[Game] New game: Micronytes! - Android Apps and Games

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Hi from Spain!
We just made our first game called Micronytes! It's a platform game with HD graphics (works on smaller devices too!), cool music and an innovative control system (seems a bit weird in the beginning but that's only until you get used to it, if you don't like it we also have a fallback to traditional on screen joystick or even zeemote JS1 if you own one).
Trailer video
Gameplay video on Galaxy Tab
Screenshots:
We would love to hear some feedback for the demo version. On the next version we will add support for the Xperia Play and other devices with hardware controls.
Market Link
market.android.com/details?id=com.gibsandgore.micronytesdemo

Hi!
Sorry for the bump.
We just wanted to say that we updated the control system (we've had some negative reviews) and added an additional control scheme: analog joystick on screen!
We would love to hear some feedback about the new control scheme and the game itself.
Please if you liked the game, tell us what might need fixing (it's our first game and well, we are taking good care of it )
Cheers!

I'll try this one ;D

Nice game, I've only tried the demo and works good on HTC Hero 2.1
Very fun and addictive, the music gets into your mind!!
¡Coñe que casualidad alguien de Málaga por aquí!

Downloading right now..

Please send, a full download link!
Thanks!

The game is now on amazon appstore! I can't add links but if you search for "micronytes" you'll find us
alvaritolalala said:
¡Coñe que casualidad alguien de Málaga por aquí!
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Click to collapse
¡Hola! Que pequeño es el mundo
Marci97 said:
Please send, a full download link!
Thanks!
Click to expand...
Click to collapse
I didn't understand you want a pirate version of our game or you mean promo codes? I wouldn't mind giving away free codes if android market supported it.

A suggestion for the control method.
Instead of having to shake the device to jump, cant you make it so that while Im touching the right side of the screen to move to the right, the left side of the screen becomes a jump "button", and while moving left the right side becomes the jump "button".
Would love to see that feature, gonna go play some more now

Funny game and epic music made me laugh...thanks
The joystick control is very good...I almost crashed my desire using the shaking controls

Looks plenty fun, but it'd be nice if you could include an option to assign physical buttons to the movements/jumps. People with slider Keyboards and Xperia Plays will thank you for it.
Edit: While we're at it, enabling that for any Input-Method would work, really. That way, it'll also work with Bluetooth-attached Wiimotes.

It is very fun once you get used to the controls. I love the style, and the music. It gives it its own unique feeling. It's quite simple at first, but after progressing further it does become quite a challenge.
Definitely a 4.5/5 stars from me. Will certainly get more when I get the full release version.
Great job, guys.

Meister_Li said:
Looks plenty fun, but it'd be nice if you could include an option to assign physical buttons to the movements/jumps. People with slider Keyboards and Xperia Plays will thank you for it.
Edit: While we're at it, enabling that for any Input-Method would work, really. That way, it'll also work with Bluetooth-attached Wiimotes.
Click to expand...
Click to collapse
Great!
Next week I'm going to add support for physical keyboards (fact is it's already implemented, but I used it for development purposes only).
Quick question without looking the Xperia Play API, I guess that the dpad uses the traditional KEY_DOWN, KEY_LEFT etc. But what happens with the buttons (x, o etc)?

GibsandGore said:
Great!
Next week I'm going to add support for physical keyboards (fact is it's already implemented, but I used it for development purposes only).
Quick question without looking the Xperia Play API, I guess that the dpad uses the traditional KEY_DOWN, KEY_LEFT etc. But what happens with the buttons (x, o etc)?
Click to expand...
Click to collapse
You're right about the D-Pad. When I use the Play with emulators, I usually see this:
X = <Center>
O = <Back>
/\= <Unknown>
[]= <Unknown>
They all work fine assigned this way, tho!

Meister_Li said:
You're right about the D-Pad. When I use the Play with emulators, I usually see this:
X = <Center>
O = <Back>
/\= <Unknown>
[]= <Unknown>
They all work fine assigned this way, tho!
Click to expand...
Click to collapse
Great I'll try assigning center for jumping, do you mind trying out a development version with controls for the xperia play? I'll have it ready by tomorrow.
CMDeWalt, thanks! I'm thinking of adding vibration when hitting the jump button on the on screen controls.

