Fleya is a FREE realtime fluid simulation for your Android phone.
But you don't have to be a physics specialist or an engineer to enjoy it.
Just swipe your finger across the screen to see why.
You can find it in the Android Market as "Fleya", or scan the QR code at the bottom of this post.
The app is also available on SlideMe and YAAM.
Main features:
Awesome fluid engine
Sensitive to accelerometer
Multi-touch (the code can interpret 20 fingers on the screen but it depends on the hardware capabilities of your phone)
Save images to SD, instantly available in image gallery
Option to choose simulation resolution and accuracy (higher settings mean slower simulation though)
Ability to choose your own colors as well as built in color presets
Tech notes:
The fluid engine is written in native code. It's probably the fastest engine currently on the market (please correct me if I'm wrong). A lot of work went into optimizations and now it's about 20 to 30 times faster than it used to be (I started with the theoretical code).
The concept is this:
Your screen turns into a box of 2D "smoke". You inject fluid with your fingers and when your fingers move, the fluid gets agitated. The fluid is colored according to it's temperature and you can choose 5 colors for the temperature scale gradient.
Temperature also influences the fluid when combined with the accelerometer through the Gravity setting. Hot fluids go up, cold fluids go down.
There are 3 fluid presets that ignore temperature and are colored according to density (Smoke, Ink and Cloud). The difference is in the interaction with the accelerometer. They are not pushed up or down according to the static orientation of the phone. They only react to sudden changes in orientation when the gravity setting is turned up.
Feedback:
I have a ton of other features fighting for attention in my head but very little time to implement them. I try my best but your suggestions would really help prioritize them.
For any comments, suggestions or questions, please leave a comment or send an email.
With your help, the best is yet to come.
Check out the official site at fixedpointcode.blogspot.com or find Fleya on facebook.
You can also use this moderator page to submit ideas or vote on other ideas:
http://www.google.com/moderator/#16/e=8bcb1
Support:
This app is totally free and I would like to keep it that way, so please don't complain about the ads. I have made them as unobrusive as possible and they use very little bandwidth.
You see, I have this dream where I could use all my time to build cool free apps and still be able to eat. I implemented ads as a means for you to show your appreciation at no cost.
If you like my work and would like to see more interesting apps support me with good comments and high in the market and recommending the app to your friends or in blogs, tweets and forums.
If you really really like it, donate either here on XDA or on the official site.
If you don't like it, that's just as fine as you can either ignore it or comment and help me improve my work.
Preview:
Check out these pictures for a preview. You can make your own using Fleya
You HAVE to see it running because pictures are worth nothing compared to the live action!
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"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Also, I have never seen it running on an Android Tablet so, if you have any, please tell me how it runs or, better yet, post a video on youtube and share a link.
Update:
XDA user TheGrammarFreak has shared this YouTube video of Fleya on a Galaxy Tab. Thank you very much.
Credits:
Jos Stam - for a very nice paper on numerical simulation of fluid dynamics in real-time (http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/GDC03.pdf).
The worldwide android community - for posting lots of tutorials and allowing me to go from noob android developer to Android market in just a couple of weeks.
My girlfriend - for allowing me some spare time to build this app
My boss - for not noticing my working on personal projects during company time
Download:
Great looking!!!
For someone like me who has a love of physics & engineering, it's great!
Thank you.
This is really neat! Is there any possibility of integrating this into a live wallpaper? That would be bad ass! It could function the same as now with touch. I know there are live wallpapers like Plasma and such but they're constantly moving and don't react to touch or look as great as this.
Sent from my PC36100 using XDA App
5 stars for you! Would make for an awesome live wallpaper.
Would also be cool if the ones like "hot and cold" had 2 point multitouch going on.
Sent from my Droid using XDA App
Very cool.
Great App!
Great App! For some reason, its addicting. lol. One of those apps where there will always be a situation that pops up where Fleya would be useful, for us math and science nerds. Thanks for the post!
5 stars!
Would be awesome for this to be a live wallpaper.
Would also be cool if the ones like "hot and cold" had 2 point multitouch going on also.
pretty cool, after a few minutes I tried using two point touch... would probably make it significantly more intensive to program.
thanks for making it, puts a grin on my face
pretty darn kewl.
A few things that might be really kewl.
Multi touch.
More colors.
Random color wheel.
Thanks for the great replies
Wow, quick replies. Thank you all for the promptness and great ratings.
Everything you just said has been considered and will most probably be implemented. Let's take it feature by feature and see when.
Multitouch
This was a feature that was planned from the beginning but I wanted to target Android 1.6 too so no multitouch there. So I decided to build the app with all the rest of the features that I had planned, make it into a working and fun app and then migrate to Android 2.1+. I know I could have made it run on both but I didn't want to sacrifice any more processing power for it from the start. My thinking was...make it run as fast as you can then add features.
I'll be making multitouch my first priority since I've seen a lot of people say why can't I use more fingers?
I'm still unsure if it will be limited to 2 point touch or as many as the phone supports.
Color Wheel
This has most definitely been considered. In fact, the first stable version I uploaded to my phone supported 16 million colors. It simulated 3 fluid densities, the Red, the Green and the Blue so it supported practically any color. It actually started with a picture of my girlfriend and I could drag her nose over her head and see it swirl around, mixing all the colors Of course, by the time it started to swirl, the image was too liquefied to even look like a face.
