Joystick Center 6 / touchscreen mapping (ICS, Touchpad Compatible)(Info + Profiles) - Xperia Play Themes and Apps

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USB/BT Joystick Center 6 Is now optimized for Xperia Play on ICS. It includes touchpads. You can also get a free add-on app for mapping touch profiles.
Now every Game is FULLY (including touchpads) Xperia Play Optimized.
Download USB/BT Joystick Center 6 main app
Download USB/BT Joystick2Touch AddOn Free
Click to expand...
Click to collapse
Info -
FULL SET UP INSTRUCTIONS by me
Video joystick 6 half way through sorry but was a video our site made for the general concept of this and Gamekeyboard -
Joy Center 6 was successfully tested with these Roms:
- Sony Xperia Play (4.0.3 Stock Sony ICS beta Rooted Rom)
- Sony Xperia Play (4.0.4 Cyanogen 9 rom)(tested on version FXP117)
Click to expand...
Click to collapse
Preset Touch Profiles XML Doc list. (WIP)
Click on a game to get that profile. To get it working Unzip and place the XML doc attached in the usbjoy folder on your SD cards. Then when turning on JoyCenter6 app click imp (import) and select the right named file and it will be set up to play.
1) Painkiller: Purgatory HD - Example of how we XDA players share presets
2) Resident evil 4 -
3) Death Rally -
4) Angry Birds Rio -
5) FrontLine Commando -

**** yeah!!!

Is there a version for GB? I will test it on CM7

what does this do? is this similar to gamekeyboard? o_o

yes but this also supports touchpads.... means you can make angry birds xperia play optimized xD

evo_racer said:
Is there a version for GB? I will test it on CM7
Click to expand...
Click to collapse
Only ICS.
rubbergnome said:
what does this do? is this similar to gamekeyboard? o_o
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Click to collapse
Yes same concept but a little better implemented. Plus the big bonus that you can map touchpads to screen for full Analog control.

I cant try it yet but can anybody tell me if it works fine on CM9 with touchpads and all and if it is possible to do this on the browser (touchpads).

I do have a question about all this though... What's the SPECIFIC reason why ICS is getting all of the love? I mean, Mupen is the only app that got the touch pads working on GB. Is it just easier for ICS and people are just lazing out on the GB coding? ICS isn't even officially out and developers are making things ICS only... Makes no sense to me whatsoever.

Selim873 said:
I do have a question about all this though... What's the SPECIFIC reason why ICS is getting all of the love? I mean, Mupen is the only app that got the touch pads working on GB. Is it just easier for ICS and people are just lazing out on the GB coding? ICS isn't even officially out and developers are making things ICS only... Makes no sense to me whatsoever.
Click to expand...
Click to collapse
Google implemented support for keyboards/usb devices etc in ICS which has made it easier to implement the gamepad support - I think.

Nabeel_Nabs said:
Google implemented support for keyboards/usb devices etc in ICS which has made it easier to implement the gamepad support - I think.
Click to expand...
Click to collapse
Correct. ICS has native controller support built in to Googles code so it is very easy to code there apps for controllers. On Gingerbread you have to code for Sony's framework which is not cost effective because of the time it takes and the market (just Xperia play users). FPSE and N64oid could of done this a while back but the dev's knowing ICS was coming left it till now for optimization.
This native support should mean any game made for USB pads (e.g SoulCraft , Inertia plus many more titles as it the next big thing) should be supported on ICS Xperia Play touchpads.

poo-tang said:
Only ICS.
Click to expand...
Click to collapse
Aww...

hey guys will this app allow me to map my (xp ice cream ) d-pad controls to the onscreen fifa 12 analog stick
reason i ask was fifa 12 did not allow dpad support, i'm hoping to achive it with this app

This works but some games close the app so it defeats the purpose. Dead space is one of them. Ill test more.
Edit after trying the deadspace from ea site all works
Sent from my Xperia Play using xda premium

how do i map the buttons to screen presses?

