[GAME][2.2+] Pipix – free puzzle game (multiplayer supported) - Android Apps and Games

Pipix is a small puzzle game I have done. It’s a combination of the two classic games Tetris and Plumber. It’s doesn’t contains any ads and is completely free.
The game has Google Play Games integration, which in practicable means that is has support for global leaderboards, achievements, multiplayer etc. Currently the leaderboards are a bit empty; if more joins it will make me happy .
The game is available at Google Play. I hope someone enjoys this. Let me know what you think about it.

Nobody tried this?
Before I made my latest release I have a small numbers of downloads every day, but now it’s almost zero . Has anyone expired the same?

Link may help: https://play.google.com/store/apps/details?id=com.pekspro.games.pipix
Cool & new type of game and nice UI :thumbup: (as i dont use google service i cant join leaderboard )
im just missing a pause button /edit ok its there but when i go back (press back button) it directly goes to shutdown dialog instead of pause. (Galaxy S2 / AOSP 4.2.2 SlimRom / Dorimanx Kernel)
One time pushing back:
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Press abort then pause screen appears:
SlimBean|i9100¬Tapa2

its nice game!
:good: i try it, not bad realisation. good time killer. apparently little views because of the fact that there is no direct link to the game and all too lazy to look for it in the search.

seem ervingeg
Thanks, I’m very glad a few like it . I just tried to make a descent game so if you think this is a “good time killer” I’m quite proud .
Currently I’m not allowed to post links, I'm quite new to this forum, but I will be better prepared next time. So thanks for posting a link for me .
Regarding the pause button, you could trigger the game by pressing the upper “blue box” (where score/level is) in the game. I totally understand that this is a bit obscure and maybe awkward, but I didn’t have a better idea when I developed the game . You could press the home key, this will also pause the game so you could continue later (several days later if you want to).
Thanks again for your feedback

7th!
And its a nice game
Greets
Sent from my C2105 using xda premium

Cool game. Thank you!! :good:

Real fun game, OP!!!

Downloading, seems a fun game. Thank you
Sent from my GT-I9070 using xda app-developers app

pekspro said:
Thanks, I’m very glad a few like it . I just tried to make a descent game so if you think this is a “good time killer” I’m quite proud .
Currently I’m not allowed to post links, I'm quite new to this forum, but I will be better prepared next time. So thanks for posting a link for me .
Regarding the pause button, you could trigger the game by pressing the upper “blue box” (where score/level is) in the game. I totally understand that this is a bit obscure and maybe awkward, but I didn’t have a better idea when I developed the game . You could press the home key, this will also pause the game so you could continue later (several days later if you want to).
Thanks again for your feedback
Click to expand...
Click to collapse
I only got to play twice so far, so if this feature exists and I'm just an idiot please excuse me.
Is there any way possible to have a save state feature added? There are times when I'd like to play but have to take breaks (i.e., mother nature, screaming kids, boss walks in the room etc.). If so, thanks!

TheAltruistic said:
Is there any way possible to have a save state feature added? There are times when I'd like to play but have to take breaks (i.e., mother nature, screaming kids, boss walks in the room etc.). If so, thanks!
Click to expand...
Click to collapse
Isnt "pause" exactly what you searching for?
You quoted it by yourself (or am i the idiot who doesnt get it)
pekspro said:
...
Regarding the pause button, you could trigger the game by pressing the upper “blue box” (where score/level is) in the game. I totally understand that this is a bit obscure and maybe awkward, but I didn’t have a better idea when I developed the game . You could press the home key, this will also pause the game so you could continue later (several days later if you want to).
...
Click to expand...
Click to collapse
Ok thanks for info - but i would suggest to pause with "back" - button (one hit) and exit (two hits), if its possible.
SlimBean|i9100¬Tapa2

leechseed said:
Isnt "pause" exactly what you searching for?
You quoted it by yourself (or am i the idiot who doesnt get it)
Ok thanks for info - but i would suggest to pause with "back" - button (one hit) and exit (two hits), if its possible.
SlimBean|i9100¬Tapa2
Click to expand...
Click to collapse
Ah I should've been more specific. If the app is killed by governor or you reboot your device you lose your progress.