Anyway, back then(4 weeks ago) Fleya was "incredibly fast". I got one frame every 2 or 3 seconds so I started to optimize code and cut stuff out. One thing I cut along the way was the 3 color channels, now it's only one fluid being simulated as a temperature channel and the colors are all picked from palettes.
You may have noticed that Hot and Cold (read red and blue) never mix into purple, they always go through black. That's because black is the color for the medium temperature. And another thing, if they did mix into purple, the swirls that formed would not be so well defined and would probably not get that "silk sheets" look if left untouched for a while.
But I'm not dismissing the idea; it will be implemented. Unfortunately it will have an impact on performance but I'll do my best to minimize it.
More color palettes
This is the easiest one of all from a tech point of view so it's a certainty that things will improve...I'll be updating the current palettes and adding new ones with each update, concentrating on making them look best. This is also a place where outside ideas are very very welcome.
Live wallpaper
While developing the first draft of Fleya, I had completely forgot about live wallpapers on Android. The code is written to support Android 1.6 so, by default the methods used for live wallpapers weren't even visible. It hit me in the head 2 seconds after publishing Fleya to the market. It instantly hit me harder on the other side of my head that a live wallpaper that is CPU intensive will be frowned upon by most users. I'll be building a live wallpaper version but not right now. I'll be releasing some updates to Fleya first, implement some of these features and then I'll definitely be painting your homescreen in swirls.
Again, thank you all. It makes a BIG difference to know my work is enjoyed by others.
Great, another Romanian developer. I will install it right away Thank you
It runs too slow on my aria, anyway you can fix that? Otherwise I love it xD
Try a lower resolution setting from Menu/Options.
Unfortunately, there are very few things I can do to make it run faster. Even if I do them, you may not even feel any difference.
On high resolutions it's running slowly on my HTC Magic too, but I left the option for higher resolutions because of higher end devices that can handle it.
amazing ! a live wallpaper will be much appreciated ! very addictive app
Loving this, great show-off tool
Thanks
Sent from my HTC Desire using XDA App
Will try it now. Looks very nice. Thanks mate!
runs very nice on galaxy tab at 2 settings from full resolution, anything more and its really laggy
reminds me of plasma pong.
one of the bests which uses both pysics and mathematics, unfortunately there is no access to market here
Related
Due to the complexity of animation, actions of Timester and limitations in the Android OS regarding widgets, a widget version of Timester is not possible at this time. Thank you for not asking for this again.
[update] Timester HD - the new Timester is roaming free on the market. Also www.Timester.info is live and updated.
https://market.android.com/details?id=info.timester.livewallpaper&feature=search_result
I've been looking for a nice clock for my desire ever since the sense clocks got so old for me. The market provides mostly image+clock arms widgets, so I thought of a different kind of a widget:
The main character is a very lazy hamster named Timester. This guy realized that he is somewhat overweight and unfit so he has to run the wheel. The hamster wheel turns as he reluctantly runs, which in turn engages a dynamo and all the other cogs and wheels inside. Every once in a while, Timester gets tired and goes to sleep. So when you unlock your phone you will find him sleeping but quickly getting up and getting exercise. Or he will run so fast that the wheel and hamster will seem one. Or hamster will slow so much that he needs a jolt kindly provided by the machine to resume running.
Blou_Aap was brave enough to step up to the challenge and is committed to building a great live wallpaper. In a few short days he managed to release a pre-alpha version, 0.001.
There are still a lot of features to be added, and optimizations to be implemented so please be patient with us and provide valuable feedback.
Here are some visual helpers:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
and some more:
To download and install: Search the market for "Timester".
Or you can install from desktop go here https://market.android.com/details?id=info.timester.livewallpaper&feature=search_result
Also, check out the new website www.timester.info
We updated it, has some facebook integration so "like" away.
V 1.04
- fixed bug that when Timester was on strike made clicks register as timester settings click.
--------------------------------------------------
V 1 .03
- different app and app name, so it won't show up as an update for the old timester
- more actions
- better optimised code, running smoother
- tablet support (tested on galaxy tab) please report any issues on tab or other tablets
- people with 320x480 screens will see that timester is oversized - don't fret, there are still some adjustments for smaller screens to be done and timester hd will support 320x480 properly
--------------------------------------------------
V 0.009
- Fixed bugs for 480x854 screens
- Removed app from app drawer
--------------------------------------------------
[and another update]: YOU CAN HELP!
If you'd like to support our app and help us by getting the word out, here's an image you can put in your signature:
All you have to do is paste this code in your sig editing section of CP:
HTML:
[URL="http://forum.xda-developers.com/showthread.php?t=819988"][IMG]http://fc06.deviantart.net/fs71/f/2010/307/8/e/sig_by_zamolxe-d323t0i.png[/IMG][/URL]
Also you can "like" our timester.info page!
OMG this is sooooo nice and funny .. Really nice to see something exceptional..
I like it!
Any naming ideas? I was thinking about Rody but I'm not sure.
Rody is nice. ...
Sent from my Intergalactic Supah Dupah Spaceship¡¡!!!
Here's a little helper in terms of function and moving parts.