After you leave the main app go to the addon with the touch test hold search. Now press button or stick and touch screen where you want it. You can take a screenshot of the game and also setup controls however needed. If you need a slide hold on to the stick for 3 seconds. Only game that it failed on is dead space it closes after the game runs but all gameloft I've tried works. Btw I'm on cm9 fxp117 great addition to cm9 makes the gamepad and touchpads work
Sent from my Xperia Play using xda premium

We need to make some keysetups and export them so we can share them. If author of this thread doesn't want to do it ill start a thread
Edit tried the dead space that ea had for free and this works perfect with it. The market dead space doesn't.
Sent from my Xperia Play using xda premium

Sooo... hows about a video of this in action?
As annoying as it is that it's for ICS only, seeing this do some serious work with Frontline Commando would be pretty neat.

TLRtheory said:
Sooo... hows about a video of this in action?
As annoying as it is that it's for ICS only, seeing this do some serious work with Frontline Commando would be pretty neat.
Click to expand...
Click to collapse
I can't do a video as the only video I have is on my phone but ill try it and take a screen shot let you know how it goes
Sent from my Xperia Play using xda premium

For me on cm9 it just force closes...
Sent from my Xperia Play using XDA

IE-coRe said:
For me on cm9 it just force closes...
Sent from my Xperia Play using XDA
Click to expand...
Click to collapse
What force closes?
Sent from my Xperia Play using xda premium

Related

(App/Game) DoomGLES (play optimized)

Xperia play optimized and looking better then the other doom ports. Plus Xperia play optimized
Download - https://play.google.com/store/apps/details?id=com.kokak.DoomGLES
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- Added support for XPeria Play controls:
+ D-PAD: move forward / backward + turn left/right
+ L1 / R1: Strafe Left / Right
+ Menu button shows / hides menu
+ X button select menu item or Fire ingame.
+ Square button : use button (to open doors, use switch ingame)
+ Triangle button : toggle speed button.
Touchpad not supported right now. Maybe later.
Click to expand...
Click to collapse
Soon as the author gets that going, I'll purchase it. I remember trying to play Doom on my GBA, using the L/R buttons for strafe, and I hated it. Do any of the other Doom ports on Android use the touchpads?
poo-tang said:
Xperia play optimized and looking better then the other doom ports. Plus Xperia play optimized
Download - https://play.google.com/store/apps/details?id=com.kokak.DoomGLES
Click to expand...
Click to collapse
What is the difference between this one and the one I use which is also xperia PLAY optimized and has been for several months. Here is the one I use, the developer has also released Hexe, Spear of Destiny, Wolfenstein 3D to the market all with Xperia PLAY support or at least key mapping options.
https://play.google.com/store/apps/...=W251bGwsMSwyLDEsImNvbS54aWFubGUuZG9vbXRudCJd
DoomGLES, the best looking Doom port on mobile devices.
DoomGLES is the classic Doom(GL) ported to OpenGLES
Click to expand...
Click to collapse
The old one is not, but still good.
poo-tang said:
The old one is not, but still good.
Click to expand...
Click to collapse
Have you played the one i linked to? Just curious and if so between the two versions which would you say is the better of the two? I have already pulled the trigger on the one i linked to and bought it some time ago and Irealyl enjoy it especially as I can move my .wad files to my card and use those...