GibsandGore said:
Great I'll try assigning center for jumping, do you mind trying out a development version with controls for the xperia play? I'll have it ready by tomorrow.
CMDeWalt, thanks! I'm thinking of adding vibration when hitting the jump button on the on screen controls.
Click to expand...
Click to collapse
Sure, I wouldn't mind to test it out at all! I can also test it on my Transformer with a Wiimote-Bluetooth-controller, if you want to add support for that. Or a USB-Controller, as soon as I have Android 3.1 on the Transformer.

Nice game. Very nice music. Controls are strange... but interesting.
InvalidStateException in MediaPlayer after pressing "home" button (accidentally; twice) and then returning to app. Report was sent to you.
Also there is a strange effect after (also accidentally) pressing "menu" button - the virtual keyboard has appears.
By the way, what is "PREVENT DEVICE FROM SLEEPING" permission for? If you just want that device will not going to sleep while your application is active, why do not use android:keepScreenOn or setKeepScreenOn() for you main view?
Good luck!

praetorian droid said:
Nice game. Very nice music. Controls are strange... but interesting.
InvalidStateException in MediaPlayer after pressing "home" button (accidentally; twice) and then returning to app. Report was sent to you.
Also there is a strange effect after (also accidentally) pressing "menu" button - the virtual keyboard has appears.
By the way, what is "PREVENT DEVICE FROM SLEEPING" permission for? If you just want that device will not going to sleep while your application is active, why do not use android:keepScreenOn or setKeepScreenOn() for you main view?
Good luck!
Click to expand...
Click to collapse
Great thanks! I didn't knew about the setKeepScreenOn() ...
About the other issues, I'm having some great problems getting the game on the background when receiving a call etc. Probably it's related to that.

After upgrading (demo version), when i start the game, the volume keys to control media volume don't work(in the game). Not a big deal..just wondering if anybody's experiencing same problems...I got Htc Desire

force closes on Xoom running 3.1...

Great innovative game. Love it.
Sent from my MB860 using Tapatalk

Related

Classic Game For Your XDA - "ANOTHER WORLD!"