Can't wait to see this
Me too In fact I see it clearly. But only in my head )
lmao, what an awesome idea. I hope you get this made.
Omfg this is soooo nice id like this soooo much. ... Hope someone will help you. .. And id you need a tester. Im youre man...
Sent from my Intergalactic Supah Dupah Spaceship¡¡!!!
haha this is amazing, I really hope someone helps you develop it!
This is an excellent idea! Hope you get it started soon, as for names what about sniffy?
weiry said:
This is an excellent idea! Hope you get it started soon, as for names what about sniffy?
Click to expand...
Click to collapse
Thank you. Sniffy sounds good, but I think it should say something about him being a hamster or his personality. Unless I'm missing something, sniffy is about him having a fine sense of smell, or a good instinct in finding things.
Any other ideas?
Also, could anyone tell me if this is technically possible? I'm not sure about it because I haven't seen any heavily animated widgets. I wonder if that animation would not eat up the whole CPU.
What about Andy(The Lazy Ass Hamster) Lol
Sent from my Intergalactic Supah Dupah Spaceship¡¡!!!
Is there really no one that wants to help him...
i would totally use this clock LOL
How about Sherlock ?
Reading this has my imagination running.
Some ideas:
You could have several different hamster characters to choose from. One could be lazy like you suggested, one could be a ninja, one could be a personal trainer, the list goes on.
It would be cool if there were different "cut scenes" where the hamster does different things (like you're suggesting). Cut scenes would be based on the character. The lazy hamster (maybe name it Lightning?) would have cut scenes like sleeping, peeing and looking over his shoulder at you, gnawing on one of your app icons, etc. The ninja cut scenes would be like throwing stars at the clock, doing flips, hanging on things, or hiding behind the clock peering at you, etc.
When you talked about waking up the lazy hamster did you consider being able to shake the phone to wake him up?
I have plenty more ideas where those came from. This sounds like a pretty dang funny and fun clock idea. Your art is good too (almost a little too detailed for me actually) -- did you draw the mock-ups?
Would be sweet if a good UI/widget dev would come along and pick this one up. I've been working with a dev on a game, but I don't have coding experience.
zamolxees said:
Also, could anyone tell me if this is technically possible? I'm not sure about it because I haven't seen any heavily animated widgets. I wonder if that animation would not eat up the whole CPU.
Click to expand...
Click to collapse
It should be technically possible since u can use a SurfaceView as a widget
so drawing the Graphics there wouldnt be a problem
it would drain the Batter though, but dont know
u have to redraw the SurfaceView every second (serveral times per secon to maintain 25+ fps)
so the animations wont appear sluggish
I could try to program it, though my Programming Experience is limited ( only worked with 2D once )
could start immediately when i get my phone back (3-4 days)
//edit after seeing the chillin' hamster a idea to safe battery life popped up
u could just redraw the clock every minute? or every 40 seconds
if a minute is about to pass by the hamster starts running to turn the wheels so the new minute Image is shown
Kemo ~
kemonozume said:
//edit after seeing the chillin' hamster a idea to safe battery life popped up
u could just redraw the clock every minute? or every 40 seconds
if a minute is about to pass by the hamster starts running to turn the wheels so the new minute Image is shown
Kemo ~
Click to expand...
Click to collapse
Wow, that would be so hilarious. Please, awesome coders of XDA. Please make this happen.
EDIT: You can even do, 0:00 - 0:30 Chillin'. 0:31:040 Hangin'. 0:41-0:59 Runnin'. So it'll look like the it's getting ready.
I have recently finished the beta of my game 'Volcanic Ascent'. The whole game was programmed completely by one person (me). It is not 100% complete yet, but it is relatively bug free, and quite functional. Could you please test it? Feel free to be as blunt as you want. If you think it is the worst application you have ever downloaded, then tell me, but please tell me why. Likewise if you think it is great.
I am trying to get as much feedback as I can to fix any raised issues before I can confidently call it a full release (I don't think it is quite mature/polished enough yet). I have been working pretty solidly on it for the past few weeks (50-70 hours a week) as I go back to uni soon. I need to get it as polished as I can before uni starts sapping my time.
Any input is welcome. Have fun!
Search "Volcanic Ascent Beta" on the market (I can't post links just yet).
UPDATED:
0.2.3
NEW FEATURES:
* ADDED TILT CONTROLS!
* Highest milestone (like an achievement) is now displayed in the score screen.
* Added another visual representation of shield (bar up top).
Changes:
* Further improved the help/about menu
* Slowed down climbing and ghost mode, and darkened background to reduce eye strain.
* Altered graphics slightly (new black hole sprite).
* Tweaked difficulty.
Old Screenshots:
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"lightbox_previous": "Previous",
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"lightbox_thumbnails": "Thumbnails",
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Pretty entertaining, even if your dogs are apparently better than me.
Gave me a headache pretty quickly though. The background is a bit too much. Maybe make it a bit darker?
Interestingly it was much lighter and faster moving to start with. I found that to be a bit much and slowed the game down and darkened the background. I might make it slightly darker again in the next build then. Thanks for the feedback!
basic but pretty fun i suppose. got avg around 45-50k points
are you going to be charging for this?