I bought the other Doom... then returned it almost instantly after finding that it doesn't use touch-pads.
Sorry, but I just can't go back to the days of strafing with trigger buttons. Simply tying the polar forward/backward and strafing to the left touchpad, then camera rotation on the right would make worlds of difference in "terraforming" this game to today's standards.
Is the new version worth buying? Does it play well with the xperia play controls?
Sent from my R800i using XDA
I'm putting a little request out there.
I Absolutely love this port, and it runs flawlessly on my SGS2.
Now, I was wondering if you could change the touchscreen controls so that left/right in the control-stick turns instead of strafing,maybe put it as an option?
Maybe make them more like official iOS port controls?
thanks in advance.
piexil said:
I'm putting a little request out there.
I Absolutely love this port, and it runs flawlessly on my SGS2.
Now, I was wondering if you could change the touchscreen controls so that left/right in the control-stick turns instead of strafing,maybe put it as an option?
Maybe make them more like official iOS port controls?
thanks in advance.
Click to expand...
Click to collapse
Your on the Xperia Play forum. We have a gamepad. We dont use the touchscreen.
Have it!
How the hell do you take out of the screen the touch "buttons"? They are annoying...
sufy1000 ha ha ha I like very much
The Sony folks really need to demand that developers sort out their stuff with the Optimized tag. Any game where on-screen buttons appear while you're using the gamepad is simply not optimized. The same goes for games which don't use the thumb sticks at all.
sufy1000 said:
Your on the Xperia Play forum. We have a gamepad. We dont use the touchscreen.
Have it!
Click to expand...
Click to collapse
Yes, but there are still already touchscreen controls and people who don't have the xperia play who like this port.
Just because it's on the xperia play doesn't instantly make it an exclusive.
I try to install doom2, anyone can help me?
I've put doom2.wad in the folder and launch the game to download datas. I've recived "doom2_ATC.zip" that i've unzipped in folders "OpenGLES2/doom2" and "MP3/doom2". When I select doom2 in the launcher, he load the game but I return immediately in my desktop. I've not try to uninstall and reinstall the app, what must I do?
Sent from my R800i using XDA
piexil said:
Yes, but there are still already touchscreen controls and people who don't have the xperia play who like this port.
Just because it's on the xperia play doesn't instantly make it an exclusive.
Click to expand...
Click to collapse
Why don't developers for the Xperia Play have a read of this !
http://developer.sonymobile.com/wpo...ay/game-developer-recommendations?cc=gb&lc=en
Lol, they seem sensible... but I think almost noone follows them.
Ok, I've solved my problem. My WADS was bad. Tested with doom2, TNT, Plutonia, all work like a charm.
Miles Wolf said:
How the hell do you take out of the screen the touch "buttons"? They are annoying...
Click to expand...
Click to collapse
Check "Disable touch controls (Xperia Play)" on the launcher.
This is by far the best port I've seen.
One little thing I had to do though, since my brightness is low on my phone, is if you touch doom guy's face it brings up the gamma controls on the bottom left. Cranked that all the way up and I'm good, now.
Just checked out the latest update, the new no mouse-look controls are a lot better.
Thank you, you amazing dev!

