Hello everyone.
I would like to announce my latest production - Music Ride – a game which gameplay is based on the rhythm of the song. I wanted to lern Android NDK... what is the best way to lern new thing? - write a game I will not deny that to write this I was inspired by another production, available on PC. Anyone who is interested in gaming will know what I am talking about, for those who do not know, in a nutshell: the game generate a track and everything what is on it based on the song (it can be any mp3 or ogg selected by player file in a usual format). Your job is to collect rhythm crystals. The game is integrated with Scoreloop scoreboard. Feel free to download and to write any suggestions.
play.google.com/store/apps/details?id=com.zr.music.ride
Update 1.2:
I have added few changes in Options menu:
- added setting to change accelerometer sensitivity
- added setting to change how music influences hills height - if you increase this value the generated track will have higher height in places where the music changes its "power"
decreasing this value makes the track more smoother
- added setting to change beat detection sensitivity (it might improve beat detection for example in metal music, or when there is too much drums you can decrease sensitivity to produce more smoother track)
be careful with this option it might make your gameplay unpleasant, and changing it require the song to be "calculated" again
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Will give a try :laugh:
Looks awesome, and I had it figured for an Audiosurf clone when I saw the topic title. The Audiosurf team should have ported to iOS and Android a year or two ago, damn shame there hasn't been anything like it for mobile yet. What would be nice, perhaps, if the rhythm data is not very large (once computed), it might be efficient to crowdsource it using ID3 tags; if the song has been played before by anyone, simply download it; if not, check to see if it's similar to another song's tags (maybe the tag has a typo); if not, create a new one and upload it. Of course it would cost you money to run a server like that, so maybe an optional paid version could benefit from using the online resource.
//edit: Okay, that was fun... until it crashed about 30 seconds in. Doesn't really say why either. Definitely needs a history function, where you can quickly access the last dozen or so songs you've played, and possibly a favorites list you can add to as well. Controls are a bit loose, it's hard to not get crystals if you're trying to collect sets.
Gives me an fc when i select to pick from my music. Still, it's about time that something like audiosurf gets to mobile. I'm keeping it
I made small update - you can control the ship using accelerometer and I hope the Scoreloop integration works fine now. It would be nice if someone post me an information if it really work as it should.
I have changed some parameters too, the road should have now bigger hills, it would be nice to know if it is better now or maybe smoother/smaller hills are nicer?
Force closes on Custom Music selection.
Galaxy Exhibit on CM10
Awesome so much fun, makes your eyes go a bit weird though! my personal favorite to play so far is Gangnam style.
Sent from my Nexus 7 using XDA Premium HD app
Looks good.
A few fixes and graphic improvements and it would be amazing.
The track creation is very primitive. It is created using height only, which means that I can't create loops or sudden changes in hills heights. In short version: the height is calculated using interpolation between detected beat data and is modified by approximation of sound power data.
Hope you don't mind, I pimped your app over on Reddit's /r/AndroidGaming. I'd like to see more people try this out. On second thought, I'll refer that thread back here so you can potentially get feedback here as well, I figure Reddit and XDA have to have some cross section of users.
Just updated to/tried today's update, and it crashes sooner now. You should update it with some sort of log collecting thing (but be clear what it is, some people might not appreciate it) and let it collect some data on crashes, maybe it will help you track down the problems.
Accelerometer is a bit too sensitive, the slightest tilt sends you across the track.
Note to self: Fast metal songs are not fun in games like this.
Dark Reality said:
Hope you don't mind, I pimped your app over on Reddit's /r/AndroidGaming. I'd like to see more people try this out. On second thought, I'll refer that thread back here so you can potentially get feedback here as well, I figure Reddit and XDA have to have some cross section of users.
Just updated to/tried today's update, and it crashes sooner now. You should update it with some sort of log collecting thing (but be clear what it is, some people might not appreciate it) and let it collect some data on crashes, maybe it will help you track down the problems.
Accelerometer is a bit too sensitive, the slightest tilt sends you across the track.
Note to self: Fast metal songs are not fun in games like this.
Click to expand...
Click to collapse
The error in your case might be "out of memory", but I am not sure. You can try shorter songs but longer than the time after it crashes it might give me a clue.
I will add in options setting for accelerometer sensitivity, and maybe I will add posibility to change sensitivity of beat detection algorithm (it might help in metal songs) of course when I find some spare time. The beat detection algorithm in Audiosurf must be far more advanced than this used by me.
Well, I have 1GB of RAM on my phone. It shouldn't run out of RAM unless it needs an unusually high amount.
