Xperia play optimized and looking better then the other doom ports. Plus Xperia play optimized
Download - https://play.google.com/store/apps/details?id=com.kokak.DoomGLES
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- Added support for XPeria Play controls:
+ D-PAD: move forward / backward + turn left/right
+ L1 / R1: Strafe Left / Right
+ Menu button shows / hides menu
+ X button select menu item or Fire ingame.
+ Square button : use button (to open doors, use switch ingame)
+ Triangle button : toggle speed button.
Touchpad not supported right now. Maybe later.
Click to expand...
Click to collapse
Soon as the author gets that going, I'll purchase it. I remember trying to play Doom on my GBA, using the L/R buttons for strafe, and I hated it. Do any of the other Doom ports on Android use the touchpads?
poo-tang said:
Xperia play optimized and looking better then the other doom ports. Plus Xperia play optimized
Download - https://play.google.com/store/apps/details?id=com.kokak.DoomGLES
Click to expand...
Click to collapse
What is the difference between this one and the one I use which is also xperia PLAY optimized and has been for several months. Here is the one I use, the developer has also released Hexe, Spear of Destiny, Wolfenstein 3D to the market all with Xperia PLAY support or at least key mapping options.
https://play.google.com/store/apps/...=W251bGwsMSwyLDEsImNvbS54aWFubGUuZG9vbXRudCJd
DoomGLES, the best looking Doom port on mobile devices.
DoomGLES is the classic Doom(GL) ported to OpenGLES
Click to expand...
Click to collapse
The old one is not, but still good.
poo-tang said:
The old one is not, but still good.
Click to expand...
Click to collapse
Have you played the one i linked to? Just curious and if so between the two versions which would you say is the better of the two? I have already pulled the trigger on the one i linked to and bought it some time ago and Irealyl enjoy it especially as I can move my .wad files to my card and use those...
I bought the other Doom... then returned it almost instantly after finding that it doesn't use touch-pads.
Sorry, but I just can't go back to the days of strafing with trigger buttons. Simply tying the polar forward/backward and strafing to the left touchpad, then camera rotation on the right would make worlds of difference in "terraforming" this game to today's standards.
Is the new version worth buying? Does it play well with the xperia play controls?
Sent from my R800i using XDA
I'm putting a little request out there.
I Absolutely love this port, and it runs flawlessly on my SGS2.
Now, I was wondering if you could change the touchscreen controls so that left/right in the control-stick turns instead of strafing,maybe put it as an option?
Maybe make them more like official iOS port controls?
thanks in advance.
piexil said:
I'm putting a little request out there.
I Absolutely love this port, and it runs flawlessly on my SGS2.
Now, I was wondering if you could change the touchscreen controls so that left/right in the control-stick turns instead of strafing,maybe put it as an option?
Maybe make them more like official iOS port controls?
thanks in advance.
Click to expand...
Click to collapse
Your on the Xperia Play forum. We have a gamepad. We dont use the touchscreen.
Have it!
How the hell do you take out of the screen the touch "buttons"? They are annoying...
sufy1000 ha ha ha I like very much
The Sony folks really need to demand that developers sort out their stuff with the Optimized tag. Any game where on-screen buttons appear while you're using the gamepad is simply not optimized. The same goes for games which don't use the thumb sticks at all.
sufy1000 said:
Your on the Xperia Play forum. We have a gamepad. We dont use the touchscreen.
Have it!
Click to expand...
Click to collapse
Yes, but there are still already touchscreen controls and people who don't have the xperia play who like this port.
Just because it's on the xperia play doesn't instantly make it an exclusive.
I try to install doom2, anyone can help me?
I've put doom2.wad in the folder and launch the game to download datas. I've recived "doom2_ATC.zip" that i've unzipped in folders "OpenGLES2/doom2" and "MP3/doom2". When I select doom2 in the launcher, he load the game but I return immediately in my desktop. I've not try to uninstall and reinstall the app, what must I do?
Sent from my R800i using XDA
piexil said:
Yes, but there are still already touchscreen controls and people who don't have the xperia play who like this port.
Just because it's on the xperia play doesn't instantly make it an exclusive.
Click to expand...
Click to collapse
Why don't developers for the Xperia Play have a read of this !
http://developer.sonymobile.com/wpo...ay/game-developer-recommendations?cc=gb&lc=en
Lol, they seem sensible... but I think almost noone follows them.