TheAltruistic said:
Ah I should've been more specific. If the app is killed by governor or you reboot your device you lose your progress.
Click to expand...
Click to collapse
Aha, that’s an interesting point. If the OS decides to kill the process to release some memory, it should be restored properly when you start the game again. But maybe that’s not what you mean with “killed by governor”? Is this like when you kill the application manually (cause then it will not restored)? This is something that could be solved but I’m not sure I will add it .

leechseed said:
Ok thanks for info - but i would suggest to pause with "back" - button (one hit) and exit (two hits), if its possible.
SlimBean|i9100¬Tapa2
Click to expand...
Click to collapse
Oh! You are absolutely right! Why didn’t I design it like that ? It should be a really small change to do; I will include this in next release. I’m feeling a bit embarrassed cause I haven’t been happy how the back key currently works, it’s has felt “wrong” but haven’t been able to figure out what it was .

Not bad, cool background! Tested on LG P970.

Related

[GAME][2.1+] Minesweeper: Unlimited! v1.1

Ok, now here you are and asking me if there are not enough minesweeper games around the planet - i say no, mine is the best and that's the end of it just kidding (but it is..).
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First of all, this Minesweeper Game runs on a hexagonal Layout (as you can see) - nothing really new so far (but i really love hexagons, can't tell why) but this is not ordinary Minesweeper, no it's unlimited Minesweeper - and that's what it is: unlimited! You can have every board size you wish .. or as much as your memory can hold to be honest. I admit at the moment it is capped with a maximum of 9999x9999 fields, which is enormous huge.
Here you can see a small video of the game in action:
Screenshots:
You can scroll, you can zoom (pinch to zoom) and it has Fast Reveal:
If you flaged all bombs around a Number field - just tap the number field and it reveals the adjacent pieces - (like minesweepers know) - so you can just enjoy the game.
There is a free Version available:
https://market.android.com/details?id=com.rnet.minesweeper.free
It's the whole game, but without autosave (or save at all) and without highscores. No Ads at the moment (because it's xmas) but maybe I will Ads later .. don't know at the moment. (I need food and so, you know )
And there is the full version - which is supposed to support the developer (me) - it has autosave on close/pause and stores local highscores for each board you play.
I wanted to add a global highscore system, but i am not sure what to take, maybe i make one myself or I will implement .. scoreloop maybe? I am just concerned about permissions, I dont want to spoil the gameplay by implementing features which turns the players off But i have to say, that - say scoreloop - truly will have some marketing benefit .. What do you think about it?
Please try my newest game and let me know what you think. The game is ready for all android devices (>=G2) and all screen resolutions - it should perform well, because even in the emulator(!!) it is playable.
PS: I haven't found out if "Minesweeper" is truly a trademark or not .. really, I have no idea .. hopefully noone will sue me (here on my little island) ..
some feedback:
my suggestion is to allow players to mark a flag by long pressing a spot. Having to click the flag on top gets tedious after a while. I would default a short press to 'digging' and long press to a 'flag'. Make it vibrate when a flag is placed so we know when to let go.
just a thought.
regarding scoreloop, I dont care about a global highscore list. Often times, they're littered with cheating scores and never get any attention because of that.