Sent from my MB855 using Tapatalk 2
You can try to send error report if you didn't do that. And about memory: I was think about GPU memory but I don't know how the memory is divided between system and GPU, anyway I have one "out of memory" error report from device with 512MB ram, and I was testing this game on LG GT540 (with CM7) - it has 156MB ram. So far I have only 3 types of error reports and only one of them look suspicious.
BTW I made an update. I added few additional settings i options menu. I put this informations in first post.
Awesome Game I recommend it for everyone who like music games
I'm still having problems with Scoreloop. I have asked support to reset leaderboard and (hopefully) found bug. But still I can see only my own score, can anyone try to send score so I can confirm if it is working now pls? Of course you have to have latest version - 1.3
Tested it on my wife's phone. Same as mine but stock ROM. Worked great. So it's just the custom ROM or kernel. It's part of the risk of running Jelly Bean on an unsupported device.
Sent from my MB855 using Tapatalk 2
Dark Reality said:
Tested it on my wife's phone. Same as mine but stock ROM. Worked great. So it's just the custom ROM or kernel. It's part of the risk of running Jelly Bean on an unsupported device.
Click to expand...
Click to collapse
Thanks for information, that's good news I don't have any new errors so far, but it's because there is not much new installations.
One thing (error) bothers me - it looks like few devices don't have system activity to handle "select song" action - I don't know what causes this.
Maybe you could build one? I for one have a couple thousand songs and a straight list is inconvenient. A search box would go a long way, doubly so if it were real time. Not sure how possible that is.
Sent from my MB855 using Tapatalk 2
Small game but a lot of fun
I think that graphics is too dark. But the game is good!
Related
Hey everyone.
We're currently working on a cool little game, first version is already out in the market. It's called 'Horror Run!' (name is a bit meh, but it works..).
There are a lot of ideas floating around to improve the game and we'd like your help for more ideas!
You can read about the game in our blog, or download it from the market to try it out (it's free).
Let me know what you think, any comments and criticism are welcome, and the negative are surely better put here and not in the market itself
We're especially looking for ways to make it more addictive and a bit more versatile. Right now a global high score system is our first priority for next version
But any idea is welcome, and if you like the game and think something is missing don't hesitate to post
Thanks!
========================
UPDATE: An update was just released to the market. It adds OpenFeint support for global leaderboards - we feel that was the most sought after feature so we used the (very) little time we had to work on that and it's finally done.
Again we're like to thank everyone here at XDA for supporting us and downloading the game, as well as providing invaluable feedback. keep it up
========================
This is our blog
Some screenshots:
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300 views and not a single reply?
Some feedback could really help us improve and let us start and keep a stream of quality material into the market....
i'll check it out at the market and i'll get back to you later on...
downloading now will report back.
Downloading and will try..
Really fun game!
G2 Rules!
I cant figure out the controls it wont allow me to jump over the "demons" ive looked at the tutorial twice and still no luck
jonny68 said:
I cant figure out the controls it wont allow me to jump over the "demons" ive looked at the tutorial twice and still no luck
Click to expand...
Click to collapse
u can actually do double jump by press jump twice.. or jump+roll to make it dash while jumping.. u can also try double jump and roll which usually result in suicide..
nitzanj said:
300 views and not a single reply?
Some feedback could really help us improve and let us start and keep a stream of quality material into the market....
Click to expand...
Click to collapse
it's an okay game.. definitely not 1st of its kind but the added graphic makes it nicer than some others similar game.. but the problem is its getting pretty boring after awhile... maybe u could give more type of obstacle like consecutive "double demons" or add obstacle that needed to be double-jumped to get through. or u can make a combo obstacle that won't allow the player to relax (after roll then the player must quickly jump then follow by double jump or whatsoever). of course it should be after a while the game started to added more difficulty...
i'm thinking an extra dash button would be nice to add.. adding more possible gameplay. so jump+dash would replace jump+roll.. jump + roll could be another action (such as immediately roll after jump). well, i'll leave it to ur imagination =p...
Great graphics but gets tiresome for me cause I keep dying
One touch and dead from a bat is a little harsh but the game is very challenging, lol. Really good job though just not my preferred type of game.
Downloading it now on my Galaxy S!
Awesome game, has a lot of potential. Runs great on my phone and graphics are good, only thing i'd change is the Menu graphics, make it a bit more pro .
But still, for a first release i'm impressed. I would change the 1 hit 1 die rule too, and add more levels/maps/objectives etc.