(not that i care, just curious)
I am not 100% sure what I am going to do yet, my current plan is to release a free ad-supported version and a paid version with a couple of extra features and no ads. What would you do if you were in my position out of interest?
probably the exact same thing you just said you'd do
Used to be another game I used to play similar to this years ago.
Well I died with a score of 467 seems you can't control with tilt xD
But yeah, the background is nice, but you move so quick it can give you a headache.
I liek it!
EDIT: My bad, seems I got a ghost powerup which made the game steroid-infected.
Playing again now
Hahaha. Nope, I haven't added tilt control as of yet. What the hell, I will give it a go tomorrow (it is past 6am for me here, and I still haven't gone to bed . Too much programming...).
The main reason I haven't added it is because I am a bit worried about how tilt tends to have a slight delay before moving. I wasn't sure how effective it would be as a control mechanism when compared to touch considering my game needs a lot of quick reactions. I guess we will find out! And yes, the ghost powerup may be a little on the fast side xD.
Not bad, additcing. Dont know what it is, but the way the screen moves, really hurt my eyes and head after 20 secs, lol
Great Game
Works well on my captivate and is very addicting. I felt that the speed is ok but needs to be slightly slower and the ghost mode is way to fast haha other than that awesome game keep up the good work!
It doesn't seems to be available on market for my phone. I've a Samsung Gt-I5500 (galaxy 5).
Here some full info for this device...
Ah, my game currently does not have support for 240x320 resolution screens. I loaded up an emulator at that resulution and it is indeed extremely difficult to control. Additionally there are a few graphical glitches caused by the low res. I will have a look at adding support for that resolution when I add tilt controls.
Thank you for your quick reply. I'll wait for a release for that low res screens...
black spirit said:
Not bad, additcing. Dont know what it is, but the way the screen moves, really hurt my eyes and head after 20 secs, lol
Click to expand...
Click to collapse
emcnelly said:
Works well on my captivate and is very addicting. I felt that the speed is ok but needs to be slightly slower and the ghost mode is way to fast haha other than that awesome game keep up the good work!
Click to expand...
Click to collapse
I will slightly bump the speed down for the next version then, and also slightly darken the background. The speed is something I am trying to get just right. Too slow and it makes it far less action-packed, but too fast and it gives you a headache. I might slightly increase the speed of dangerous objects to keep it somewhat balanced. I will bump the ghost mode's speed down a bit too.
I am also going to add more information to the help/about as I have had a couple of people complain about a lack of info. I will look at tilt controls, and I am going to add a simple achievements system based off of the height milestones (you achieve a new milestone every 5000 score as you climb). I will also start looking at ways to implement a new powerup (time-stop).
Pretty fun. I have to agree it gets kinda hard to look at after a while. But I think it is just because everything moves so fast. Great work. I look forward to playing it some more later.
Updated, slowed the game down slightly (about 10%, I am hoping a small change will help a lot). Also added tilt input! I have spent about a day trying to make it work well for this particular style of game. I think I did pretty well with my implementation of tilt, but I would love some input!
Touch the screen to use touch controls, otherwise the tilt controls will be active. As before, double-tap anywhere on the screen to jump to that spot.
Changelog:
0.2.3
NEW FEATURES:
* ADDED TILT CONTROLS!
* Highest milestone (like an achievement) is now displayed in the score screen.
* Added another visual representation of shield (bar up top).
Changes:
* Further improved the help/about menu
* Slowed down climbing and ghost mode, and darkened background to reduce eye strain.
* Altered graphics slightly (new black hole sprite).
* Tweaked difficulty.
sweet. good sounding updates. going to check it out now, thx
Yeaahhhhhh tilt controls.
Updating now!
skymera said:
Yeaahhhhhh tilt controls.
Updating now!
Click to expand...
Click to collapse
webmastir said:
sweet. good sounding updates. going to check it out now, thx
Click to expand...
Click to collapse
Have you guys checked it out? What did you think?
Also, please note that the next version will likely be the full final release version (unless there are unforseen issues), and I will be spending the next week or so working on it. The tilt update was the 8th update I have done to the Beta.
Tilt controls work pretty.
No longer straining my eyes and the speed is just about right.
Though I'm still not very good at it
oh ho ho! just beat my high score
Released my first android game. I am a sole developer, game took approximately 6 months to complete. Without further ado, I bring you
graBLOX!
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"lightbox_previous": "Previous",
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Easy to learn, hard to master. The concept is simple, remove all the blox from the board to move on. The challenge comes when not every block acts the same way.
Over 70 levels and 7 different and fun BLOX types (With more on the way)
Any feedback is welcome, good or bad. If you have any questions about the development process / time frames, let me know. I would be happy to answer.
Android market link : https://market.android.com/details?id=com.voldaran.puzzle.graBLOX
QR Code :
Game was just released, so it may not show up on your phone search.
Game was updated with performance fixes.
Anyone give this a shot yet?
v.1.0.3
Added a feature request, Grid Option! to toggle through 3 different Grids, Full, Border, and Off
Fixed a bug causing the game to force close in rare cases on exit.
Brilliant game, keep on it mate.
Sent from my Arc via transwarp beacon.
Well , I just saw this thread, just installed it, and just tried the game.
And I must say, it's amazing! Simple yet entertaining, just the way I like it.
My guess is it will be very popular soon!