This game was originally released on the Mac back in the early 1990's. The author then ported it to PC lter, and now a 3rd party, ith the authors permission of course, has ported it to WM5/WM6, and it is no freeware. The PC version still costs $8.99, but the mobile version is free.
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Anyway, it is a very addictive and well made game, and has a huge cult following
(See attached File)
Wow! Thanks. I played it on my (still alive) Amiga1200.
thanks for the heads-up!
Check out http://forum.xda-developers.com/showthread.php?p=2432836 for a quick review & tips.
hey a cannot open the download can you help me pleaase!! I love this game!!
Cool! I played this game when it was released on the PC, and at the time it was impressive: Smooth animations and a sound quality not heard until then (when the most you got were bips) . Not to mention that it was a well developed story.
Update: I just installed it on my Samsung i780 and F-S Loox N560, it doesn't work on either . So it's probably QVGA compatible only. I will test it on my Touch and see if it works there. BTW, there's a Game Boy Advanced version as well that was ported some years ago.
Update: I just installed it on my Samsung i780 and F-S Loox N560, it doesn't work on either . So it's probably QVGA compatible only
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Yup (BTW, this was also emphasized in my review).
I will test it on my Touch and see if it works there.
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Click to collapse
It will - see my review.
BTW, there's a Game Boy Advanced version as well that was ported some years ago.
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And MD / SNES too (see my review).
Seems to work fine on the HTC Touch - but how do you exit the game? - had to soft reset to get out of the game.
adsl3g said:
Seems to work fine on the HTC Touch - but how do you exit the game? - had to soft reset to get out of the game.
Click to expand...
Click to collapse
Assign the left (right?) softkey functionality to Camera to be able to bring up the menu.
Do I have to resign my softkeys on my prophet, too? Why couldn't they make this easier?
sweet lord!
i need to see it on my machine to believe.
this is so incredible.
younger forum users won't probably imagine how shocking such news may be...for few.
This is a really stupid question, but how do you beat that first monster? The only moves he seems to be able to do is the jump kick (up) and the just a regular kick.
thanks,i played it on some kind of emulator few years ago,and it was really interesting,but i came to a part where some bug appeared and the game would just crash...thanks again,i'll be sure to try it
kareem9nba said:
This is a really stupid question, but how do you beat that first monster? The only moves he seems to be able to do is the jump kick (up) and the just a regular kick.
Click to expand...
Click to collapse
run past him...i can't really remember how coz i palyed it some time ago but in the 2. or third scene is some kind of obstacle or an elevation,so play with the monster,lure him to the first scene,then run past...or something like that...anyway you can't kill it
kareem9nba said:
This is a really stupid question, but how do you beat that first monster? The only moves he seems to be able to do is the jump kick (up) and the just a regular kick.
Click to expand...
Click to collapse
Run to the left, when he's about to jump over you, jump and keep running to the left. In the last screen you'll see a rope over the edge of the rock, jump from there and he'll grab the rope and move from left to right over the monster, then run all the way to the right.
BTW it's a great port. But I have found no simple way to bring up the menu on the HTC Touch. I mapped the camera button to left or right soft-key with no luck. Then I found that if you hold the power button as if you where going to power it off, as soon as the confirmation dialog appears, you can say "no" and the menu of Another World will pop up so you can quit without having to reset or power off.
Doesnt work on the Raphael.
igalan said:
BTW it's a great port. But I have found no simple way to bring up the menu on the HTC Touch. I mapped the camera button to left or right soft-key with no luck. Then I found that if you hold the power button as if you where going to power it off, as soon as the confirmation dialog appears, you can say "no" and the menu of Another World will pop up so you can quit without having to reset or power off.
Click to expand...
Click to collapse
Yeah i have the same troubles on my Touch Cruise.
I mapped left soft key to kamera or voice button (button 4) but it didn't help. Mapping is working in manila 2D, but not in the game (. So u cannot even enter code to continue in game.
Try to do the same: Hold the power button until a dialog asks to shut down. Cancel and the menu of Another World will appear.
Unfortunately I sold my Touch (to get a Diamond) and I can no longer play it since VGA is not supported .
Doesn't work on the Motorola Q. It looks like this:
Please help me. Broken GAPI and/or lack of screen rotation destroy it's value for games, emulators and applications
Wow, I just checked back...cant believe so many ppl replied to this and know about the game....cool