It's so fast I keep dying so quick lol
Fun game - good graphics.
Took me just 2 tries to figure out the controls. Not the most obvious icons, but they are in a obvious location ;-)
Looks awesome i will try it
Similar to Free Running (search Market) but more challenging and has more features. Also like Robot Unicorn Attack (see Facebook/Adultswim, I'm addicted to this game) in terms of game play.
Suggestions: background sound, sound effects, balance the game a bit (in terms of difficulty, sizes of enemies)
Downloaded the game.
First impression was nice graphics !
Personally i think the gameplay is to quick, i keep dieing, maybe a easy - normal - advanced setting ?
Your Game is ok but noting pretty special but it runs pretty fast on my Milestone 2.
Besides what about adding items e.g run faster or invisible.....
looks great and runs nice, im sure you will work out the little things, i wish i could program in java, my games would run much smoother, lol ive been using appinventor, i can get them to look pretty god, but gameplay sucks balls
Downloading now will report back soon
Phew, lots of comments after the nothingness of the first couple of days
Thanks for all the replies, great feedback, this is just what we need!
To the actual points:
I didn't realize it was that diffucult, I guess when you're the one making the game things seem easier
And Of course I'm well aware that the thing is repetitive to the point of being almost mundane - This is indeed a first version and a form to 'test the water' sort of speak. There are several ideas cooking to make it a bit more diverse.
Some things that will definitely make it into future versions:
1) Multiple lives before game over (already working)
2) Make the starting speed a tad slower (already working).
2) Add an easier difficulty level (probably main/only difference will be the starting speed to be even slower).
3) global highscore system using Feint or the likes, to make it a bit more social (Probably separate board for easy/hard).
Things I want to add if I overcome some obstacles (silly pun intended ):
1) More enemies and background pictures. Currently I'm having some memory and performance issues, trying to work it out. Might switch to OpenGL
2) Achievements, using Feint system probably - things like get 10K points without rolling a single time, get 10K points w/o collecting a single treasure item, get 10K points while collecting every single treasure item etc.
3) Bonus with special effects. Right now I'm thinking a shield and a special fly mode, but we'll see...
I'll try to professionalize the menu, but it's not easy when graphics it's not your profession
I'll release partial updates in the following weeks (at least the lives and easy mode are already mostly implemented so they could easily make it).
Hopefully the part time job and being a full time student won't hinder the progress too much and I'll be able to get some more meaningful updates soon after the exams are over (i.e. near the end of February).
Thanks again for all the input!
Really like the game, really addictive to break your own score, currently at 5030.
Works very well and stable, doesn't lag at all!
really like the sounds in the game.
Maybe an online scoreboard would be a nice feature?
I'm also wondering in what language this is programmed, just in Java with like a game development SDK?
Keep the games coming!!
Hi everyone,
I've been working on a multiplayer game for a little while now and it's about to the point where I need to get some more people using it. It's called Navy Wars and it's a turn based game where you try to take out your opponents fleet.
Here are a few screen shots:
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The game is a work in progress, so there will be bugs and there will be changes. It was developed on a Nexus S, a Nexus One and a Nook Color. It hasn't had much exposure on other devices yet, so this should be a good test. If you run into any crashes, please email as much detail as you can to [email protected] and also use the built in crash reporter being as detailed as you can be when submitting a report.
I think the game is pretty straight forward to play. If you register, post your username here so others can challenge you.
A few notes:
Just a heads up before you install the game, take note that it does use Google Analytics to collect anonymous usage data as well it can also send anonymous error reports to the server if an unexpected error occurs.
Also, this being a beta, there will be a reset of stats before the game goes public.
The final version will have a few undecided limitations with the option of purchasing the full game.
The beta version requires permissions to access your logs in the case of a crash!
Where to download
Live in Android Market
https://market.android.com/details?id=com.boots.betelgeuse
Edit: The game requires at least Android 2.2
Edit: Follow on twitter for updates! - http://twitter.com/#!/navywars
I just published a new build that fixed a situation where your device may not receive notifications
any issues yet?
This looks like Battleship. I'll try it out!
Mentioned some things in game chat, but another would be possibly some kind of fix so you can spin a ship if it's on the edge of the board.
My name is Boots in the game if anyone is looking for a match. I'll try and play as many games as I can
pizzaforbreakfast said:
Mentioned some things in game chat, but another would be possibly some kind of fix so you can spin a ship if it's on the edge of the board.
Click to expand...
Click to collapse
You can drag it to "open water" and rotate it
It is kind of funny that BootsSiR tried really hard not to mention that it's Battleship (well sort of).