Tested on Galaxy S2, ICS ROM, works flawlessly, didn't encounter any errors, or FCs, although I didn't get past the 4th level ( feeling sleepy )
My experience and opinions, criticism and whatnot
+ The game starts up very fast!
+ The transitions are really nice in the world/level picker.
+ Music is really nice and not too boring, though I would prefer something jazzy
and slower ingame ( a lot of clouds )
maybe something like : https://www.youtube.com/watch?v=Nf8FCLT8S6A
+ Help is drawn pretty nice, although it should point out that you need at least 3
blocks together for them to dissapear
+ text Font is awesome and fits well, so does the rest of the graphics
+ I love the concept of the game, nothing simillar out there
+ Block animations are awesome too
- I dont like preview thumbnails on level picker, they all look the same, maybe
some nice icons or something ?
- I didn't check the other worlds yet nor levels past the 4th but it seems they all
have the same 3 clouds + sun background. It got boring after 2 minutes
Maybe night/day cycle or something, shouldnt be too hard Would even look
nicer with a moon there and a dark background
Maybe the preview thumbnails will look better when the levels have different
backgrounds
Gonna play with it tommorow some more and edit this post if I find something that I like/don't like
Great job mate! Cheers!
Edit : Added smilies to the post, it wouldn't add the first time for some reason
gr4ndm4st3r_bl4ck said:
... awesome feedback...
Great job mate! Cheers!
Click to expand...
Click to collapse
Amazing feedback, thanks!
As to your light criticisms, I am in the process of trying to incorporate a more friendly level structuring. As in, you won't have to just play 1 level until you beat it, you will have more levels open to you. And part of this process might be changing the menu system around.
As far as the graphics go, you may be SHOCKED to learn, but I did all the graphics myself, hehe
It probably doesn't need to be said, but I am no good at graphics, my idea would be to make each world look different, so you are not looking at the same thing all the time. But drawing things that don't hurt people's eyes is very tough.
I had originally considered making the game go to night time, you may not have noticed, but the sun actually moves. And when it gets to the other side, it just switches back. At that point I wanted to make it moonlight, but I couldn't draw anything that didn't make my eyes bleed. But you have convinced me to keep trying.
I will keep at it though, thanks for the info.
This game is awesome, please keep it updated
nqhuy90 said:
This game is awesome, please keep it updated
Click to expand...
Click to collapse
Thanks for the support,
I am working on a big update. Probably due out next week, or the week after. So get your feature requests / suggestions in!
Very clever game, I like how the difficulty varies from level to level.
Sometimes I think a level is too hard, and then I realize it only took 2 moves.
I will also mimic the above poster and say you need a help screen that shows you only need 3+. took me a few seconds to realize that on my own.
linklynn said:
Very clever game, I like how the difficulty varies from level to level.
Sometimes I think a level is too hard, and then I realize it only took 2 moves.
I will also mimic the above poster and say you need a help screen that shows you only need 3+. took me a few seconds to realize that on my own.
Click to expand...
Click to collapse
Well I thought that too, until I took a closer look and it actually says 3+ on top of the help screen! Though not too many users will figure out what 3+ actually means
gr4ndm4st3r_bl4ck said:
Well I thought that too, until I took a closer look and it actually says 3+ on top of the help screen! Though not too many users will figure out what 3+ actually means
Click to expand...
Click to collapse
Maybe have another info screen on the second level showing the same thing but with just 3? Although it wasn't too hard for me to figure out on my own.
I am stuck on level 25, has to be impossible! I love the little tie-die looking dudes, neat mechanic.
Thanks for the kind words.
I am planning on updating how the level structure works, Anyone have any suggestions? I would like to implement a method in which you don't have to progress one level at a time. So if you get stuck, you have other levels open to keep on playing.
v.1.0.4
Updated the level order. I found too many people failing earlier, changed the levels to have a better difficulty curve.
Enjoy!
Good stuff! It's tougher than I would have thought to find a good, free puzzler that doesn't beat you over the head with ads. Thanks!
downloading XD
Halumian said:
Good stuff! It's tougher than I would have thought to find a good, free puzzler that doesn't beat you over the head with ads. Thanks!
Click to expand...
Click to collapse
Best review I could hope for
marc.zheng said:
downloading XD
Click to expand...
Click to collapse
Let me know what you think.
Some amazing reviews for my game came out today.
"For the android puzzle game fans, I present you the best puzzle game that had been released until now."
http://www.theandroidgalaxy.com/grablox-android-unique-puzzle-game/
"This game is a rare gift, in that it is a truly unique puzzle game... that it is fun as well"
http://justreboot.wordpress.com/2012/02/24/android-game-review-spotlights-debut-games-from-new-developers-roundup/
Can't tell you how happy I am about these reviews, simply amazing!
Hello everyone.