Test the Touchpad

From the SE developers world site you can download the files I added as an attachment in .zip format. They help devs on their way to develop for the xperia play and belong together with the following: http://developer.sonyericsson.com/cws/download/1/921/870/1297178992/Accessing_Touch%20Events.pdf
Which I think would be perfect to see how acurate the touchpads really are.
I managed to compile the code from Sony Ericson (my first app/program I ever compiled for android and one of the first in my live ) and added the .apk as an attachment. this is based on the code in the TouchpadNA.zip file.
Personally I was suprised with how acurate it was and found out it's actually 1 big multitouchpad. It detects 2 seperate fingers max but that could be a limitation from this software. The software also detects fingers on the touchscreen (up to 4).
Edit2: Used new icons and did some version numbering, maybe going to improve the app in the future (like testing all other buttons so you can maybe see input lag, but not sure about it). The codes are still the original from SE.
Edit3: Now shows up in the xperia play game launcher!
Nice little app
Just tested the touchpads to see if they did work... Hey and they do :-D
Wich games do they actually work in, cause they're not implemented in fpse yet?
It now shows up in the xperia play game launcher
I think you'd do a great thing if you keep developing this. This could be the beginning for a sweet bundle of custom apps (such as Zoop57's camera mod) which would really enhance the value of our XPlays.
I assume we're good to go installing the APK?
My biggest disapoint with the play is devs dont treat the touch pads like analogue sticks, even on rainbow 6 and nova you have to aim with swipes rather than using it like a stick on my xbox pad (if you get what i mean) lol
Sent from my R800i using Tapatalk
The apk is good to install yes. Just select it with something like root explorer or just open it in a mail on your device, you do have to select somewhere in the options to allow apps from outside the market.
Since I'm not very good with coding I don't think I can improve much (all the code is from SE). I do wonder why SE didn;t put this in the service menu though.
@AndroHero
I to find that bothersome, walking goes fine but for aiming we need to sweep :/
svenk919 said:
Since I'm not very good with coding I don't think I can improve much (all the code is from SE). I do wonder why SE didn;t put this in the service menu though.
Click to expand...
Click to collapse
The app installs and works great, im quite suprised how sensitive the touch pads are
Sent from my R800i using Tapatalk
AndroHero said:
My biggest disapoint with the play is devs dont treat the touch pads like analogue sticks, even on rainbow 6 and nova you have to aim with swipes rather than using it like a stick on my xbox pad (if you get what i mean) lol
Sent from my R800i using Tapatalk
Click to expand...
Click to collapse
I was actually thinking of writing to gameloft to request this. If the analog touchsticks played like all analog sticks, games would be much better.
I think it is gameloft rather than sony here, since the "look" touchstick is simply emulating a swipe on a touchscreen.
This DEFINATELY needs to be fixed if fps games are going to be taken more seriously on the sexplay.
dsswoosh said:
I was actually thinking of writing to gameloft to request this. If the analog touchsticks played like all analog sticks, games would be much better.
I think it is gameloft rather than sony here, since the "look" touchstick is simply emulating a swipe on a touchscreen.
This DEFINATELY needs to be fixed if fps games are going to be taken more seriously on the sexplay.
Click to expand...
Click to collapse
Funny that i was thinking of starting a thread in the gameloft forum about the same thing, the touchpad test proves that both thumpads can emulate analogue stick perfectly fine to be implimented into games.
Sent from my R800i using Tapatalk