You don't have to worry really, the game has never been properly patented (Hasbro own the board-game though).
Just Don't call it Battle Ships (Easy enough). Cool thing it's the same turn based style like words with friends and Wordfeud,
you are definitely onto something here, wish I could test and try it on my tablet (Honeycomb) but the link seems to be down .
EDIT: tried link via my 3G and it worked.
EDIT 2: Can't create Account. It doesn't matter what username I want to use, It's never available and won't let me
continue creating an account
Blou_Aap said:
It is kind of funny that BootsSiR tried really hard not to mention that it's Battleship (well sort of).
You don't have to worry really, the game has never been properly patented (Hasbro own the board-game though).
Just Don't call it Battle Ships (Easy enough). Cool thing it's the same turn based style like words with friends and Wordfeud,
you are definitely onto something here, wish I could test and try it on my tablet (Honeycomb) but the link seems to be down .
EDIT: tried link via my 3G and it worked.
EDIT 2: Can't create Account. It doesn't matter what username I want to use, It's never available and won't let me
continue creating an account
Click to expand...
Click to collapse
Make sure your username is at least two characters long and is only letters and numbers. Let me know if that works
Received a few good detailed error reports but a lot of ones with no user comments. Please leave as much detail as you can!
Just published a new build (R190)
The app now sends a brief logcat capture when you submit a crash report. This code will be gone in the final version but it'll help me troubleshoot problems.
pizzaforbreakfast said:
Mentioned some things in game chat, but another would be possibly some kind of fix so you can spin a ship if it's on the edge of the board.
Click to expand...
Click to collapse
Ships will now turn red if you try to move them and they can't move.
Trying now. Looks like a lotta fun!
DROID Incredible
OMFGB
Chads beta 8
Fcuk Apple. Nuff said.
Thanks for the testing. Getting lots of good bug reports
I gave this a try last night and played a game with Wayne.
Really liked the game and love the idea, I did however find some issues as I was playing.
One suggestion I would like to add is the ability to play against a computer if you are pressed for time or some place where you don't have good Wifi/Data coverage. I also noticed there is no way to disable to sounds, I generally like to do that on most games I play. I did figure out I could turn down the media volume but then need to remember to turn it back up later for anything that needs it.
I was playing this on my rooted HTC Legend running CM7. First thing I noticed was that when I was adding a friend to attack. The box for the name and buttons were being cut off, see screenshot attached.
The other thing I noticed was that it didn't show me the 'Enemy Accuracy' / 'Fleet Strength' / 'Accuracy' / 'Hits' levels for some reason.
Other than that it was really good and I enjoyed it. Going to try playing some more to identify issues.
Crash1912 said:
I gave this a try last night and played a game with Wayne.
Really liked the game and love the idea, I did however find some issues as I was playing.
One suggestion I would like to add is the ability to play against a computer if you are pressed for time or some place where you don't have good Wifi/Data coverage. I also noticed there is no way to disable to sounds, I generally like to do that on most games I play. I did figure out I could turn down the media volume but then need to remember to turn it back up later for anything that needs it.
I was playing this on my rooted HTC Legend running CM7. First thing I noticed was that when I was adding a friend to attack. The box for the name and buttons were being cut off, see screenshot attached.
The other thing I noticed was that it didn't show me the 'Enemy Accuracy' / 'Fleet Strength' / 'Accuracy' / 'Hits' levels for some reason.
Other than that it was really good and I enjoyed it. Going to try playing some more to identify issues.
Click to expand...
Click to collapse
There is an options screen in the works to control volume/notifications. I'll have to look into why the buttons are cut off on that screen like that. Single player will also come in a future version! I appreciate the feedback!
Anytime, great game and great work. Keep it coming!
1.00-R197 build published. Update your devices!
1.00-R198 just published. There is now a preferences screen under menu on the player home screen. You can toggle sound and/or notifications.
I have a question that is more technical. How did you decide to implement the multiplayer? I am researching the best way to implement turn based multiplayer for my game and any help would be appreciated
Please visit http://www.reiti.net/robo-miner/blog to view recent changes and update news!
Well guys! After some days with heavenly coding to make the game ready for a release - it's finally done!
The first version of Robo Miner is out!
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You all know these games where you dig down to find treasures, ores and gems? Well, here's another one!
You are controlling a robot which digs for you. Simply tap in the direction the robot should go and he will do that - if there is a block in the way the robot will dig through it. That only works on mud-blocks - stones cannot be digged but if you dig away the mud underneath a stone block, the stone block will fall down and maybe crash you, if you are not fast enough to run away or place a support bar!