Ok, I've solved my problem. My WADS was bad. Tested with doom2, TNT, Plutonia, all work like a charm.
Miles Wolf said:
How the hell do you take out of the screen the touch "buttons"? They are annoying...
Click to expand...
Click to collapse
Check "Disable touch controls (Xperia Play)" on the launcher.
This is by far the best port I've seen.
One little thing I had to do though, since my brightness is low on my phone, is if you touch doom guy's face it brings up the gamma controls on the bottom left. Cranked that all the way up and I'm good, now.
Just checked out the latest update, the new no mouse-look controls are a lot better.
Thank you, you amazing dev!
Related
From the SE developers world site you can download the files I added as an attachment in .zip format. They help devs on their way to develop for the xperia play and belong together with the following: http://developer.sonyericsson.com/cws/download/1/921/870/1297178992/Accessing_Touch%20Events.pdf
Which I think would be perfect to see how acurate the touchpads really are.
I managed to compile the code from Sony Ericson (my first app/program I ever compiled for android and one of the first in my live ) and added the .apk as an attachment. this is based on the code in the TouchpadNA.zip file.
Personally I was suprised with how acurate it was and found out it's actually 1 big multitouchpad. It detects 2 seperate fingers max but that could be a limitation from this software. The software also detects fingers on the touchscreen (up to 4).
Edit2: Used new icons and did some version numbering, maybe going to improve the app in the future (like testing all other buttons so you can maybe see input lag, but not sure about it). The codes are still the original from SE.
Edit3: Now shows up in the xperia play game launcher!
Nice little app
Just tested the touchpads to see if they did work... Hey and they do :-D
Wich games do they actually work in, cause they're not implemented in fpse yet?
It now shows up in the xperia play game launcher
I think you'd do a great thing if you keep developing this. This could be the beginning for a sweet bundle of custom apps (such as Zoop57's camera mod) which would really enhance the value of our XPlays.
I assume we're good to go installing the APK?
My biggest disapoint with the play is devs dont treat the touch pads like analogue sticks, even on rainbow 6 and nova you have to aim with swipes rather than using it like a stick on my xbox pad (if you get what i mean) lol
Sent from my R800i using Tapatalk
The apk is good to install yes. Just select it with something like root explorer or just open it in a mail on your device, you do have to select somewhere in the options to allow apps from outside the market.
Since I'm not very good with coding I don't think I can improve much (all the code is from SE). I do wonder why SE didn;t put this in the service menu though.
@AndroHero
I to find that bothersome, walking goes fine but for aiming we need to sweep :/
svenk919 said:
Since I'm not very good with coding I don't think I can improve much (all the code is from SE). I do wonder why SE didn;t put this in the service menu though.
Click to expand...
Click to collapse
The app installs and works great, im quite suprised how sensitive the touch pads are
Sent from my R800i using Tapatalk
AndroHero said:
My biggest disapoint with the play is devs dont treat the touch pads like analogue sticks, even on rainbow 6 and nova you have to aim with swipes rather than using it like a stick on my xbox pad (if you get what i mean) lol
Sent from my R800i using Tapatalk
Click to expand...
Click to collapse
I was actually thinking of writing to gameloft to request this. If the analog touchsticks played like all analog sticks, games would be much better.
I think it is gameloft rather than sony here, since the "look" touchstick is simply emulating a swipe on a touchscreen.
This DEFINATELY needs to be fixed if fps games are going to be taken more seriously on the sexplay.
dsswoosh said:
I was actually thinking of writing to gameloft to request this. If the analog touchsticks played like all analog sticks, games would be much better.
I think it is gameloft rather than sony here, since the "look" touchstick is simply emulating a swipe on a touchscreen.
This DEFINATELY needs to be fixed if fps games are going to be taken more seriously on the sexplay.
Click to expand...
Click to collapse
Funny that i was thinking of starting a thread in the gameloft forum about the same thing, the touchpad test proves that both thumpads can emulate analogue stick perfectly fine to be implimented into games.
Sent from my R800i using Tapatalk
AndroHero said:
Funny that i was thinking of starting a thread in the gameloft forum about the same thing, the touchpad test proves that both thumpads can emulate analogue stick perfectly fine to be implimented into games.
Sent from my R800i using Tapatalk
Click to expand...
Click to collapse
If you make a thread, post the link and i will support you.
Im fairly certain Gameloft make the "look" analog stick function this way due to basically "copy and paste" code from touchscreen to analog stick.