AndroHero said:
Funny that i was thinking of starting a thread in the gameloft forum about the same thing, the touchpad test proves that both thumpads can emulate analogue stick perfectly fine to be implimented into games.
Sent from my R800i using Tapatalk
Click to expand...
Click to collapse
If you make a thread, post the link and i will support you.
Im fairly certain Gameloft make the "look" analog stick function this way due to basically "copy and paste" code from touchscreen to analog stick.
The "movement" stick works properly like a proper analog stick, but the "swipe style look movement" on the "look" stick needs to be programmed to properly work like an analog stick and not emulate the touchscreen swipe.
many gameloft games like MC2 already have this functionality built in. Change the control scheme from analog/swipe or swipe/swipe to analog/analog. You won't likely live to regret it in online play, its abysmal. But as I said in the other forum, to each his own.
Wow, this is extremely impressive!
I have a question though, what exactly did you have to do to make the application show up in the Xperia Play's Game Launcher?
He added a certain string to the app's APK file which labels it as "Xperia Play Optimised" content, thus showing in the Game Launcher.
Developers of emulators should add it then
Sess said:
many gameloft games like MC2 already have this functionality built in. Change the control scheme from analog/swipe or swipe/swipe to analog/analog. You won't likely live to regret it in online play, its abysmal. But as I said in the other forum, to each his own.
Click to expand...
Click to collapse
Where are those options?!?!? :S It doesn't even show the Xperia Play controls :S
In MC2,is it laggy/slow for you? I just downloaded and quickly realized that this is a bad port
Logseman said:
He added a certain string to the app's APK file which labels it as "Xperia Play Optimised" content, thus showing in the Game Launcher.
Click to expand...
Click to collapse
Any idea what specific file that'd be added to and where? There's a couple developers I've been trying to help get their game Xperia Play Optimized and I'm feeding them every little bit of info I get.
EDIT: That and I'm thinking about moving some of my own projects to the Xperia Play.
yoyoman2 said:
Any idea what specific file that'd be added to and where? There's a couple developers I've been trying to help get their game Xperia Play Optimized and I'm feeding them every little bit of info I get.
EDIT: That and I'm thinking about moving some of my own projects to the Xperia Play.
Click to expand...
Click to collapse
Follow this thread
http://forum.xda-developers.com/showthread.php?t=1110405
Dear svenk919,
Thank you for this. Is the below possible to be developed?
ps3taker said:
How about the below idea
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or
?
Tried to describe it here http://forum.xda-developers.com/showthread.php?t=1187053
Maybe also making square PS key to backspace, triangle to shift (single press upper case next key, double press Caps Lock), X and Start buttons Enter, O and Select buttons spacebar. Unless Select button could be used to switch qwerty... row to numbers 1234... etc. Turning the touchpad into 2-mode keyboard, so main mode lettering could be printed in black on the touchscreen as above and secondary (numbers, symbols, etc) in grey next to them in grey and/or smaller size...
Menu button below PS directional ones to popup the built-in onscreen keyboard for numbers/symbols, etc input?
Click to expand...
Click to collapse
PDF link in the first post is broken. I add this PDF as an attachemnt.
BlinK_ said:
PDF link in the first post is broken. I add this PDF as an attachemnt.
Click to expand...
Click to collapse
Thanks,
Direct link is http://dl-www.sonyericsson.com/cws/download/1/921/870/1308033582/Accessing_Touch Events.pdf
Also posted in the BOUNTY topic http://forum.xda-developers.com/showthread.php?t=1229001