Your target is to find the ultimate gem at the bottom end of each mine. Once found, you can approach to the next, even deeper mine! On your journy you will find many different money-bringing things, like ore and gems.
To master all the challenges, you can buy upgrades for your robot. More battery, a fast drill, more storage or better sensors, to see more fields around you!
The game autosaves itself, so don't worry to lose your progress
I hope you have a good time playing this game
The game is available on android market, slideme, amazon and getjar .. some of them need some time to approve the upload so be patient
Great job. Super addicting.
Sent from my GT-I9000 using XDA App
Update 1.1 is out!
Recently we added support for Keyboard Dock - so you can use the arrow keys to navigate and spacebar to set a pillar.
Also new in 1.1 are "Mystery Fields" - you can find money in them, ladders, pillars - even free upgrades can be found (but rare)
Hope you enjoy the game!
ooook Update v1.2 is out!
This is a bigger one - the game now features an inventory where your robot can carry special items he find on his journey.
The first findable items are - of course - Dynamite!! In 2 different types. You can find this items in Question-Block (with some luck)
Well, Dynamite destroys simple everything - except the robot, which is a bug *g* I will fix that tomorrow.
Everything else gets destroyed: stones, mud, ladders, pillars, questions .. ok, the Ultimate Diamond is Dynamite-Proof (I think diamonds are?) but you need to watch out where you use dynamite.
You will not gather anything from bombed fields - so if you blow up some ore, you will not get it - same for question marks. Also every rock field above the bomb area will come down.
If you lose your robot, your inventory is gone too - so be careful with your little robo ;-)
I tested this new features very long, so I hope everything works how it is supposed to work.
Have Fun with the new Version!
Update v1.2.1
From now on the Robo has an Auto-Climb Feature.
While standing on a ladder, just tap and hold in the desired direction and the robo will follow the ladder until its end.
Finally that feature is in, so with the use of dynamite you can now build really deep shafts and use the Auto-Climb Feature to get fast around.
Hope you enjoy it, have fun!
Update v1.2.2
from now on, you can view the recent changes ingame, when a new version arrived.
also some changes in balance on item-finding - you can now find multiple items in one qustion mark field.
Update v1.3
Yes, it's done - v1.3 is out!
Biggest change this time is the ability to use different save slots. You have one slot on your phone and 2 extra slots on your sd card.
Feel free to transfer your savegames over different devices - it should(!) not be any problem with that.
Please be aware, that we made huge changes in the code, so it is possibly that something will not work as expected - be kind and report any issue, so we can solve it as fast as possible.
We also switched the buttons for ladders and pillars - just because on very small devices the advertisement is too big and players were not able to push the pillar button which is very annoying.
We will surely come up with a better solution for this problem in the future, hopefully this first change help most of you out
Update v1.3.1
small bugfix:
force close when clicking between slots on new game screen
Really awesome work! Congratulations!
btw, which language was used to develop this game?
does anyone ever remember the game Crystal Mines for the original NES?? these two games are a lot alike. i miss that game. i used to play it for hours and the levels seemed endless! someone needs to port that game over!
Isn't this just an copy of the game gem miner?
Just with another character
Sent from my GT-I9000 using Tapatalk
This game is written in java and uses libgdx (libgdx ftw!) as graphics engine so it would run also on desktop if I would release it
and please it's not a copy of Gem Miner (which is a good game too!), like android is not a copy of iOS. This game was inspired by multiple other games and I am sure there exists many other games which have a similar gameplay. Maybe some of you remember Boulder Dash? C64? Or Motherload? Even Minecraft or Terraria
I also made "Minesweeper: Unlimited!" - yea, you guess it, I copied Microsoft!
Currently I am developing an RTS and I bet, when it's finished, some will say it's a copy of Black&White or whatsoever
I appreciate the work of others a lot but please don't depreciate the work of building up something out of an idea by calling it a copy.
Robo Miner has no clear ending (each mine is even deeper than the mine before) it is very simplistic - I am pretty sure, that there are very different feelings about the gameplay. Personally I aim for building the perfect shaft until I find the diamond. You need to think in advance when using Dynamite and so on. FYI: At the beginning of development Robo Miner had hexagonal fields.. but that wasn't ideal for such a game.. (I love hexagons)
I am thinking of new features for Robo Miner too - in the future I want to integrate more statistics, how much fields digged, max depth, diamonds found and such things and set up a little highscore server by myself where someone can compare his progress with others - maybe there will be unlockable features like a jetpack (sort of jump) or increased fall-down capability - who knows, nothing sure until now.