The "movement" stick works properly like a proper analog stick, but the "swipe style look movement" on the "look" stick needs to be programmed to properly work like an analog stick and not emulate the touchscreen swipe.
many gameloft games like MC2 already have this functionality built in. Change the control scheme from analog/swipe or swipe/swipe to analog/analog. You won't likely live to regret it in online play, its abysmal. But as I said in the other forum, to each his own.
Wow, this is extremely impressive!
I have a question though, what exactly did you have to do to make the application show up in the Xperia Play's Game Launcher?
He added a certain string to the app's APK file which labels it as "Xperia Play Optimised" content, thus showing in the Game Launcher.
Developers of emulators should add it then
Sess said:
many gameloft games like MC2 already have this functionality built in. Change the control scheme from analog/swipe or swipe/swipe to analog/analog. You won't likely live to regret it in online play, its abysmal. But as I said in the other forum, to each his own.
Click to expand...
Click to collapse
Where are those options?!?!? :S It doesn't even show the Xperia Play controls :S
In MC2,is it laggy/slow for you? I just downloaded and quickly realized that this is a bad port
Logseman said:
He added a certain string to the app's APK file which labels it as "Xperia Play Optimised" content, thus showing in the Game Launcher.
Click to expand...
Click to collapse
Any idea what specific file that'd be added to and where? There's a couple developers I've been trying to help get their game Xperia Play Optimized and I'm feeding them every little bit of info I get.
EDIT: That and I'm thinking about moving some of my own projects to the Xperia Play.
yoyoman2 said:
Any idea what specific file that'd be added to and where? There's a couple developers I've been trying to help get their game Xperia Play Optimized and I'm feeding them every little bit of info I get.
EDIT: That and I'm thinking about moving some of my own projects to the Xperia Play.
Click to expand...
Click to collapse
Follow this thread
http://forum.xda-developers.com/showthread.php?t=1110405
Dear svenk919,
Thank you for this. Is the below possible to be developed?
ps3taker said:
How about the below idea
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or
?
Tried to describe it here http://forum.xda-developers.com/showthread.php?t=1187053
Maybe also making square PS key to backspace, triangle to shift (single press upper case next key, double press Caps Lock), X and Start buttons Enter, O and Select buttons spacebar. Unless Select button could be used to switch qwerty... row to numbers 1234... etc. Turning the touchpad into 2-mode keyboard, so main mode lettering could be printed in black on the touchscreen as above and secondary (numbers, symbols, etc) in grey next to them in grey and/or smaller size...
Menu button below PS directional ones to popup the built-in onscreen keyboard for numbers/symbols, etc input?
Click to expand...
Click to collapse
PDF link in the first post is broken. I add this PDF as an attachemnt.
BlinK_ said:
PDF link in the first post is broken. I add this PDF as an attachemnt.
Click to expand...
Click to collapse
Thanks,
Direct link is http://dl-www.sonyericsson.com/cws/download/1/921/870/1308033582/Accessing_Touch Events.pdf
Also posted in the BOUNTY topic http://forum.xda-developers.com/showthread.php?t=1229001
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ANDROID MARKET LINK
A new FPS was released on the Android Market recently, The Dead: Chapter One. The game is yet another attempt to replicate the COD: Zombies formula(hurray!). Although not explicitly mentioned in the Market description, this game is fully Xperia Play optimized! The analog sticks and buttons all work perfectly, and the touch controls disappear when you slide the gamepad out! I have played with the touch controls and they remind me of the controls for FPS games on Android before Gameloft. The Xperia Play saves the day once again.
Awesome! I was wanting a third person break from all the two stick zombie shooters.
I'm hoping this is more like L4D than COD:Zombies though :S
Jesus... I'm officially 20 games behind on updating my Xperia PLAY game list now
EDIT: Looks like they didn't add R800a to the device check -_- doesn't show up in the Game Launcher or work with the gamepad controls for me.
Controls are great... game is a bit boring after a while though.....
This game is awesome the controls works really good for it too
Sent from my R800i using XDA App
Controls does not work.
800i UK Device 2.3.3fw.
Controls dont work here either.
R800a 2.3.4
I go into settings and select Xperia play but when I start a new game the controls revert back to touch screen.
metcard said:
Controls dont work here either.
R800a 2.3.4
I go into settings and select Xperia play but when I start a new game the controls revert back to touch screen.
Click to expand...