there is normaly no need for switching flag/dig mode because if you flagged all bombs around a number, just tap the number to reveal adjacent fields - works perfect and fast ;-) (if you flagged wrong the bomb will revealed of course)
Forgot to vibrate .. will add this in next version ;-)
I was concerned too with cheating the scores .. that's why I consider doing my own highscore server ... because not so popular it would not as fast cheated ..
wow. nice game. lv it
I love to hear that
Seems to work fine on all devices out there
reiti.net said:
there is normaly no need for switching flag/dig mode because if you flagged all bombs around a number, just tap the number to reveal adjacent fields - works perfect and fast ;-) (if you flagged wrong the bomb will revealed of course)
Click to expand...
Click to collapse
i hear what you are saying but in that case, you're forcing people to use that method to solve these puzzles. I dont do it that way, never have. I like to mark one or two, then dig a bunch.
just a suggestion, thats all
If you dont release the finger the game triggers that as scroll mode .. I find that important otherwise it would be possible to accidentally open a field while scrolling ..
Car manufacturers are forcing people also to use the steering wheel instead of turning wheels by hand .. just kidding I will have a thought about it ..
hmm .. at a very first approach in that game I was thinking about a little trigger zone in left bottom corner (like a gamepad) where you can use your your thumb to override .. maybe i implement something like that? so to temporarily switch the current mode as long as your thumb is down.
What do you think of that? Have to implement sort of options then, so user can choose in which corner this zone should be (left/right handed players)
nyydynasty said:
i hear what you are saying but in that case, you're forcing people to use that method to solve these puzzles. I dont do it that way, never have. I like to mark one or two, then dig a bunch.
just a suggestion, thats all
Click to expand...
Click to collapse
yeah, me too. i'll give a whirl though.
love minesweeper, plus the new style
Update v1.1
GOOD NEWS!
First update of Minesweeper: Unlimited! is out.
First of all, now there is some soundfx and also the vibration as suggested
Also, for all guys who dont like the Fast-Reveal Feature, i have implemented a new function which allows you to play fast even u dont want to use fast-reveal:
Take a Look at the all new Thumb-Switcher!
In the (all new) settings-screen - where you also can turn sound and vibrator on or off - you will also find to activate the Thumb-Switcher!
Once activated you got a little zone right where your thumb is - left/right bottom of the screen. If you press it with your thumb you temporarily switch the mode as long as you hold down your thumb!
This way you can use your favorite Mode (Dig/Flag) and just switch it while holding your thumb down.
So, if you like to do digging, just go with dig mode and if you have the opportunity to place a flag, hold down your thumb, place the flag and release the thumb - you are in dig mode again.
I hope this new feature will add a great experience for some users. The update is just uploaded to Market and should be available soon all over the world.
Have Fun!
This is awesome as hell. I left a review in the market.
Many thx for your review!
hmm .. I tought about High-Res Displays coming up now like the nexus .. is it too small?
If you like I could allow zooming IN .. I turned that off because it doesnt look very nice (pixelates) but should improve gameplay on high-res-displays.
Maybe I can deliver high-res-graphics too ... so it looks nice even when zoomed in .. hmm