THE DEAD: Chapter One - The Xperia Play Makes An Unplayable Game Playable + Zombies!!

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ANDROID MARKET LINK
A new FPS was released on the Android Market recently, The Dead: Chapter One. The game is yet another attempt to replicate the COD: Zombies formula(hurray!). Although not explicitly mentioned in the Market description, this game is fully Xperia Play optimized! The analog sticks and buttons all work perfectly, and the touch controls disappear when you slide the gamepad out! I have played with the touch controls and they remind me of the controls for FPS games on Android before Gameloft. The Xperia Play saves the day once again.
Awesome! I was wanting a third person break from all the two stick zombie shooters.
I'm hoping this is more like L4D than COD:Zombies though :S
Jesus... I'm officially 20 games behind on updating my Xperia PLAY game list now
EDIT: Looks like they didn't add R800a to the device check -_- doesn't show up in the Game Launcher or work with the gamepad controls for me.
Controls are great... game is a bit boring after a while though.....
This game is awesome the controls works really good for it too
Sent from my R800i using XDA App
Controls does not work.
800i UK Device 2.3.3fw.
Controls dont work here either.
R800a 2.3.4
I go into settings and select Xperia play but when I start a new game the controls revert back to touch screen.
metcard said:
Controls dont work here either.
R800a 2.3.4
I go into settings and select Xperia play but when I start a new game the controls revert back to touch screen.
Click to expand...
Click to collapse
Same thing on rooted r800i 2.3.4 stock
Controls work good. Thanks again for another good heads up on the games.
Sent from my R800x using XDA App
i have the same problem with the controls, i didn't like the feel of the game anyway so. I'm sticking to Shadowgun for now
So for the few of you it DOES work for, did it also show up in your Xperia PLAY Game Launcher?
Controls work great here.
R800i CM7 nightly
TLRtheory said:
So for the few of you it DOES work for, did it also show up in your Xperia PLAY Game Launcher?
Click to expand...
Click to collapse
No it doesn't. Also I'd hardly qualify this game as awesome, you aren't missing much. You run around a 4 room house and kill waves of 20 zombies at a time (and they all look almost identical), eventually you get a key and a rifle, which shoots too slow to be useful so you go back to the pistol you already had. IMHO its about as deep as the shallow end of the kiddie pool.
If this game is awesome, MC2 is Beethoven's 9th Symphony. The only thing it has going for it is the targeting controls don't suck.
Controls is not working for me.. Saw some Xperia play options on control's settings, but no option to apply it.. So I just pressed back button..
Sent from my R800i using Tapatalk
same as me doesn't work.
brochador said:
Controls is not working for me.. Saw some Xperia play options on control's settings, but no option to apply it.. So I just pressed back button..
Sent from my R800i using Tapatalk
Click to expand...
Click to collapse
yeah, same here
Nhialor said:
yeah, same here
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Click to collapse
me too ,
not working for me
Damn shame they're taking so long to fix this.
EnbornX had this same issue where the device check excluded certain models, and Lantansia had that **** patched ONE DAY later. I hope these guys do pick up the pace, because the touch controls are really horrible.
tried it on two plays. but no dice
The game's been updated! About to check out the new version shortly, I'll EDIT with impressions shortly.
EDIT: Working nicely! Shows in in the game launcher too. The movement does not give the option of Continuous (Analog) or Absolute (Swiping) it's all continuous, all the time. I like that you actually have control over the X/Y individually, and don't really have any major complaints about the controls... but the game itself is just kinda... *yawn*. Maybe it's just the first few waves, but I was slowly going to sleep.
Needs more emphasis on getting different weapons, hordes that really make you go "OH ****!" and whip out some awesome reaction skills... and... iuno... it's just missing that *magic* that Left 4 Dead had... it's got plenty of what made me get sick of CoD: Zombies in one day, but I don't want that.
Maybe I'm just setting myself up for disappointment by expecting what this isn't instead of appreciating it for what it is... L4D has me highly biased, and something that doesn't live up to that action usually just puts me to sleep.
Hi, I'm Viktor, the lead programmer on The Dead: Chapter One.
Thanks for all your feedback.
As TLRtheory mentioned we released a new version today and we hope that you all can enjoy the Xperia Play controls now. If you can't we would appreciate if you could contact us at our facebook page TheDeadGame or by sending an email to [email protected].
This way it will be easier for us to see and respond to your feedback.
If you join our facebook page you will also get all the lates news regarding the game.