I would like to announce my latest production - Music Ride – a game which gameplay is based on the rhythm of the song. I wanted to lern Android NDK... what is the best way to lern new thing? - write a game I will not deny that to write this I was inspired by another production, available on PC. Anyone who is interested in gaming will know what I am talking about, for those who do not know, in a nutshell: the game generate a track and everything what is on it based on the song (it can be any mp3 or ogg selected by player file in a usual format). Your job is to collect rhythm crystals. The game is integrated with Scoreloop scoreboard. Feel free to download and to write any suggestions.
play.google.com/store/apps/details?id=com.zr.music.ride
Update 1.2:
I have added few changes in Options menu:
- added setting to change accelerometer sensitivity
- added setting to change how music influences hills height - if you increase this value the generated track will have higher height in places where the music changes its "power"
decreasing this value makes the track more smoother
- added setting to change beat detection sensitivity (it might improve beat detection for example in metal music, or when there is too much drums you can decrease sensitivity to produce more smoother track)
be careful with this option it might make your gameplay unpleasant, and changing it require the song to be "calculated" again
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Will give a try :laugh:
Looks awesome, and I had it figured for an Audiosurf clone when I saw the topic title. The Audiosurf team should have ported to iOS and Android a year or two ago, damn shame there hasn't been anything like it for mobile yet. What would be nice, perhaps, if the rhythm data is not very large (once computed), it might be efficient to crowdsource it using ID3 tags; if the song has been played before by anyone, simply download it; if not, check to see if it's similar to another song's tags (maybe the tag has a typo); if not, create a new one and upload it. Of course it would cost you money to run a server like that, so maybe an optional paid version could benefit from using the online resource.
//edit: Okay, that was fun... until it crashed about 30 seconds in. Doesn't really say why either. Definitely needs a history function, where you can quickly access the last dozen or so songs you've played, and possibly a favorites list you can add to as well. Controls are a bit loose, it's hard to not get crystals if you're trying to collect sets.
Gives me an fc when i select to pick from my music. Still, it's about time that something like audiosurf gets to mobile. I'm keeping it
I made small update - you can control the ship using accelerometer and I hope the Scoreloop integration works fine now. It would be nice if someone post me an information if it really work as it should.
I have changed some parameters too, the road should have now bigger hills, it would be nice to know if it is better now or maybe smoother/smaller hills are nicer?
Force closes on Custom Music selection.
Galaxy Exhibit on CM10
Awesome so much fun, makes your eyes go a bit weird though! my personal favorite to play so far is Gangnam style.
Sent from my Nexus 7 using XDA Premium HD app
Looks good.
A few fixes and graphic improvements and it would be amazing.
The track creation is very primitive. It is created using height only, which means that I can't create loops or sudden changes in hills heights. In short version: the height is calculated using interpolation between detected beat data and is modified by approximation of sound power data.
Hope you don't mind, I pimped your app over on Reddit's /r/AndroidGaming. I'd like to see more people try this out. On second thought, I'll refer that thread back here so you can potentially get feedback here as well, I figure Reddit and XDA have to have some cross section of users.
Just updated to/tried today's update, and it crashes sooner now. You should update it with some sort of log collecting thing (but be clear what it is, some people might not appreciate it) and let it collect some data on crashes, maybe it will help you track down the problems.
Accelerometer is a bit too sensitive, the slightest tilt sends you across the track.
Note to self: Fast metal songs are not fun in games like this.
Dark Reality said:
Hope you don't mind, I pimped your app over on Reddit's /r/AndroidGaming. I'd like to see more people try this out. On second thought, I'll refer that thread back here so you can potentially get feedback here as well, I figure Reddit and XDA have to have some cross section of users.
Just updated to/tried today's update, and it crashes sooner now. You should update it with some sort of log collecting thing (but be clear what it is, some people might not appreciate it) and let it collect some data on crashes, maybe it will help you track down the problems.
Accelerometer is a bit too sensitive, the slightest tilt sends you across the track.
Note to self: Fast metal songs are not fun in games like this.
Click to expand...
Click to collapse
The error in your case might be "out of memory", but I am not sure. You can try shorter songs but longer than the time after it crashes it might give me a clue.
I will add in options setting for accelerometer sensitivity, and maybe I will add posibility to change sensitivity of beat detection algorithm (it might help in metal songs) of course when I find some spare time. The beat detection algorithm in Audiosurf must be far more advanced than this used by me.
Well, I have 1GB of RAM on my phone. It shouldn't run out of RAM unless it needs an unusually high amount.
Sent from my MB855 using Tapatalk 2
You can try to send error report if you didn't do that. And about memory: I was think about GPU memory but I don't know how the memory is divided between system and GPU, anyway I have one "out of memory" error report from device with 512MB ram, and I was testing this game on LG GT540 (with CM7) - it has 156MB ram. So far I have only 3 types of error reports and only one of them look suspicious.
BTW I made an update. I added few additional settings i options menu. I put this informations in first post.
Awesome Game I recommend it for everyone who like music games
I'm still having problems with Scoreloop. I have asked support to reset leaderboard and (hopefully) found bug. But still I can see only my own score, can anyone try to send score so I can confirm if it is working now pls? Of course you have to have latest version - 1.3
Tested it on my wife's phone. Same as mine but stock ROM. Worked great. So it's just the custom ROM or kernel. It's part of the risk of running Jelly Bean on an unsupported device.
Sent from my MB855 using Tapatalk 2
Dark Reality said:
Tested it on my wife's phone. Same as mine but stock ROM. Worked great. So it's just the custom ROM or kernel. It's part of the risk of running Jelly Bean on an unsupported device.
Click to expand...
Click to collapse
Thanks for information, that's good news I don't have any new errors so far, but it's because there is not much new installations.