Click to collapse
Same thing on rooted r800i 2.3.4 stock
Controls work good. Thanks again for another good heads up on the games.
Sent from my R800x using XDA App
i have the same problem with the controls, i didn't like the feel of the game anyway so. I'm sticking to Shadowgun for now
So for the few of you it DOES work for, did it also show up in your Xperia PLAY Game Launcher?
Controls work great here.
R800i CM7 nightly
TLRtheory said:
So for the few of you it DOES work for, did it also show up in your Xperia PLAY Game Launcher?
Click to expand...
Click to collapse
No it doesn't. Also I'd hardly qualify this game as awesome, you aren't missing much. You run around a 4 room house and kill waves of 20 zombies at a time (and they all look almost identical), eventually you get a key and a rifle, which shoots too slow to be useful so you go back to the pistol you already had. IMHO its about as deep as the shallow end of the kiddie pool.
If this game is awesome, MC2 is Beethoven's 9th Symphony. The only thing it has going for it is the targeting controls don't suck.
Controls is not working for me.. Saw some Xperia play options on control's settings, but no option to apply it.. So I just pressed back button..
Sent from my R800i using Tapatalk
same as me doesn't work.
brochador said:
Controls is not working for me.. Saw some Xperia play options on control's settings, but no option to apply it.. So I just pressed back button..
Sent from my R800i using Tapatalk
Click to expand...
Click to collapse
yeah, same here
Nhialor said:
yeah, same here
Click to expand...
Click to collapse
me too ,
not working for me
Damn shame they're taking so long to fix this.
EnbornX had this same issue where the device check excluded certain models, and Lantansia had that **** patched ONE DAY later. I hope these guys do pick up the pace, because the touch controls are really horrible.
tried it on two plays. but no dice
The game's been updated! About to check out the new version shortly, I'll EDIT with impressions shortly.
EDIT: Working nicely! Shows in in the game launcher too. The movement does not give the option of Continuous (Analog) or Absolute (Swiping) it's all continuous, all the time. I like that you actually have control over the X/Y individually, and don't really have any major complaints about the controls... but the game itself is just kinda... *yawn*. Maybe it's just the first few waves, but I was slowly going to sleep.
Needs more emphasis on getting different weapons, hordes that really make you go "OH ****!" and whip out some awesome reaction skills... and... iuno... it's just missing that *magic* that Left 4 Dead had... it's got plenty of what made me get sick of CoD: Zombies in one day, but I don't want that.
Maybe I'm just setting myself up for disappointment by expecting what this isn't instead of appreciating it for what it is... L4D has me highly biased, and something that doesn't live up to that action usually just puts me to sleep.
Hi, I'm Viktor, the lead programmer on The Dead: Chapter One.
Thanks for all your feedback.
As TLRtheory mentioned we released a new version today and we hope that you all can enjoy the Xperia Play controls now. If you can't we would appreciate if you could contact us at our facebook page TheDeadGame or by sending an email to [email protected].
This way it will be easier for us to see and respond to your feedback.
If you join our facebook page you will also get all the lates news regarding the game.
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USB/BT Joystick Center 6 Is now optimized for Xperia Play on ICS. It includes touchpads. You can also get a free add-on app for mapping touch profiles.
Now every Game is FULLY (including touchpads) Xperia Play Optimized.
Download USB/BT Joystick Center 6 main app
Download USB/BT Joystick2Touch AddOn Free
Click to expand...
Click to collapse
Info -
FULL SET UP INSTRUCTIONS by me
Video joystick 6 half way through sorry but was a video our site made for the general concept of this and Gamekeyboard -
Joy Center 6 was successfully tested with these Roms:
- Sony Xperia Play (4.0.3 Stock Sony ICS beta Rooted Rom)
- Sony Xperia Play (4.0.4 Cyanogen 9 rom)(tested on version FXP117)
Click to expand...
Click to collapse
Preset Touch Profiles XML Doc list. (WIP)
Click on a game to get that profile. To get it working Unzip and place the XML doc attached in the usbjoy folder on your SD cards. Then when turning on JoyCenter6 app click imp (import) and select the right named file and it will be set up to play.
1) Painkiller: Purgatory HD - Example of how we XDA players share presets
2) Resident evil 4 -
3) Death Rally -
4) Angry Birds Rio -
5) FrontLine Commando -
**** yeah!!!
Is there a version for GB? I will test it on CM7
what does this do? is this similar to gamekeyboard? o_o
yes but this also supports touchpads.... means you can make angry birds xperia play optimized xD
evo_racer said:
Is there a version for GB? I will test it on CM7
Click to expand...