By the way: I want to thank Jase Glenn for writing a review of Robo Miner
It looks very nice, which game engine that you are using?
Sent from my GT-P7510 using xda premium
I use libgdx as graphics engine
Fun game, frustrating sometimes... but fun
Great work, hopefully you'll add more features soon
sorry if this has been reported.
if you are in the middle of doing something in the game and you lock your device, when you unlock it, the game is not in pause mode, but it loads your last saved game :| i find that kind of frustrating.
great game otherwise
(plz never be sorry about reporting an error, I am happy to get know of it )
but yes, this error was reported yesterday already - the game gets restarted when your devices gets locked and you unlock it again.
I cannot do much about it (libgdx recreates itself) but I could stop the device from going to sleep mode - would need 1 more permission to do that. So the game would tell android to not shut down CPU and/or screen (still trying to find the best solution).
I am not sure what happens, when a call gets in - anyone tried that? game should(!) pause properly (it does when clicking home button)
reiti.net said:
(plz never be sorry about reporting an error, I am happy to get know of it )
but yes, this error was reported yesterday already - the game gets restarted when your devices gets locked and you unlock it again.
I cannot do much about it (libgdx recreates itself) but I could stop the device from going to sleep mode - would need 1 more permission to do that. So the game would tell android to not shut down CPU and/or screen (still trying to find the best solution).
I am not sure what happens, when a call gets in - anyone tried that? game should(!) pause properly (it does when clicking home button)
Click to expand...
Click to collapse
when call comes in game loads latest save game... At least on my phone... Htc sensation.....4.0.3....
But game is wicked.... I am playing it all day... Its perfection in its simplicity... When my GF asked me what am I doing... I just said... Digging... Digging and more digging ;-)...
Keep up the good work...
Sent from my HTC Sensation
I have to fix that - it's not tolerable to lose game progress, because a call comes in. I also dont want to block incoming calls.
But give me some time because I need to do some testing for this, especially finding out what exactly happens
I played this for about 5 hours last night!! keep up the good work dude
-update-
Ringi should now work on all android devices!
-/update-
Hi everyone!
I finally have my first android game up to a point where I can show it to the world I've always wanted to make games, and have been making them in my spare time for a while, but this is the first real, complete one I'm showing to the world. I'm a bit proud (everything 100% done by me), but also apprehensive considering all the different devices out there and what can go wrong So you guys are the first to see it in action! Where else but the place where I got into mobile phones in the first place?
Anyway, the game's called Ringi and you have to rotate rings using your fingers to bounce a ladybug off flowers and ensure the ladybug doesn't go outside of the rings. Some flowers slow you down, others speed you up and others do different things, so use them wisely
I think it's quite fun and addictive (in a kind of teris/breakout/puzzle bobble-y way), but I'd love to hear what XDA thinks about it.
Anyway, here's what it looks like:
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There's two modes to play with (leveled and continuous) and three styles to choose from (although I like the default best ).
You can iplay the full game, with a level/time limit (mods, let me know if this is OK to post in this section!) .... but seeing as I'm asking for feedback, it's free unlockers all 'round! Well, I'll make a selection of the posters here and email/send via pm a free unlocker! I don't have a limit in mind, we'll just see if there's any interest to begin with
Anyway, here's the link:
https://play.google.com/store/apps/details?id=com.LifeBoat.Ringi
If you like it, let me know, but more importantly, if you don't, please let me know why not! I'm open to ANY suggestions
And if you find any errors, I don't want to know about it. But tell me anyway, 'cause it means I've screwed up somewhere
-edit 04/09/12-
I've reworked memory management again so now tablets and phones with large screens (>800x480) and lower heap memory should run the game too! Google Play should soon be updating to v1.1.0!
-edit 17/8/12-
v1.0.11: it appears all bugs and FCs have been fixed! Thank you, everyone who stuck with the game for so long!
-edit 13/8/12-
OOPS! Made a dumb mistake in packaging v1.0.8. Please pretend it never happened Nine is the new eight
-edit 12/8/12-
For some strange reason a bitmap which should have been created as mutable wasn't on some devices/android builds. This is now fixed (or at least ensured not to happen). OutOfMemory issues were fixed in the previous update, so now Ringi should work for everyone!