One thing (error) bothers me - it looks like few devices don't have system activity to handle "select song" action - I don't know what causes this.
Maybe you could build one? I for one have a couple thousand songs and a straight list is inconvenient. A search box would go a long way, doubly so if it were real time. Not sure how possible that is.
Sent from my MB855 using Tapatalk 2
Small game but a lot of fun
I think that graphics is too dark. But the game is good!
[LWP][7.0+] Metropolis 3D City Live Wallpaper (similar to Google Pixel & Xiaomi LWP)
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Metropolis 3D City Live WallpaperIntroduction
Metropolis is a live wallpaper that streams urban, drone-scanned 3D scenes onto your home screen. It currently has 100+ 3D locations in North America and Europe, including:
The Empire State Building
The Statue of Liberty
Paris Las Vegas
Bordeaux Cathedral
and more
All these scenes are fully 3D like the ones in Pixel Live Wallpaper from Google. If you like Pixel LWP or Super Wallpaper, then Metropolis would be a good alternative for you Here is a trailer for Metropolis:
Features
100+ 3D locations (actually 147 now, a complete list can be found on getmetro.app/collection)
Camera animations, including phone unlock top-down animation and launcher page swipe rotate animation, as well as the scale and speed slider for animations
Camera parameters, including dolly zoom (adjustable field of view), brightness, vibrancy, and sharpness
(Pro only) Custom location in North America and Europe
(Pro only) Wallpaper brightness can follow dark mode
(Pro only) Blur after unlock to increase the readability of labels & icons
Download & Giveaway
Google Play Link: https://play.google.com/store/apps/details?id=com.justzht.metropolis
Or just search Metropolis on Google Play
I would like to share 50 Pro IAP codes on XDA, there is no requirement, just open the spreadsheet, redeem the code, and try all features.
However, if you can leave a comment specifying which code you used, or leave a feedback/rate on Google Play, it would be much appreciated. Link (Used: 50/50):
docs.google.com/spreadsheets/d/1yP-vaj6Sg-UbNJk-4Tigk1UyPLOgAbk8CZ6E20gy8fk/edit?usp=sharing
Performance Concerns
Here is the catch: Metropolis is built with Unity. Yes, that Unity game engine.
Now, before you close this page immediately thinking that's crazy, please read my explanation on why using Unity (might get technical):
Currently, the only 3D city model data source that I, as an indie app dev, can get on the market is the Bing Maps Unity SDK. This Unity SDK shares the same upstream data source with Windows 10 Map app and the incoming Microsoft Flight Simulator (well that is just a speculation). That's the main reason I am using Unity to build Metropolis. (I know there is Google Earth but I cannot rip the model due to copyright issues)
I certainly understand your concerns that Unity might destroy your battery life and available memory, and Metropolis does have a relatively high memory usage in current stages. This is mainly due to the SDK's streaming approach. Unlike Pixel LWP or Super Wallpaper in which the data is already baked into a static scene, Metropolis streams city blocks tile by tile, which comes with additional memory cost and draw-calls.
However, the battery cost should be on par with most 3D live wallpapers, especially if you enable the 'adaptive framerate' option in the app. And I will continue optimizing the app with newer Bing Maps SDK that is more memory-friendly. After all, you can always download the app for free and try it yourself.
(BTW, a fun fact: Xiaomi's Super Wallpaper is also Unity inside)
Contact
If you have issues using Metropolis, please let me know using Google Play feedback or writing to [email protected]
Changelog
Reserved for changelog
1.0.0.4 (3062) REL is now in the beta channel
Added:
Super Wallpaper-like animations (unstable)
Fixed:
Bug fixes from upstream
Super Wallpaper-like animation demo gif:
thanks it looks good will try:fingers-crossed:
Claimed code 26, thanks !
Claimed code 25. Thank you so much !
Redeemed #37 - thanks!!
Claimed code 35 - the app is awesome! I've been looking for 3D views like this with animations since forever! Great job. Looking forward to making that Super Earth View more stable!
Used Code 8, thanks
Used code 7.
Thanks
Redeemed FNYJ3RDR116MK61KEFJVH7M, thanks!
All codes are gone
codes are all taken
daniele.s said:
All codes are gone
Click to expand...
Click to collapse
Hi! I am checking the codes on the spreadsheet one by one to see if they are really all redeemed. In the meanwhile, you can wait for another batch at the comment section of the XDA main blog post, thanks!
Justin Fincher said:
Hi! I am checking the codes on the spreadsheet one by one to see if they are really all redeemed. In the meanwhile, you can wait for another batch at the comment section of the XDA main blog post, thanks!
Click to expand...
Click to collapse
It's a shame I came late, I'll keep an eye on tomorrow's batch, thank you for giving away those! I was hoping someone would come out with a "customizable version" of Super Wallpapers, so thank you very much there!
I'm already trying the free version and, though I'm aware this is in a Rushed Beta™ and you may be already working on it, I wanted to leave here my 2cnts:
The initial "zoom in from Earth full view to rotation side" effect is so dramatic (and beautiful) in the SW, maybe you should take a look at that and tweak it a little bit. I especially love how it spins faster while zooming in for the original SW.