Click to collapse
Only ICS.
rubbergnome said:
what does this do? is this similar to gamekeyboard? o_o
Click to expand...
Click to collapse
Yes same concept but a little better implemented. Plus the big bonus that you can map touchpads to screen for full Analog control.
I cant try it yet but can anybody tell me if it works fine on CM9 with touchpads and all and if it is possible to do this on the browser (touchpads).
I do have a question about all this though... What's the SPECIFIC reason why ICS is getting all of the love? I mean, Mupen is the only app that got the touch pads working on GB. Is it just easier for ICS and people are just lazing out on the GB coding? ICS isn't even officially out and developers are making things ICS only... Makes no sense to me whatsoever.
Selim873 said:
I do have a question about all this though... What's the SPECIFIC reason why ICS is getting all of the love? I mean, Mupen is the only app that got the touch pads working on GB. Is it just easier for ICS and people are just lazing out on the GB coding? ICS isn't even officially out and developers are making things ICS only... Makes no sense to me whatsoever.
Click to expand...
Click to collapse
Google implemented support for keyboards/usb devices etc in ICS which has made it easier to implement the gamepad support - I think.
Nabeel_Nabs said:
Google implemented support for keyboards/usb devices etc in ICS which has made it easier to implement the gamepad support - I think.
Click to expand...
Click to collapse
Correct. ICS has native controller support built in to Googles code so it is very easy to code there apps for controllers. On Gingerbread you have to code for Sony's framework which is not cost effective because of the time it takes and the market (just Xperia play users). FPSE and N64oid could of done this a while back but the dev's knowing ICS was coming left it till now for optimization.
This native support should mean any game made for USB pads (e.g SoulCraft , Inertia plus many more titles as it the next big thing) should be supported on ICS Xperia Play touchpads.
poo-tang said:
Only ICS.
Click to expand...
Click to collapse
Aww...
hey guys will this app allow me to map my (xp ice cream ) d-pad controls to the onscreen fifa 12 analog stick
reason i ask was fifa 12 did not allow dpad support, i'm hoping to achive it with this app
This works but some games close the app so it defeats the purpose. Dead space is one of them. Ill test more.
Edit after trying the deadspace from ea site all works
Sent from my Xperia Play using xda premium
how do i map the buttons to screen presses?
After you leave the main app go to the addon with the touch test hold search. Now press button or stick and touch screen where you want it. You can take a screenshot of the game and also setup controls however needed. If you need a slide hold on to the stick for 3 seconds. Only game that it failed on is dead space it closes after the game runs but all gameloft I've tried works. Btw I'm on cm9 fxp117 great addition to cm9 makes the gamepad and touchpads work
Sent from my Xperia Play using xda premium
We need to make some keysetups and export them so we can share them. If author of this thread doesn't want to do it ill start a thread
Edit tried the dead space that ea had for free and this works perfect with it. The market dead space doesn't.
Sent from my Xperia Play using xda premium
Sooo... hows about a video of this in action?
As annoying as it is that it's for ICS only, seeing this do some serious work with Frontline Commando would be pretty neat.
TLRtheory said:
Sooo... hows about a video of this in action?
As annoying as it is that it's for ICS only, seeing this do some serious work with Frontline Commando would be pretty neat.
Click to expand...
Click to collapse
I can't do a video as the only video I have is on my phone but ill try it and take a screen shot let you know how it goes
Sent from my Xperia Play using xda premium
For me on cm9 it just force closes...
Sent from my Xperia Play using XDA
IE-coRe said:
For me on cm9 it just force closes...
Sent from my Xperia Play using XDA
Click to expand...
Click to collapse
What force closes?
Sent from my Xperia Play using xda premium
ePSXe has been released officially for Android on Google Play
https://play.google.com/store/apps/details?id=com.epsxe.ePSXe
It's important to say: Doesn't support the Xperia Play hardware buttons and has less configuration than FPSe.
After a 4 years hiatus, it is finally time for some news about ePSXe's development.
ePSXe 1.8.0 is almost finished and is currently in testing phase. If all goes well we expect to release it in a few weeks. This version will include compressed iso support (PBP), SBI support (such as used by redump.org), updates for multitap, disc change and spu and of course a lot of compatibility related fixes.