-edit 11/8/12-
Did a large rewrite on the rendering code and on the way bitmaps are created and cleaned up. As a result, Ringi now uses a lot less memory and runs better. Devices with lower heap memory should now be able to start and actually play the game, and do so with better fps.
As usual, PM me your email adress for a free unlocker!
Guys, almost 250 views and not one download? Or even a comment?
Dr, I don't who you are, but pm me your email adress and I'll send you an unlocker! Thanks!
Might be good.
Will test it out on my tablet when I get home
Sent from my HTC Wildfire using xda premium
Lesicnik1, check your PMs
Really fun! great work
I would support you but I don't have a credit card!
Sent from my HTC EVO 3D X515m using Tapatalk 2
I like this game a lot!
If this is one of your "early" games, I can't wait to see what you'll come up with in a years time
cwillison94, check your pm
And, Lesicnik1, thank you; I have "plans" Oh, man, do I have some cool ideas ... and I say that as a gamer. Three fully fleshed out, too ... just gimme a sound guy, one or two artists, a pr dude and some money (and with enough money, a finance geek would be nice, too)
It's just that I was laid off last week (they lost an account, LIFO, plus job didn't really fit with my capabilities, so don't be too sad) and I still have to pay rent and food ... so don't expect those games just yet
I'm looking for people with a Galaxy Nexus running Jelly Bean and /or a HTC EVO 4G LTE who also have aLogCat installed. Apparently there's a problem with Ringi on these devices, but I'm not getting any error reports sent in via the Google Play dev console. So if someone with those device could post their aLogcat log here, you'd be doing me a huge favour!
I know it's bad form to self bump, but is there truly no-one who wants to help out? Just a quick aLogcat, really!
Tested it for you. I'm running aokp milestone 6 on HTC Sensation.
Seems a bit laggy. The sound works fine. Under the tutorial the "done" bubble/cloud is placed over the actual instructions so you can't read all of it, maybe make it smaller and put it in a lower corner maybe.
MyAwesomeSignatureYoe
Looks Good, Wish I could play it. I get a FC when I "Tap To Play". Running Sony Tablet S with stock ICS.
Thank you, Cj, for upping a crashreport from the game! Hopefully the OutOfMemory issue is fixed now!
Thanks i really like this game,
But when i open the toturial i get this:
Im using a sony xperia ray with ics 4.0.4
HAAAAAAX!!!
Ah...that's not exactly what I was going for! Thank you for taking the trouble of taking a screenshot; that really helps!
I'll go see if I can't fix that
I just downloaded the game for my sgs3 using cm9 and everything worked until I tapped the center to start at which point it did a force close. This happens every time.
Update: The game works if I set style to Segments. Flowers or Neon force closes. Nice game.
That's really strange ... could you report the error from the game, or maybe even install aLogcat and paste the error here (it's in red in aLogcat). I don't really understand why it would work in segments mode and not with the flowers ... I mean, I could understand if it didn't work in flower mode, but did in Segments and Neon, but not working in Flowers and Neon?
Well, I'll check it out, but a crash log would REALLY help
OK, I've added some fixes; hopefully the game should work on more devices now!
Do you have a direct download, the market is showing an error, possibly because I've changed my dpi from stock?
Sent from my Desire HD using Tapatalk 2
It could be because I just updated the game ... give it another try. If it still doesn't work, shoot me a PM with your email and I'll send it to you.
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Hello!
I would like to present you Game "Power/Lift VR"
Its mobile virtual reality game for Android, where your only job is... Insert fuses in boxes, and find your wait out... and all that in yet, another dark, industrial environment that everyone like so much!
https://youtu.be/6p3cmGZJyNA
_____________
_____________
Warning! Game require VR goggles AND gamepad!
_____________Power/Lift is Virtual Reality game for Android platform created by Marcin Kowalski and Riccardo Di Meo creator of Application "VR Theater for Android".
Game is totally free without any adds. It use Unity Engine and contain handmade assets made especially for that game, and instead of going to colorful and cartoonish atmosphere like most of VR games on market, Power/Lift aim to be more realistic and darker. And even with big performance requirement of devices that use VR, Power/Lift managed to push visual quality to its limits keeping compatibility even with weaker devices.
Overall point of game is to find and switch on all fuse-boxes in the level, then find your way out by looking for last platform that will transport you to next stage. There are a lot of shortcuts on the way out: find them to get the best possible time.