(App/Game) DoomGLES (play optimized)

Xperia play optimized and looking better then the other doom ports. Plus Xperia play optimized
Download - https://play.google.com/store/apps/details?id=com.kokak.DoomGLES
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- Added support for XPeria Play controls:
+ D-PAD: move forward / backward + turn left/right
+ L1 / R1: Strafe Left / Right
+ Menu button shows / hides menu
+ X button select menu item or Fire ingame.
+ Square button : use button (to open doors, use switch ingame)
+ Triangle button : toggle speed button.
Touchpad not supported right now. Maybe later.
Click to expand...
Click to collapse
Soon as the author gets that going, I'll purchase it. I remember trying to play Doom on my GBA, using the L/R buttons for strafe, and I hated it. Do any of the other Doom ports on Android use the touchpads?
poo-tang said:
Xperia play optimized and looking better then the other doom ports. Plus Xperia play optimized
Download - https://play.google.com/store/apps/details?id=com.kokak.DoomGLES
Click to expand...
Click to collapse
What is the difference between this one and the one I use which is also xperia PLAY optimized and has been for several months. Here is the one I use, the developer has also released Hexe, Spear of Destiny, Wolfenstein 3D to the market all with Xperia PLAY support or at least key mapping options.
https://play.google.com/store/apps/...=W251bGwsMSwyLDEsImNvbS54aWFubGUuZG9vbXRudCJd
DoomGLES, the best looking Doom port on mobile devices.
DoomGLES is the classic Doom(GL) ported to OpenGLES
Click to expand...
Click to collapse
The old one is not, but still good.
poo-tang said:
The old one is not, but still good.
Click to expand...
Click to collapse
Have you played the one i linked to? Just curious and if so between the two versions which would you say is the better of the two? I have already pulled the trigger on the one i linked to and bought it some time ago and Irealyl enjoy it especially as I can move my .wad files to my card and use those...
I bought the other Doom... then returned it almost instantly after finding that it doesn't use touch-pads.
Sorry, but I just can't go back to the days of strafing with trigger buttons. Simply tying the polar forward/backward and strafing to the left touchpad, then camera rotation on the right would make worlds of difference in "terraforming" this game to today's standards.
Is the new version worth buying? Does it play well with the xperia play controls?
Sent from my R800i using XDA
I'm putting a little request out there.
I Absolutely love this port, and it runs flawlessly on my SGS2.
Now, I was wondering if you could change the touchscreen controls so that left/right in the control-stick turns instead of strafing,maybe put it as an option?
Maybe make them more like official iOS port controls?
thanks in advance.
piexil said:
I'm putting a little request out there.
I Absolutely love this port, and it runs flawlessly on my SGS2.
Now, I was wondering if you could change the touchscreen controls so that left/right in the control-stick turns instead of strafing,maybe put it as an option?
Maybe make them more like official iOS port controls?
thanks in advance.
Click to expand...
Click to collapse
Your on the Xperia Play forum. We have a gamepad. We dont use the touchscreen.
Have it!
How the hell do you take out of the screen the touch "buttons"? They are annoying...
sufy1000 ha ha ha I like very much
The Sony folks really need to demand that developers sort out their stuff with the Optimized tag. Any game where on-screen buttons appear while you're using the gamepad is simply not optimized. The same goes for games which don't use the thumb sticks at all.
sufy1000 said:
Your on the Xperia Play forum. We have a gamepad. We dont use the touchscreen.
Have it!
Click to expand...
Click to collapse
Yes, but there are still already touchscreen controls and people who don't have the xperia play who like this port.
Just because it's on the xperia play doesn't instantly make it an exclusive.
I try to install doom2, anyone can help me?
I've put doom2.wad in the folder and launch the game to download datas. I've recived "doom2_ATC.zip" that i've unzipped in folders "OpenGLES2/doom2" and "MP3/doom2". When I select doom2 in the launcher, he load the game but I return immediately in my desktop. I've not try to uninstall and reinstall the app, what must I do?
Sent from my R800i using XDA
piexil said:
Yes, but there are still already touchscreen controls and people who don't have the xperia play who like this port.
Just because it's on the xperia play doesn't instantly make it an exclusive.
Click to expand...
Click to collapse
Why don't developers for the Xperia Play have a read of this !
http://developer.sonymobile.com/wpo...ay/game-developer-recommendations?cc=gb&lc=en
Lol, they seem sensible... but I think almost noone follows them.
Ok, I've solved my problem. My WADS was bad. Tested with doom2, TNT, Plutonia, all work like a charm.
Miles Wolf said:
How the hell do you take out of the screen the touch "buttons"? They are annoying...
Click to expand...
Click to collapse
Check "Disable touch controls (Xperia Play)" on the launcher.
This is by far the best port I've seen.
One little thing I had to do though, since my brightness is low on my phone, is if you touch doom guy's face it brings up the gamma controls on the bottom left. Cranked that all the way up and I'm good, now.
Just checked out the latest update, the new no mouse-look controls are a lot better.
Thank you, you amazing dev!

[GAME][2.2+] Pipix – free puzzle game (multiplayer supported)