[FREE][GAME][Brain & Puzzle][2.2+] Pick Lock FREE

[FREE][GAME][Brain & Puzzle][2.2+] Pick Lock FREE
Hi guys,
Here is my new brain game Pick Lock.
Google Play link:
https://play.google.com/store/apps/details?id=air.co.uk.dotstudio.PickLockFREE
The goal of this game is to match the target pattern using two actions - translation and rotation. The levels are generated randomly, so the player will face different challenges every time the game is started. The player needs to think ahead like in a game of chess. There is always a 'Key' button available, which shows a possible solution. Please read the 'Rules'. If the players hit wrong button there is an 'Undo' button, which goes one move back, and 'Init' button that clears the board. The 'Key' button is available only when the board is clear. The game features an original background music composed by Yordan Velichkov. The game does not have any competitive goals, but offers a relaxing atmosphere for players that want to exercise their minds. The free version features 30 levels with solutions starting from 1 to 4 moves.
Online web version of the game:
Play Pick Lock
A short YouTube game play movie:
http://www.youtube.com/watch?v=jZi3dYaoOJM
And some screenshots:
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"lightbox_share": "Share",
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"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Any feedback will be great appreciated!!!
This app is looking great but isn't the logic behind the game too simple ?
hi man,
thanks for feedback. yes the logic is simple in terms of user input. the resulted combinations are hundreds of thousands and that feature pleases me - simple input with complex results.
New update (1.0.2) is available now. The rules are described better, as suggested.
guys, are the levels too easy or too difficult? i was thinking about unlocking the moderate difficulty button and present 30 more random levels with 5 moves solutions.
downloaded the game and played a bit. lots of fun!
Hi guys,
I just decided to unlock all levels of the game and released version 1.0.3. Now 90 levels that are generated randomly every time you start the game are available. I hope that will bring more fun and downloads.
Thanks for the encouragement!
Love this game
Hi @dotstudio,
First impression - I love this game.
It's pretty, and clever.
The 1st few levels look too easy, but then when I tried medium I was confused by the puzzle...
So I went back to the beginning, and started moving through the levels quicker.
After finding that the 1st concept is introduced really slowly, I'm enjoying the way new concepts are introduced after that.
Totally love this game. :cyclops:
Thanks for giving it to us
Thanks @Hotfingers,
I was thinking of a reward system, where the user will have 1 key at the begining which can be used once to reveal a solution of one level and then will disappear. A new key will be obtained if the user solves a level with the exact or less number of moves the solution requires. So one can obtain 90 keys for all levels + 1 key that is given initially for total of 91 keys max. Of course that means that I need to also keep score and introduce some competitive goals...
Btw, thanks XDAdevelopers for the review of my game!!!
The game sound like fun but unfortunatley it does not work on my OneX with CM10.
I get to the loading screen but the the app closes down.
Graphic is incredible! Great work!
@Geggan I hope i will have more experience in the future to solve that kind of issues. If you still want to try the game it has a web version http://www.dotstudio.co.uk/game/
The graphics is amazing!
Really a great game! I like it! If the game would remember the last level I played it would be perfect.
kansu_makugen said:
Really a great game! I like it! If the game would remember the last level I played it would be perfect.
Click to expand...
Click to collapse
Thanks!
I plan to make Save Game, Load Game and New Game, where New Game will generated new levels and Load/Save will be able to store one/current game.
awsome app Dot! thank you for having done it
took me few minutes to figure out the way to control the board, since i havent initially read the rules but its all great now and my brain's enjoying the app
one more thanks for for your time and work!!!!
Hi, i'm running CM10 and this app just force closes. any advise ?
alexx_za said:
Hi, i'm running CM10 and this app just force closes. any advise ?
Click to expand...
Click to collapse
Hi alexx,
Also running CM10 and the app works OK. I think it depends on your handset.
The few CM10 versions I know are still "under development" - so maybe you can hold out a bit until yours gets a bit more stable..?
(I know CM10 is so fast compared to CM9 that no-one wants to go back after tasting 10)
Also you can try different kernels to see which ones make your phone more stable..?
Finally you can ask your CM10 team if they will test this app for you to see what's going wrong. If your CM10 is still under development this should not upset the team too much.
good luck
alexx_za said:
Hi, i'm running CM10 and this app just force closes. any advise ?
Click to expand...
Click to collapse
I still dont have the experience to give any advise on that issue. Since you are the second one that reports issues with CM10 I guess I have to put that in the app description.
[Awesome
cant wait to try it.