[PSX Emu] ePSXe for Android

ePSXe has been released officially for Android on Google Play
https://play.google.com/store/apps/details?id=com.epsxe.ePSXe
It's important to say: Doesn't support the Xperia Play hardware buttons and has less configuration than FPSe.
After a 4 years hiatus, it is finally time for some news about ePSXe's development.
ePSXe 1.8.0 is almost finished and is currently in testing phase. If all goes well we expect to release it in a few weeks. This version will include compressed iso support (PBP), SBI support (such as used by redump.org), updates for multitap, disc change and spu and of course a lot of compatibility related fixes.
We were thinking of different ways to get funds for the development of ePSXe and finally decided to develop an Android port. If you want to support the ePSXe development please buy the Android port in the Google Play Market. It contains the ePSXe core, the internal SPU plugin, a new experimental internal soft GPU plugin and a new 2 players mode for tablets.
We would like to give our thanks to Gladiator, from www.psxdatacenter.com, for the thousands of tests he has done in the last 4 years. Without his help creating a version with high compatibility would have been almost impossible. Many thanks to you and your brother . We would also want to give our thanks to Shalma who worked on ePSXe Shark, several plugins and plugins "repairs series". He did a wonderful job, some would even consider it "magic", finding then fixing numerous bugs and deserves our most sincere thanks and admiration.
Finally we want to thank you the ePSXe users for supporting our 12 years old child "ePSXe"
We have created a twitter account "epsxeteam", where we expect your impressions about the emulator. Please don't use this account to request support and instead use ngemu.com forums.
Regards,
ePSXe Team.
http://epsxe.com/
Click to expand...
Click to collapse
What's in this version 1.7.5:
* SBI subchannel support.
* PBP iso support.
* Internal GPU plugin.
* 2 players mode.
* Compatibility fixes.
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Whoa Great news ePSXe was soo good on PC. Can't wait for xperia play support.
Someone tested with final fantasy 9 ??
Does anyone know, how parasite eve 2 runs? Is it possible to get to dryfield? With fpse it doesn't load after aya leave the building
Sent from my Play using xda app-developers app
support Xperia Play joystick now
1.7.6 support Xperia Play joystick now.
Environment music and sound are great than FPSE.
But stage change in game is small lag than FPSE.
Anyone I like ePSXe, ePSXe shows perfect experience for game playing.
Does it support touchpads? This could be a fantastic when they implent touchpads support!
Wysyłane z mojego R800i za pomocą Tapatalk 2
Speedwise it runs perfectly, but CDDA sounds are a bit buggy. But for now, it's looks promising and could turn out to be better than FPSe.
This is a really cool idea!
Not sure how well it would work in real life though
It's good to have an alternative to fpse since psx4droid didn't work on GB 2.3.4
I just bought the app to give it a whirl. So far Crash bandicoot 2 runs sweet as a nut. Testing chrono cross right now which also seems pretty spot on!
There are a few little audio niggles but I can live with that.
Also latest version has button mapping!
For people who are intrested i'm using the AOKP version of ICS. I haven't over clocked my CPU either
The hardware buttons work fine, also it's possible to map volume buttons as R2 and L2.
Unlike FPSe you can use and map the circle button normally (IMO).
Also the emulator has preview screenshots in Load State menu. :good:
The bad part: The game doesn't pause when you press the Menu button
Soul Reaver: The game flashes when you play it.
shocito said:
The hardware buttons work fine, also it's possible to map volume buttons as R2 and L2.
Unlike FPSe you can use and map the circle button normally (IMO).
Also the emulator has preview screenshots in Load State menu. :good:
The bad part: The game doesn't pause when you press the Menu button
In Soul Reaver the FMV's are blinker.
Click to expand...
Click to collapse
I have FPse installed and already map the volume buttons as R2 and L2. I also have no problem mapping the circle button. Though I've read people moaning about it, is that a problem related to ICS rom or something?
LordBattleBeard said:
I have FPse installed and already map the volume buttons as R2 and L2. I also have no problem mapping the circle button. Though I've read people moaning about it, is that a problem related to ICS rom or something?
Click to expand...
Click to collapse
in FPSe the R1 and R2 buttons work fine, my only problem is the circle. I uninstalled it and reconfigure it and don't solve.
ePSXe work fine with the HW buttons and Castlevania SOTN and Thread of Fate.
shocito said:
in FPSe the R1 and R2 buttons work fine, my only problem is the circle. I uninstalled it and reconfigure it and don't solve.
ePSXe work fine with the HW buttons and Castlevania SOTN and Thread of Fate.
Click to expand...
Click to collapse
I'm aware of what you said the problem was. My question was, is it a general problem or one related to ICS? since I've had no such problem with GB.
LordBattleBeard said:
I'm aware of what you said the problem was. My question was, is it a general problem or one related to ICS? since I've had no such problem with GB.
Click to expand...
Click to collapse
I've Jelly2Bean 2.3.4 rom. But not problem, I put my trust in this emulator.
What about the 2 player mode? it sounds awesome.
Sent from my U20i using xda premium
Very good emulator. Graphics aren't anything to write home about at the minute, but it's super reliable. Suikoden 1, which has sound skip on FPSE and native emulator, plays perfectly sound and all. All the 3D Final Fantasys too.
Haven't found a game that it doesn't play perfectly yet.
This works really well tried marvel vs capcom mgs vr missions dino crisis and star wars episode one
Sent from my R800i using Tapatalk 2
Working great on Samsung Galaxy SIII (USA Verizon SCH-I535 ICS 4.0.4), besides aforementioned audio hiccups.
Is there a way to use the analog sticks from my bluetooth gamepad?
This sounds good.
FPSE is good, but updates seem to make some games work better and some worse. Plus, I hate the way you have to mess with loads of options for each game. Was gutted when my complete Tekken 3 save went missing too.
Think I'll give this a go.

Bladeslinger finally out! No official XP support, but GK should do the job ^^.