We were thinking of different ways to get funds for the development of ePSXe and finally decided to develop an Android port. If you want to support the ePSXe development please buy the Android port in the Google Play Market. It contains the ePSXe core, the internal SPU plugin, a new experimental internal soft GPU plugin and a new 2 players mode for tablets.
We would like to give our thanks to Gladiator, from www.psxdatacenter.com, for the thousands of tests he has done in the last 4 years. Without his help creating a version with high compatibility would have been almost impossible. Many thanks to you and your brother . We would also want to give our thanks to Shalma who worked on ePSXe Shark, several plugins and plugins "repairs series". He did a wonderful job, some would even consider it "magic", finding then fixing numerous bugs and deserves our most sincere thanks and admiration.
Finally we want to thank you the ePSXe users for supporting our 12 years old child "ePSXe"
We have created a twitter account "epsxeteam", where we expect your impressions about the emulator. Please don't use this account to request support and instead use ngemu.com forums.
Regards,
ePSXe Team.
http://epsxe.com/
Click to expand...
Click to collapse
What's in this version 1.7.5:
* SBI subchannel support.
* PBP iso support.
* Internal GPU plugin.
* 2 players mode.
* Compatibility fixes.
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Whoa Great news ePSXe was soo good on PC. Can't wait for xperia play support.
Someone tested with final fantasy 9 ??
Does anyone know, how parasite eve 2 runs? Is it possible to get to dryfield? With fpse it doesn't load after aya leave the building
Sent from my Play using xda app-developers app
support Xperia Play joystick now
1.7.6 support Xperia Play joystick now.
Environment music and sound are great than FPSE.
But stage change in game is small lag than FPSE.
Anyone I like ePSXe, ePSXe shows perfect experience for game playing.
Does it support touchpads? This could be a fantastic when they implent touchpads support!
Wysyłane z mojego R800i za pomocą Tapatalk 2
Speedwise it runs perfectly, but CDDA sounds are a bit buggy. But for now, it's looks promising and could turn out to be better than FPSe.
This is a really cool idea!
Not sure how well it would work in real life though
It's good to have an alternative to fpse since psx4droid didn't work on GB 2.3.4
I just bought the app to give it a whirl. So far Crash bandicoot 2 runs sweet as a nut. Testing chrono cross right now which also seems pretty spot on!
There are a few little audio niggles but I can live with that.
Also latest version has button mapping!
For people who are intrested i'm using the AOKP version of ICS. I haven't over clocked my CPU either
The hardware buttons work fine, also it's possible to map volume buttons as R2 and L2.
Unlike FPSe you can use and map the circle button normally (IMO).
Also the emulator has preview screenshots in Load State menu. :good:
The bad part: The game doesn't pause when you press the Menu button
Soul Reaver: The game flashes when you play it.
shocito said:
The hardware buttons work fine, also it's possible to map volume buttons as R2 and L2.
Unlike FPSe you can use and map the circle button normally (IMO).
Also the emulator has preview screenshots in Load State menu. :good:
The bad part: The game doesn't pause when you press the Menu button
In Soul Reaver the FMV's are blinker.
Click to expand...
Click to collapse
I have FPse installed and already map the volume buttons as R2 and L2. I also have no problem mapping the circle button. Though I've read people moaning about it, is that a problem related to ICS rom or something?
LordBattleBeard said:
I have FPse installed and already map the volume buttons as R2 and L2. I also have no problem mapping the circle button. Though I've read people moaning about it, is that a problem related to ICS rom or something?
Click to expand...
Click to collapse
in FPSe the R1 and R2 buttons work fine, my only problem is the circle. I uninstalled it and reconfigure it and don't solve.
ePSXe work fine with the HW buttons and Castlevania SOTN and Thread of Fate.
shocito said:
in FPSe the R1 and R2 buttons work fine, my only problem is the circle. I uninstalled it and reconfigure it and don't solve.
ePSXe work fine with the HW buttons and Castlevania SOTN and Thread of Fate.
Click to expand...
Click to collapse
I'm aware of what you said the problem was. My question was, is it a general problem or one related to ICS? since I've had no such problem with GB.
LordBattleBeard said:
I'm aware of what you said the problem was. My question was, is it a general problem or one related to ICS? since I've had no such problem with GB.
Click to expand...
Click to collapse
I've Jelly2Bean 2.3.4 rom. But not problem, I put my trust in this emulator.