[Game][2.2+] Vampoo - a Little Vampire 1.1.4

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"lightbox_toggle_sidebar": "Toggle sidebar"
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Open beta test
Hi guys! Recently started to develop a game like Super Meat Boy. Want to hear your comments and suggestions to improve gameplay. Only your feedback will make the game one wants to play all)
I hope for your support)
Well, if you are ready to test himself in battle with their irresistible nerves? Then go ahead! And good luck in this challenging game!
I recommend downloading from the Google Play, will be updated frequently and add new levels[/B]
Last Update 04.12.2012
Download APK [ 13.9mb] (ver. 1.1.4)
Download from Google Play (ver. 1.1.4)
About game
Guys, tell me what you think about this game? What do I need to change or add that would make the gameplay better?
The only thing I can think of that should be changed is the speed you can fly. It's a little slow. Other than that it's a great game & im truly addicted. Thank you!
Sent from my GT-I9100 using xda app-developers app
okmijnlp said:
The only thing I can think of that should be changed is the speed you can fly. It's a little slow. Other than that it's a great game & im truly addicted. Thank you!
Click to expand...
Click to collapse
Thanks! I'll think about it. Sometimes I also thought about the slow speed)
p.s. updated a game version on Google Play
Stop making cute vampires! Twilight is enough D:
That being said, I really like the video. Any chance of making it available for Armv6 devices?
GermainZ said:
Stop making cute vampires! Twilight is enough D:
That being said, I really like the video. Any chance of making it available for Armv6 devices?
Click to expand...
Click to collapse
Yes, I'm working on it. These days up a little bit, so that half of the devices with ARMv6 goes normally, but on the other strongly lag. New version I put on the GooglePlay with support for ARMv6, will soon become available for download
VamPOO
Click to expand...
Click to collapse
Them's names alright.
Few cosmetic things:
Make the thumbstick totally transparent, the shaded middle doesn't look right tbh
Remove the cog icon in the left hand corner (pressing the menu button is just as easy and takes up no screen space)
Remove the stopwatch icon (doesn't fit with the rest of the game and it's obvious what the counter is for without it there anyway)
Remove the shade at the top of the screen, not really sure what it's there for and makes the screen feel smaller than it actually is (quite distracting)
Listy2021 said:
Few cosmetic things:
Make the thumbstick totally transparent, the shaded middle doesn't look right tbh
Remove the cog icon in the left hand corner (pressing the menu button is just as easy and takes up no screen space)
Remove the stopwatch icon (doesn't fit with the rest of the game and it's obvious what the counter is for without it there anyway)
Remove the shade at the top of the screen, not really sure what it's there for and makes the screen feel smaller than it actually is (quite distracting)
Click to expand...
Click to collapse
I think you're right. These clocks a bit out of place and occupy most of the screen. Thanks!)
Google play lets me install it now, but starting the first level shows flashing squares (the squares contain elements from the background), so I guess it's not supported on my device.
Will try later with chainfire, will probably work.
Good speed on ARMv6
Now, i updated version in a first message and on GooglePlay and optimized graphics for low device. Can you check it? Especially if you have a device with ARMv6.
( will need turn ON "Low graphic" mode in the game options)
Guys, can anyone tell me, how i can to promote this game? So... I have a little downloads and do not know how to raise them. Tryed to posted on different android forums, and do not have a result(
Or i mast wait befor i can see improving?
Neat game!
SveGa said:
Now, i updated version in a first message and on GooglePlay and optimized graphics for low device. Can you check it? Especially if you have a device with ARMv6.
( will need turn ON "Low graphic" mode in the game options)
Click to expand...
Click to collapse
That didn't fix the issue on my device (it has ARMv6).
I can now see the cutscene (Vampoo acting weird with his eyes), but as soon as the screen goes dark, I get flickering squares again.
SveGa said:
Guys, can anyone tell me, how i can to promote this game? So... I have a little downloads and do not know how to raise them. Tryed to posted on different android forums, and do not have a result(
Or i mast wait befor i can see improving?
Click to expand...
Click to collapse
Well there is no magical answer to this. If you plan to promote your game all alone (i guess you are an indie developer), you should contact all blogs related to mobile video games to see if they can add an article for you (try a google search to find some, i know toucharcade which is pretty good but iOS only). Sometimes those blogs will do a test if the game might be considered. Otherwise, you should have take an editor such as Gamevil or Chillingo for the famous ones that will do the marketing job instead of you. But they will demand some percentage on your earnings.
Only in English?
GermainZ said:
That didn't fix the issue on my device (it has ARMv6).
I can now see the cutscene (Vampoo acting weird with his eyes), but as soon as the screen goes dark, I get flickering squares again.
Click to expand...
Click to collapse
That is bad(
I think this problem with RAM. So.. to this game need a more memory(
To day i`m tested on Galaxy 3 i5800, and game crashed when trying to load level.
sub7ero said:
Well there is no magical answer to this. If you plan to promote your game all alone (i guess you are an indie developer), you should contact all blogs related to mobile video games to see if they can add an article for you (try a google search to find some, i know toucharcade which is pretty good but iOS only). Sometimes those blogs will do a test if the game might be considered. Otherwise, you should have take an editor such as Gamevil or Chillingo for the famous ones that will do the marketing job instead of you. But they will demand some percentage on your earnings.
Click to expand...
Click to collapse
This is sad. Means for indie developers publish games more like - "lucky or unlucky"(
Juanmiwow said:
Only in English?
Click to expand...
Click to collapse
Not understand the question.
Have a question
Hello everyone again!
So, that new update will be available very soon. You can see a new blood system after death main character. What do you think of this innovation? Is it too harsh?
Looks cool. Will try it on my s2 and let you know how it goes.
Thanks.
nvm