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For now, I just wanted to share that info with you guys, but my personal tests will come tommorow, cause today I don't have time for this. It doesn't look like made for Xperia Play, but hopefully it will be playable (in description there is information, that is game for 512MB+ RAM so maybe it will be 100% flawlessly, who knows ). Will update this topic once I test myself, or if somebody do this faster .
GOOGLE PLAY LINK
UPDATE:
It seems it's not optimized, but on second page there is partly .gkp profile for GameKeyboard, which makes game playable with our touchpanel .
In the future I will try make my own, but don't have time for now .
Re: Bladeslinger finally out! How about Xperia Play support?
Afoot [email protected] fricking time. Kidding..... seriously thought... this things been in development for a very long time. It should be so finely tuned it would run on an HTC Hero. Kidding again. Thanks for sharing dikej. How you been doing?
Sent from my R800x using xda premium
Works great on my GS3, been playing it about 3 hours now with no problems. Ill test on my R800X and report back.
---------- Post added at 12:32 AM ---------- Previous post was at 12:19 AM ----------
***Update***
Wow!! Working perfectly smooth. Best graphics I've ever seen on my Play, no joke. No option for physical controllers, but that's to be expected. This game uses a normal joystick control scheme which makes it a prime candidate for GameKeyboard!
I think im in love! Using Gamekeyboard, I have a full console setup, left stick to walk and right stick to slice just like in blood and glory or metal gear rising!
Re: Bladeslinger finally out! How about Xperia Play support?
LegionTHEFecalExcretion said:
Wow!! Working perfectly smooth. Best graphics I've ever seen on my Play, no joke.
Click to expand...
Click to collapse
Are you using chainfire as crashing at loading for our adrenos (not tested on play yet) ?
Sent from my LT30p using Tapatalk 2
poo-tang said:
Are you using chainfire as crashing at loading for our adrenos (not tested on play yet) ?
Sent from my LT30p using Tapatalk 2
Click to expand...
Click to collapse
yup, even then it has issues but its playable
Gameplay Footage:
Re: Bladeslinger finally out! How about Xperia Play support?
Thanks for the news and opinions regarding this. Is it worth buying?
Sent from my R800i using xda-developers app.
It's nice to be important, but it's more important to be nice.
Re: Bladeslinger finally out! How about Xperia Play support?
I am going to email the dev of thisbgame either today or this weekend and ask about adding xperia gamepaf/toychpad/triggers support. I would like to encourage everyone to send a small email thanking them for their hard work and asking if they would consider adding support forboue phone and also informing them that they can contact Sony for a free xperia play, at least if I remember correctly. And in case it wouldn't hurt adding a linknfor TLRtheory's website and detailing the how to optimize your game thread and of course informing them of this thread and how we would all be wiping to beta yesterday free of charge. Just try to detail what they have to gain and next to no cost...if that. Anyways going to work now. See y'all
Sent from my R800x using xda premium
Re: Bladeslinger finally out! How about Xperia Play support?
UndisputedGuy said:
Thanks for the news and opinions regarding this. Is it worth buying?
Sent from my R800i using xda-developers app.
It's nice to be important, but it's more important to be nice.
Click to expand...
Click to collapse
Yes worth buying as great game (latest 1.3.1 version now is compatible with adreno)
ozzmanj1 said:
I am going to email the dev of thisbgame either today or this weekend and ask about adding xperia gamepaf/toychpad/triggers support. I would like to encourage everyone to send a small email thanking them for their hard work and asking if they would consider adding support forboue phone and also informing them that they can contact Sony for a free xperia play, at least if I remember correctly. And in case it wouldn't hurt adding a linknfor TLRtheory's website and detailing the how to optimize your game thread and of course informing them of this thread and how we would all be wiping to beta yesterday free of charge. Just try to detail what they have to gain and next to no cost...if that. Anyways going to work now. See y'all
Sent from my R800x using xda premium
Click to expand...
Click to collapse
Think they have an Xperia Play already and have developed for it before .Game is actually made by Luma Arcade makers of Racer which never got completed but demo was optimized (you posted about that)
Would be great to be optimized but would have to chop out parts of the fighting system (e.g slashing and the special moves were you have to match the on-screen pattern) but could be auto buttons for them.
Will try to contact them soon
Sent from my LT26i using xda premium
LegionTHEFecalExcretion said:
I think im in love! Using Gamekeyboard, I have a full console setup, left stick to walk and right stick to slice just like in blood and glory or metal gear rising!
Click to expand...
Click to collapse
Please upload the GKP if possible.
Re: Bladeslinger finally out! How about Xperia Play support?
Thanks for the answer poo-tang
Sent from my R800i using xda-developers app.
It's nice to be important, but it's more important to be nice.
Re: Bladeslinger finally out! How about Xperia Play support?
Could somebody upload a gkp profile for this game.
Thanks
Sent from my R800i using Tapatalk 2
I tested this game on the Xperia Play. Impressive graphics and gameplay. Run smooth on the Play, however, i get "force close" with 3 minutes of game, all the time. Any solution?
nscxp2005 said:
Could somebody upload a gkp profile for this game.
Thanks
Sent from my R800i using Tapatalk 2
Click to expand...
Click to collapse
Try the attached gkp. Left touchpad for movement, right touchpad swipes for combat. You can edit the other buttons as you wish.
SteelDragonX said:
I tested this game on the Xperia Play. Impressive graphics and gameplay. Run smooth on the Play, however, i get "force close" with 3 minutes of game, all the time. Any solution?
Click to expand...
Click to collapse
I get this issue if the device has low memory. Try playing it after a reboot. Should work out fine even with Gamekeyboard activated.
I'm terribly sorry for long waiting for some update of thread, but now I updated info that is not officially supported with XP touchpanel, but GameKeyboard can make magic . Also, I think I can handle some good .gkp in the future, but you see how bad is with free time for now...Sorry again ^^.
this game is available in the current humble bundle
Sent from my HTC One X using Tapatalk 2
Any update on the developers making this XP optimized? I also e-mailed them to inquire but have yet to get a response.
Any chance someone could help a newb out with how to use the bladeslingers.gkb file? I have Bladeslingers game and GameKeyboard as well.
Somebody has to know how to use the file if it was uploaded above?
I just need to know where to put this. Pretty please?!! Anyone???!!!
NCirie said:
Somebody has to know how to use the file if it was uploaded above?
I just need to know where to put this. Pretty please?!! Anyone???!!!
Click to expand...
Click to collapse
1. Place the GKP file in your SD card root folder.
2. Go to settings option in GameKeyboard. It is the 4th step.
3. Choose Import Profile & then navigate to the SD card root folder & select the GKP file.
4. If the below options are not set, select them.
1. Settings->Show Analog Stick
2. Settings->Use Analog
3. Settings->Touchscreen Mode
4. Advance Input Detection
5. Alternate Key Detect