What about the 2 player mode? it sounds awesome.
Sent from my U20i using xda premium
Very good emulator. Graphics aren't anything to write home about at the minute, but it's super reliable. Suikoden 1, which has sound skip on FPSE and native emulator, plays perfectly sound and all. All the 3D Final Fantasys too.
Haven't found a game that it doesn't play perfectly yet.
This works really well tried marvel vs capcom mgs vr missions dino crisis and star wars episode one
Sent from my R800i using Tapatalk 2
Working great on Samsung Galaxy SIII (USA Verizon SCH-I535 ICS 4.0.4), besides aforementioned audio hiccups.
Is there a way to use the analog sticks from my bluetooth gamepad?
This sounds good.
FPSE is good, but updates seem to make some games work better and some worse. Plus, I hate the way you have to mess with loads of options for each game. Was gutted when my complete Tekken 3 save went missing too.
Think I'll give this a go.
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At long long last Square Enix have finally heard the gamers and added Gamepad support in the latest update. We have tested this on a Gingerbread Xperia Play and is fully controllable with the gamepad.
DOWNLOAD GOOGLE PLAY
Description
-------------------------------------------------------------------------
Get FINAL FANTASY III for 50% off the regular price!
-------------------------------------------------------------------------
FINAL FANTASY III -- now on Android!
First released in 1990, FINAL FANTASY III was the first title in the FINAL FANTASY series to become a million-seller, establishing once and for all that Square Enix's classic RPG saga was here to stay.
The full 3D remake released in 2006 duplicated the original's success, selling over a million copies worldwide.
FINAL FANTASY III was a hallmark of innovation for the entire series, from the job system that lets characters change classes at any time to the ability to summon powerful creatures such as Shiva and Bahamut.
When darkness falls and the land is robbed of light, four youths are chosen by the crystals to set forth on a journey to save the world.
--------------------------------------------
Game Features
- New and improved 3D visuals and story sequences only for Android
- Smooth, intuitive touch-panel controls specifically tailored to Square Enix's smartphone RPGs
- Quicker browsing through the monster bestiary and other game records
- New visual designs for the Job Mastery Cards
Click to expand...
Click to collapse
poo-tang said:
At long long last Square Enix have finally heard the gamers and added Gamepad support in the latest update. We have tested this on a Gingerbread Xperia Play and is fully controllable with the gamepad.
DOWNLOAD GOOGLE PLAY
Click to expand...
Click to collapse
What about Final Fantasy 4! I'm assuming that it's the same with that release too! Thans for the heads up. Great news
Korinn said:
What about Final Fantasy 4! I'm assuming that it's the same with that release too! Thans for the heads up. Great news
Click to expand...
Click to collapse
I tested FF4 and it does work, BUT there is an issue with Circle that i cant see them fixing. It behaves like Cross so you have 2 buttons that are Enter but no back key or run button. Strange that FF3 works fine as seams like the same control system.
poo-tang said:
I tested FF4 and it does work, BUT there is an issue with Circle that i cant see them fixing. It behaves like Cross so you have 2 buttons that are Enter but no back key or run button. Strange that FF3 works fine as seams like the same control system.
Click to expand...
Click to collapse
That is strange. Good to know though. Thanks.
poo-tang said:
I tested FF4 and it does work, BUT there is an issue with Circle that i cant see them fixing. It behaves like Cross so you have 2 buttons that are Enter but no back key or run button. Strange that FF3 works fine as seams like the same control system.
Click to expand...
Click to collapse
Goto Menu > Settings > Gamepad and change it to "Layout 2" and the back/run button will function as it's supposed to in FF4.
TLRtheory said:
Goto Menu > Settings > Gamepad and change it to "Layout 2" and the back/run button will function as it's supposed to in FF4.
Click to expand...
Click to collapse
What? Yes!! Just seen this! I'm going to buy it right now, haha. Thanks TLRtheory.
Whoa, that's big news! How are the controls? Is there touchpad optimization?
rubbergnome said:
Whoa, that's big news! How are the controls? Is there touchpad optimization?
Click to expand...
Click to collapse
The run button works as an I/O switch instead of hold to run, otherwise it's great. There is no touchpad optimization, but it's very playable.
Not sure if really needs touch pad support even if they implemented it. Playing on my Nvidia Sheild and the left stick only performs 8 way D-pad actions on both this and FF4, so not missing out on any full 360 movement.
Still its great we now have a choice apart from touch screen.