The "zoom in the selected area" could use some kind of fade to black or extreme motion blur in between, taking like half a second, otherwise it feels so forced especially using low dolly zoom (because setting it too big shows the grid and that's even worse).
Hope you keep improving this awesome app! Take care and stay safe.
Robdyx said:
It's a shame I came late, I'll keep an eye on tomorrow's batch, thank you for giving away those! I was hoping someone would come out with a "customizable version" of Super Wallpapers, so thank you very much there!
I'm already trying the free version and, though I'm aware this is in a Rushed Beta™ and you may be already working on it, I wanted to leave here my 2cnts:
The initial "zoom in from Earth full view to rotation side" effect is so dramatic (and beautiful) in the SW, maybe you should take a look at that and tweak it a little bit. I especially love how it spins faster while zooming in for the original SW.
The "zoom in the selected area" could use some kind of fade to black or extreme motion blur in between, taking like half a second, otherwise it feels so forced especially using low dolly zoom (because setting it too big shows the grid and that's even worse).
Hope you keep improving this awesome app! Take care and stay safe.
Click to expand...
Click to collapse
Thanks for the feedback! The original SW is surely a more mature package with many visual details I only realized when I got my hands on it.
As the original SW has special permissions granted from MIUI, it can show the full-earth view when in AOD. (The AOD permission was previously available to 3rd-party apps on Android P, but in Q it was blocked by the system). Metropolis cannot display in AOD due to this restriction, however, I would be happy to add a toggle to show the far side view at the beginning of unlocking animation, just like what linuxct's SW port did.
Yes I forgot to consider the case of dolly zoom in top-down animations (facepalm) and this would be fixed in future releases. I am still analyzing the original SW animation frame by frame, and from what I currently know in order to achieve a similar effect I might need to both increase the scale of motion blur and the resolution of earth texture so people won't see pixelated images at the end of the animation. Hmm I am still experimenting around this and will get back to you when I have made some progress so you can try out.
Have a good day and stay safe!
@OP
Didn't get any "Unlock Codes" but thanks for this, really nice!
"the code gone "
thanks so much.. I was given a code by direct message ?
delete
Justin Fincher said:
Metropolis 3D City Live Wallpaper
Introduction
Metropolis is a live wallpaper that streams urban, drone-scanned 3D scenes onto your home screen. It currently has 100+ 3D locations in North America and Europe, including:
The Empire State Building
The Statue of Liberty
Paris Las Vegas
Bordeaux Cathedral
and more
All these scenes are fully 3D like the ones in Pixel Live Wallpaper from Google. If you like Pixel LWP or Super Wallpaper, then Metropolis would be a good alternative for you Here is a trailer for Metropolis:
Features
100+ 3D locations (actually 147 now, a complete list can be found on getmetro.app/collection)
Camera animations, including phone unlock top-down animation and launcher page swipe rotate animation, as well as the scale and speed slider for animations
Camera parameters, including dolly zoom (adjustable field of view), brightness, vibrancy, and sharpness
(Pro only) Custom location in North America and Europe
(Pro only) Wallpaper brightness can follow dark mode
(Pro only) Blur after unlock to increase the readability of labels & icons
Download & Giveaway
Google Play Link: play.google.com/store/apps/details?id=com.justzht.metropolis
Or just search Metropolis on Google Play
I would like to share 50 Pro IAP codes on XDA, there is no requirement, just open the spreadsheet, redeem the code, and try all features.
However, if you can leave a comment specifying which code you used, or leave a feedback/rate on Google Play, it would be much appreciated. Link (Used: 46/50):
docs.google.com/spreadsheets/d/1yP-vaj6Sg-UbNJk-4Tigk1UyPLOgAbk8CZ6E20gy8fk/edit?usp=sharing
Performance Concerns
Here is the catch: Metropolis is built with Unity. Yes, that Unity game engine.
Now, before you close this page immediately thinking that's crazy, please read my explanation on why using Unity (might get technical):
Currently, the only 3D city model data source that I, as an indie app dev, can get on the market is the Bing Maps Unity SDK. This Unity SDK shares the same upstream data source with Windows 10 Map app and the incoming Microsoft Flight Simulator (well that is just a speculation). That's the main reason I am using Unity to build Metropolis. (I know there is Google Earth but I cannot rip the model due to copyright issues)
I certainly understand your concerns that Unity might destroy your battery life and available memory, and Metropolis does have a relatively high memory usage in current stages. This is mainly due to the SDK's streaming approach. Unlike Pixel LWP or Super Wallpaper in which the data is already baked into a static scene, Metropolis streams city blocks tile by tile, which comes with additional memory cost and draw-calls.
However, the battery cost should be on par with most 3D live wallpapers, especially if you enable the 'adaptive framerate' option in the app. And I will continue optimizing the app with newer Bing Maps SDK that is more memory-friendly. After all, you can always download the app for free and try it yourself.
(BTW, a fun fact: Xiaomi's Super Wallpaper is also Unity inside)
Contact
If you have issues using Metropolis, please let me know using Google Play feedback or writing to [email protected]
Click to expand...
Click to collapse
Like the live wallpaper app
Could use some free codes...???
---------- Post added at 05:25 PM ---------- Previous post was at 05:24 PM ----------
Will look nice on my phone
All codes are gone being using the free version for about two weeks now, battery drain seems to be okay at least for me.