Dolphin Emulator Android - Wii/GameCube (Pre-Alpha)

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The famous Wii/GameCube emulator starts its way to Android devices
It will never ever run at all on Xperia Play (well a real game) so dont ever think it will. But thought it was cool to put up for the gamers here getting newer devices and to talk about the future
DOWNLOAD GOOGLE PLAY
Description
THIS APP DOES NOT COME WITH ROMS
- You must have the right to a given ROM before you play it!
- A number of public domain games/demos are available at http://wiibrew.org/wiki/Main_PageThis is a public preview release of this Dolphin for Android.
This is currently in early beta testing, expect slow speeds, graphical glitches, and a myriad of problems with it.
If you're expecting reasonable speeds out of this, you are sorely mistaken. This will run slow on every single Android device, no matter if it is the most powerful one in the world.
Once we port our OpenGL plugin over, and you use a OpenGL ES 3 capable phone, this will improve a bit.
http://wiibrew.org/ has a bunch of free homebrew applications to try out.
One I particularly like to use is Starfield
http://sonicadvance11.dyndns.org/starfield.dol
Some caveats
- It will crash. Alot.
- Rotations don't work well or at all.
- There isn't /any/ input
- It might need to be force closed and ran multiple times to work.
- It renders video with the CPU entirely with our VideoSoftware backend.
Pros of this, is it will run on almost any hardware. Some limitations are
- Phones that support OpenGL ES 2 (99.8% of the Android Market)
- Phones that have at least 1Gb of RAM
This app is licensed by the GNU GPL v2, and the full source code is available through the public GIT repository at https://code.google.com/p/dolphin-emu/
Click to expand...
Click to collapse
Awesome is that for Wii? Or game cube? Or both? It'd be awesome if they get it Smooth enough to work on a tablet like the nexus 10
Sent from my Xperia Play (r800x) using Slim Bean 3.1
abdel12345 said:
Awesome is that for Wii? Or game cube? Or both? It'd be awesome if they get it Smooth enough to work on a tablet like the nexus 10
Sent from my Xperia Play (r800x) using Slim Bean 3.1
Click to expand...
Click to collapse
WII and GameCube .
The app has been put up as proof of concept (Shows it does work if not very buggy as expected) to get people to donate to the project.
Darn it, Android 4.0 and up, can't attempt to run it on my Xperia Play 2.3.7, or my Honeycomb tablet
Thanks for sharing it though !
lol thats emulator'ception ... vba gx running in dolphin xD
Hey thanks for the support.
I can rebuild the APK later today to support Android 3.1 as well for people that want to mess with it.
I just got a nexus 10 and I'm going to put this on there so I can follow the updates. (Stock 4.2.2 is perfect from Google and needs no editing :thumbup
Sent from my Xperia Play (r800x) using Slim Bean 3.1
Don't have 2.3.4 supported?
HEZAiKU said:
Don't have 2.3.4 supported?
Click to expand...
Click to collapse
Sadly no
Sent from my Xperia Play (r800x) using Slim Bean 3.1
emu just crash when going to load a game...
Its still an extreme beta so that's normal
Sent from my Xperia Play (r800x)
Could you decompile the apk and add android 2.3 support
Pleeaaasssse
Sent from my R800i using xda app-developers app
poo-tang said:
It will never ever run at all on Xperia Play (well a real game) so dont ever think it will. But thought it was cool to put up for the gamers here getting newer devices and to talk about the future
Click to expand...
Click to collapse
Looking at the current state of PSP emulation on XPlay, I'm not supporting that statement anymore.
Not long ago I would call delusional anyone hoping for decent PSP emulation on an android phone. Now I'm playing PSP games on my Xplay and even on a weak X10 mini pro.
I'm not sure about what to think anymore... It's really impossible? Are the devs underestimating themselves?
ED-Z said:
I'm not sure about what to think anymore... It's really impossible? Are the devs underestimating themselves?
Click to expand...
Click to collapse
Yes, it's really impossible
woh no F*&King way!? wow but dolphin hardly runs in good speed on pc, i have a powerful laptop and it only runs in about 88% speed or 27-30 FPS
xdarkmario said:
woh no F*&King way!? wow but dolphin hardly runs in good speed on pc, i have a powerful laptop and it only runs in about 88% speed or 27-30 FPS
Click to expand...
Click to collapse
On my computer it runs GameCube games at full speed so I don't know what your talking about. I tried loading super Mario sunshine on this app on my tablet and the game worked but so slow you could barely tell it was moving lol
Sent from my Xperia Play (r800x)
abdel12345 said:
On my computer it runs GameCube games at full speed so I don't know what your talking about. I tried loading super Mario sunshine on this app on my tablet and the game worked but so slow you could barely tell it was moving lol
Sent from my Xperia Play (r800x)
Click to expand...
Click to collapse
sorry i was referring to wii games, gamecube games no problem my pc eats GC games at full speed
xdarkmario said:
sorry i was referring to wii games, gamecube games no problem my pc eats GC games at full speed
Click to expand...
Click to collapse
Oh yeah Wii games still need a bit of work that's agreed
Sent from my Xperia Play (r800x)
My second gen i5 runs Wii games with no problems, The Legend of Zelda Skyward Sword, Super Mario Galaxy 1&2, Metroid Prime 3 and many more run amazing with fullspeed, no bugs and in gorgeous FullHD.
There are only a few minor games I don't even play that may still have some bugs.
nex86 said:
My second gen i5 runs Wii games with no problems, The Legend of Zelda Skyward Sword, Super Mario Galaxy 1&2, Metroid Prime 3 and many more run amazing with fullspeed, no bugs and in gorgeous FullHD.
There are only a few minor games I don't even play that may still have some bugs.
Click to expand...
Click to collapse
well whats your video card?
& laptop or desktop?

