
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Finaly Great News man!
Thanks for sharing.
FBA is a great emulator so I'll test this port. Thanks for sharing this info.
hi guys, i want to know how comes on mine, it didnt read any cps3 roms. They are img files, along with a ccd and sub file, where do I put these files?
Isn't Tiger Arcade FBA as well? All the roms I kept from my Windows Mobile FBA emulator work on it. If this is the case is there anything that this emulator does better? Thanks!
BrianChase said:
Isn't Tiger Arcade FBA as well? All the roms I kept from my Windows Mobile FBA emulator work on it. If this is the case is there anything that this emulator does better? Thanks!
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Tiger's was a Mame emulator. This is the same sort of thing (Multiple Arcade Machine Emulator) but final burn is said to be faster with some games, better then Mame on lower end device's and has a good support. Really its down to your choice what one you use. The only difference with this and TigerMame as an Android emu is this is still in development, Plays more CPS3 titles, UI is much better and other small details really.
falcon4158 said:
hi guys, i want to know how comes on mine, it didnt read any cps3 roms. They are img files, along with a ccd and sub file, where do I put these files?
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This emu only reads games from arcade machine boards not CD img's. You will find them on Google/Web in Zip format (Don't Unzip or rename. The emulator reads them like this). No way else of acquiring them unless you carry around a 5-6ft Arcade Machine's with you
Really? Tiger Arcade even thanks the FBA team in the credits and many state that it is in fact a port of FBA. Like I said my FBA romset from windows mobile 6.5 work perfectly on Tiger Arcade and the FBA team even states in their history "FB Alpha supports games on Capcom CPS-1 and CPS-2 hardware, SNK Neo-Geo hardware, Toaplan hardware, Cave hardware" which is the exact same as the supported list for Tiger Arcade. I'm not trying to be argumentative but I'd love to hear from someone else familiar with the two emulators to see if they also believe it is the same emulator. And even still, is this coded better than Tiger Arcade and which CPS3 games does it support over Tiger (since I haven't had an issue in any) because if so I'll check it out but if it has a way to go and supports the same rom-set I'll pass.
BrianChase said:
Really? Tiger Arcade even thanks the FBA team in the credits and many state that it is in fact a port of FBA. Like I said my FBA romset from windows mobile 6.5 work perfectly on Tiger Arcade and the FBA team even states in their history "FB Alpha supports games on Capcom CPS-1 and CPS-2 hardware, SNK Neo-Geo hardware, Toaplan hardware, Cave hardware" which is the exact same as the supported list for Tiger Arcade. I'm not trying to be argumentative but I'd love to hear from someone else familiar with the two emulators to see if they also believe it is the same emulator. And even still, is this coded better than Tiger Arcade and which CPS3 games does it support over Tiger (since I haven't had an issue in any) because if so I'll check it out but if it has a way to go and supports the same rom-set I'll pass.
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Never knew till checked it out fully. Tiger is based on FBA even though he states it as mame just looked at his source on github https://github.com/tigerking/arcade/blob/master/license.txt .Still this should be better due to UI and later FBA code then tiger used over a year ago with his. Plus the fact that it's still being developed and is free (tigerMAME) you have to pay to save as I can remember. This also will run on later Android OS as I know his emulator has issues on ICS and Jellybean (but does not really affect play users). Sorry for the miss information
Sent from my LT26i using xda premium
I don't know why I can't remap the hardware buttons....
I don't know why I can't remap the hardware buttons....
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He left out a line of code. He will add in next version. But for some reason just press the set buttons then press use hardware keys to take off on-screen ones. For some reason the play is already mapped. Fully works on mine with all buttons mapped that way.
Sent from my LT26i using xda premium
poo-tang said:
He left out a line of code. He will add in next version. But for some reason just press the set buttons then press use hardware keys to take off on-screen ones. For some reason the play is already mapped. Fully works on mine with all buttons mapped that way.
Sent from my LT26i using xda premium
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Yeah, the controllers are fully mapped but I would like to arrange them... Neogeo and CPS have differents button order.
Thanks for your response, I'll be wait for the next update.
This emulator is really good. Already impressive for an early/incomplete release.
What i notice:
-If you did not download the 100MB package, it will always ask you to do it
-Buttons are set. I tried to edit the xml file in the data/data folder (the format looks exactly like neodroid), but it did not work. I want to change it because I am very used to playstation controls with like MvC for example.
-I sometimes experience force close if i end the emulation (does not matter much)
-Cannot overwrite a saved state. Is this how it really works?
poo-tang said:
Never knew till checked it out fully. Tiger is based on FBA even though he states it as mame just looked at his source on github https://github.com/tigerking/arcade/blob/master/license.txt .Still this should be better due to UI and later FBA code then tiger used over a year ago with his. Plus the fact that it's still being developed and is free (tigerMAME) you have to pay to save as I can remember. This also will run on later Android OS as I know his emulator has issues on ICS and Jellybean (but does not really affect play users). Sorry for the miss information
Sent from my LT26i using xda premium
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Ahhh, I didn't know it was free and based off a newer version. I'll have to keep an eye on this then. I was actually really let down when I got my Xperia Play and certain FBA games I was used to playing on my Dash 3g actually ran slower despite the Xperia Play's incredible processing superiority compared to the D3. I hope we see great things out of this because if the winmo version of FBA is any benchmark we should easily see full speed with sound on in most games whereas I currently play them all without sound.
GREAT
i hope can play golden ax
Hello!
What settings (keys) that you guys use this emulator? Could you pass me please, I am not getting set here
thank you
could the dev please add autofire option in the control options menu (fba on all other devices has this)
its a real chore rapidly stabbing away on physical buttons, not to mention bad for the hardware,
and rapid stabbing of the fire button on touchscreen controls is even worse, whole device shakes, etc.
cheers
thanks for making afba!
but would you let me know how to get into the software setting?
you know like, credits life difficulty some sort of.
because i'm playing dodonpachi dai-ou-jou.
but, it's default setting is easy difficulty with 'discontinue' on!
so i tried service on the menu but, it doesn't work.
I recommend FBA4DROID 1.65, is similar aFBA. :good:
Skynightfire said:
I recommend FBA4DROID 1.65, is similar aFBA. :good:
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Good and fast emulator but it is in chinese `_´
shocito said:
Good and fast emulator but it is in chinese `_´
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Unfortunately!!

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