[GAME][UNITY3D][4.0+] THE GREATEST TOWER DEFENSE

Dear XDA community,
I'm presenting to you my new project on which I have been working for several months using UNITY 3D Game Engine.
This game belongs to classic TD genre. You have four towers with different abilities to stop your enemies and lots of powers to use.
I haven't come with a good title yet (I'm excited about hearing your title propositions ). For now its in early alpha phase, contains many bugs, not the best performance, poor gameplay and some things hasn't been implemented yet, but you can play and test it today.
It is highly recommended to run this game on mid/high-end devices, with dual/quad core cpu.
Game uses about 400-500mb of ram so your phone should have 1GB of RAM (at least ~780mb).
I already tested it on Nexus 4, but I NEED YOUR SUPPORT. Feel free to share with me your thoughts about this game, any bugs, performance issues (please don't forget about posting your device model).
Furthermore, questions, opinions, suggestions, gameplay ideas are more than welcome
If you are more advanced user consider running this command in console(terminal/cmd/whatever): adb logcat -s Unity (if you have ADB). ADB logs in case of any errors maybe very helpful.
KNOWN BUGS / THINGS TO DO:
- levels difficulty is far from perfect
- upgrade screen UI is messed up on some resolutions
- only 7 levels for now (in final version there should be about 16 levels)
- only about 20-25 enemies, final version should have 10-15 more
- power upgrades don't work, upgrading a power won't have any effect
- virtual currencies don't work
- no description for power upgrades
- performance... (not sure how much I can do about it, but I will be trying)
- characters don't have any shadows
- not enough sounds, some characters are completely silent
- 6th level(scene) is not working well, so just tap "quick win" button in order to unlock next level.
I would be happy to place some of you in credits section of my game for helping me with this project
SCREENSHOTS
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DOWNLOAD
https://play.google.com/store/apps/details?id=com.lephco.empireunderfire
XDA:DevDB Information
AAA TOWER DEFENSE GAME, App for all devices (see above for details)
Contributors
milox22
Version Information
Status: Alpha
Created 2014-07-18
Last Updated 2014-08-31
Currently I'm uploading apk and creating screenshots, it can take a while..
Looks great. Can't wait to try it out! Thanks for developing.
Waiting
Sent from my LG-D950 using XDA Premium 4 mobile app
Waiting x 2
Good work of art you got there.
Thank You
I have just uploaded first version. Be sure to check it out.
can you allow drive mirror???
you can use otixo for faster mirrors.
for me dropbox is too much slow.
ravijani said:
can you allow drive mirror???
you can use otixo for faster mirrors.
for me dropbox is too much slow.
Click to expand...
Click to collapse
Try MEGA mirror.
Shoot, can't play. Nexus 5, Mahdi ROM. I keep getting "Unfortunately Tower Defense has stopped" in the opening tutorial when trying to set up the archer tower. I'll edit with logcat in like an hour or so.
Suggested title: Tower of Power
RoyJ said:
Shoot, can't play. Nexus 5, Mahdi ROM. I keep getting "Unfortunately Tower Defense has stopped" in the opening tutorial when trying to set up the archer tower. I'll edit with logcat in like an hour or so.
Click to expand...
Click to collapse
Thanks for logs.