_____________Requirements:
-In order to play Power/lift you need virtual reality goggles(Homido, Cardboard, GearVR or any other)
-Gamepad that have directional buttons and two function buttons(starting from those small bluetooth controllers ending in xbox/Playstation gamepads)
-Android device with MINIMUM fullHD screen and CPU similar or better than Snapdragon 805
-Headphones
_____________
Game is still in development, there is plan to implement Google Play Global Highscore and Achievements, create more levels and add few smaller features.
But for now we need your help to test this game on more devices, see if there is possibility to increase graphic quality without loosing performance(because its VR game it need 2x more power than normal mobile game).
For now game is ""optimized"" to run on slower devices(minimum Snapdragon801) so we had to reduce some graphical aspect of the game(shadows, lights, bump-maps), but if test on newer devices will be satisfying, we will add some options that will bump graphic quality even more to make game more atmospheric and just "prettier".
We would be really happy if every person who download it and test it, would post information like: model of phone, any bugs he encounter, and of course how fluid game is(like: its lag on level 2 here and here).
As I mentioned Power/Lift is game made totally for free in our free time. We cant afford any fancy addons right now, so we need to make everything by our self, including testing, but because of limited access to devices, you could help us with that just by playing it and leaving opinion/information about Game!
_____________
More informations
_____________
Download game:
https://play.google.com/store/apps/details?id=it.couchgames.apps.PowerLift
[QRCODE]https://play.google.com/store/apps/details?id=it.couchgames.apps.PowerLift[/QRCODE]
Added youtube link with trailer, because xda have some problem with playing previous
The game is much better than video at youtube.
ITenseGroup said:
The game is much better than video at youtube.
Click to expand...
Click to collapse
Thanks for checking!
As for Youtube video content, I dont have much experience with making good game trailers so I though it would be just better to make more "realistic" just by saying the funny truth about mobile VR
As for Quality, YouTube sadly messed up gamma and quality, so some parts are to bright :/
If you have any suggestions, or bugs you found feel free to post them. Its first release, so we expecting that it will contain some problems.
Anyone who use GearVR.
I would be grateful for checking how game work with those goggles.
Just small update that Power/Lift goes through some major changes, including changing name, graphic style, game mode(VR will be on/off option), and most important it will be less confusing as it is now(more obvious gameplay, and simplified level design).
If anyone have any suggestions feel free to write them!
It will take some time(even months) but taking in to the account that its FREE game without any ads, and its made just by 2 people, I hope it will give people some fun.
Small update for current version of Power/Lift!
Im still work on totally new version of this game, that will have new name, lots of new features and different graphic style and gameplay,
but in the meantime me and Riccardo wanted to publish small update for current Power/Lift Game that will fix few things. It still lacking some features(like global highscore, or proper pause menu...) but it should fix bugs, make it faster and help new players understand what to do...
Work on new version are going slow, so its hard to tell when I release it, so before that happen we will try to update Power/Lift when we find free time, and add features that we wanted...
So here are small changelog:
-New icon that dont look so "oldschool"(read: android 2.3 era)
-First level now have tutorial voice, arrows and signs that will explain player what he should do in game.
-Simple highscore menu that show your best time on each level.
-New tweaked shadowmaps that should have less light bugs.
-Some small changes in models and occlusion that should give some small performance boost.
-Removed rotating camera in Main Menu(so people will stop thinking that their phone gyroscope is bugged)
-Falling death is now shorter(3sec instead of 5sec) so if you fall down you will not loose so much time waiting for respawn.
-Other smaller fixes that no one saw and no one will see :]
_____________
Download game:
https://play.google.com/store/apps/details?id=it.couchgames.apps.PowerLift
New Update!
I found some free time to put together new update, that contain few new features, and few fixes, and few more bugs, and few more lags...
But going to the point, here is small changelog for version 0.6
-New menu style. You just need to move joystick to quickly select option
-Pause Menu. Yes, finally I managed to put that super innovative option in game!
-New Level 5. Just to give you another reason to play it...
-Graphic settings. Low that lower texture resolution and filtering, default, and High, that enable Anti Aliasing and force filtering.
-Some new Shaders for particles & transparency(should fix lags in some places...)
Now about Pause menu. Sadly every joystick I tested have different input number, so in some cases you could end up having pause button assigned to weird key...
As I said before game is free and made in free time, so for me, person with mediocre experience with coding, its damn hard to make such simple thing like option to manually assign keys by player, and because its free game, I dont want to spend money on special unity asset that would make that automatically by detecting controller player use...
I probably fix that in next release, but it will take some time... just like global high-score... sorry about that... no one is perfect :]
_____________
Download game:
https://play.google.com/store/apps/details?id=it.couchgames.apps.PowerLift