Pipix is a small puzzle game I have done. It’s a combination of the two classic games Tetris and Plumber. It’s doesn’t contains any ads and is completely free.
The game has Google Play Games integration, which in practicable means that is has support for global leaderboards, achievements, multiplayer etc. Currently the leaderboards are a bit empty; if more joins it will make me happy .
The game is available at Google Play. I hope someone enjoys this. Let me know what you think about it.
Nobody tried this?
Before I made my latest release I have a small numbers of downloads every day, but now it’s almost zero . Has anyone expired the same?
Link may help: https://play.google.com/store/apps/details?id=com.pekspro.games.pipix
Cool & new type of game and nice UI :thumbup: (as i dont use google service i cant join leaderboard )
im just missing a pause button /edit ok its there but when i go back (press back button) it directly goes to shutdown dialog instead of pause. (Galaxy S2 / AOSP 4.2.2 SlimRom / Dorimanx Kernel)
One time pushing back:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Press abort then pause screen appears:
SlimBean|i9100¬Tapa2
its nice game!
:good: i try it, not bad realisation. good time killer. apparently little views because of the fact that there is no direct link to the game and all too lazy to look for it in the search.
seem ervingeg
Thanks, I’m very glad a few like it . I just tried to make a descent game so if you think this is a “good time killer” I’m quite proud .
Currently I’m not allowed to post links, I'm quite new to this forum, but I will be better prepared next time. So thanks for posting a link for me .
Regarding the pause button, you could trigger the game by pressing the upper “blue box” (where score/level is) in the game. I totally understand that this is a bit obscure and maybe awkward, but I didn’t have a better idea when I developed the game . You could press the home key, this will also pause the game so you could continue later (several days later if you want to).
Thanks again for your feedback
7th!
And its a nice game
Greets
Sent from my C2105 using xda premium
Cool game. Thank you!! :good:
Real fun game, OP!!!
Downloading, seems a fun game. Thank you
Sent from my GT-I9070 using xda app-developers app
pekspro said:
Thanks, I’m very glad a few like it . I just tried to make a descent game so if you think this is a “good time killer” I’m quite proud .
Currently I’m not allowed to post links, I'm quite new to this forum, but I will be better prepared next time. So thanks for posting a link for me .
Regarding the pause button, you could trigger the game by pressing the upper “blue box” (where score/level is) in the game. I totally understand that this is a bit obscure and maybe awkward, but I didn’t have a better idea when I developed the game . You could press the home key, this will also pause the game so you could continue later (several days later if you want to).
Thanks again for your feedback
Click to expand...
Click to collapse
I only got to play twice so far, so if this feature exists and I'm just an idiot please excuse me.
Is there any way possible to have a save state feature added? There are times when I'd like to play but have to take breaks (i.e., mother nature, screaming kids, boss walks in the room etc.). If so, thanks!
TheAltruistic said:
Is there any way possible to have a save state feature added? There are times when I'd like to play but have to take breaks (i.e., mother nature, screaming kids, boss walks in the room etc.). If so, thanks!
Click to expand...
Click to collapse
Isnt "pause" exactly what you searching for?
You quoted it by yourself (or am i the idiot who doesnt get it)
pekspro said:
...
Regarding the pause button, you could trigger the game by pressing the upper “blue box” (where score/level is) in the game. I totally understand that this is a bit obscure and maybe awkward, but I didn’t have a better idea when I developed the game . You could press the home key, this will also pause the game so you could continue later (several days later if you want to).
...
Click to expand...
Click to collapse
Ok thanks for info - but i would suggest to pause with "back" - button (one hit) and exit (two hits), if its possible.
SlimBean|i9100¬Tapa2
leechseed said:
Isnt "pause" exactly what you searching for?
You quoted it by yourself (or am i the idiot who doesnt get it)
Ok thanks for info - but i would suggest to pause with "back" - button (one hit) and exit (two hits), if its possible.
SlimBean|i9100¬Tapa2
Click to expand...
Click to collapse
Ah I should've been more specific. If the app is killed by governor or you reboot your device you lose your progress.
TheAltruistic said:
Ah I should've been more specific. If the app is killed by governor or you reboot your device you lose your progress.
Click to expand...
Click to collapse
Aha, that’s an interesting point. If the OS decides to kill the process to release some memory, it should be restored properly when you start the game again. But maybe that’s not what you mean with “killed by governor”? Is this like when you kill the application manually (cause then it will not restored)? This is something that could be solved but I’m not sure I will add it .
leechseed said:
Ok thanks for info - but i would suggest to pause with "back" - button (one hit) and exit (two hits), if its possible.
SlimBean|i9100¬Tapa2
Click to expand...
Click to collapse
Oh! You are absolutely right! Why didn’t I design it like that ? It should be a really small change to do; I will include this in next release. I’m feeling a bit embarrassed cause I haven’t been happy how the back key currently works, it’s has felt “wrong” but haven’t been able to figure out what it was .
Not bad, cool background! Tested on LG P970.

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