For now you can try to skip tutorial. Go to upgrades, than tap 'back' -> 'play' -> go to first level -> If something won't work (probably because of unfinished tutorial) tap on 'quick win' button and go to next level. See if you are still getting activity has stopped error.
Thanks for logs.
milox22 said:
Thanks for logs.
For now you can try to skip tutorial. Go to upgrades, than tap 'back' -> 'play' -> go to first level -> If something won't work (probably because of unfinished tutorial) tap on 'quick win' button and go to next level. See if you are still getting activity has stopped error.
Thanks for logs.
Click to expand...
Click to collapse
Can't.
Game force closes immediately after clicking the button. can't press Back before it FC.
RoyJ said:
Can't.
Game force closes immediately after clicking the button. can't press Back before it FC.
Click to expand...
Click to collapse
Ok, I'll try to fix this issue asap. Unfortunetly I can't reproduce this FC on my nexus 4.
Anything useful in the log I sent or not really? I took a look at the code, but I'm not a developer. I couldn't spot any obvious errors, but even if I could I wouldn't know what they mean
I saw sigsegv error which means that I'm referencing to null.
RoyJ said:
Anything useful in the log I sent or not really? I took a look at the code, but I'm not a developer. I couldn't spot any obvious errors, but even if I could I wouldn't know what they mean
Click to expand...
Click to collapse
Lastly, while being in start screen you can try tapping on center of the screen (somewhere behind 'welcome...' popup there is active start button) and go directly to the map.
Let me know if you manage to do this or if you encounter any error.
no fcs here.
worked.
ravijani said:
no fcs here.
worked.
Click to expand...
Click to collapse
No screen issues either?
How have you managed to fix them?
milox22 said:
No screen issues either?
How have you managed to fix them?
Click to expand...
Click to collapse
only black screen right now before going on selecting stages.
as you said i pressed in center of the screen and selected first map.
In maps zooming and navigation is not so good but good for beta.
difficulty is moderate not so hard.
finding our archers and other players is hard.
I think give preview of map so that we can decide where to put archers and barrecks and mages and cannons.
Half time i was confused where did i put my soldiers lol
but great game.
depth is great and powers are good i use it quite often.
I could upgrade all soldiers/weapons to full all time with money i was earning.
Didnt play much after that.
I will review again soon.:good::good::good:
Nice job. Keep it up.
ravijani said:
only black screen right now before going on selecting stages.
as you said i pressed in center of the screen and selected first map.
In maps zooming and navigation is not so good but good for beta.
difficulty is moderate not so hard.
finding our archers and other players is hard.
I think give preview of map so that we can decide where to put archers and barrecks and mages and cannons.
Half time i was confused where did i put my soldiers lol
but great game.
depth is great and powers are good i use it quite often.
I could upgrade all soldiers/weapons to full all time with money i was earning.
Didnt play much after that.
I will review again soon.:good::good::good:
Nice job. Keep it up.
Click to expand...
Click to collapse
I have just uploaded a new version. Black screen and other screen related issues should be gone.
https://mega.co.nz/#!2dEHEARK!9K_7vUShMtrA9CtfofOpR6rjrRZbVv_B6UPfiJE5t7g