Dead trigger 2

Its out !
https://play.google.com/store/apps/details?id=com.madfingergames.deadtrigger2&referrer=utm_source%3Dgoogle%26utm_medium%3Dorganic%26utm_term%3Ddead+trigger+2+play+store
Unfortunetly its require 4.0 and up
Shows as not compatible with Xperia PLAY R800AT.
Edit: Thats why - "Requires Android 4.0 and up.
Yeah . Didnt notice that because im on ics .
Im still downloading .
Gonna check how it run and gamepad is working or not .
There's a function inside the game to set up every gamepad you want, so it should be possible. But you must be on 4.0 or higher.
Touchpads don't work, but, as cyrax said, gamepad buttons can be configured. Little laggy in same areas, but playable.
Only thing that i don't like is that needs to be always online...
Sent from my R800i using xda app-developers app
One of major downsides of the game in my opinion is automatic shooting, it ruins all the fun and the main purpose of the game.
Sent from my SXP [R800i]
CyberScopes said:
One of major downsides of the game in my opinion is automatic shooting, it ruins all the fun and the main purpose of the game.
Sent from my SXP [R800i]
Click to expand...
Click to collapse
You can turn it off in the settings.
mrbtree98 said:
You can turn it off in the settings.
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Click to collapse
after turning it off, can we shoot with the trigger buttons? That was the real fun in playing Dead Trigger on XPlay.
I'm on ICS Original and unfortunatly, touchpads are not recognized. Any other button works.
soo ,it is the of Xperia play ,after SONY didn't make ICS on Xperia play because game compatibility ,and now ,new coming games on market show the minimum requirement is android 4.0 ,and so LOL SONY !!
open, I log in, but not out of the loading screen
using rom xplaystation, oc 1,21 ghz smartassv2.
help!
w4lkm4n said:
soo ,it is the of Xperia play ,after SONY didn't make ICS on Xperia play because game compatibility ,and now ,new coming games on market show the minimum requirement is android 4.0 ,and so LOL SONY !!
Click to expand...
Click to collapse
Indeed, good sir, indeed. :laugh:
Sorry to dig up an old thread but I just wanted to mention to you guys that when I was poking around Dead Trigger 2's androidmanifest.xml file I noticed it has the launcher code set to show it as Xperia Play optimized. Now obviously this is just a holdover and nothing to get excited over I just thought it was interesting they had it in mind at one time. Wonder what would happen if I lowered the minimum required sdk version? *sigh*
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LegionTHEFecalExcretion said:
Sorry to dig up an old thread but I just wanted to mention to you guys that when I was poking around Dead Trigger 2's androidmanifest.xml file I noticed it has the launcher code set to show it as Xperia Play optimized. Now obviously this is just a holdover and nothing to get excited over I just thought it was interesting they had it in mind at one time. Wonder what would happen if I lowered the minimum required sdk version? *sigh*
Click to expand...
Click to collapse
For sh!ts and giggles, give it a whirl. I am curious...
LegionTHEFecalExcretion said:
Sorry to dig up an old thread but I just wanted to mention to you guys that when I was poking around Dead Trigger 2's androidmanifest.xml file I noticed it has the launcher code set to show it as Xperia Play optimized. Now obviously this is just a holdover and nothing to get excited over I just thought it was interesting they had it in mind at one time. Wonder what would happen if I lowered the minimum required sdk version? *sigh*
Click to expand...
Click to collapse
Actually there is a modded apk :http://www.4shared.com/mobile/eqFRV9uF/DEADTRIGGER2-23.html?
but this you can installed it but you cannot play it.I think is because of the obb file is not for this version i guess?
ltkj said:
Actually there is a modded apk :http://www.4shared.com/mobile/eqFRV9uF/DEADTRIGGER2-23.html?
but this you can installed it but you cannot play it.I think is because of the obb file is not for this version i guess?
Click to expand...
Click to collapse
When the obb file isn't present in Android/obb Dead Trigger 2 will try to download the game files from madfingers servers. I've seen it work on several devices. Try uninstalling and reinstalling just the apk and downloading the data via wifi.
Try freeze google play in Titanium Backup and play modified game for GB.
In fact Dead Trigger 2 appears in the Xperia Play game launcher once installed in ICS.
Anyone here able to run this on gb?
Sent from my R800i using Xparent Blue Tapatalk 2
musikahan said:
Anyone here able to run this on gb?
Sent from my R800i using Xparent Blue Tapatalk 2
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No the game is developed for 4.0+. Sorry.
Sent from my R800i using xda app-developers app

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