[GAME][2.3+] A game by a 17 year old

I am a 17 year old programmer from London, UK and I just released my first Android game called 'Tough Squares'
LINK: https://play.google.com/store/apps/details?id=ayskii.ts
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Description
Levels Mode - Tap the plain squares to score certain points for each levels before time ends, avoid tapping squares with x on them otherwise you will fail.
Endless Mode - Tap the plain squares to score as many points as you can.
Follow us on Twitter
https://twitter.com/Ayskii
or
https://twitter.com/brandonifeanyi
Follow us on Google +
http://goo.gl/7vqimv
or
http://goo.gl/LqITcT
Please leave feedbacks of what you lot think
Impressive game for a 17 year old. It's quite hard though, maybe add a easy mode?
Freddy_Five said:
Impressive game for a 17 year old. It's quite hard though, maybe add a easy mode?
Click to expand...
Click to collapse
Thanks for the feedback, I am already working on that
please rate the game 5 star if you like it
Congratulations to your game - it's fun! Comments:
1) The popup advertisements block the whole screen. This would not be a problem but the timer goes on when they are displayed, so you loose important time while clicking them away! Since the difficulty is extremely high, it is frustrating to loose a round just due to an advertisement popup.
2) Some boxes in the early levels seem extremely fast and thus unclickable for me. However, that's my subjective impression. Maybe this game is also much easier on tablets than on phones.
Entangled Multiverse said:
Congratulations to your game - it's fun! Comments:
1) The popup advertisements block the whole screen. This would not be a problem but the timer goes on when they are displayed, so you loose important time while clicking them away! Since the difficulty is extremely high, it is frustrating to loose a round just due to an advertisement popup.
2) Some boxes in the early levels seem extremely fast and thus unclickable for me. However, that's my subjective impression. Maybe this game is also much easier on tablets than on phones.
Click to expand...
Click to collapse
Thanks for your feedback, I will fix the problem with the ads as soon as possible
looks simple. in a good way
you should have gameplay trailer doe
Nice game. Keep it up! World need young programmers
Thanks alot for all the feedbacks
HillPiggy said:
you should have gameplay trailer doe
Click to expand...
Click to collapse
thanks and do you mean like a youtube video of how to play the game
paggames said:
Nice game. Keep it up! World need young programmers
Click to expand...
Click to collapse
Thanks a lot, rate it in Play Store please
Version 1.0.6 has been submitted to Play Store with icon tweak and minor bug fixes https://play.google.com/store/apps/details?id=ayskii.ts
Ayskii said:
thanks and do you mean like a youtube video of how to play the game
Click to expand...
Click to collapse
Yes something like the one on https://play.google.com/store/apps/details?id=me.HillPiggy.HillPiggyme
I made that one by myself. It surely isn't the best one but still helps a lot. When I as normal user come and look for a game I don't pay much attention unless it has something like it.
HillPiggy said:
Yes something like the one on https://play.google.com/store/apps/details?id=me.HillPiggy.HillPiggyme
I made that one by myself. It surely isn't the best one but still helps a lot. When I as normal user come and look for a game I don't pay much attention unless it has something like it.
Click to expand...
Click to collapse
Great video, I will try something like this then:good:
Rate the thread please
The game seems colorful and interesting, need to try this, congratulations.
EDIT: played. You should lower the difficulty a bit, because it's already hard on a second level. Also, the "clicking" sounds in the main menu is too loud (maybe it's just for me). But the game seems ok
Congrats on release, and the game is quite hard already at level 2... Nice
Could you look into reducing the size of the app?
cool
yes this game deserve 5 stars.Nice work developer.Have a bright carrier ahead.
SkyMidnight said:
The game seems colorful and interesting, need to try this, congratulations.
EDIT: played. You should lower the difficulty a bit, because it's already hard on a second level. Also, the "clicking" sounds in the main menu is too loud (maybe it's just for me). But the game seems ok
Click to expand...
Click to collapse
Thanks for the feedback and I will lower the difficulty a bit

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